This guy is a genius. Dude, the work you put into this is absolutely incredible and I cannot belive that such a thing even exists. This is truly a dream come true especially after Ubisoft ditched Rayman. Please dont stop working on this. I believe you have pushed the whole Rayman project further than anyone before. This looks high budget, the attention to detail and overall flow of the game you pull off here is insane. Really solid work. Your work will be remembered for a long time and I even saw some news articles wirte about you already. Dont stop.
@@Geeko-vd9ld thank you very much 🙏 I hate to disappoint but unfortunately this probably wont go much further than the first level. The whole game is just too much work for one person 😔
@@MarkedasUnreal that's why we think a Discord server related to the project might do the trick, maybe you could even get some staff within the community that will come… 🤔 Obviously it's up to you to decide whether to open it before or after the demo that will come! 😋
@@MarkedasUnreal You need to find communities through the internet fans of Rayman that will help to background and the coding. Easy peasy go and search you lazy bum
If I remember well, there was an animation when you take a massive amount of points, something like white flashing lights surrounding the point counter. Amazing work by the way, can’t wait to try the demo!
I think this looks amazing! Personally, though, I would have preferred if the game looked a bit more colourful. It seems a tad bit desaturated and darker compared to the OG game. But this is superb work. Really love how you explain everything in such detail.
Actually impressive that you went so far, literally working on ... basically everything That's going to be a pretty huge feature on your resume lol Subscribed, can't wait to see where you'll go
I think you just inspired me to do an Oddworld Munch's Oddysee remake. Thank you for posting some of the coolest content I have ever seen on the internet!
this is so cool! can't wait for you to get to the hoodstomper boss fight! gonna be fun seeing the second phase with rayman squishing them and just leaving the hoodlums in puddle XD with the fart sound when you squish them hahahaha
Jesus, that's a lot. And i thought the modeling alone takes up a lot of braincells... Love how simple yet detailed you explain each step and the logic behind it
Hey Mark, I have been watching these devlogs. I commend the effort you're putting into the whole project so far. A question which I have been wanted to ask, if you make the project open-source after you completed the project? It would be nice to see fellow game creators to use their work as a foundation for future projects, if you're not able to continue things on your own. Especially when you got all the foundational stuff up and running. Great work so far, I love the comprehensive details that you go into these devlogs, it's much appreciated.
It seems wrong to me that the two second timer overwrites the six second timer. Why not only change the timer if its current value is less than what it would be set to? I don't know how often it would actually matter or how it behaved in the original game though.
i think you could make the combo counter animation non-linear so when you just picked up some points it is going up slower and it picks up speed over time... this could make it easier to read the amount of points in the combo counter even if it's there for just the 2 seconds... anyways, great job, as always... it did bother me too that the counter didn't have the animation in gameplay in the original
@@these9437 maybe some kind of middle ground would work best, like letting it stay fully visible for a split second and then starting the linear movement
This guy is a genius. Dude, the work you put into this is absolutely incredible and I cannot belive that such a thing even exists. This is truly a dream come true especially after Ubisoft ditched Rayman. Please dont stop working on this. I believe you have pushed the whole Rayman project further than anyone before. This looks high budget, the attention to detail and overall flow of the game you pull off here is insane. Really solid work. Your work will be remembered for a long time and I even saw some news articles wirte about you already. Dont stop.
@@Geeko-vd9ld thank you very much 🙏 I hate to disappoint but unfortunately this probably wont go much further than the first level. The whole game is just too much work for one person 😔
@@MarkedasUnreal that's why we think a Discord server related to the project might do the trick, maybe you could even get some staff within the community that will come… 🤔
Obviously it's up to you to decide whether to open it before or after the demo that will come! 😋
@@MarkedasUnreal You need to find communities through the internet fans of Rayman that will help to background and the coding.
Easy peasy go and search you lazy bum
If I remember well, there was an animation when you take a massive amount of points, something like white flashing lights surrounding the point counter.
Amazing work by the way, can’t wait to try the demo!
@@XxTheMrProxX you're remembering correctly :) this is something I'm planning to add eventually
My man youre a gem to our community!
Nice 😂
@@johntravolta8389 indeed nice 😂
"Perhaps I started the whole project just to fix the combo meter" - that's exactly the petty reason we needed for this revenge story :D
@@michalnowak 😂
this is still ongoing i can't believe it!
this is amazing stuff as always!
I think this looks amazing! Personally, though, I would have preferred if the game looked a bit more colourful. It seems a tad bit desaturated and darker compared to the OG game. But this is superb work. Really love how you explain everything in such detail.
Actually impressive that you went so far, literally working on ... basically everything
That's going to be a pretty huge feature on your resume lol
Subscribed, can't wait to see where you'll go
I always had the same annoyance with the combo counter Murfy shows us being different than the one you actually get lmao
I think you just inspired me to do an Oddworld Munch's Oddysee remake. Thank you for posting some of the coolest content I have ever seen on the internet!
i didnt even know these intricacies of the combo system wow. well you learn something every day
@@zelenpixel yeah it kinda sucks that the game gives you no indication that this multiplier is happening. I'd like to add that to the UI at some point
amazing work
Wow, this was highly complex. Incredible job!
this is so cool! can't wait for you to get to the hoodstomper boss fight! gonna be fun seeing the second phase with rayman squishing them and just leaving the hoodlums in puddle XD with the fart sound when you squish them hahahaha
wooow this is amazing! great job, keep going!
Jesus, that's a lot. And i thought the modeling alone takes up a lot of braincells...
Love how simple yet detailed you explain each step and the logic behind it
Hey Mark, I have been watching these devlogs. I commend the effort you're putting into the whole project so far. A question which I have been wanted to ask, if you make the project open-source after you completed the project? It would be nice to see fellow game creators to use their work as a foundation for future projects, if you're not able to continue things on your own. Especially when you got all the foundational stuff up and running. Great work so far, I love the comprehensive details that you go into these devlogs, it's much appreciated.
@@Retrofuge Yes, I am seriously considering sharing the whole project after the demo is released :)
looks really cool !
Thank you, for the subtitles. It let me put in other perfect languages! 🙂🇪🇦❕✨
@@GCA1306 glad to hear they are useful, I actually spend a lot of time making sure they are correct :)
@@MarkedasUnreal Thabk you so much 🙂🙂🙂
It seems wrong to me that the two second timer overwrites the six second timer. Why not only change the timer if its current value is less than what it would be set to?
I don't know how often it would actually matter or how it behaved in the original game though.
Oh wow, my brain hurts! Good job man
The rayman community is here again, ggs
You're a Talented dude.
So it all started because of the counter eh 🤣 Little thought : the counter seems a bit too clean
Comboooooo
i think you could make the combo counter animation non-linear so when you just picked up some points it is going up slower and it picks up speed over time... this could make it easier to read the amount of points in the combo counter even if it's there for just the 2 seconds... anyways, great job, as always... it did bother me too that the counter didn't have the animation in gameplay in the original
@@SmajloSK Good suggestion, thanks!
Personally, I think that linear movement is better, as the player can more easily estimate how much time is left until the combo expires.
@@these9437 maybe some kind of middle ground would work best, like letting it stay fully visible for a split second and then starting the linear movement
valid 👌👌👍👍
This is amazing your work is so impressive , I just noticed that the coin go in the sky a lot slower than the original, is it on purpose ?
@@GhaliBen-jv4wv it's not, I just never really noticed that 😄
Hahaha everything is still so impressive thanks so much
I FCKIN LOVE IT
We will use these gems to buy salt, which you all taste better with.
@@justaknaaren may I interest you in going vegan instead? 😬
Is this remake going to be available for the public or as demo
@@LivewithMarie-qz4mi yes, I will make the first level available once I finish it :)
@@MarkedasUnreal hey if I may ask is there going to be discord server on this project
@@LivewithMarie-qz4mi probably yes, I'm just not sure when
Holy fuck
😄😲🤯😃😉🔥👍🏽
@@jessytamayotrejo 🙏🙏❤️🔥🤙😁🤑🥰
Get a kickstarter up for remaking the whole game. Please.
@@TipTopTV31 Ubisoft would shut me down immediately
first
@@zannleft7117 congrats 👏