How To Add Weapon Trails In Unreal Engine 5

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  • Опубликовано: 29 дек 2024

Комментарии • 13

  • @andreww4751
    @andreww4751 17 дней назад

    For people who don't need hardcoded sockets and want to have this work for various weapons, you can do it by making and using a custom notify state and in the begin and end events call an event in your character or actor component (wherever you have a ref to your weapon) which calls an event into your weapon bp to activate the trail there. In the weapon bp, add this same particle as a component , then drag from it Begin Trails and End Trails nodes. You can specify the weapon's sockets there.

  • @FURYCHAMP
    @FURYCHAMP 3 месяца назад +1

    KEEP UP THE GOOD WORK MATE , LOVE YOU

  • @insaneboyy
    @insaneboyy 3 месяца назад +1

    I was literally searching and your video came in suggestion

  • @zdnine
    @zdnine 3 месяца назад +1

    hehe I'm so glad to see u again keep going

  • @darkestdaysvideogame
    @darkestdaysvideogame 23 дня назад

    Cant put niagara on ps template

  • @andreww4751
    @andreww4751 17 дней назад

    You added the sockets on the character, now whenever they change to a different weapon, the trail sockets will not match..

  • @kappadoken6065
    @kappadoken6065 3 месяца назад +1

    hi, do you bring a tutorial on how to add audio in the options?

  • @NatadTech
    @NatadTech 3 месяца назад +1

    Thanks Bro

  • @denberz711
    @denberz711 3 месяца назад

    did you make these animations in ue5 or some other software?

    • @UnrealUniversity
      @UnrealUniversity  3 месяца назад

      No its a retargeted animation from a free marketplace character called paragon greystone

    • @mrxcs
      @mrxcs Месяц назад

      I didn't learn how to do animations yet, but I plan to use Blender and Cascadeur.

  • @Morita52
    @Morita52 3 месяца назад

    Please add Korean subtitles
    😭