You should do a video with a combo I have came up with. It is the ultimate jumping combo. Blade: dran buster Ratchet: 1-60 Bit: quake Make sure quake and 1-60 are lined up with the Dran Buster blade
Hot take but i feel like trans point really works best with the garuda blade but instead of 70 height ratchet it has to be 60 has good smash at low height and then possibility to destabilize with downward slope on the blade. Really works great on 3-60 but i havent seen it on 5-60 quite yet or maybe 80 height builds imma need to test that still
Honestly imo it feels like TP was supposed to be released with Hell's chain since the whole gimmick of that bey is the type changing from attack to defense depending on the height. Would make sense for it's stock combo to be able to change it. (Though, I guess maybe the point of it was to encourage casual players to get into bey customization)
@ thats what i meant but you said it better, and yes beyblade customization is a huge part of beyblade and they made it easier to make combos in this generation to make that system more streamlined :)
My best combo for TP so far is also my personal best combo for Mail so far: KM7-70TP. Just keep it on Low Mode, aim for as passive of an ultra hard launch as possible, and pray. Most of the time? It works pretty damn well for me
I’ve found success with crimson Garuda 3-60 TP but it seems lot work better starting out in high mode for me. It destabilizes the enemy and then it changes to low mode to keep good balance.
zankye ur sometimes funny and sometimes serious but for me Trans Point/TP has some potential for competitive meta, i sometimes use it on Phoenix Wing 1-60 combos and Wizard Rod/Aero Pegasus and it works pretty great what do you think?
any chance you could work in Knight Mail 9-60B to the competitive testing combos, when you eventually do that? I was also recommended 7-60L but it sounds bad so if you had to do one, I'd rather Ball than level
The only good use for TP for me rn is KM360, the heavy weight make the bey not going eratic, if you put it on tall height and know where the next place it will go on low mode after an X-Dash, you can use that as advantage to get one good quick shot before it going stationary in low mode.
I refuse to watch any unboxings on Impact Drake because I'm waiting for you to unbox it :) Also I like TyrannoBeat 7-70 transpoint, it is pretty interesting
Isn't it effectively just another point? From what I understand, you can only use one of each part in most tournaments when building your deck. So unless they ban having TP and Point in the same deck it's gonna be meta just because that means you can run 2 beys on point.
@ShikiRawr Hello there! Trans Point varies greatly from regular Point. Difference in surface area for design, the ball on TP protrudes more, it is not as aggressive as regular Point they have completely different use, Trans Point is far more stationary than regular Point. So for deck building aside from this or factors mentioned at the end it varies a lot for it to be considered.
@ Alright then, sorry for the misinformation I don’t have TP yet. It seems like it will be good on beys that have a lot of recoil to trigger the movement.
what about using 1-60 with trans point and smth heavy? i'm thinking that if the beyblade does get tall, it has enough recoil to function, but not enough height to be the X version of flame byxis
Im so happy for your bey transition
😂😂😂
Real
I like to think that TP is a mix of Point and Rush, so a more agressive Point. I found much success using it on Knight Mail 7-60
What do you think of Trans Point in BEYBLADE X? What combos do you like using with it?
You should do a video with a combo I have came up with. It is the ultimate jumping combo. Blade: dran buster
Ratchet: 1-60
Bit: quake
Make sure quake and 1-60 are lined up with the Dran Buster blade
I've been liking it with 5 60 on saber, phoenix wing and the 2 tryannos
Hot take but i feel like trans point really works best with the garuda blade but instead of 70 height ratchet it has to be 60 has good smash at low height and then possibility to destabilize with downward slope on the blade. Really works great on 3-60 but i havent seen it on 5-60 quite yet or maybe 80 height builds imma need to test that still
super tall bey?
Hells hammer 9-60 trans point.
im very interested to see hells chain with transpoint since the idea with hells chain is having high and low blades
Honestly imo it feels like TP was supposed to be released with Hell's chain since the whole gimmick of that bey is the type changing from attack to defense depending on the height. Would make sense for it's stock combo to be able to change it. (Though, I guess maybe the point of it was to encourage casual players to get into bey customization)
@ thats what i meant but you said it better, and yes beyblade customization is a huge part of beyblade and they made it easier to make combos in this generation to make that system more streamlined :)
that’s certainly interesting
Ngl that's a good combo defence and attack no matter the height is good
My best combo for TP so far is also my personal best combo for Mail so far: KM7-70TP. Just keep it on Low Mode, aim for as passive of an ultra hard launch as possible, and pray. Most of the time? It works pretty damn well for me
I’ve found success with crimson Garuda 3-60 TP but it seems lot work better starting out in high mode for me. It destabilizes the enemy and then it changes to low mode to keep good balance.
zankye ur sometimes funny and sometimes serious but for me Trans Point/TP has some potential for competitive meta, i sometimes use it on Phoenix Wing 1-60 combos and Wizard Rod/Aero Pegasus and it works pretty great what do you think?
2:38 blud thinks he’s shadow
Exactly
Transpoint is like barricade lucifer, its better without the gimmick
9:39 offensive wizard rod!?
Wizard rod is a good blade for all type and very good for balance and attack
In my tournaments i use rod 3-70 unite and its very good
@Skyne2miei use it for antiattack personally. Stock wizard rod 1-60 rush
@ stock of random booster ?
Yeah this combo is good and has stamina ,very good
Is Sam even able to use it's flappy wings when the hieght change happens lol
the wings are technically always active at high spin, it would be a lot better use if saber never had that wing gimmick
"Flappy wings" 😂 and probably yeah
I've had success with Hells Scythe on 5-60TP.
I’ve been testing out crest on 7-60 tp and it cooks AvA but obv gets cooked in stamina matches
any chance you could work in Knight Mail 9-60B to the competitive testing combos, when you eventually do that?
I was also recommended 7-60L but it sounds bad so if you had to do one, I'd rather Ball than level
i think we tried dot we did not do ball seems too imbalanced to fight against rod for that
Holy shit!
Zankye thank you youre a life saver 😊
Trans Point is underrated
I had just got my new saor phoenix and i some how got it in 50.21 GRAMS!
Cap bro
@ no cap bro I’m not lying.
The only good use for TP for me rn is KM360, the heavy weight make the bey not going eratic, if you put it on tall height and know where the next place it will go on low mode after an X-Dash, you can use that as advantage to get one good quick shot before it going stationary in low mode.
I refuse to watch any unboxings on Impact Drake because I'm waiting for you to unbox it :)
Also I like TyrannoBeat 7-70 transpoint, it is pretty interesting
Do you think TP can be used or will be used in future meta?
any part can be used but the future only time will tell
Isn't it effectively just another point? From what I understand, you can only use one of each part in most tournaments when building your deck. So unless they ban having TP and Point in the same deck it's gonna be meta just because that means you can run 2 beys on point.
@ShikiRawr Hello there!
Trans Point varies greatly from regular Point.
Difference in surface area for design, the ball on TP protrudes more, it is not as aggressive as regular Point they have completely different use, Trans Point is far more stationary than regular Point.
So for deck building aside from this or factors mentioned at the end it varies a lot for it to be considered.
@ Alright then, sorry for the misinformation I don’t have TP yet. It seems like it will be good on beys that have a lot of recoil to trigger the movement.
Yeah personnaly !
Let’s go we have a gamble bottom in burst and X
When it works early game there is a chance the height change causes it to burst and end itself
what about using 1-60 with trans point and smth heavy? i'm thinking that if the beyblade does get tall, it has enough recoil to function, but not enough height to be the X version of flame byxis
Oh on knight lance 360 its not half bad tested it against
Pw 160 rush
Did you almost accidentally call MDK your mother?
So only the ratchet has yet to get a gimmick part.
What about Free Ball from Wolf?
Holy I’m early