I wanted to point out playing the mission a few hours after this mission was bugged it worked and it seemed that the mission creator was also having some issues so it is likely just some EA issues with the game at the moment. Go check out the mission linked in the description and give it a try, it is pretty cool when the messages come in.
I don't know what happened, but it's just a few hours after you released this video and the pop ups were working just fine for my playthrough of the mission
Thanks for the continued awesome Sea Power content. I posted before when I first subbed and said I'd love any generic insight you're able to provide us given your real-world experience. One popular post on the Sea Power forums noted the Gadfly had a minimum engagement height of 20 meters, which is higher than the generally accepted Harpoon elevation in sea-skimming mode per public video, such as impact points during Sinkex. This was subsequently backed up by those claiming to know more about Russian systems and past USN sailors who claimed to have seen really low Harpoon flights. If you're willing to share your general opinion, I'm wondering what your perception is regarding the balance of power within Sea Power. For example, do you think the developers have it more or less correct right now for this era, or do you think either the Russian or US systems are over-modeled? Any insight would be interesting. Per my position as a simple civilian without expertise who does a lot of reading, the sinking of the Moskva weighs heavily. I think this specific era depicted by Sea Power (pre-Soviet Union collapse) likely represents the absolute height of their general naval aptitude. Losing 20% plus of your Black Sea fleet against a country without a navy is a pretty poor performance after all. However, even with that said, I think I'm generally leaning towards some of the Soviet systems being a bit overmodeled, using the Harpoon comment above as an example. I also feel the Soviets, at their height, most likely never matched US/NATO quality levels regarding training and crew performance. I admit I'm biased, but I've seen nothing to date to dispel that bias. Anyway, thank you once again for your service, and I won't pester you any more on this topic. I understand if you'd rather not comment. I'll continue enjoying the videos. 😁
I don't like to speak to specific weapon systems or sensor performance in real life vs the game because the sensitive nature of that kind of stuff. In terms of the game balance, I think the year the wanted to stop at, 1985, is the height of parity between the two super powers. I can understand the desire to select a year that potentially had the closes parity for a multiplayer game but I think for single player, I would have liked to see this game go those six extra years to 1991 and cover the end of the Cold War as well with units. The USN gets really OP towards the end there and I think it should be left to the user or mission designers to create the balance they want to experience. The Soviet Navy was never designed to fight the way that people are using the ships in these individual scenarios. Sure you can fire off a giant salvo of shipwrecks but once we get the dynamic campaign I think we're going to see the USN absolutely crush the Soviet Navy in conflict out in the mid or north Atlantic because those soviet ships won't have the ammo counts needed to have staying power and the basing will make it difficult for them to stray too far away. Yeah so I guess we can relook at this question when the dynamic campaign is out. Soviets should naturally have a hard time projecting power outside of their home waters.
@@ryu1940 Thanks for the reply. No worries on specific systems; I understand the importance of OPSEC. I think we'll ultimately have the mod community to provide high-quality stuff as the game matures. I'm aware of the NTU mod, and it's quite good for what it is, but once the developers put their full support into it, with mod tools and the ability to import new 3D models, I'm confident in the community. I personally can't wait to see the implementation of modern systems as well. I know the fidelity will suffer the more modern we get, but there's just something special to me when I get to play commander, unleashing Rapid Dragon pallets full of LRASM's out the back of my C-130 flying in a support role.
If you use the eraser and hold shift then you can delete multiple marks without having to click on the eraser 5 million times. Holding shift works for a lot of other things in this game as well.
Idk if any Devs are watching/reading this, but those range circles and lines are def pretty neat... but if you could give the option to make them different colors (i.e. put a range circle for your SAMs and one in a different color for your Harpoons/Tomahawks/Red ASuW missiles), one track color for your ships, a different color for the Merchant... Feel like it'd de clutter the map and make all the info that much more readily available to see/understand/digest
In 86/87, I bought various Janes/US Naval Institute Press/Combat Fleets/other books that almost every combatant had amongst UNCLAS pubs officers were expected to familiarize themselves with. I was only an enlistedman, but, I learned of the CIWS having no ability to elevate the barrels to over aeound 65° or 75°. One day, the FCs or GMGs were doing tests on and roloading the CIWS for a FireEx, and I said something along the lines of "Won't do much good if the Soviets can loft a missile enough to just drop on us from zenith, or deop bombs from zenith before we detect." The eyed each other, then said something like, "Good thing hes on our side... How'd you find that out...?" Surely, the then-Soviets had to have already known it since NIS/NAVSEGRU/DOD didn stop the press and others widely disseminating it. Then, I pointed out which press books disclosed it, and it's in books in the Pilot House. It was a few years later that the Navy/Allies uodated the software and hardware necessary to train faster (IIRC) and to elevate higher, almost to 90° (IIRC)
Unfortunately, there is bug in the game where if the formation leader sinks, the rest of the ships don't have any further orders will sit on the spot for the entirety of the mission, until they need to defend themselves from a torp. Hope it gets fixed soon. Nice content ! Keep Up !!
Bravo Zulu (Well Done). Another fine video. As for nobody ever remembering all the stats for various platforms has never studied for a Tactical Action Officer (TAO) qualification. Do I remember it all after 40 years, NO. I am amazed at how much I do remember. It's generally enough to recognize when something isn't right even if I can't explain exactly what. IRL you could have forced a Harpoon to go after the Kresta by manipulating the seeker head of the missile so that the first ship it sees when it turns on is the Kresta. If you know exactly what you are doing but you can have the missile fly over a merchant and hit the enemy on the far side even if it is relatively close. I was classmates with Ray S. who was Fire Control officer for the Yarnell. I was in the Officer's club, I think it was NB, Norfolk, and met a guy who was talking about the Yarnell. I said I knew a guy on the Yarnell. "What's his name?" "Ray S. from Texas. You know him?" He got a deflated look on his face and said, "He's my brother-in-law." "Oh, you're Belinda's brother. I took Ray to the air port in Providence in a snow storm so he could fly home and get married."
Thank you! Oh yeah it is wild what random little bits I remember, I've forgotten quite a bit but every once in a while something will jog my memory and stuff will start coming back. I really wish they were going to be successful in that bid to make an OHP museum ship up in Erie, PA. I would have loved to walk through one again and I'm sure tons of things would come right back to me.
@@ryu1940 I've got a sea story I'm saving for when you do a video that is heavy on sonar action. Unfortunately, my best sea stories are TS/SCI. I can't even tell myself some of them.
Aircraft returning to base are my favorite intelligence gold mine. Many may think about outgoing aircraft masking exact location, few think about masking aircraft return to base on ship units.
I love your tactical take on Sea Power vs the more "arcade" type players on other channels. It looks more "boring" in where your SAG is never detected and there are no close moments, but the way you dissect the enemy SAG so cleanly using all available tools and assets is beautiful of itself.
@@ryu1940 to more closely evaluate the air coverage of enemy forces. My first instinct was to attack from the SSW quarter, which you debunk quickly and effectively.
Played this scenario myself yesterday, lets just say you went about it in a 'slightly' better way. Thanks a ton for your videos, theyre absolutely packed to the brim with interesting and actionable advice that i never would have thought of.
@@ryu1940 i never thought to adjust the azimuth from which i launch my harpoon strike to face the least amount of hostile AA. That was a great bit of advice. My salvo size was also excessively wasteful. Your use of helicopters as radar pickets was also something to learn from.
ah that’s good feedback I like to hear what people have learned so next time I can maybe talk more to those techniques or tips in later videos to help others some more. thanks for that !
Another really enjoyable video! when I was learning Soviet Navy ship recognition for my SWO board... the only memory aid I can remember was... "lip stack, weenie pack, guns in back... Krivak" haha
What about the Smashing Kashin? The symmetrical fore/aft shape with the steep tumble-home. The Soviets did make some nice looking ships. We focused on nice working ships. Did you ever learn why the Soviet ship decks were red?
It's a night & day difference. They gave it to a few streamers who don't know anything about sea or air platforms, systems, weapons or tactics. So you watch dozens of hours of professionals who totally suck at their job, just because you know the game has so much potential. Between you & Jive Turkey, those days are gone! ❤
I've been hooked on your stuff haha. I love your approach and how to tackle different events (ASW, SAG vs SAG, etc). You've taught me A LOT when it comes to this game!
You can actually activate all waypoints on the map with the "debug-console". Just hit F10. The head straight to the map subsection. There you will find a checkbox labelled "Show all Waypoint on map". And you are done. Close console with F10 again. Lots of usefull stuff in the console btw. And keep up the good work. Learned already a ton from your videos!
21:36 You can hold shift to keep deleting marks by the way. You don't have to keep going back to the eraser each time. Should save you a bit of annoyance. I agree it would be nice to use the del key though. I'd also love if you could set a patrol loop if you click a waypoint. So you say go to point A, then B, C, and D, then click A or B and it will loop back on all the other points. Vs having to click 100 times all over to make it go back and forth or a loop.
Patrol loop sounds like such a great idea. I would love that! Thanks for the tip about holding shift, some others mentioned it too and I’m definitely going to use that in the future.
I wish they had different colors for the range circles. I started drawing the radius in different directions for different types of weapons, e.g., SAMs to the left and SSMs to the lower right. Kinda helps to see the full picture, but not as well as with colors.
Your EM episode got mentioned and highly recommended by another creator, think it was Munro (maybe), so hear I am 1. "Wierd like me"...back in my uniform days Yuppers! Not so much now but I'm sure it will all come back to me really quick. 2. I also was concerned about the Towed Arrays. Never got an answer to that. Glad it's "a thing" in the game and that you brought it up. 3. Also looking forward to additions like the Helo Range/Target Me asditions. Well maybe 😊. Soviets were pretty good at this too. 4. Love them Creators Senarios! Will add the more stable ones once I am able to get the early release (Xmas + disability check = next month). I've seen really good ones that are available already! 5. I don't know about the really great "Shift-click" eraser trick/tip either. Because of a reply on here I know now! Thanks for another wonderful playthrough. Learn a lot watching other Content Creators, and tons about sensors and gameplay with yours!
@@sedatedape315 thanks for that and thanks for watching! If you or anyone knows what video it was that I was mentioned in let me know because I’d like to thank them!
@sedatedape315 ah yeah! Thanks for double checking, I was going to say if it was a Munro video I didn’t see it and I would have wanted to say thank you. Thanks for checking!
Would love if you and TheMightyJingles got together and just talked about Navy stuff. He talked about you in one of his recent videos so I'm sure a lot of subs are coming soon lol
I do believe they may be getting close to a public patch. They have been making constant changes with the beta version of the game (I am not opted in to that but the beta release notes are available for public viewing). There’s a lot of good stuff in there like nautical miles for ranges and the no surface weapons firing when you go weapons free (it will be toggled in the options menu).
i feel like a small quality of life change would be the option to color markers just to make the map a bit more readable. Maybe the devs will implement it
In the upcoming campaign for Sea Power, I'm curious to how to best utilize the Virginia class CGNs: on one hand, they'd operate well as a QRF w/ the CVNs, on the other hand, they'd be pretty nice to put into SAGs because of their Tomahawks. However, the SM-1s a bit much to be desired.
When you’re up against just the Kresta, which has only 4 Sandbox ASMs (i think), do you think it still makes sense to space out the formation so much? Seems like the overlapping air defenses would stand a good chance of neutralizing all four and having a sacrificial missile sponge would be unnecessary?
Certainly I could pull her in after the Slava went down but I think honestly it is just a good habit to keep an OHP up front if you have her because she can also double as an ASW picket. We weren't briefed on any sub threat but I always default to wanting to put a tail ship up front or near the front if they are available. That said if we knew for sure there was no sub threat we could close it up though I didn't really think to do that because I thought eventually I would turn my force further to the starboard side so Kidd would likely be the CPA of the Kresta, I guess there are a million ways to cut it up that is just what I chose at the moment.
i've been wondering, why are target speeds not taken into account in AA bubbles? clearly you can launch towards a head on missile at much longer than maximum engagement range
I think the AI can launch on missiles outside of the range, I am positive I have seen it and possibly recorded it once with an SM-2ER I remember thinking it was so cool to see it happen.
They predict the point of interception and if that's within the missile range, the SAM gets launched. Your own ships will do it as well on weapons tight/free.
Is it realistic for the harpoons to fly their entire flight profile at an altitude of around 20 ft? The flight profile has been discussed/posted on the internet for ages and it's always been said that most of the flight is flown at around 50 ft and the descent to 20 ft only happens within 10 km or so of the target. Would def change the radar visibility horizon for 'em.
You really need to do a beginner tutorial or beginner video for those who are not familiar with this game. Start with one of the easiest campaigns and proceed from there...
That does sound like a good idea. You're suggesting I do some super easy mission? And how much detail should I go into? The issue I have is coming up with enough information to help people but not too much to overwhelm them.
It is certainly worth it to me but I'm a big navy nerd and former sailor so I had to get it. I even bought a second copy for a friend but I'm not sure if everyone likes it at that price.
I actually don't like a lot of the big huge crazy missions. There's too much mirco, and i get overwhelmed. I'm sure they will work on that love this game. Otherwise
"Maintaining Undersea Superiority: Status Report" ruclips.net/video/8Xdo7qz7iVo/видео.html& If any bubbleheads make Sea Power missions using the Sturgeon class, you may want to channel enwrgy from this Vice Admiral (and, while at it, "BEAT ARMY!").
I'm sure about a billion people have already told you...or you already know...but in the small chance you dont... Check out the signal flags on US ships for a good laugh.
somewhat off topic but: but some cold war navy cheese. do you remember the TV show supercarrier? after the success of top gun I was a TV series made about an aircraft carrier / navy planes. the series bombed and only 8 episodes were made but it is still fun. ruclips.net/video/ROFCVqexSdw/видео.html
I wanted to point out playing the mission a few hours after this mission was bugged it worked and it seemed that the mission creator was also having some issues so it is likely just some EA issues with the game at the moment. Go check out the mission linked in the description and give it a try, it is pretty cool when the messages come in.
I don't know what happened, but it's just a few hours after you released this video and the pop ups were working just fine for my playthrough of the mission
@@er00ic yeah it was strange it worked for me in successive playthroughs since then. Have no idea what happened there!
Thanks for the continued awesome Sea Power content.
I posted before when I first subbed and said I'd love any generic insight you're able to provide us given your real-world experience.
One popular post on the Sea Power forums noted the Gadfly had a minimum engagement height of 20 meters, which is higher than the generally accepted Harpoon elevation in sea-skimming mode per public video, such as impact points during Sinkex. This was subsequently backed up by those claiming to know more about Russian systems and past USN sailors who claimed to have seen really low Harpoon flights.
If you're willing to share your general opinion, I'm wondering what your perception is regarding the balance of power within Sea Power. For example, do you think the developers have it more or less correct right now for this era, or do you think either the Russian or US systems are over-modeled? Any insight would be interesting.
Per my position as a simple civilian without expertise who does a lot of reading, the sinking of the Moskva weighs heavily. I think this specific era depicted by Sea Power (pre-Soviet Union collapse) likely represents the absolute height of their general naval aptitude. Losing 20% plus of your Black Sea fleet against a country without a navy is a pretty poor performance after all. However, even with that said, I think I'm generally leaning towards some of the Soviet systems being a bit overmodeled, using the Harpoon comment above as an example. I also feel the Soviets, at their height, most likely never matched US/NATO quality levels regarding training and crew performance. I admit I'm biased, but I've seen nothing to date to dispel that bias.
Anyway, thank you once again for your service, and I won't pester you any more on this topic. I understand if you'd rather not comment. I'll continue enjoying the videos. 😁
I don't like to speak to specific weapon systems or sensor performance in real life vs the game because the sensitive nature of that kind of stuff. In terms of the game balance, I think the year the wanted to stop at, 1985, is the height of parity between the two super powers. I can understand the desire to select a year that potentially had the closes parity for a multiplayer game but I think for single player, I would have liked to see this game go those six extra years to 1991 and cover the end of the Cold War as well with units. The USN gets really OP towards the end there and I think it should be left to the user or mission designers to create the balance they want to experience.
The Soviet Navy was never designed to fight the way that people are using the ships in these individual scenarios. Sure you can fire off a giant salvo of shipwrecks but once we get the dynamic campaign I think we're going to see the USN absolutely crush the Soviet Navy in conflict out in the mid or north Atlantic because those soviet ships won't have the ammo counts needed to have staying power and the basing will make it difficult for them to stray too far away.
Yeah so I guess we can relook at this question when the dynamic campaign is out. Soviets should naturally have a hard time projecting power outside of their home waters.
@@ryu1940 Thanks for the reply. No worries on specific systems; I understand the importance of OPSEC.
I think we'll ultimately have the mod community to provide high-quality stuff as the game matures. I'm aware of the NTU mod, and it's quite good for what it is, but once the developers put their full support into it, with mod tools and the ability to import new 3D models, I'm confident in the community.
I personally can't wait to see the implementation of modern systems as well. I know the fidelity will suffer the more modern we get, but there's just something special to me when I get to play commander, unleashing Rapid Dragon pallets full of LRASM's out the back of my C-130 flying in a support role.
If you use the eraser and hold shift then you can delete multiple marks without having to click on the eraser 5 million times. Holding shift works for a lot of other things in this game as well.
oh man GREAT tip lol thank you
I was unaware of this also. Definitely a great tip!
Thanks.
Idk if any Devs are watching/reading this, but those range circles and lines are def pretty neat... but if you could give the option to make them different colors (i.e. put a range circle for your SAMs and one in a different color for your Harpoons/Tomahawks/Red ASuW missiles), one track color for your ships, a different color for the Merchant... Feel like it'd de clutter the map and make all the info that much more readily available to see/understand/digest
In 86/87, I bought various Janes/US Naval Institute Press/Combat Fleets/other books that almost every combatant had amongst UNCLAS pubs officers were expected to familiarize themselves with.
I was only an enlistedman, but, I learned of the CIWS having no ability to elevate the barrels to over aeound 65° or 75°.
One day, the FCs or GMGs were doing tests on and roloading the CIWS for a FireEx, and I said something along the lines of "Won't do much good if the Soviets can loft a missile enough to just drop on us from zenith, or deop bombs from zenith before we detect." The eyed each other, then said something like, "Good thing hes on our side... How'd you find that out...?" Surely, the then-Soviets had to have already known it since NIS/NAVSEGRU/DOD didn stop the press and others widely disseminating it.
Then, I pointed out which press books disclosed it, and it's in books in the Pilot House.
It was a few years later that the Navy/Allies uodated the software and hardware necessary to train faster (IIRC) and to elevate higher, almost to 90° (IIRC)
Bought one of those, to play tabletop Harpoon with exotic non-included ships or navy.
Unfortunately, there is bug in the game where if the formation leader sinks, the rest of the ships don't have any further orders will sit on the spot for the entirety of the mission, until they need to defend themselves from a torp. Hope it gets fixed soon. Nice content ! Keep Up !!
ah thanks for clarifying what happened there!
I'm not 100% certain but I think disbanding the formation solves fixes them.
I usually just disband the formation if the leader is sunk.
@@PLHarpoon Sadly, AI does not know how to disband either.
@@Arks1103 debug menu can be helpful. It spoils a bit the fun, but at least you can resume course.
I'm glad you got a shoutout from Jingles my dude, you deserve it for top quality content :)
Thanks man! That was cool of him to do that!
As soon as the Slava ate two missiles I knew it would go down. It happened that way with the one that is at the bottom of the Black Sea.
You are without a doubt creating the best content for this game, thank you so much, keep it up!
Wow thank you!
Bravo Zulu (Well Done). Another fine video.
As for nobody ever remembering all the stats for various platforms has never studied for a Tactical Action Officer (TAO) qualification. Do I remember it all after 40 years, NO. I am amazed at how much I do remember. It's generally enough to recognize when something isn't right even if I can't explain exactly what.
IRL you could have forced a Harpoon to go after the Kresta by manipulating the seeker head of the missile so that the first ship it sees when it turns on is the Kresta. If you know exactly what you are doing but you can have the missile fly over a merchant and hit the enemy on the far side even if it is relatively close.
I was classmates with Ray S. who was Fire Control officer for the Yarnell. I was in the Officer's club, I think it was NB, Norfolk, and met a guy who was talking about the Yarnell. I said I knew a guy on the Yarnell. "What's his name?" "Ray S. from Texas. You know him?" He got a deflated look on his face and said, "He's my brother-in-law." "Oh, you're Belinda's brother. I took Ray to the air port in Providence in a snow storm so he could fly home and get married."
Thank you! Oh yeah it is wild what random little bits I remember, I've forgotten quite a bit but every once in a while something will jog my memory and stuff will start coming back. I really wish they were going to be successful in that bid to make an OHP museum ship up in Erie, PA. I would have loved to walk through one again and I'm sure tons of things would come right back to me.
@@ryu1940 I've got a sea story I'm saving for when you do a video that is heavy on sonar action. Unfortunately, my best sea stories are TS/SCI. I can't even tell myself some of them.
Aircraft returning to base are my favorite intelligence gold mine.
Many may think about outgoing aircraft masking exact location, few think about masking aircraft return to base on ship units.
that absolutely is a great point thanks !
The Argentines had a radar set up to do just that, trying to work out where the carriers were by watching Sea Harriers descending.
At the very least you'd know where the tanker aircraft is.
I love your tactical take on Sea Power vs the more "arcade" type players on other channels. It looks more "boring" in where your SAG is never detected and there are no close moments, but the way you dissect the enemy SAG so cleanly using all available tools and assets is beautiful of itself.
Wow thank you for that. Yeah I think it’s important to use all the tools you have including speed for certain assets.
It's amazing what one can learn watching you and Drachinifel...
Thank you! What did you learn in this video?
@@ryu1940 to more closely evaluate the air coverage of enemy forces. My first instinct was to attack from the SSW quarter, which you debunk quickly and effectively.
Played this scenario myself yesterday, lets just say you went about it in a 'slightly' better way.
Thanks a ton for your videos, theyre absolutely packed to the brim with interesting and actionable advice that i never would have thought of.
Thank you! What was the main thing I did differently?
@@ryu1940 i never thought to adjust the azimuth from which i launch my harpoon strike to face the least amount of hostile AA. That was a great bit of advice.
My salvo size was also excessively wasteful. Your use of helicopters as radar pickets was also something to learn from.
ah that’s good feedback I like to hear what people have learned so next time I can maybe talk more to those techniques or tips in later videos to help others some more. thanks for that !
Another really enjoyable video! when I was learning Soviet Navy ship recognition for my SWO board... the only memory aid I can remember was... "lip stack, weenie pack, guns in back... Krivak" haha
@@twolmo thank you! haha that’s a great way to memorize it!
What about the Smashing Kashin? The symmetrical fore/aft shape with the steep tumble-home. The Soviets did make some nice looking ships. We focused on nice working ships.
Did you ever learn why the Soviet ship decks were red?
I'm absolutely loving this content. Thanks for using real tactics and being so clear of a communicator.
I’m glad you’re enjoying it!
It's a night & day difference. They gave it to a few streamers who don't know anything about sea or air platforms, systems, weapons or tactics. So you watch dozens of hours of professionals who totally suck at their job, just because you know the game has so much potential.
Between you & Jive Turkey, those days are gone! ❤
Thanks! I'm glad I finally was able to buy it when it released and make these sorts of videos to share with everyone.
@@ryu1940 I am trying to boost you as much as I can mate! I'm nobody but to the extent that YT cares, I'm trying to maximise my engagement.
I've been hooked on your stuff haha. I love your approach and how to tackle different events (ASW, SAG vs SAG, etc). You've taught me A LOT when it comes to this game!
That is awesome to hear! I’m glad my videos are helpful to you man!
@@ryu1940 so much so I had to become a member!
@@technocardy wow thanks!!
Such awesome advice, thanks. I upgraded my RAM and GCard today for SP and now the whole game is humming!
Thank you! Awesome to hear you upgraded your system and things are going well with the game!
You can actually activate all waypoints on the map with the "debug-console". Just hit F10. The head straight to the map subsection. There you will find a checkbox labelled "Show all Waypoint on map". And you are done. Close console with F10 again. Lots of usefull stuff in the console btw.
And keep up the good work. Learned already a ton from your videos!
oh cool thanks for the tip!
Really enjoying your videos and the knowledge you're sharing with all of us
Thank you, I appreciate you watching!
21:36 You can hold shift to keep deleting marks by the way. You don't have to keep going back to the eraser each time. Should save you a bit of annoyance.
I agree it would be nice to use the del key though.
I'd also love if you could set a patrol loop if you click a waypoint. So you say go to point A, then B, C, and D, then click A or B and it will loop back on all the other points.
Vs having to click 100 times all over to make it go back and forth or a loop.
Patrol loop sounds like such a great idea. I would love that! Thanks for the tip about holding shift, some others mentioned it too and I’m definitely going to use that in the future.
Nice and informative video. Thank you!
@@sadar3727 Thank you for watching!
I wish they had different colors for the range circles. I started drawing the radius in different directions for different types of weapons, e.g., SAMs to the left and SSMs to the lower right. Kinda helps to see the full picture, but not as well as with colors.
Oh yeah colors would be a great idea for the circles and other marks!
Your EM episode got mentioned and highly recommended by another creator, think it was Munro (maybe), so hear I am
1. "Wierd like me"...back in my uniform days Yuppers! Not so much now but I'm sure it will all come back to me really quick.
2. I also was concerned about the Towed Arrays. Never got an answer to that. Glad it's "a thing" in the game and that you brought it up.
3. Also looking forward to additions like the Helo Range/Target Me asditions. Well maybe 😊. Soviets were pretty good at this too.
4. Love them Creators Senarios! Will add the more stable ones once I am able to get the early release (Xmas + disability check = next month). I've seen really good ones that are available already!
5. I don't know about the really great "Shift-click" eraser trick/tip either. Because of a reply on here I know now!
Thanks for another wonderful playthrough. Learn a lot watching other Content Creators, and tons about sensors and gameplay with yours!
@@sedatedape315 thanks for that and thanks for watching! If you or anyone knows what video it was that I was mentioned in let me know because I’d like to thank them!
@@ryu1940 I'll dig it up for you.
@@ryu1940 you found him already. The Might Jingles and his "Mine's Bigger" episode.
@sedatedape315 ah yeah! Thanks for double checking, I was going to say if it was a Munro video I didn’t see it and I would have wanted to say thank you. Thanks for checking!
Very nice video! Just one minor thing to point out. Once the Slava was down, you could have deleted its air defence radius.
ah yeah I could have cleaned that up for sure thank you for watching !
Would love if you and TheMightyJingles got together and just talked about Navy stuff. He talked about you in one of his recent videos so I'm sure a lot of subs are coming soon lol
It would be nice to see another patch sometime soon to address some of these issues.
I do believe they may be getting close to a public patch. They have been making constant changes with the beta version of the game (I am not opted in to that but the beta release notes are available for public viewing). There’s a lot of good stuff in there like nautical miles for ranges and the no surface weapons firing when you go weapons free (it will be toggled in the options menu).
i feel like a small quality of life change would be the option to color markers just to make the map a bit more readable. Maybe the devs will implement it
yeah that would be really nice to use
In the upcoming campaign for Sea Power, I'm curious to how to best utilize the Virginia class CGNs: on one hand, they'd operate well as a QRF w/ the CVNs, on the other hand, they'd be pretty nice to put into SAGs because of their Tomahawks. However, the SM-1s a bit much to be desired.
Yeah they would have been great with SM-2s
When you’re up against just the Kresta, which has only 4 Sandbox ASMs (i think), do you think it still makes sense to space out the formation so much? Seems like the overlapping air defenses would stand a good chance of neutralizing all four and having a sacrificial missile sponge would be unnecessary?
Certainly I could pull her in after the Slava went down but I think honestly it is just a good habit to keep an OHP up front if you have her because she can also double as an ASW picket. We weren't briefed on any sub threat but I always default to wanting to put a tail ship up front or near the front if they are available. That said if we knew for sure there was no sub threat we could close it up though I didn't really think to do that because I thought eventually I would turn my force further to the starboard side so Kidd would likely be the CPA of the Kresta, I guess there are a million ways to cut it up that is just what I chose at the moment.
devs should look at arma 3 for how to make drawing more ergonomic
Isn't there an option to turn range circle on automatically instead of doing it manually. I think harpoon had something like that.
You can get the range rings to show when you select a weapon system but as far as I know there is nothing that keeps that on and displayed.
@@ryu1940 Strange, I had expected that would be possible.
i've been wondering, why are target speeds not taken into account in AA bubbles? clearly you can launch towards a head on missile at much longer than maximum engagement range
I think the AI can launch on missiles outside of the range, I am positive I have seen it and possibly recorded it once with an SM-2ER I remember thinking it was so cool to see it happen.
They predict the point of interception and if that's within the missile range, the SAM gets launched. Your own ships will do it as well on weapons tight/free.
I am a former OHP sailor. Using the Lamps helo would in the search.
Very cool! Absolutely right about using the helicopters to search.
Have you had the issue where your P3 spawns without weapons? That’s been my issue with this mission so far.
Is it realistic for the harpoons to fly their entire flight profile at an altitude of around 20 ft? The flight profile has been discussed/posted on the internet for ages and it's always been said that most of the flight is flown at around 50 ft and the descent to 20 ft only happens within 10 km or so of the target. Would def change the radar visibility horizon for 'em.
Seems a bit weird that the Mississippi has Tomahawk but doesn't have SM-2 yet in the game. In the real world she got both upgrades at the same time.
You really need to do a beginner tutorial or beginner video for those who are not familiar with this game. Start with one of the easiest campaigns and proceed from there...
That does sound like a good idea. You're suggesting I do some super easy mission? And how much detail should I go into? The issue I have is coming up with enough information to help people but not too much to overwhelm them.
Is this worth $50 man? thinking about buying it.
It is certainly worth it to me but I'm a big navy nerd and former sailor so I had to get it. I even bought a second copy for a friend but I'm not sure if everyone likes it at that price.
They need to fix the radar horizons.. at 10k Feet the helicopter's radar should break 100 nm
I believe in the game we are capped at 75nm for the SH-2.
I actually don't like a lot of the big huge crazy missions. There's too much mirco, and i get overwhelmed. I'm sure they will work on that love this game. Otherwise
Yeah I am sure they are working on making that better.
"Maintaining Undersea Superiority: Status Report"
ruclips.net/video/8Xdo7qz7iVo/видео.html&
If any bubbleheads make Sea Power missions using the Sturgeon class, you may want to channel enwrgy from this Vice Admiral (and, while at it, "BEAT ARMY!").
wow im early
I'm sure about a billion people have already told you...or you already know...but in the small chance you dont... Check out the signal flags on US ships for a good laugh.
oh yeah I saw that on the US ones and the ones on the Soviet Navy ships say another thing haha I won’t spoil it.
@@ryu1940 Buhahah I'll have to check those out
Fxxk Yeah?
🫡
somewhat off topic but:
but some cold war navy cheese. do you remember the TV show supercarrier? after the success of top gun I was a TV series made about an aircraft carrier / navy planes. the series bombed and only 8 episodes were made but it is still fun.
ruclips.net/video/ROFCVqexSdw/видео.html
Great video and very informative! Thank you very much for your insight.
Thank you! I'm glad you enjoyed it.