STALKER 2 | Best Settings & OPTIMIZATION GUIDE | Input Lag FIX | Every Setting Tested

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  • Опубликовано: 20 дек 2024

Комментарии • 53

  • @iROHxo
    @iROHxo  25 дней назад +2

    New vid about DLC and new regions - ruclips.net/video/PExiXTHsN7c/видео.htmlsi=SECz1i2lGSNIZmnQ
    Since no official sources have listed the Ukrainian cast anywhere except for some articles and the end credits scene, here are the actors who played roles in Stalker 2:
    P.S : Help me reach 2k subs!
    Dmytro Havrylov - Дмитро Гаврилов - Skif (Скіф)
    Stanislav Shchokin and Oleksandr Kobzar - Станіслав Щокін і Олександр Кобзар - Faust (Фауст)
    Vladyslav Pysarenko - Владислав Писаренко - Richter (Ріхтер)
    Olena Kurta and Yulia Sanina - Олена Курта та Юлія Саніна - Lady Agatha (пані Агата)
    Oleksandr Laptiy - Олександр Лаптій - Scar (Шрам)
    Dmytro Saranskov and Andriy Isaienko - Дмитро Сарансков і Андрій Ісаєнко - The Wanderer (Бродяга)
    Oleksii Khilskyi and Oles Himbarzhevskyi - Олексій Хільський і Олесь Гімбаржевський - Zotov (Зотов)
    Leonid Zakharchenko and Andriy Romaniy - Леонід Захарченко й Андрій Романій - Colonel Korshunov (полковник Коршунов)
    Anatoliy Zinovenko and Mykhailo Kryshtal - Анатолій Зіновенко та Михайло Кришталь - Batya (Батя)
    Serhii Strelnikov - Сергій Стрельников - Colonel Degtyarov (полковник Дегтярьов)
    Vadym Ponomarenko - Вадим Пономаренко - Sidorovych (Сидорович)
    Pavlo Skorokhodko - Павло Скороходько - Shustryi (Шустрий)
    Oleksii Smolka - Олексій Смолка - Prypii (Припій)
    Roman Matsyuta - Роман Мацюта - Strilets (Стрілець)
    Oleksandr Hannochenko - Олександр Ганноченко - Doctor (Доктор)
    Hryhorii Baklanov - Григорій Бакланов
    Antonina Khyzhniak - Антоніна Хижняк
    Taras Tsymbaliuk - Тарас Цимбалюк
    Heorhii Khostikoyev - Георгій Хостікоєв
    if you have any thoughts what GSC should add besides obvious (A-life and fixing the game) check my video and comment, video will be sent to Devs- ruclips.net/video/HmY7j3hBmBs/видео.htmlsi=Gja8SMmEN13xhqBi

  • @quentinkuhlman9273
    @quentinkuhlman9273 25 дней назад +5

    Huge increase in performance thank you

    • @iROHxo
      @iROHxo  25 дней назад

      I'm glad it helped.

  • @Camo_T
    @Camo_T 25 дней назад +4

    I'm using a 3080ti 12Gb, paired with a 5800x3d and an ultrawide monitor running 3440x1440. I managed to get the game feeling almost perfect outside of the major NPC hubs, but I think the key setting was changing the default of Borderless Windowed mode to Exclusive Full Screen mode and Locking the Framerate.
    For anyone having issues with performance and running a similar setup try these settings:
    Exclusive Full Screen mode (huge impact on stable framerate)
    Medium graphics preset
    Textures on High (maybe medium for 8Gb cards)
    Shadows on High
    DLSS Quality mode
    Vsync/Gsync every other sync OFF
    FPS Capped to 60 (huge impact on stable framerate)
    Nvidia Reflex Low Latency ON (huge impact on reducing input lag)
    Mouse look speed 30% (tune to your preference)
    Mouse aiming 15% (tune to your preference)
    Clear your Nvidia Shader Cache Folder and set the Cache size to 100 GB in the Nvidia Control panel

    • @iROHxo
      @iROHxo  25 дней назад +1

      What your FPS looks like in open world? have you used input lag code I mentioned?

    • @Camo_T
      @Camo_T 25 дней назад

      @iROHxo I tried disabling the mouse smoothing a few days ago but I didn't like it. My FPS is a smooth solid 60 in open world with little to almost no stuttering or frame drops. When I uncap the fps it stutters but if the cpu isn't strong enough to hit 60 and maintain it then the fps cap probably won't do any good

    • @VORASTRA
      @VORASTRA 21 день назад +1

      it's DX12 game, it doesn't matter if it's borderless or exclusive

  • @SPISheste
    @SPISheste 26 дней назад +13

    Unreal Engine has me fuming everytime I see it mentioned :DDDDDDDDD

    • @iROHxo
      @iROHxo  26 дней назад +1

      they have the audacity to still demonstrate their engine like it work perfectly even on consoles, recently they did some wild demonstration with raytraced object shadows on ps5...

  • @lollipoplollipop1893
    @lollipoplollipop1893 26 дней назад +11

    no matter what I think game is amazing and I will be keep playing it I DONT CARE! but thanks for guide keep it up, also I will try that "mouse smoothing script".

    • @iROHxo
      @iROHxo  25 дней назад

      I think the same.

  • @jonny5_
    @jonny5_ 26 дней назад +1

    Appreciate you pointing this video of yours out to me on the other channel. Will try some of these settings and will paste the script snippet in to see what I get from my game. Thanx and subbed!

    • @iROHxo
      @iROHxo  26 дней назад +2

      Thanks, I hope it helps. It has noticeable difference for me.

  • @voweee
    @voweee 25 дней назад +1

    the reason the lighting is better on epic settings is because of one setting cloud quality you should set it to epic and the ground lighting will be darker and correct with no performance impact

    • @iROHxo
      @iROHxo  25 дней назад

      Ark had same issue, Its lumin thing...

  • @stuffzor3819
    @stuffzor3819 25 дней назад +1

    Thank you, this helped me get quite a bit of improvement (3070 TI, 12 core earlier version Threadripper). 45-75 FPS Zalissya crossroads, about 45% CPU, earlier I had like 10-40 FPS.
    I think FSR and Shading/Illumination made the difference for me. Also removing motion blur helped with the headache...

    • @iROHxo
      @iROHxo  25 дней назад

      That's amazing, I'm glad it helped. That mouse input lag code was noticeable for me as well.

  • @placeofpeace6461
    @placeofpeace6461 26 дней назад +4

    UE is beautiful but SUPER HEAVY on any system...

  • @Arisalinazari
    @Arisalinazari 24 дня назад +2

    I got so tired of stutters and bad input latency that I deleted the game .
    I have 4070 with an i7 13th gen and Samsung ssd pro 990 gen 4 . 16gb ddr5 ram. My monitor is 2560×1600 165hz . I played the game on every graphics settings and resolution but I still had stutter and input latency . It was so annoying and it didn't matter if I was in the village or in middle of the desert or fighting enemies. And the thing is I launched the game one time and it was working smoothly but then it started going crazy . It's so annoying that this beautiful game is have this kind of optimization problems . If the devs put time on it and try to fix it I'm sure it would be one of the best games ever

    • @iROHxo
      @iROHxo  24 дня назад +1

      I have a similar system except 16gb ram, you definitely need to have 32gb, Stutter probably caused because of that as well.

    • @iROHxo
      @iROHxo  11 дней назад

      @cheNzc-o4q stutter usually happens when you don't have enough ram or Vram, basically game is requiring your PC to process things but your pc has no ram and traffic is causing stutter.

    • @iROHxo
      @iROHxo  11 дней назад

      @cheNzc-o4q you didnt mentioned 32 of what in previous comment, I though fps. that is strange than... are you sure you have stuttering or you have just inconsistent framerate?

    • @iROHxo
      @iROHxo  11 дней назад

      @cheNzc-o4q well that's unoptimized UE5, everyone has that issue more or less.

  • @yevheniibatiievskyi
    @yevheniibatiievskyi 23 дня назад +1

    Playing on Asus ROG Scar Strix 16 (RTX 4080 + core i913980HX)
    Getting 60+ fps in all locations (Textures on Epic, all on High, 2K resolution + dlss quality). GPU utilization is about 55 to 65%, CPU ~25-35% (4100mHz locked). But in a cutscenes fps drops to 45-60 fps (CPU utilization about 50-60% and GPU 80-99%.)

    • @iROHxo
      @iROHxo  23 дня назад

      I have a same CPU utilization as you can seem, seem weird for a game that is CPU limited. Once they fix A-Life 2.0 and upgrade to newer version of UE5 than it will be easier to run.

    • @yevheniibatiievskyi
      @yevheniibatiievskyi 23 дня назад

      @iROHxo if they made this game on UE4 we had 120fps+ easily with a 90% of visuals of UE5

    • @iROHxo
      @iROHxo  23 дня назад

      @@yevheniibatiievskyi yeah pretty much, but if they will upgrade to UE 5.7 that will be much bigger improvement. Nanite and Lumin got a lot of improvements since 5.1.

  • @gigglefactor72
    @gigglefactor72 13 дней назад +1

    CoolVid! Awesome Game!👍👍

  • @yevheniibatiievskyi
    @yevheniibatiievskyi 23 дня назад +2

    S.T.U.T.T.E.R. 2 - Lag of Chernobyl

  • @andyliske2562
    @andyliske2562 23 дня назад +1

    how can you show/ read you input (ms) ? thx.

    • @iROHxo
      @iROHxo  23 дня назад

      do you have nvidia or amd card? both of them have their own performance overlay apps that can show most stats of your pc.

  • @VACcine710
    @VACcine710 26 дней назад +1

    Playing with 100% motion blur is savage....the game already had baked in TAA. There is enough blur when you move.

    • @iROHxo
      @iROHxo  26 дней назад +2

      I had it on default settings to begin testing but playing this game on 100% MB is underwater running simulator.

    • @Reactx7
      @Reactx7 23 дня назад +2

      Motion Blur and Depth of Field setting is only for cutscenes.

  • @Hybred
    @Hybred 26 дней назад +5

    Hey I don't mean to self-promo but my mod titled "Stutter Fix Performance Boost - Essentials Mod" has decent FPS gains and smoother 1% lows than any of the other performance mods on the website. I really recommend checking it out. Thank you for your video though!

  • @Rockport1911
    @Rockport1911 24 дня назад +1

    Iam suprised that bothmy laptops can run the game just fine at 1440p Epic 60FPS Lock. First one has a mobile 3080ti with 16GB VRAM.
    But the second one only has a mobile 4070 with 8GB VRAM. I thought it would struggle or be unplayable but does fine so far.
    However there have been some patches and mods to the engine.ini file that surely help :)

    • @iROHxo
      @iROHxo  24 дня назад

      I found out that they are using UE 5.1 which is most taxing on CPU current UE verions is 5.7 so if they gonna upgrade at least some features game will run much better.

  • @stuntchild
    @stuntchild 25 дней назад

    It’s broken? No problem, just fix A-Life 2.0 please. This is S.T.A.L.K.E.R.! 😊

  • @sabatrol666
    @sabatrol666 21 день назад

    I beat the pre 1.0.1 game . Tomorrow I will try to beat game with patch 1.0.1. i was geting 35-50 fps on a 4060 8vram laptop. Make sure to use optimisation mod. P.s i was playing 2880x1620 Medium DLSS Quality frame gen OFF

    • @iROHxo
      @iROHxo  21 день назад

      right, I just dropped new vid check it out.

  • @GIOplaysGG
    @GIOplaysGG 26 дней назад +3

    Basically game is made for epic settings at default? LMAO

    • @iROHxo
      @iROHxo  26 дней назад +1

      yep basically.

    • @rafox66
      @rafox66 26 дней назад +2

      Yeah, all modern games are. As soon as you lower the settings it looks worse than games from 2000 yet still run 20x worse.

    • @VACcine710
      @VACcine710 26 дней назад

      Game runs better on low. These fools need to quit the game and let it redo shaders. You shouldn't have to do this but that's what you have to do.

    • @iROHxo
      @iROHxo  26 дней назад +1

      @@VACcine710 I did that off-screen too but problem is that even on lowest settings even when game looks worse than ps2 game it still heavy, UE5 is very unoptimized.

    • @VACcine710
      @VACcine710 25 дней назад

      @iROHxo that's because it requires you to use a shity AA like TAA, FSR, or DLAA....back when MSAA was popular image quality was 💪

  • @ahihi7706
    @ahihi7706 19 дней назад

    Don't give me hope...😔

  • @저희나라
    @저희나라 15 дней назад

    왜 요즘 게임회사들이 고의로 인풋렉을 활성화 시키는지 이해가 안된다 인풋렉을 좋아하는 사람이 있긴 한가?

  • @christohees9150
    @christohees9150 25 дней назад +1

    Lol rtx 2080 super i7 8700 30fps on low 1080p great 👍

    • @iROHxo
      @iROHxo  24 дня назад

      you can thank Riot games and Unreal engine 5 for that.

    • @christohees9150
      @christohees9150 24 дня назад

      @iROHxo yap 😑

    • @Reactx7
      @Reactx7 23 дня назад

      @@iROHxo u mean epic games. :D