Are E1lv1 reapers still good in chapter 10? | Arknights

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  • Опубликовано: 25 апр 2024
  • #arknights
    10-4 Standard E1lv1 4 reapers (guards)
    10-5 Standard E1lv1 3 guards
    10-6 Standard E1lv1 4 reapers (guards)
    10-10 Standard E1lv1 3 ops
    10-12 Standard E1lv1 3 reapers (guards)
    General notes on each reaper in terms of E1lv1:
    Lapluma: Overall broken trashcleaner even outside of chapter 10, both skills are good on her.
    Exalter: Didn't expect him to be great at first, but extra def on s2 is very nice(and rng dodge/double hits). Ironically I expected his s1 to be better than s2 but for the most of times it's pretty mid.
    Highmore: Not that great since you rarely need elemental healing on hit, mostly used as "another reaper" or rng dodge in 10-12.
    Humus: His barrier isn't big at all on E1lv1, and expect survivability his damage for the most of time isn't great, yet again "just another reaper".
    Other notes:
    Sadly I don't think 10-5 is possible with reapers only, elite royal court sarkazes deal too much :(
    10-10 abused most likely bug with Ines invisibility where she basically doesn't take any damage from chain casters, even while blocking. It will be used more in at least one more clear.
    OST used:
    Sonic Generations - Crisis City Act 1
    Sonic 2006 - Crisis City
    Sonic Forces - Space Port
    Sonic Forces - Aqua Road
    Sonic 2006 - Solaris Phase 2

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