Since some of you want the datasheet yourself, here it is: docs.google.com/spreadsheets/d/17MYCwhlkyjWcD4yoKIgGGbuG4P_yVgMrVMb563YF4Cc/edit?usp=sharing this was done by me manually going through each game on vlr.gg for all of the games mentioned. Yes it was a pain.
wow that's should be so much easier to work with than using the VODs :o Can't seem to figure out how they are getting this information though, does anybody know?
Killjoy low win rate is probably because of the higher breach pickrate on haven plus a lot of double initiator comp which hard counters Killjoy ultimate(kayo molly lineups,sova ult and shockdarts,breach aftershock) making her ultimate not as strong because they cant put it in the best spot to clear out a site.Just my observation
@@nandanbhat2327 yeah but you can just hard anchor until a team commits . Most maps if not all you can hold atleast 3 lanes with her utility and the turret does replenish . I’d rather her utility compared to cyphers regardless of her range but I’m a kj main
Idk maybe the Breach stat is tainted by Split. And keep in mind, Breach is in the M3C comp, so maybe it's the way he's being used that's the problem? Also it's rare to see Breach as a solo initiator, so if you screw up your initiator + Breach combo it makes Breach look bad. Just a thought. As for KJ, she has a distinct disadvantage from Cypher and Chamber cuz she's ranged and her alarmbot is incredibly weak atm. I think it's time to remove her range on her alarmbot, give her 2, plus a slow or decay but not with the vulnerabilty. I get why a global turret would be a problem but it's her alarmbot that gets consistently disrespected (except on Ascent, but thats because of the map design).
I did not think about it before but I agree , her alarmbot is, in almost every situation, a worse Chamber trap. Ranged and only 1 of those (and Chamber has 2). Because of the vulnerability it applies, it was meant to be paired with the nanos for quick kills against rushing teams. But at the pro level this usually never happens.
BIG PRECAUTION! Dont pick these teams just cuz you think you can win, you need to be capable of the agent, its pointless playing jett if you main another agent when doing these team comps
So glad I found this channel, these in depth discussions on agents and viability from map to map needs to be a bigger discussion in the community. Good to know I wasn't baseless in my thoughts of Breach being overrated, I see him on alot of comps but rarely see him bring much value. But it's good that Kayo is finally carved out a pretty big niche for himself.
Kayo is no longer niche I think he was for a while being mainly played on only breeze but I think now he’s seen as (obviously from the video) one of the best initiators
I think next time you have charts like this (if you made them i’m not sure if you got them from somewhere else) I think it would be SUPER useful to show the sample size next to each stat, especially for NM win rate cases like jett overall because yes, 38% doesn’t feel like a lot but if 97% of the time jett was played there was a jett on the other team (thinking maps like ascent in particular), it’s actually a very small sample size to base that off of.
the tps on chamber are far too strong. sage does not need a buff lmao, the slow is one of the best abilities in the game. you may be right about cypher. lmao, you can't compare initiators and sentinels bc they provide none of the same utility nor the same use purpose... what? jett does not need a buff, the current nerf is good.
I can seriously see Neon creeping into the meta IF the comp is good and can give a fakeout attack in some maps Glad the gurl is getting a good treatment, not the best but slowly moving up and finding new ways to use her kit
her ults still rubbish, and overall shes not really that useful in pro play. As stated in the video, its really just Optic dominating here cause they played better, not cause the agents good. I think Raze is still the better option, but maybe...Well shes getting nerfed for some reason in 4.08 so thats fun lol. WE could be getting patch notes today or tomorrow.
She'll definitely take Jett's place to some degree. Her wall is insane at creating space. And her stuns are also very quick. She can also take up alot of space effortlessly. Her ult is an easier Jett ult. Has a DPS of 440dmg/s which isn't that bad. But it does help with economy. I feel like Neon is going to shoot up in pick rate and eat up both raze's and Jett's pick rate.
Very interesting stuff! Also for the next time you make a video like this, maybe add [number of games played] to stats like NMW% to better put them into perspective.
Teams only just started to test out breach, and he has proven to be pretty strong on haven and fracture, but teams r also testing him on maps that he really shouldn’t be played on like bind, which might’ve lowered his overall win rate
I think so as well When I saw so many teams picking Breach outside of fracture and haven I was like "you know, breach was in the game for a really long time, so maybe he wasn't played there for a reason"
Could you make a Video about why you should play specific agents on specific maps? For example why no sova on Split, why raze on Fracture? Love your videos and because of the knowledge I got from them, my five stack wants me to IGL
No sova on split because there are many structures that block his darts Raze on fracture same reason as breach, raze’s utility is great for the small site/corridors
Raze is a good agent in clustered maps, like split, fracture or bind. That's why she has such a high pick rate, since the best duelist, Jett, is not good in those maps due to it being clustered
I'd love to see an analysis on Haven on KJ vs Chamber vs Cypher and why KJ hasn't been doing as well. I'm curious as to why it's the case and if it would translate to the ranked/pub environment.
Where are you pulling this data from? Are you collecting it manually from VODs? I've been doing something similar to this and it's been a bit of a pain having to go through the vods to and write it myself!
In the CoD scene, I know a few data teams use smart VOD review tools. You basically take a snapshot of the end game scoreboards and the tool loads the data. There is some front end setup - like you have to tell it where to look in the snapshot and what to pull. Maybe this tool is built and floating around for valo? I'm also not sure how API-friendly Riot is but maybe you can request the data?
@@ChkrisVODs which video is this? In the last one he seems to suggest he pulled the data himself but doesn't make it clear that he did so from either the VODs nor a site
@@iCommentBelow that's funny cause I'm actually planning to make something like that myself. But a little less hands on, ie make a webscraper to get the video URLs from the valo esports website, then download those videos and grab frames until it figures out where the last round is, then grabs data from that and deletes everything else. I'm still looking into how plausible all the elements are but it seems realistic yet effortful. Still holding out hope that there's an easier way.
Something that people forget I think is that Cypher will always be over represented and have a better win rate in pro-play than he deserves because he was designed with pro-play in mind. Right now I think Cypher is one of the 2-3 worst characters in the game, but even if he were by far the worst character he'd likely have a 10% pick rate because of the value of his kit in a coordinated environment. So actually based on the numbers in this video I'd conclude that Cypher is very weak and in desperate need of buffs, but hey that's just me.
i think valorant has a problem with different meta between pro play and ranked/pub, and they seem to lean to pros. like u said cypher wasn’t really picked, i’m not quite sure with astra bcs i don’t see her much in low elo (mostly bcs higher barrier of entry and other controllers are just easier) maybe in higher elo she’s picked more idk, run and gun neon ult is rarely punishable in low elo, sage heal is very powerful bcs there’s only so many trade frags and ppl often walk away after winning fights to get the heal, and so on. so i think it’s harder to implement changes that affect both
I think these stats are both a blessing and a curse. Most of the top teams don't run the "meta" comp exactly, so usually the agents that are picked often on maps where teams disagree on the meta (sova and kj on haven, breach on split, etc.) are going to have low non-mirror win rates since the top teams go with a comp that's slightly off-meta and beat these meta comps. Why these teams are picking slightly off-meta agents is a valid question to ask, since they probably do have value other teams can't find, but I still think its not a situation where we can absolutely say the agents that lower skilled teams play are not viable. The problem with valorant and other hero-based competitive games is that usually the skill of a team defines who wins, or which team is "having a better day," and not always who has the better comp. While I definitely believe that some agents truly don't work on some maps (such as jett on bind and fracture), I think a lot of these statistics can be questioned on where they came from. However, a good portion of games found in these stats are from games between similarly skilled teams where the comp might truly have an effect, and that's why these statistics are also helpful. Its just hard to determine how much of the evidence we have of agent comps can be used to draw a conclusion on the meta
Sova's winrate might go up after the nerf, which will be really funny to see. He should still be really strong on his good maps, but he won't get as much play on his bad maps, so he may end up closer to 50% or above it.
its stupid because he has no counterpart. compare him to the other initiators, imo they all feel very balanced. its just that he has a niche which is very good on most maps, just like viper. fade is supposed to be like a sova-like initiator so i dont get why nerf him before you even see how the meta will shift with two similar agents
@@raspberry_picker395 I mean, he's been one of the strongest agents (if not the strongest) basically since the game came out. Even if Fade takes up some of his niche, he is still far better than most other agents in the game. Nerfing him to bring him in line with the other agents is a good choice imho. Hopefully Fade will have a similar power level to him so they will both be balanced.
Is Astra still legitimately good or are pros still picking her out of familiarity? A lot of people seem to believe she was gutted since her nerfs, not sure how accurate that is though.
I think she still has legitimate value on certain maps, like I saw some really cool things at Iceland like recalling her smokes as a quick way to push through an area unexpectedly. And the suck is still good!
Sentinel as a whole needs a buff. Sens are soo underpowered. They are almost useless for their core role. Sage play different from a "sen". Chamber is good but not for long. Cypher is well... KJ and her ranged BS. A viper is a better sentinel tbh. During the beta days, sen were respected a lot, so much so that teams just went to the other site. Tho that was a bit op. Now it doesn't matter if there is a sen on a site.
Viper does not have Sentinel capabilities and idk why people keep saying this. The main characteristic of the Sentinel role is passive info abilities (Chamber trips, KJ turret/alarmbot, Cypher trips/cam, Sage wall). Anchoring is just an extra benefit. Are Raze, Breach and Astra sentinels too, just because they’re hard to push?
@@spiritolaminato654 "Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds." - Riot Desc How can I watch flank or or gather info or lock down sites while on another site with a kj alarmbot ? Even in a tight map like bind, i can barely watch flank cuz my hud starts yelling alarmbot out of range. What's the use of passive info gathering when I'm on the site ? A sage barely locks down anything. Protocal nay the unwritten rule of sage wall is to break it instantly. A cypher/chamber is the most close to what a sentinel should be. You know what's more scary than a the most strongest sentinel with all its abilty ? An ulted viper.
Any Idea why the double duelist comp fell out of fashion on icebox? I thought with the controller buffs it we be way more prevalent given lots of teams were having success with it. Also, I'm very surprised that not every team is running sage. That seems like a bad idea. Thoughts?
icebox is already attacker sided, so to counter this people need a lot of delaying utility (viper, kj mollies and sage slows). sentinels can pretty much control all of mid with their util also so it's fairly worth.
@@cherylno583 yeah thats exactly why people run double duelist so you can go for agro plays on defence because stalling wasn't working well against pro teams
@@danieljad9 teams have opted to play retake more plus characters like viper,sova and sage are already a staple on icebox,rather than adding two duelist,more teams just go jett/chamber/kayo because their utilities are just too strong.
This will give you a good indication of where the meta will go! Obviously the new agent will be tricky to figure out either way, but in terms of Jett and Sova, the numbers have spoken and really the meta was already leaning to phasing them out of certain maps already!
Not shocking at all, the highest winrate characters are almost always the rarest, because they have the least opportunity to lose, and never face themselves, which guarantees both a win and loss (i.e. a 50% winrate)
I feel like sova wasn’t actually that strong. Most sova recons just get broken instantly and while the drone nerf seems fair I feel like his recon could use a buff in scan time.
Pros just keeps doing the same thing everytime that's why it's not as good anymore. For example, maybe they should stop using recon everytime when the round starts because teams always spreads out to destroy the recon and other info stuffs which tells you nothing other than yeah they are spreading in the map...again as usual. There's nothing new to that at all. That's why you see Neon and Yoru having wins, they aren't OP, Pros just aren't used to them yet so the surprise factor is very potent.
Other than add in the Korea, Japan and LATAM playoff games and maybe some regional league games (which would be tier 2 at best and some might not find that helpful) there really isn’t much else to add. We can’t go before the controller changes cause that was a completely different meta. I know people always complain about sample size but there isn’t a huge amount of tier 1 valorant games that are played before a meta shifts so there’s not much we can really do
@@tsanderson4154 No that would be too small haha, this is all of the qualifiers from APAC, Brazil, EMEA & NA from as soon as they were on the new controller patch and Iceland as well!
Since some of you want the datasheet yourself, here it is:
docs.google.com/spreadsheets/d/17MYCwhlkyjWcD4yoKIgGGbuG4P_yVgMrVMb563YF4Cc/edit?usp=sharing
this was done by me manually going through each game on vlr.gg for all of the games mentioned. Yes it was a pain.
we thank you for the hard work good man:)
Does such data also exist for ranked games?
@@thuack6282 he made the data from going through pro games and their results
oh wow I totally thought you got the data somewhere :O
thanks for the hard work
wow that's should be so much easier to work with than using the VODs :o
Can't seem to figure out how they are getting this information though, does anybody know?
Killjoy low win rate is probably because of the higher breach pickrate on haven plus a lot of double initiator comp which hard counters Killjoy ultimate(kayo molly lineups,sova ult and shockdarts,breach aftershock) making her ultimate not as strong because they cant put it in the best spot to clear out a site.Just my observation
Yup, in pro play kj ult isn't as strong as it is in ranked. Most of the pro teams have counter for kj ult.
And her non global flank control, unlike chamber and cypher
@@nandanbhat2327 yeah but you can just hard anchor until a team commits . Most maps if not all you can hold atleast 3 lanes with her utility and the turret does replenish . I’d rather her utility compared to cyphers regardless of her range but I’m a kj main
Idk maybe the Breach stat is tainted by Split. And keep in mind, Breach is in the M3C comp, so maybe it's the way he's being used that's the problem? Also it's rare to see Breach as a solo initiator, so if you screw up your initiator + Breach combo it makes Breach look bad. Just a thought.
As for KJ, she has a distinct disadvantage from Cypher and Chamber cuz she's ranged and her alarmbot is incredibly weak atm. I think it's time to remove her range on her alarmbot, give her 2, plus a slow or decay but not with the vulnerabilty. I get why a global turret would be a problem but it's her alarmbot that gets consistently disrespected (except on Ascent, but thats because of the map design).
I did not think about it before but I agree , her alarmbot is, in almost every situation, a worse Chamber trap. Ranged and only 1 of those (and Chamber has 2). Because of the vulnerability it applies, it was meant to be paired with the nanos for quick kills against rushing teams. But at the pro level this usually never happens.
i think they should buff the range of the alarmbot, but not have 2 because then the niche of chamber gets occupied.
@@caiusthue9606 chambers niche is a hybrid plus it’s needed now anyways
BIG PRECAUTION! Dont pick these teams just cuz you think you can win, you need to be capable of the agent, its pointless playing jett if you main another agent when doing these team comps
kind of obvious but yeah lol
@@cherylno583 should be obvious but it isn't that obvious to a lot of people
@@cherylno583 not for everyone no, but yes definitely
So glad I found this channel, these in depth discussions on agents and viability from map to map needs to be a bigger discussion in the community. Good to know I wasn't baseless in my thoughts of Breach being overrated, I see him on alot of comps but rarely see him bring much value. But it's good that Kayo is finally carved out a pretty big niche for himself.
Kayo is no longer niche I think he was for a while being mainly played on only breeze but I think now he’s seen as (obviously from the video) one of the best initiators
I think next time you have charts like this (if you made them i’m not sure if you got them from somewhere else) I think it would be SUPER useful to show the sample size next to each stat, especially for NM win rate cases like jett overall because yes, 38% doesn’t feel like a lot but if 97% of the time jett was played there was a jett on the other team (thinking maps like ascent in particular), it’s actually a very small sample size to base that off of.
Love the addition of non mirrored winrate. Great job!
Chamber doesn't needs a nerf. Other sentinels needs a buff. The whole sentinel class is very weak outside chamber.
Same about duelist (jett).. but...
sorry for my english.
@@darktargaryan3513 you can say "same with jett"
i have to agree, skye and kay/o do outclass sentinels (besides chamber) and thats a problem that really shouldnt be happening
Yeah that's what I am saying. All sentinels needs the buff then we can think about nerfing chamber later on.
the tps on chamber are far too strong. sage does not need a buff lmao, the slow is one of the best abilities in the game. you may be right about cypher. lmao, you can't compare initiators and sentinels bc they provide none of the same utility nor the same use purpose... what? jett does not need a buff, the current nerf is good.
I can seriously see Neon creeping into the meta IF the comp is good and can give a fakeout attack in some maps
Glad the gurl is getting a good treatment, not the best but slowly moving up and finding new ways to use her kit
her ults still rubbish, and overall shes not really that useful in pro play. As stated in the video, its really just Optic dominating here cause they played better, not cause the agents good. I think Raze is still the better option, but maybe...Well shes getting nerfed for some reason in 4.08 so thats fun lol. WE could be getting patch notes today or tomorrow.
She'll definitely take Jett's place to some degree. Her wall is insane at creating space. And her stuns are also very quick. She can also take up alot of space effortlessly. Her ult is an easier Jett ult. Has a DPS of 440dmg/s which isn't that bad. But it does help with economy. I feel like Neon is going to shoot up in pick rate and eat up both raze's and Jett's pick rate.
@@imerence6290 nope, neon's ult is overpowered for low elo but I dont think his ult has a big impact at pro play.
@@seraphine2080 it's impact pretty much stops at gold where people learn how to aim for the head
Finally good to see ur channel is doing really well,been here since 1.6k
Seeing Brim as one of the most used controllers recently after the controller changes puts a smile on my face
Very interesting stuff! Also for the next time you make a video like this, maybe add [number of games played] to stats like NMW% to better put them into perspective.
Teams only just started to test out breach, and he has proven to be pretty strong on haven and fracture, but teams r also testing him on maps that he really shouldn’t be played on like bind, which might’ve lowered his overall win rate
I think so as well
When I saw so many teams picking Breach outside of fracture and haven I was like "you know, breach was in the game for a really long time, so maybe he wasn't played there for a reason"
Could you make a Video about why you should play specific agents on specific maps?
For example why no sova on Split, why raze on Fracture?
Love your videos and because of the knowledge I got from them, my five stack wants me to IGL
No sova on split because there are many structures that block his darts
Raze on fracture same reason as breach, raze’s utility is great for the small site/corridors
Raze is a good agent in clustered maps, like split, fracture or bind. That's why she has such a high pick rate, since the best duelist, Jett, is not good in those maps due to it being clustered
Same can be said for sova, who is terrible in clustered maps (except bind), and breach who is usually good in clustered maps.
@@iamcinna not trying to challenge you, but why is he good on Bind?
@@yellowgoblin8299 even tho bind is smaller and more clustered, it doesn't have the issue of a lot of structures blocking the sightlines
I'd love to see an analysis on Haven on KJ vs Chamber vs Cypher and why KJ hasn't been doing as well. I'm curious as to why it's the case and if it would translate to the ranked/pub environment.
yo this is amazing content, thanks for making it
Where are you pulling this data from? Are you collecting it manually from VODs? I've been doing something similar to this and it's been a bit of a pain having to go through the vods to and write it myself!
He gets it from a site I don’t remember which but he’s replied on it in a previous meta video
In the CoD scene, I know a few data teams use smart VOD review tools. You basically take a snapshot of the end game scoreboards and the tool loads the data. There is some front end setup - like you have to tell it where to look in the snapshot and what to pull. Maybe this tool is built and floating around for valo? I'm also not sure how API-friendly Riot is but maybe you can request the data?
@@ChkrisVODs which video is this? In the last one he seems to suggest he pulled the data himself but doesn't make it clear that he did so from either the VODs nor a site
@@iCommentBelow that's funny cause I'm actually planning to make something like that myself. But a little less hands on, ie make a webscraper to get the video URLs from the valo esports website, then download those videos and grab frames until it figures out where the last round is, then grabs data from that and deletes everything else. I'm still looking into how plausible all the elements are but it seems realistic yet effortful. Still holding out hope that there's an easier way.
@@hxrl5838 actually I’m dumb he said he used Valoplant for map graphics in an older vid, my bad idk how he gets these stats
Something that people forget I think is that Cypher will always be over represented and have a better win rate in pro-play than he deserves because he was designed with pro-play in mind. Right now I think Cypher is one of the 2-3 worst characters in the game, but even if he were by far the worst character he'd likely have a 10% pick rate because of the value of his kit in a coordinated environment. So actually based on the numbers in this video I'd conclude that Cypher is very weak and in desperate need of buffs, but hey that's just me.
i think valorant has a problem with different meta between pro play and ranked/pub, and they seem to lean to pros. like u said cypher wasn’t really picked, i’m not quite sure with astra bcs i don’t see her much in low elo (mostly bcs higher barrier of entry and other controllers are just easier) maybe in higher elo she’s picked more idk, run and gun neon ult is rarely punishable in low elo, sage heal is very powerful bcs there’s only so many trade frags and ppl often walk away after winning fights to get the heal, and so on. so i think it’s harder to implement changes that affect both
Amazing content!
I think these stats are both a blessing and a curse. Most of the top teams don't run the "meta" comp exactly, so usually the agents that are picked often on maps where teams disagree on the meta (sova and kj on haven, breach on split, etc.) are going to have low non-mirror win rates since the top teams go with a comp that's slightly off-meta and beat these meta comps. Why these teams are picking slightly off-meta agents is a valid question to ask, since they probably do have value other teams can't find, but I still think its not a situation where we can absolutely say the agents that lower skilled teams play are not viable. The problem with valorant and other hero-based competitive games is that usually the skill of a team defines who wins, or which team is "having a better day," and not always who has the better comp. While I definitely believe that some agents truly don't work on some maps (such as jett on bind and fracture), I think a lot of these statistics can be questioned on where they came from.
However, a good portion of games found in these stats are from games between similarly skilled teams where the comp might truly have an effect, and that's why these statistics are also helpful. Its just hard to determine how much of the evidence we have of agent comps can be used to draw a conclusion on the meta
Sova's winrate might go up after the nerf, which will be really funny to see. He should still be really strong on his good maps, but he won't get as much play on his bad maps, so he may end up closer to 50% or above it.
its stupid because he has no counterpart. compare him to the other initiators, imo they all feel very balanced. its just that he has a niche which is very good on most maps, just like viper. fade is supposed to be like a sova-like initiator so i dont get why nerf him before you even see how the meta will shift with two similar agents
@@raspberry_picker395 I mean, he's been one of the strongest agents (if not the strongest) basically since the game came out. Even if Fade takes up some of his niche, he is still far better than most other agents in the game. Nerfing him to bring him in line with the other agents is a good choice imho. Hopefully Fade will have a similar power level to him so they will both be balanced.
I like these stat vids the most!
Is Astra still legitimately good or are pros still picking her out of familiarity? A lot of people seem to believe she was gutted since her nerfs, not sure how accurate that is though.
I think she still has legitimate value on certain maps, like I saw some really cool things at Iceland like recalling her smokes as a quick way to push through an area unexpectedly. And the suck is still good!
it shocked me that teams outside of EU and NA really haven't adjusted to the new agent meta (yet obviously still did well)
Every region already use chamber tho. Even PRX played with new Yoru. It's only Optic that uses Neon meta that good, not the whole NA region.
@@gauss_wyo thats not what im talking about
Ohh, i get it, my bad. My English is not that good (not my native language) so i misunderstood your words
@@gauss_wyo nw lol
Sentinel as a whole needs a buff. Sens are soo underpowered. They are almost useless for their core role. Sage play different from a "sen". Chamber is good but not for long. Cypher is well... KJ and her ranged BS. A viper is a better sentinel tbh. During the beta days, sen were respected a lot, so much so that teams just went to the other site. Tho that was a bit op. Now it doesn't matter if there is a sen on a site.
Yeah, it seems like many controllers have util for denying push almost as well as sentinels. Plus they are more versatile.
Viper does not have Sentinel capabilities and idk why people keep saying this. The main characteristic of the Sentinel role is passive info abilities (Chamber trips, KJ turret/alarmbot, Cypher trips/cam, Sage wall). Anchoring is just an extra benefit. Are Raze, Breach and Astra sentinels too, just because they’re hard to push?
@@spiritolaminato654 "Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds." - Riot Desc
How can I watch flank or or gather info or lock down sites while on another site with a kj alarmbot ? Even in a tight map like bind, i can barely watch flank cuz my hud starts yelling alarmbot out of range. What's the use of passive info gathering when I'm on the site ? A sage barely locks down anything. Protocal nay the unwritten rule of sage wall is to break it instantly. A cypher/chamber is the most close to what a sentinel should be.
You know what's more scary than a the most strongest sentinel with all its abilty ? An ulted viper.
I'm curious, where are you sourcing these statistics?
Literally going through each game individually on vlr.gg and compiling it myself
@@ThinkingMansValorant Good heavens man, respect the grind
How about meta predictions after jett nerf?
Quick question how did you go about making the graphics for these videos? Just Google sheets or what?
Literally just Google sheets for the data, and Google slides for the presentation haha!
Any Idea why the double duelist comp fell out of fashion on icebox? I thought with the controller buffs it we be way more prevalent given lots of teams were having success with it. Also, I'm very surprised that not every team is running sage. That seems like a bad idea. Thoughts?
icebox is already attacker sided, so to counter this people need a lot of delaying utility (viper, kj mollies and sage slows). sentinels can pretty much control all of mid with their util also so it's fairly worth.
@@cherylno583 yeah thats exactly why people run double duelist so you can go for agro plays on defence because stalling wasn't working well against pro teams
@@danieljad9 teams have opted to play retake more plus characters like viper,sova and sage are already a staple on icebox,rather than adding two duelist,more teams just go jett/chamber/kayo because their utilities are just too strong.
do you have this in a google doc or something?
i really scared of the chaos that fade is gonna bring on / plus i think valorant need a new agent with smoke
I honestly think some of these numbers can be very misleading and not represent the reality of how good an agent is on a map
Do a video on t1. I want to know what the f is wrong with steel.
The controllers are balanced because they are almost all underwhelming.
Link to the data source?
That bind jett comp is probably full sense’s
YORU META INCOMING LETS GO
Isn’t this all gonna change after the patch ?
This will give you a good indication of where the meta will go! Obviously the new agent will be tricky to figure out either way, but in terms of Jett and Sova, the numbers have spoken and really the meta was already leaning to phasing them out of certain maps already!
Is Chamber only so good in Pro Play, because the pros can't miss any sheriff hits or what?
8:48 - 11:06 you mistakenly named fracture bind XD
Cant wait for the chamber nerfs next in the list after the jett and sova nerfs
Chamber buffed lol
@@Lol-jp1ju not right now but soon
Shocking how yoru has the highest win rate
Not shocking at all, the highest winrate characters are almost always the rarest, because they have the least opportunity to lose, and never face themselves, which guarantees both a win and loss (i.e. a 50% winrate)
im surprised chamber isn't up there
Initiators are way too strong right now. Literally the best agents in the game right now
the slow from the chamber ult should be removed it both is basically impossible to deal with and annoying if you get a close range kill
Duelist meta seems really balanced, too balanced yeah. Healthy meta!
I feel like sova wasn’t actually that strong. Most sova recons just get broken instantly and while the drone nerf seems fair I feel like his recon could use a buff in scan time.
Pros just keeps doing the same thing everytime that's why it's not as good anymore. For example, maybe they should stop using recon everytime when the round starts because teams always spreads out to destroy the recon and other info stuffs which tells you nothing other than yeah they are spreading in the map...again as usual. There's nothing new to that at all. That's why you see Neon and Yoru having wins, they aren't OP, Pros just aren't used to them yet so the surprise factor is very potent.
Pheonix buff when?
The sample size is waaaaaaaaay too small
Other than add in the Korea, Japan and LATAM playoff games and maybe some regional league games (which would be tier 2 at best and some might not find that helpful) there really isn’t much else to add. We can’t go before the controller changes cause that was a completely different meta.
I know people always complain about sample size but there isn’t a huge amount of tier 1 valorant games that are played before a meta shifts so there’s not much we can really do
@@ThinkingMansValorant Oh wait I thought you said it was just matches AT reykjavik
@@tsanderson4154 No that would be too small haha, this is all of the qualifiers from APAC, Brazil, EMEA & NA from as soon as they were on the new controller patch and Iceland as well!
i can guarantee chamber will be nerfed soon
*he got secretly buffed his traps have wider range*
I don't think so, I think Cypher is going to be buffed (I hope at least).
Cypher gonna eventually get buffed and chambers trap will get nerfed
His slow should be able to be broken while it is working eg activate instantly but 1hp the moment the shooty thing is broken the slow fades
doubt it. Sentinel is already the weakest class by far
Astra - doing really well...
Brim - No 💀
Yoru be like: first time?
Mfs when Riot nerf Jett and Sova:
:(
let. killjoy. pick. her. mollies. back. up. please.
chamber ruining the sentinel meta. need nerf asap
first