Hehe, that is a hologram attached to the upgraded Zipline of a Tall neck from Horizon Zero dawn. It's a nod to Guerrila games whom Kojima Productions borrowed their proprietary engine from to make Death Stranding. You can unlock most of those holograms by doing deliveries to The craftsman, I believe and you simply use the upgrade menu on a structure to change them and the the music that it plays.
You get a choice to cremate him to stop that storm from wiping out Capitol Knot. Pity, I had to kill the little guy. Nah. I'm Joking but I won't give ya the proper spoiler.
I've never played that game but I ahve a question. You can build all that logistic infrastructure and what is it for? You can deliver some goods faster right? WHat benefits it gives in terms of entire gameplay and reaching endgame content?
The game is about reforming post-apocalyptic USA, by connecting all the cities and shelters into a digital information exchange network. You will do courier jobs for shelters and cities to connect them, and they will give you gear, vehicles, and weapons to deal with terrorists, scavengers, and weird antimatter interdimentional beings that haunt you when its raining. You start from the Eastern US and move west. The main antagonist is a leader of a resistance who wants to prevent your job of reforming america, he is quite the figure. It is a really great game. Its not just about delivering shit to people, it has alot of combat as well, and stealth, and management. Its a really really diverse experience. The story is the best i've seen so far. Finally, building infrastructure is all about making your live easier traversing a very large and dangerous open world. You have to do it or else missions will take a really long time.
The purpose of building ziplines and highways is that it makes jobs easier for everyone thats connected to you. Some of your structures are shared with other players. So the reward is knowing you helped others. And you will know you helped other players when they give your structures a ton of likes.
Ahem. Skip on through. There is zero value in using your bandwith for the lake knot regions that early in the game. This is the chapter just after getting to mountain knot.
Appreciate the content Jonny, keep up the good work! I need an opinion. From what I've read so far, people suggest to build a network of zip lines only to cut down on the platinum time. How feasible is that for the Central region? I've already built mine on the Eastern region.
It's very doable and I'd suggest it, however connect everything from mountain knot first and use it as a centeal hub, then do the same for somewhere to the east of the mountain, the distro center directly east is ideal. After linking the wind farm route across the mountian, Connect around the south and bottom regions and again across then mountain before you unlock enough bandwith to link the northern regions. It falls into place as you do it just remember to do the roads also cause it helps with the 20 Legend of Legends for time and quantity plus it breaks up the monotony of ziplining everywhere. It certianly does cut time cause if you intend on the platinum, you'll be making a lot of deliveries and I mean a lot. Depending on where you are, I recommend blending the Legend of Legend trophies early and weave it into the story or you may run out of patience. I had 10 to 15 hours post game even though I'd done half of them during the story.
I have a video showing a very optimised schema, but without mountain area yet, that is gonna be part 2, since mountain area is harder to optimise zip line distances, because of high ground between zip lines perfectly distanced
Many, many hours of trekking across the map and progressing the story, however when you're done with the story you could easily make this zipline network in less than an hour as all it really takes is one hike and plenty of the printing modules, when you run out you simply zipline back and refill. I'd hazard a guess and say, post story, that you could circle a network around the outside of the map in two or three hours provided you have the bandwith and a truck full of the printing modules.
The easiest way to doing so is locating mule camps that have either ceramic or metals. KO the mules and steal ther ceramic and metals. Check the share lockers to see if other players have left spare ceramic and metals and use them. Also, try to connect as much people in the area for Chiral Network as it lowers a little bit the materials required.
I go from lake knot to mountain knot entirely on zipline, love it.
what a mule you are :D
As soon as you realize, you can go to mountains, straight through timefall farm, it's an easy job.
How
@@frostedlambs You walk
Oh 6 minutes with a fully built freeway? Man that is crazy!
"you got here so fast, tell me your secret? what's that? we invented the wheel?"
Honestly stuff like this makes being a porter look like an awesome job. You know besides the BTs
I swear I could hear Saruman chanting at a distance conjuring the huge snow storm and lightning.
This is fucking beautiful if you have played the game
the next zip line on the ridge between mountain knot and the doctor would've been mine :)
I ❤️ zip lining!
genius placing!!
Are you shitting me that is what those forks are for.....wtf.
Pretty sure you can just drive there faster now, since Director's Cut added a new mountain highway and the new racecar seems faster than a zipline.
Only if its built. Not al roads are shared on all servers. Just went through there and many points don't even have materials contributed to them.
@@Vegetable-ei8od I'm pretty sure they don't get any contributions until you put the region onto the network.
2:32 - what is this gigantic semitransparent creature? How is it called?
Hehe, that is a hologram attached to the upgraded Zipline of a Tall neck from Horizon Zero dawn. It's a nod to Guerrila games whom Kojima Productions borrowed their proprietary engine from to make Death Stranding. You can unlock most of those holograms by doing deliveries to The craftsman, I believe and you simply use the upgrade menu on a structure to change them and the the music that it plays.
Lol. Thank you.
Sam's arm must be sore after that
Brilliant
Smart man 👍🏻👍🏻👍🏻👍🏻👶🏻
WHERE IS BB
You get a choice to cremate him to stop that storm from wiping out Capitol Knot. Pity, I had to kill the little guy.
Nah. I'm Joking but I won't give ya the proper spoiler.
The enemy shot at Sam and hit BB's pod during a heavy time fall storm and got aged too fast that it just ended BB
I've never played that game but I ahve a question. You can build all that logistic infrastructure and what is it for? You can deliver some goods faster right? WHat benefits it gives in terms of entire gameplay and reaching endgame content?
It feeds into a loop of delivering more quickly and easily yes but there's more to it than just that.
The game is about reforming post-apocalyptic USA, by connecting all the cities and shelters into a digital information exchange network. You will do courier jobs for shelters and cities to connect them, and they will give you gear, vehicles, and weapons to deal with terrorists, scavengers, and weird antimatter interdimentional beings that haunt you when its raining. You start from the Eastern US and move west. The main antagonist is a leader of a resistance who wants to prevent your job of reforming america, he is quite the figure. It is a really great game. Its not just about delivering shit to people, it has alot of combat as well, and stealth, and management. Its a really really diverse experience. The story is the best i've seen so far.
Finally, building infrastructure is all about making your live easier traversing a very large and dangerous open world. You have to do it or else missions will take a really long time.
The purpose of building ziplines and highways is that it makes jobs easier for everyone thats connected to you. Some of your structures are shared with other players. So the reward is knowing you helped others. And you will know you helped other players when they give your structures a ton of likes.
Well done!
zip lines are faster.
Ahem. Skip on through. There is zero value in using your bandwith for the lake knot regions that early in the game. This is the chapter just after getting to mountain knot.
Appreciate the content Jonny, keep up the good work! I need an opinion. From what I've read so far, people suggest to build a network of zip lines only to cut down on the platinum time. How feasible is that for the Central region? I've already built mine on the Eastern region.
It's very doable and I'd suggest it, however connect everything from mountain knot first and use it as a centeal hub, then do the same for somewhere to the east of the mountain, the distro center directly east is ideal. After linking the wind farm route across the mountian, Connect around the south and bottom regions and again across then mountain before you unlock enough bandwith to link the northern regions. It falls into place as you do it just remember to do the roads also cause it helps with the 20 Legend of Legends for time and quantity plus it breaks up the monotony of ziplining everywhere. It certianly does cut time cause if you intend on the platinum, you'll be making a lot of deliveries and I mean a lot. Depending on where you are, I recommend blending the Legend of Legend trophies early and weave it into the story or you may run out of patience. I had 10 to 15 hours post game even though I'd done half of them during the story.
I have a video showing a very optimised schema, but without mountain area yet, that is gonna be part 2, since mountain area is harder to optimise zip line distances, because of high ground between zip lines perfectly distanced
I bet that took hours to create
Many, many hours of trekking across the map and progressing the story, however when you're done with the story you could easily make this zipline network in less than an hour as all it really takes is one hike and plenty of the printing modules, when you run out you simply zipline back and refill. I'd hazard a guess and say, post story, that you could circle a network around the outside of the map in two or three hours provided you have the bandwith and a truck full of the printing modules.
А что так можно было?
Noob question but how do you get the highway
Fill it up with supplies at the terminals along the road, if I remember correctly.
The easiest way to doing so is locating mule camps that have either ceramic or metals. KO the mules and steal ther ceramic and metals. Check the share lockers to see if other players have left spare ceramic and metals and use them.
Also, try to connect as much people in the area for Chiral Network as it lowers a little bit the materials required.