you're actually the best manor lords youtuber I've found so far. not just telling me what to do but why and how it works. Great way of explaining too actually gonna get back into this game. I've never been able to beat the baron but this makes it seem possible
The Flexo is outstanding, imho! The bender was already great and the Brawndo superb, but with the Flexo you took it to another level of compact and efficient design, including the honey! Happy new year! This'll be a great year with FF reaching v1.0 in Spring and more updates to ML which will lead to more of your great gameplays! Looking forward to it as I'm sure you'll keep making amazing content!
I love the Flexo. I build it in every region I claim. It has one downside that I hope you will come out with a solution. It produces so much veggies, honey and apples, that one granary is not enough. Ofc you can build granary out of it but it's not as beautiful as the original design. I modified the Flexo and placed two granaries at the centre of it but don't ask me the specs as I tried for almost an hour on a saved game called "Test" lol. Love your job man
I used that same character as your thumbnail on my mountain pass playthrough, your L shaped design housing plots with carrots using the corpse pit outlines helped out loads, thank you my good sir
The region system is so wierd. Take notes from Foundation, merging new region with entire teritory is so much better. You can still specialize certain places, but a new region is pretty much just starting a new game on the same map. Give is region merging OR bigger maps with fewer regions, something. Preferrebaly region merging
Thanks for the video I just got the game just now after watching the ad that pop up still have lots to learn as a new player but so far I am enjoying the game as of right now
Flexo is amazing, but it looks like by moving the granary closer to one of the edges you can fit the pack stations betwen the granary and the apiarys. That way you can probably squeeze in one or two more apiarys. Love the content
Great info. I have found it is worth it to set your bread production to be just high enough to fulfill your monthly consumption quota. Because flour has a lower spoilage rate, you can be more efficient by storing flour and only converting it to bread as needed. The 22% spoilage of flour compared to the 46% of bread makes a big difference over time (probably not new info, but didn't get explicitly stated in the video).
Nice work putting all this info into a single video. One thing... Moving a market stall the way you show it doesn't work. If you move a stall to another market that's farther from the granary/storehouse the stall owner will ignore it and rebuild a new one back where it was. As a matter of fact in your video at 17:31 you can see the stall that you moved is being replaced. The moved stall will be built but won't be populated. As things currently stand the only thing that moving a stall is useful for is for esthetic purposes to move stalls around within the same market space. Of if you pause the game, move a stall, and demo the market that it came from so that the new location becomes the closest point to the source of goods. This needs to be patched.
There is a distance limitation but you can delete the new stalls and they will take over the moved stall, I've successfully done it - it's just a bit tricky
@@TacticatGaming Cool. That's how it was previously also. I'll be a little more persistent with it. I've tried a couple of times but no bueno. Have you found a way to stop having every family in the granary/storehouse build a stall? Previously if you toggled off the market icon those that already had stalls kept them but any additional workers that you assigned wouldn't build one. Doesn't work that way any more. It's nice to assign a bunch of workers during apple harvest etc without wasting 1/3 of them standing in unnecessary stalls.
You need the further away market to be linked to your granary/storehouse, which happens when they run out of free stall spaces at their closer market and set up a new one on that further away market. Now you can freely move stalls between both.
On the latest beta version that came out today I was able to pretty easily get the Flexo into just 4 plots using your technique on the inside corners. Still testing to see if this is better for output.
Loving your videos man :) Can I ask about Trade Posts though? You mentioned more than one TP is not needed due to the way Traders visit however I noticed the TP staff will carry tradeable goods to the Trading point as well. They don't carry much but if you build a stables next to the TP and order 2 horses they can trade quite a lot. It seems like you need 2 families in the TP per horse, (so 4 families for 2 horses), and you kind of need to spam the assign livestock option when you have the horses to complete the assignment. When you have this I think you can trade way more than just through external Traders. Sorry if you already know this :)
@@TacticatGaming thank you ... I've done that, just seems like for 80 burage plots, the consumption rate is such that I'm only able to main between 58% to 63% Entertainment Supply.
@@gregbeasleyjr.9136 Your best solution until it gets fixed is probably two large taverns far away from one another, to keep their stealing from each other low. Then use overstock to have them stock 100 all and you'll always be at 100%
So with the flexo would you have the veggie/apple farmers be the ones assigned to the apiary's since only 1 family member is needed to work it leaving the other 2 to tend to the fields? and would you have some familys from the veggie/apple farms do the granary/market work there or get outside familys for that?
When you make that brawndo and flexo, are you doing those right away, or waiting for awhile? If you're waiting, what are you doing with the burgage plots before?
I have not tried this beta yet. I came back to manor lords recently after some time off. I can't get these outputs. Again, im playing the release, not the beta. Honey gives me some output, but never 600. It's hard to count because it's consumed, and im not making an excel sheet, but i get great outputs from veggies and even apples after a while. Even with bigger plots, i have no issue with them. With 6 corpse of crops, i get crazy veggies in doubble tier 3. Like 17k. Less apples but very healthy amounts. Even with 12 apiaries, i cant get them to stock honey.
Hi, great job on your videos, it help a lot ! I was a bit sceptical with your info on the fish development point, until I realize I have the game in french, and the translations are either crap, or outdated thanks :) I think going on the beta branch may have broken steam a bit, the "change language button" has vanished, even if i go back on the normal branch, so beware ^^
Anyone trying to make the brawndo before planks are availible, i managed to recreate the effect of the windmill circular shape by use of a hitching post. Just go around an extra 2 times with the road tool. Also corner points gang
My trade wasnt importing military equipment and barely selling my abundance of carrots 1400 of them on my last play through on pre release. Is there something Im missing? I had nearby stables and dedicated trade routes.
I'm Italian, sorry for my English. If I go to see the market availability, it says that only the closest houses will have a greater availability of goods and can be supplied quickly, the peripheral houses will have longer times..Even though I have 54 pieces of leather and only 14 families to supply, my "Clothing" at the market is at 60%...I don't know how to solve it
@@TacticatGaming 201 / 5.000 perfect...i have another problem: 8 sausages, 6 meat, 4 vegetables. I only have 14 families to feed.....Food variety at 83%......but i have the Manor, does the servants also average in the families to feed?
Hey, I love this video, but help me, I have a rich iron deposit and I don't know what to produce from it to make it profitable to sell, I don't play offensively. I'm in the early stages of the game.
@@TacticatGaming Thanks, but what's your target? I think you said in one of your earlier videos that while you have created huge towns, you prefer to do something more moderate. And based on that target figure, how many brawndos or flexos do you create per region?
@@erickennedy3052 one brando and 40 burgage plots with 8-10 honey on the outskirts of the brando is plenty honestly i'll be working on a perfect city guide once the patch is final that will be centered around 40 burgage plots.
@@erickennedy3052 i'll likely be creating a modified brawndo with honey inside - but the flexo is better primed for 60 plots Brawndo half apples half veggies - 40 plots easily - with honey on the outside
Is there a mechanic I’m missing? I have 400 veggies, 40 eggs, 650 apples, and 50 bread. I have 280 villagers and 55 burgages. I still seem to be struggling to get over the 5 month food supply and occasionally drops down to 1 month. The food struggle is so volatile it makes day trading crypto appear a much safer investment. I have a lot of food stalls littered by my granaries. Am I idiot 🤪
@@TacticatGaming same lol, I need to take a deeper dive into what’s going on, that’s just the surface I believe of what I’m seeing. My plots (veggies/apples) keep reaching max storage as well regardless if I place a new dedicated granary.
@TacticatGaming had tge feeling that farming was more productive in the patch. Gained way more bread. Before it was only 40 corn from 2 fields with full staffed farming houses.
Before you comment - this is based on the Market Overhaul Patch Coming Soon!
@@TacticatGaming how soon?
@@LukasHall-t7d very soon.
Well that answers my comment 😂
i watched most of this on your full streams, so appreciate the edited version - fantastic work to make ML simple - HNY!!!
Glad you enjoyed it!
you're actually the best manor lords youtuber I've found so far. not just telling me what to do but why and how it works. Great way of explaining too actually gonna get back into this game. I've never been able to beat the baron but this makes it seem possible
The Flexo is outstanding, imho! The bender was already great and the Brawndo superb, but with the Flexo you took it to another level of compact and efficient design, including the honey!
Happy new year! This'll be a great year with FF reaching v1.0 in Spring and more updates to ML which will lead to more of your great gameplays! Looking forward to it as I'm sure you'll keep making amazing content!
The FuttBucker2k is his best work
very nice having all this info in one video! thanks
My head starts spinning listening to all this data.. But I take in some of it. Thanks mate.
Second time watching. Great Information, thank you!
I love the Flexo. I build it in every region I claim. It has one downside that I hope you will come out with a solution. It produces so much veggies, honey and apples, that one granary is not enough.
Ofc you can build granary out of it but it's not as beautiful as the original design. I modified the Flexo and placed two granaries at the centre of it but don't ask me the specs as I tried for almost an hour on a saved game called "Test" lol. Love your job man
put those on the market with dedicated traders :)) easy money
I treat your ML vids like asmr.
They help me focus on getting work done or fall asleep to it.
Stopped playing ML months ago btw
I used that same character as your thumbnail on my mountain pass playthrough, your L shaped design housing plots with carrots using the corpse pit outlines helped out loads, thank you my good sir
🎉 best, simple, pedagogical burgage plotting I've seen.❤🎉🎉🎉
thank you. you are a saint
Glad to help
Happy new year man! Very helpful! Thanx
The region system is so wierd. Take notes from Foundation, merging new region with entire teritory is so much better. You can still specialize certain places, but a new region is pretty much just starting a new game on the same map. Give is region merging OR bigger maps with fewer regions, something. Preferrebaly region merging
We will all have food for days! Thank you
Thanks for the video I just got the game just now after watching the ad that pop up still have lots to learn as a new player but so far I am enjoying the game as of right now
Flexo is amazing, but it looks like by moving the granary closer to one of the edges you can fit the pack stations betwen the granary and the apiarys. That way you can probably squeeze in one or two more apiarys.
Love the content
The KITH Flying Pig reference had me rolling!
:-)
Great info. I have found it is worth it to set your bread production to be just high enough to fulfill your monthly consumption quota. Because flour has a lower spoilage rate, you can be more efficient by storing flour and only converting it to bread as needed. The 22% spoilage of flour compared to the 46% of bread makes a big difference over time (probably not new info, but didn't get explicitly stated in the video).
That is a really good point.
Nice work putting all this info into a single video. One thing... Moving a market stall the way you show it doesn't work. If you move a stall to another market that's farther from the granary/storehouse the stall owner will ignore it and rebuild a new one back where it was. As a matter of fact in your video at 17:31 you can see the stall that you moved is being replaced. The moved stall will be built but won't be populated. As things currently stand the only thing that moving a stall is useful for is for esthetic purposes to move stalls around within the same market space. Of if you pause the game, move a stall, and demo the market that it came from so that the new location becomes the closest point to the source of goods. This needs to be patched.
There is a distance limitation but you can delete the new stalls and they will take over the moved stall, I've successfully done it - it's just a bit tricky
@@TacticatGaming Cool. That's how it was previously also. I'll be a little more persistent with it. I've tried a couple of times but no bueno.
Have you found a way to stop having every family in the granary/storehouse build a stall? Previously if you toggled off the market icon those that already had stalls kept them but any additional workers that you assigned wouldn't build one. Doesn't work that way any more. It's nice to assign a bunch of workers during apple harvest etc without wasting 1/3 of them standing in unnecessary stalls.
You need the further away market to be linked to your granary/storehouse, which happens when they run out of free stall spaces at their closer market and set up a new one on that further away market. Now you can freely move stalls between both.
i love youre videos they are realy learnfull :) thanks for this! that would be a very good patch for markets :D hope they will get trough with it
yay its back :) thanks
Enjoy!
Cheers from Brazil m'lord
I made my first Flexo. Enjoy your content.
Nice, what map are you using?
On the latest beta version that came out today I was able to pretty easily get the Flexo into just 4 plots using your technique on the inside corners. Still testing to see if this is better for output.
great video
Loving your videos man :) Can I ask about Trade Posts though? You mentioned more than one TP is not needed due to the way Traders visit however I noticed the TP staff will carry tradeable goods to the Trading point as well. They don't carry much but if you build a stables next to the TP and order 2 horses they can trade quite a lot. It seems like you need 2 families in the TP per horse, (so 4 families for 2 horses), and you kind of need to spam the assign livestock option when you have the horses to complete the assignment. When you have this I think you can trade way more than just through external Traders. Sorry if you already know this :)
If you rely solely on your trade it might be viable / I’m personally just going with what I know consistently works till the trade overhaul
Also tithe a percentage of the food likely to waste every year.
Could you explain the Tavern mechanics one of these days? For some reason I'm struggling keeping that at 100% despite having excess Ale
Use only one tavern upgraded with overstock mechanics - taverns are stealing ale from each other
@@TacticatGaming thank you ... I've done that, just seems like for 80 burage plots, the consumption rate is such that I'm only able to main between 58% to 63% Entertainment Supply.
@@gregbeasleyjr.9136 yeah , i'm still working on the kinks on larger cities - currently the game seems to break a bit toward 60 burgage plots
@@gregbeasleyjr.9136A large tavern can only hold 50 ale, so only supply 50/80 plots, which is 63%
@@gregbeasleyjr.9136 Your best solution until it gets fixed is probably two large taverns far away from one another, to keep their stealing from each other low. Then use overstock to have them stock 100 all and you'll always be at 100%
All that amazing work! Now watch an errant patch come in and wreck it. =^[.]~=
lol
Will the workers be able to get the veggies despite doing any other job or is there optimal roles for the families in bender plots?
Benders are small enough that they harvest quickly - I just don’t give the granary of warehouse jobs
So with the flexo would you have the veggie/apple farmers be the ones assigned to the apiary's since only 1 family member is needed to work it leaving the other 2 to tend to the fields? and would you have some familys from the veggie/apple farms do the granary/market work there or get outside familys for that?
Yeah assign them to apiary’s, granaries I typically assign to non farm workers
When you make that brawndo and flexo, are you doing those right away, or waiting for awhile? If you're waiting, what are you doing with the burgage plots before?
i make those asap
@@TacticatGaming does not answer the question
I have not tried this beta yet. I came back to manor lords recently after some time off. I can't get these outputs. Again, im playing the release, not the beta. Honey gives me some output, but never 600. It's hard to count because it's consumed, and im not making an excel sheet, but i get great outputs from veggies and even apples after a while. Even with bigger plots, i have no issue with them. With 6 corpse of crops, i get crazy veggies in doubble tier 3. Like 17k. Less apples but very healthy amounts. Even with 12 apiaries, i cant get them to stock honey.
I just noticed that upgrading a t2 artisan to t3 breaks it. The people are not doing their jobs anymore, they just walk around.
Do you get a test version of the game or is this available for all of us to try? W
You can opt in via steam
Hi, great job on your videos, it help a lot ! I was a bit sceptical with your info on the fish development point, until I realize I have the game in french, and the translations are either crap, or outdated thanks :)
I think going on the beta branch may have broken steam a bit, the "change language button" has vanished, even if i go back on the normal branch, so beware ^^
Anyone trying to make the brawndo before planks are availible, i managed to recreate the effect of the windmill circular shape by use of a hitching post. Just go around an extra 2 times with the road tool. Also corner points gang
Nice idea
My trade wasnt importing military equipment and barely selling my abundance of carrots 1400 of them on my last play through on pre release. Is there something Im missing? I had nearby stables and dedicated trade routes.
Trade overhaul is next patch
Is the 2 honey per day a typo or is it confirmed?
720 honey per apiary/year seems high?
720 honey in total across all apiary per year
where to find the new patch? its not avalaible onxbox gamepass yet. or at least mine is not updating...
Steam
I'm Italian, sorry for my English. If I go to see the market availability, it says that only the closest houses will have a greater availability of goods and can be supplied quickly, the peripheral houses will have longer times..Even though I have 54 pieces of leather and only 14 families to supply, my "Clothing" at the market is at 60%...I don't know how to solve it
If they are tier two homes you need tier 2 clothing too
@@TacticatGaming
201 / 5.000
perfect...i have another problem: 8 sausages, 6 meat, 4 vegetables. I only have 14 families to feed.....Food variety at 83%......but i have the Manor, does the servants also average in the families to feed?
wow T-time will not be understood by ordinary people unless you are familiar with Panzerkampfwagen V Tiger lol
how does one gain access to the new maps? I launched the game but cannot chose the map.
Gotta opt into beta
Hey, I love this video, but help me, I have a rich iron deposit and I don't know what to produce from it to make it profitable to sell, I don't play offensively. I'm in the early stages of the game.
Just straight up sell ore early game, then make iron slabs and make spears or anything else
@@TacticatGaming so it's not profitable to make weapons and then sell them? just sell ore?
@@TacticatGaming ok thank you
So is there a burgage plot range (40, 60, 80, etc) that you target and/or do not exceed?
Currently yes
@@TacticatGaming Thanks, but what's your target? I think you said in one of your earlier videos that while you have created huge towns, you prefer to do something more moderate. And based on that target figure, how many brawndos or flexos do you create per region?
@@erickennedy3052 one brando and 40 burgage plots with 8-10 honey on the outskirts of the brando is plenty honestly
i'll be working on a perfect city guide once the patch is final that will be centered around 40 burgage plots.
@@TacticatGaming Sorry, last question... so you prefer the brando with the honey on the outskirts to the flexo with the honey inside?
@@erickennedy3052 i'll likely be creating a modified brawndo with honey inside - but the flexo is better primed for 60 plots
Brawndo half apples half veggies - 40 plots easily - with honey on the outside
Is there a mechanic I’m missing? I have 400 veggies, 40 eggs, 650 apples, and 50 bread. I have 280 villagers and 55 burgages. I still seem to be struggling to get over the 5 month food supply and occasionally drops down to 1 month. The food struggle is so volatile it makes day trading crypto appear a much safer investment. I have a lot of food stalls littered by my granaries. Am I idiot 🤪
I have no insight into what you’re seeing
@@TacticatGaming same lol, I need to take a deeper dive into what’s going on, that’s just the surface I believe of what I’m seeing. My plots (veggies/apples) keep reaching max storage as well regardless if I place a new dedicated granary.
Farming has been patchen hasnt it?
?
@TacticatGaming had tge feeling that farming was more productive in the patch. Gained way more bread. Before it was only 40 corn from 2 fields with full staffed farming houses.
why does it say u have zero families
?