Mastering Manor Lords: Food, Market, Trade, & Best Burgage Designs

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  • Опубликовано: 3 фев 2025

Комментарии • 98

  • @TacticatGaming
    @TacticatGaming  Месяц назад +20

    Before you comment - this is based on the Market Overhaul Patch Coming Soon!

    • @LukasHall-t7d
      @LukasHall-t7d Месяц назад

      @@TacticatGaming how soon?

    • @Muenni
      @Muenni Месяц назад +1

      @@LukasHall-t7d very soon.

    • @FrankThaTank7713
      @FrankThaTank7713 Месяц назад +1

      Well that answers my comment 😂

  • @draiguk
    @draiguk Месяц назад +8

    i watched most of this on your full streams, so appreciate the edited version - fantastic work to make ML simple - HNY!!!

  • @dewesafavor8275
    @dewesafavor8275 11 дней назад +3

    you're actually the best manor lords youtuber I've found so far. not just telling me what to do but why and how it works. Great way of explaining too actually gonna get back into this game. I've never been able to beat the baron but this makes it seem possible

  • @StefanInOz
    @StefanInOz Месяц назад +4

    The Flexo is outstanding, imho! The bender was already great and the Brawndo superb, but with the Flexo you took it to another level of compact and efficient design, including the honey!
    Happy new year! This'll be a great year with FF reaching v1.0 in Spring and more updates to ML which will lead to more of your great gameplays! Looking forward to it as I'm sure you'll keep making amazing content!

  • @FleurdeLeif
    @FleurdeLeif Месяц назад +3

    very nice having all this info in one video! thanks

  • @blink4711
    @blink4711 Месяц назад +2

    My head starts spinning listening to all this data.. But I take in some of it. Thanks mate.

  • @ReverendGreg
    @ReverendGreg 27 дней назад +2

    Second time watching. Great Information, thank you!

  • @TristanParkes-rb8gc
    @TristanParkes-rb8gc Месяц назад +6

    I love the Flexo. I build it in every region I claim. It has one downside that I hope you will come out with a solution. It produces so much veggies, honey and apples, that one granary is not enough.
    Ofc you can build granary out of it but it's not as beautiful as the original design. I modified the Flexo and placed two granaries at the centre of it but don't ask me the specs as I tried for almost an hour on a saved game called "Test" lol. Love your job man

    • @joewooks3935
      @joewooks3935 25 дней назад +1

      put those on the market with dedicated traders :)) easy money

  • @gabrielochea6219
    @gabrielochea6219 Месяц назад +1

    I treat your ML vids like asmr.
    They help me focus on getting work done or fall asleep to it.
    Stopped playing ML months ago btw

  • @Aproactivecampr
    @Aproactivecampr Месяц назад +4

    I used that same character as your thumbnail on my mountain pass playthrough, your L shaped design housing plots with carrots using the corpse pit outlines helped out loads, thank you my good sir

  • @jagkanlagapasta
    @jagkanlagapasta 19 дней назад +1

    🎉 best, simple, pedagogical burgage plotting I've seen.❤🎉🎉🎉

  • @minuskre3qt
    @minuskre3qt Месяц назад +6

    thank you. you are a saint

  • @mutafakos
    @mutafakos Месяц назад +3

    Happy new year man! Very helpful! Thanx

  • @madsharlev2581
    @madsharlev2581 11 дней назад +3

    The region system is so wierd. Take notes from Foundation, merging new region with entire teritory is so much better. You can still specialize certain places, but a new region is pretty much just starting a new game on the same map. Give is region merging OR bigger maps with fewer regions, something. Preferrebaly region merging

  • @Sparticulous
    @Sparticulous Месяц назад +3

    We will all have food for days! Thank you

  • @The.Great.Cheese
    @The.Great.Cheese 23 дня назад +1

    Thanks for the video I just got the game just now after watching the ad that pop up still have lots to learn as a new player but so far I am enjoying the game as of right now

  • @MikelPara
    @MikelPara 29 дней назад +1

    Flexo is amazing, but it looks like by moving the granary closer to one of the edges you can fit the pack stations betwen the granary and the apiarys. That way you can probably squeeze in one or two more apiarys.
    Love the content

  • @gruntyboy
    @gruntyboy Месяц назад +1

    The KITH Flying Pig reference had me rolling!
    :-)

  • @Prom591
    @Prom591 22 дня назад +1

    Great info. I have found it is worth it to set your bread production to be just high enough to fulfill your monthly consumption quota. Because flour has a lower spoilage rate, you can be more efficient by storing flour and only converting it to bread as needed. The 22% spoilage of flour compared to the 46% of bread makes a big difference over time (probably not new info, but didn't get explicitly stated in the video).

  • @danroberts2802
    @danroberts2802 Месяц назад +3

    Nice work putting all this info into a single video. One thing... Moving a market stall the way you show it doesn't work. If you move a stall to another market that's farther from the granary/storehouse the stall owner will ignore it and rebuild a new one back where it was. As a matter of fact in your video at 17:31 you can see the stall that you moved is being replaced. The moved stall will be built but won't be populated. As things currently stand the only thing that moving a stall is useful for is for esthetic purposes to move stalls around within the same market space. Of if you pause the game, move a stall, and demo the market that it came from so that the new location becomes the closest point to the source of goods. This needs to be patched.

    • @TacticatGaming
      @TacticatGaming  Месяц назад

      There is a distance limitation but you can delete the new stalls and they will take over the moved stall, I've successfully done it - it's just a bit tricky

    • @danroberts2802
      @danroberts2802 Месяц назад

      @@TacticatGaming Cool. That's how it was previously also. I'll be a little more persistent with it. I've tried a couple of times but no bueno.
      Have you found a way to stop having every family in the granary/storehouse build a stall? Previously if you toggled off the market icon those that already had stalls kept them but any additional workers that you assigned wouldn't build one. Doesn't work that way any more. It's nice to assign a bunch of workers during apple harvest etc without wasting 1/3 of them standing in unnecessary stalls.

    • @Muenni
      @Muenni Месяц назад +2

      You need the further away market to be linked to your granary/storehouse, which happens when they run out of free stall spaces at their closer market and set up a new one on that further away market. Now you can freely move stalls between both.

  • @Chickiah
    @Chickiah Месяц назад +1

    i love youre videos they are realy learnfull :) thanks for this! that would be a very good patch for markets :D hope they will get trough with it

  • @SuperSparta1888
    @SuperSparta1888 Месяц назад +2

    yay its back :) thanks

  • @marcosviniciuscipriano5993
    @marcosviniciuscipriano5993 Месяц назад +3

    Cheers from Brazil m'lord

  • @DavidKnight33
    @DavidKnight33 Месяц назад +1

    I made my first Flexo. Enjoy your content.

  • @Robert-po6iu
    @Robert-po6iu 25 дней назад +1

    On the latest beta version that came out today I was able to pretty easily get the Flexo into just 4 plots using your technique on the inside corners. Still testing to see if this is better for output.

  • @BlashBLS
    @BlashBLS 20 дней назад +1

    great video

  • @RedshiftOTF
    @RedshiftOTF Месяц назад +2

    Loving your videos man :) Can I ask about Trade Posts though? You mentioned more than one TP is not needed due to the way Traders visit however I noticed the TP staff will carry tradeable goods to the Trading point as well. They don't carry much but if you build a stables next to the TP and order 2 horses they can trade quite a lot. It seems like you need 2 families in the TP per horse, (so 4 families for 2 horses), and you kind of need to spam the assign livestock option when you have the horses to complete the assignment. When you have this I think you can trade way more than just through external Traders. Sorry if you already know this :)

    • @TacticatGaming
      @TacticatGaming  Месяц назад +1

      If you rely solely on your trade it might be viable / I’m personally just going with what I know consistently works till the trade overhaul

  • @slainetroyard9004
    @slainetroyard9004 28 дней назад +2

    Also tithe a percentage of the food likely to waste every year.

  • @gregbeasleyjr.9136
    @gregbeasleyjr.9136 Месяц назад +3

    Could you explain the Tavern mechanics one of these days? For some reason I'm struggling keeping that at 100% despite having excess Ale

    • @TacticatGaming
      @TacticatGaming  Месяц назад +2

      Use only one tavern upgraded with overstock mechanics - taverns are stealing ale from each other

    • @gregbeasleyjr.9136
      @gregbeasleyjr.9136 Месяц назад +1

      @@TacticatGaming thank you ... I've done that, just seems like for 80 burage plots, the consumption rate is such that I'm only able to main between 58% to 63% Entertainment Supply.

    • @TacticatGaming
      @TacticatGaming  Месяц назад

      @@gregbeasleyjr.9136 yeah , i'm still working on the kinks on larger cities - currently the game seems to break a bit toward 60 burgage plots

    • @Muenni
      @Muenni Месяц назад +1

      ​@@gregbeasleyjr.9136A large tavern can only hold 50 ale, so only supply 50/80 plots, which is 63%

    • @Muenni
      @Muenni Месяц назад

      ​@@gregbeasleyjr.9136 Your best solution until it gets fixed is probably two large taverns far away from one another, to keep their stealing from each other low. Then use overstock to have them stock 100 all and you'll always be at 100%

  • @Raycheetah
    @Raycheetah Месяц назад +1

    All that amazing work! Now watch an errant patch come in and wreck it. =^[.]~=

  • @Dom-fk3te
    @Dom-fk3te 5 дней назад +1

    Will the workers be able to get the veggies despite doing any other job or is there optimal roles for the families in bender plots?

    • @TacticatGaming
      @TacticatGaming  5 дней назад

      Benders are small enough that they harvest quickly - I just don’t give the granary of warehouse jobs

  • @Joshua1410824
    @Joshua1410824 Месяц назад +2

    So with the flexo would you have the veggie/apple farmers be the ones assigned to the apiary's since only 1 family member is needed to work it leaving the other 2 to tend to the fields? and would you have some familys from the veggie/apple farms do the granary/market work there or get outside familys for that?

    • @TacticatGaming
      @TacticatGaming  Месяц назад

      Yeah assign them to apiary’s, granaries I typically assign to non farm workers

  • @abfruits
    @abfruits Месяц назад +2

    When you make that brawndo and flexo, are you doing those right away, or waiting for awhile? If you're waiting, what are you doing with the burgage plots before?

  • @rtleitao78
    @rtleitao78 Месяц назад +3

    I have not tried this beta yet. I came back to manor lords recently after some time off. I can't get these outputs. Again, im playing the release, not the beta. Honey gives me some output, but never 600. It's hard to count because it's consumed, and im not making an excel sheet, but i get great outputs from veggies and even apples after a while. Even with bigger plots, i have no issue with them. With 6 corpse of crops, i get crazy veggies in doubble tier 3. Like 17k. Less apples but very healthy amounts. Even with 12 apiaries, i cant get them to stock honey.

  • @greoipsec7258
    @greoipsec7258 25 дней назад +1

    I just noticed that upgrading a t2 artisan to t3 breaks it. The people are not doing their jobs anymore, they just walk around.

  • @randydiebold325
    @randydiebold325 Месяц назад +1

    Do you get a test version of the game or is this available for all of us to try? W

  • @brunol9275
    @brunol9275 Месяц назад +1

    Hi, great job on your videos, it help a lot ! I was a bit sceptical with your info on the fish development point, until I realize I have the game in french, and the translations are either crap, or outdated thanks :)
    I think going on the beta branch may have broken steam a bit, the "change language button" has vanished, even if i go back on the normal branch, so beware ^^

  • @mechablastoise
    @mechablastoise 24 дня назад +1

    Anyone trying to make the brawndo before planks are availible, i managed to recreate the effect of the windmill circular shape by use of a hitching post. Just go around an extra 2 times with the road tool. Also corner points gang

  • @slainetroyard9004
    @slainetroyard9004 28 дней назад +1

    My trade wasnt importing military equipment and barely selling my abundance of carrots 1400 of them on my last play through on pre release. Is there something Im missing? I had nearby stables and dedicated trade routes.

  • @willowrolin9957
    @willowrolin9957 14 дней назад +1

    Is the 2 honey per day a typo or is it confirmed?
    720 honey per apiary/year seems high?

    • @TacticatGaming
      @TacticatGaming  14 дней назад

      720 honey in total across all apiary per year

  • @tuinenvangyseghem6193
    @tuinenvangyseghem6193 Месяц назад +1

    where to find the new patch? its not avalaible onxbox gamepass yet. or at least mine is not updating...

  • @enfergard1984
    @enfergard1984 21 день назад +1

    I'm Italian, sorry for my English. If I go to see the market availability, it says that only the closest houses will have a greater availability of goods and can be supplied quickly, the peripheral houses will have longer times..Even though I have 54 pieces of leather and only 14 families to supply, my "Clothing" at the market is at 60%...I don't know how to solve it

    • @TacticatGaming
      @TacticatGaming  21 день назад +1

      If they are tier two homes you need tier 2 clothing too

    • @enfergard1984
      @enfergard1984 21 день назад

      @@TacticatGaming
      201 / 5.000
      perfect...i have another problem: 8 sausages, 6 meat, 4 vegetables. I only have 14 families to feed.....Food variety at 83%......but i have the Manor, does the servants also average in the families to feed?

  • @PTFE-4F
    @PTFE-4F 23 дня назад +1

    wow T-time will not be understood by ordinary people unless you are familiar with Panzerkampfwagen V Tiger lol

  • @thebearded_guardian3671
    @thebearded_guardian3671 Месяц назад +1

    how does one gain access to the new maps? I launched the game but cannot chose the map.

  • @shotson1
    @shotson1 Месяц назад +1

    Hey, I love this video, but help me, I have a rich iron deposit and I don't know what to produce from it to make it profitable to sell, I don't play offensively. I'm in the early stages of the game.

    • @TacticatGaming
      @TacticatGaming  Месяц назад +1

      Just straight up sell ore early game, then make iron slabs and make spears or anything else

    • @shotson1
      @shotson1 Месяц назад

      @@TacticatGaming so it's not profitable to make weapons and then sell them? just sell ore?

    • @shotson1
      @shotson1 Месяц назад

      @@TacticatGaming ok thank you

  • @erickennedy3052
    @erickennedy3052 Месяц назад +1

    So is there a burgage plot range (40, 60, 80, etc) that you target and/or do not exceed?

    • @TacticatGaming
      @TacticatGaming  Месяц назад +1

      Currently yes

    • @erickennedy3052
      @erickennedy3052 Месяц назад +1

      @@TacticatGaming Thanks, but what's your target? I think you said in one of your earlier videos that while you have created huge towns, you prefer to do something more moderate. And based on that target figure, how many brawndos or flexos do you create per region?

    • @TacticatGaming
      @TacticatGaming  Месяц назад +2

      @@erickennedy3052 one brando and 40 burgage plots with 8-10 honey on the outskirts of the brando is plenty honestly
      i'll be working on a perfect city guide once the patch is final that will be centered around 40 burgage plots.

    • @erickennedy3052
      @erickennedy3052 Месяц назад +1

      @@TacticatGaming Sorry, last question... so you prefer the brando with the honey on the outskirts to the flexo with the honey inside?

    • @TacticatGaming
      @TacticatGaming  Месяц назад +1

      @@erickennedy3052 i'll likely be creating a modified brawndo with honey inside - but the flexo is better primed for 60 plots
      Brawndo half apples half veggies - 40 plots easily - with honey on the outside

  • @HafaTalo
    @HafaTalo Месяц назад +1

    Is there a mechanic I’m missing? I have 400 veggies, 40 eggs, 650 apples, and 50 bread. I have 280 villagers and 55 burgages. I still seem to be struggling to get over the 5 month food supply and occasionally drops down to 1 month. The food struggle is so volatile it makes day trading crypto appear a much safer investment. I have a lot of food stalls littered by my granaries. Am I idiot 🤪

    • @TacticatGaming
      @TacticatGaming  Месяц назад +1

      I have no insight into what you’re seeing

    • @HafaTalo
      @HafaTalo Месяц назад

      ⁠@@TacticatGaming same lol, I need to take a deeper dive into what’s going on, that’s just the surface I believe of what I’m seeing. My plots (veggies/apples) keep reaching max storage as well regardless if I place a new dedicated granary.

  • @Luke-b3t
    @Luke-b3t 28 дней назад +1

    Farming has been patchen hasnt it?

    • @TacticatGaming
      @TacticatGaming  28 дней назад

      ?

    • @Luke-b3t
      @Luke-b3t 28 дней назад

      @TacticatGaming had tge feeling that farming was more productive in the patch. Gained way more bread. Before it was only 40 corn from 2 fields with full staffed farming houses.

  • @adamfleming7151
    @adamfleming7151 Месяц назад +1

    why does it say u have zero families