The Perfect Shading Trick You Didn't Know Existed

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  • Опубликовано: 23 ноя 2024

Комментарии • 28

  • @JoshGambrell
    @JoshGambrell  21 день назад +3

    ►► Learn Hard Surface Modeling in Blender in Under 2 Weeks - www.blenderbros.com/accelerator?el=the_perfect_shading_trick_you_didn't_know_existed

  • @billthomas2652
    @billthomas2652 13 дней назад +5

    I did know that it existed. It IS a game changer. And thank you for a terrific presentation.

  • @afjer
    @afjer 13 дней назад +12

    I only knew this existed because I saw the technique in another video a while back. Great minds think alike.

    • @BennXdesign
      @BennXdesign 2 дня назад

      I think we saw the same video. the old school camera one? xD

  • @imlaion2133
    @imlaion2133 12 дней назад +2

    Impecable tutorial!

  • @falnight8671
    @falnight8671 13 дней назад +1

    Very nice. I don't usually "like" but this one earned it easily.

  • @najhonbanjon
    @najhonbanjon 12 дней назад +1

    very technical thank josh

  • @unknownBoy85lover
    @unknownBoy85lover 13 дней назад +1

    Blender secrets channel shown before but thank you for make it in deep ❤

  • @razvansd
    @razvansd 13 дней назад +1

    Wow! Very helpful. Thank you Josh! 👍

  • @eitantal726
    @eitantal726 13 дней назад +1

    If you want to inspect the shading, use matcaps. particularly the zebras

  • @ajupesu
    @ajupesu 9 дней назад

    There is a plugin that shows what you are clicking on. "I'm going to..." is a little vague. it could be much clearer by displaying your clicks.

  • @omma911
    @omma911 13 дней назад

    Good explanation for the shrinkwrap ;)
    I usually don't bother with that tedious manual labor and just use a rounded corner shader.

  • @CodenameStudios
    @CodenameStudios 13 дней назад +11

    Oh yeah, I know about that technique. "Christopher 3D" on Blender shown that a while back. Pretty cool.

    • @omma911
      @omma911 13 дней назад

      Yep, seen that one too. Since I'm a Maya user I was quite sad. ;)

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord 12 дней назад

    very cool

  • @patnor7354
    @patnor7354 12 дней назад

    Good stuff

  • @konamiscode8727
    @konamiscode8727 3 дня назад

    Can you lock the normals and then bake that to a low poly mesh As a normal map

  • @HyewonAn-q7r
    @HyewonAn-q7r 12 дней назад

    What do you think about meshyAI?

  • @musty5551
    @musty5551 11 дней назад

    I knew it was shrinkwrap from the start and was like "ok bro we all know this" then you drop da bomb xd

  • @akuunreach
    @akuunreach 13 дней назад

    This is like the 5th video I've seen on this, youtube, fix your recommendations algorithm.

  • @pawljaxun
    @pawljaxun 12 дней назад

    Is this what Conform Object automates?

  • @ShadeAKAhayate
    @ShadeAKAhayate 10 дней назад

    So, a tiny bit of 3D Max in Blender, huh? Useful.

  • @AgustinCaniglia1992
    @AgustinCaniglia1992 12 дней назад

    Its great but the video is too long

  • @JcsP3D
    @JcsP3D 13 дней назад +1

    Don't remember this Christopher 3D video looking like this...

  • @LumberingTroll
    @LumberingTroll 12 дней назад

    Very nice effect, but seems very tedious to do on multiple objects, would be great if HardOps had a quick function for applying this.

  • @neorientalist
    @neorientalist 4 дня назад

    every single video you keep calling HardOps addon "a technique", and you didn't mention addon in preview, so it is useless waste of time