How Effective Are Size 4 Missiles? | Size 4 Missiles Testing | Star Citizen Missiles Guide 4K

Поделиться
HTML-код
  • Опубликовано: 3 июл 2024
  • To answer viewer's request, I am doing a size 4 missiles testing in this video to see how effective are different types of size 4 missiles? Enjoy!
    -------------------------------
    3.23.1a Live
    -------------------------------
    00:00 Introduction
    00:44 Size 4 missiles specs and comparisons
    03:58 Raptor IV testing
    09:00 Assailant IV Testing
    10:42 Pathfinder IV Testing
    -------------------------------------------------------
    My PC Specs and Game Settings:
    -------------------------------------------------------
    • CPU: Intel Core i9-14900KF 2.4 GHz (underclocked)
    • GPU: GeForce 4090 rtx (underclocked)
    • RAM: 128G DDR5 5600
    • Monitor: Dual Odyssey Ark 55'' 1st Gen
    • Eye-Tracking: Tobii 5/Racker IR
    • Flight Sticks: Left: STECS Throttle System - Max/VPC MongoosT-50CM3 Throttle
    Right: Virpril Alpha Prime
    • Foot pedal: USB TRIPLE FOOT SWITCH PEDAL
    • Game Graphic Setting: Resolution: 3840 x 2160 / Quality: Very High / Max Cloud & Water
    Film Grain Off / Motion Blur Off/ CA: 0 / Sharpen: 100 / D11 / DLSS (For now)
    -----------------------------------------------
  • ИгрыИгры

Комментарии • 20

  • @RavingNut
    @RavingNut 6 дней назад +7

    That Hammer Head Livery (at the start) feels like they wanted to aim for a Hello Warkitty look.

  • @luistigerfox
    @luistigerfox 6 дней назад +1

    I actually think when scaling vs torpedoes, S3 missiles should be bumped to something like 5,000-6,000-ish damage on average, while S4s should bump closer to 9,000-10,000-ish average damage.
    Also it does appear that for whatever reason barrages are more effective than strikes with individual missiles.
    The blue plumes of pathfinder missiles are really pretty. But S4 are in such a bad place. Esp. when your hammerhead has access to 64 s2s.
    Again, appreciate your content.
    Also thanks again to your buddy for the ticket to Klescher when I was trying to steal your pad while you were parking. lol :P (I may have avoided that if my own hangar door opened up at the time.)

  • @BS-deadly
    @BS-deadly 6 дней назад +1

    Yo man am over the moon with the mention mate thank you you didn't have to 😀

  • @Fractal379
    @Fractal379 6 дней назад

    Food for thought. Thanks.

  • @TheXasTube
    @TheXasTube 6 дней назад +3

    A very usefull comparison.
    Just one thing:
    I doubt you will have fun trying to use Rattler's on a hammerhead. They only have 5km lock range and that means the target lock starts at 5km. By the time you have locked a fighter they will be over you, outside of your locking angle and easily within range of your turrets.
    Normal size 2's with their 10km range or even size 3's might be more usefull :)
    One interesting idea for a video would be to compare the usefullness/application of Rattlers vs s5 torps against big targets (say conny, catapilar, hercules).

    • @JoyGamer23
      @JoyGamer23 6 дней назад

      Rattlers 2 have a 5km Maximum lock ranage, not minimum, the minimum lock range is 500 meters... they are actually the shortest range missile we have ingame this patch

    • @cpt_foxyloxy
      @cpt_foxyloxy  5 дней назад

      Oh that size 2 rattlers missiles on HH or other ships will definitely be in my following vids. So stay tuned

  • @thedoctrinetv
    @thedoctrinetv 3 дня назад

    I would love to see your results from testing different missile sensor types against ships with unbalanced signatures. Example: EM missile against a low EM but high IR and CS ship, IR missile against a low IR but high EM & CS ship, CS missile against a low CS but high IR & EM ship, and then finally an EM/IR/CS missile against a high EM/IR/CS ship, respectively. Missiles/torpedoes would all have to be the same Size. Very curious as to whether my hypothesis that missile sensor type is the most important factor when it comes to missile selection would be true.

  • @Ogata123
    @Ogata123 6 дней назад

    Taskforce I is the only missiles ive ever had luck with since 3.19

  • @lightning_dynamics
    @lightning_dynamics 6 дней назад

    good SC science again, cig should bump size4 at least up to 5500-6500

  • @kencougr
    @kencougr 6 дней назад +1

    I swear, Freelancers feel like they are bugged. They tank so much damage lately. Might need to test Freelancer durability compared to similar ship types.

  • @twelvewingproductions7508
    @twelvewingproductions7508 6 дней назад

    Locking angle should be dependent on the ship.. not the missile.
    Certain ships... like the HH.. should have a dedicated missile operator that can lock on any ship within range.

  • @XxDeBlob
    @XxDeBlob 6 дней назад

    The explosion radius is what matters and is the main reason torpedos are so strong. The damage goes on multiple parts of the enemy ship and for that the damage is factored by the amount of different ship sections it hits. The high damage of size 5 torpedos+ explosion radius results in the devestating results of a hit. So once you can hit targets not just from the front or back with a size 4 missile the result will be much better.

  • @edgelordcutting
    @edgelordcutting 6 дней назад

    do a test targeting the turrets on Hammerhead with missiles ;)

  • @SwedishYouthHumanist
    @SwedishYouthHumanist 6 дней назад

    I think the Freelancer might have shot down some of the missiles, maybe?

  • @FrozenKnight21
    @FrozenKnight21 5 дней назад

    I think missles in general, need a rethinking.
    What is the point of missles in combat? If they are just a little extra damage, well then we need to evaluate the damage they could theoretically output vs time.
    Becaue I dont think their use is justified anywhere in game. I'm not even sure about size 9's.
    Missles take a long time to lock, they have to be relocked after every launch, have a slow travel time, only do about 1-2 seconds of damage of a balistic weapon of the same size, and have a low hit ratio due to flares, and being shot down.
    Sure most ships can launch 4 at a time, but im trying to figure out what the point of them in any engagement is.
    The eclipse, while it can hunt ships like the hammerhead, it utterly useless against ships like the Idris, the very ship its meant to go after.
    Right now missles feel like a slot machine pull, sure if you get lucky you can disable a ship. But the chances of that are low, other than that they don't do much, and keep getting nerfed.

  • @BenitKolburn
    @BenitKolburn 6 дней назад

    o7