Designing the Ultimate PVP MAP for my Multiplayer Game | Indie Game Devlog #3

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  • Опубликовано: 26 июн 2024
  • This is devlog#3 for my multiplayer, top down shooter, indie mobile game Ultimate Battle Arena. In this video, I design and implement my game's first PvP map. My goal is to make Ultimate Battle Arena the first actually good mobile shooter. It will have simple controls, lots
    of satisfyingly weapons, a variety of characters with abilities, class creation, strategy, and exciting movement.
    //socials
    Instagram: tesseract.yt
    TikTok: tesseractyt
    //chapters
    00:00 - Intro
    00:22 - Map Design
    01:54 - Modeling Rocks
    04:08 - Details
    07:50 - Buildings
    09:14 - Mineshafts
    10:36 - Fixing Wall Clipping
    13:02 - Finishing Touches
    14:05 - Conclusion
    //long description
    This desert theme has been a long time coming, making its first appearance over 3 years ago in the 2D version of my game. I started by drawing the layout on paper, paying special attention to balance, lane isolation, and chokepoints. Next, I used blender to model the main obstacles and started putting everything together in Unity. When it came to detailing, I utilized several asset packs to save time, scattering loads of little objects throughout the map. I also came up with a way to texture the sand, which really improved the look of the game. A barriers asset pack that I found contributed a lot to the military feel that I was going for. A unique feature of this map is the ability to teleport to the other side through mineshafts. To tie everything together, I plopped in some mining tools and weapons. Continuing on, I added buildings that the player could walk into. Finally, I fixed a game-breaking bug and worked on some finishing touches.
    //music
    Evan King - 20XX
    / @contextsensitive
    contextsensitive.bandcamp.com/
    Uppbeat - Summer Strut
    uppbeat.io/t/infraction/summe...
    License code: XKLZIROAFMNTWDSQ
    Weeppiko - Hellish Revenge
    / hellish-revenge
    JX - Break the Chain
    • [16-Bit;SNES]Break the...
    Evan King - Cerulean
    / @contextsensitive
    contextsensitive.bandcamp.com/
    #gamedev #indiegame #devlog #unity3d #madewithunity #indiedev #gamedevelopment #videogame #unrealengine #gamedesign #programming
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Комментарии • 32

  • @TesseractDev
    @TesseractDev  2 года назад

    What ideas do you have for future maps?

  • @andersbjerin
    @andersbjerin 11 месяцев назад

    Wow, thanks for sharing. This was a very well presented devlog. Like all your videos. Perfect pace, good descriptions of the challenges and easy to understand solutions. You deserve x1000 more views for this! I hope you will find time to do more :).

  • @hzx7403
    @hzx7403 2 года назад

    Game looking fresh !!!

  • @absolutewisp
    @absolutewisp Год назад

    This devlog really made this game come together! It just looks so much more polished now!

  • @anonymousnerd1983
    @anonymousnerd1983 Год назад

    I agree that maybe the next map could be foresty. However you said that you wanted a special feature for each map. Maybe if you did do a forest you could have certain trees that fall, a fire mechanic, or a different level in the trees. Would love to help wherever possible. Keep up the great work

    • @TesseractDev
      @TesseractDev  Год назад

      Awesome ideas! It's definitely time for a change of scenery. I am planning on doing a jungle with a temple and traps inside right now.

  • @Kind_Code
    @Kind_Code Год назад +1

    "I'd love to post a new devlog every other week" 2 months later... Haha!
    But on a real note, this is a super impressive project for your age dude, I can totally see a future in the industry if you wanna take this route! The style you've pulled off in this video is super clean, and I'm totally looking forward to playing a demo version! Keep up the great work!

    • @TesseractDev
      @TesseractDev  Год назад

      If I ever give a time estimate, go ahead and multiply it by five… Don’t worry, the next video is in the works! Thanks for the kind words!

    • @Kind_Code
      @Kind_Code Год назад

      @@TesseractDev I shouldn't be one to talk my videos are on the same time frame as yours haha! Looking forward to the next one though!

  • @NewbNinjas
    @NewbNinjas 7 месяцев назад

    Calamity Canyon :D

  • @DevNoob
    @DevNoob Год назад

    Great video. You have great energy and introduce everything very well. Great background music too. Very nice job Tesseract! You will get many more subs

  • @yaaannn8126
    @yaaannn8126 2 года назад

    nice mac and cheese color palette

  • @sterlingbaade2024
    @sterlingbaade2024 2 года назад +1

    Looking good! Not my project, so feel free to to tell me to pipe down. Have you considered adding in traps that can be activated on kill streaks or team challenges...maybe a five kill streak activates needles on the cactuses that cause damage while in proximity. Everyone plays for something different and rewards keep people playing longer it seems. Keep up the good work!

    • @TesseractDev
      @TesseractDev  2 года назад

      Suggestions are always appreciated. I’m planning on adding characters with abilities that charge up over time like in Brawl Stars and COD BlackOps. That will probably take the place of killstreaks, but I guess I could have both. Interesting idea of using the environment as kill streak rewards. I haven’t seen that before.

  • @patrickhollinger7431
    @patrickhollinger7431 2 года назад +1

    Very cool, you’re super talented!
    Post on insta when you enable live play!

  • @tracyhunt4753
    @tracyhunt4753 11 месяцев назад

    game is looking great, not sure where your map is located in its fictional world but one of the things that make me chuckle is when games that are supposed to be in the middle east, include Saguaro cacti, since they are only located in american deserts, some of the battle field games make this mistake

  • @jamesryan2217
    @jamesryan2217 2 года назад +1

    Just a thought. Underground environment in the mineshaft. Although given the amount of players, it might not be good for gameplay. Though making it much smaller and narrower than the actual map would work. And if not for this map maybe for the next? Maybe a pond you can dive in and come up on another side.

    • @TesseractDev
      @TesseractDev  2 года назад

      That would be cool, although like you said, I don't think it will work well gameplaywise.

  • @LiquidMark
    @LiquidMark Год назад

    epic

  • @syrenityx
    @syrenityx 2 года назад

    I think the next map should be a foresty one and that’d be a nice contrast to this, maybe you could make it like a Mayan temple or something and “the military has come to investigate its secrets” or something for lore 😂

    • @TesseractDev
      @TesseractDev  2 года назад

      Cool idea! A forest would definitely be a nice change of scenery. And I could have fire or spike traps in the temple…

  • @jamesryan2217
    @jamesryan2217 2 года назад

    As for future maps? I think its best to be unique when it comes to level design. I don't know this games lore, though things like: crashed spaceships. statues sticking out of the ground. grave yards. add life to the level by: putting a signed letter on a crate, adding caution tape and cones around things, warning signs, broken/blinking lights. Out of the box things are what I suggest for an interesting game. what about a swamp?

    • @TesseractDev
      @TesseractDev  2 года назад

      Interesting point about being unique and thinking outside of the box. Thanks for the great suggestions!

  • @brandonstark1867
    @brandonstark1867 2 года назад

    Map name: Dune Raider

  • @PreslavKolev
    @PreslavKolev 2 года назад

    Hey man! I really like your game and i feel like your ui is not the best. I would like to help you with it and i have already designed a main menu for a game with your style (will need some work). I would love to show it to you although i dont know where i can show it to you 🙂

    • @TesseractDev
      @TesseractDev  2 года назад +1

      Awesome! You can dm my Instagram @tesseract.yt