I don’t think I’ve seen it mentioned in any of your vids yet be the New Renetti and Lachmann Shroud Aftermarket parts can be unlocked right now, they just have simple challenges attached to them.
@@BoxOfCurryos The TTK for the Shroud AMP is 235ms vs. the Lachman Sub which is 300ms. That's assuming the stats are correct. If it is, that's an amazingly good TTK.
Looping streaks yes, but remove killstreak kills/score contributing to your killstreak. It's so easy to snowball and constanty chain your streaks with the right setup.
@@PoisoningShadow671They should just buff the launchers and stormender towards streaks instead. It would be a lot more balanced and they can keep the chaos in the game instead of making it go back to camping garbage.
The looping streaks are fun, but stacking can get out of hand. One game of Domination on Stash House last night turned into a constant stream of one guy calling in Swarms one after another, and ended up with 145 kills. Pretty insane. Also the JAK Thunder kit has one other noticeable feature: after holding down the trigger for a certain amount of shots, the recoil is significantly reduced (which is noticeable on the recoil comparison), essentially turning it into another AW weapon: the Pytaek LMG, which had a feature that after firing a certain amount of shots would then completely eliminate recoil for as long as you’re holding down the trigger. I’ll need to field test its effectiveness, but it is interesting. Seems like SHG REALLY wants to make AW2.
They definitely didn’t intend for it to become the Pytaek. I suspect it was an unintentional change, and because the fire rate ramped up pre patch, what the did to make it useable in the recoil department was make the “recoil control” stronger as it ramped up in fire rate so that way it didn’t feel like it lost any accuracy. It’s just the remnants of that. You can see it in Aces pre patch recoil comparison too
Looping is good. Streaks should absolutely have to be earned with actual kills/score, however. Having killstreaks be allowed to earn more streaks is incredibly stupid and obviously broken.
@@Aaronxxi They literally just buffed some of the stronger streaks to take twice as long to kill lol. If you let the enemy team get one 7+ streak, that's usually game now.
They never stated that streak system changes will apply only to one special game mode, they clearly said that the changes will apply to all game modes in quick play, you can check back in the blog post
The looping streaks have been glorious. I've been running UAV, Counter UAV, and Cluster mines. As soon as I pop a UAV its almost a guaranteed cluster mine. I've literally had a cluster mine on a three flags in Domination.
Now if you run killstreaks, two assits count as one kill, even from UAVs. If teammate gets a kill during your UAV, you get half point to your killstreak, which is kinda overpowered
Yeah… I got like 5 gunships back to back playing domination on terminal, all from my original one. Didn’t feel very fair at all. My uav and advanced uav just kept giving me score streak points for free while I rained down hell on everyone. Every time I got done with a gunship I already had another one ready to use. Needs a nerf
This makes so much sense. Last night i was so confused that i was just sitting in a corner getting kill streaks when i didn’t do anything besides use a UAV
Looping streaks is great, but I don't think every 2 UAV, CUAV, AUAV assists or 2 kills with killstreaks count towards the next streak. I'm getting unlimited gunships off 1 gunship, or every 2-3 kills another advanced UAV. This is severely unbalanced. EDIT: Also it should NOT count towards DNA bombs and currently it is. I get mine super early because of it. Also DNA bombs are not earnable when you have the scorestreaks toggle on in the game's current state.
Plus the JAK Decimator and the JAK Intimidator are both in the game. The JAK Decimator for the Lachmann Shroud is actually a 4 shot up close which is insane. The JAK Intimidator allows the Renetti to be the classic M9 so I'm excited to hear your thoughts on these kits Ace
For those unaware, the Renetti Semi Auto and Lachmann Shroud Full Auto kits are both. Renetti - 15 headshots with pistols. Shroud - 30 suppressed smg kills If you didn't know this, then you are welcome. It is just fun kits to try out at least once.
If im not mistaken a lot of the underbarrels that had a 10% boost to aim walking speed had that reduced to 8% (underbarrels like the edge bw4 handstop, chewk angled grip, ftac msp handstop...)
Looping streaks is awesome especially when your teammates never call in uav’s so I can drop a uav ramp up my next streak to the advanced then rinse and repeat meaning my team can almost infinitely have a uav of some kind up
Agreed. I like that streaks loop (otherwise it's literally in your team's best interest to die so you can earn your streaks again, which doesn't make any sense), but I don't think kills made by streaks should count towards earning more streaks.
Stacking streaks is ridiculous; wonder if you can earn a nuke by chaining high-end streaks together...? Also think the JAK Thunder rework's silly, since it completely gets rid of what made the kit unique. Personally I would've cranked up the starting fire rate and implemented a mechanic where the Thunder will ramp back downwards towards its initial RoF after releasing the trigger. This way, if you keep getting into individual gunfights, you'll be partway through the RoF curve instead of back at square one.
Nukes in later CODs always required gun streaks (unlike the OG MW2), so doubt any sort of absolute tear in streaks you have going on will result in a nuke. Would be like the good old days, tho.
The looping streaks is cool because lets say you got so many kills you managed to get 2 VTOLS(which is like 20 kills now) you can feel that satisfaction of kills paying off and not thinking “aww I’m on such a good killing streak but I used everything already”. But the receiving end of those kill streaks…😳
Looping streaks are cool, but can lead to frustrating if put on the other side of it. I think looping streaks should be a part of that streak vest, as a good incentive to equip it. Hell, make it so it's the only vest that stacks an effect. When using hardline, streak kills carry the same score as killing a player normally.
Looping Streaks + Streaks count towards streaks will make this the best COD ever. Maximum fun ratio that's pays you for the sweat and stress that SBMM dishes out.
Two aftermarket parts were released at launch with no mention in patch notes: the Renetti Semi Auto AMP is available (just get 15 pistol headshots) along with the full auto Lachmann Shroud AMP (30 Suppressed SMG kills)
Ngl as someone who never played MW2 and wasn't really good at MW3 when I played in 2018, I LOVE the way scorestreaks work now. Got stacking Advanced UAVs and like 6 loitering munitions per game. So much fun
Streaks right now are in the best place they've been since 2009, I really hope it stays like this. Streaks before, especially with the SBMM in pubs, felt so weak and nearly impossible to earn in the first place. I would prefer to see adjustments to the anti-streak meta and score thresholds if anything.
Hopefully they see that looping and stacking streaks is literally the PERFECT way to have killstreaks work. They are objectively more fun this way, and EVERYONE is happy. NOT ONE reason to revert IMO. They just say "since you love it so much, keep it!" And we'd all cheer. The only drawback I have from this update is the REMOVAL of the MGB, I want both the DNA Bomb and the MGB simultaneously active. So I can call in DNA Bombs during the match, and then an MGB right at the end as a final blow and guaranteed win. That would be fun!
Yeah last night I noticed the stacking with killstreaks, got 87 kills on shipment using precision airstrike, SAE bomber, and remote turret looking from flag A towards the other side in domination. Got a complete team wipe 6 times with SAE.
I really enjoy the way killstreaks are looping and stacking, but I might say it's a little broken. Basically I noticed that if I die, my killstreak from the past life can still give me another streak on the current life, which is too overpowered. I think the best way to change it is that killstreaks only stack while they are being earned on the same life. Nevertheless I'm really enjoying this new mechanic.
Feeling mixed about the JAK Thunder rework. On one hand, it makes the gun feel more consistent, but on the other, it's just a Battle Rifle with a drum magazine now. As for the looping streaks and what feels like integrated Kill Chain, I like it enough that it should be a main stay.
The patch notes stated the Rival-9 finally has access to the Trebuchet brake, except it seems to be mislabeled as a duplicate "Colossus Suppressor" and has no advanced stats. The model at least appears to be correct.
Looping and stacking streaks are objectively how it should work in every CoD by default. Stacking streaks especially is one of the key things that makes MW2 2009 the GOAT. This is not a hard concept to grasp
Keeping looping streaks is a good idea imo, but being able to earn your next streak with streak kills on top of looping is not good. I had multiple games where I was able to earn a missile drone and loop back to my next missile drone with just kills from my missile drone. That’s just straight up unfair, I could basically earn unlimited missile drones and advanced UAVs.
I use scorestreaks so my streaks have always counted towards the next streak. I don't see anything different but I love the fact that I can get multiple chopper gunners per life.
Hey there, first of all, thanks for all the great videos !!! I was wondering if anyone else had the feeling that the reload speed of the MTZ 556 with the standard magazine was nerfed ?
Tell you what, this weekend has been the most fun I’ve had playing a modern call of duty game in awhile. Between the streaks and SBMM feeling dialed back, I’ve been ragging people 🤷🏽♂️
I think this isn’t a bug but the new vest is very strong with score streaks since it adds the 125 meaning assists are essentially doubled in score (since they’ll add an extra 62.5 - 125/2). This is really strong with ddos since all status assists count with the vest meaning ddos assists also count. I’m not that good and have been farming streaks with this combo
The killstreaks chaining feels like a bug. Like, I got 63 score from an airstrike kill. That kind of odd number feels unintentional. That said, I'm having a lot of fun with the extra chaos of it all. Would absolutely play a dedicated mode of this when it get patched from normal playlists.
Personally, I like the stacking and looping streaks. It makes your choice of streaks important to maximize the ease of getting to the maximum streak; however, I think streaks from the previous "loop" shouldn't stack for your next loop. Also, dying should always start a new loop.
I strongly feel some of that Kastov recoil improvement is firing aim stability getting buffed on it as you said, I used it some this week and it felt a lot cleaner shooting than before, not just easier to control
Holger 556 jak backsaw kit no longer has spread on ADS. Now it only has spread with hip fire and tac stance. I don't know when it changed but I noticed it last night playing zombies.
The kill streaks needs to stay the same, it’s amazing, when it comes to stacking i feel like kills with streaks should count for half a kill towards next.
I’m typically a pretty bad player but went 61-4 on shipment TDM because i literally had an endless loop of UAV, sentry gun and overwatch heli. Literally had an overwatch in the air the entire game because I’d get a new one before anyone bothered to shoot it down. For me to do that well I know something is broken 😆 it was fun while it lasted.
I'm definitely a fan of the looping scorestreaks but just a bit conflicted on the streak stacking. It kinda sucks to have the opposing team call in swarm after swarm in but at the same time it works in my favour too. I actually managed to get some of the higher streaks (EMP, Gunship) that I had no hope of getting before season 4. Either way I'm having a lot of fun with the new streak system so I hope its here to stay
truth be told, I hardly noticed the changes to looping and stacking streaks in the game since the update, but I am loving the changes to the aerial streaks having more health, as well as the buffs to the carpet bomb. There may still have been more streaks pre patch than any other call of duty I can think of, but having many of them be made of paper or bringing practically zero reward made the selection feel tiny
Yeah with UAV, CUAV and Advanced with Decoys and DDOS I’ve been getting Advanced UAVs back to back, had one where I got 3 in like 30 seconds, felt very bad for the other team lmao
While is fun, I just had a game where one guy boosted the whole team with helicopters, he ended up with 80 kills when everybody only had 20 in average. Is fine as long as one team is capable to even walk without being killed by something. that guy had like 4 helicopters on his hands, and with the buff given to them, it was unstopable. Either keep the looping but return the helis to their previous status, or keep the buff and remove the looping.
i love the looped streaks. had 3 games with 130+ kills back to back before sbmm hit me. however, i do agree that the streak kills shouldnt count as much as a gun kill. that just allows camping and endless streaks.
If they took a lesson from blizzard, testing things works way better in general playlists than ltms. Since everyone gets their hands on it, they'll have a lot more data.
I hope they keep looping streaks. This is one of the biggest issues I’ve had with cod the past few years. It gives you a reward and reason to keep up your streak. Now if we could just choose which ever streaks we want instead of them being grouped that would be awesome.
In Warzone, the Striker9 had its first damage range nerfed (reduction to the damage, not just the range) despite it not appearing on the patch notes. Maybe multiplayer got the same hidden nerf.
I really do hope that SHG notices how positively players have reacted to this killstreak change and leave it for the rest of the game's life, maybe with adjusting the killstreak point rate
Looping streaks is always good, as for Stacking streaks... either you're Predator or you're Prey. Somebody's gonna have a whole lotta kills and somebody's gonna have a whole lotta deaths. Knowing, they'll remove the stacking and keep the looping.
Unsure if anyone else dealt with it but when the esc requieter supressor was equipped, you'd lose access to the Mk. 3 reflector and the quarters classic reflex sight unless you had said optics equipped before putting on the supressor, tho it seems it was finally fixed with the season four update
Kills from streaks should always count towards streak kills, no reason u shouldnt be rewarded for getting streaks, and looping streaks should always be a thing, cod should stop catering to bums which is why theyre bleeding players
"Who would start shooting 15 bullets before anyone shows up."
Allow me to introduce myself
Anime ahh introduction😂
X must not have been around for the CSGO's laserbeam Negev. Cuz that's exactly how one would use it.
😅
Looping Streaks is peak
Just like it used to be
Best addition to the game, I have been having a blast
It only took 5 years later... can't wait for them to get rid of it and ruin the fun again...
@ScrubRekker666 Madden effect. Take shit out the game just to put it back later 🤦🏾♂️
@@rozilla_the_savage4445 yep, exactly
The Renetti has a new aftermarket you can unlock right now. 15 head shots with a handgun
What is it?
What is it?
What is it?
@@just2gamers272 jak intimidator
The Lachman Shroud one is out too
I don’t think I’ve seen it mentioned in any of your vids yet be the New Renetti and Lachmann Shroud Aftermarket parts can be unlocked right now, they just have simple challenges attached to them.
They are both undeniably mid though :(
@@BoxOfCurryos If the advanced stats are actually accurate, the Shroud AMP is insanely powerful. I don't think the advanced stats are correct though.
@@DeathJr96R same recoil and TTK as base MP5. Same visual recoil too.
@@BoxOfCurryos The TTK for the Shroud AMP is 235ms vs. the Lachman Sub which is 300ms. That's assuming the stats are correct. If it is, that's an amazingly good TTK.
How do you see the challenges?
They better keep the streaks as is. This makes the game WAY more fun to play.
Looping streaks yes, but remove killstreak kills/score contributing to your killstreak. It's so easy to snowball and constanty chain your streaks with the right setup.
@@PoisoningShadow671They should just buff the launchers and stormender towards streaks instead. It would be a lot more balanced and they can keep the chaos in the game instead of making it go back to camping garbage.
@@PoisoningShadow671No! It needs to stay like that! It need to be as close to what cod used to be in 2009!
@@PoisoningShadow671nah staking kill streaks is one of the reasons the original MW2 is the goat. They need to keep that as well
This is infinity ward, no fun allowed.
The looping streaks are fun, but stacking can get out of hand. One game of Domination on Stash House last night turned into a constant stream of one guy calling in Swarms one after another, and ended up with 145 kills. Pretty insane.
Also the JAK Thunder kit has one other noticeable feature: after holding down the trigger for a certain amount of shots, the recoil is significantly reduced (which is noticeable on the recoil comparison), essentially turning it into another AW weapon: the Pytaek LMG, which had a feature that after firing a certain amount of shots would then completely eliminate recoil for as long as you’re holding down the trigger. I’ll need to field test its effectiveness, but it is interesting. Seems like SHG REALLY wants to make AW2.
They definitely didn’t intend for it to become the Pytaek. I suspect it was an unintentional change, and because the fire rate ramped up pre patch, what the did to make it useable in the recoil department was make the “recoil control” stronger as it ramped up in fire rate so that way it didn’t feel like it lost any accuracy. It’s just the remnants of that. You can see it in Aces pre patch recoil comparison too
Stash house sucks it’s fun on real maps
Why would you stay in that kind of lobby bruh
I would also love to see an AW2
I like the streaks as they are now, reminds me of the predator missile to Harrier to chopper gunner days!! So good
I have always been a fan of looping and stacking streaks. I thought it should always work that way. I'm hoping this stays for the time being.
Stays forever*
Looping is good. Streaks should absolutely have to be earned with actual kills/score, however. Having killstreaks be allowed to earn more streaks is incredibly stupid and obviously broken.
@@KaneAmaroq nah. The streaks are already easy to destroy, only newcomers say this shit, OGs say otherwise
@@Aaronxxi They literally just buffed some of the stronger streaks to take twice as long to kill lol. If you let the enemy team get one 7+ streak, that's usually game now.
@@Aaronxxi Nah, I just understand basic balance and don't want to play on easy mode, lol. Killstreaks take even less skill than they already did.
They never stated that streak system changes will apply only to one special game mode, they clearly said that the changes will apply to all game modes in quick play, you can check back in the blog post
@Padi688 that’s what I thought also.
yup
Looping was intentional?
The looping streaks have been glorious. I've been running UAV, Counter UAV, and Cluster mines. As soon as I pop a UAV its almost a guaranteed cluster mine. I've literally had a cluster mine on a three flags in Domination.
I have the same exacts streaks. Absolutely dominates the other team haha
Sadly, this turns killstreaks like SAM completely irrelevant, as it cannot compete with how much points a UAV gives towards next killstreak tier.
Now if you run killstreaks, two assits count as one kill, even from UAVs. If teammate gets a kill during your UAV, you get half point to your killstreak, which is kinda overpowered
Holy shit, really? That's broken as hell wrf
Yeah… I got like 5 gunships back to back playing domination on terminal, all from my original one. Didn’t feel very fair at all. My uav and advanced uav just kept giving me score streak points for free while I rained down hell on everyone. Every time I got done with a gunship I already had another one ready to use. Needs a nerf
keep your voice down!
This makes so much sense. Last night i was so confused that i was just sitting in a corner getting kill streaks when i didn’t do anything besides use a UAV
Basically results in infinite scorestreak glitch that can't be on purpose?
I think loop stack should be part of the game. Perhaps added as a perk. Miss the old CoD days
Looping streaks is great, but I don't think every 2 UAV, CUAV, AUAV assists or 2 kills with killstreaks count towards the next streak. I'm getting unlimited gunships off 1 gunship, or every 2-3 kills another advanced UAV. This is severely unbalanced.
EDIT: Also it should NOT count towards DNA bombs and currently it is. I get mine super early because of it. Also DNA bombs are not earnable when you have the scorestreaks toggle on in the game's current state.
The radar streaks always counted as score for the next one even before s4
@@poloboi5166 with scorestreaks. But it was only 10 score per assist.
Which is dumb because you can get an MGB using score streaks but not a DNA bomb :T
Literally the first match I played after season 4 the top player on my team had an advanced UAV up for 90% of the match then dropped a DNA bomb lmao
You’re the goat 🐐
Looping streaks is amazing. Got like 9 advanced uavs in 1 game 🤣🤣🤣
Try having 4 juggernauts streaks in one domination game alone as i just cut down enemy players as i defend flags
@@XLeon_S_KennedyXtry 4 swarms and choppers on shipment
Plus the JAK Decimator and the JAK Intimidator are both in the game. The JAK Decimator for the Lachmann Shroud is actually a 4 shot up close which is insane. The JAK Intimidator allows the Renetti to be the classic M9 so I'm excited to hear your thoughts on these kits Ace
The renetti kit is awful unfortunately
@@LordAngelus the fact you can't change the trigger action on it is sad
The last thing to make this one of the best COD MP is to get rid of SBMM/EOMM
For those unaware, the Renetti Semi Auto and Lachmann Shroud Full Auto kits are both.
Renetti - 15 headshots with pistols.
Shroud - 30 suppressed smg kills
If you didn't know this, then you are welcome. It is just fun kits to try out at least once.
If im not mistaken a lot of the underbarrels that had a 10% boost to aim walking speed had that reduced to 8% (underbarrels like the edge bw4 handstop, chewk angled grip, ftac msp handstop...)
Looping streaks is awesome especially when your teammates never call in uav’s so I can drop a uav ramp up my next streak to the advanced then rinse and repeat meaning my team can almost infinitely have a uav of some kind up
I believe they adjusted the recoil of the HRM-9, the first few bullets have a much higher recoil than previous seasons.
I new the AK felt different. Kill streak stacking is fun but, I think it shouldn’t count a one to one for streak progression
I hope the streak bug stays if it is a bug
Same
I love how streaks work nicely w
"Who would start shooting 15 bullets before anyone shows up."
CS:GO post-patch Negev: "Excuse me?"
Jak burnout kit now has a 50m minimum damage range
The holder 26 one?
@@BoxPoundersidewinder
@@BoxPounder yes
Is it good though?
300ms ttk at 50m is preety solid
Looking forward to your review of the .50 Beowulf M4, having quite a bit of fun with it.
Agreed. I like that streaks loop (otherwise it's literally in your team's best interest to die so you can earn your streaks again, which doesn't make any sense), but I don't think kills made by streaks should count towards earning more streaks.
Maybe streaks should have a maximum of 1-2 loops to balance it?
Stacking streaks is ridiculous; wonder if you can earn a nuke by chaining high-end streaks together...?
Also think the JAK Thunder rework's silly, since it completely gets rid of what made the kit unique. Personally I would've cranked up the starting fire rate and implemented a mechanic where the Thunder will ramp back downwards towards its initial RoF after releasing the trigger. This way, if you keep getting into individual gunfights, you'll be partway through the RoF curve instead of back at square one.
Nukes in later CODs always required gun streaks (unlike the OG MW2), so doubt any sort of absolute tear in streaks you have going on will result in a nuke. Would be like the good old days, tho.
I noticed the streak situation Yesterday. I practically had infinite cruise missiles. It was awesome!
The looping streaks is cool because lets say you got so many kills you managed to get 2 VTOLS(which is like 20 kills now) you can feel that satisfaction of kills paying off and not thinking “aww I’m on such a good killing streak but I used everything already”. But the receiving end of those kill streaks…😳
Looping streaks are cool, but can lead to frustrating if put on the other side of it. I think looping streaks should be a part of that streak vest, as a good incentive to equip it. Hell, make it so it's the only vest that stacks an effect. When using hardline, streak kills carry the same score as killing a player normally.
I hardly ever even get anything other than uav and i think the looping stacking streaks is a good thing.
Looping Streaks + Streaks count towards streaks will make this the best COD ever. Maximum fun ratio that's pays you for the sweat and stress that SBMM dishes out.
Two aftermarket parts were released at launch with no mention in patch notes: the Renetti Semi Auto AMP is available (just get 15 pistol headshots) along with the full auto Lachmann Shroud AMP (30 Suppressed SMG kills)
Ngl as someone who never played MW2 and wasn't really good at MW3 when I played in 2018, I LOVE the way scorestreaks work now. Got stacking Advanced UAVs and like 6 loitering munitions per game. So much fun
Streaks right now are in the best place they've been since 2009, I really hope it stays like this. Streaks before, especially with the SBMM in pubs, felt so weak and nearly impossible to earn in the first place. I would prefer to see adjustments to the anti-streak meta and score thresholds if anything.
Hopefully they see that looping and stacking streaks is literally the PERFECT way to have killstreaks work. They are objectively more fun this way, and EVERYONE is happy. NOT ONE reason to revert IMO. They just say "since you love it so much, keep it!" And we'd all cheer. The only drawback I have from this update is the REMOVAL of the MGB, I want both the DNA Bomb and the MGB simultaneously active. So I can call in DNA Bombs during the match, and then an MGB right at the end as a final blow and guaranteed win. That would be fun!
Been having a great time with the streaks right now. Feels like old school cod.
Looping streaks is not a bug. They just confirmed it
Best bug of all time
The new renettis AMP and another AMP are availible currenyly that wasnt mentioned
Which other aftermarket part besides the Rinetti and the M4 was released?
@@justinvivas2138the mp5 shroud one
@@justinvivas2138the one for the Lachmann Shroud that turns it to full auto.
@@justinvivas2138 the lachmann shrouds amp
Yeah last night I noticed the stacking with killstreaks, got 87 kills on shipment using precision airstrike, SAE bomber, and remote turret looking from flag A towards the other side in domination. Got a complete team wipe 6 times with SAE.
Love the new Stacking streaks!!!! Hate how they changed the the EMP and Advanced UAV.. i used to use both those, now its one or the other!
I really enjoy the way killstreaks are looping and stacking, but I might say it's a little broken. Basically I noticed that if I die, my killstreak from the past life can still give me another streak on the current life, which is too overpowered. I think the best way to change it is that killstreaks only stack while they are being earned on the same life. Nevertheless I'm really enjoying this new mechanic.
mw2 smg has after market now, the burst one
Feeling mixed about the JAK Thunder rework. On one hand, it makes the gun feel more consistent, but on the other, it's just a Battle Rifle with a drum magazine now.
As for the looping streaks and what feels like integrated Kill Chain, I like it enough that it should be a main stay.
The patch notes stated the Rival-9 finally has access to the Trebuchet brake, except it seems to be mislabeled as a duplicate "Colossus Suppressor" and has no advanced stats. The model at least appears to be correct.
Looping and stacking streaks are objectively how it should work in every CoD by default. Stacking streaks especially is one of the key things that makes MW2 2009 the GOAT. This is not a hard concept to grasp
please revisit what is the fastest way to destroy streaks
Just don't let the enemy get streaks duh 😂
How are the streaks stacking? the kills I get with the killstreaks dont seem to be adding up to the next kill streak. what am i doing wrong lol
I don't know if it works with scorestreaks
Excellent videos. I do have a question, are your settings still the same as the video you made at the launch of the game??
Keeping looping streaks is a good idea imo, but being able to earn your next streak with streak kills on top of looping is not good. I had multiple games where I was able to earn a missile drone and loop back to my next missile drone with just kills from my missile drone. That’s just straight up unfair, I could basically earn unlimited missile drones and advanced UAVs.
I use scorestreaks so my streaks have always counted towards the next streak. I don't see anything different but I love the fact that I can get multiple chopper gunners per life.
Hey there, first of all, thanks for all the great videos !!! I was wondering if anyone else had the feeling that the reload speed of the MTZ 556 with the standard magazine was nerfed ?
Love how streaks are rn
Tell you what, this weekend has been the most fun I’ve had playing a modern call of duty game in awhile. Between the streaks and SBMM feeling dialed back, I’ve been ragging people 🤷🏽♂️
I think this isn’t a bug but the new vest is very strong with score streaks since it adds the 125 meaning assists are essentially doubled in score (since they’ll add an extra 62.5 - 125/2). This is really strong with ddos since all status assists count with the vest meaning ddos assists also count. I’m not that good and have been farming streaks with this combo
The killstreaks chaining feels like a bug. Like, I got 63 score from an airstrike kill. That kind of odd number feels unintentional.
That said, I'm having a lot of fun with the extra chaos of it all. Would absolutely play a dedicated mode of this when it get patched from normal playlists.
Personally, I like the stacking and looping streaks. It makes your choice of streaks important to maximize the ease of getting to the maximum streak; however, I think streaks from the previous "loop" shouldn't stack for your next loop. Also, dying should always start a new loop.
Looping and stacking streaks are the way it should be. Theres a reason old MW2 was peak CoD.
I strongly feel some of that Kastov recoil improvement is firing aim stability getting buffed on it as you said, I used it some this week and it felt a lot cleaner shooting than before, not just easier to control
as someone who isnt extremly great at the game i do like how the streaks currently work (extra points, loop)
Holger 556 jak backsaw kit no longer has spread on ADS. Now it only has spread with hip fire and tac stance. I don't know when it changed but I noticed it last night playing zombies.
I sincerely hope the keep looping streaks feel more rewarding getting them and trying to get again
I like how streaks work ater upd. Makes games fresh.
The kill streaks needs to stay the same, it’s amazing, when it comes to stacking i feel like kills with streaks should count for half a kill towards next.
I’m typically a pretty bad player but went 61-4 on shipment TDM because i literally had an endless loop of UAV, sentry gun and overwatch heli. Literally had an overwatch in the air the entire game because I’d get a new one before anyone bothered to shoot it down. For me to do that well I know something is broken 😆 it was fun while it lasted.
I'm definitely a fan of the looping scorestreaks but just a bit conflicted on the streak stacking. It kinda sucks to have the opposing team call in swarm after swarm in but at the same time it works in my favour too. I actually managed to get some of the higher streaks (EMP, Gunship) that I had no hope of getting before season 4. Either way I'm having a lot of fun with the new streak system so I hope its here to stay
I don't mind that they do have these killstreaks loop and count when getting kills but should never loop or count after death.
truth be told, I hardly noticed the changes to looping and stacking streaks in the game since the update, but I am loving the changes to the aerial streaks having more health, as well as the buffs to the carpet bomb. There may still have been more streaks pre patch than any other call of duty I can think of, but having many of them be made of paper or bringing practically zero reward made the selection feel tiny
Streaks not looping makes no sense if you think about it. Making them not loop basically punishes you for going on super long kill streaks
Looping streaks is fun but I really feel bad for the enemy team. Like Ive gotten multiple games where our team constantly had a VSAT.
Yeah with UAV, CUAV and Advanced with Decoys and DDOS I’ve been getting Advanced UAVs back to back, had one where I got 3 in like 30 seconds, felt very bad for the other team lmao
Definitely love looping streaks, I agree with you and I don't think they should stack and earn streaks for you though.
Really wish they gave the Signal burst a buff it has always felt off, same with the AMR9 double tap mod killing your damage and range
Always down for an SMG strafe buff.
While is fun, I just had a game where one guy boosted the whole team with helicopters, he ended up with 80 kills when everybody only had 20 in average.
Is fine as long as one team is capable to even walk without being killed by something. that guy had like 4 helicopters on his hands, and with the buff given to them, it was unstopable.
Either keep the looping but return the helis to their previous status, or keep the buff and remove the looping.
I noticed something different was going on with the streaks. Looping makes the streaks so much better.
i love the looped streaks. had 3 games with 130+ kills back to back before sbmm hit me. however, i do agree that the streak kills shouldnt count as much as a gun kill. that just allows camping and endless streaks.
If they took a lesson from blizzard, testing things works way better in general playlists than ltms. Since everyone gets their hands on it, they'll have a lot more data.
Loop & Stack forever just like the OG MW2!
I think the warhammer riot shield is noticeably easier to see out of
They need to fix the emp loop on ground war. They fixed it during season 2 I think but has been broken all season 3
I actually liked the sidewinder kit, its was odd and goofy, fun to use in a multi person engagement
I feel like they changed the recoil to the BAS-B, it doesn't feel the same as the previous season 😢
Sidewinder is now playable.
Looping streaks is the best thing about this season😊😊🎉🎉
In Warzone now the Crossbow with the explosive tip now one shot downs anywhere you hit them just like back in WZ1!!
Im pretty sure looping streaks got me shadowbanned from being reported so much. So many people thought I was cheating because of it
I hope they keep looping streaks. This is one of the biggest issues I’ve had with cod the past few years. It gives you a reward and reason to keep up your streak. Now if we could just choose which ever streaks we want instead of them being grouped that would be awesome.
Looping streaks is a huge win. Hopefully it's not a bug.
I am loving the looping, 100% better than before. Reminds me of og cod when i played og mw3
In Warzone, the Striker9 had its first damage range nerfed (reduction to the damage, not just the range) despite it not appearing on the patch notes. Maybe multiplayer got the same hidden nerf.
I really do hope that SHG notices how positively players have reacted to this killstreak change and leave it for the rest of the game's life, maybe with adjusting the killstreak point rate
I hope streaks stay like this it's a reasonable trade off considering how few kills most streaks get
Man i really dont want them to remove looping streaks and stacking, it's literally making matches way mroe fun
Looping streaks is always good, as for Stacking streaks... either you're Predator or you're Prey. Somebody's gonna have a whole lotta kills and somebody's gonna have a whole lotta deaths. Knowing, they'll remove the stacking and keep the looping.
Unsure if anyone else dealt with it but when the esc requieter supressor was equipped, you'd lose access to the Mk. 3 reflector and the quarters classic reflex sight unless you had said optics equipped before putting on the supressor, tho it seems it was finally fixed with the season four update
Striker 9 also received a nerf but mainly it was noticeable in wz, where ttk changed from 650 ms to 700 ms
Kills from streaks should always count towards streak kills, no reason u shouldnt be rewarded for getting streaks, and looping streaks should always be a thing, cod should stop catering to bums which is why theyre bleeding players