As a PC user, I kindof appreciate that the consoles are using less powerful CPUs. 😅 Makes it easier for games ported to PC to run at higher framerates, without being CPU bottlenecked.
No game is really ported to PC. They are developed on PCs and exported via build tools for different platforms. Now if a game is optimised for console, they will use limited texture sizes, rendering ops and offer strict frametime min/maxes. But export the same files for PC and it's the same game. Also to have a CPU bottleneck on today's games means you must be pre-10th gen because 12th gen averages 30-50% CPU usage in most games. We don't rely on CPU bound functionality much anymore since GPU offers so many better ways to calculate. It's always going to be there but it's used less and less over GPU functionality.
Its a good thing but that wont stop incompetent devs (and publishers/execs for putting in unrealistic deadlines) Games like Dragons Dogma 2 for example that has piss poor framerates and games like Starfield where 30fps is the target and 60fps just came on an update (and its not even locked 60fps, many areas are still cpu bottlenecked at 30)
@@lyndongaming Starfield is a bit of a horrible example as it's a horrible engine with horrible optimisation. Even the improvements to Creation Engine did nothing to help in any area of optimisation. It uses so much resources that I'm surprised it even runs on console. The memory requirements alone for some areas require a virtual paging system to be enabled on PC even with 32gb of ram.
The lack of CPU upgrades is what really puts me off of the PS5 Pro. The aging Zen 2 chip struggles to hold 60fps in a number of titles regardless of graphics settings, so just boosting the GPU will not address any CPU-related stuttering or framerate issues. If they at least backported Zen3 CCX changes (2x quad core to 1x octa core) it would make it much more attractive. 😂
@@randyrrs7028 It would not have boosted manufacturing cost that much as it’s just changing some architecture if that is all they did. They could have also cut back on the GPU upgrade. If 3 out of 4 players are choosing performance mode, I think they would appreciate a solid 60fps in more titles.
Honestly people talking about 120fps..I mean damn 60fps isn’t good enough? Lol Edit: Thanks for the replies. Much appreciated. I was honestly curious and my curiosity is sated. 🙂👍🏻
What’s been incredible to witness is how both MS/Sony are simply making faster boxes for the exact same games for the last decade was already insulting but asking 700 for the best one is simply insane.
@@RobinPM100 I believe that would cause compatibility issues with the original PS5. There has got to be a reason they don't that because that seems like an easy upgrade.
@@Clutch4IceCream But to keep costs down they must stick with their custom hardware. Also, most software companies still haven’t challenged what the hardware is capable of. This has been true for decades. You don’t need the latest and greatest. It’s just a marketing ploy. Now where Sony could have stepped up was to do better on the SSD drive. 2 TB? That was another spit in the face of their customers like their 800gb nonsense from the PS 5.
This is always the way to go for mid-generation consoles upgrades. Game logic is more dependent on CPU rather than GPU. Games on consoles are more optimized “to the metal” even today compared to PC which have more surface-level umbrella optimizations. Changing CPU architecture has more chance of screwing up some games. Just having a refresh of the same chip with some minor improvements and small overclock is the safe way to do it.
@@mindrover777 Well they did clock it ~10% higher at least which is better than nothing. True they could have added a few extra cores that simply remain unused in unpatched games. I remember the New 3DS did that.
From what i've read a big improvement gaming-wise between Zen 2 to Zen 3 was also the 1% lows. We shall see how smooth the experience is as we get closer to launch.
Why would PlayStation care about the CPU? They are too busy focussing on remasters. I mean take a look at this wonderful list below of innovative releases in the last decade. 1)The Last of Us (2013) - PS3 720p at 30 fps. 2)The Last of Us: Left Behind (2014) - PS3 Same performance as the base game. 3)The Last of Us Remastered (2014) - PS4 1080p at 60 fps 4)The Last of Us Remastered - PS4 Pro 4K at 30 fps or 1080p at 60 fps. 5)The Last of Us Remastered - PS5 via Backward Compatibility Upscaled 4K at 60 fps. 6)he Last of Us Part I (2022) - PS5 Fidelity: 4K at 30 fps; Performance: Dynamic 4K at 60 fps; Unlocked frame rate up to 120 fps. 7)The Last of Us Part I (2023) - PC Unlocked fps based on hardware. 8)The Last of Us Part II (2020) - PS4 1080p at 30 fps. 9)The Last of Us Part II - PS5 via Backward Compatibility Enhanced to 60 fps with upscaled resolution. 10)The Last of Us Part II Remastered PS5 version with upscaled 4K and 60 fps enhancements such as VRR 11)The Last of Us Part II Remastered PS5 pro PS5 pro version with native 4K and 60 fps enhancements and with VRR allowing for something closer to 120fps.
@@OnlineTuba Skyrim & GTA V have entered the chat. Complaining about a company capitalizing off of their biggest IP has to be getting old by now, don't you think?
It's a matter of where the bottleneck is, and in gaming the bottleneck is usually in the GPU, not the CPU, so it makes sense that Sony utilizses the space for extra GPU rather than extra CPU. There are some games that are bottlenecked by the CPU, but I would say those are rare.
they need something to upgrade for the ps6. people do not understand that Tech is not improving at the same rate. we literally had 3 gpu gen where price to performance barely moved. Zen 5 just got released and had basically no improvement over zen 4 for gaming. ps6 gpu upgrade will be alright compared to the BASE ps5 let alone the pro. so at least having zen 6/7 to advertise for next gen is needed.
Things have gotten better for ZEN 5 since the launch. AMD neglected to coordinate with Microsoft on updating the HAL to properly support the new architecture, consequently performance under Windows was handicapped.
How can the games run just fine on a wide range of cpus on pc? They just get different performance. It's not like the 90s where the speed of the game is connected to the clock speed of the cpu. I don't understand the compatibility argument.
@@aboveaveragebayleaf9216 Games on consoles tend to use API's that allow closer access to the CPU's hardware. You can get away with bumps in CPU speed, but changing the architecture could cause issues. Tho, when we look at the Xbox one and Xbox one X they removed the ESRAM completely and I don't think they ran into to many problems.
There may (most likely) be specific tweaks done by developers that are designed very closely to the specific characteristics of the console, if these characteristics change, possibly the base game speed of games may change, specific parts of the games may get out of sync for just about any reason and cause instability out even break games. This is just a small list of things that may go wrong.
Id rather they improved the CPU & stick with WiFi 6 & 1TB drive If the logic behind this system is "it's for enthusiasts" then why don't they assume that most of us already have upgraded m.2 storage in our base PS5s which were solely lacking in storage. Id rather the cost went into them improving things I can't just improve myself like the CPU... As for WiFi 7, absolutely pointless given that most "enthusiasts" used the wired connection for better stability & less chance of interference or the connection dropping for other devices. This feels like it could've been a better CPU device with WiFi 6 & 1TB for around the same price.
Doubt the wifi 7 upgrade would've costed that much at all? The 2TB SSD does though and I can agree with you there. Using the slim's 1TB would've been fine. The overclocked CPU is welcome though and in conjunction with PSSR it will aid in performance too. Like DF said its also for physical space and compatibility with pre existing software too which is why they chose to keep the same model in there, also cost, people are already complaining at this price point, imagine asking higher for a better CPU.
Rarely is the CPU upgraded between generations of consoles. PS4Pro was an exception** EDIT: PS4Pro was not an exception, I was wrong. They want to keep the die the same size as much as possible, a lot of features of cut out of the SoC to make room for what matters on console.
Selling PS5 pro at $600 with only 1TB storage but with disc drive would have made a lot more sense. Cause, cmon.... SONY, WTF? 1TB of onboard SSD is pretty good for a wide majority of people's gaming needs. And if not? Thanks to the onboard. M. 2 slot and or external USB storage for PS4 based games or cold storage for PS5 for dirt cheap via ssds or even hard drive installs, you give consumers the choice of what they actually WANT to spend extra for, or not. As far as the stand being included also? I'm pretty sure 95% of gamers would much rather have the disc drive standard and get a $30 accessory if needed. Again, choices!
^This right here is exactly what they should have done. Have a second SKU with 1TB SSD with a disc drive at a lesser price and then also have the all digital PS5 pro with the increased storage. Give the consumer more options.
Not sure I agree. I felt the tiny drive on the base PS5 was a cop out, that virtually necessitated an additional drive. As there is only one expansion slot, then a later upgrade would mean removing your perfectly good drive to fit a larger one. At least with 2 TB on board there is still an upgrade slot free. Presuming the pro hasn't had the slot removed too?
@@AndyCarrington-cf3ib But peole upgrading from base PS5 could carry over their existing drive. Plus people can shop around for the SSD they want. Disc drive should have just been included at the expense of 2tb storage
They also invested a lot of effort in to disabling parts of the Zen 2 core and changing internal timings so that it behaves exactly like Jaguar core if needed by the application, as described in the patent "Backward compatibility testing of software in a mode that disrupts timing", maybe that is not possible in a similar manner on newer Zen designs.
This is were having Zen C cores will come in handy for the next gen consoles so they won't have to disable things from the main cores to get backwards compatibility to work properly with Xbox one games.
@@Omnicloudx13 You say Hogwarts and yet I can't find a single thing that says it is CPU bound on console. Every complaint about poor performance involves the game on PC with CPU at 50% utilization and GPU maxed out. Searching for any detail about a bottleneck CPU for PS5 I can't find anything for Hog, CP and Alan Wake. So where are you getting this information from.
@@gothpunkboy89 Steam community pages, reset era, reddit, techspot, neogaf, Countless places and people have done testing showcasing the extremely heavy CPU usage of the game which will be the bottleneck for the ps5 pro with it's weak cpu. There will be a bunch of games on ps5 pro that will still be 30 FPS because the CPU is the exact same just a slightly higher clock speed. Modern open world games and unreal engine 5 games are extremely taxing so it's no surprise these games will be 30 fps on consoles, even with the pro.
@@gothpunkboy89 Not to mention Alan Wake 2 running at a pathetic 864p on the ps5 pro shown by digital foundry. What a great way to spend 700 dollars for the most middling increases in performance ever.
@@abz7800that’s not true at all lol funny how you clowns leave out the games the PS5 struggled with that was GPU heavy 😅 we don’t even know the final clock speed for the CPU
"They flaunted them on twitter" too funny. I'm trying to decide which comment I laughed louder at, this or Mr. Leadbetter's about the price that "went down like a cup of cold sick".
@mrdappernature8861 I can't justify spending $800 On the Console. I almost didn't get the PS5 but I ordered through the Sony site and was only 500 plus tax I think..
@@KingP_99 yeah man. I've been trying to tell people that but they insist on getting the pro so I let them be. PC is more expensive no doubt about it. But for the amount of money you spend on one it will last you for as long as you want it to last. The freedom you have on PC is unmatched. Games, online, etc. Like Jensen say" The more you spend the more you save" Kind of makes sense if you think about it. People that have 4070, 4080, 4090 can make games look and run good for a long time. Probably 10 years or more.
Same Zen 2 CPU is going to be a big issue pushing higher framerates but for consoles that hardly matters. It woulda been cool to see an X3D chip go in. Would not be surprised to see a Zen 6 8c/16t X3D CPU in PS6 in 3-4 years.
I dont know if its really AS big of an issue as people believe. Sure yeah a Zen 2 CPU matched with an rx 6800? maybe? Is a bit of a bottleneck but its really not that big of a bottleneck. I feel like we take things for granted so hard and forget just how awful and atrocious the ps4/xboner CPU was even at launch. It felt like just yesterday I was hearing about how the new console CPUs are going to allow for such insane things in gaming now that developers can target what is essentially a Ryzen 5 or 7 3rd gen cpu, and in the next breath literally everyone in the digital foundry comments is overly pessimistic and is expecting GTA6 to run at 30 frames no matter what because its cpu heavy- yeah GTA has always been CPU heavy but you really have to look back on the power that was available at the time and scale it towards now. Dollars to donuts, in my opinion, I think the current gen console's CPUs are way better right now than the 360's CPU was when GTA5 came out, the PS4/XONE's CPUs when Red Dead 2 was released, and really, the PS2's CPU when san andreas came out.
I mean Sony is a hardware company and i am sure they know what they are doing. Of course they are not going to make a machine at 700usd with visible bottlenecking. I am sure they know about it and still releasing with the same CPU but overclocked which means they already checked the games on it including some of the ones which are coming in the future as some of the Developers (including Rockstar) may already have their hands on PS5 Pro dev kit for quite a while now and Sony has the data from them.
This will be great, finally the hardware upgrade won't be entirely eaten up by resolution enhancements. Hopefully resolutions stop increasing altogether so we can focus on more interesting graphics enhancements!
I mean in general yeah most of us agree we would rather resolution scaling than native for better performance. If it doesn't improve gta 6 to at least 40 fps I don't understand the point of the ps5 pro tbh.
@@JoonKimDMD Wasn't there literally a leak that GTA6 was targeting that on the base PS5 a few months back? It confuses me why everyone is assuming such apocalyptic levels of performance
Not necessarily. If its going to be the same game from PS5 to PS5 pro. Means both versions of the system have the same computational, but the other (pro) has extra GPU to bump up the fidelity. In other-wards the game should scale well, without leaving the base model behind. We’d hate to have a situation (ala ps4 pro to ps5) where a developer gets lazy for the base hardware, and then we have massive frame drops.
@@ARH0101 Not only it's not even 90% identical based on what you said yourself, it has less cache and only 6 cores available to developers, making it inferior to an Ryzen 5 3600
We saw issue with ps4 pro cpu was held back in some ps4 pro games. So I assume they did for price/cost and keep compatible with all ps4/5 games. ?? But yeah in pc. You would pair a strong gpu with weak cpu. Imo they should gone with zen 3. But yeah would been more expensive. So yeah agree they did for cost and or compatibility.
You’re already $699, what’s another $50 and a bump to say a 5600x? Maybe stick with the 1tb drive instead and still keep the $699 price while adding perf. Let’s be honest most people who end up getting one will be current users who already upgraded the drive and will have the spare to begin with. If anyone thinks the Pro is going to run GTA6 at 60 with max graphics with the current CPU likely has another thing coming to them.
Because Sony won't go backwards on numbers. It won't drop down from 8-Cores to 6-Cores, even if it means more performance. And I doubt they could have stretched their budget to a better 8-core CPU like a 5700X, without adding an extra $50-100 onto the cost of the Pro. Which is a pity TBH, because a 5700X would be an ideal pair up with the Pro's GPU.
It's not how it works. CPU actually has less work to do at higher resolution. Native 4K would be the best thing for this older CPU. But... It won't happen. The RX 6800 is not a 4K card. 4K is too demanding. So they will probably use 1440p upscaling as usual. And there is nothing wrong with that.
@@AmigoAmigo-w5p Right now Finally Fantasy 16 had significant frame and resolution drops, it would be truely impressive if the PS5 Pro solves both these issues.
Apu's will never compete with dedicated gpu's unless they get a 4090 APU equivalent, havin that and the processor that will utilise it on the same die is gonna be a cooling nightmare, would also be the biggest ever APU to exsist.
@@deeplaysgaming4754 No it's not about competing with the 4090. Its filling the market on the budget entry levels in par with consoles. They purposely leave it empty so PS5 and Xbox sales happens over time as laptops cannot do the same graphics and performance as a console. Especially at the same price point. The closest thing may be Mini Pcs from Beelink, not the strongest like a PS5, it's more like a PS4 gaming level.
I remember the jump from PS4 to PS4 Pro. Sure it wasn't four times as good. But, a boost, a boost that in some games gave you much more stable framerates. With good graphics. So, there it was definitely worth it. But a lot of older titles didn't get patched. So even today, playing those PS4 games on a PS5.. you get PS4 performance. I guess the good, at least it doesn't pushes the hardware too hard! I am not sure about the PS5 Pro. It does indeed looks like an in between step??? Last few years? Here and there a game with upgraded improvements! You don't HAVE to buy it.
This is why Microsoft is so smart by moving to ARM for next generation consoles, because with ARM you can get some of that die space back because the CPU architecture is reduced because it is RISC based (Reduced Instruction Set Computing) and so the transistors are reduced because the software compiler takes on the instructions and not hardware like with AMD and INTEL's x86 chips which is CISC (Complex Instruction Set Computing). This along with a full on NPU will allow them to do A.I. at a rate that they can't do now, maybe they will have the GPU even do physics this time around. We will see. The more die space you use, the more money you have to spend. RISC architecture also allows them to not have to deal with as much heat as they have less transistors that generate heat. - Mobile architecture is now possible - Distinct abilities on Chip are now possible - Less electricity is needed - Less heat is made so less heat sinks and fans - More die space available on chip to do specialized functions like an NPU. RISC CHIPSET + 3 NM Process or lower = Delicious (This is what you really want for a next generation digital console). The size of a digital console should be very small, but provide a ton of power for next generation. Adding A.I. with Direct-X and an NPU, should change things up quite a bit.
That's my question. Lately I heard it wasn't even increased at all?! I'm still not sure if it's 3.5 or 3.85 GHZ. PS4 PRO got about a 30% increase.......PS5 PRO is either going to be nothing or only 10%. (PS4 was 1.6ghz, Pro was 2.11 I think)
@@DigitalHaze65536 The memory used in the PS5 Pro is an upgrade over the base model, allowing more throughput on the same CPU. Benchmarks of CPU performance should show at least a few percent improvement.
It's really simple folks. If the majority of your games (. I don't know, i don't play or care much about console performance) can run at 60fps without issues in performance mods with the current CPU. Then they have enough CPU power/ aren't bottlenecked to get the games up to 60fps with the better visuals. Sure there's some caveats to that like the CPU hit If more ray tracing etc is included. But that's a very simple high level view of it.
There is a CPU change though, just not a huge one. It can give you a higher CPU clock speed boost by sacraficing I think is 1.8% GPU clock speed for a 10% higher CPU clock speed. I'm not 100% sure if I got the GPU clock speed lose right, if I didn't I errored on the side of saftey cause It isn't any higher, that I know, it may be a little lower though. I just know for 100% sure it's lower that a 2% GPU clock speed drop but over 1%. Either way, I'd be more than happy to give up 1 and a half percent of GPU speed for a 10% CPU clock speed increase, that's for damn sure.
I mean it was clear before the release. It is like with PS4 Pro. Do not forget that the Zen 2 is much more powerful and on another level. The Jaguar was really weak and we got better resolutions and framerates. So i think it is not an issue. It was important to make sure it is 100% backwarts compatible without issues. For a new Gen it makes more sense. If i remember right Sony wanted a true 16 core cpu for PS5, but was not able to do that for a good price. So we will see probably a 16 core cpu with PS6
Probably because it was a 6502 system, the same CPU in the Commodore 64, Atari 800, Apple ][, NES, etc. All 8-bit systems. The 16-bit elements were nearly all on the graphics co-processor. (The 6502 has a 16-bit address bus, as does nearly every 8-bit CPU ever produced. Being limited to 256 bytes of RAM would be a bit limiting.) The TG-16 could do more than earlier 6502 systems because the co-processor was designed 5-10 years later than the other well known 6502 machines. The transistor budget was much higher.
Unlike PC hardware manufacturers, PlayStation needs to calculate how they can improve actual gameplay playback without increasing their costs and by doing so increasing the MSRP of said devices. I think the PS5 Pro is enough of an update to satisfy those without a PS5 at all and those who are 'enthusiasts'. As long as people get a better experience on the PS5 Pro compared to the PS5, I think that'll be enough. You can't really compare the mindset of PC gamers to consoles as the things focused are different and the reasoning is different.
The PS5 Pro doesn’t need to be better than a PC, byt when there’s only like 5 games that you can’t play on the PC or PS4 I’d say it’s hard to say it’s worth giving up a base PS5. And of the PS5 exclusives I’m willing to bet Spider-Man 2, Stellar Blade, and FF7 rebirth will be on the PC within the next 12 or so months.
If I wasn't a PC gamer and had a PS5, I would definitely get the new PRO model also. I mean if I owned it, I bought it for a reason am I right? For gaming and if I want to game with better visuals and higher framerate, then I will definitely get the next best refresh which is the PRO model.
But they are literally telling you the PS5 Pro is not as powerful as they tried to scam people with. Digital Foundry literally exposed Sony. The Pro can barely run Alan Wake 2 past 1080p, and I am being generous with that. How is that worth 700$?
@@hfikzTo be honest, you'll get more gaming value if you throw in a few hundred bucks and buying a PC instead IMO. This price tag doesn't justify the upgrade. It might be worth getting the pro if you don't have a PS5 at all, and maybe so if you can sell your current PS5 for a good price and getting the pro. But overall It's just a haggle, and much smarter to buy a PC in that price range. But at the end of the day, people can spend on whatever they want.
@@-Arv Oh yeah I totally understand. I did mention I’m a PC gamer and stated that I would upgrade if I had the PS5 to the next refreshed model. I mean, sure, they should have updated the CPU but the GPU bump along with their own version of upscaling should definitely help a lot of real gamers that are gaming on console.
people are missing the point of the ps5 pro, and comparing it to the ps4 pro is a failure of putting things into context. The original PS4 was an outdated computer by technical means, and the PS4 pro acted as the new baseline for a good gaming expereicne with the PS4 slim being the weak but cheaper version that provides a compromised gaming experience. Today, the base PS5 is STILL a contemporary gaming system able to offer a good gaming experience, while the PS5 pro is shooting for a performance tier that is beyond that. SO the TLDR is, the PS5 is the equivalent to the PS4 Pro, and the PS5 Pro is in a category of its own, and there is no modern equivalent of the base PS4 offered by sony, only the Series S is comparable.
@@Angel-Azraelshould? I guess you just love in a fantasy land where things cost what you think they should cost? Do you it’s a coincidence all the other consoles are also not getting price cuts?
@@Angel-Azraelthat’s not true, though. This was a console being sold for little to no profit margin and with inflation factored in, it’s hard to bring the price down too much unless profit on hardware isn’t the goal whatsoever. The Series X is still $450.
@@arianoooamari6949Sony employees in the house lol. A 3700x at 3.5ghz is weak shit. Going to an old ass 5800x3d will double your fps. This is like the PS4 pro, purely a resolution boost and now ray tracing boost. Y'all huffing copium.
I mean if it has a different CPU, then it’s basically a next generation console, Sony almost makes owning a PS5 irrelevant when compared to the Pro model, I’m like they’re just short of dunking on their own product.
@@Meansoduck High end PC cost an arm and leg.. only people made career around gaming own those setup. RTX 3060 is the most used GPU according to Steam.
@@matpit5136 sure, and the 3060 is capable of playing most games at 1080p 120hz+, especially lighter or older games. if you like 60hz enough that's well and good, but 120hz+ displays have become really inexpensive and good, and many games can run at those framerates with pretty modest hardware if you keep settings down and play older/lighter stuff. it's a huge upgrade.
My thing is we still havent gotten a game aside from Demons Souls that pushes the current ps5 to its limits. They are still relying on past gen games. Even in the damn presentation for the PS5 PRO they relied on using old games. Look at what they did on ps4 with the last of us 2. Imagine tlou 3 if they put all their time and effort on the base ps5. It would look amazing.
It's already a problem on cpu bound scenarios and they're multiplying in every new game. For the next 4 years the pro owner will get stuck with a 2019 cpu. Maybe it's time for meaningful optimization from the devs.
@@federicocatelli8785 Maybe a $50 price increase at most. They could also dropped the 2TB storage back to 1TB to save production cost as well. If this console for enthusiasts, I’d bet good money the vast majority of that crowd has already upgraded their storage well beyond 1TB.
The CPU wasn't changed because there was little to be gained from it. They had X amount of gained transistor real estate from the port to 6NP that created the PS5 Slim APU. Any major CPU improvement would have required going to a denser node and really pursuing a new generation rather than an upgrade of the existing platform. I expect that Sony's engineer could produce analysis showing the shortfalls in PS5 performance did not come from the CPU and there was plenty of CPU bandwidth still available if there were more GPU to make use of it. The upgraded memory likely benefited the CPU as well as the GPU. That is one of the upgrades often overlooked in discussing this model. What the real world payoff will be we have yet to see but the history and other aspects suggest they sought to make the most of a limited set of options.
@@Angel-Azrael That isn't how most consumers view a console. It easy to forget but most consumers are not comfortable thinking about PC innards and upgrades. This is why so many are happy with a laptop or AIO as their sole PC, with little or no upgrade options.
Too many people take digital foundry hosts thoughts as pure facts when these guys have been caught out a few times just sounding like absolute morons (halo infinite only looks bad as it's in shadows as an example) how anyone can listen to these guys and take them seriously is baffling at this point
I know what ya mean the guys a clown how anyone can trust a word coming out of his mouth after saying halo gameplay only looked bad due to being in shadow, what a total clown buggaga is
Sony is not targeting this type of PC user so stop already about the 144 MHz This build should comfortably hit 144 FPS at 1440p with high settings in most games. If you are targeting 4K gaming with 144 FPS, an RTX 4090 or equivalent would be required. And still is not gonna be 1440 P.
I don't think it's going to be an issue. Sony probably knows that the CPU has more headroom, so increased GPU cores to offload features like frame generation and more advanced raytracing. And the devs will optimize for the configuration.
Ps4 pro had the same cpu as ps4. What was the end result? PS4 pro games often had 60fps performance modes while base ps4 was locked to 30fp. How is it even possible with the same cpu? Simple answer, memory bandwidth. Faster ram is sometimes enough to get more out of a cpu. Ps5 pro has a lot faster ram. End of story
Yup, plus they also have PSSR to help aid in performance increases too this time. I think alot of people will change their tunes and want to buy it once the games start speaking for themselves on Digital Foundry tech reviews. Most people won't be buying the disc drive or the stand as they're not needed, and for only $100 more than the Xbox Series X 2TB edition it really makes the PS5 Pro look like a bargain for the upgrade you're getting.
1: that's not true. Those modes were unlocked, yes... But nowhere near a solid 60. 2: this gen ALREADY has a performance mode that reduces GPU load for increased frame rate. The games that can't hit 60 aren't GPU limited.
@@craigsampson3386 these console have already been using various types of upscaling. Pssr is just Sony's own version, but it's not new. Upscaling helps with GPU load, not CPU. Sony already told you exactly what this thing is gonna do: quality mode at 60fps, that's it.
@@ReaperCet go watch the video again kid and learn. 1. PSSR _is_ new. 2. Sony said quality mode at 60fps is the aim but not all titles, depends what they're aiming for.
@@ReaperCetYou're trivializing PSSR a bit but whatever. You're contradicting yourself by suggesting that PSSR doesn't help CPU but also saying that PS5 pro will only be used for faster frame rates. Doesn't an unchanged CPU and a faster GPU actually make this a better machine for higher fidelity 30/40fps gaming? In practice I think you're right though, vast majority of games will just allow quality mode at 60fps, but that's only bc there will be a small install base.
The CPU frequency has been increased by 10% AND the memory bandwidth has been upgraded. So you have an increased clock (albeit not a large one) combined with memory throughput increased. This WILL give a CPU performance increase. I have been playing since launch and there's very few games at 60 FPS that ACTUALLY struggle or are truly CPU bound. The vast majority of titles end up being GPU bound in most situations. I think people are underestimating the metrics and gains. Alex himself said they did the calculations really well, meaning a lot of logic and statistical data had to have been used (data we don't have access in the general public) to decide on the path to take. Don't get me wrong though, I wish they did more for the CPU but Alex is 100% right. The cost would've been unfeasible. Literally everyone is shitting a brick right now, imagine if the GPU was only doubled but with a big CPU upgrade and it cost $899... Would you REALLY be happy about that CPU upgrade at that cost, especially when in reality most developers wouldn't be able to take advantage of it without crippling base PS5 titles. Sony is going the safe route. By throwing a huge boost to the GPU while simultaneously boosting memory and CPU frequency they're giving the best possible cost while still justifying the performance path. The few PS5 titles struggling in CPU intensive moments WILL get smoothed out by PS5 Pro. I think people are underestimating the gains here.
Why cant they just put an updated equivalent CPU in it, hell even a 5600x would probably get you too 100 FPS. Why in any world would I pay $700+$80+tax for a system that get me 30FPS more? Sony needs a wake up call.
Yeah, SOMETHING. At least the same CPU at 4.0ghz would have been something. As far as compatibility we had base PS4 Jaguar at 1.6ghz, Pro Jag at 2.11ghz, then PS5 with a totally different CPU at 3.5ghz. I don't get the issue with compatibility. If they can't make the PRO backwards compatible then how are they going to do a PS6??!!
@@kimpossible4450 #1 they are selling it at a higher price than it needs to be, I've seen analysis on that. #2 they could have gone 1TB SSD as well. We're not asking for or expecting anywhere near the most powerful desktop CPU in that thing, but what they did is sorely disappointing. At the end of the day many of us won't be wasting money on it and that is our decision.
@@DigitalHaze65536 Sony increased the price, because Xbox stopped competing. No competition means higher prices. Next step for Sony.. Increase game prices to 90$, and a year later 100$...
Because IT'S AN APU! it's not a MOBO with separated CPU and GPU, it's a Sistem on a Chip! And why would you pay that? Because there are alredy people spending 1000+ on a PC for the same thing.
How can you sell a PS5 pro with the same CPU as the old PS5? Aren't there laws against companies reselling the same product for an artificially higher price?
I think they tried to replicate a ps4 pro but the market just isn’t the same as 2016. This won’t do as well as that did I think. Most will stick to ps5 and hope for price cuts if they want a console. If they have more money they will just get a pc.
whats sad is lots of people were very interested in the ps vr2 but the $550 price was insane and lack of games just made it impossible for gamers to want
You can still invest in the Ryzen 9800X3D without calling the PS5 Pro trash. Whats up with all these hostile PCturds? Must have personal problems at home. 😂
PS5 Pro may be the last Disc console, PS6 sales will drop due to lack of physical game disc. Makes sense why Sony did a Money grab while adding 2 terabyte hoping to keep future Sony fans.
I disagree as pc player ps5 pro looks like very good deal there is no way you could get better pc for the price im not going to personally buy it tho since i already have better pc
The ps4 CPU was always terrible, even when it launched it was years out of date. The CPU in the ps5 is still pretty good. Also, resolution generally has no impact of CPU performance. Going to a higher resolution only requires more GPU performance.
Gawd damn, the PC master race? Why don't you tell us at what settings and which games you play at 4K/120 with that piece of crap, because I rock a 4090 and I'm getting blasted at UE5 games, even with dlss on performance.
GTA VI has been in development for over 10 years. On PS5, the development and optimization of this game can take up to 5 years. I don't see a problem with Rockstar focusing on the console version with a priority for 60 fps at the expense of lacking certain technologies, visualizations, physics, etc. The previous RAGE8 engine in RDR2 on the modified PS5 was able to run at 60 fps between ~2K-4K RAGE9 is a continuation and development of RAGE8 and I think they could have reached a compromise on CPU capabilities and 60 fps along the way. The PC version will appear at least a year later and will show the true potential of this game, which will be associated with this required "powerful processor" which in my opinion is information for PC players.
What sony see is possibly this.... big market share in China. Which is they did an exclusive deal with black myth wukong developers. 18million Copies had some credit due to China lifting bans on console gaming. With gta 6 on its way (which gta 5 sell Copies like crazy) this console can help. Remember the eastern world especially the Asian countries don't like U.S based tech that much aside from Apple products
Not until they make one about the ram speeds, the SSD is it PCIE Gen 5? And then the cooling, and then the over clocking features. And then the settings can it run 8K? And then one about the PSU and power usage and so on until the console launches.
i will wait for PS6 Missing 5th gen completely if they go disc less in the box, that is it for me i have outgrown the hobby after 30 years of owning Sony consoles and £500 is my absolute limit including disk drive games don't excite me anymore, similar to the film industry...
Disc model PS5, with a 1tb SSD should have dropped to £399 by now, a Pro 1tb should be around £499, 2tb £599, Disc Drive and Stand included. If the 2tb Digital doesn't sell well enough I bet Sony will add the drive and stand in for £699.99 within 6 months of launch and drop it another £100 by next November making it £599.99 all in!
@@MrSec84 dream on buddy. Xbox are already charging $600 usd for their 2TB Series X, its the same damn console, not even slim. It makes the PS5 Pro look like a bargain.
It's the 9th gen now, the PS6 will probably be $1500 plus $200 for the disc drive plus $50 for the stand plus $50/month for PS plus which will be probably required to even turn on the console.
@@CMilestone5cyclops Pro consoles are for enthusiasts and are usually more expensive than base consoles, but by the time PS6 drops in around 3yrs time inflation and cost of manufacturing would have also risen, so I wouldn't be surprised if it was a similar price to the PS5 Pro, or maybe even more if inflation spikes again. It's just what things cost these days but it seems some people are abit slow to realise what's happening.
@@nate6045 My point is at that time I just upgrade my gpu but keep my old cpu with no problem. I can run 4k 60fps max graphic too but the fan very loud.
Idk if you are just not watching what I’m watching or you’re just dumb. Alex is the definition of a pc fanboy nothing more nothing less. And John isn’t a Sony shill he’s just saying the truth.
No and Digital Foundry knows it. Remember how they praised the engineering in the PS5. Now the Pro will have a beefier GPU with improvement to RT. DF are miking this and may later say, we were wrong. SMH!
Mark Cerny talks about how telemetry shows most users prefer the higher FPS performance modes. A better CPU can provide higher frame rates. The obvious solution to Sony is to leave the CPU as is and just upgrade the GPU. Huh????
If we stop to think, less than 5 games don't have a performance mode on the base PS5, I really don't think using the same CPU is that big of a problem.
As a PC user, I kindof appreciate that the consoles are using less powerful CPUs. 😅
Makes it easier for games ported to PC to run at higher framerates, without being CPU bottlenecked.
No problem as my 3.5 year old CPU cost more than a console and still isn't utilized by any game...
PS4 having a weak CPU is what allowed to me to surf on my old i5-3570k for that entire generation (but had to upgrade my GPU).
No game is really ported to PC. They are developed on PCs and exported via build tools for different platforms.
Now if a game is optimised for console, they will use limited texture sizes, rendering ops and offer strict frametime min/maxes. But export the same files for PC and it's the same game. Also to have a CPU bottleneck on today's games means you must be pre-10th gen because 12th gen averages 30-50% CPU usage in most games. We don't rely on CPU bound functionality much anymore since GPU offers so many better ways to calculate. It's always going to be there but it's used less and less over GPU functionality.
Its a good thing but that wont stop incompetent devs (and publishers/execs for putting in unrealistic deadlines)
Games like Dragons Dogma 2 for example that has piss poor framerates and games like Starfield where 30fps is the target and 60fps just came on an update (and its not even locked 60fps, many areas are still cpu bottlenecked at 30)
@@lyndongaming Starfield is a bit of a horrible example as it's a horrible engine with horrible optimisation. Even the improvements to Creation Engine did nothing to help in any area of optimisation. It uses so much resources that I'm surprised it even runs on console. The memory requirements alone for some areas require a virtual paging system to be enabled on PC even with 32gb of ram.
It’s only a problem if you want more fps on cpu limited games 😂
The lack of CPU upgrades is what really puts me off of the PS5 Pro. The aging Zen 2 chip struggles to hold 60fps in a number of titles regardless of graphics settings, so just boosting the GPU will not address any CPU-related stuttering or framerate issues. If they at least backported Zen3 CCX changes (2x quad core to 1x octa core) it would make it much more attractive. 😂
I wish they upgraded the cpu but if the pro already cost 700 then how much it would've been after a cpu upcrade? 900?
Or y’know, just boost clock speed to 4.0Ghz
@@randyrrs7028 It would not have boosted manufacturing cost that much as it’s just changing some architecture if that is all they did. They could have also cut back on the GPU upgrade. If 3 out of 4 players are choosing performance mode, I think they would appreciate a solid 60fps in more titles.
@@Aurummorituri Watch the video first
Two obvious reasons: Cost and TDP budget. But it would have been cool to see a custom 3700X3D chip for the Pro.
I really don't need PS4 games to run faster than they do on the PS5
And the ones that don't run optimal on ps5 are like that because of the way ps4 software works on ps5. It's only using the cpu at 2.1 ghz.
Honestly people talking about 120fps..I mean damn 60fps isn’t good enough? Lol
Edit: Thanks for the replies. Much appreciated. I was honestly curious and my curiosity is sated. 🙂👍🏻
@@Holy_Crusad3r 60 FPS is fine in all games except for online FPS.
It's proven that people playing FPS at 320 FPS online on PC have an advantage.
I'm happy for you.
What’s been incredible to witness is how both MS/Sony are simply making faster boxes for the exact same games for the last decade was already insulting but asking 700 for the best one is simply insane.
If you change the CPU and GPU, you may as well call it PlayStation 6
Wouldn't be surprised to see AMD APU with Zen 6 X3D + RDNA5 in PS6.
@@JFinns sounds about right
yeah, but they could at least significantly boost that Zen 2 CPU frequency, to have it same is a failure
@@RobinPM100 I believe that would cause compatibility issues with the original PS5. There has got to be a reason they don't that because that seems like an easy upgrade.
@@boomerps2
Xbox One X upgraded both and everything worked fine…
Don’t just hold the manufactures accountable, you need to hold these garbage software companies accountable as well and their terrible optimization.
No the cpu is outdated the day it launched we have cpus far superior at this point
People don't realize that these systems are basically a 8 core 2600x and a 5700 GPU... Underpowered on launch. @@Clutch4IceCream
@@Clutch4IceCream But to keep costs down they must stick with their custom hardware. Also, most software companies still haven’t challenged what the hardware is capable of. This has been true for decades. You don’t need the latest and greatest. It’s just a marketing ploy. Now where Sony could have stepped up was to do better on the SSD drive. 2 TB? That was another spit in the face of their customers like their 800gb nonsense from the PS 5.
@@unholynexuswhat an L take lol I've never even filled a 1tb drive 2tb is plenty.
Not them all... Itsa recent common problem since unreal engine 5 launched and devs flocked to it...
This is always the way to go for mid-generation consoles upgrades. Game logic is more dependent on CPU rather than GPU. Games on consoles are more optimized “to the metal” even today compared to PC which have more surface-level umbrella optimizations.
Changing CPU architecture has more chance of screwing up some games. Just having a refresh of the same chip with some minor improvements and small overclock is the safe way to do it.
They could have added extra cores or bumped up the core speed atleast
@@mindrover777 Well they did clock it ~10% higher at least which is better than nothing. True they could have added a few extra cores that simply remain unused in unpatched games. I remember the New 3DS did that.
@@MerryBlind 10 percent. So that's a total of approximately 5.2 5.3 ghz in total to the entire system . That's lame. Won't make much difference...
People won’t buy it. A 600€ price tag including a disc drive would have been okay
From what i've read a big improvement gaming-wise between Zen 2 to Zen 3 was also the 1% lows. We shall see how smooth the experience is as we get closer to launch.
Why would PlayStation care about the CPU? They are too busy focussing on remasters. I mean take a look at this wonderful list below of innovative releases in the last decade.
1)The Last of Us (2013) - PS3
720p at 30 fps.
2)The Last of Us: Left Behind (2014) - PS3
Same performance as the base game.
3)The Last of Us Remastered (2014) - PS4
1080p at 60 fps
4)The Last of Us Remastered - PS4 Pro
4K at 30 fps or 1080p at 60 fps.
5)The Last of Us Remastered - PS5 via Backward Compatibility
Upscaled 4K at 60 fps.
6)he Last of Us Part I (2022) - PS5
Fidelity: 4K at 30 fps; Performance: Dynamic 4K at 60 fps; Unlocked frame rate up to 120 fps.
7)The Last of Us Part I (2023) - PC
Unlocked fps based on hardware.
8)The Last of Us Part II (2020) - PS4
1080p at 30 fps.
9)The Last of Us Part II - PS5 via Backward Compatibility
Enhanced to 60 fps with upscaled resolution.
10)The Last of Us Part II Remastered
PS5 version with upscaled 4K and 60 fps enhancements such as VRR
11)The Last of Us Part II Remastered PS5 pro
PS5 pro version with native 4K and 60 fps enhancements and with VRR allowing for something closer to 120fps.
Wow it's so bad to see it listed like this, good job dude.
@@OnlineTuba Skyrim & GTA V have entered the chat. Complaining about a company capitalizing off of their biggest IP has to be getting old by now, don't you think?
I’m not reading all that, also show me on the doll where PS hurt you. 🤣🤣🤣
@@YaBoiShiningsee the issue is skyrim and gta are good games
@@ronchum5178It's so easy to hate on popular things lol
It's a matter of where the bottleneck is, and in gaming the bottleneck is usually in the GPU, not the CPU, so it makes sense that Sony utilizses the space for extra GPU rather than extra CPU. There are some games that are bottlenecked by the CPU, but I would say those are rare.
they need something to upgrade for the ps6. people do not understand that Tech is not improving at the same rate. we literally had 3 gpu gen where price to performance barely moved.
Zen 5 just got released and had basically no improvement over zen 4 for gaming. ps6 gpu upgrade will be alright compared to the BASE ps5 let alone the pro. so at least having zen 6/7 to advertise for next gen is needed.
Even a 10 year old GTX 1080TI can run all newest games.
RTX 4090 is a beast, but weren't made for the mass market.
Because X3D Zen5 hasn't come out yet.
But for production the upgrade over zen4 is tangible.
even Zen3 comletly anough for 60fps gaming!
Things have gotten better for ZEN 5 since the launch. AMD neglected to coordinate with Microsoft on updating the HAL to properly support the new architecture, consequently performance under Windows was handicapped.
@@epobirs that update improved zen 4 and 5 equally. Hardware unbox has a full break down
No, that helps with the compatibility and prevents developers from making PS5 Pro only games.
Not entirely, if they had switched to zen 3 they wouldn’t have to change much while gaining frequency headroom and ipc.
How can the games run just fine on a wide range of cpus on pc? They just get different performance. It's not like the 90s where the speed of the game is connected to the clock speed of the cpu. I don't understand the compatibility argument.
@@aboveaveragebayleaf9216 Games on consoles tend to use API's that allow closer access to the CPU's hardware. You can get away with bumps in CPU speed, but changing the architecture could cause issues. Tho, when we look at the Xbox one and Xbox one X they removed the ESRAM completely and I don't think they ran into to many problems.
@@SlyNine I guess I was under the impression that it didn't matter beyond being x86.
There may (most likely) be specific tweaks done by developers that are designed very closely to the specific characteristics of the console, if these characteristics change, possibly the base game speed of games may change, specific parts of the games may get out of sync for just about any reason and cause instability out even break games. This is just a small list of things that may go wrong.
Id rather they improved the CPU & stick with WiFi 6 & 1TB drive
If the logic behind this system is "it's for enthusiasts" then why don't they assume that most of us already have upgraded m.2 storage in our base PS5s which were solely lacking in storage.
Id rather the cost went into them improving things I can't just improve myself like the CPU...
As for WiFi 7, absolutely pointless given that most "enthusiasts" used the wired connection for better stability & less chance of interference or the connection dropping for other devices.
This feels like it could've been a better CPU device with WiFi 6 & 1TB for around the same price.
Doubt the wifi 7 upgrade would've costed that much at all? The 2TB SSD does though and I can agree with you there. Using the slim's 1TB would've been fine.
The overclocked CPU is welcome though and in conjunction with PSSR it will aid in performance too. Like DF said its also for physical space and compatibility with pre existing software too which is why they chose to keep the same model in there, also cost, people are already complaining at this price point, imagine asking higher for a better CPU.
Well it's not, so go cry somewhere else
Rarely is the CPU upgraded between generations of consoles.
PS4Pro was an exception**
EDIT: PS4Pro was not an exception, I was wrong.
They want to keep the die the same size as much as possible, a lot of features of cut out of the SoC to make room for what matters on console.
@@israellewis5484 It wasn`t exception - PS4 Pro used the same CPU only overclocked.
I agree
Selling PS5 pro at $600 with only 1TB storage but with disc drive would have made a lot more sense.
Cause, cmon.... SONY, WTF? 1TB of onboard SSD is pretty good for a wide majority of people's gaming needs. And if not? Thanks to the onboard. M. 2 slot and or external USB storage for PS4 based games or cold storage for PS5 for dirt cheap via ssds or even hard drive installs, you give consumers the choice of what they actually WANT to spend extra for, or not.
As far as the stand being included also? I'm pretty sure 95% of gamers would much rather have the disc drive standard and get a $30 accessory if needed. Again, choices!
^This right here is exactly what they should have done. Have a second SKU with 1TB SSD with a disc drive at a lesser price and then also have the all digital PS5 pro with the increased storage. Give the consumer more options.
But they're trying to wean people off of discs, this was very deliberate.
Not sure I agree. I felt the tiny drive on the base PS5 was a cop out, that virtually necessitated an additional drive. As there is only one expansion slot, then a later upgrade would mean removing your perfectly good drive to fit a larger one. At least with 2 TB on board there is still an upgrade slot free. Presuming the pro hasn't had the slot removed too?
1TB isn't really much when you consider some games are clocking in at 150GB now. Isn't FFVII Rebirth like 200GB?
@@AndyCarrington-cf3ib But peole upgrading from base PS5 could carry over their existing drive. Plus people can shop around for the SSD they want. Disc drive should have just been included at the expense of 2tb storage
0:45 Price? I mean PRICE?! 800 Euros…
They also invested a lot of effort in to disabling parts of the Zen 2 core and changing internal timings so that it behaves exactly like Jaguar core if needed by the application, as described in the patent "Backward compatibility testing of software in a mode that disrupts timing", maybe that is not possible in a similar manner on newer Zen designs.
This is were having Zen C cores will come in handy for the next gen consoles so they won't have to disable things from the main cores to get backwards compatibility to work properly with Xbox one games.
CPU intensive games will still be bottlenecked on the ps5 pro and most likely still be 30 fps since it has the same weak CPU the base ps5 has.
And which games are CPU bottlenecked?
@@gothpunkboy89 Cyberpunk 2077, Dragon Dogma 2, Hogwartz legacy, Alan wake 2. Ya know, anything that isn't a ps4 game that was ported to the ps5...
@@Omnicloudx13 You say Hogwarts and yet I can't find a single thing that says it is CPU bound on console. Every complaint about poor performance involves the game on PC with CPU at 50% utilization and GPU maxed out.
Searching for any detail about a bottleneck CPU for PS5 I can't find anything for Hog, CP and Alan Wake. So where are you getting this information from.
@@gothpunkboy89 Steam community pages, reset era, reddit, techspot, neogaf, Countless places and people have done testing showcasing the extremely heavy CPU usage of the game which will be the bottleneck for the ps5 pro with it's weak cpu.
There will be a bunch of games on ps5 pro that will still be 30 FPS because the CPU is the exact same just a slightly higher clock speed. Modern open world games and unreal engine 5 games are extremely taxing so it's no surprise these games will be 30 fps on consoles, even with the pro.
@@gothpunkboy89 Not to mention Alan Wake 2 running at a pathetic 864p on the ps5 pro shown by digital foundry. What a great way to spend 700 dollars for the most middling increases in performance ever.
The PS5 Pro is for running games with the same performance (frame rate) but a higher resolution.
Overpriced dogshit then. For that matter, i'd keep my old CPU and get something like a 4070 to play games locked at 30 fps, but at 4k. Even cheaper.
😂😂🤣🤣🤣🤣
@@snchez2106 no one wants to play games at 30fps. Ps5 pro is for everyone playing performance mode on their ps5.
exactly ps5 pro will not get higher frame rate only better resolution
@@abz7800that’s not true at all lol funny how you clowns leave out the games the PS5 struggled with that was GPU heavy 😅 we don’t even know the final clock speed for the CPU
"They flaunted them on twitter" too funny. I'm trying to decide which comment I laughed louder at, this or Mr. Leadbetter's about the price that "went down like a cup of cold sick".
I’m keeping my Launch ps5 for any exclusives and putting my money into building a new pc
That's what I did this past month. Went to Micro Center and built one. Anything over $600 IMO it's not worth it!
You have seen the light.
@mrdappernature8861 I can't justify spending $800 On the Console. I almost didn't get the PS5 but I ordered through the Sony site and was only 500 plus tax I think..
@@KingP_99 yeah man. I've been trying to tell people that but they insist on getting the pro so I let them be. PC is more expensive no doubt about it. But for the amount of money you spend on one it will last you for as long as you want it to last. The freedom you have on PC is unmatched. Games, online, etc. Like Jensen say" The more you spend the more you save" Kind of makes sense if you think about it. People that have 4070, 4080, 4090 can make games look and run good for a long time. Probably 10 years or more.
im keeping ps5 to play games till i build a gigachad pc for next gen lol
Same Zen 2 CPU is going to be a big issue pushing higher framerates but for consoles that hardly matters. It woulda been cool to see an X3D chip go in. Would not be surprised to see a Zen 6 8c/16t X3D CPU in PS6 in 3-4 years.
I dont know if its really AS big of an issue as people believe. Sure yeah a Zen 2 CPU matched with an rx 6800? maybe? Is a bit of a bottleneck but its really not that big of a bottleneck. I feel like we take things for granted so hard and forget just how awful and atrocious the ps4/xboner CPU was even at launch. It felt like just yesterday I was hearing about how the new console CPUs are going to allow for such insane things in gaming now that developers can target what is essentially a Ryzen 5 or 7 3rd gen cpu, and in the next breath literally everyone in the digital foundry comments is overly pessimistic and is expecting GTA6 to run at 30 frames no matter what because its cpu heavy- yeah GTA has always been CPU heavy but you really have to look back on the power that was available at the time and scale it towards now. Dollars to donuts, in my opinion, I think the current gen console's CPUs are way better right now than the 360's CPU was when GTA5 came out, the PS4/XONE's CPUs when Red Dead 2 was released, and really, the PS2's CPU when san andreas came out.
I mean Sony is a hardware company and i am sure they know what they are doing. Of course they are not going to make a machine at 700usd with visible bottlenecking. I am sure they know about it and still releasing with the same CPU but overclocked which means they already checked the games on it including some of the ones which are coming in the future as some of the Developers (including Rockstar) may already have their hands on PS5 Pro dev kit for quite a while now and Sony has the data from them.
Xboner lmao
This will be great, finally the hardware upgrade won't be entirely eaten up by resolution enhancements. Hopefully resolutions stop increasing altogether so we can focus on more interesting graphics enhancements!
I mean in general yeah most of us agree we would rather resolution scaling than native for better performance. If it doesn't improve gta 6 to at least 40 fps I don't understand the point of the ps5 pro tbh.
GTA6 at 1080p and 60fps sounds good enough.
40? If it ain't 60 then that extra 200 is a complete waste.
$700 for 40fps XD
40fps lol, this is the level of cope console players are at
@@JoonKimDMD Wasn't there literally a leak that GTA6 was targeting that on the base PS5 a few months back? It confuses me why everyone is assuming such apocalyptic levels of performance
Not necessarily. If its going to be the same game from PS5 to PS5 pro. Means both versions of the system have the same computational, but the other (pro) has extra GPU to bump up the fidelity. In other-wards the game should scale well, without leaving the base model behind. We’d hate to have a situation (ala ps4 pro to ps5) where a developer gets lazy for the base hardware, and then we have massive frame drops.
Will the PS5 Pro get enhanced VRR, like the Series X has?
If their flagship S tier TV the Sony A95L is any indication then no it won't.
@@JFinnsthat TV still only has 2 HDMI 2.1 ports too. All the competitors can provide 4
Is it going to be hard to pre-order one? Obv the demand will not be as high but is Sony going to make like five of them for launch
Considering it's a 3700x that's older than the vanilla PS5... yeah.
Its not really a 3700x. The 3700x has more cpu cache compared to the PS5 cpu
@@famousfighter2310 It is 99999999999999999999999999999.9% identical to a 3700x save for that, clock speed, and bandwith. Nothing else comes close.
@@ARH0101more in line with a 3600 and the 3700x was weaker than the 9900k which struggled with cpu bound scenarios only a year after launch
Its identical to 4700g slightly downclocked @ARH0101
@@ARH0101 Not only it's not even 90% identical based on what you said yourself, it has less cache and only 6 cores available to developers, making it inferior to an Ryzen 5 3600
We saw issue with ps4 pro cpu was held back in some ps4 pro games. So I assume they did for price/cost and keep compatible with all ps4/5 games. ??
But yeah in pc. You would pair a strong gpu with weak cpu. Imo they should gone with zen 3. But yeah would been more expensive. So yeah agree they did for cost and or compatibility.
You’re already $699, what’s another $50 and a bump to say a 5600x? Maybe stick with the 1tb drive instead and still keep the $699 price while adding perf. Let’s be honest most people who end up getting one will be current users who already upgraded the drive and will have the spare to begin with. If anyone thinks the Pro is going to run GTA6 at 60 with max graphics with the current CPU likely has another thing coming to them.
Because Sony won't go backwards on numbers. It won't drop down from 8-Cores to 6-Cores, even if it means more performance. And I doubt they could have stretched their budget to a better 8-core CPU like a 5700X, without adding an extra $50-100 onto the cost of the Pro. Which is a pity TBH, because a 5700X would be an ideal pair up with the Pro's GPU.
Who cares about woke trash GTA 6
I’m all good on my base PS5 and probably thinking on getting a Steam Deck later before Christmas
PS5 Pro will have frame dips but will maintain its fidelity.
yes slowdowns at native 4k
It's not how it works. CPU actually has less work to do at higher resolution. Native 4K would be the best thing for this older CPU. But... It won't happen. The RX 6800 is not a 4K card. 4K is too demanding. So they will probably use 1440p upscaling as usual. And there is nothing wrong with that.
@@AmigoAmigo-w5p Right now Finally Fantasy 16 had significant frame and resolution drops, it would be truely impressive if the PS5 Pro solves both these issues.
Maybe
Gotham Knight,
The Quarry,
Industria,
Dragons Dogma 2
gets finally a solid 60fps Mode.
The reason why they don't wanna release any strong desktop APU is that it'll cannibalize PS5 and Xbox Series X sales, easily.
Apu's will never compete with dedicated gpu's unless they get a 4090 APU equivalent, havin that and the processor that will utilise it on the same die is gonna be a cooling nightmare, would also be the biggest ever APU to exsist.
@@deeplaysgaming4754 No it's not about competing with the 4090. Its filling the market on the budget entry levels in par with consoles.
They purposely leave it empty so PS5 and Xbox sales happens over time as laptops cannot do the same graphics and performance as a console.
Especially at the same price point.
The closest thing may be Mini Pcs from Beelink, not the strongest like a PS5, it's more like a PS4 gaming level.
I remember the jump from PS4 to PS4 Pro. Sure it wasn't four times as good. But, a boost, a boost that in some games gave you much more stable framerates. With good graphics. So, there it was definitely worth it. But a lot of older titles didn't get patched. So even today, playing those PS4 games on a PS5.. you get PS4 performance.
I guess the good, at least it doesn't pushes the hardware too hard!
I am not sure about the PS5 Pro. It does indeed looks like an in between step??? Last few years? Here and there a game with upgraded improvements! You don't HAVE to buy it.
This is why Microsoft is so smart by moving to ARM for next generation consoles, because with ARM you can get some of that die space back because the CPU architecture is reduced because it is RISC based (Reduced Instruction Set Computing) and so the transistors are reduced because the software compiler takes on the instructions and not hardware like with AMD and INTEL's x86 chips which is CISC (Complex Instruction Set Computing).
This along with a full on NPU will allow them to do A.I. at a rate that they can't do now, maybe they will have the GPU even do physics this time around. We will see.
The more die space you use, the more money you have to spend. RISC architecture also allows them to not have to deal with as much heat as they have less transistors that generate heat.
- Mobile architecture is now possible
- Distinct abilities on Chip are now possible
- Less electricity is needed
- Less heat is made so less heat sinks and fans
- More die space available on chip to do specialized functions like an NPU.
RISC CHIPSET + 3 NM Process or lower = Delicious (This is what you really want for a next generation digital console).
The size of a digital console should be very small, but provide a ton of power for next generation. Adding A.I. with Direct-X and an NPU, should change things up quite a bit.
ARM has its draw backs and less powerful.
Not sure if I just read a text from chatgpt
We don't know the clock speeds of the GPU or CPU so is there a chance they increased the clock speeds of the CPU?
I believe it's up from 3.5Ghz to 3.85Ghz
Bad oversight. Space Marine 2 already drops below 60 when there are too many enemies on screen.
That’s why it was a hard pass for me on PS5.
They should have at least used zen 3 instead for a 10-15% cpu uplift.
Early leaks suggested a 10% CPU frequency increase. 3.85 vs 3.5 GHz. Isn't that similar to what the PS4 Pro got?
No PS4 pro increased CPU frequency from 1.6ghz to 2.1ghz.
That's my question. Lately I heard it wasn't even increased at all?! I'm still not sure if it's 3.5 or 3.85 GHZ. PS4 PRO got about a 30% increase.......PS5 PRO is either going to be nothing or only 10%. (PS4 was 1.6ghz, Pro was 2.11 I think)
@@DigitalHaze65536 The memory used in the PS5 Pro is an upgrade over the base model, allowing more throughput on the same CPU. Benchmarks of CPU performance should show at least a few percent improvement.
digital foudry have a field day!
It's really simple folks. If the majority of your games (. I don't know, i don't play or care much about console performance) can run at 60fps without issues in performance mods with the current CPU. Then they have enough CPU power/ aren't bottlenecked to get the games up to 60fps with the better visuals.
Sure there's some caveats to that like the CPU hit If more ray tracing etc is included. But that's a very simple high level view of it.
There is a CPU change though, just not a huge one. It can give you a higher CPU clock speed boost by sacraficing I think is 1.8% GPU clock speed for a 10% higher CPU clock speed. I'm not 100% sure if I got the GPU clock speed lose right, if I didn't I errored on the side of saftey cause It isn't any higher, that I know, it may be a little lower though. I just know for 100% sure it's lower that a 2% GPU clock speed drop but over 1%. Either way, I'd be more than happy to give up 1 and a half percent of GPU speed for a 10% CPU clock speed increase, that's for damn sure.
Sounds like a lot of people don't have a clue in regards to cpu/gpu relationships and how they utilise different resolutions and framerates
And you do? PS5 Pro could actually be worse bottleneck wise due to better gpu and worse cpu. Unless you lock the games to 30 fps... for $700.
And for 700 who cares buy a PC as it the games are playable on there.
Does the term “CPU BOTTLENECK” mean nothing to you?
@alexander2685 my pc set up cost 7k, so I'm not worried about that at all champ.
None of you have had hands on so there's a lot of shit talk so far
@billyandwillow7773 Happy you know where you heart lies.
I mean it was clear before the release. It is like with PS4 Pro. Do not forget that the Zen 2 is much more powerful and on another level. The Jaguar was really weak and we got better resolutions and framerates. So i think it is not an issue. It was important to make sure it is 100% backwarts compatible without issues. For a new Gen it makes more sense. If i remember right Sony wanted a true 16 core cpu for PS5, but was not able to do that for a good price. So we will see probably a 16 core cpu with PS6
Bottleneck city.
700$, 5yr old CPU you can't upgrade
@@Angel-Azrael True lemme stick in a 7800X3D to play crappy console games limited to only 120fps amiright?
This kinda reminds me of how the Turbografx 16 was perceived as an 8bit console with better graphics.
Probably because it was a 6502 system, the same CPU in the Commodore 64, Atari 800, Apple ][, NES, etc. All 8-bit systems. The 16-bit elements were nearly all on the graphics co-processor. (The 6502 has a 16-bit address bus, as does nearly every 8-bit CPU ever produced. Being limited to 256 bytes of RAM would be a bit limiting.) The TG-16 could do more than earlier 6502 systems because the co-processor was designed 5-10 years later than the other well known 6502 machines. The transistor budget was much higher.
Like the orginal box had 8k 😂
Unlike PC hardware manufacturers, PlayStation needs to calculate how they can improve actual gameplay playback without increasing their costs and by doing so increasing the MSRP of said devices. I think the PS5 Pro is enough of an update to satisfy those without a PS5 at all and those who are 'enthusiasts'. As long as people get a better experience on the PS5 Pro compared to the PS5, I think that'll be enough.
You can't really compare the mindset of PC gamers to consoles as the things focused are different and the reasoning is different.
The PS5 Pro doesn’t need to be better than a PC, byt when there’s only like 5 games that you can’t play on the PC or PS4 I’d say it’s hard to say it’s worth giving up a base PS5.
And of the PS5 exclusives I’m willing to bet Spider-Man 2, Stellar Blade, and FF7 rebirth will be on the PC within the next 12 or so months.
I got the PS4 Pro specifically for the improved image quality. Same reason I'll get a PS5 Pro.
If I wasn't a PC gamer and had a PS5, I would definitely get the new PRO model also.
I mean if I owned it, I bought it for a reason am I right? For gaming and if I want to game with better visuals and higher framerate, then I will definitely get the next best refresh which is the PRO model.
But they are literally telling you the PS5 Pro is not as powerful as they tried to scam people with. Digital Foundry literally exposed Sony. The Pro can barely run Alan Wake 2 past 1080p, and I am being generous with that. How is that worth 700$?
@@hfikzTo be honest, you'll get more gaming value if you throw in a few hundred bucks and buying a PC instead IMO. This price tag doesn't justify the upgrade. It might be worth getting the pro if you don't have a PS5 at all, and maybe so if you can sell your current PS5 for a good price and getting the pro. But overall It's just a haggle, and much smarter to buy a PC in that price range. But at the end of the day, people can spend on whatever they want.
@@-Arv Oh yeah I totally understand.
I did mention I’m a PC gamer and stated that I would upgrade if I had the PS5 to the next refreshed model.
I mean, sure, they should have updated the CPU but the GPU bump along with their own version of upscaling should definitely help a lot of real gamers that are gaming on console.
@@rmaxime92 same people that upgrade their apple phones every few years i guess....
giving too little for that pricetag. Sony call its inflation People : its greedflation.
people are missing the point of the ps5 pro, and comparing it to the ps4 pro is a failure of putting things into context. The original PS4 was an outdated computer by technical means, and the PS4 pro acted as the new baseline for a good gaming expereicne with the PS4 slim being the weak but cheaper version that provides a compromised gaming experience. Today, the base PS5 is STILL a contemporary gaming system able to offer a good gaming experience, while the PS5 pro is shooting for a performance tier that is beyond that. SO the TLDR is, the PS5 is the equivalent to the PS4 Pro, and the PS5 Pro is in a category of its own, and there is no modern equivalent of the base PS4 offered by sony, only the Series S is comparable.
copium
@@darkknight5942 there problem is the PS5 should now cost 300$ and the Pro is not worth 400$ on top of that.
@@Angel-Azraelshould? I guess you just love in a fantasy land where things cost what you think they should cost? Do you it’s a coincidence all the other consoles are also not getting price cuts?
@@Angel-Azraelthat’s not true, though. This was a console being sold for little to no profit margin and with inflation factored in, it’s hard to bring the price down too much unless profit on hardware isn’t the goal whatsoever. The Series X is still $450.
The tech from the PS5 is from 2019. It's outdated already. You can build a mid range PC that's a lot better than the PS5.
So people who use the little video editor and sharefactory their videos won't rendered any faster?...
If you change CPU then you are changing the entire generation of console!
It is going to be a problem, The games are already struggling to hold 60fps due to CPU bottlenecks
You have clearly no technical knowledge of any kind when it comes to gaming.
@@arianoooamari6949 100% thank you.
@@VuBeClan 100% tHanK yOU
@@arianoooamari6949 and you're such a dimwit
@@arianoooamari6949Sony employees in the house lol. A 3700x at 3.5ghz is weak shit. Going to an old ass 5800x3d will double your fps. This is like the PS4 pro, purely a resolution boost and now ray tracing boost. Y'all huffing copium.
I mean if it has a different CPU, then it’s basically a next generation console, Sony almost makes owning a PS5 irrelevant when compared to the Pro model, I’m like they’re just short of dunking on their own product.
"The whole pc ecosystem now has moved now from 60fps, its like 144hz upwards..." - sure
at the mid and high end, it absolutely has.
@@Meansoduck High end PC cost an arm and leg.. only people made career around gaming own those setup.
RTX 3060 is the most used GPU according to Steam.
@@matpit5136 sure, and the 3060 is capable of playing most games at 1080p 120hz+, especially lighter or older games.
if you like 60hz enough that's well and good, but 120hz+ displays have become really inexpensive and good, and many games can run at those framerates with pretty modest hardware if you keep settings down and play older/lighter stuff. it's a huge upgrade.
My thing is we still havent gotten a game aside from Demons Souls that pushes the current ps5 to its limits. They are still relying on past gen games. Even in the damn presentation for the PS5 PRO they relied on using old games. Look at what they did on ps4 with the last of us 2. Imagine tlou 3 if they put all their time and effort on the base ps5. It would look amazing.
It’s not gonna be a problem like people are saying.
The ego of these armchair engineers is unmatched.
@@NotNerdy2GameI agree tbh
It's already a problem on cpu bound scenarios and they're multiplying in every new game. For the next 4 years the pro owner will get stuck with a 2019 cpu. Maybe it's time for meaningful optimization from the devs.
Yeah but your pocketbook.😂🤣🤣🤣🤣🤣🥰
This is no different from Intel still putting out their Celeron chips in 2024. It's not a good upgrade, especially for $250 more than the base model.
They unlocked only 10% more CPU performance on the Pro, so yeah there will be issues. Still getting it.
1080p and 60fps is all we need.
That cpu is decent we just need better optimization.
A premium console in 2024 still running a Ryzen 3600 equivalent cpu is pretty funny to be honest.
How much more would it cost if it was made around Ryzen 5000....think it's already an hard sell at this price
@@federicocatelli8785 Maybe a $50 price increase at most. They could also dropped the 2TB storage back to 1TB to save production cost as well. If this console for enthusiasts, I’d bet good money the vast majority of that crowd has already upgraded their storage well beyond 1TB.
The additional die space for newer Zens is probably why Microsoft is going ARM with their next console. And of course energy efficiency.
The CPU wasn't changed because there was little to be gained from it. They had X amount of gained transistor real estate from the port to 6NP that created the PS5 Slim APU. Any major CPU improvement would have required going to a denser node and really pursuing a new generation rather than an upgrade of the existing platform. I expect that Sony's engineer could produce analysis showing the shortfalls in PS5 performance did not come from the CPU and there was plenty of CPU bandwidth still available if there were more GPU to make use of it. The upgraded memory likely benefited the CPU as well as the GPU. That is one of the upgrades often overlooked in discussing this model.
What the real world payoff will be we have yet to see but the history and other aspects suggest they sought to make the most of a limited set of options.
cool, now pay 700$ for a custom PC with a 5yr old CPU you can never upgrade
@@Angel-Azrael That isn't how most consumers view a console. It easy to forget but most consumers are not comfortable thinking about PC innards and upgrades. This is why so many are happy with a laptop or AIO as their sole PC, with little or no upgrade options.
Too many people take digital foundry hosts thoughts as pure facts when these guys have been caught out a few times just sounding like absolute morons (halo infinite only looks bad as it's in shadows as an example) how anyone can listen to these guys and take them seriously is baffling at this point
Would love to see Sony go a more modular route with ps6, basically give me a mini itx pc running ps os that is upgradable to an extent.
Listening to Alex talk about Consoles is like nails to a chalkboard
checkerboard*
I know what ya mean the guys a clown how anyone can trust a word coming out of his mouth after saying halo gameplay only looked bad due to being in shadow, what a total clown buggaga is
Sony is not targeting this type of PC user so stop already about the 144 MHz
This build should comfortably hit 144 FPS at 1440p with high settings in most games. If you are targeting 4K gaming with 144 FPS, an RTX 4090 or equivalent would be required. And still is not gonna be 1440 P.
It's a Sony thing to do.
Indeed. People don't realise how much of a horrendously anti-consumer company Sony are.
There is a reason for this decision your mind cannot comprehend.
you are crying at 800 euro price tag, so an cpu upgrade would make it 900 euro
pc lose4r
I don't think it's going to be an issue. Sony probably knows that the CPU has more headroom, so increased GPU cores to offload features like frame generation and more advanced raytracing. And the devs will optimize for the configuration.
Ps4 pro had the same cpu as ps4. What was the end result? PS4 pro games often had 60fps performance modes while base ps4 was locked to 30fp. How is it even possible with the same cpu? Simple answer, memory bandwidth. Faster ram is sometimes enough to get more out of a cpu. Ps5 pro has a lot faster ram. End of story
Yup, plus they also have PSSR to help aid in performance increases too this time. I think alot of people will change their tunes and want to buy it once the games start speaking for themselves on Digital Foundry tech reviews.
Most people won't be buying the disc drive or the stand as they're not needed, and for only $100 more than the Xbox Series X 2TB edition it really makes the PS5 Pro look like a bargain for the upgrade you're getting.
1: that's not true. Those modes were unlocked, yes... But nowhere near a solid 60.
2: this gen ALREADY has a performance mode that reduces GPU load for increased frame rate.
The games that can't hit 60 aren't GPU limited.
@@craigsampson3386 these console have already been using various types of upscaling. Pssr is just Sony's own version, but it's not new. Upscaling helps with GPU load, not CPU.
Sony already told you exactly what this thing is gonna do: quality mode at 60fps, that's it.
@@ReaperCet go watch the video again kid and learn.
1. PSSR _is_ new.
2. Sony said quality mode at 60fps is the aim but not all titles, depends what they're aiming for.
@@ReaperCetYou're trivializing PSSR a bit but whatever. You're contradicting yourself by suggesting that PSSR doesn't help CPU but also saying that PS5 pro will only be used for faster frame rates. Doesn't an unchanged CPU and a faster GPU actually make this a better machine for higher fidelity 30/40fps gaming?
In practice I think you're right though, vast majority of games will just allow quality mode at 60fps, but that's only bc there will be a small install base.
The CPU frequency has been increased by 10% AND the memory bandwidth has been upgraded. So you have an increased clock (albeit not a large one) combined with memory throughput increased. This WILL give a CPU performance increase. I have been playing since launch and there's very few games at 60 FPS that ACTUALLY struggle or are truly CPU bound. The vast majority of titles end up being GPU bound in most situations. I think people are underestimating the metrics and gains. Alex himself said they did the calculations really well, meaning a lot of logic and statistical data had to have been used (data we don't have access in the general public) to decide on the path to take. Don't get me wrong though, I wish they did more for the CPU but Alex is 100% right. The cost would've been unfeasible. Literally everyone is shitting a brick right now, imagine if the GPU was only doubled but with a big CPU upgrade and it cost $899... Would you REALLY be happy about that CPU upgrade at that cost, especially when in reality most developers wouldn't be able to take advantage of it without crippling base PS5 titles.
Sony is going the safe route. By throwing a huge boost to the GPU while simultaneously boosting memory and CPU frequency they're giving the best possible cost while still justifying the performance path. The few PS5 titles struggling in CPU intensive moments WILL get smoothed out by PS5 Pro. I think people are underestimating the gains here.
Cope
@@thecatdaddy1981 It’s okay. Maths hard, I know.
@@madezra64 "10% = 2x" that's some epic copium people are smoking 🤡
@@thecatdaddy1981 Ah, I see you can’t read either. Pathetic.
@@thecatdaddy1981 Reading is also difficult it seems lol
Why cant they just put an updated equivalent CPU in it, hell even a 5600x would probably get you too 100 FPS. Why in any world would I pay $700+$80+tax for a system that get me 30FPS more? Sony needs a wake up call.
Yeah, SOMETHING. At least the same CPU at 4.0ghz would have been something. As far as compatibility we had base PS4 Jaguar at 1.6ghz, Pro Jag at 2.11ghz, then PS5 with a totally different CPU at 3.5ghz. I don't get the issue with compatibility. If they can't make the PRO backwards compatible then how are they going to do a PS6??!!
Did the whole video go over your head?
@@kimpossible4450 #1 they are selling it at a higher price than it needs to be, I've seen analysis on that. #2 they could have gone 1TB SSD as well. We're not asking for or expecting anywhere near the most powerful desktop CPU in that thing, but what they did is sorely disappointing. At the end of the day many of us won't be wasting money on it and that is our decision.
@@DigitalHaze65536 Sony increased the price, because Xbox stopped competing.
No competition means higher prices. Next step for Sony.. Increase game prices to 90$, and a year later 100$...
Because IT'S AN APU! it's not a MOBO with separated CPU and GPU, it's a Sistem on a Chip!
And why would you pay that? Because there are alredy people spending 1000+ on a PC for the same thing.
I said that if Sony went with the 629.99 without disc and 649.99 (disc) that would've been a win from both sides
thank you everyone complaining and skipping ps5 pro - you have made this much easier for me to secure one for launch
Facts. But the reality is it will sell out.
If disc drives are currently selling out no doubt the pro will be scalped aswell and selling out
@@chasethechosenone8478Yeah but it will be because of artificial scarcity by Sony so they won't lose face.
Depends on what your playing tbh
With Frame Generation you should be able to double the frames from 60fps to 120fps no matter your CPU.
Haha😂
Fake frames for $700
It's not quite that simple. Even DLSS 3 doesn't double framerates cleanly, and frame time issues aren't fixed with frame generation.
@@thee0ryx939does PSSR even have frame generation? I thought it was just upscaling.
Frame generation is copium
Cpu you doesn't need to change because there focusing on higher resolution and higher resolution requires a better gpu not cpu. There aiming 4k 60fps.
How can you sell a PS5 pro with the same CPU as the old PS5? Aren't there laws against companies reselling the same product for an artificially higher price?
Are you being intentionally dumb or...?
I think they tried to replicate a ps4 pro but the market just isn’t the same as 2016. This won’t do as well as that did I think. Most will stick to ps5 and hope for price cuts if they want a console. If they have more money they will just get a pc.
The PS5 Pro sounds more and more like another DOA device like the PS VR
whats sad is lots of people were very interested in the ps vr2 but the $550 price was insane and lack of games just made it impossible for gamers to want
Your source for the PSVR being DOA???
@@MichaelM28 the sales, ps vr2 had horrible sales right from the start, and the few people that bought it reported hardware issues which also hurt it
This is why I've decided to get a 5700x3D as it's very likely games won't need more than that unit PS6
The PS5 Pro is trash, i rather invest my money in the upcoming Ryzen 9800X3D
You can still invest in the Ryzen 9800X3D without calling the PS5 Pro trash. Whats up with all these hostile PCturds? Must have personal problems at home. 😂
Please save your money. The economy is not looking good. Remember Money saved is money earned
PS5 Pro may be the last Disc console, PS6 sales will drop due to lack of physical game disc.
Makes sense why Sony did a Money grab while adding 2 terabyte hoping to keep future Sony fans.
@@parkforest434 You can still buy the disc drive separately.
I disagree as pc player ps5 pro looks like very good deal there is no way you could get better pc for the price im not going to personally buy it tho since i already have better pc
We saw how the same cpu in the PS4 Pro held the 4k features back on that system, so yeah
The ps4 CPU was always terrible, even when it launched it was years out of date. The CPU in the ps5 is still pretty good. Also, resolution generally has no impact of CPU performance. Going to a higher resolution only requires more GPU performance.
i play at 4k 120 on my 4070. selling a $700 console that can still barely achieve 60fps is a scam lol
Gawd damn, the PC master race? Why don't you tell us at what settings and which games you play at 4K/120 with that piece of crap, because I rock a 4090 and I'm getting blasted at UE5 games, even with dlss on performance.
The console isn’t even out you people are out of your mind.
GTA VI has been in development for over 10 years.
On PS5, the development and optimization of this game can take up to 5 years. I don't see a problem with Rockstar focusing on the console version with a priority for 60 fps at the expense of lacking certain technologies, visualizations, physics, etc.
The previous RAGE8 engine in RDR2 on the modified PS5 was able to run at 60 fps between ~2K-4K
RAGE9 is a continuation and development of RAGE8 and I think they could have reached a compromise on CPU capabilities and 60 fps along the way.
The PC version will appear at least a year later and will show the true potential of this game, which will be associated with this required "powerful processor" which in my opinion is information for PC players.
I still remember how bad gta 5 pc was when it finally dropped…
Not as much as GTA IV 😅
What sony see is possibly this.... big market share in China. Which is they did an exclusive deal with black myth wukong developers. 18million Copies had some credit due to China lifting bans on console gaming. With gta 6 on its way (which gta 5 sell Copies like crazy) this console can help. Remember the eastern world especially the Asian countries don't like U.S based tech that much aside from Apple products
Because its a Mid Gen Refresh not a PS6.
Still not worth the price
@@Kai-ik9of How much did your pc cost?
@@buzzbuzzard3809 bold of you to assume he has pc
@@Kai-ik9of price means nothing to me.
@@Polengue how much did your pc cost?
I’m an Xbox guy but I love that Sony has finally gotten around to porting to PC so I don’t feel any urge to buy a PS5 Pro or even just a regular PS5.
Furst
Second
@@VinnieDiRubba Thoid
Why Sony stuck with Zen 2 with a 10% increase in clock frequency for PS5 Pro? Ans: Backwards compatibility to all games on the PS5!
You guys are really farming the PS5 Pro with all these videos. Maybe save the rest for when you actually have the console instead of pure speculation.
YOU. DON'T. HAVE. TO. WATCH. IT.
This is their fucking job. Grow the fuck up or watch something else. There are billions of videos on the internet.
Awww....boohoo pony shill. were you crouching in the corner of your shower writing this comment, crying into your phone? 😂😂😂
That’s what I’m saying.
Not until they make one about the ram speeds, the SSD is it PCIE Gen 5? And then the cooling, and then the over clocking features. And then the settings can it run 8K? And then one about the PSU and power usage and so on until the console launches.
And people need to stop taking their speculation as fact
i will wait for PS6 Missing 5th gen completely
if they go disc less in the box, that is it for me i have outgrown the hobby after 30 years of owning Sony consoles
and £500 is my absolute limit including disk drive
games don't excite me anymore, similar to the film industry...
Disc model PS5, with a 1tb SSD should have dropped to £399 by now, a Pro 1tb should be around £499, 2tb £599, Disc Drive and Stand included.
If the 2tb Digital doesn't sell well enough I bet Sony will add the drive and stand in for £699.99 within 6 months of launch and drop it another £100 by next November making it £599.99 all in!
@@MrSec84 dream on buddy. Xbox are already charging $600 usd for their 2TB Series X, its the same damn console, not even slim. It makes the PS5 Pro look like a bargain.
It's the 9th gen now, the PS6 will probably be $1500 plus $200 for the disc drive plus $50 for the stand plus $50/month for PS plus which will be probably required to even turn on the console.
@@CMilestone5cyclops Pro consoles are for enthusiasts and are usually more expensive than base consoles, but by the time PS6 drops in around 3yrs time inflation and cost of manufacturing would have also risen, so I wouldn't be surprised if it was a similar price to the PS5 Pro, or maybe even more if inflation spikes again. It's just what things cost these days but it seems some people are abit slow to realise what's happening.
No they're not CPU bottlenecked.
Some games are...that's a fact
@@Dd-fb2tj Just turn up the graphics, then they're not.
@@Dd-fb2tjWarhammer and which other?
@@fenixa2z936 yeah it seems to be games that dont have console in mind, look at spiderman 2's feats and it speaks volumes, just better coding needed
Baldurs gate 3@@fenixa2z936
My old gen i7 4790k with RTX3080 run FF7 remake 2K 60fps smoothly. Lol.
I mean, ps5 runs ff7r at 4k 60fps so I'm not sure what your point is.
@@nate6045 My point is at that time I just upgrade my gpu but keep my old cpu with no problem. I can run 4k 60fps max graphic too but the fan very loud.
Damn thats quite bottleneck. Im using 12400f for rx6800 which is the limit gpu before starting bottleneck if using beyond that. Yeah targeting 4k fsr
@@nate6045 60fps is a pleb framerate I played FF7R at 120fps mode with my 4 year old 5800X home built PC.
From my view, Richard is the only one from DF that is trustworthy, the other two just come off as Sony shills. History shows as much.
You think Alex the PC fanboy is a Sony shill? 😂😂😂😂😂
From my view, John and Tom are the only ones from DF that are trustworthy, the rest just come off as Microsoft shills. History shows as much.
Idk if you are just not watching what I’m watching or you’re just dumb. Alex is the definition of a pc fanboy nothing more nothing less. And John isn’t a Sony shill he’s just saying the truth.
@@chasethechosenone8478 Based on your comment, for sure smarter than yourself. Sony plastic cult fans.....
@@MichaelM28 First, BS, second, how original. Congrats
They don't care about frame rates. They're cashing in on AI gimmicks. As long as it sells (it will) then they won't have a problem.
No and Digital Foundry knows it. Remember how they praised the engineering in the PS5. Now the Pro will have a beefier GPU with improvement to RT. DF are miking this and may later say, we were wrong. SMH!
Mark Cerny talks about how telemetry shows most users prefer the higher FPS performance modes. A better CPU can provide higher frame rates. The obvious solution to Sony is to leave the CPU as is and just upgrade the GPU. Huh????
If we stop to think, less than 5 games don't have a performance mode on the base PS5, I really don't think using the same CPU is that big of a problem.