Warden Gragas - League of Legends Splash Art Painting Timelapse

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  • Опубликовано: 12 сен 2024
  • Warden Gragas! I didn't expect I would return to this theme for the next splash after Kalista. This time I'm on good side. It was tricky posing Gragas because he is so huge and his hands are out of proportion. I was initially worried to do a low camera angle because it will not showcase his helmet design well but thanks a lot to Mingchen for the PO sketch for still making it work. I redid him in the thumbnail sketch like 4 times but it was worth it because the rendering stage went smoother.
    One thing I learned when doing this is to really push the highlights even if they seem a bit too blown out. It really helped enhance the epicness of the piece. Something I struggled with was the shockwaves which I redrew like 5+ times. Every time there was a revision, I had to redo the shockwaves because they depended on what was underneath.
    Thanks again to everyone at Riot and West Studio!
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    𝗠𝗬 𝗧𝗨𝗧𝗢𝗥𝗜𝗔𝗟𝗦 𝗔𝗩𝗔𝗜𝗟𝗔𝗕𝗟𝗘 𝗛𝗘𝗥𝗘 !!
    • www.artstation...
    𝗔𝗙𝗙𝗜𝗟𝗜𝗔𝗧𝗘 𝗧𝗨𝗧𝗢𝗥𝗜𝗔𝗟𝗦:
    Level Up Your Digital Painting Skills 2.0: New Upgrade
    • www.wingfox.co... (15% off coupon code : WFR15 )
    Ancient Fantasy Character Design: Dark Angel
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    Level Up Your Digital Painting Skills: Beginner to Advanced by 黄裕仁Fishman
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    𝗣𝗮𝗶𝗻𝘁𝗶𝗻𝗴 𝗯𝘆: David Villegas (Deiv Calviz)
    𝗜𝗻 𝗖𝗼𝗹𝗹𝗮𝗯𝗼𝗿𝗮𝘁𝗶𝗼𝗻 𝘄𝗶𝘁𝗵 𝗥𝗶𝗼𝘁 𝗚𝗮𝗺𝗲𝘀
    𝗖𝗹𝗶𝗲𝗻𝘁: Riot Games
    𝗥𝗶𝗼𝘁 𝗚𝗮𝗺𝗲𝘀 𝗔𝗗: Jessica Oyhenart
    𝗪𝗲𝘀𝘁 𝗦𝘁𝘂𝗱𝗶𝗼 𝗔𝗗: Mingchen Shen
    𝗙𝗶𝗻𝗮𝗹 𝗣𝗼𝗹𝗶𝘀𝗵: League Splash Team
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    𝗙𝗢𝗟𝗟𝗢𝗪 𝗠𝗘 𝗛𝗘𝗥𝗘:
    • INSTAGRAM: / deivcalviz
    • TWITTER: / deivcalviz
    • FB: / deivcalviz
    • PORTFOLIO: www.deivcalviz.com
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    𝗦𝗣𝗟𝗔𝗦𝗛 𝗙𝗔𝗤
    ► A splash takes 4-5 weeks. 1st week for multiple sketches. 2nd week to figure out the colors. 3rd to 5th week to render and polish.
    ► I paint with the canvas size 8,000 x 4,500 px but it is shrunk down to 7,000 x 3938 for final.
    ► This video is 50x speed up. Do the math based on this video's time. Usually, the real time is around 40-80+ hours. (if the other thumbnails were added in). Actual work hours are more than 100+ hrs when you factor in the other thumbnails, research, and contemplating time.
    ► The toolbar at the left side is called Lazy Nezumi. It helps me get smoother lines and have perspective guides.
    ► To quickly color a grayscale, I use two methods.
    GRAYSCALE COLORING 1ST METHOD:
    • Layer on top: The grayscale set to multiply. Brighten it up and colorize depending on the mood you want. This Acts as an AO pass.
    • Layer below: Use a solid brush to paint in the flat local colors.
    GRAYSCALE COLORING 2ND METHOD: (Messier)
    • Layer on top: Set this layer to softlight and add in your colors. This makes it a bit look dull on the highlights so you need to manually fix the highlight colors.
    • Layer below: Grayscale here.
    ► Tip for revisions. You can use liquify on multiple layers. Right after you do it on one layer. You can press Alt+Ctrl+F to apply it again to a different layer. Make sure not to deselect your selection if you are doing this.
    ► I use color dodge and sometimes linear dodge blending mode to add in lighting layers.
    ► I group layers using this logic:
    1. Post processing
    2. VFX, magic
    3. Character
    4. Some fog
    5. Background people, elements, etc
    6. Sky and far background
    ► Here are my tools:
    2008-2020:
    • Wacom Intuos 3 6″x8″
    • Samsung T190
    • Intel Core i7 3.50GHz, 16GB RAM, Windows 7
    • Photoshop CS6, DAZ 3D, Alchemy
    2021:
    • XP Pen Artist 24 PRO
    • Dell UltraSharp
    • AMD Ryzen 7 3700X 8-Core, 32 GB RAM, Windows 10
    • Force Series Gen.4 PCIe MP600 500GB NVMe M.2 SSD (this is important for faster everything)
    • Photoshop CC, Daz 3D, Zbrush, Maya
    ► To open a second window of your artwork in Photoshop it is located in Window - Arrange - New Window.
    ► To temporarily convert your artwork into grayscale. Go to View - Proof Setup - Custom - Select Dot Gain 20%. Then Press Ctrl + Y to toggle this view.
    ► I am not going to upload longer or shorter versions of this because that takes too much of my personal time. I'm already giving this away for FREE.

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