I am so happy to have found your video sources. I am learning quite a lot and making customizations along the way. I will start this series for world interaction in the next few weeks as I have been very busy with my work. I will be converting the logic to medieval weaponry, but maybe try using the pistol logic for crossbows/bows. I truly hope you expand more on this, but merely the foundation in the locomotion has been a huge blessing. I may not respond much because I work a lot, but I will be following your progress and am happy to help support the project.
Hello, I had to watch your video five times in full, and unfortunately, I can't find where the problem is. I can't pick up the weapon on the ground; nothing happens when I pass over it with my character. Do you have any suggestions for solving the issue?
I purchased your inventory it’s very clean and helpful. Now let me ask you this is there any way you can create a course about it. I don’t care how much it will cost I’ll buy it. I am a visual learner. And I believe when you learn how to create something it becomes easier for you to add more stuff to it
Hey there and welcome back on mannequin tutorial (That I am following). But I am starting to getting a little confused are this one and the other one a mix of the two - Or how does it work - ?
Yes, sorry for the mess, this is the continuation of the locomotion system series, i just wanted to put things into context since we are now dealing with world interactions it made sense to change the title
I am so happy to have found your video sources. I am learning quite a lot and making customizations along the way. I will start this series for world interaction in the next few weeks as I have been very busy with my work. I will be converting the logic to medieval weaponry, but maybe try using the pistol logic for crossbows/bows.
I truly hope you expand more on this, but merely the foundation in the locomotion has been a huge blessing.
I may not respond much because I work a lot, but I will be following your progress and am happy to help support the project.
Thanks! You explain it very well, the code is well designed and we clearly understand the information!
@nativecoder why i can't change skeletal mesh to soft object reference
Where have you been brother why I didn't find you
earlier. thank you and God bless you my friend 🙏 ❤️
by the way, I have a question, I want to understand. Makes any difference for the pickup in this instance to be a skeletal mesh or a static mesh?
Thanks for all the tutorials! Quick question, is it possible to add the pickup widget instead of walking over it to pick it up?
Спасибо большое! с твоей помощью немного делаю свой проект!
Can you make drop up weapon system plz ?
LOVE YOU
Hello, I had to watch your video five times in full, and unfortunately, I can't find where the problem is. I can't pick up the weapon on the ground; nothing happens when I pass over it with my character. Do you have any suggestions for solving the issue?
1:57 sorry what do u mean the overlay state that you created before? is that from another video?
We created that enumeration on the previous episodes, here:
ruclips.net/video/fcHx1e2Pco8/видео.html
I purchased your inventory it’s very clean and helpful. Now let me ask you this is there any way you can create a course about it. I don’t care how much it will cost I’ll buy it. I am a visual learner. And I believe when you learn how to create something it becomes easier for you to add more stuff to it
Anyone knows how to add a inventory ui for the existing system?
Hey there and welcome back on mannequin tutorial (That I am following). But I am starting to getting a little confused are this one and the other one a mix of the two - Or how does it work - ?
Yes, sorry for the mess, this is the continuation of the locomotion system series, i just wanted to put things into context since we are now dealing with world interactions it made sense to change the title
replicated?
Yes this is replicated, I though it wasn't but it actually is, I've updated the title sorry.
@@nativecoder server for engine 4?
@@developernoob3546 what do you mean? Can you elaborate please?
the pickup is not replicated ((@@nativecoder