UE5 - World Interaction: Weapon Pickups (REPLICATED)

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  • Опубликовано: 21 дек 2024

Комментарии • 22

  • @aguajang4329
    @aguajang4329 Год назад +2

    I am so happy to have found your video sources. I am learning quite a lot and making customizations along the way. I will start this series for world interaction in the next few weeks as I have been very busy with my work. I will be converting the logic to medieval weaponry, but maybe try using the pistol logic for crossbows/bows.
    I truly hope you expand more on this, but merely the foundation in the locomotion has been a huge blessing.
    I may not respond much because I work a lot, but I will be following your progress and am happy to help support the project.

  • @ChristopherDiot
    @ChristopherDiot 2 месяца назад

    Thanks! You explain it very well, the code is well designed and we clearly understand the information!

  • @OverkillerZZZ
    @OverkillerZZZ Месяц назад

    @nativecoder why i can't change skeletal mesh to soft object reference

  • @ravi12880
    @ravi12880 9 месяцев назад

    Where have you been brother why I didn't find you
    earlier. thank you and God bless you my friend 🙏 ❤️

  • @danielgiambattistelli7380
    @danielgiambattistelli7380 13 дней назад

    by the way, I have a question, I want to understand. Makes any difference for the pickup in this instance to be a skeletal mesh or a static mesh?

  • @Tolminator21
    @Tolminator21 6 месяцев назад

    Thanks for all the tutorials! Quick question, is it possible to add the pickup widget instead of walking over it to pick it up?

  • @tayrot6768
    @tayrot6768 Год назад

    Спасибо большое! с твоей помощью немного делаю свой проект!

  • @AdamMohamed-ji7pk
    @AdamMohamed-ji7pk 11 месяцев назад

    Can you make drop up weapon system plz ?

  • @Strixluca
    @Strixluca Год назад

    LOVE YOU

  • @sharkvx1286
    @sharkvx1286 Год назад +1

    Hello, I had to watch your video five times in full, and unfortunately, I can't find where the problem is. I can't pick up the weapon on the ground; nothing happens when I pass over it with my character. Do you have any suggestions for solving the issue?

  • @RDD87z
    @RDD87z Год назад +1

    1:57 sorry what do u mean the overlay state that you created before? is that from another video?

    • @nativecoder
      @nativecoder  Год назад +1

      We created that enumeration on the previous episodes, here:
      ruclips.net/video/fcHx1e2Pco8/видео.html

  • @youngjojo3052
    @youngjojo3052 8 месяцев назад

    I purchased your inventory it’s very clean and helpful. Now let me ask you this is there any way you can create a course about it. I don’t care how much it will cost I’ll buy it. I am a visual learner. And I believe when you learn how to create something it becomes easier for you to add more stuff to it

  • @TNLVZNNN
    @TNLVZNNN 8 месяцев назад

    Anyone knows how to add a inventory ui for the existing system?

  • @TimBorggrenDenmark
    @TimBorggrenDenmark Год назад +1

    Hey there and welcome back on mannequin tutorial (That I am following). But I am starting to getting a little confused are this one and the other one a mix of the two - Or how does it work - ?

    • @nativecoder
      @nativecoder  Год назад +3

      Yes, sorry for the mess, this is the continuation of the locomotion system series, i just wanted to put things into context since we are now dealing with world interactions it made sense to change the title

  • @developernoob3546
    @developernoob3546 Год назад +1

    replicated?

    • @nativecoder
      @nativecoder  Год назад +1

      Yes this is replicated, I though it wasn't but it actually is, I've updated the title sorry.

    • @developernoob3546
      @developernoob3546 Год назад

      @@nativecoder server for engine 4?

    • @nativecoder
      @nativecoder  Год назад

      @@developernoob3546 what do you mean? Can you elaborate please?

    • @PikBo100
      @PikBo100 9 месяцев назад

      the pickup is not replicated ((@@nativecoder

  • @Сма_йлик
    @Сма_йлик Год назад