Dissecting Hypercubes with Pascal's Triangle | Infinite Series

Поделиться
HTML-код
  • Опубликовано: 16 июн 2024
  • Viewers like you help make PBS (Thank you 😃) . Support your local PBS Member Station here: to.pbs.org/donateinfi
    What does the inside of a tesseract look like? Pascal’s Triangle can tell us. Start your 60 day free trial of CuriosityStream by going to curiositystream.com/infinite/ and using the promo code “infinite.”
    Tweet at us! @pbsinfinite
    Facebook: pbsinfinite series
    Email us! pbsinfiniteseries [at] gmail [dot] com
    Previous Episode
    Devil’s Staircase
    • The Devil's Staircase ...
    Written and Hosted by Kelsey Houston-Edwards
    Produced by Rusty Ward
    Graphics by Ray Lux
    Made by Kornhaber Brown (www.kornhaberbrown.com)
    What shape is formed by taking a diagonal slice of a 4-dimensional cube? Or, a 10-dimensional cube? It turns out that a very familiar mathematical object - Pascal’s triangle - can help us answer this question.
    Further Resources:
    Cube Slices, Pictoral Triangles and Probability
    www.maa.org/sites/default/file...
    Challenge Winner:
    Asthmen
    • The Devil's Staircase ...
    Comments answered by Kelsey:
    Tehom
    • The Devil's Staircase ...
    Badplayz
    • The Devil's Staircase ...

Комментарии • 392

  • @David_Last_Name
    @David_Last_Name 7 лет назад +158

    Her: "The hard part is visualizing a 4-d cube......"
    Me: "Awesome!! I've always wanted to see this, can't wait for some fancy computer graphics which will......."
    Her: "See you next time!"
    Me: "........."
    You can't leave us like that!!!

    • @shubhamshinde3593
      @shubhamshinde3593 7 лет назад +8

      Well, i guess because visualizing 4-d objects are impossible, even for a computer :'(

    • @per-axelskogsberg3861
      @per-axelskogsberg3861 7 лет назад +1

      I also got really excited. A 3d animation might have worked?

    • @jeffirwin7862
      @jeffirwin7862 7 лет назад +6

      @Per-Axel Skogsberg, good luck with 3d animations on RUclips, an inherently 2d platform.

    • @per-axelskogsberg3861
      @per-axelskogsberg3861 7 лет назад

      Haha 😂

    • @samuraimath1864
      @samuraimath1864 7 лет назад +2

      See the end of my video. It is not impossible - ruclips.net/video/KuXnrg1YpiY/видео.html

  • @michaelberentsen6827
    @michaelberentsen6827 3 года назад +15

    I'm so sad this show ended. It is still wonderful.

  • @tesseracta4728
    @tesseracta4728 7 лет назад +87

    I'm so glad I could be the prime subject of this video...

    • @Donglator
      @Donglator 7 лет назад +1

      now time for the fifth dimension! I shall win once again!

    • @miksurankaviita
      @miksurankaviita 7 лет назад +15

      Tesseract A I'm sorry to ruin your hype but she was talking about tesseracts in general and not about you, mr A

    • @justinward3679
      @justinward3679 7 лет назад +13

      Let A represent an arbitrary tesseract....

  • @mathematicalcoffee2750
    @mathematicalcoffee2750 7 лет назад +166

    PBS has really upped their game with these webshows

  • @BerMaster5000
    @BerMaster5000 7 лет назад +53

    Hypercubes, eh? Well I didn't expect Pascal's Triangle to show up he-
    NOBODY EXPECTS PASCAL'S TRIANGLE
    ITS MAIN WEAPON IS SURPRISE

    • @Ticbow
      @Ticbow 5 лет назад

      Nice Monty python reference

  • @iwikal
    @iwikal 7 лет назад +302

    I'm sad you didn't sweep the hyperplane and show the resulting slice as an animation :c

    • @iwikal
      @iwikal 7 лет назад +6

      Shreyas Misra Tricky, yes, but I'm sure it's possible

    • @YellowBunny
      @YellowBunny 7 лет назад +18

      We "know" what it's like. We can calculate (more or less) everything about. But most humans can't visualize them. That's where computers come in handy. The general architecture of a computer is 1D. But it can do the maths for "any" dimension you want. It also offers ways of breaking down 4D objects into 3D space using slices or shadows that are then shown on a 2D screen. If you want to you can even solve 4D or 5D Rubik's Cubes (not actually Rubik's) on your computer.

    • @brikilian7834
      @brikilian7834 7 лет назад +4

      YellowBunny I must disagree; but only about the "computers are 1D" part. Computers do math. That math can be any math we program in to it. Yes, the basic ADD mnemonic is 1D, but many of the SIMD instructions can be either 1D or full matrix operations. Modern GPU matrix operations don't care if you have a 1x32 array of numbers, 2x16 2D points, or a 4x4 list of 4D point.
      Most displays are limited to 2D representations, but shading tricks our brain into seeing 3D objects. Then there are the various 3D displays; yes they are 2D screens but the brain doesn't care.

    • @Theraot
      @Theraot 7 лет назад +3

      Search "Hypercube on a vertex - timeline of cross-sections" by pevogam

    • @YellowBunny
      @YellowBunny 7 лет назад +4

      The fundamental memory structure of computers is 1D. I'm not familiar with modern GPUs and stuff like that. I mostly know low-level programming. And even if it seems to be higher dimensional the computer is just faking it.

  • @mikedelmonaco6193
    @mikedelmonaco6193 7 лет назад +4

    This is one of the coolest math videos I have ever seen. So many connections between mathematical ideas, simplification of something so interesting and complicated, and good animations. Well done!

  • @GustavoValdiviesso
    @GustavoValdiviesso 7 лет назад +1

    I never thought about this before, but... a computational Byte is the set of all vertices of a 8-dimensional hypercube! Mind blown!

  • @Tr0al
    @Tr0al 7 лет назад +17

    That was the best video about tesseracts i have ever seen. This is why I love maths man

    • @forsaturn4629
      @forsaturn4629 5 лет назад

      Wrong. Check out this video --> ruclips.net/video/4URVJ3D8e8k/видео.html . Better explanation.

  • @Ermude10
    @Ermude10 7 лет назад +80

    Congrats to a well deserved 100k subs! Now, toward infinity!

    • @dcs_0
      @dcs_0 7 лет назад +7

      Countable or uncountable infinity?

    • @nickjimenez9983
      @nickjimenez9983 7 лет назад

      Daniel Shapiro
      I'm blue

    • @nickjimenez9983
      @nickjimenez9983 7 лет назад

      Daniel Shapiro
      sheep cow cow sheep guy man sandwich

    • @mvmlego1212
      @mvmlego1212 7 лет назад +3

      And beyond!
      Imma just sit back and grab the popcorn now, and wait for angry replies from the folks who can't handle a mathematically incorrect Pixar allusion.

  • @JeffBedrick
    @JeffBedrick 7 лет назад +34

    Too bad they didn't finish by animating between the final shapes, like a 4D MRI.

  • @hcesarcastro
    @hcesarcastro 7 лет назад +6

    The shapes produced by a diagonal hyperplane passing through a 5D-hypercube are a point, a 5-cell, a rectified 5-cell, and then the same sequence repeats backwards.
    This can be further generalized to the case of a k-dimensional hypercube. It should be a point, a (k-1) - simplex, a rectified (k-1) - simplex, a birectified (k-1) - simplex, a trirectified (k-1) - simplex, and so on up to a (k-2) - rectified (k-1) - simplex -- which is exactly the same as the (k-1) - simplex, and then the last shape is again a point.

  • @nathangrant1824
    @nathangrant1824 7 лет назад

    excellent. very clear and i found it easy to understand. thank you.

  • @rudimetzger-wang4169
    @rudimetzger-wang4169 7 лет назад

    This is absolutely awesome!

  • @conorbmcgovern
    @conorbmcgovern 5 лет назад

    Absolutely brilliant!

  • @YTEdy
    @YTEdy 6 лет назад +1

    In Dungeons and Dragons, those are D4s and D8s. D4s hurt like crazy if you step on them.
    Great video by the way.

  • @Holobrine
    @Holobrine 7 лет назад

    YES!!! I realized this a few years ago and it blew my mind!

  • @debjyotimitra7178
    @debjyotimitra7178 4 года назад

    Nicely Explained!

  • @dcs_0
    @dcs_0 7 лет назад +1

    Imagine someone who has never heard of infinite series before and sees the video title "Dissecting Hypercubes with Pascal's Triangle" and they are just like: WHAAAAAAAT!?!?

  • @RavenLuni
    @RavenLuni 6 лет назад +1

    Pascal's triangle has a special place in my heart - I remember accidentally discovering it independently before I knew it existed (in my student years I was looking into new methods of data compression and came up with the exact same pattern while looking at combinations of binary numbers and their cardinalities)

    • @uwuifyingransomware
      @uwuifyingransomware 3 года назад

      That's really cool. I love how pervasive it is! Also, is that the ace flag in your pfp?

  • @JaapVersteegh
    @JaapVersteegh 7 лет назад

    Great episode. Thanks

  • @forcumj
    @forcumj 7 лет назад

    Love these!

  • @Youezor
    @Youezor 7 лет назад

    Unfortunatly I can't upvote this videos as many times as I would like ^^
    Regards from France.

  • @drkameshwarnathmishra3702
    @drkameshwarnathmishra3702 6 лет назад

    very nice explanation with pascal triangle

  • @felipe970421
    @felipe970421 7 лет назад +5

    For those wondering why n choose k appears.The plane we sweep is built in such a way that its equation is x1 +x2 + x3 + ... + xn = k, where we vary k from 0 to n as we "sweep". because all the vertices have either 1 or 0 as coordinates, this equation only has solutions for integer k, and each solution corresponds to choosing k coordinates to be 1 from the n available.

    • @ffggddss
      @ffggddss 7 лет назад

      Exactly right! (You beat me to this.)

    • @hawkjo
      @hawkjo 7 лет назад

      This is exactly the missing piece of information I was wanting from this video. Thank you.

  • @ipadair7345
    @ipadair7345 7 лет назад

    You guys are awesomely awesome. :)

  • @79Khayman
    @79Khayman 3 года назад

    I can’t get enough of this stuff. 4D is the key.

  • @mrautistic2580
    @mrautistic2580 7 лет назад

    YOU WILL NEVER HAVE A BETTER VIDEO STRICTLY CONTAINING ONLY MATH THAN THIS ONE!

  • @pacotaco1246
    @pacotaco1246 7 лет назад

    This is amazing

  • @nooneofinterest234
    @nooneofinterest234 7 лет назад

    GODDAMNIT I was hoping to see the hypercube animation! We've all been bamboozled!

  • @freetibet478
    @freetibet478 7 лет назад

    Brilliant!

  • @zanshibumi
    @zanshibumi 7 лет назад +3

    I feel there was something to say about how point plus segment is upright triangle when segment plus point is upside down triangle. The same influence of order of top elements seems to apply to the 6 point figure too.

  • @rDnhey
    @rDnhey 7 лет назад

    Great video! Keep it up!

  • @muttch
    @muttch Год назад

    Love this show ❤!

  • @dougosborne3599
    @dougosborne3599 7 лет назад

    Fascinating!

  • @HebaruSan
    @HebaruSan 7 лет назад +3

    Thank you to PBS Infinite Series for slowing the rate at which my education rots out of my brain.

  • @GregoryMcCarthy123
    @GregoryMcCarthy123 7 лет назад +1

    Great video as always. Can you please talk about fractals and perhaps the Mandelbrot set?

  • @brikilian7834
    @brikilian7834 7 лет назад +3

    Might I suggest POV-Ray for help visualising some of these objects? I know support for quaternions (easy 4d, almost like cheating) is built in, and there should be an octonion library available.
    And if there isn't, I would love the challenge of writing one.

  • @diotough
    @diotough 7 лет назад

    I absolutely love this channel and Kelsey might be the mathematician that could explain math to all those math hating students. Got to admire her.

  • @AliJorani
    @AliJorani 7 лет назад

    wow! mind blowing !

  • @AltisiaK
    @AltisiaK 7 лет назад

    More dissecting hypercubes: I learned "V choose 2 minus S" where V is vertices and S is sides recently, for finding the diagonals in a polygon. Checked and found it generalizes for all dimensions, so there are 16C2-32=88 diagonals in a hypercube.

  • @allurbase
    @allurbase 6 лет назад

    This is madness!

  • @MINDPLUNK
    @MINDPLUNK 7 лет назад

    That was so tight

  • @guillermomartin8353
    @guillermomartin8353 7 лет назад

    If you had shown hos those hyperplanes combined for a tesseract you would have nailed the video. Anyway, great episode!

  • @herringnjd
    @herringnjd 7 лет назад

    what a great tool. thank you. I might see if i can figure out the 3 dimensional shadow of a 5 dimensional cube

  • @Mia-eh4xr
    @Mia-eh4xr 6 лет назад

    at 5:05 i just start smiling like stupid, this picture just makes me so happy lol

  • @fvveb2141
    @fvveb2141 6 лет назад

    amazing channel

  • @spitfire5451
    @spitfire5451 9 месяцев назад

    The more I watch, the higher on a logarithmic scale, my non understanding status moves, till it ultimately engulfs my entire limited universe in a black hole.😅

  • @TheKakashims
    @TheKakashims 7 лет назад

    First thanks, as always, for this awesome video. Please could you mak a series on Hilbert problems and millenium problems. I can't find any decent video on youtube that treats any of the problems like you do. I think it would be a great series and fun to watch!

  • @EyeoftheAbyss
    @EyeoftheAbyss 7 лет назад +1

    It's like a powerpoint. Use the motion of video as the main visual tool to communicate change, patterns, similarity and differences.

  • @saultube44
    @saultube44 4 года назад

    Interesting, helps me imagine a little bit more the 4D Hyperspace

  • @josephmarsh5031
    @josephmarsh5031 7 лет назад

    My brain hurts so good! :)

  • @Piffsnow
    @Piffsnow 7 лет назад

    Well, that was interesting !

  • @flymypg
    @flymypg 7 лет назад

    Arrgh! Missed animation opportunity!
    To get a "feel" for the geometric intersection of objects differing by one dimension, an animation does wonders, as it readily illustrates the "passing through" characteristic independently of the geometric characteristics of the separate intersections themselves.
    So, for this video, I would have swept the hyperplane continuously along the diagonal, ringing a bell and taking a snapshot whenever one or more vertices of the hypercube intersected the hyperplane.
    It was an old educational film from the 1950's (IIRC) that literally "opened up" the 4th dimension for me, showing the odd 3D shapes that appear, evolve, then disappear as a 3D hyperplane is swept through the 4D hypercube. It then iterated the process for ever higher dimensions, taking swept "slices of slices" to build a working awareness of higher dimensions using the more familiar 0-3 dimensions.
    When later, as a hobbyist, I struggled with the notion of string theory's "curled" dimensions, a similar process helped me understand where and how dimensions could "hide" by (crudely) envisioning how they could be "missed" by a swept hyperplane.

  • @joshuazelinsky5213
    @joshuazelinsky5213 7 лет назад

    Two quick notes: First, it is worth saying why the slicing hyperplanes cut out points corresponding to Pascal's triangle. Each stage of the hyperplane as it sweeps along should when it hits a vertex hit every vertex that is the same distance from (0,0...0), and that will correspond to having exactly the same number of 1s in the vertex's coordinates as you can check using the generalized distance formula.
    Second, since an n-dimensional cube has 2^n vertices, and one's slices must hit every vertex exactly once, one can recover from this the fact that each row of Pascal's triangle sums to a power of 2.

  • @cryptowalk-3711
    @cryptowalk-3711 4 года назад

    Thank-you!

  • @willemvandebeek
    @willemvandebeek 7 лет назад

    You blew my mind again! :) Too bad you couldn't show the tetrahedon and the octahedron in the tesseract. :(

  • @lucasa.8223
    @lucasa.8223 7 лет назад +17

    You have to appreciate PBS's commitment to theses series.
    I've been a subscriber to Scishow,Vsauce, Numberphile and etc but, I've always felt that I wasn't their targeted audience.
    They are all good but their incessant take at oversimplifying the content, even dialogues in a attempt to be more palatable to the masses,really demeaned the subject, and failed to capture, due to misunderstanding their audience, the core principles they are trying to convey.
    After all I wouldn't be watching mathematics on RUclips,when I could be doing literally anything else, if I didn't deeply enjoy the subject.

    • @semicharmedkindofguy3088
      @semicharmedkindofguy3088 7 лет назад +7

      You might enjoy 3blue1brown and mathologer.

    • @johnmorrell3187
      @johnmorrell3187 7 лет назад +1

      I really agree. I first found space time, and that's one of the few science related channels that is understandable to people without a comprehensive math background but still challenges you to learn some real things and represents things pretty close to how they really are. It's strangely refreshing.

    • @SlashCrash_Studios
      @SlashCrash_Studios 3 года назад

      @Definitely a George Soros funded bot
      Shut up. You have no power here this comment section _IS_ nerds

  • @sprotte6665
    @sprotte6665 7 лет назад +4

    I immediately like the host. I was so afraid of it being some douchy guy, but she seems so cool?

  • @Ermude10
    @Ermude10 7 лет назад +28

    Pascal's triangle can be generalized to higher dimensions, starting with Pascal's pyramid, and in general, Pascal's simplex.
    *_My question is: Is there a similar geometrical interpretation of higher dimensional Pascal's triangles?_*
    I tried to think of it myself but failed. However, I know that the outer layer of a Pascal's pyramid is a Pascal's triangle, so a hypothesis would be that Pascal's pyramid describes some geometrical object that looks like a hypercube in three different axes, and then 'something entirely different' along the other axes...
    I guess that's enough geometry for today...

    • @DeserdiVerimas
      @DeserdiVerimas 7 лет назад +2

      Interesting thought! Really intrigued to know the answer now...

    • @Ermude10
      @Ermude10 7 лет назад +2

      Yeah, I googled it but couldn't find anything on it. Another thing is, I'm not sure how to interpret the inner layers/walls of a Pascal's pyramid. And they also increase for each successive step... Haha, getting totally confused now! xD

    • @DeserdiVerimas
      @DeserdiVerimas 7 лет назад +1

      Ermude10 I'm not sure if there's a simple physical analogy, like there is between slicing and pascals triangle, but it should be possible to set up a function from one to the other that can be generalised to 3d space.

    • @stevethecatcouch6532
      @stevethecatcouch6532 7 лет назад +1

      The 3rd level of Pascal's pyramid has a 6 in the center. As the plane passes through the cube, between the 2 triangles, its intersection with the cube is a hexagon. Mere coincidence?
      My almost certainly flawed intuition based on Henry Segerman's 3D shadows of the tesseract tells me that as a cube passes through the tesseract it will intersect it in a figure with 12 vertices, coinciding with the 12's in the 4th level of the pyramid.
      This is all just musing at this point. I have nothing concrete.

    • @abramthiessen8749
      @abramthiessen8749 7 лет назад +3

      I was thinking about it. I haven't figured it out, but I suspect that at least the second slice is related to edges.
      The sum of the numbers in the second slice is equal to the number of edges (e) for that n dimensional cube.
      The second slice can be described as n choose 1 then choose m. (the first being n choose 0 then choose m which is pascal's triangle)
      For a line, e=1. 1 choose 1 then choose 0 = 1
      For a square, e=4, 2 choose 1 then choose 0 = 2, 2 choose 1 then choose 1 = 2. 2+2=4.
      For a cube, e=12, 3 choose 1 then choose 0=3, 3 choose 1 then choose 1 = 6, 3 choose 1 then choose 2 = 3. 3+6+3 = 12.
      For the tesseract e=32. 4 c 1 then c 0 = 4, 4 c 1 then c 1 = 12, 4 c 1 then c 2 = 12, 4 c 1 then c 3 = 4. 4+12+12+4 = 32.
      For the 5D-hypercube e=80. 5c1tc0=5, 5c1tc1=20, 5c1tc2=30, 5c1tc3=20, 5c1tc4=5. 5+20+30+20+5 = 80
      At first I thought that it had something to do with sweeping n-m dimensional objects instead of just n-1 but that didn't match the data.
      I hope that this helps.

  • @QuantumFractal
    @QuantumFractal 6 лет назад

    Awesome

  • @xPROxSNIPExMW2xPOWER
    @xPROxSNIPExMW2xPOWER 7 лет назад

    I understand thanks!

  • @BurakBagdatli
    @BurakBagdatli 7 лет назад

    If you're looking at slices that aren't hitting the vertices, you can get even more interesting shapes. For example in between the three vertices cases in the good-old 3 dimensional cube, you get a hexagon.

  • @sachiyodaley7330
    @sachiyodaley7330 7 лет назад

    Hey I have a quick question, for the octahedron at 11:50 why do we only connect each point on the lower plane to two others on the upper plane and not all points on the upper plane?
    I'm guessing it's simplified since the missing lines just go through the middle of the shape anyway and don't change the shape when it's filled in... but for higher dimensions it would be useful to know otherwise I cant tell what point connects to what, especially because I cant really visualize it xD.
    Amazing vid by the way :), love pbs!!

  • @Naton
    @Naton 7 лет назад

    damn! so close yet so far. imagination part is hard.
    ironic tho how everything starts with 1 and ends with 1.

  • @JanPBtest
    @JanPBtest 7 лет назад

    Multi-dimensional cubes have another strange property: their diameters get arbitrarily _large_ with increasing dimension. For example, the regular 3D cube with edge length 1 cm looks about the same size (the diagonal is slightly longer but not by much). But a 10,000D cube with edge 1 cm has diameter 1 m! OTOH spheres always have the same diameter (equal to twice the radius) in every dimension.

  • @diamondced
    @diamondced 6 лет назад +2

    "what's a hyperplane?" a spaceship.

  • @aniruddhamandal1544
    @aniruddhamandal1544 7 лет назад

    Is there any graph theoretic additive rule for those vertices addition for the higher dimension ? (as it is not clear from the video )

  • @joshyman221
    @joshyman221 7 лет назад

    Does this form an infinite group under the operation of 'geometric addition' you explained? Would be quite interesting!

  • @LamyPN
    @LamyPN 7 лет назад

    Can you do Arrow's impossibility theorem? Would be interesting to know what kind(s)/how math proves such statement.

  • @azizutkuozdemir
    @azizutkuozdemir 4 года назад

    awesome

  • @iamdigory
    @iamdigory 7 лет назад

    awesome episode! but you really need to draw the second triangle upside down on the summery screen.

  • @pablock0
    @pablock0 7 лет назад

    that's very interesting

  • @JalebJay
    @JalebJay 7 лет назад

    Seeing that higher dimensions only have 3 regular hyper-hedron, what would you look for next in the shapes of (n choose k) for k = [2,n-2]

  • @sp277
    @sp277 7 лет назад

    Great !

  • @Holobrine
    @Holobrine 7 лет назад

    What I love about this is that since all the resulting intersections are regular polytopes, and Pascal's triangle tells you how to construct them, Pascal's triangle literally generates regular polytopes. So when Wikipedia says "In five and more dimensions, there are exactly three regular polytopes", Pascal's triangle begs to differ.
    en.m.wikipedia.org/wiki/Regular_polytope#Higher-dimensional_polytopes

    • @Holobrine
      @Holobrine 7 лет назад

      Bertie Blue Aren't they though? All the cross sections presented here were regular. All the side lengths are equal, and all the faces are equal. I suppose it's difficult figuring out what a tetrahedron plus an octahedron looks like. But, there is a way. After you cut the tesseract, the piece between the tetrahedron and the octahedron is the shape we're after.

  • @DRD363
    @DRD363 7 лет назад +1

    what shapes do the slices make as dimensions approach infinity?

  • @bobpoltis7244
    @bobpoltis7244 7 лет назад

    Hypercubes.....awesomesauce!
    It always blew my mind that the surface area of the hypersphere maximises around 7.26 dimensions. Is there an elegant manner to understand why this is (beyond the derivation from math world)?
    Also, why is the Schrodinger Equation in the background of the Q&A portion? That's physics! =P

  • @rationality3299
    @rationality3299 7 лет назад

    Do a video on Gödel's incompleteness theorems, or Set Theory!

  • @AllenKnutson
    @AllenKnutson 7 лет назад

    That second triangle and (later) tetrahedron in each row should really be upside down with respect to the first ones.
    Familiar fact: if you dilate a triangle, it breaks up into triangles and upside-down triangles.
    Less familiar: if you dilate a tetrahedron, it breaks up into tetrahedra, upside-down tetrahedra, and... octahedra. (Try the tetrahedra with edge-lengths 2.)

  • @ineedtoeatcake
    @ineedtoeatcake 7 лет назад

    My current math professor said he had a professor in college who was born blind and had no problem visualizing objects over three dimensions.

  • @adrianwolmarans
    @adrianwolmarans 3 года назад

    Pascals triangle can also be made by repeated convolutions of the vector [1 1]. In a way what she was doing with the hyper-planes is a kind of convolution.

  • @StrifeGarza7777
    @StrifeGarza7777 7 лет назад

    I think it’s important to consider how visualization works. In
    a purely mathematical sense, you can create this representation by moving point
    by point within the space. To make it easy for some of you when you visualizing
    the “landscape,” consider your viewpoint (dimension), explore (move) in your
    space and record where you are, and don’t connect all the spaces at once; only
    the spaces nearby your current viewpoint. And there you have your
    visualization. When you try and shape higher dimensions, it changes depending
    on your viewpoint. So don’t focus on all your changes at once because they may
    not make sense to the human eye

  • @veo_
    @veo_ 7 лет назад

    I understand this one!!

  • @AdityaKumar-ij5ok
    @AdityaKumar-ij5ok 5 лет назад

    Pascal's triangle is also known by earlier Indian mathematician Pingla as Meru Prastara

  • @tacopacopotato6619
    @tacopacopotato6619 5 лет назад

    pbs is so great

  • @redex1098
    @redex1098 5 лет назад

    Huh, that’s funny. I was just thinking about this a few days ago.

  • @ralphinoful
    @ralphinoful 7 лет назад +21

    5:53 False. If you have 5 puppies and need to choose your favorite 2, there is only one way to do so.

    • @cortster12
      @cortster12 7 лет назад +2

      Let them battle it out until only two are left, thus leaving the choice to chance?

    • @mvmlego1212
      @mvmlego1212 7 лет назад +2

      +Ralph -- Technically, yes, but it's pretty clear what she meant.

    • @ralphinoful
      @ralphinoful 7 лет назад +5

      I just found it funny, and wondered if anyone else caught the slight misuse of language.

    • @pokestep
      @pokestep 7 лет назад +4

      Ralph Strocchia I forgot that you "only have two favorites and so will only pick the same two over and over" and literally thought you meant "if asked to choose favorite two, you will pick all of the puppies" lmao

  • @equicomplex
    @equicomplex 7 лет назад

    Here 10:59 you make a triangle where the base has length sqrt(2) and the other two sides are sqrt(1.5). But the result should be an equilateral triangle. You should simply draw a line perpendicular to the old figure, and add a point where the new edges will be as long as the old ones.

  • @marcoottina654
    @marcoottina654 3 года назад

    4:20
    the number of "1" increases: first of all, there's no 1 (the point), then it increase just to a single one ( {, , } ), then two ( {, , } ) then all of three (the point). I think it's just thanks to the regularity of a cube. Is there a clever correlation with that? I guess: yes, the "Pascal's triangle" stuff and everything else She pointed out.

  • @annesuekocoyle1956
    @annesuekocoyle1956 5 лет назад

    Really cool. Thanks for explaining so clearly. Please use an editor so you don't misuse words such as "comprise" (it's "composed of" or "comprises" but not both) and "infamous", and I promise not to mix up vertex and vortex.

  • @stevefrandsen7897
    @stevefrandsen7897 Год назад

    I have trouble with dimensions higher than 3. But I do love PT.

  • @Farzriyaz
    @Farzriyaz Год назад

    The last digits of even powers of 2 are:
    2 4 8 6 /cyclebacktostart
    2 (2) 4 (4) 8 (8) 16 (6) 32 (/cyclebacktostart)
    Plus, Pascal's triangle to me best describes powers of 11.

  • @joeldsouza454
    @joeldsouza454 7 лет назад

    #MindBlown...!!!!!!! this was awsome...|!

  • @marcosglasner6412
    @marcosglasner6412 7 лет назад

    Very nice video!!! What about the perfect numbers? I guess it could gives better answer about coordinated in any dimensions. The choice must be LnCn, k where k have to be 2, the first prime number, using n as the perfect numbers.

  • @pallavlearn5348
    @pallavlearn5348 7 лет назад

    Can we a video about - set, class and collection as described in set theory especially taking into account the associated paradoxes with it...I would love to help if I could

  • @DarkAmikari
    @DarkAmikari 7 лет назад

    When sweeping the 2D plane along the diagonal of the 3D cube, why should it intersect (1,0,0), (0,1,0), and (0,0,1) at the same time? Is there a way to show this, and show that it applies to all n-dimensional cubes as well?

  • @thibaut5345
    @thibaut5345 Год назад

    Ah ah this joke at the end. But thanks for the insight in the 4D case

  • @wjckc79
    @wjckc79 7 лет назад

    I love your brain.

  • @yujiokitani4492
    @yujiokitani4492 7 лет назад +1

    What four dimentional shape is the slice made by a four dimentional hyperplane through the five dimentional hypercube through with the 5C2 and 5C3 verticies. Its the geometric addition of a regular tetrahedron and a regular octahedron but no regular 4d polytopes have tem verticies.

    • @rodrigon.almeida8093
      @rodrigon.almeida8093 7 лет назад +1

      The rectified 5-cell has 10 vertices! It's a semirregular polytope though

    • @yujiokitani4492
      @yujiokitani4492 7 лет назад

      Cheers, I looked it up on wikipedia; "can be positioned on a hyperplane in 5-space as permutations of (0,0,0,1,1) or (0,0,1,1,1)" so it seems to be the right one. I'm assuming the (0,0,0,0,1) and (0,1,1,1,1) polytopes are regular 5-cells.