Stamp the background, then stamp the outline and shadow on top! You may need to use a broadcast stamp-back, broadcast stamp-foreground. one after the other, in the background, erase the pen, stamp. Then just stamp in the foreground.
If anyone is wondering why the scratch cat becomes pixelated when it is stamped, it is because it is transformed from a vector graphic to a bitmap. Vector graphics are scalable but when it is transferred it snaps to the resolution of the scratch canvas which isn't the same as your screen.
This also looks very good on pixel art. If you create tiles that don’t have an outline and move the black stamps by exactly the size of one pixel you have an automatic outline generation which allows you to get away with creating so many less tile variants
There is actually a way to do the outline for the levels in the costume section that requires no code! All you have to do is: First select everything in the costume. Then duplicate it, after that click the go to back layer button. After that make sure not to click anywhere and change the outline by 10. It will give off the same effect but you can increase and decrease the outline weight.
Another question, how do you get ideas for making a project? I find it very burdensome to get ideas. I would like to recreate games but not sure which games.
@@reflex3777 (i am a month late) my method for getting ideas is to not even try to get ideas! i just don't even think about it until something outside of scratch OR other projects give me ideas.
The tutorial was OUTLINE-MAZING! And also, I found that mysterious lemon, nice spot to hide! Actually, I thought that to make outlines you need to edit in costume editor, making objects have that outline, and adding other objects to hide other outlines, thank you!
Hey! You can Control+A or drag across the whole area in the costume editor, duplicate it, put outlines on the duplicate, group, and move to back. This will create outlines without the extra code! :)
Simply changing the position that the sprite moves to for the shadow allows the light source to be wherever you want! You can also change the distance the outline script moves the sprite to change the thickness of the outline, although this doesn’t work very well for sprites with thin areas.
I found a way to still have the level have a black outline without having to do all the code, it's quite simple, you copy and paste the level, then make your outline, and finally send it to the back layer, it's a bit more block efficient and it saves a bit of time.
A fun idea would be to use the outlining code to make a slightly different color in each direction, so in a platformer you could just detect those colors to see the direction of collisions. Also, the lemon appeared at 11:45.
btw, setting brightness to something higher -100(like -10) gives a different outline effect. This method is not recommended for sprites, but works great on levels edit: repeating it in distance intervals is slow, but should fix sprites
For outline, you can select all the shapes that constitute the background, and then click "group" to group them. Now all of them will be considered as a 1 single unit. Now you can easily give them a border
Hey Griffpatch. I wanted to mention an idea to you. You can achieve the same effect by making the size slightly larger and stamping, then returning to the original size.
Hi Griffpatch! I've been watching your videos for a while now. This is relatively off-topic, but have you considered making a tutorial on MMO? I myself have attempted for a bit to fit multiple players onto a single cloud variable, to no avail. So could you maybe try making a video on the topic somewhat soon? Thanks for all of your tutorials so far, by the way! A few of those have really helped me out.
Hey Griffpatch! This video was really interesting, but one question. Do you think it is possible to "retrofit" the shadows onto Mario in the tile scrolling platformer? Love your videos! :)
Honestly, they should make it to where stamping onto objects sticks to it instead of a paint layer, so if you have 2 squares and stamp on both of them, you can separate them and the stamp will split.
I know I'm a bit late to the party but using clones instead of stamping actually looks a lot better. However do bare in mind that shadows will become solid if you are using detecting collisions between the player and level. Tto bypass this, I personally stamped the shadow and cloned the outline.
A tip for the outline effect: you could just set the size of the background to something higher and then do the brightness effect and stamp and then bring the size back down and reset the brightness effect
Or for the outline you could just copy the entire costume that has outlines, paste it in the exact spot, put that on the top, remove the copy's outlines you can get the same effect
Using the outline is clever, but there’s such an easier way to do this😢. In the costume tab, pick a scene, select all of it and copy and paste. Using this pasted sprite, just press the go to back button and voila, outline! However, I feel like your idea could be good when wishing to change the colour of the sprite. Here’s the tip griffpatch, even if this video is old.
the hidden lemon is the icon of events! also great video and thank you! because of your scrolling platformer tutorial, my class always plays my galaxy scrolling platformer and they really love it! thank you again and i love your videos :)
Just to note you can get the same effect without any coding you just need to duplicate your costume in the costume editor and add a outline of 10 or 5 and put the outline costume behind the regular costume in the costume editor and that's it all in the costume editor.
to give it an outline you could go to costumes, snap the costume in the center, group it, copy it, give it an outline, then click “Back”. If that makes any problems please tell me!😅
if anyone wants these effects scrolling (or moving idk) follow these steps: Step 1: Create a forever loop. Step 2: Put the custom blocks with effects in the loop. Step 3: Put an "erase all" pen block before (on top) the effect blocks. Step 4: Done. Edit: i'm not sure but i think you need to put all movement scripts after the erase all pen block
The problem is I want to add a shadow to the player and a outline to the level. Is there any way to get away with this because I need to keep erasing all to refresh the shadow and it doesn't let the outline render. EDIT: Nvm I found out that broadcasts also work instantly if they are sent from a custom block with run without screen refresh off
If I have a background as a sprite it doesn't work 😭😭😭😭
Stamp the background, then stamp the outline and shadow on top! You may need to use a broadcast stamp-back, broadcast stamp-foreground. one after the other, in the background, erase the pen, stamp. Then just stamp in the foreground.
@@griffpatch Thank you so much griffpatch! It worked!
@@eyallevin6302 Well done!
😥
@@sophiawang2655 are you ok?
"If we click stamp and drag scratch cat, he has happily left a copy of him"... THE MOST BEAUTIFULL SENTENCE OF THIS VIDEO😃😃
He is the bob ross of scratch
3:30
Impregnation
Makes sense since scratch cat is always smiling
@@breadguyy this is such a fricking accurate description of griffpatch
If anyone is wondering why the scratch cat becomes pixelated when it is stamped, it is because it is transformed from a vector graphic to a bitmap. Vector graphics are scalable but when it is transferred it snaps to the resolution of the scratch canvas which isn't the same as your screen.
i think turbowarp's hqpen fixes it
True
that’s why when i use stamp i make everything bitmap mode XD
@@gamersunite9026
The way the game is good
Thanks
( =
Best Secret: 11:45! The lemon is so nice at events!
I found that too
@@aanchal2357 mee also and @GrewPet
@Evan Dedels Yes!
thanks :)
@@mjorozco3786Yoo GrewPat, my favorite scratch coder. You know him too?
I haven't even watched the entire video and I already learnt more than in 10 programming classes. I am not joking. This dude is amazing.
hi
@@jameslewis-basson hey dude
This also looks very good on pixel art. If you create tiles that don’t have an outline and move the black stamps by exactly the size of one pixel you have an automatic outline generation which allows you to get away with creating so many less tile variants
There is actually a way to do the outline for the levels in the costume section that requires no code! All you have to do is:
First select everything in the costume.
Then duplicate it, after that click the go to back layer button.
After that make sure not to click anywhere and change the outline by 10.
It will give off the same effect but you can increase and decrease the outline weight.
Another question, how do you get ideas for making a project? I find it very burdensome to get ideas. I would like to recreate games but not sure which games.
@@reflex3777 (i am a month late) my method for getting ideas is to not even try to get ideas! i just don't even think about it until something outside of scratch OR other projects give me ideas.
and your method's a great idea :D
That is a lot easier...Nice
I used that method to make a font with lines and a outline
It’s amazing that someone is so dedicated to Scratch for so long. Great job Griffpatch!
The tutorial was OUTLINE-MAZING! And also, I found that mysterious lemon, nice spot to hide! Actually, I thought that to make outlines you need to edit in costume editor, making objects have that outline, and adding other objects to hide other outlines, thank you!
Thank you so much Griffpatch, you helped me a lot on my projects. My teacher also loved how the effects work!
Hey!
You can Control+A or drag across the whole area in the costume editor, duplicate it, put outlines on the duplicate, group, and move to back. This will create outlines without the extra code! :)
Dude I know right😂😂😂
Why didn’t I think of that 😭
That's what I use!
Why did you do this
@@fkeeleung silly
:3C=L
Thanks, this was cool! I tried this with a sine and cosine to move the sprite, and it made a great round outline without needing to disable rotation!
Your tutorials are so easy to follow and anyone can understand them very well! Also the lemon is on the events category at 11:47.
Yeah at the events
And it’s disappears at 12:38
@@Aaa96763 12:36
The yellow circle transforms into a lemon!
You meant at 11:45
The casual replacement of the events tab with a lemon got me so good lol
Thank you so much Griffpatch!. Now my games are even more difficult😄
Simply changing the position that the sprite moves to for the shadow allows the light source to be wherever you want! You can also change the distance the outline script moves the sprite to change the thickness of the outline, although this doesn’t work very well for sprites with thin areas.
I found a way to still have the level have a black outline without having to do all the code, it's quite simple, you copy and paste the level, then make your outline, and finally send it to the back layer, it's a bit more block efficient and it saves a bit of time.
He said that he did that in Appel.
A fun idea would be to use the outlining code to make a slightly different color in each direction, so in a platformer you could just detect those colors to see the direction of collisions. Also, the lemon appeared at 11:45.
yeah the events tab
The stamp block is a way of saying "[Sprite] was here."
hehe
@@griffpatch yeah, LOL!
@@griffpatch lol 😂😂😂
lol
@@griffpatchhehe
btw, setting brightness to something higher -100(like -10) gives a different outline effect. This method is not recommended for sprites, but works great on levels
edit: repeating it in distance intervals is slow, but should fix sprites
8:20 It looks like a horror game with scratch cat's shadow on it XD
For outline, you can select all the shapes that constitute the background, and then click "group" to group them. Now all of them will be considered as a 1 single unit. Now you can easily give them a border
Give it a try - I'm afraid that groups don't work like that.
that won't work
HI
Thanks Griffpatch! No wonder why so many Scratch projects look so exotic now.
That was an eventful appearance by lemon ;D
In event category for anyone confused
....
@pokebrouserkat Yeah
Hey Griffpatch. I wanted to mention an idea to you. You can achieve the same effect by making the size slightly larger and stamping, then returning to the original size.
If the costume is too big you can switch to a smaller costume and then change the size. Then just re-switch the costume back to the larger costume.
This is amazing how this kind of script can actually make a master piece!
I really like how this can make ugly scribbles look really cool and professional.
Hi Griffpatch! I've been watching your videos for a while now. This is relatively off-topic, but have you considered making a tutorial on MMO? I myself have attempted for a bit to fit multiple players onto a single cloud variable, to no avail. So could you maybe try making a video on the topic somewhat soon?
Thanks for all of your tutorials so far, by the way! A few of those have really helped me out.
ruclips.net/p/PLy4zsTUHwGJLpq574s-vtOoDJwaiva5KR cloud game tutorial
@@qwertyuiop.lkjhgfdsa I know that this exists, but it doesn't let you fit >10 players.
The lemon (spoiler) is at
11:46 the lemon IS the event catogary icon
I found a Appel in this video, not a lemon
lemon replaces the event category while he explains about outlines
Tutorial Idea: an RPG game tutorial
he already made it ( it's the top-down scroller )
Griffpatch is back with another effect!!! This time he is going to make me popular
Hey Griffpatch! This video was really interesting, but one question. Do you think it is possible to "retrofit" the shadows onto Mario in the tile scrolling platformer? Love your videos! :)
Yes it would be possible, but world requires the background later to be stamped first then hidden so that the other pen shows through
@@griffpatch i agree i try to stamp number counter but it doesn't work so i had to use clones 🤦💦
Honestly, they should make it to where stamping onto objects sticks to it instead of a paint layer, so if you have 2 squares and stamp on both of them, you can separate them and the stamp will split.
@@MinerGritz that defeats the purpose of stamping though. this is using the pen tool to DRAW a COPY of sprite. youre thinking of clones
I know I'm a bit late to the party but using clones instead of stamping actually looks a lot better.
However do bare in mind that shadows will become solid if you are using detecting collisions between the player and level. Tto bypass this, I personally stamped the shadow and cloned the outline.
This is so helpful Griffpatch! Also I like how your events tab is a lemon! o_o
Glad it was helpful!
Awsome tutorial ad always, really wanted to know how to mkae this effect, also the lemon is at the events tab at 12:34
Τhe lemon dissappears at 12:36 bruh and it appears at 11:44
Τhe lemon dissappears at 12:36 bruh and it appears at 11:44
6:54. I spy appel!
Another amazing tutorial!
this is the first not complicated video griffpatch ever made
Thats Like Magical Scratch Powers!
A tip for the outline effect: you could just set the size of the background to something higher and then do the brightness effect and stamp and then bring the size back down and reset the brightness effect
The lemon appears as the Events icon from 11:45 to 12:36 :)
1:04 "untitled-29" and I thought I had too many untitled projects
29 is nothing especially for somebody as good of a GD as griffpatch
I have 109
70. 70 untitled projects
Lol! The lemon being the effects makes much sense XD as always,good work!
Another way to make sprites translucent is to get Scratch Addons, and then get the opacity bar. It can make things quicker :)
My plan is to make this tutorial in 100% pen :D
12:12 hold on. LEMON?!?
This man always goes the extra mile
You make some great and easy to follow tutorials griffpatch.
I always wanted my project to have shadows and nice outlines!
12:14 lemon :o
0:10 had a guy not lemon
1:59 take that out of context
I literally dont understand anything grifpatch says, but griffpatch is always explaining, so he just simplifies it. Now thats teaching
This is wonderful: Cel-shading in scratch without having to manually draw the celshading. This is the future everyone!
People who saw the appel shadow
You mean apple
@@thecreeperking1909 no there’s a scratch game literally named “appel”
@@thecreeperking1909no, he meant appel
a cool trick i learned for outlining was to convert to bitmap then convert back to vector and it will put all of the shapes into one shape
when outlining the shapes in the costume editor you can group the entire thing and then change the outline and boom
11:53 lemon seems hugging to the events
Me: Let's see... Motion, Looks, Sound, LEMON!?!?
Thank You Griffpatch, as I had got an idea to make shadows for my parkour game, but I didn't know how. Thanks a lot for your help. Subscribed :D
Or for the outline you could just copy the entire costume that has outlines, paste it in the exact spot, put that on the top, remove the copy's outlines you can get the same effect
Using the outline is clever, but there’s such an easier way to do this😢. In the costume tab, pick a scene, select all of it and copy and paste. Using this pasted sprite, just press the go to back button and voila, outline! However, I feel like your idea could be good when wishing to change the colour of the sprite. Here’s the tip griffpatch, even if this video is old.
Thanks for the AMAZING advice griffpatch!
That lemon appearance was very eventful XD
This is a very helpful tutorial! I use this in almost all of my games now.
Thanks for the help on the shadows!
I GUESSED THE LEMON WOULD BE THERE!!!!!
I'M NOT EVEN JOKING
The lemon is in the events block!
The lemon! It's replaced the circle for the events column! I love your space shooter tutorial by the way!
the hidden lemon is the icon of events! also great video and thank you! because of your scrolling platformer tutorial, my class always plays my galaxy scrolling platformer and they really love it! thank you again and i love your videos :)
Just to note you can get the same effect without any coding you just need to duplicate your costume in the costume editor and add a outline of 10 or 5 and put the outline costume behind the regular costume in the costume editor and that's it all in the costume editor.
I love the part when poppy says don’t start the party with out her then they start the party with out her
Thanks Griffpatch you are the best🙂 yes and lemon is on the events😁
Griffpatch do you learn physon or programing?
Thank you so much Griffpatch! I look up to you as a genius and passionate coder!
I saw the lemon, its on the events tab (sorry for spoilers)
11:45 Lemon in Events!! When I first saw I said to myself "Is that a Lemon?"
0:48
Griffpatch: Who can find the lemon in this video
Me: I found it 'Who can find the [LEMON] in this video
12:31
Events is a lemon
Also amazing video dude!
Griffpatch, you're like that one teacher everybody wants in their school.
Only Griffpatch could make the default Scratch purple look professional!
to give it an outline you could go to costumes, snap the costume in the center, group it, copy it, give it an outline, then click “Back”. If that makes any problems please tell me!😅
this is an amazing tutorial thank you so much.
also the lemon is on the events tab icon at 11:45 - 12:36
8:54 Convert to bitmap , convert back to vector And CTRL+a put there the outline in and POP ! DONE
0:43 I found it! At the top left side of the screen, it records the amount of clones in the project.
thanks! im making a platformer with this
Instead of moving in all directions and stamping, can't you just change size by 5 for example and stamp it once? Anyway, nice tutorial.
6:53 there is the 'lemon'
but i can see that outline and i know its the character from the game called appel that griffpatch made
For anyone wanting an easier way to make it not flash black, add a wait 0 seconds block, because the wait time block always wais for the next frame
if anyone wants these effects scrolling (or moving idk) follow these steps:
Step 1: Create a forever loop.
Step 2: Put the custom blocks with effects in the loop.
Step 3: Put an "erase all" pen block before (on top) the effect blocks.
Step 4: Done.
Edit: i'm not sure but i think you need to put all movement scripts after the erase all pen block
Steo 4
@@Herobrine100x oh i didn't realise that i made a mistake
The lemon was on the events button! I saw it!
Me: *it’s night and I’m eating dinner*
Me: maybe I should watch a scratch vid while eating :)
You sound like Stampy long head which surprisingly matches with this. “Stamp(y)” and his Minecraft skin is basically scratch cat.
Alright, I have a question- How would I let the Stamp Outline support rotation?
As in, the rotation before the outline is stamped-
I did this pen stamp outline thing on the clone trail project that I requested to be added to your Trails studio
The problem is I want to add a shadow to the player and a outline to the level. Is there any way to get away with this because I need to keep erasing all to refresh the shadow and it doesn't let the outline render. EDIT: Nvm I found out that broadcasts also work instantly if they are sent from a custom block with run without screen refresh off
Omg! I randomly found the lemon, lol!😂
Lemon: 12:32 (Its in “Events”)
You Can Fix OutLine Around Shapes! You Are Draw Squares On OutLine!
the lemon is at 11:57 replacing the events tab. clever :)