Dosaku must have been from another world. Just by watching this game unfold, one can feel the pressure White exudes. 18 points without komi: one can only be grateful to Yasui Santetsu for not resigning. Thank you for showing!
The thing that amazes me about this game is almost every move by White looks routine, almost basic, yet they all harmonize together to pressure Black at every exchange. Truly a masterpiece of a game by the Go Saint.
I am a brand-new player (20ish kyu) and I have to admit I get excited when I can locate the general area where the next move will be played. I almost never get exactly the right place, but when I do (I did it a few times in the opening) I do a little Snoopy dance of happiness. 😁
Thanks mr. Redmond, not only for this video but for all of your videos out there. I watched nearly every review you made on the aga channel. and since I'm back playing go after a break of three years, I just discovered your very own youtube channel. Even a 9kyu like me can learn so much from your reviews and lectures. You're a great teacher, please keep it up. best regards from germany ps. your goban/stones sounds very nice
Fantastic game, incredible that white comes out so deftly better from nearly every exchange. Dosaku has beautiful ideas in the endgame. I'd love to see a similar treatment of some of the spectacular games of Honinbo Shuei.
Amazing game. I am speechless. The fact that black in the end had to dive in the corner to live and dosaku tenukis to get key points all the time and manages to take care of all his groups keeping it all connected. Also that 2nd line endgame tesuji at 13:10 is really sexy
there are a few places in the end game where white seem to give up sente while there are still double sente moves, I am not sure If I understand why otherwise it is a pretty incredible game and in many places feels surprisingly modern especially on the Dosaku fuseki side, he seems to glide across the board, outread his opponent, maintaining full control, knowing the result of every exchange and bending the shapes to his will, its so elegant
[Spoiler] 18 points. In a castle game. With no Komi. Some of those moves were absolutely beautiful: G12, F6, L13, H9, etc. The level of control in this game feels otherworldly.
KataGo's game analysis is interesting-it appears that Black is well ahead (because of the lack of komi) until around move 50, then Black lets White get too strong in the center in moves 50-60, at which point the game is about even. After another tenuki by Black that lets White get even stronger shape in the center at move 66, White is ahead by 2-3 points and holds onto that lead throughout the midgame. It's not until some endgame mistakes by Black around moves 135-140 that White's lead expands to over 10 points. (At least, that's my amateur interpretation of KataGo's analysis.) It's fascinating to see how Dosaku uses influence in such a familiar way despite the extremely old-school territorial opening styles from both players.
It would be great if you comment just the first 70 moves. Or more or less. For most amateurs, moves over 100 of pro games are hard to understand even with commentary. Thanks for this video.
@@MichaelRedmondsGoTV Maybe a separation into Opening/Midgame/Endgame? Or divide into parts where you think the strategy of one player has changed significantly?
Amazing how modern his moves are. Besides the missing 4-4 Points he plays very alphago alike. 350 years before all of us. That shows his deep understanding of the flow of the game.
He is so aggressive, leaving a lot of unprotected cutting points to create an immediate threat to black... Even if black manages to stop, mitigate his attack he just turns around, maybe with a couple of forcing moves to attack in full power from the other side. I have a feeling Honinbo Dosaku had sente most of the game.
Probably not so good, but my guess is that he meant to complicate the game. When there was no komi, White could try to create an unbalanced position, grabbing territory in this case and forcing Black to attack. A balanced position was considered easier for Black to win.
If there is such a collection, it's probably in Japanese. I have yet to see an English-language publication featuring Dosaku games. If you go on Amazon and type in 本因坊道策 , you will find some Japanese-language collections in Kindle format.
I followed the game but I don't understand why this is called "amazing masterpiece". Given the title I was expecting white to kill the black group in the center of the board but he just outplayed black.
I agree .. it looked to me like black played lot of stones in the top left to create thickness when white had already establish a position at the top .. seemed to be wasting moves .. but what do I know
Dosaku must have been from another world. Just by watching this game unfold, one can feel the pressure White exudes. 18 points without komi: one can only be grateful to Yasui Santetsu for not resigning. Thank you for showing!
The thing that amazes me about this game is almost every move by White looks routine, almost basic, yet they all harmonize together to pressure Black at every exchange. Truly a masterpiece of a game by the Go Saint.
Live board is the BEST. Thanks for recording like this for us, Michael.
I would love to see (many!) more entries in this series!
Thank you Mr. Redmond for this series, it is such a pleasant experience viewing classic match like this, hope more will come!
OHHHHH. This was great! Please do more of these please. Watching the progression of each stone was intriguing.
I am a brand-new player (20ish kyu) and I have to admit I get excited when I can locate the general area where the next move will be played. I almost never get exactly the right place, but when I do (I did it a few times in the opening) I do a little Snoopy dance of happiness. 😁
Thanks mr. Redmond, not only for this video but for all of your videos out there. I watched nearly every review you made on the aga channel. and since I'm back playing go after a break of three years, I just discovered your very own youtube channel.
Even a 9kyu like me can learn so much from your reviews and lectures. You're a great teacher, please keep it up.
best regards from germany
ps. your goban/stones sounds very nice
Great experience to watch this classic game in silent mode, except for the sound of the stones.
Every time he tenukis, he creates an even bigger threat. I felt literal chills
What a mesmerizing match to watch. Definitely going to get Dosaku's kifu and replay those games!
Amazing, thank you sir!
Fantastic game, incredible that white comes out so deftly better from nearly every exchange. Dosaku has beautiful ideas in the endgame.
I'd love to see a similar treatment of some of the spectacular games of Honinbo Shuei.
Amazing game. I am speechless. The fact that black in the end had to dive in the corner to live and dosaku tenukis to get key points all the time and manages to take care of all his groups keeping it all connected.
Also that 2nd line endgame tesuji at 13:10 is really sexy
there are a few places in the end game where white seem to give up sente while there are still double sente moves, I am not sure If I understand why
otherwise it is a pretty incredible game and in many places feels surprisingly modern especially on the Dosaku fuseki side, he seems to glide across the board, outread his opponent, maintaining full control, knowing the result of every exchange and bending the shapes to his will, its so elegant
Great game, thanks for sharing Michael.
[Spoiler]
18 points. In a castle game. With no Komi. Some of those moves were absolutely beautiful: G12, F6, L13, H9, etc. The level of control in this game feels otherworldly.
Truly amazing! Dosaku always creates and catches the opportunities to fight in his favour. His opponent, in comparison, is slower in this regard.
I am also fascinated by the fact that the Shusaku kosumi was played long before Shusaku
KataGo's game analysis is interesting-it appears that Black is well ahead (because of the lack of komi) until around move 50, then Black lets White get too strong in the center in moves 50-60, at which point the game is about even. After another tenuki by Black that lets White get even stronger shape in the center at move 66, White is ahead by 2-3 points and holds onto that lead throughout the midgame. It's not until some endgame mistakes by Black around moves 135-140 that White's lead expands to over 10 points. (At least, that's my amateur interpretation of KataGo's analysis.)
It's fascinating to see how Dosaku uses influence in such a familiar way despite the extremely old-school territorial opening styles from both players.
Came for the ASMR, stayed for the ASMR.
I would love for you to commentate on this game! As a DDK, this level is a bit too high for me to comprehend.
Thinking of how I want to do that, it's probably too much for just one episode.
@@MichaelRedmondsGoTV I'm drooling over the prospect of you doing multi-episodes pro game reviews
It would be great if you comment just the first 70 moves. Or more or less. For most amateurs, moves over 100 of pro games are hard to understand even with commentary. Thanks for this video.
@@MichaelRedmondsGoTV Maybe a separation into Opening/Midgame/Endgame? Or divide into parts where you think the strategy of one player has changed significantly?
お、おお!?道策大好きです!いいですよね!!
Amazing how modern his moves are. Besides the missing 4-4 Points he plays very alphago alike. 350 years before all of us.
That shows his deep understanding of the flow of the game.
3:56
When you click Undo by mistake.
He is so aggressive, leaving a lot of unprotected cutting points to create an immediate threat to black... Even if black manages to stop, mitigate his attack he just turns around, maybe with a couple of forcing moves to attack in full power from the other side.
I have a feeling Honinbo Dosaku had sente most of the game.
white N5 is such a brilliant tesuji, threatening to connect, split three black groups, while also making eye shape AND pushing into black's framework
N5 is filled with a Black stone…
Is there an sgf file for this game? I searched and couldn't find one.
I didn't have a file for that one, but it can be found at
www.kihuu.net/threadno/k00000036995
I wonder if giving that center oriented ponnuki for the left side territory is good exchange for white.
Probably not so good, but my guess is that he meant to complicate the game. When there was no komi, White could try to create an unbalanced position, grabbing territory in this case and forcing Black to attack. A balanced position was considered easier for Black to win.
Mr. Redmond, it's been a long time since I've seen you play the san ren sei. Do you still play it at all?
not recently
道策と道的の師弟対局も紹介願います。
黒の安井算哲は『天地明察』の主人公、渋川春海ですね。子どもの頃、北極星が動くのを見つけた天才。『天地明察』には書かれていたのかな?
Where can I get this board and these stones...?
Where are these game records available? Is there a book with the collected games of Dosaku available?
If there is such a collection, it's probably in Japanese. I have yet to see an English-language publication featuring Dosaku games. If you go on Amazon and type in 本因坊道策 , you will find some Japanese-language collections in Kindle format.
Big difference for pro players.
can you post sgf?
I didn't have a file for that one, but it can be found at
www.kihuu.net/threadno/k00000036995
Why are the pieces being slammed down?! Disrespectful.
It seems black keep losing sente on every fightsand just following white like a puppy
no apfa go :)
Komi?
No komi back then.
Great wasn't sure, ty
@@valentinlecoq-vallon2444 You're very welcome. Glad to help.
I followed the game but I don't understand why this is called "amazing masterpiece". Given the title I was expecting white to kill the black group in the center of the board but he just outplayed black.
some people only understand violence..
I agree .. it looked to me like black played lot of stones in the top left to create thickness when white had already establish a position at the top .. seemed to be wasting moves .. but what do I know