seriously once a player got stuk right under it so pelican was getting trampeled by 3 biles and a wave of mobs trying to kill him and it was still fine no matter trampeling and acid thrown well unless they did something in the patch
The ragdolling is increasd because you won't just die via headshot anymore at 100< armor rating. Previously you be dead well before experiencing that many ragdoll events.
@@clauvyugaWatched it in slo-mo and the fire made his character flinch which caused his aim to go down at the last second. But I still think your comment is correct because his aim is still a bit higher than the rock so I agree it's a bad collision border
@@y2ggaming397 Nah the shot comes out and is travelling the same path as the previous one for a few frames before flinching, I think the only difference is the fire.
When the second shuttle came in it should have announced itself as Pelican 2.
@1:35 the 1st pelican disappears and they have to call it in again
seriously once a player got stuk right under it so pelican was getting trampeled by 3 biles and a wave of mobs trying to kill him and it was still fine no matter trampeling and acid thrown well unless they did something in the patch
i feel like the ragdolling lately is increased
Definitely feels more cartoony. Got slapped by a rocket and went completely vertical + spinning around in midair
The ragdolling is increasd because you won't just die via headshot anymore at 100< armor rating. Previously you be dead well before experiencing that many ragdoll events.
Lmao wtf
can someone explain what the shot hit at 2:30, how did that explode right in front of the player
It hit the rock in front of the diver. Bad collision borders.
Hit the fire hitbox?
@@clauvyugaWatched it in slo-mo and the fire made his character flinch which caused his aim to go down at the last second. But I still think your comment is correct because his aim is still a bit higher than the rock so I agree it's a bad collision border
@@y2ggaming397 Nah the shot comes out and is travelling the same path as the previous one for a few frames before flinching, I think the only difference is the fire.