HELLDIVERS 2 Did... Pelican 1 Just Get Destroyed?

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  • Опубликовано: 7 сен 2024

Комментарии • 12

  • @greyborg3846
    @greyborg3846 3 месяца назад +8

    When the second shuttle came in it should have announced itself as Pelican 2.

  • @nonzz3ro
    @nonzz3ro 3 месяца назад +4

    @1:35 the 1st pelican disappears and they have to call it in again

  • @any_one_else
    @any_one_else 3 месяца назад +3

    seriously once a player got stuk right under it so pelican was getting trampeled by 3 biles and a wave of mobs trying to kill him and it was still fine no matter trampeling and acid thrown well unless they did something in the patch

  • @nateg3417
    @nateg3417 3 месяца назад +1

    i feel like the ragdolling lately is increased

    • @Sharsis8
      @Sharsis8 3 месяца назад

      Definitely feels more cartoony. Got slapped by a rocket and went completely vertical + spinning around in midair

    • @adriankoch964
      @adriankoch964 3 месяца назад

      The ragdolling is increasd because you won't just die via headshot anymore at 100< armor rating. Previously you be dead well before experiencing that many ragdoll events.

  • @mr.raspberry428
    @mr.raspberry428 3 месяца назад +7

    Lmao wtf

  • @y2ggaming397
    @y2ggaming397 3 месяца назад +1

    can someone explain what the shot hit at 2:30, how did that explode right in front of the player

    • @clauvyuga
      @clauvyuga 3 месяца назад +2

      It hit the rock in front of the diver. Bad collision borders.

    • @greyfox2344
      @greyfox2344 3 месяца назад

      Hit the fire hitbox?

    • @y2ggaming397
      @y2ggaming397 3 месяца назад

      ​@@clauvyugaWatched it in slo-mo and the fire made his character flinch which caused his aim to go down at the last second. But I still think your comment is correct because his aim is still a bit higher than the rock so I agree it's a bad collision border

    • @samheasmanwhite
      @samheasmanwhite 3 месяца назад

      @@y2ggaming397 Nah the shot comes out and is travelling the same path as the previous one for a few frames before flinching, I think the only difference is the fire.