Ed Catmull Interview on Creativity, Inc, Pixar & Disney Animation

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  • Опубликовано: 14 июл 2024
  • Ed Catmull, the visionary behind the world-renowned Pixar and Disney Animation Studios, takes you on a journey of creativity and innovation in his book, Creativity, Inc. In this inspiring interview, he delves into the secrets behind the success of Pixar and shares the ideals that have made the studio a household name. From the challenges of leadership to the importance of fostering a culture of creativity, Ed Catmull provides a wealth of insights that will motivate and inspire anyone looking to bring their ideas to life.
    Ed Catmull's passion for storytelling is contagious, and in this video, he provides a unique perspective on how to overcome the unseen forces that block our creativity. He explains how to create an environment that nurtures imagination and encourages collaboration, and shares the strategies he's used to foster a culture of creative risk-taking. Whether you're a creative professional, entrepreneur, or just someone looking to unleash your imagination, this interview is a must-watch.
    With its engaging storytelling and practical tips, this interview provides a wealth of inspiration and actionable advice for anyone looking to unlock their full creative potential. So sit back, relax, and get ready to take your creativity to the next level with Ed Catmull and his book, Creativity, Inc.
    #pixar #disney
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Комментарии • 10

  • @ShredST
    @ShredST 9 лет назад +13

    Just found out that he pioneered texture mapping, along with catmull-rom spline and catmull-clark subdivision surface, which is just insane. Texture mapping is so common now. It's like finding the guy who invented paper.

    • @Shivang4
      @Shivang4 3 года назад

      He also discovered Z-buffering. Which all I mean all 3D video games run with. And yes that paper analogy works here too.

  • @ShayneCuffy
    @ShayneCuffy 10 лет назад +5

    "Success hides problems" - powerful & sadly true

  • @ShredST
    @ShredST 9 лет назад +1

    It's interesting how the University of Utah was so instrumental to the development of computer graphics, and not the other more prestigious schools. Jim Blinn, Bui Tuong Phong, and Edwin Catmull all went there.

  • @theallseeingmaster
    @theallseeingmaster 9 лет назад +1

    I watched this movie a few months after my wife died; I was left in tears; it still leaves me in tears so I usually skip that part.

  • @KaynisMajoris
    @KaynisMajoris 9 лет назад +1

    As a Uni student, this is so good! Thank you so much for putting this up! Legend!

  • @user-cd5cy7lb3p
    @user-cd5cy7lb3p 4 года назад

    thank you! needed this os badly for a project and i finally ound it

  • @Langkowski
    @Langkowski 8 лет назад

    So what he is saying is that in theory, you can simply pick whatever idea you want for a movie, no matter how bad, and then gradually make a story out if it that will eventually work.
    (Which is also what Jim Butcher said when explaining the origin of his Codex Alera series.) My only minor complaint is about the advice about how to get the right education if you want to work with computer animation; "get both as narrow and wide competence as possible, and there are many good schools around". That really doesn't say much.

  • @chrissegard3326
    @chrissegard3326 8 лет назад

    A better audio mix of video and a foam windscreen on the mic would keep me listening to this. Skip to next.

  • @nwcravens
    @nwcravens 9 лет назад

    The interviewer sounds as if he's doing his best to conceal a Scotch accent. .