UE4 - Dynamic Combat System - Two Handed Animations

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  • Опубликовано: 4 фев 2019
  • How to use two handed animations within Dynamic Combat System.
    Longsword Animset Pro
    www.unrealengine.com/marketpl...
    Dynamic Combat System
    Marketplace: www.unrealengine.com/marketpl...
    Archery Module
    www.unrealengine.com/marketpl...
    In case of questions contact me at: szewczykgrzesiek@gmail.com
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Комментарии • 33

  • @JoshuaReyes
    @JoshuaReyes 5 лет назад +1

    Awesome, thank you for putting the tutorial together.

  • @KawaiiLabsLLC
    @KawaiiLabsLLC 4 года назад +1

    What would i put instead of blend by book in ABP_Combat for adding a 2h axe and spear etc I'd like a whole array of items using different blendspaces for each

  • @avinaidoo6129
    @avinaidoo6129 4 года назад

    Thank you again these videos, but I just 1 question how will add 2handed and dual Blendspace please can you help me with this issue

  • @MercurialTuna
    @MercurialTuna Год назад

    Where should I change the animation and sound when I am attacked?

  • @thehiddenone2875
    @thehiddenone2875 5 лет назад

    Would it be practical to use another type of inventory system for this Combat system?

  • @mauriciosilva1631
    @mauriciosilva1631 3 года назад

    I am thinking of buying this package the full version.
    is it possible to create new instances of animation, for example dual with sword, dual with knife, heavy weapons version 1.2 and etc?

  • @Tigerhearty
    @Tigerhearty 5 лет назад +1

    Could you make a video on how t oreplace your inventory system by action rpg inventory system please ? :o You are very effective at making short and understandable tuts

  • @TorQueMoD
    @TorQueMoD Год назад

    Easiest way to change the skeleton is NOT to delete it. You should right-click on the animations' skeletal mesh and choose Skeleton - Assign Skeleton. This way you won't lose the original which is safer in case of errors or crashes.

  • @birgenc2143
    @birgenc2143 5 лет назад +1

    Hey can you make takedown tutorial with animations pls

  • @Bar0n89
    @Bar0n89 5 лет назад +2

    I'm also interested in Dual Swords class... How do you attach the second sword on the left hand? I mean to have both attached at the same time

    • @Bar0n89
      @Bar0n89 5 лет назад

      Still nothing?

    • @morty2632
      @morty2632  5 лет назад +3

      @@Bar0n89 I will most likely drop a video on how to do that soon, because it will require adding some extra code.

    • @Bar0n89
      @Bar0n89 5 лет назад

      @@morty2632 thank you, and sorry if I sounded impatient but I tried all sorts of things to make it work, but without knowing the right procedure it didn't quite work

    • @cmh1755
      @cmh1755 5 лет назад

      @@morty2632 That is awesome, very excited for the video!

    • @Bar0n89
      @Bar0n89 5 лет назад +1

      @@morty2632 do you have an ETA on the Dual Swords video? Just so I can organize with my project

  • @AXCELION
    @AXCELION 5 лет назад

    can i use this to topdown project?

    • @morty2632
      @morty2632  5 лет назад +1

      Yes, with few changes it can work as top-down.
      ruclips.net/video/RGForKb8gbU/видео.html

  • @zsarfraz8938
    @zsarfraz8938 2 года назад

    My history teachers name is also Miss. Szewczyk

  • @ImJesterZ
    @ImJesterZ 3 года назад

    Can you show how to do it with the great sword animation pack?

    • @jandosk1586
      @jandosk1586 2 года назад

      Huh just place your own animations lol

  • @onubyink
    @onubyink 2 года назад

    After I attack for the first time, my character gets stuck there and i'm not able to put in any input until my character gets hit by the AI. Anybody encounter the same issue or got a fix to this?

    • @morty2632
      @morty2632  2 года назад

      It sounds like your character is not resetting its state and remains in state 'attacking'. Its possible that you are missing anim notifiers in your new attack montages, could you compare them to default attack montages that are attached to the project? If you won't be able to fix it, please write me on szewczykgrzesiek@gmail.com

    • @onubyink
      @onubyink 2 года назад

      @@morty2632 the anim notifiers are exactly the same. i should add that im only able to walk around after i attack, and not do anything else until my character gets hit by the AI again.

  • @perworosdenij
    @perworosdenij 5 лет назад

    And something similar can be applied to spears , daggers , and two-handed axes ?

    • @morty2632
      @morty2632  5 лет назад

      Yes, each weapon type can use different animations.

    • @perworosdenij
      @perworosdenij 5 лет назад +1

      @@morty2632 Thanks. I just bought it for this www.unrealengine.com/marketplace/en-US/slug/fpp-melee-animset

  • @RaiPREV
    @RaiPREV 5 лет назад

    Where's the update of Dual Sword?

    • @ImJesterZ
      @ImJesterZ 3 года назад

      What horse kit do you use?

  • @ZlimAxD
    @ZlimAxD 2 года назад

    How to add third attack animation please

    • @morty2632
      @morty2632  2 года назад

      You just need to add another anim montage to data table of animations.
      take a look at 11:43, there you have 2 anims for light attack, if you add third one, your character should have 3 light attacks, same applies ot heavy and other attacks.

    • @ZlimAxD
      @ZlimAxD 2 года назад

      @@morty2632 DO you mybe know , when adding new AI i added spider and do like u everything but in the last 3 to 4 min in video u changed BBkeyboard with T_SetCombat but i dont have the Equipment from DCS i have from RPGINV , and my sppider dont roam the patrol nither he moves he just aattacks me when i get to his area

  • @kingben9820
    @kingben9820 5 лет назад

    Can you share the files after 11:06?

    • @morty2632
      @morty2632  5 лет назад +1

      These animations are from pack www.unrealengine.com/marketplace/longsword-animset-pro