Redshift Mastery: Turbocharge Your Workflow Now!

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  • Опубликовано: 26 окт 2024

Комментарии • 33

  • @giovanni_grant
    @giovanni_grant 9 месяцев назад +2

    These tips deserve a medal 🥇🥇🥇💪 i tried a couple and everything is massively faster!!!!

    • @YouAndMeAcademy
      @YouAndMeAcademy  9 месяцев назад

      Excellent! Hopefully you can use the extra time for beers with friends 😉

  • @Skedooosh
    @Skedooosh 2 месяца назад +1

    That title is not hyperbole. Great tips. Thanks!

  • @muruzabal
    @muruzabal 9 месяцев назад +1

    Last one is great, thanks!

  • @guckmyman
    @guckmyman 8 месяцев назад +1

    You are the man! 💪 thanks so much

  • @antoniopepe
    @antoniopepe 10 месяцев назад +1

    Whaaaat... n°3 texture refresh. Never noticed this. The other i know and use all. But this was a great discover. Thanks. Ps. The new shadergraph is boring because frequently the selection get stuck and i need to deselect with a shortcut and reselect the node i want to refresh. Im not the only to have this issue, and i have this problem from c4d 26 to this 2024. All in my studio have this problem. Did u know a fix ? 😅

  • @moh1t
    @moh1t 10 месяцев назад +1

    Great tips!

  • @MegaBexon
    @MegaBexon 10 месяцев назад +8

    if you change the final render bucket size from 128 to 512 you will render around 100% faster.

    • @DesmondHolt
      @DesmondHolt 9 месяцев назад +3

      Scene dependant, but true!

  • @privateportall
    @privateportall 2 месяца назад

    great tips...but I would love to know if there are any ways to speed up rendering times; specifically the pre-processing (preparing) steps. I have a animation now which I need to test render continuously for tweaking. frames are taking 1 to 2 seconds but preparing takes 5 minutes! The progressive renderer doesn't have this issue but the IPR unfortunately cannot render out sequences. that would be a life saver!

    • @privateportall
      @privateportall 2 месяца назад

      in windows: system->display->graphics settings->enable Hardware-accelerated GPU scheduling fixed it for me. Hope this helps anyone!

    • @YouAndMeAcademy
      @YouAndMeAcademy  2 месяца назад

      Sure, send us your file and we will have a look. 🙂

  • @AB-mv1mb
    @AB-mv1mb 10 месяцев назад +3

    if you set the used gpu memory in the system tab under memory dropdown to 60 or 50 depending on the scene file size the render becomes much faster.

    • @ثلاجاتمستعملة
      @ثلاجاتمستعملة 10 месяцев назад

      But why it becomes faster?

    • @butchifycation
      @butchifycation 10 месяцев назад

      Cinema 4D now uses the GPU to display the viewport with DirectX, thus using VRAM, there is also a wierd interaction between Redshift's way of using VRAM to speed up it's calculations and other applications that uses VRAM, it has been fixed but still the interactivity is not the same as the 3.0 versions @@ثلاجاتمستعملة

    • @MegaBexon
      @MegaBexon 10 месяцев назад +1

      @@ثلاجاتمستعملة it's a bug, you just need to touch move, 80% is fine.

    • @departed9282
      @departed9282 10 месяцев назад

      Because Nvidia introduced a mem leak bug a year ago even the Redshift team can't fix it completely on their own. Since then there have been new drivers, Redshift versions and such but it's not how it used to be before that@@ثلاجاتمستعملة

    • @Zeigerful
      @Zeigerful 10 месяцев назад

      That has been fixed. You can just set it to 90 again.

  • @effectatron
    @effectatron 10 месяцев назад

    Good stuff. If you do have an RTX card, enabling the RTX acceleration is a game changer.

    • @sahandii
      @sahandii 10 месяцев назад

      Where is that option located? Ty

    • @TheDragoy
      @TheDragoy 10 месяцев назад +5

      It is not always a game changer, sometimes it can even increase geometry preparation time for RTX rays. It all depends on the scene and all parameters should be selected by comparing render times.

    • @MegaBexon
      @MegaBexon 10 месяцев назад

      @@TheDragoy yes

    • @loganpenciu7317
      @loganpenciu7317 10 месяцев назад

      RTX is on by default now it seems

  • @Ricardo-de9ju
    @Ricardo-de9ju 8 месяцев назад

    What is the difference between pausing the IRP and hitting freeze geometry updates? I can't understand this function.

  • @STUDIOSTEPS_motion
    @STUDIOSTEPS_motion 8 месяцев назад +1

    Im really not a fan of the disable mat previews. RS needs to make this process faster.

    • @YouAndMeAcademy
      @YouAndMeAcademy  8 месяцев назад

      It’s for sure getting better in the Node Editor.

  • @agesnajohdan6050
    @agesnajohdan6050 10 месяцев назад

    Can you turn on the freeze tessellation for final / bucket render?
    seems can be a great cheat for fast previz render

    • @常坤-b7d
      @常坤-b7d 10 месяцев назад

      I wanted to find this before, unfortunately I couldn't find where to start.

    • @YouAndMeAcademy
      @YouAndMeAcademy  10 месяцев назад

      Not that I know of.

  • @geraldgutberlet1844
    @geraldgutberlet1844 10 месяцев назад