OpenGL [Episode 37] Refactoring MeshUpdate and Finding Uniforms
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- Опубликовано: 11 сен 2024
- ►Full OpenGL Series Playlist: • Introduction to OpenGL
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►Lesson Description: In this lesson I do a little bit of refactoring to continue improving our graphics framework, this time by cleaning up our MeshDraw and removing MeshUpdate (The best code is code you remove after all!). It serves an important lesson that cleaning up our code sometimes can also open the door for other insights. There will be more abstraction later on in the series. As always, feel free to join the discussion!
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Thanks. Did not expect to have another Episode of this great series so fast after the last one. Keep it going Mike!
Cheers -- more coming this week!
'Mesh' and 'Uniforms' are my favorite words in graphics programming because as unintuitive as other concepts such as 'vertex shaders' or maybe even stuff like vectors/matrix...
In fact, I think these are the words most gamers will often refer to generally, that is how powerful the word is!
Agreed -- mesh is something most folks know. Neat if non-programmers are also learning uniforms, they're way ahead of me when I was just playing games then :)
LETS GOOOO 23 HOURS AGOOOO.. wait a sec i gotta "sleep" soon and "focus" on sleeping, totally not gonna use my phone. also, if I watch this video without following along, will I still like learn new stuff? cause im away from my pc rn.
I think so -- the next few videos are about code refactor -- so how we go from a 'triangle' to start building a framework for more general purpose use.
@@MikeShah thanks! Im going to sleep now i think