There is also an awesome bug that allows you to combine the Double Cut materia (and probably other Command materias as well) with HP Absorb. What you do is that you combine HP Absorb with Master Command, and then you equip Double Cut; this will confuse the game into thinking that Double Cut is actually a part of Master Command, and thus allow you to absorb HP from enemies every time you do a 2x-Cut or a 4x-Cut attack, and you can have a lot of fun with that.
Okay tried finding it in the comments to see if anyone has mentioned it, but I couldn't find it. So I'll say it. A small correction about Vincent's Death Penalty. It doesn't work based on how many enemies are killed with it, but actually how many enemies Vincent has killed during that playthrough. Doesn't matter how he kills them or even if you have the Death Penalty equipped(or you know... even have it)
Yep Vincent is my most leveled champ (I used when Cid is party leader to max 2 characters limits). He's been in the party 100% since he was unlocked. I'm trying to dmg break with him and Barret :)
That overflow glitch also takes out anything regardless of how many hit points it has. But considering Cait Sith can do it with practically zero grinding or preparation, I'll agree that it should take the number 1 spot
@@callmeshaggy5166 Vincent is only just capable of performing overflow against Ying. With 255 ATT, Lv 99, 4x Hero Drinks, Berserk and Critical, Vincent will be able to cause overflow 511 Power (64,128+ kills). This will result in only a 1.17% chance of causing overflow - at max Power of 521 (65,408+ kills) Vincent will have a 32.03% chance of causing overflow against Ying.
@@USALeonHeart yea dude you need most of the materia slots for that one cover and counter then to finish last breath to auto resu yourself and keep it going
Strange. I was always under the impression that for certain bosses the slots force you not to get that combination even if you rig the slots and pause intermittently. I'll try and remember that one.
@@Toomnyusernae its not just against certain bosses, its all the time. The slots will force roll to the next reel 63/64 times, meaning it has a 1/64 chance to stick if you're even lucky enough to line them up, and it's based on a game timer value.
Regarding Barrets Overflow, you don't need 8 KOTR. I was able to achieve this with just 2 along with 3 Bahamut zero's, 2 W-items, and a Quadra Magic. I know AP wise that's closer to 5, but no one ever mentions it that way. Probably because they are using cheats to test rather than doing the grinding. It's much easier to max those other materia. However to Overflow the final boss it takes a little bit more. Somewhere between 2.5 million, and 2.8 Million, or over 5 and half KOTRs. Exactly 5 and half didn't work, so I had to equip one magic counter for the extra 500k. The lowest I heard of was using 4. But I was actually able to overflow Emerald Weapon with just 2, plus 4 Hero Drinks Regarding 7777 max HP. Equipping magic and summon materias will lower your HP by a percentage. So you can land on certain max hp numbers, you can use this to lower yourself down to 7777 max hp. Ive tried to make a list of max HPs that would work, but this game seems to be doing something weird with the rounding, so the in game numbers never match the calculator. The 1 total i can confirm is 9258 - 16% will land on 7777hp
Nice video, really enjoyed it. I think Doom to the Living deserves an honorable mention too. Vincent can also exploit a speed/agility overflow glitch in the battle arena by having his speed maxed out with sources or by also using speed plus materia or by equipping the sprint shoes. After using his Chaos limit break the glitch will allow you to actually control Vincent in his Chaos form and cast spells, use 4× Cut, etc. He'll also still use his Chaos attacks automatically. Most all of the animations are missing while transformed, but it's pretty fun to do.
@@ToomnyusernaeI dont have any footage. I really don't remember if it works in his other forms. I think I did try the chainsaw form once though but found Chaos had more of the advantage in the arena after collecting 99 Tissues
The easiest materia combination for big damage in FF7 is W-Summon and a Knights of the Round materia, which has to be at least level 2. One of the more USEFUL big damage materia combinations is Quadra Magic, W-Magic and whatever magic materia suits the enemies you’re fighting at the time, or just master magics for simplicity’s sake. With maxed out magic stats, you can get Comet2 to deal upwards of 160,000 damage in a single action, although sometimes enemies can interrupt it halfway with a counter action. You can pair an MP absorb materia into this to get MP back, and it USUALLY goes positive as long as the enemies can survive enough hits. As an added bonus, you can switch your tactics, throwing in a cure, regen or Shield before you actually cast your offensive spell. I like W-Quadra-Demi, when it works out, because it can help for morphing strats or with certain big boss enemies, like Emerald Weapon. The number three is a-Quadra-Contain, for casting Freeze specifically. It’s actually better than casting Stop at applying the status effect, and it even does damage as well. Mime has some secondary properties that a lot of people might not know about. Mime copies EVERYTHING about the action that preceded it, including secondary effects from support materia like MP absorb. So, if you gave a party member Master Command, MP absorb and 4x Cut, then mimed that action with all of your party members, you could have every character do 4 attacks that absorb MP (or HP with HP Absorb…) and obviously, this also applies to magic attacks, too. So instead, get a KOTR with MP absorb, W-Summon, then a few copies of Mime. Now, you can do Knights over and over again, earning back ALL of your MP in the process, and do so infinite times, since mime copies the action for free.
Also, Mime doesn't care about the character. So if you do Omni Slash, you can have every character in the party mime omnislash, they won't actually do it, but when it rolls back around to Cloud he'll be able to mime their mimes of Omnislash and do it again.
lol my first time playing the game when I got to Seph I did W summon KOTR KOTR mime mime and that was the end of the fight. Wasn’t until the second play that I found out he even had the Supernova attack I was shocked and impressed
Honestly the best part of FF7 is finding your own broken strategy to trivialize the game. My favorite was HP Absorb + Comet and mime on three characters. Just use Comet and keep miming and there’s not much that can stand up to you, and the best part is that it’s grinding and materia light. Maybe add an Enemy Skill if you really need the utility.
I love the materia ATB combat system in FF7. 25+ years later and I'm still learning new things. The FF7 Remake is completely watered-down and does zero justice to the original's combat. It's just button-mashing, no creativity. Bring back turn-based FF, Squenix!!!
I am actually going through your 100% walkthrough right now, on part 19, so this is interesting this is your first post in a while. Thanks for all the tips!
@@williamlatham9246 Yeah its good so far (at part 22 right before Nibelheim). I would suggest watching a video or two ahead at all times and also read the comments because mistakes were made (its a huge game) that way you don't miss any steps, but yeah so far its been an awesome companion playthrough. Edit: To note I am playing on the Steam HD version.
This is the first time I've ever heard about it being pronounced any other way. Perhaps little kids might call him Cat Sith or something because he's a cat and forget about the "i" in the name, but other than that... o_O
I like how Cait Sith's slot attack is akin to Selphie's "The End". At first you wouldn't think both characters had the strongest attacks in the game! 😆
However the damage from Lucky 7's still leaves Emerald weapon with around 440,000 HP left and if Emerald weapon EVER hits you after the Lucky 7 hits are over my Barret went from doing 7777 per hit to Emerald weapon to LESS the 1000 per Anger max hit so I was still forced to KoTR its HP. Same with Ruby weapon it would still have around half of its HP left the lucky 7 barrage of hits does less then 500,000 in total.
my fav move was the 7777 thing. I used mini + manipulate materia on some random critter, attacked my own until last digits was 77 then just add potions when out of combat = Boom, next fight (ex. Any Weapons) all three spams "All Lucky 7s". With Ruby and Emerald it took a few Knights after but it did the trick and no deaths. Ruby never got a chance to suck us down!
I did a similar thing but after manipulating I poisoned myself, cured and attacked self with all materia until I got lucky and the last digits on someone was 77. I then used potions until the health came to 7677, then used enemy skill ???? With that character to the others so when given one potion they could all have 7777 hp. Unfortunately I found out when fighting Emmy that lucky 7s does exactly the same amount of damage even when each party member takes turns dealing 7777 damage.
The FFVIII equivalent of Cait Sith's Limit Break was Selphie's The End and it was so easy to do, just hit the eject button on on the PlayStation and keep re-rolling. That's probably the most powerful move I ever pulled off in a Final Fantasy.
Glad to see you back! Thanks for this video. I always w summon mimed Knights but wow I need to replay 7 again for the 5th time to see this, good video!
I've known about the overflow. And going crazy with mastered materia. I have never personally taken the time to do them before. I mean, the game's not that hard. To me, it really just feels like a flex to actually put that much time into it. You can beat ruby and emerald with just KotR, HP absorb, mime, and a bit of time. It's much faster than it would take to set up overflows or max 8 sets of mime counter, .
These videos have NOTHING to do with beating the game. The guys here are hardcore fans, and they are just exploring every amazing possibility. Killing optional bosses is just one of many. Overflow is just cool, you literally can break the game, and some nerds like myself enjoy that. There are other videos that explain how to kill all optional bosses in the shortest amount of time/effort. This one is not about that.
kotr with w-summon, hp mp and 6 sets of mime and counter deals 1,559,844 damage you need hp mp is because mime uses up mp after the first w-summon counter alternatively you can have two party members, one with kotr and w-summon, and the other with hp mp and 7 sets of mime and counter to deal 1,819,818 damage
Imagine making a game that 30 years later still has OG fans excited to find new things in it, and bringing new players to the IP. And then throwing away all the good will to make a mess of a remake/rebirth/part3 that even people who liked them stopped talking about them after a few weeks of playing them
100%! The OG FF7 combat system was brilliant. So was FF10/10-2/12, while most others were really good. Squenix greedily abandoned all that to chase the LCD, milk FF7 into 3 "games" and yet every FF release the past decade has been "disappointing" in sales. Meanwhile, BG3, Persona and Yakuza are breaking records w/ each release, validating the market for turn-based. Hell, even DQ11 is the franchise's best seller! You think they'd learn, but then again, this is Squenix we're talking about. SMH
Nice list. Love Knights of the Round, but usually I get it very late in the game so it’s not as useful as it could be. Never been lucky enough to get lucky 7’s or the slots. Would be awesome against an optional boss.
I did quadra-magic paired with comet and the rest with magic+. I think that is the proper names, this was 25 years ago. So Comet would hit over and over and over dealing a whole lot of damage. Probably not as much as these listed here, but it allowed me to beat both Weapons without KotR or Lucky 7s
I remember the first time I was able to get a character's HP to 7777 exactly. It was Vincent, who naturally had 4575 max HP at one point, without any materia modifiers. Then, I equipped some HP Plus materia to add +70% to his max HP, which put him at exactly 7777 from there. (Mathematically, it's 7777.5, but then the game rounds down to the magic number.) Of course, the next time he leveled up, his base max HP changed of course, and not to a value that I could use to land exactly on 7777 easily. But, it was often possible to get a character's max HP to at least end in 77, so then I could set it to that, then increase their max HP with more HP Plus materia, and then use some Potions/Hi-Potions to get their current HP to 7777 that way.
A few corrections - firstly, All characters can achieve overflow excluding Aerith by utilising damage stackers (Critical, Back Attack and Berserk) along with max damage output on their ultimate weapons. Yuffie is the only character (apart from Aerith) that cannot cause overflow with her Ultimate Weapon, but she can cause it by using her Lv 4 Limit Break, All Creation. Secondly, using Critical on Vincent is not the reason he is performing damage overflow - it is impossible to cause overflow with Critical alone. There are two stages that overflow can occur, the first being at the Base Damage stage (prior to damage stackers; only Barret and Vincent can cause Base Damage Overflow), and then again at the random variation stage (after damage stackers have been taken into account). You cannot cause random variation overflow with just 2x damage, you need either 3x damage, 4x damage or 6x damage. Having Vincent overflow when perform a critical for 2x damage means that he would have caused (base damage) overflow anyway, without the critical. Finally, you don't need to get the max amount of kills for Vincent to cause overflow. At lv 99 with 255 ATT and 4x Hero Drinks, Vincent can one shot Emerald with as little as 25,984 kills. It is also worth noting that it is possible to have the POWER level so high that the damage value wraps back around into the positive range, negating out the overflow effect. If Vincent had more than 53,119 kills (with 4x Hero Drinks etc) then he would not overflow against Emerald.
Never knew about the Barret/Vincent glitch after all these years. And in LOL'd when you said you've been pronouncing it exactly as it looks..."Kate sith"...for all these years. I never used him and referred to him as "cat sh*t"
My goto trick is choco buckle triggered lucky 7s. You just need enemy skill materia, learn choco buckle, then tie down your controller to escape battle 2222 times. Around junon the first time, it should be possible to max out one hero to 9999 Hp. Then, all you have to do is choco buckle that hero for immediate all lucky 7s.
My go to has always been Master Cover paired with as many Counter Attacks as I have farmed. You don't need to attack at all. Every time an enemy attacks anybody, Cloud tanks it then counter attacks for as many as you have equipped. Not nearly as busted as any of the above but can be done easily and makes every fight besides Ruby a mostly afk affair
Back, what 25? years ago. I believe I just used the quad- summon + KotR and mime combo to do both Emerald and Ruby. This was before their max HP was widely available information. I also tried engineering the my toons for the 7777 and did successfully use it on emerald unfortunately, as you mention I only calculated it's damage at a bit less than half a million. Though unbeknownst to me at the time I was about half way there I gave up on this method and simply went back to mime KotR
No mention of the poison glitch? o.o Just cast poison (or any damage over time affect for that matter) and just before the damage tics, open the PS disc cover. Game freezes up and no body (including the enemy) will do anything. Go catch the bus to school, come home, make a snack, take a shower, watch some TV, and then close the playstation back up. All the damage that *would* have happened if the game were running occurs simultaneously.
Another combination with knights of the round is to link it with final attack and have one knights of the round linked with mp absorb fill every slot on weapon and equipment with final attack and knights of the round except one with mp absorb and knights of the round. Technically you never have to push a button and you will win
Every character can overflow, but not every enemy can be overflown. Its is dependend on the defence of the enemy, ruby cant be overflown because of his high defence. Also the dmg needs ro be so high to toggle a certain bit that determines if the value is positive or negative. Damage so high it toggles the bit, value goes negative, game freaks out and simply kills whatever was attacked.
Can't remember the materia used, but I would set it so that I could mimic KotR on every counter attack and somehow heal as part of it. Think there was a materia that restored a portion of damage dealt as HP. In any case, the game played itself against the two super bosses and essentially broke the game.
To unlock All Lucky 7's you have to upgrade your Luck stat although by the Endgame it feels like a detriment because you'll already be doing 9999 damage per hit.
They are both incredible games. Don’t worry about not liking the new remake. They completely changed “remake” to literally remaking the game not just another remaster.
Woot! A video right up my alley! I’m currently doing a pure 100% max everything playthrough (been at it for 11 months) mainly to get the overflow glitch on Vincent, but also got the Barret overflow pretty much naturally considering the INSANE amount of grinding required for the perfect file. Yeah. 999,999,999 EXP on everyone. 999,999,999 gil. 16,777,215 AP on Underwater materia to master it. 99 of ALL items 99-able (yes, 99 Great Gospels took 40 hours by itself, over 2,000 battles) Max 255 stats on all 8 characters (not utilizing the source duping glitch, I manually morphed with Vincent for 80+ hours, spanning 7,430 battles) At the present time, I have EVERYTHING maxed, aside from EXP and the items acquired at Gold Saucer. Not looking forward to Chocobo racing and the god awful prize RNG for Precious Watches, Sprint Shoes, Chocobracelets, and Cat’s Bells. 🙄🙄🙄 Always loved your vids @Laneface! Check out my journey on my YT page, I’ve made vids of a LOT of the rarer items maxing out!
Only 999,999,999 gil? :p You could go up to 4,294,967,295. If the main menu doesn't display the value properly, shop and battle reward menus should tell you your gils anyway, I guess.
@@VictoryNotVengeance Yeah, that's "just" hours of farming All Materias, not months of farming like trying to get Lv 99 before Guard Scorpion. A friend of mine did it recently in something like 4 days. Note that's not a blocked cap. The next gil gained causes an overflow. But a challenge could be to do that overflow or to reach let's say "just" 4B gil.
My best combo was full knights of the round paired with counter magic, first time using it on Emerald weapon , i encountered him , set my controller down , he attacked and my multiple knights of the round wiped him out, without even having to take an action or even touch the controller.
I remember opening the psx while doing cait siths limit which turns off the atb while trying to get the game over slots. First and only time I've ever beaten emerald weapon
I discovered lucky 7s for myself against Ruby totally accidentally. This was way back before I'd ever considered looking up tips on the Internet (I was a teenager in the 90s, I used the Internet for other things) but I still lost.
Ok, so maybe I'm wrong here, but I remember grinding northern crater to master 1 mime to get another one and only had 2. I can't remember counter even being a part of the equation. I think it might have been possible to mime limit breaks without counter. you just simply use mime after another character just used a limit break and they will then also use a limit break even though they didn't have one ready. I could be totally wrong, though. Maybe I did grind counter as well. It's been too damn long ago to remember. All I can really remember was that I was grinding mostly for mime and it took SO damn long that I gave up getting three and only got 2. Still killed Emerald weapon without any effort, though.
The only game I remember playing that actually did display damage numbers higher than 9999 was Final Fantasy 8, and it was with very specific attacks. The two I remember off hand that can do in excess of 10k in a single hit is Summoning Eden, and Quistis' final limit break Shockwave Pulsar.
Oh I forgot to mention, I believe the overflow glitch does 1,250,000-ish damage, but I have attempted to get it on Ruby Weapon and it does NOT work, as Ruby’s DEF is far too high. I’ve tried with both Barret AND Vincent, using four Hero Drinks, and their attacks still only do 9999 damage.
I remember racing those fucking chocobos like all damn day one day to finally get the gold chocobo to get to the island that has the Knights materia. 🤣
Chocobuckle run away 2222 times over the course of your journey. It'll be worth it for the lucky 7's. And if you use it on all three of your party, every one strikes until some 60 (?) hits are done. I forget what it was but it won't be 7777 x 3 characters individually.
Dam, I took many tries to beat down Ruby Weapon and Emerald Weapon and I had to went the Knights Of The Round routes and that was a drag for not able to skip the long animation, It gave me phobia if I had to do it agian!!! That was 1998!!!
yeah i remember getting Knights as early as possible.. , i think it was during Cloud's coma arc in the middle of Disc 2? (correct me if im wrong) .. , and i have highwind at that time .
I beat em and ru once in a playthrough before. It's been a long time, but i do remember putting down the controller and doing something else while 4x KotR resolved
My cheeses were never this phenomenal. I'm a simple guy. I would equip cloud with cover, about 5 maxed out counter attacks, hp plus, e.skill, counter plus phoenix and let cloud go nuts
Actually it still won't work for 4x KoTR's even WITH Master summon but to NOT die against Emerald/Ruby weapon PS1 version have it trigger HP absorb on the PS4 remaster have 9999 HP turn on the Infinite HP/MP/Limit cheat and as long as you lose LESS then 9999 HP you'll never die.
I hit the unexpected jackpot of getting 1 character's base hp at 7777 once while messing with materia (wasn't level 99, i think somewhere in the 70's) ... I think at that point i just kept her dead and full rezzed in battle when doing boss fights 😅
My move that I did to kill ruby and emerald weapon were W summon with hades and knights of the round with each character having mimic equipped. Hades incapacitates enemies while knights of the round destroys. Ruby weapon didn’t have a chance to cast ultima because he can’t move. I thought emerald weapon was easier to defeat.
First time I read about Lucky 7s it was in the time that people made up cheatcodes non-stop. So I didn't believe a word, still tried, was pleasantly surprised.
Sam and Jake stood under the warm spray of the shower, steam swirling around them. Their laughter echoed off the tiles as they washed away the grime of the day. “You know,” Sam said, lathering shampoo into his hair, “I was reading this article about the history of hand jobs. It’s fascinating.” Jake chuckled, rinsing soap off his arms. “Only you would find that interesting. What did it say?” “Well,” Sam began, “it turns out that hand jobs were a common part of male bonding rituals in some cultures. It was more about camaraderie than sex.” Jake raised an eyebrow. “Really? That’s pretty wild. Imagine explaining that at a family dinner.” They both laughed, the sound blending with the noise of the water. “Hey, knowledge is power,” Sam grinned, rinsing his hair. Jake nodded, smiling. “Just another quirky piece of trivia for the books. Only you, Sam.”
What about reflect on all your party members and then quadradic magic and an all material on your ultima and cast it four times on all your party with reflect and it is bounced back on the enemy.
Here's why FF9 is my favorite in the franchise. There isn't any way you can do anything like that in the game. Sure you can power some stuff up (Thievery, Dragon's Crest) to where they always inflict max damage but there isn't anything like THIS in that game.
FF7 Remake is a post millennial's game: a tiny portion of the original bloated to 40 hours, with lategame stuff available while still in Midgar. FF9 was a good game but very RNG reliant and the Trance system is a joke.
The fact that you can mime your Limit attacks is one of the most broken mechanics in the entire FF series.
And one of the most exciting finds of any game
How the hell did I never know this?! I'm just lol'ing at that Emerald Weapon "fight".
I always liked the prompt if you tried to mime someone else's limit "Cloud made a useless imitation."
It's glorious. Especially since Limit Breaks always go first.
There is also an awesome bug that allows you to combine the Double Cut materia (and probably other Command materias as well) with HP Absorb.
What you do is that you combine HP Absorb with Master Command, and then you equip Double Cut;
this will confuse the game into thinking that Double Cut is actually a part of Master Command, and thus allow you to absorb HP from enemies every time you do a 2x-Cut or a 4x-Cut attack, and you can have a lot of fun with that.
Okay tried finding it in the comments to see if anyone has mentioned it, but I couldn't find it. So I'll say it. A small correction about Vincent's Death Penalty. It doesn't work based on how many enemies are killed with it, but actually how many enemies Vincent has killed during that playthrough. Doesn't matter how he kills them or even if you have the Death Penalty equipped(or you know... even have it)
That's badass thank you. I've still yet to use vincent and i'm finishing up my 1st playthrough lol. For next time though
Exactly. If you use Vincent as soon as you get him, the death penalty will already be very powerful when you get it.
Yep Vincent is my most leveled champ (I used when Cid is party leader to max 2 characters limits). He's been in the party 100% since he was unlocked.
I'm trying to dmg break with him and Barret :)
That overflow glitch also takes out anything regardless of how many hit points it has. But considering Cait Sith can do it with practically zero grinding or preparation, I'll agree that it should take the number 1 spot
Anything barring Ruby Weapon, Ruby is the only enemy with a DEF stat high enough so that overflow cannot be performed on it
@@dynagamerproductions8249 the yin-yang enemy in the Shinra mansion basement has 420 defense and also can't be overflowed
@@callmeshaggy5166 Vincent is only just capable of performing overflow against Ying. With 255 ATT, Lv 99, 4x Hero Drinks, Berserk and Critical, Vincent will be able to cause overflow 511 Power (64,128+ kills). This will result in only a 1.17% chance of causing overflow - at max Power of 521 (65,408+ kills) Vincent will have a 32.03% chance of causing overflow against Ying.
i liked the full counter cover combo , every time the enemy attack you counter till enemy is dead or super dead
Yeah, I've played the game for decades and hadn't heard of that combo, that's hardcore.
@@USALeonHeart yea dude you need most of the materia slots for that one cover and counter then to finish last breath to auto resu yourself and keep it going
I actually got Cait Sith's Game Over vs Emerald Weapon first time I fought it by chance. Must be the only person crazy enough to have him in my party
Strange. I was always under the impression that for certain bosses the slots force you not to get that combination even if you rig the slots and pause intermittently. I'll try and remember that one.
@@Toomnyusernae its not just against certain bosses, its all the time. The slots will force roll to the next reel 63/64 times, meaning it has a 1/64 chance to stick if you're even lucky enough to line them up, and it's based on a game timer value.
@@callmeshaggy5166 oh, that explains why I loaded the state in my emulator so many times to get it
Regarding Barrets Overflow, you don't need 8 KOTR. I was able to achieve this with just 2 along with 3 Bahamut zero's, 2 W-items, and a Quadra Magic. I know AP wise that's closer to 5, but no one ever mentions it that way. Probably because they are using cheats to test rather than doing the grinding. It's much easier to max those other materia. However to Overflow the final boss it takes a little bit more. Somewhere between 2.5 million, and 2.8 Million, or over 5 and half KOTRs. Exactly 5 and half didn't work, so I had to equip one magic counter for the extra 500k. The lowest I heard of was using 4. But I was actually able to overflow Emerald Weapon with just 2, plus 4 Hero Drinks
Regarding 7777 max HP. Equipping magic and summon materias will lower your HP by a percentage. So you can land on certain max hp numbers, you can use this to lower yourself down to 7777 max hp. Ive tried to make a list of max HPs that would work, but this game seems to be doing something weird with the rounding, so the in game numbers never match the calculator. The 1 total i can confirm is 9258 - 16% will land on 7777hp
Nice video, really enjoyed it. I think Doom to the Living deserves an honorable mention too.
Vincent can also exploit a speed/agility overflow glitch in the battle arena by having his speed maxed out with sources or by also using speed plus materia or by equipping the sprint shoes. After using his Chaos limit break the glitch will allow you to actually control Vincent in his Chaos form and cast spells, use 4× Cut, etc. He'll also still use his Chaos attacks automatically. Most all of the animations are missing while transformed, but it's pretty fun to do.
Oh man I wanna see that. Any footage or does it only work for his lv. 4 limit break?
@@ToomnyusernaeI dont have any footage. I really don't remember if it works in his other forms. I think I did try the chainsaw form once though but found Chaos had more of the advantage in the arena after collecting 99 Tissues
The easiest materia combination for big damage in FF7 is W-Summon and a Knights of the Round materia, which has to be at least level 2.
One of the more USEFUL big damage materia combinations is Quadra Magic, W-Magic and whatever magic materia suits the enemies you’re fighting at the time, or just master magics for simplicity’s sake. With maxed out magic stats, you can get Comet2 to deal upwards of 160,000 damage in a single action, although sometimes enemies can interrupt it halfway with a counter action. You can pair an MP absorb materia into this to get MP back, and it USUALLY goes positive as long as the enemies can survive enough hits. As an added bonus, you can switch your tactics, throwing in a cure, regen or Shield before you actually cast your offensive spell. I like W-Quadra-Demi, when it works out, because it can help for morphing strats or with certain big boss enemies, like Emerald Weapon. The number three is a-Quadra-Contain, for casting Freeze specifically. It’s actually better than casting Stop at applying the status effect, and it even does damage as well.
Mime has some secondary properties that a lot of people might not know about. Mime copies EVERYTHING about the action that preceded it, including secondary effects from support materia like MP absorb. So, if you gave a party member Master Command, MP absorb and 4x Cut, then mimed that action with all of your party members, you could have every character do 4 attacks that absorb MP (or HP with HP Absorb…) and obviously, this also applies to magic attacks, too. So instead, get a KOTR with MP absorb, W-Summon, then a few copies of Mime. Now, you can do Knights over and over again, earning back ALL of your MP in the process, and do so infinite times, since mime copies the action for free.
Also, Mime doesn't care about the character. So if you do Omni Slash, you can have every character in the party mime omnislash, they won't actually do it, but when it rolls back around to Cloud he'll be able to mime their mimes of Omnislash and do it again.
lol my first time playing the game when I got to Seph I did W summon KOTR KOTR mime mime and that was the end of the fight. Wasn’t until the second play that I found out he even had the Supernova attack I was shocked and impressed
Honestly the best part of FF7 is finding your own broken strategy to trivialize the game. My favorite was HP Absorb + Comet and mime on three characters. Just use Comet and keep miming and there’s not much that can stand up to you, and the best part is that it’s grinding and materia light. Maybe add an Enemy Skill if you really need the utility.
Dude. Useful for what? There's basically 0 end game by the time you get that.
I love the materia ATB combat system in FF7. 25+ years later and I'm still learning new things. The FF7 Remake is completely watered-down and does zero justice to the original's combat. It's just button-mashing, no creativity. Bring back turn-based FF, Squenix!!!
Hey great to see you again buddy! Hope you continue to omnislash us with your awesome content!
I am actually going through your 100% walkthrough right now, on part 19, so this is interesting this is your first post in a while. Thanks for all the tips!
Didn't know he made a walkthrough, awesome I gotta check that out.
@@williamlatham9246 Yeah its good so far (at part 22 right before Nibelheim). I would suggest watching a video or two ahead at all times and also read the comments because mistakes were made (its a huge game) that way you don't miss any steps, but yeah so far its been an awesome companion playthrough.
Edit: To note I am playing on the Steam HD version.
I will continue pronouncing Cait Sith the same way.
Exactly. Forever Kate Sith.
This is the first time I've ever heard about it being pronounced any other way. Perhaps little kids might call him Cat Sith or something because he's a cat and forget about the "i" in the name, but other than that... o_O
@@Milktube Same, I have never heard any other pronunciation of it.
@@Nemcoification Cait Sith is pronounced "Ket Shee" or "Ket Shee-th" in Scottish Gaelic.
Shiiiit Head is how I pronounce it...
I like how Cait Sith's slot attack is akin to Selphie's "The End". At first you wouldn't think both characters had the strongest attacks in the game! 😆
My favorite part was when Barret said "it's lucky 7s time!" and the sevened over everything
That was my favorite part. 10/10 game because of that only.
However the damage from Lucky 7's still leaves Emerald weapon with around 440,000 HP left and if Emerald weapon EVER hits you after the Lucky 7 hits are over my Barret went from doing 7777 per hit to Emerald weapon to LESS the 1000 per Anger max hit so I was still forced to KoTR its HP.
Same with Ruby weapon it would still have around half of its HP left the lucky 7 barrage of hits does less then 500,000 in total.
my fav move was the 7777 thing. I used mini + manipulate materia on some random critter, attacked my own until last digits was 77 then just add potions when out of combat = Boom, next fight (ex. Any Weapons) all three spams "All Lucky 7s". With Ruby and Emerald it took a few Knights after but it did the trick and no deaths. Ruby never got a chance to suck us down!
I did a similar thing but after manipulating I poisoned myself, cured and attacked self with all materia until I got lucky and the last digits on someone was 77. I then used potions until the health came to 7677, then used enemy skill ???? With that character to the others so when given one potion they could all have 7777 hp. Unfortunately I found out when fighting Emmy that lucky 7s does exactly the same amount of damage even when each party member takes turns dealing 7777 damage.
This is very interesting, also it’s great to see that you are back on RUclips.
The FFVIII equivalent of Cait Sith's Limit Break was Selphie's The End and it was so easy to do, just hit the eject button on on the PlayStation and keep re-rolling. That's probably the most powerful move I ever pulled off in a Final Fantasy.
This trick reminds me of popping open the PS1 with regen active, after winning a battle, to fully heal your party
I did that shit legit to Omega Weapon. No eject necessary. Dropped him in 90 seconds.
I got it randomly on the final boss once. It felt good.
@@ExpletoryPenguin You can do it mid battle with ATB on wait, so long as it's your turn.
Glad to see you back! Thanks for this video. I always w summon mimed Knights but wow I need to replay 7 again for the 5th time to see this, good video!
I've known about the overflow. And going crazy with mastered materia. I have never personally taken the time to do them before. I mean, the game's not that hard. To me, it really just feels like a flex to actually put that much time into it. You can beat ruby and emerald with just KotR, HP absorb, mime, and a bit of time. It's much faster than it would take to set up overflows or max 8 sets of mime counter, .
These videos have NOTHING to do with beating the game.
The guys here are hardcore fans, and they are just exploring every amazing possibility.
Killing optional bosses is just one of many.
Overflow is just cool, you literally can break the game, and some nerds like myself enjoy that.
There are other videos that explain how to kill all optional bosses in the shortest amount of time/effort. This one is not about that.
Best game I ever played by far, loved turn base style and the grind. Such a well written story too. Can’t believe I’m already 40 years old.
kotr with w-summon, hp mp and 6 sets of mime and counter deals 1,559,844 damage
you need hp mp is because mime uses up mp after the first w-summon counter
alternatively you can have two party members, one with kotr and w-summon, and the other with hp mp and 7 sets of mime and counter to deal 1,819,818 damage
God build of double summon Phoenix and knights of the round with the ladder holding HP absorb and then as many countermimes as you can think
My favorite boss cheese is Angermax counter+mime technique. I usually just max out his strength and luck and let him blast away like Rambo.
Imagine making a game that 30 years later still has OG fans excited to find new things in it, and bringing new players to the IP. And then throwing away all the good will to make a mess of a remake/rebirth/part3 that even people who liked them stopped talking about them after a few weeks of playing them
100%! The OG FF7 combat system was brilliant. So was FF10/10-2/12, while most others were really good. Squenix greedily abandoned all that to chase the LCD, milk FF7 into 3 "games" and yet every FF release the past decade has been "disappointing" in sales. Meanwhile, BG3, Persona and Yakuza are breaking records w/ each release, validating the market for turn-based. Hell, even DQ11 is the franchise's best seller! You think they'd learn, but then again, this is Squenix we're talking about. SMH
Nice list. Love Knights of the Round, but usually I get it very late in the game so it’s not as useful as it could be. Never been lucky enough to get lucky 7’s or the slots. Would be awesome against an optional boss.
use chocobuckle to get u down from 9999 to 7777. 100% all lucky 7s x3
I did quadra-magic paired with comet and the rest with magic+. I think that is the proper names, this was 25 years ago. So Comet would hit over and over and over dealing a whole lot of damage. Probably not as much as these listed here, but it allowed me to beat both Weapons without KotR or Lucky 7s
He is back baby!
I remember the first time I was able to get a character's HP to 7777 exactly. It was Vincent, who naturally had 4575 max HP at one point, without any materia modifiers. Then, I equipped some HP Plus materia to add +70% to his max HP, which put him at exactly 7777 from there. (Mathematically, it's 7777.5, but then the game rounds down to the magic number.)
Of course, the next time he leveled up, his base max HP changed of course, and not to a value that I could use to land exactly on 7777 easily. But, it was often possible to get a character's max HP to at least end in 77, so then I could set it to that, then increase their max HP with more HP Plus materia, and then use some Potions/Hi-Potions to get their current HP to 7777 that way.
I played a version where the damage limit for FFVii was removed, from 9999 to 60k.
The only attack that reach that consistenrly is gil toss.😎
With The damage CAP removed KoTR could possibly go from 9999 per Knight to at least 30,000 x 13 hits instead.
A few corrections - firstly, All characters can achieve overflow excluding Aerith by utilising damage stackers (Critical, Back Attack and Berserk) along with max damage output on their ultimate weapons. Yuffie is the only character (apart from Aerith) that cannot cause overflow with her Ultimate Weapon, but she can cause it by using her Lv 4 Limit Break, All Creation.
Secondly, using Critical on Vincent is not the reason he is performing damage overflow - it is impossible to cause overflow with Critical alone. There are two stages that overflow can occur, the first being at the Base Damage stage (prior to damage stackers; only Barret and Vincent can cause Base Damage Overflow), and then again at the random variation stage (after damage stackers have been taken into account). You cannot cause random variation overflow with just 2x damage, you need either 3x damage, 4x damage or 6x damage. Having Vincent overflow when perform a critical for 2x damage means that he would have caused (base damage) overflow anyway, without the critical.
Finally, you don't need to get the max amount of kills for Vincent to cause overflow. At lv 99 with 255 ATT and 4x Hero Drinks, Vincent can one shot Emerald with as little as 25,984 kills. It is also worth noting that it is possible to have the POWER level so high that the damage value wraps back around into the positive range, negating out the overflow effect. If Vincent had more than 53,119 kills (with 4x Hero Drinks etc) then he would not overflow against Emerald.
Never knew about the Barret/Vincent glitch after all these years. And in LOL'd when you said you've been pronouncing it exactly as it looks..."Kate sith"...for all these years. I never used him and referred to him as "cat sh*t"
My goto trick is choco buckle triggered lucky 7s. You just need enemy skill materia, learn choco buckle, then tie down your controller to escape battle 2222 times. Around junon the first time, it should be possible to max out one hero to 9999 Hp. Then, all you have to do is choco buckle that hero for immediate all lucky 7s.
My go to has always been Master Cover paired with as many Counter Attacks as I have farmed. You don't need to attack at all. Every time an enemy attacks anybody, Cloud tanks it then counter attacks for as many as you have equipped. Not nearly as busted as any of the above but can be done easily and makes every fight besides Ruby a mostly afk affair
Note on lucky 7s, multiple characters with it will NOT chain them it just drops their health to 1.
Back, what 25? years ago. I believe I just used the quad- summon + KotR and mime combo to do both Emerald and Ruby.
This was before their max HP was widely available information. I also tried engineering the my toons for the 7777 and did successfully use it on emerald unfortunately, as you mention I only calculated it's damage at a bit less than half a million. Though unbeknownst to me at the time I was about half way there I gave up on this method and simply went back to mime KotR
No mention of the poison glitch? o.o Just cast poison (or any damage over time affect for that matter) and just before the damage tics, open the PS disc cover. Game freezes up and no body (including the enemy) will do anything. Go catch the bus to school, come home, make a snack, take a shower, watch some TV, and then close the playstation back up. All the damage that *would* have happened if the game were running occurs simultaneously.
Another combination with knights of the round is to link it with final attack and have one knights of the round linked with mp absorb fill every slot on weapon and equipment with final attack and knights of the round except one with mp absorb and knights of the round. Technically you never have to push a button and you will win
I never tried the Omnislash counter mimic, but I did take down Emerald with Yufi, x-fight, and a bunch of counter and counter mimic material.
I was thinking, isnt that 4-8 productions footage and than you mentioned him, i like the "colab", also good video 😁👍
Every character can overflow, but not every enemy can be overflown.
Its is dependend on the defence of the enemy, ruby cant be overflown because of his high defence.
Also the dmg needs ro be so high to toggle a certain bit that determines if the value is positive or negative. Damage so high it toggles the bit, value goes negative, game freaks out and simply kills whatever was attacked.
Time to play FF7, again. I enjoyed watching this. 💯
Can't remember the materia used, but I would set it so that I could mimic KotR on every counter attack and somehow heal as part of it. Think there was a materia that restored a portion of damage dealt as HP. In any case, the game played itself against the two super bosses and essentially broke the game.
I'm not 100% sure, but I think HP Absorb does what you're saying. I think you can get it as a reward in the chocobo races.
YOOO Laneface heya this popped into my recommendation and i gotta say keep up the good work
To unlock All Lucky 7's you have to upgrade your Luck stat although by the Endgame it feels like a detriment because you'll already be doing 9999 damage per hit.
They are both incredible games. Don’t worry about not liking the new remake. They completely changed “remake” to literally remaking the game not just another remaster.
It should be called "Final Fantasy VII Retold" or something similar imho
Woot! A video right up my alley! I’m currently doing a pure 100% max everything playthrough (been at it for 11 months) mainly to get the overflow glitch on Vincent, but also got the Barret overflow pretty much naturally considering the INSANE amount of grinding required for the perfect file.
Yeah. 999,999,999 EXP on everyone. 999,999,999 gil. 16,777,215 AP on Underwater materia to master it. 99 of ALL items 99-able (yes, 99 Great Gospels took 40 hours by itself, over 2,000 battles)
Max 255 stats on all 8 characters (not utilizing the source duping glitch, I manually morphed with Vincent for 80+ hours, spanning 7,430 battles)
At the present time, I have EVERYTHING maxed, aside from EXP and the items acquired at Gold Saucer. Not looking forward to Chocobo racing and the god awful prize RNG for Precious Watches, Sprint Shoes, Chocobracelets, and Cat’s Bells. 🙄🙄🙄
Always loved your vids @Laneface! Check out my journey on my YT page, I’ve made vids of a LOT of the rarer items maxing out!
That's awesome!
@@laneface thanks man, welcome back!!🤟🏻
Only 999,999,999 gil? :p You could go up to 4,294,967,295. If the main menu doesn't display the value properly, shop and battle reward menus should tell you your gils anyway, I guess.
@@ErionAireTam hmmm, interesting. Raises the question if anyone has even achieved 4.2B gil🤔
@@VictoryNotVengeance Yeah, that's "just" hours of farming All Materias, not months of farming like trying to get Lv 99 before Guard Scorpion. A friend of mine did it recently in something like 4 days.
Note that's not a blocked cap. The next gil gained causes an overflow. But a challenge could be to do that overflow or to reach let's say "just" 4B gil.
Subscribed for the Cait Sith pronunciation, you're an OG VII veteran too hahaha!
ahh another counter+mime lover. discovered this as well when messing around with my setup. so OP.
My best combo was full knights of the round paired with counter magic, first time using it on Emerald weapon , i encountered him , set my controller down , he attacked and my multiple knights of the round wiped him out, without even having to take an action or even touch the controller.
"Game Over" is the same as "The End" in FF 8. It just... ends the fight. 😀
Yeah i remember using it on the hardest side quest boss and it just died lol
I remember opening the psx while doing cait siths limit which turns off the atb while trying to get the game over slots. First and only time I've ever beaten emerald weapon
When KotR is nr 5 you know this vid's gonna be good
if you want to just be done with a boss or enemy the last thign you want to do is a 20 minute long summon animation
My favorite combo and its takes time to finish lol
W summon + kotr then every one using mime counter in every slot they can have
I discovered lucky 7s for myself against Ruby totally accidentally. This was way back before I'd ever considered looking up tips on the Internet (I was a teenager in the 90s, I used the Internet for other things) but I still lost.
Do a video about the craziest materia combos.
Ok, so maybe I'm wrong here, but I remember grinding northern crater to master 1 mime to get another one and only had 2. I can't remember counter even being a part of the equation. I think it might have been possible to mime limit breaks without counter. you just simply use mime after another character just used a limit break and they will then also use a limit break even though they didn't have one ready.
I could be totally wrong, though. Maybe I did grind counter as well. It's been too damn long ago to remember.
All I can really remember was that I was grinding mostly for mime and it took SO damn long that I gave up getting three and only got 2.
Still killed Emerald weapon without any effort, though.
I think I played this game more times then any other game. I loved FF7
The only game I remember playing that actually did display damage numbers higher than 9999 was Final Fantasy 8, and it was with very specific attacks. The two I remember off hand that can do in excess of 10k in a single hit is Summoning Eden, and Quistis' final limit break Shockwave Pulsar.
You can use Cactuars ability ‘Kamikaze’ too. But it kills off the character using it
HE HAS RETURNED XD
I knew you were going to talk about Cait Sith !!!
The lucky 7s always happened to me right before the Sewer section
Oh I forgot to mention, I believe the overflow glitch does 1,250,000-ish damage, but I have attempted to get it on Ruby Weapon and it does NOT work, as Ruby’s DEF is far too high. I’ve tried with both Barret AND Vincent, using four Hero Drinks, and their attacks still only do 9999 damage.
Wrong
@@Iceman42069 lol ok🤣
I've definitely overflow glitches ruby and emerald weapon with Vincent do you are just wrong
@@GeraltOfRivia99 no
@@Iceman42069 ur beyond wrong
"go down to the northen cave" made my head hurt 😂
Must be struggling through life if that's all it takes to make your head hurt
I remember racing those fucking chocobos like all damn day one day to finally get the gold chocobo to get to the island that has the Knights materia. 🤣
I remember making the crane robot boss hit lucky 7’s and he wiped my party in a single go
Chocobuckle run away 2222 times over the course of your journey. It'll be worth it for the lucky 7's. And if you use it on all three of your party, every one strikes until some 60 (?) hits are done. I forget what it was but it won't be 7777 x 3 characters individually.
Dam, I took many tries to beat down Ruby Weapon and Emerald Weapon and I had to went the Knights Of The Round routes and that was a drag for not able to skip the long animation, It gave me phobia if I had to do it agian!!! That was 1998!!!
yeah i remember getting Knights as early as possible.. , i think it was during Cloud's coma arc in the middle of Disc 2? (correct me if im wrong)
.. , and i have highwind at that time .
The overflow glitch will not work on Ruby Weapon due to its defence stat being so high.
I have also been pronouncing Cait Sith the proper way as you did for 25+ years.
7:23 -- don't feel bad that's how I've always said Cait Sith as well
This poo brown menu screen with the Lofi beats is what I live for.
I beat em and ru once in a playthrough before. It's been a long time, but i do remember putting down the controller and doing something else while 4x KotR resolved
Quadra magic didnt work on KOTR i used it witg bahamut zero and w dummob with KOTR
@@TheReddinotimeforce yeah I had w summon, but I'm pretty sure I had a way of doubling it again to 4. idk it was years ago now
the crazy think is i managed to do almost all in that video as a kid back there without knowing almost a word in English
FF7 = KOTR
FF8 = The End
FF Tactics = Math Skill Holy
FF9 = Dragon's Crest
I've been calling Cait Sith the same way you have. For years. No regrets. No intention to change it. Sue me. :)
Yay he's back
My cheeses were never this phenomenal. I'm a simple guy. I would equip cloud with cover, about 5 maxed out counter attacks, hp plus, e.skill, counter plus phoenix and let cloud go nuts
I was watching someone stream this and he had the unfortunate incident of Demon Wall hitting 7777, so it works for enemies too! 😂
Fun video ! Thanks
Only thing I disagree with is you shouldn't use KotR if you just want a fight to end. It still takes forever!
@@LCTesla but what if you want to take a nap?
Cool, and here I thought I was clever back in the 1998 with Knight of the Round and Quad Materia ... Not even close !
Huh, I thought Knights of the Round didn’t work with Quadra Magic? Still says it doesn’t when I search for it. Are you sure?
@@vargsvansify yep. It doesnt work on KOTR .except with master Summon. 😁
@@sir.raphimrevelator8644 Nice loophole! 😃
Actually it still won't work for 4x KoTR's even WITH Master summon but to NOT die against Emerald/Ruby weapon PS1 version have it trigger HP absorb on the PS4 remaster have 9999 HP turn on the Infinite HP/MP/Limit cheat and as long as you lose LESS then 9999 HP you'll never die.
If I knew about that Counter/Mime combo, I probably would've had an easier time killing the two Weapons...
The thumbnail looked like they're fighting giant Grogu
How to beat every boss in every PS1 JRPG game.
Me: Open PS1 Lid. 😂
maybe im wrong but im sure you can pair quad magic with KOTR.. thats pretty powerful too
your quad doesn't work with kotr
Does that include Knights of the round?
I hit the unexpected jackpot of getting 1 character's base hp at 7777 once while messing with materia (wasn't level 99, i think somewhere in the 70's) ... I think at that point i just kept her dead and full rezzed in battle when doing boss fights 😅
Mime and Knights of the round. This will finish everything.
My move that I did to kill ruby and emerald weapon were W summon with hades and knights of the round with each character having mimic equipped. Hades incapacitates enemies while knights of the round destroys. Ruby weapon didn’t have a chance to cast ultima because he can’t move. I thought emerald weapon was easier to defeat.
First time I read about Lucky 7s it was in the time that people made up cheatcodes non-stop. So I didn't believe a word, still tried, was pleasantly surprised.
so late here yep still playing the og thank you bro
ayyee 4 8 a solid dude..
Hey that's actually how you do say cait siths name. Square said so and that's how they say it in rebirth.
Could you flee battle 2,222 times and then use chocbuckle on a character with 9,999HP to easily proc Lucky 7s?
I'm not sure it will work with a teammate damaging you. But I'd be curious to see what would happen.
Not all hits of lucky 7s hit not worth it
Great video but it reminded me the only thing I absolutely hate about FF7: critical attack's white flash. It always hurted my eyes.
Sam and Jake stood under the warm spray of the shower, steam swirling around them. Their laughter echoed off the tiles as they washed away the grime of the day.
“You know,” Sam said, lathering shampoo into his hair, “I was reading this article about the history of hand jobs. It’s fascinating.”
Jake chuckled, rinsing soap off his arms. “Only you would find that interesting. What did it say?”
“Well,” Sam began, “it turns out that hand jobs were a common part of male bonding rituals in some cultures. It was more about camaraderie than sex.”
Jake raised an eyebrow. “Really? That’s pretty wild. Imagine explaining that at a family dinner.”
They both laughed, the sound blending with the noise of the water.
“Hey, knowledge is power,” Sam grinned, rinsing his hair.
Jake nodded, smiling. “Just another quirky piece of trivia for the books. Only you, Sam.”
What about reflect on all your party members and then quadradic magic and an all material on your ultima and cast it four times on all your party with reflect and it is bounced back on the enemy.
Wouldn't the underwater materia have the most ap accumulated for Barrett's weapon
Unfortunately it doesn't count
Here's why FF9 is my favorite in the franchise. There isn't any way you can do anything like that in the game. Sure you can power some stuff up (Thievery, Dragon's Crest) to where they always inflict max damage but there isn't anything like THIS in that game.
Ff9 is better imo.
I grew up with ff7 and have a powerful memory of it but 9 is wins
True, but FF 7 Remake makes every FF look like a cave man's game. OG FF7 is the best, along with FFX are top games in my world.
FF7 Remake is a post millennial's game: a tiny portion of the original bloated to 40 hours, with lategame stuff available while still in Midgar. FF9 was a good game but very RNG reliant and the Trance system is a joke.
That's why FF9 is the WEAKEST within FF4-12. Even FF4 has more variety in the combat.