This was my and my regi's base, It was my 1st time at building anything bigger and better then 1x3 and 1x5s, i knew it wasn't perfect and i didn't check for all the flaws but yeah GG
Honestly for a first go it was very good, I would recommend having any piece on a corner having an AT in each direction its facing. On top of this always try to have some emergency AT garrisons behind the defenses like the rifle garrison next to SC if there isnt any room AT pills also work fine.
This was my and my regi's base, It was my 1st time at building anything bigger and better then 1x3 and 1x5s, i knew it wasn't perfect and i didn't check for all the flaws but yeah GG
Honestly for a first go it was very good, I would recommend having any piece on a corner having an AT in each direction its facing. On top of this always try to have some emergency AT garrisons behind the defenses like the rifle garrison next to SC if there isnt any room AT pills also work fine.
"Server Stability Improvements"
I don't think a tier 3 gate would have saved them
would have taken longer so the spatha could be qrfed at least
or put enough gates that spatha will not have enough ammo afterwards/ forced to bring more spatha
If it was tier 3 gate, the Spatha wouldn't of had enough ammunition to kill the Storm Cannon.
The blueberry got 3 disables in 4 throws. Nerf the fucking flask already
what i learned from this...nerf flasks
T3 gates to slow them down and place some AT garrisons inside the base. Good learning for next time.
What the hell? 4 hits to disable every module?
Ye flasks aren't OP at all
@@whitelegend182 Flasks don't get increased chances to disable any module except tracks. Sometimes you just get unlucky RNG
boosted
Typical Varden fortification and QRFs
Bruh...