NEW Major Warhammer 40k Balance Update Analysis: Part 1 of 2

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  • Опубликовано: 11 дек 2024

Комментарии • 229

  • @die_flugel_der_freiheit7382
    @die_flugel_der_freiheit7382 16 часов назад +16

    As a sister player this is the worst.
    Our infantry is pretty easy to get rid of with T3 and 1 wound only, so we could use those BS squads as a sacrificial lamb to gain Miracle Dice for our heavy hitters, any loss of an expensive unit is a benefit for the rest of the army. MD is probably the number one reason Sisters were doing so great, outside of Bringers detachment that is. Our best weapons are ST 10, meltas are ST9, the only way we can punch trough the vehicles and tough heavy infantry are our use of Miracle Dice and rule shenanigans that helped our army to become competitive again as we had weak and glassy infantry, but could win with our good rules. Now we are just weak and don't have any rules to compensate for it.
    Time to switch a faction, I guess. X.X

  • @ClassyCrayfish
    @ClassyCrayfish 13 часов назад +5

    As a sisters only player, these changes make me sad.
    Penitence host isn’t what I want out of sisters so I don’t play it at all.
    Bringer of flame got absolutely gutter. 4 stratagem nerfs and the buff being reduced to 6” is a huge overreaction. I would have taken the strat point increases and buffs to the underperforming ones, but now bringer of flame is almost worthless to me since I can’t use flankers and dev wounds to avoid running all melta crutch.
    Army of faith caught strays with the MD nerf and I’d almost want them to let army of faith generate more dice at base without the strats. It had potential to be good, but gutting our MD generation makes it hardly worth it anymore.
    Hallowed Martyrs is the only one who may see any play, but they have limited useful strats and their rule is a little too weak. Unless you are running solo penitence engines and modifiers or solo Vahl, the +1 to wound come in too late on any non-tank units. And the limitation of 1 MD per phase on death makes playing risky with HM less rewarding overall. The character resurrection strat also gets worse since you have to use MD on it.
    Hopefully the new detachment gives us something useful or else I’ll be catching even more losses than I already am playing just 1 army ;~;. Praying for a detachment that gives us T4 infantry or something.

  • @mattlinden-jones1265
    @mattlinden-jones1265 23 часа назад +40

    T'au aren't only impacted by points changes: the 3" deepstrike loss is pretty painful for Retaliation Cadre; both for finding spaces to set up and for not getting within melta range.

    • @killahertz7124
      @killahertz7124 22 часа назад +5

      And still spending 2cp for an ability that most armies do for free or 1cp, could have dropped it to 1cp

    • @KawaiiAzusa
      @KawaiiAzusa 22 часа назад +4

      Don't forget that it's also 2CP. When rapid Ingress exists, they pretty much will never use this. They effectively lost a stratagem.
      Also my poor Dreadtalons...

    • @cade928
      @cade928 17 часов назад

      And the Tiger shark went Up from 275 to 325. Like why ......

  • @martinhatch
    @martinhatch 22 часа назад +34

    You forgot that Lord Solar cannot order Baneblades anymore!!
    No more bonuses for Super-Heavy Tanks

    • @shammerman67
      @shammerman67 21 час назад +5

      It’s fucking bs, seeing as it wasn’t really that crazy, they gave him a points increase, Ogryn and super heavy’s left out to dry

    • @lordskyline9766
      @lordskyline9766 21 час назад +5

      RIP to my "protect the president" style list with the baneblade at its core. Lord Solar giving it "take aim!" was such a central part of that.
      They could have thrown us a bone by changing the tank commander from giving squadron units Orders to give Vehicle orders

    • @tinguspingus1523
      @tinguspingus1523 21 час назад +2

      Yeah this change sucks. The horse guy was an auto include for me because i wanted my center piece model to have an army rule. Now my poor baneblade is no better than a knight when it comes to synergy.

    • @claytonnorris4699
      @claytonnorris4699 18 часов назад +3

      It's rough. Guard super heavies are essentially unusable unless they get a points decrease or the Squadron keyword when our codex comes out

    • @GalacticBrew
      @GalacticBrew 18 часов назад +2

      Yeah, this was overlooked by Vanguard. Saying "overall, not massive" is incorrect. The superheavies can now only hit on a 4+ no matter what. That is a MASSIVE damage reduction on such an expensive unit. Baneblade chassis just got a whole lot less useful.

  • @mmogeek1
    @mmogeek1 22 часа назад +32

    They literally killed sisters. Toughness 3 and overall low strength is bearable ONLY thanks to miracle dice.

  • @WeirdWizardDave
    @WeirdWizardDave 22 часа назад +43

    Sisters are down to a 50% win rate before this massive nerf. How exactly can you justify calling MD a massive issue?

    • @x9939
      @x9939 22 часа назад +6

      Expect them to be at around 44%

    • @sbeaber
      @sbeaber 21 час назад

      ​@@x9939the dark angels will keep them company. Or maybe we will surrender our seat and move up a little, eh?

    • @getjinxed7354
      @getjinxed7354 19 часов назад +6

      Basically just because there was only 2months inbetwee data slates so gw just wrote these as a near jerk reaction to codex launch and didnt think pts increase would be enough and because gw is such a inefficient out dated company they didnt the ability to pull these changes. I would be okay with this if they basically reverted all the pts nerfs from October but we got pts increases on our 2 tanks on top of this.... i get people dont like playing against mircale dice but if you take away bringer of flames and mircale dice and army of faith yet justify zerphyrim and rets being more the devastators and assault marines. like our pts are stupidly high for t3 bodies because we had some of the strongest rules in the game....... now our rules are probably mid tier and our pts are some of the highest in the game for t3 1w bodies like WHAT?

    • @WeirdWizardDave
      @WeirdWizardDave 19 часов назад +5

      @@getjinxed7354 People that don't enjoy playing against MD don't understand MD.

    • @braverzero3709
      @braverzero3709 19 часов назад +3

      They were at a much higher win rate for a while before this, were they not?

  • @whichDude
    @whichDude 21 час назад +8

    Orks WAAAGH change is exactly what I wanted. I hated my opponents knowing it was coming

  • @JackDespero
    @JackDespero 18 часов назад +6

    My three armies, Sisters, Guard, and Tau, being given the CEO treatment.
    Somehow this feels worse, because I started to collect these armies when they were all on the bottom half, but there was a bit of sort of "pride" in it, and there were hopes for rule improvements.
    Now it feels worse because we are at the same place, but negative changes always feel worse than positive ones, and now there are not hope for better rules, as rules were deemed "too good".
    Not really a great day today, huh. I hope that at least the detachments for these three are cool, because specially sisters went from an army that was fun to play to an army that feels worse than in their index version, when they were already under powered. Again, T3 W1 3+ bodies at double the price of a 4+ human or similar price to a T4 W2 only make sense because sisters was always the army of extremely underwhelming stats compensated by great rules and the ability to perform miracles. Without miracles, the army is just an overcosted mess.
    My hope is that the new sister detachment is either one that overdrives bolters and heavy bolters (useless in comparison with the other two of the trinity, which is a pity) or a melee army that is not penitent host, but more focused on miniatures that are never used like sacrosants and zephrym. Also I really wanted for them to remove the st*pid arbitrary restriction in Zephrym only giving their skill to power weapons, because it is such a small change, but it just feels so st*pid when you have to choose a worse weapon for your jumpack canoness just because. The damage change would be minimal, but it is one of those rules that are just annoying, not impactful, just annoying.
    And for the bolter detachment, they would need to do something crazy, like bolters gain sustained +1 and AP +1 or something like that. And even then, they are still worse than melta and flamer in most situations. But anything short of that, unless the new rules were crazy, would be useless. And seeing how they mauled sisters, I doubt that the detachment will be anything this bold.

    • @bgarner626
      @bgarner626 17 часов назад

      I play those exact armies too lol

  • @Trolleri87
    @Trolleri87 22 часа назад +9

    What if GW tuned down all the killyness, then we wouldn't need all those - to AP, inv saves on almost everything and feel no pains 🤷🏻‍♂️

  • @Jdiroe
    @Jdiroe 21 час назад +15

    Morty being able to deepstrike is wild

    • @willi526
      @willi526 20 часов назад +4

      No blightlord change ffs

    • @Jdiroe
      @Jdiroe 20 часов назад +1

      @ hahah I agree they need to be dropped to about 135-140. Deathshroud are 110 with 9 wounds and better profiles. That’s re roll wounds of 1 is redundant as well.

  • @jeremiegartner464
    @jeremiegartner464 21 час назад +9

    Cries in chaos biker. I want a leader snd that outrider dmg.

  • @BurnByMoonlight
    @BurnByMoonlight 19 часов назад +16

    All this extra AP and nerf to AoC… anyone remember when GW said this would be a “less lethal” edition?

    • @crossfitruston3632
      @crossfitruston3632 17 часов назад +1

      They meant that for everyone not Astartes

    • @sebastianrubin7476
      @sebastianrubin7476 17 часов назад +1

      I play Tyranids. Several strength and damage boosts, and we're still only clinging to solidly mid thanks to scoring shenanigans with spore mines and ripper swarms... So yes; less lethal, absolutely.

    • @SwearingWizard77
      @SwearingWizard77 17 часов назад +3

      They did but people kept griping their units weren’t as strong or Killy as they were in 9th

    • @sebastianrubin7476
      @sebastianrubin7476 16 часов назад +1

      @@SwearingWizard77 I mean, I don't want or need the worst excesses of 9th to return. But it would be nice if tabling my opponent - any opponent - was at least a theoretical possibility, and not just assuming an absolute ideal hard counter match-up.

    • @SwearingWizard77
      @SwearingWizard77 16 часов назад +3

      @ as someone who’s been tabled playing multiple armies against multiple different armies I assure you it’s always been 100% possible my guy. However not EVERY army should be able to table an opponent and if they do they should be able to do it under different circumstances, not just my output is insane so you lose. However my experience could just be a skill issue 😂

  • @titaniumtoymaker5568
    @titaniumtoymaker5568 День назад +14

    I was expecting necrons to be gutted ngl

    • @connoroneill221
      @connoroneill221 23 часа назад +6

      Why would Josh gut his own army… I’m sad my sisters are gutted but happy my orks, Stodes and WE got left alone or buffed

    • @buttemountain
      @buttemountain 22 часа назад +1

      Instead Necrons will be gutting everyone else lol

  • @x9939
    @x9939 22 часа назад +12

    lore-wise it's "fun" that a miracle can't happen if you get slaughtered turn 1 and you were not the starting player...I assume Sisters winrate will plummet from 51 to somewhere in the mid 40's

  • @Gragel_Fragel
    @Gragel_Fragel 23 часа назад +7

    you can still do blood angels detachment and get the new oaths of moment, you cant include any special chapter units, but doesnt say cant use ba detachment, +2S and +w1 in melee still on the table yippe

    • @sbeaber
      @sbeaber 21 час назад +2

      Blood angels outriders army!

    • @Gragel_Fragel
      @Gragel_Fragel 21 час назад +1

      @ assault intercessors are wounding on 2s against T4 people

    • @sonicwingnut
      @sonicwingnut 2 часа назад

      I sort of saw that but it feels like it's not in the spirit of the rules, even if the wording allows it. Fully expecting them to just say that if you run a divergent detachment then all units in that army gain the chapter's keyword.

  • @im2randomghgh
    @im2randomghgh 19 часов назад +3

    As a custodes player, yes I'm hyped for the new praetors. A unit of three with a captain is about the same as wardens with a character and somewhat comparably tough, much faster, and much shootier. D2 hurricane bolters and those new Salvo launchers are looking deadly!
    Not going to spam them, but one unit could be a big help in any list. They will have to compete with Venatari, but they can probably do so. Definitely a sledgehammer compared to the venatari's scalpel.

  • @lordofmaanevej
    @lordofmaanevej 23 часа назад +11

    As a world eater player, I think it is sad that they have redone that aura, Because we don't have a codex yet, it takes away the ways you could play the army.

  • @BoomstarPrime
    @BoomstarPrime 22 часа назад +25

    Unpopular opinion I'm sure, but Ultra Marines just became the best army in the game. Guess GW is trying to ride the wave of Space Marine 2.

    • @boggen7849
      @boggen7849 18 часов назад +1

      Explain!!!

    • @crossfitruston3632
      @crossfitruston3632 17 часов назад +5

      I don’t know how to tell you… but the REAL hot take: all spacemarines are always given better rules, better abilities and lower points costs and more frequent range updates than every single other faction.
      I wanted to play Warhammer 40K, not Spacemarine 40k

    • @seansmith2650
      @seansmith2650 17 часов назад

      ​@@crossfitruston3632 cry harder

    • @koenvandiepen7651
      @koenvandiepen7651 14 часов назад +2

      @@crossfitruston3632 Space marines spend at least 50% of the time beeing complete shit. Wanna be prime time all the time? Play eldar

    • @crossfitruston3632
      @crossfitruston3632 14 часов назад

      @@koenvandiepen7651 win rates tell a different story, but okay I guess

  • @chernobylcat1791
    @chernobylcat1791 22 часа назад +4

    I was kinda hoping for buffs for the Magus! It's such a shame that such a key part of our cults have such a weak datasheet. They should be as essential as a Primus!

  • @im2randomghgh
    @im2randomghgh 19 часов назад +2

    Black templar pyreblasters not getting the -1 AP is a smidge wonky! Also, black templars didn't get a shout here.

  • @ThroatSore
    @ThroatSore 21 час назад +9

    You're happy. Ni'm building a GSC army and can't do it quickly enough to account for rules changes.

  • @joelmorgan8612
    @joelmorgan8612 23 часа назад +5

    Thanks for all the FANTASTIC information!

  • @Dewoy1
    @Dewoy1 20 часов назад +3

    An Assimilator that has a 5+ FNP and regenerates itself D3+1 Every turn doesn´t sound bad.

    • @getjinxed7354
      @getjinxed7354 19 часов назад

      seems weird assimilator is a harvester and not a vanguard. like he looks like a giant lictor and lore is he stalks and kills key leaders or units in the enemy forces....

    • @Dewoy1
      @Dewoy1 11 часов назад

      @@getjinxed7354 Its because of the name and becaise Assimilation Swarm needed something. Maybe the Emissary is the main stalky one, while he is now a hungry brawler.

  • @Anaguma79
    @Anaguma79 10 часов назад

    22:40 To answer the question, making the range for the strength bonus on Bringers of Flame 6" already makes me not want to play them over Hallowed Martyrs. Making the strats more expensive just confirms that choice. One or the other might have been workable.

  • @NoxMortem
    @NoxMortem 22 часа назад +3

    Custodes Bikers are back baby 😂 i love it but that is sooooo overkill ^^

  • @corporalchaos843
    @corporalchaos843 День назад +17

    I wish they would help out black templars a bit

    • @bananaweeb6602
      @bananaweeb6602 21 час назад

      I know same that nerf a bit ago hurt me like fuck 😭

    • @charlesparkinson70
      @charlesparkinson70 16 часов назад

      We weren't even mentioned haha its pretty painful. We seem pretty hated right now for some reason.

  • @titchiey
    @titchiey День назад +5

    Listen, I have many Custode bikes like most. I will play them and it'll be glorious. Although I feel my venatari will be less used :'(

    • @connoroneill221
      @connoroneill221 23 часа назад +2

      Nah I still think venetarii are superior, that free ingress and going through walls etc are fantastic

    • @titchiey
      @titchiey 22 часа назад +1

      @@connoroneill221 100%, they are amazing But T7 and W5 and 8W for the ShieldCapt is a tough block to move. Plus normal moves doing mortals is juicy!

  • @effindave6909
    @effindave6909 12 часов назад

    Being able to deep strike Morty into your opponents backline is going to be a game changer for death guard. His melee profile is a little sad but it's still better than most of what we have.

  • @Vante21
    @Vante21 19 часов назад +1

    As a GSC player, I'd like to see resurgent points go up by 2 depending on which detachment you're playing. Xenocreed, Acolyte units get an extra 2, HoA, Neophytes, BBS Purstrains, and Jackals in Outlander would all get the extra RP to play with. Would be nice to know I can bring back two full sized units of the models that matter most in specific detatchments.

    • @Mangopawsss
      @Mangopawsss 19 часов назад

      I think a flat 2 point increase for points across the board based on army size+a decrease in points cost for certain units based on detachment would also be a good change
      That would make more incentive to run a specific detachment while also not soft-locking any player into only being able to return one type of unit

    • @dragonegg8092
      @dragonegg8092 16 часов назад

      Maybe a decrease on the cost of reinforcing for the detachment? brood surge would for example reduce abarents and purestrains

  • @JackDespero
    @JackDespero 18 часов назад +3

    20:40 The Triumph is dead in the water. Most people did not even take it even with the secured 6 because they raised the points massively last time (70?).
    There is no way anyone is paying the equivalent of a tank and a half (250!!) for two decent auras, two of which are completely useless now (especially the one to double miracle dice, what miracle dice?)

  • @glenleft
    @glenleft 15 часов назад

    One thing to mention about the Trygon change, you used to be able to rapid ingress it at 3" because of how the rule was worded. Now you cant even rapid ingress it 6". So it is completely dead in the water, between the base size and that change there is 0 play for a Trygon now and quite frankly it needs an entirely new rule (bring back Jormungdar and let endless multitude units burrow out of its tunnel!!)

  • @Kctcreeper
    @Kctcreeper 23 часа назад +17

    Bringers of flame is dead. It was taken out back and shot and now I’m scrambling to figure out what to do for LVO

    • @mateusnoleto2544
      @mateusnoleto2544 23 часа назад +4

      change army

    • @Kctcreeper
      @Kctcreeper 23 часа назад

      @ seriously considering it

    • @WeirdWizardDave
      @WeirdWizardDave 22 часа назад +1

      Yep and Army of Faith is on life support.

    • @paulshaw3907
      @paulshaw3907 22 часа назад +3

      Use the rest of the army and detachments?

    • @Necros212
      @Necros212 22 часа назад

      ​@@paulshaw3907illegal, take this man away

  • @sethbacon7490
    @sethbacon7490 16 часов назад +1

    I think the Lord Solar change is disappointing.
    I don't think the issue was that he could order auxilia, I think it's that you need him to access the army rule. He's still going to be an auto include because 50 points per order is still the best deal guard can make.
    Really what this did was outlaw baneblades and that is not a fun change. Nor was it something required on the competitive scene.

    • @lightarisen8430
      @lightarisen8430 11 часов назад

      I’m surprised baneblades lost orders but didn’t go down in points. We also lost access to detachment rules.

  • @jw7500
    @jw7500 17 часов назад +1

    Wait....are White Scars bike lists......viable now??

  • @paulthetyyppi
    @paulthetyyppi 19 часов назад +1

    Those wolf scouts have s5 ap1 knifes now. They hit as hard as vanguard veterans.

  • @tinguspingus1523
    @tinguspingus1523 20 часов назад +7

    The lord solar change is horrible. I brought him in every list because he was the only way to give my ogryns and baneblade an army rule. Sure horse guy is no longer an auto include but now I have no way to get my faction rule on my favorite model in the game. The baneblade, guards center piece model now has the same amount of synergy in the army as an allied knight. This change is fucking terrible.

    • @ColonelHoganStalag13
      @ColonelHoganStalag13 19 часов назад +1

      And there's no good reason why an army commander wouldn't be able to order anything and everything within the army. Why superheavies are treated as if they lack radios and are just wild units that listen to no one is really strange. It would be better if any character that was designated as a Warlord could order any unit, not just with a specific label.

    • @tinguspingus1523
      @tinguspingus1523 17 часов назад +1

      @@ColonelHoganStalag13 what’s crazy to me is that guards super heavies are the only one treated this way. Almost everyone else’s big models can be used and benefit from all there factions rules and some like the monolith have entire detachments for them. They might not be balanced but they can actually interact with the army rules but apparently we’re not allowed to have that.

    • @ravensshade
      @ravensshade 16 часов назад +1

      @@tinguspingus1523 i'm curious if guard superheavies will get the admech castellan treatment in their codex... (a detachment that's only benefit is giving them your army rule)

  • @kazamiagame3523
    @kazamiagame3523 22 часа назад +13

    I'm a Sister player, I'm crying right now. Even the points are just adding 10pts on Castigator and 20 on Exorcist, no points drop on anything

    • @WeirdWizardDave
      @WeirdWizardDave 22 часа назад +7

      Its an absurd nerf and win rates are going to crater. MD have never been a problem, they are a needed compensation for the other weaknesses in the Sisters list. Without them we're just going to lose any game where we don't roll super well on the few MD we do get.

    • @1inimilian567
      @1inimilian567 22 часа назад +2

      As a person who plays sisters but does not own ether of those models, these nerfs don’t really effect me

    • @Djones0125
      @Djones0125 20 часов назад +2

      I havent watched the video yet, but did you guys get anything? Like an extra ability on models or anything?
      Edit: damn, SoB got nerfed into the ground.

    • @sisterkatherine3409
      @sisterkatherine3409 20 часов назад

      No.​@@Djones0125

    • @kazamiagame3523
      @kazamiagame3523 20 часов назад +3

      @@Djones0125 Lol, lmao even, said James Workshop
      Of course not
      Points up
      BoF ability is only at 6" inches now instead of 12
      2 strats in BoF goes up to 2 CP
      St Kath auto 6 dice nerfed
      Miracle dice generation nerfed
      That's a middle finger when Sisters were now doing ok in competitive

  • @kylekeenan3485
    @kylekeenan3485 23 часа назад +5

    Ultramarines -
    +1 to wound on oath target
    GMan gets 2 oath choices so always 2 oathes with 2 targets on reroll hits and +1 to wound!
    Lets Go!

  • @jonpeacock5580
    @jonpeacock5580 18 часов назад +1

    my pure tzeench demons finally have a chance, kinda.

  • @spacebugs007
    @spacebugs007 22 часа назад +2

    Top job thanks dudes

  • @joncarr5545
    @joncarr5545 18 часов назад +1

    No World Eaters changes is boring….hope new detachment is good.

  • @alexisauld7781
    @alexisauld7781 17 часов назад +1

    As a sisters player, I can say we needed one or two light taps with the nerf bat to tone in the ott stuff.
    We didn't need the entire nerf bat inserted into our recta after said bat was given spikes and set on fire. xD

    • @crossfitruston3632
      @crossfitruston3632 15 часов назад

      Have you ever know GW to be proportional for nerfs? They only have one nerf power level- nuclear.

  • @Rp4467
    @Rp4467 10 часов назад

    Hoo boy have a feeling Ultras will be monsters this dataslate

    • @boggen7849
      @boggen7849 9 часов назад

      @@Rp4467 Why? Because Guilliman was buffed? He also went up to 345 points (for a model with T9 and 10 wounds). Ultras gained nothing ellse compared to the other vanilla chapters who got major buffs to their characters. Both Ventris and Calgar also went up in points.

  • @JackDespero
    @JackDespero 18 часов назад +2

    19:30 Well the difference between Aeldari Fate dice and sisters miracle dice is that even without the Fate dice, the Aeldari had amazing stats. If you compare Retributors with the Brightlances, not only were these cheaper, but all the rules and stat were better.
    Aeldari never needed Fate dice, they were incredibly good without them. That is why they got cut in half and they were still top army.
    Sisters are costed around miracle dice, they are all T3 W1 3+ bodies at the cost of a space marine! Double of a normal 4+/5+ human! It makes no sense.
    The problem was never miracle dice, the problem was BoF. The rest of the detachments were either never used or around the the 50% winning rate mark.
    Just the changes to BoF would have put the entire army around 50%. The miracle dice change are going to put them behind what they were with the index, in my opinion.

  • @RedChess99
    @RedChess99 17 часов назад

    Welp, there goes the Retaliation Cadre. It's best stratagem has been gutted. For 2 CP you can't get within melta range, or the -1 AP range. I see no point in using the shortened blade, even if it's cost was reduced to 1 CP.

  • @SwearingWizard77
    @SwearingWizard77 18 часов назад

    I’m SSSOOOOOOO excited for my CoH changes!

  • @Rolvo
    @Rolvo 19 часов назад +5

    Ah, so my only army, the sisters, are dead.
    This won't be fun.

  • @seanscanlon2000
    @seanscanlon2000 11 часов назад

    Watching this now after working all day and surprised the kids are watching it as well 😂🎉

  • @triplea657aaa
    @triplea657aaa 9 часов назад

    The lion buffs aren't buffs, they're a nerf. He already killed a 5-man marine squad on average. This is only a buff against black templars and the 30pt increase just makes him way over-costed again.

  • @TheLostAdventurer
    @TheLostAdventurer 21 час назад +3

    As a Guard player, nothing has changed for me. I’m still fielding a 3rd/4th edition styled army around infantry squads, platoon command squads and LRMBTs.

  • @EugeneFist
    @EugeneFist 16 часов назад

    5:30 - missed opportunity, they needed to rename it to "Shallow strike". .. .

  • @triplea657aaa
    @triplea657aaa 9 часов назад

    GW needs to look at recent performance before writing these... They're doing digital rules FFS. They should be able to look and see that since the last MFM, Sisters are only at a 50% winrate and realized that if they gut the army, they need to give it something back. T'au also got hit quite hard as the suits are quite big and deep striking them is a struggle to begin with and now they're also losing their detachment rule for deep strikes AND sunforges lose melta on deep strikes, which is a 36% damage reduction... And T'au were already a below-average winrate army with ret cadre as their only positive winrate detachment and it got hit notably hard here. Starscythe deep strikes are useless now and sunforge deep strike bombs, which were the main reason to even run the detachment got a nearly 40% damage reduction...

  • @felblade5414
    @felblade5414 17 часов назад

    Rip Tyranid Mawloc and the strat that let them pop up within 3” and causing mortals..

  • @IWishIWasACowboy
    @IWishIWasACowboy 23 часа назад +1

    Wait, they released the data slate before the other detachments are out?

  • @StarvingBrain
    @StarvingBrain 22 часа назад +1

    Dose the +1 to S in 12" Stack with the +1 to wound from oath?

    • @VanguardTactics
      @VanguardTactics  22 часа назад

      yes it would, you can stack characteristic bonuses with hit/wound roll modifier bonuses.

    • @StarvingBrain
      @StarvingBrain 22 часа назад

      Well infernus in firestorm assault are real good now wounding t5 in 2+ and vulkan for rerolls

    • @sbeaber
      @sbeaber 21 час назад

      ​@@StarvingBrainand ap buffs.

  • @Sage_6reen
    @Sage_6reen 20 часов назад +1

    So shortened blade is now 2cp for a 6inch deep strike that you still can't charge after? Yeesh they really said fuck the Tau huh?

  • @Kajerman
    @Kajerman 20 часов назад

    So they nerfed Hypercrypt legion. First the 3" deep strike nerf and then also taking away one unit to hyperphase. People were already talking about if it was worth using hypercrypt, now with Starshatter Arsenal released. I'd expect everyone playing Starshatter now.
    Annihilation is a good change but not enough to see anyone play it competitive.

  • @FrakBeats
    @FrakBeats 17 часов назад

    Bolt Rifles aren't a 30" range?

  • @damiencooper
    @damiencooper 16 часов назад

    You forgot two new complete datasheets for Orks

  • @mkulchar
    @mkulchar 10 часов назад

    Most factions got spit on. Chaos for most part in this.
    Since poster boy is space Marines got all the love to top tier with changes

  • @Leviathan1494
    @Leviathan1494 20 часов назад

    Admech players don't want simpler rules. We like the complexity, it's why we got into Admech!

  • @Swarzyc
    @Swarzyc 20 часов назад

    I think they went to hard on miracle dice. I see it going back to one per player round.
    I am happy with Khans upgrade, white scars still need generic biker character.
    Custodes changes for bikes are rad.

  • @richardmason2116
    @richardmason2116 5 часов назад

    This is so insanely obnoxious.
    I wish I would have known that changes were made this often to 40K before I got into it.
    I bought my first army back in October, only to have my points changed and my list made illegal due to it, now hypercrypt catches another nerf and all before I even get a game in.
    This is fucking ridiculous.

  • @thelegendsmith3063
    @thelegendsmith3063 22 часа назад +1

    Hey big fan love you guys but would really like if you showed the stuff so we could read along

  • @Brophistophelez
    @Brophistophelez 19 часов назад +1

    Let's gooo tyranid win!!!!!!! Sad trygon days

  • @nickrivas6429
    @nickrivas6429 18 часов назад

    Man if only baneblades could have the squadron keyword...

  • @rip.tear.
    @rip.tear. 21 час назад +6

    They've gone too far with Sororitas, especially BoF. It's not like they were winning everything.

  • @hylianjedi
    @hylianjedi 16 часов назад

    First they break cadia... Now increase the cost of cadians.... My purple eyes are crying

  • @tinnitussoundtherapy
    @tinnitussoundtherapy 17 часов назад

    do you think its ethical that you compete in competitions despite having an advantage over your opponents by working with GW and having input and early access to the rules?

    • @lightarisen8430
      @lightarisen8430 11 часов назад

      I personally go to tournaments for fun. I wouldn’t mind playing them at a tourney. It’s still the same rules.

  • @charlesparkinson70
    @charlesparkinson70 16 часов назад

    Templars werent even given the respect of just a mention that nothings changed 😂!

  • @noxarcana3660
    @noxarcana3660 22 часа назад +4

    What about Tau's ussles strategem now ? taht enable deep strike on 6 for 2 cp :P

  • @CursedCowboy
    @CursedCowboy 23 часа назад

    one thing you guys forgot about with Daemons, though essentially you talked about the overall deep strike rule but, the Daemons strat which allows deep strike 3" away the strat would now be 6" away which essentially wouldn't matter if you are in shadow cause you can do that anyways. I am curious if you use that strat can you now charge if you do that? if not I would imagine that strat is never used.

    • @Barkeep014
      @Barkeep014 21 час назад

      Great call, I guess the only time you would is to drop something that has shadows like belakor where you don't have shadows so you can then drop more things closer?
      So glad I'm jumping into daemons now 😂

    • @CursedCowboy
      @CursedCowboy 18 часов назад

      @@Barkeep014 yea but to that point if you use that strat you can't charge so why not DS at 9" away bring in others 6" away and then all can charge. yea weird ruling. hopefully we get an update to that.

    • @Barkeep014
      @Barkeep014 17 часов назад

      @@CursedCowboy this is why you're going to coach me into daemons 😂

    • @CursedCowboy
      @CursedCowboy 17 часов назад

      @ haha happy to help!

  • @ericruiz8396
    @ericruiz8396 21 час назад

    When are these changes coming out? I havent seen it on the app for the costodes yet.

    • @nickalcanter8686
      @nickalcanter8686 19 часов назад

      Make sure you updated the app

    • @ericruiz8396
      @ericruiz8396 19 часов назад

      @ I just deleted and redownloaded it and I don’t see it

  • @kristenbautista1290
    @kristenbautista1290 10 часов назад

    Any chance the new sisters detachment will make up for GW killing our faction? Somehow I doubt it, GW seems to have it out for us since codex release

  • @4everMedicore
    @4everMedicore День назад +5

    Not first!

  • @aurokin
    @aurokin 23 часа назад +2

    As a guard player I must say: "fuck".

    • @felixmichael2904
      @felixmichael2904 23 часа назад +4

      with the changes to the tank commander Lord Solar is not as important as he was before....in my opinion, i think we gonna see a lot more tank commander heavy lists

    • @Try_Again_Bragg
      @Try_Again_Bragg 23 часа назад +1

      As a guard player i laugh. The bigger issue is Catachan going up in points, Hellhounds going up

    • @felixmichael2904
      @felixmichael2904 22 часа назад +1

      And chimeras going up as well :(

    • @Badbufon
      @Badbufon 21 час назад +1

      people don't like balance lol , you lose aquilons you gain codex and a bunch of new toys, such is life

    • @ColonelHoganStalag13
      @ColonelHoganStalag13 18 часов назад

      @@Badbufon That might sound justifiable for you but units of Chimeras and Catachan infantry aren't heavy hitters nor were they being spammed. Arbitrarily raising point costs and not accounting for a real change doesn't create more balance. And if anything, GW may decrease them several months from now - for no real good reason. The constant point changes doesn't address real problems, it is just done to shift sales.

  • @jkellyid
    @jkellyid 19 часов назад

    The change in deep strike I don't like at all unless you can charge.

    • @ColonelHoganStalag13
      @ColonelHoganStalag13 18 часов назад

      Deep striking in of itself unbalances the game. When you have units that circumvent game mechanics like normal movement and they get to evade all of the shooting and just pop up somewhere, it doesn't make for a better game. Unfortunately GW has written certain factions to where they do this as part of their core mechanics.
      The game as mostly degenerated into super characters and melee. The garbled mess of ruins is fine for cover from shooting but just reduces it all to who can charge and strike first. Early editions had it right, you needed to use a variety of unit types to win not just a primarch and a retinue of heroes.

    • @getjinxed7354
      @getjinxed7354 18 часов назад

      @@ColonelHoganStalag13 what are you talking about the majority of top tier armies are not even melee based nor deathstar based.....deepstrike is a required mechanic because unless you have like 80% of the boarder covered in LOS blocking terrian shooting is by definition an uninteractive mechanic that is quite literally just a complicated version of coin flip simulator. i love how you say it unbalances and circumvent the game when it is one of the only mechanics in the game that has actual interaction and skill and it ONLY circumvents a mechanic that has no interaction or skill aka shooting.

  • @kosmosfantasias7545
    @kosmosfantasias7545 18 часов назад +1

    They killed my sisters. Gotta change to Eldar for now.

  • @connorwhite2003
    @connorwhite2003 7 часов назад

    cant order my baneblade chaise very sad boy hours, time to take my shadow sword out of my list

  • @terricon4
    @terricon4 20 часов назад

    Do speed freaks just not even exist to GW.... I've been waiting for ages for a number of fixes on my orks... and they haven't even touched it.

  • @sreggad
    @sreggad 21 час назад +4

    sisters are getting some devastating changes. The massive reduction of miracle dice hurts in all the detachments but AoF is gonna be close to not playable. The change to 6" to get the +1 str in BoF is gonna hurt way more than the strat changes. PH is still a weird one to play and forces you to take a handful of units. So I guess most sisters players are gonna have to go back to index to have some ability to be competitive. It's kind of insulting to get the points increase on our tanks with the other changes.

    • @getjinxed7354
      @getjinxed7354 19 часов назад

      there is no way sisters will be competitive it be better just to trash can the codex and go back to the index at this point. Mircale dice are a very mid tier army rule now hallowed martyrs is a bad detachment rule with some decent starts because we are t3 1w bodies are units dont survive at below half strength lol. so we have very mid tier rules now on t3 1w bodies and we have basically the highest pts in the game for what we get just compare 85pts zerphyrim to 75 pt assault marines and it not even close.... and the problem with PH is not the units it is the units are over priced and the "doctrines" just dont work. like the doctrines in theory are good but would be way better as strats that you can use when needed not something you have to spend THREE battle rounds to go through as a mostly high pt cost fragile army. like o you let your slow fragile melee units go fast? well now their dmg is meh. well lets just assume ur opponent is bad or your playing on a extremely heavy cover board so you used ur movement doctrine to move up to mid field and managed to stay out of los AND/OR charge range. now you can charge next turn with ur dmg doctrine and do some dmg okay so how exactly our you going to survive their turn to use ur last one? fight on death? o you cant. so there is no way to actually use all 3 of your doctrines and the only way repentina are paying for themselves at 180 is using all 3 doctrines. like you reasonably would have to charge up kill something and the fight on death and kill something else. like if engines were down to 60 repentina down to 140 and acros down like 120 but at current cost just maxing acros and repentina puts you at 1k pts already that is a 3 very fargile units and 3 okayish tough units with no characters and both have pretty avg dmg into their intended targets

  • @Hermes1122
    @Hermes1122 21 час назад +1

    Spoilers siztere only got more point increase

  • @swiffer25
    @swiffer25 23 часа назад

    Is this an overall buff or nerf for Heavy Intercessors you think?

    • @VanguardTactics
      @VanguardTactics  22 часа назад +2

      absolute buff, they probably could of been 100points for 5 but the damage 2 is a great change for them

  • @user-mu8ok5xf8d
    @user-mu8ok5xf8d 23 часа назад

    I thought Tyranids was going to get more changes

  • @scolack123
    @scolack123 23 часа назад +2

    Okay firstly
    Norn assimilator has harvester!! It can assimilate!
    Secondly
    Guilliaman looks awesome!
    Thirdly
    How tf did they fail AGAIN to make changes to first company task force? Sternguard have reroll wounds against oath target which in general is dope.....but the detachment rule is reroll wounds 😅 and sternguard are vets you want to take

  • @crossfitruston3632
    @crossfitruston3632 17 часов назад +2

    My one whine about all this:
    the REAL hot take: all spacemarines are always given better rules, better abilities, better datasheets and lower points costs and more frequent range updates than every single other faction.
    I wanted to play Warhammer 40K, not Spacemarine 40k

  • @iandunlop7251
    @iandunlop7251 18 часов назад +1

    Yo sister's player here this is sad gw thanks for tanking another army I play iam done with this shit

  • @DmanAS1989
    @DmanAS1989 23 часа назад

    New rules say OC can never drop to 0

    • @josiahburkhardsmeier3119
      @josiahburkhardsmeier3119 16 часов назад

      Where does it say that? I am just seeing it saying OC cannot be less than 0

  • @Grilli_paints
    @Grilli_paints 3 часа назад

    WHy does gw hate marines so much. As a templar player I feel like my army is just getting hit over and over again. I already dont have a great win rate, this has made me not wana play my marines

  • @sircosmo21
    @sircosmo21 20 часов назад +1

    Wow, I'm so glad I literally just started collecting sisters. I haven't even used them yet, and they get heavy nerfs. How fun

    • @alexandermichels6022
      @alexandermichels6022 19 часов назад +1

      Don't worry, they will almost certainly be undoing some of these nerfs in the next 3 months or so when Sisters has a

    • @Proto1Dude
      @Proto1Dude 19 часов назад

      It really sends the message to not invest in their game. It's a bold business strategy Cotton, let's see how it plays out for them!

    • @getjinxed7354
      @getjinxed7354 18 часов назад +1

      this is why my models are 100% 3d printed. their balance is so dg sht because they are so slow and behind they basically did not take into account at all how they were playing after the october pts cost just people were like "o these rules are so strong" yea but we pay the highest pt cost in game for t3 1w models so we need strong rules...... o u nerfed the rules so we going to see zerphyrim go down to like 55pts rights and rets down to like 105 right? o no they are staying at 10-50% higher pts than similar marine units that have better rules better detachments better weapon choices and t4 2ws okay..

  • @otakuon
    @otakuon 21 час назад

    Well of course Penitent Host was buffed while everything else was nerfed. They need to sell all those SoB Christmas Boxes that no one bought. Saw that one coming. GW is so predictable.

  • @BaneofBalor
    @BaneofBalor 21 час назад +2

    Sisters are dead

  • @thelegendsmith3063
    @thelegendsmith3063 22 часа назад +1

    In fairness the sisters dev wounds should and plus 1 to wound should if always been that way space marines fire storm dev wounds has always been 2cp and plus to wound required 6 inches

    • @kazamiagame3523
      @kazamiagame3523 22 часа назад +1

      Yeah, but Fire Storm keeps their +1S in 12"

    • @thelegendsmith3063
      @thelegendsmith3063 22 часа назад +1

      @kazamiagame3523 I don't agree with that change just the change in starts like all the other dev wound stuff is 2cp even grey knights and theirs is only melee that could be 1cp. Sisters was hit extra hard cause the rules team failed initially and they have been going nuts. With the miracle dice changes this is kinda over kill

  • @azrael1045
    @azrael1045 18 часов назад

    Mounted needs to loose pivot

  • @Kibbet21
    @Kibbet21 18 часов назад +1

    Sister players really be acting like necron players were when ctan first went up in points

  • @Dethectic
    @Dethectic 21 час назад +2

    Orks playing defensively are not real orks

  • @geordieglobetrotter7090
    @geordieglobetrotter7090 23 часа назад +2

    If sisters points aren’t dropped, they are going in the cupboard. Time to unbox my custodes!

  • @getjinxed7354
    @getjinxed7354 19 часов назад +1

    I think sisters are just a dead army atm. they were what a 52% win rate army before and now they got their 2 best detachments gutted and their army rule gutted? think this is a over reaction from their release in the summer. They already got massive points raises to make them pay for their strong rules and if gw wanted to take power from the rules to bring them inline with other books that fine but you have to undo the pts increase now. i suspect this army is probably mid 40% win rate now why is a Ret squad more than Dev squad now? why is a zerphyrim squad more than assault squad? how is a castigator 40 MORE points than either predator tank? So all of our new detachments are just awful at this point why not just throw the book out and go back to the index lol? atleast we can play Martyrs then with insane point cost....

  • @alexandermichels6022
    @alexandermichels6022 20 часов назад +2

    40K players hating on MD is always so funny. People are fine with all sorts of "re-roll everything" and +X to a die roll rules, but using your entire Army Rule to generate limited MDs with random results (we don't get auto-6s like people pretend we do) that we can use on a limited set of rolls once per phase per unit (or twice if you don't want a detachment rule!) is somehow unbelievably busted on our frail girls with terrible weapons.

    • @alexisauld7781
      @alexisauld7781 17 часов назад

      Marines get to pick a unit, *any unit*, in the opponent's army to get absolutely mashed, gutted and annihilated with no recourse. Two with Gully Stu.
      Sisters get... *checks notes* a few random dice that *might* result in a single auto wound or passed save. For one model. In one phase. And we just wound up with a fricktonne less.
      We have lower toughness, half the wounds, and worse guns than the marines. And cost more points.
      I get there may have been a needed nerf or two... At least before we started seeing some of the xmas detachments... But this is a kick in the teeth the more I think about it.

  • @danielsinclair9263
    @danielsinclair9263 21 час назад +2

    Armor of contempt change was the right move, no argument.

    • @getjinxed7354
      @getjinxed7354 18 часов назад

      no it wasnt just swings the scale of an already shooting heavy edition to more even more shooting.

    • @crossfitruston3632
      @crossfitruston3632 15 часов назад

      @@getjinxed7354AoC is the most used SM strategem. With captains having the free strat ability it wasn’t fun to play against an opponent who would use AoC every phase on multiple units when they already save on 3s
      SM were already strong and now they’re WAY stronger

    • @danielsinclair9263
      @danielsinclair9263 15 часов назад

      @@getjinxed7354 yeah it was. Stop being subjective about it.