Hey!, so its worth noting upfront that everything is driven by a tile manager which drives the movement of players too. The bomb has a public integer for "explosionLength" which defines how far the bomb will explode. There are powerups in the game that increase this length. when a bomb is ready to explode, it performs a for loop, for (int i = 0; i < explosionLength; i++) We need to get the bombs tile, once we have that we instantiate an "explosion" effect (which is just a yellow sphere) on each tile up until we reach the explosion length. If at any point during the for loop we hit a tile that can not be damaged, we break out of the loop to prevent the bomb going past it. I hope that helps, if you have any more questions feel free to ask.
There might be... but my advice is to find tutorials for bits and pieces in isolation, such as a tutorial on level creation with a grid, then one on grid based movement..etc. Was there a part in particular you wanted info on?
Is that the legendary Franklin on the left? What an ambitious crossover
I’m going to sue for copyright infringement
I would like to learn this custom menu and map system. I would be very happy with a Tutorial. Congratulations
Very clean! What was your method for multiplayer?
Good, original content. Nice to see you're taking my advice.
you are my hero
Needs audio
You are rocking the knockoffs!
Can you create a video for how to detect health character and detect damage for the bomb??
i want to make this game, how did you make the floor? I'm beginner
Is there a source code for this game? is it free?
Quick question how do you detect and set the bomb range?
Hey!, so its worth noting upfront that everything is driven by a tile manager which drives the movement of players too.
The bomb has a public integer for "explosionLength" which defines how far the bomb will explode. There are powerups in the game that increase this length.
when a bomb is ready to explode, it performs a for loop, for (int i = 0; i < explosionLength; i++)
We need to get the bombs tile, once we have that we instantiate an "explosion" effect (which is just a yellow sphere) on each tile up until we reach the explosion length. If at any point during the for loop we hit a tile that can not be damaged, we break out of the loop to prevent the bomb going past it.
I hope that helps, if you have any more questions feel free to ask.
Is there any tutorial to make this?
There might be... but my advice is to find tutorials for bits and pieces in isolation, such as a tutorial on level creation with a grid, then one on grid based movement..etc. Was there a part in particular you wanted info on?
@@DanielGilchristYT i beg you can you copy paste in the comment the script for the bomb range and stop if it hits a wall