I Made Bomberman in a day! (Unity)

Поделиться
HTML-код
  • Опубликовано: 24 дек 2024

Комментарии •

  • @raguthwolf9529
    @raguthwolf9529 3 года назад +4

    Is that the legendary Franklin on the left? What an ambitious crossover

  • @lucasmarchetti2255
    @lucasmarchetti2255 10 месяцев назад

    I would like to learn this custom menu and map system. I would be very happy with a Tutorial. Congratulations

  • @publicalias8172
    @publicalias8172 2 года назад +1

    Very clean! What was your method for multiplayer?

  • @sentientsaladstudios6326
    @sentientsaladstudios6326 3 года назад

    Good, original content. Nice to see you're taking my advice.

  • @blackfrogstudios6670
    @blackfrogstudios6670 3 года назад +2

    Needs audio

  • @markrichards7377
    @markrichards7377 3 года назад

    You are rocking the knockoffs!

  • @clouddrake3474
    @clouddrake3474 3 года назад

    Can you create a video for how to detect health character and detect damage for the bomb??

  • @candelarioalba7460
    @candelarioalba7460 3 года назад

    i want to make this game, how did you make the floor? I'm beginner

  • @salihbaglan5767
    @salihbaglan5767 Год назад

    Is there a source code for this game? is it free?

  • @lou7648
    @lou7648 3 года назад

    Quick question how do you detect and set the bomb range?

    • @DanielGilchristYT
      @DanielGilchristYT  3 года назад +1

      Hey!, so its worth noting upfront that everything is driven by a tile manager which drives the movement of players too.
      The bomb has a public integer for "explosionLength" which defines how far the bomb will explode. There are powerups in the game that increase this length.
      when a bomb is ready to explode, it performs a for loop, for (int i = 0; i < explosionLength; i++)
      We need to get the bombs tile, once we have that we instantiate an "explosion" effect (which is just a yellow sphere) on each tile up until we reach the explosion length. If at any point during the for loop we hit a tile that can not be damaged, we break out of the loop to prevent the bomb going past it.
      I hope that helps, if you have any more questions feel free to ask.

  • @williamschiari6941
    @williamschiari6941 3 года назад

    Is there any tutorial to make this?

    • @DanielGilchristYT
      @DanielGilchristYT  3 года назад

      There might be... but my advice is to find tutorials for bits and pieces in isolation, such as a tutorial on level creation with a grid, then one on grid based movement..etc. Was there a part in particular you wanted info on?

    • @error_4718
      @error_4718 3 года назад

      @@DanielGilchristYT i beg you can you copy paste in the comment the script for the bomb range and stop if it hits a wall