RTX Gamecube Intro Fluid Water Simulation - 60fps 4k Ray Tracing - Multiple Versions - Blender 2.92
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- Опубликовано: 31 мар 2021
- All simulations upscaled from 1440p to 4k for less compression at higher resolutions.
Check below for details on each simulation.
V1: First working attempt. But could not fill completely due to inflow location, size of pipe mesh & incorrect final cube chamber (top of cube chamber above inflow.)
Also, due to the scale, the sim took way too long. So audio stretched to match sim length.
(started on 23rd March, finished 26th)
V2: Same sim data & mesh as V1, but increased playback speed to match original intro audio length.
V3: Start from scratch, made a more correct & smaller representation of the icon (final cube chamber offset allowing for a complete fill).
But the smaller pipe mesh is also thinner, meaning the fluid escaped the pipe mesh. To combat this, I lowered the particle radius of the fluid mesh just enough to leave all escaped fluid data unmeshed... Or so i thought.
However, a lower particle radius also effected the surface of the fluid inside the pipe, resulting in a choppy surface & lighter colour due to some sort of light interaction between the fluid & pipe (not intended but maybe better).
Audio stretched to sim length.
(Started on 26th March, finished 28th)
V4: Same sim data & mesh as V3, but increased playback speed to match original intro audio length.
V5: New final fluid bake with larger pipe mesh than v3-4 resulting in no escaping fluid data, used APIC for the first time, lowered CFL to 2 & increased cycles samples. Audio strecthed to sim length.
This is my favorite & closest to what i wanted, but the fluid touching the top of the inside of the pipe mesh at the end of the render looks bumpy & incorrect. I tried messing with mesh settings, but was unable to make it flatter than the default mesh settings.
(Started late 28th March, finished 30th)
V6: Same sim data & mesh as V5, but increased playback speed to match original intro audio length.
HDRi from: www.hdrlabs.com/sibl/archive.html
Audio: Nintendo
Here is a link to my fluid sim Dreamcast Intros: ruclips.net/video/wGS1UX4-IXg/видео.html
this is mantaflow not flip fluids right? if its flip then my life is a lie
You’re just on the app
😂😂😂😂😂😂😂😂😂🎉🎉🎉🎉🎉🎉🎉🎉😂😂🎉😂😂😅😂😂😂😂😂😂😂😂😂.😂😂😂😂😂😂😂🎉😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂❤
😊
I love how the slowed down gamecube music sounds like a nightmare.
It reminds me of the Submerged Castle theme in Pikmin 2
Technically it's already extremely slowed down because it's actually a famicom Nintendo theme
Or a Christopher Nolan film.
Reminds me of the Black Space theme from Omori
@@ZinkoloFamicom Disk System
I cannot wait for the day we see games being powerful enough to handle these type of water simulations
consoles finally now just being able to raytrace be like 'nooo'
@@TransistorBased console modders be like: haha! Digi water go BRRRRRRRRRR!!!!
They already are, see Sea Of Thieves for an example.
@@TheRedJadex sea of thieves uses a plane of water and code to fill up the insides of ships by just raising the level, i wish it actually filled like that
technology: 100%
math: 100%
art: 0%
GameCube intro: Yay! Ready to play some games? Get ready for some nostalgia!
Slowed down GameCube intro: (CRACKS neck) *...LET'S GET... S T A R T E D . . .*
😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮
If that was something you could buy, that would be the coolest fish tank ever
it would be cool; however it would be stressful for the fish tho. so thats why it probably doesnt exist
It would be cool but very hard to wash
@@G0RSHK0Vtrue
How the hell would the fish swim
Also we need a kickstand for it so yeah…
My God, the GameCube was such a big part of my childhood.
Same here
😮😮
I'm surprised you didn't use any of the secret GC startup jingles for the numerous versions you made. There's 2-3 variations of the startup jingle that you get by holding down the Z button (on 1-4 controllers) when the startup animation begins.
But this is really cool. I love the Gamecube, it's my favorite console, hands down.
wait 2-3?? I only know the first z and all 4 z ones
Good job! Nice to see this test's evolution.
Thank you
@@greenman2273it was cool
@@greenman2273I AM SERIOUS
This is actually pretty satisfying
It’s cool but the music is creepy when it’s slow
Now that's FluidCube
This reminds me more of an old BBC2 ident from the 1990s than a Gamecube logo.
POV YOU ARE DROWING IN THE GAMECUBE LOGOS FLUIDS, YOU CAN FEEL IT IN YOUR S K I N
This was tranquil and nice in my viewpoint :)
조용하고 직접적이었어요 :)
slowed down is when you play NGC on composite cables, instead of component.
if this is accualy a real game intro ill sleep before it even starts
This music sounds like a creepypasta
Sounds like GameCube intro
That's pretty cool!
air pressure has left the chat
Reminds me of where we though games were headed at that time. Gamecube 2 showing off its water simulation in the logo.
Absolutely amazing. The only thing I missed was the final shake.
Pretty cool stuff
This was pretty cool.
Weird, but cool.
Nice GameCube liquid effect
the water graphics is hella good
▶️ 0:38 Nintendo GameCube Normal Startup Sound
Small problem, this doesn't factor in the trapped air that would prevent the middle from filling up all the way.
I mean tbf common sense doesn't factor in infinite water sources either.
I thought the first one factored that in
Purrfect 10/10!!!
If only Minecraft was realistic like this
Although i never owned or played the GameCube, there's something RELAXING about this.
The GameCube 2 intro be like:
We need a milk version
As someone with Autism and could theoretically become disorientated, I’m glad such a discussion is taking place.
Very satisfying 😮
I love this
Thank you
amazing!
Thank you
Ah sweet, my gamer juice is ready
Why is the music sound like that 0:25
The audio was stretched to match the length of the simulation. Followed by the original audio & the simulation compressed to match it.
The description has more details.
Imagine being stuck in there😊
It's so satisfying
V4 and V6 were great!
Intro if the next Nintendo console (supposedly supporting raytracing) be like:
Some nitpicking. i would increase the cameras focal length and the distance to the subject in order to end up with something that looks like an orthographic view. From this View you could even project an image of the Gamecube logo to make sure your model has exactly the same shape in the final render and looks alike!
Also maybe it would be cool to have the glass shape that holds the liquid to be fully transparent/hidden in the render view and give the liquid material some Emission Value or glowing particles. But this is completely personal preference. Else awesome Job.
that first music. it reminds me of the theme to n's room in pokemon
looks cool.
0:46 nice
Imagine if there was a console that had an intro like this to quickly show off its graphical capabilities before it started up
This is groovy to watch.
Thats awesome
Satisfying~ 🥰
beautiful Work
v1 sounded scary
GameCubes can't do this, but it's still kinda cool looking.
bro got the minecraft infinite water source
I would really want this!
I’d like to know when air pressure will become a thing for water simulations.
This is like watercooling
THE V3 SOUNDS LIKE A REAL NIGHTMARE AHHHHHHHHHHH 0:45
Version 4 is my favorite!
Nintendo Gamecube on 🍃:
beautiful work
remarks:
1. use isometric camera
2. no need to round the edges
very nice
I've never thought i would see a goofy ahh water in my life
V1 Sounds like The Evil Proxima Capital ship/Base ☠️
"Insect, witness my glory as I create the GameCube intro with a liquid simulation on RTX at 60fps with ray tracing multiple times!"
It's so cool
Cool!
It looks like sonething that Nintendo would use in some of their 2000's commercials
The last one was the best
0:33 🌩
0:32 LIGHTNING
V4 hands down
V6 seems pretty accurate
V4 my favorite
I was expecting the ‘OooOoOoOoOo’ one and the laughing kids one.
0:30 GameCube slow rain sorn
i feel like the sony ceo inventing the ps1 and then touching a ps5 would cause the world to explode
my gpu knows it wants to do this
My GPU is shaking with fear
i like this
It's used to warm up your GPU before playing.
Idk why I watched this but disappointed the glass didn't break from too much water
How many weeks did this take to render?
Music for V5 sounds like a Zelda dungeon.
Gamecube intro but it's from the frutiger aero era
Cool
This will be GameCube graphics in 2013
0:31 🌩
The 2nd one at 0.25 sped oh my god bro
u should make a steamdeck intro and get it added as an actual startup movie
The water looked so good I want to touch it
I was expecting it to dance
OMG 4k
First one sounded like an indie Japanese horror game
bro I swear if the first one was the one the Game Cube used, whenever I turn on the console it would be bed time whenever the logo finished 😭😭
How did the purple kool-aid ended up being inside the 3D printed glass?
This will be the gamecube in 2019:
This looks like the Artifact from Signalis
Modern $70 videogames be like:
I assume there's no air being displaced in this model? Does the model just use a null space that can be replaced with water, or is it like an actual vacuum?
I don't actually know. But describing it as "null space", I think, is the most accurate I have heard so far. It's as if it's a null space, but the fluid itself is simulated to react as if there is air in some scenarios (but this scenario is a bit of an exception.)
GameCube ❌️
GameLiquid ✔️
G-200 sound from g section