Doug Doug and his brother Davey are the best examples of this. Doug is pretty much known for doing outside the box stuff with the simplest games imaginable, while Davey is known for making games that breaks the usual video game norms like the Stanley Parable
when i found out that doug was brothers with the creater of stanley parable i was shocked and took me a while to belieave it, i think it was like hour in the video when i was convinced
That observation on modding was very profound. Obviously not EVERY game but seeing the success of the ones that it applies to is very thought provoking. Minecraft while not a mod of a game was more of a contiuous mod in progress than a fully visualized game when it launched.
1:00 Personal example of not knowing you could do something In Batman: Arkham Knight when you call in the Batmobile it drifts as you jump in, which can end up making it face the wrong way from where you want to start driving when calling it in. I was wondering if there was a way to make it not do that, and it was only until I saw a RUclips video mentioning it that I found out that if you call it in while running in whatever direction, it will continue heading in the direction you're running as you jump in rather than drifting and be facing the wrong direction as you jump in. And iirc, this was something I learned a decent portion of the way through trying to 100% the game on New Game + difficulty after having already 100%d it on Normal difficulty.
after getting back from Guarma in RDR2, I didn't notice the horse they put there for you so I ran on foot across the entire map to get back to the gang
SMO Hide and Seek is a GREAT example of this to me. A mod that creates a competitve multiplayer experience with asymetrical goals per round far different from what the devs intended. One side has a win condition and the other a loss condition, but the win side is punished for inefficiency and the loss side is rewarded for tactics. It all culminates in an entirely new game mode with 50M views on YT to date, where the serious and the silly can not only coexist but be the same.
1:03 for the past twenty or so years, I didn't know you could hold items behind you in Mario Kart, I've been waiting and timing to drop the banana or green shell right as the red shell is approaching...
I played the entirety of The Witcher 3 before I found the character menu. Had like a hundred upgrade points by the time I figured it out. I played the tutorial but set the game down for 6 months and forgot about the mechanics the next time I booted it up.
Atrioc may not be into the genre very much but Journey is an excellent, comfy, single-stream game. He definitely should play it once. It's one of the rare examples of video games as interactive art. I cannot recommend it enough.
one moment that will stick with me in gaming was when my friend and I were playing Dead Island, and the gps led you through a big hill you couldn't climb. I couldn't find the map to look at the actual way to go, and figured the game was SO buggy that I could glitch into the mountain and get through. After about 10 minutes of trying, sure enough, I was able to glitch into the hill and go out the other side to where I needed to be.
I remember breaking out of bounds in oblivion and just wandering the forests and mountains that are usually just backdrops until i reached the end and a troll chased me and killed me
I would play the Wind waker demo which was capped at 30 min. I spent 5 min getting to a boat, 24 min sailing across the sea, and 1 min exploring an island with bird people on it. Years later I learned you could open the sails on the boat.
I got to the fight against the two lightning guys in God of War 2016 on the hardest difficulty without realizing that Kratos has a shield. He Presumably had it the whole time? I don't recall getting it, obviously.
i still remember split screen halo 2 years ago where my 1 friend was trying to complete the mission and i was just trying to stop him, funnest time ever
oh my god this thumbnail face? again? I almost thought you had forgotten about it, its been ONLY three weeks since you last used it. Im SO happy its back
Pokemon Red Version, I loved the game but didn't know how to get into Saffron City. Had a lvl 100 team before figuring out there was a vending machine to give the guards a drink. In my defense though, how was I supposed to know, in god damn 1990s Eastern Europe with zero internet, about the ONE VENDING MACHINE in ONE CITY at the TOP OF A SKYSCRAPER when there is no other situation in the game where you carry a liquid upon your person. Like the "hint" where the guard says like "surely am thirsty" or whatever is meaningless when they are the only character in the entire game that drinks anything. Looking back at it, early pokempn was so scuffed.
EricThePooh, shoutout to you. For this dope edit. My man done did it. Was a really cool video i spent countless hours in starcraft bw custom games. And in halo 2 sword glitching, bxring and double/triple shotting will never be forgotten.
Aw man I've never had as much fun as playing LoL with friends and using a site to randomize our champs/items and if we're feeling extra spicy even randomize how we level abilities. It's such a blast.
In TitanFall 2 the glitches make the game so much more fun. Almost every map in the game has some well known exploit that lets you run around where the devs never meant for you to go. Knowing that people dedicated hours of their time exploring the trippy out of bound areas of the game to the point where every inch of it is mapped out. Now that it’s become a set in stone part of the game is bittersweet. Bittersweet because it’ll never get fixed due to Respawn’s lack of care for the game. Sure as hell makes hide and seek more interesting though.
1:08 Dragon Quest Builders 2. I had NO IDEA there was a sprint option until after I'd beaten the entire game. And finding out I could sprint suddenly made the walking speed torturously slow, to the point I stopped playing because the stamina refill mechanics was annoying
There's a funny gimmick that was discovered in Starcraft 2 with rapidfire spellcasting. Years of pro play happened before it became widely adopted. Essentially they started custom binding important hotkeys to also input left mouse clicks. Basically things that would take 16 clicks started getting painted on the screen and it upended everything
Dude I love DougDougs videos. It's such a simple concept to let the Hivemind that is Chat play or interact with the game. It's amazingly entertaining when they try to ruin even the simple thing of running into a saloon to get a bath in RDR2 like DougDoug did in one of his videos. I laughed so much seeing that alone. But having Chat interact with what you're doing in a stream is what makes them come back. It's not only your experience playing the game where everything goes wrong, it's theirs aswell, and maybe even their fault because of it :) For me, DougDoug represents the idea of "We all love games, so lets play together" even though it's more than a couple thousand at the same time playing together, which is funny because it becomes such a clusterfuck of events that make it even funnier, like teleporting him to Tahiti 6 or so times in one RDR2 stream.
im obsessed with the fact that when atrioc brought up that he couldnt think of a time when he played a game wrong, nobody mentioned the time he fought a tree sentinel for 7 hours straight because he didnt know you werent supposed to be able to beat it yet
I finished the first Ori game without unlocking the "dash" skill because I missed it on the dark cave. Most of the game I had to do some insane parkour with grenade throwing and jumping on them, sometimes having to throw 3 grenades in different heights and timing perfectly. I finished the game thinking it was the hardest platforming game I ever played, until I watched a friend or mine playing the game and easily passing the platforms with dashes.
I will say the most enjoyable part of modern Pokemon games is finding gamebreaking glitches / bugs, like duping Pokemon and items and glitching into areas you shouldn't be
2:49 Not really. You gotta understand that literally every other fighting game on the market when SSB64 came out was hyper-competitive, and that Smash was created as a response, and was designed to be accessible for a casual player base (like Mario Kart compared to F-Zero). So, when Melee’s physics and movement allowed for an absurdly high skill ceiling, that was a huge problem because Sakurai didn’t want his fighting game to have a reputation for being competitive. That’s why everything was scaled back in Brawl, featuring more floaty physics, with final smashes being added, as well as tripping (which was a step too far, honestly). However, the treatment Melee’s small competitive scene has received is pretty inexcusable, because it’s not like it’s threatening to turn the Smash series as a whole into a competitive fighter.
I played through all of overcooked with my brother, without either of us knowing that we could dash. Made the game such a challenge, as we wanted to 3 star every level 💀
I love playing mario kart 'wrong'. I wait for the npcs to go a full lap before starting so that I'm trying to complete all 3 laps in the time it takes for the npcs to do 2 laps. This way of playing is actually fun because instead of sitting in the front clutching every banana in fear of the blue shell, you get all the fun last place items and have the sense of urgency catching up.
I played StarCraft 2 for months, got to Diamond rank before realizing you could attack-move. I thought you simply had to move and hit stop to engage or directly click a unit
4:10 “I think this is why people will watch 45 minutes speedrun deepdives of games they’ll never play” just today I watched 4 30 minute to 1 hour videos of speedrun deep dives of games I’ll never play.
You should watch Game Makers Toolkit, Making a Hitman Level. Goes through all the stuff you were saying about how hitman levels were made, and I think they did interviews with devs too
That point about Halo with the tanks is basically the environment you find yourself in whenever you finish a GTA heist with the boys. At least 45 mins of beating each other's asses
In halo reach, there is a part of the campaign where you can jump off the start of a level and mount onto a banshee and hijack it. My brother and i spent hours doing it
this is why i feel like the first two 3d sonic games were so good (outside of chao garden). They have a mid story, dont even handle the best, but you can go fast, and break the game how you want. Sonic adventure 1&2 were such fun games even though they might not be the best games. I can also remember this in some of the lego games I've played. Messing around on the overworld with friends is always just so much more fun than playing through the levels.
In Wind Waker, after I got the sail I didn't know how to use it or that I even could. I kind of expected it to just be open on my boat when I got in after I got it and it wasn't I just figured that was about it. The game prevented you from even getting in the boat without the sail,, so when I got in after getting it and the sail wasn't there I think I just immediately figured you were suppose to sail without a sail or something and remember being confused as to why I even had to get it to begin with. I went all the way to Windfall without a sail, and I do remember thinking "Damn, this is kind of ridiculous that they're making me go this far while moving this slow."
I've got a good example of not knowing a game mechanic. I beat kingdom hearts 2 without changing my keyblade. I didn't know it was a thing. I just thought my stuff kept getting upgraded and kept the same appearance. Not until I saw a playthrough of it did I find out that all these "keyblade upgrades" ive been getting were ACTUAL keyblades I could use. I loaded the game up and beat the ever living shit out of it after gaining this knowledge. (love your content. I'm new here)
When I used to speedrun this game I didn’t know the mc could sprint so I would just come up with insane shortcuts I was so confused how my times plateaued tho while everyone kept lowering
The first time I ever took over a ship in Black Flag by jumping out of my ship, swimming over to the enemy ship, climbing to the crows nest and shooting everyone, then jumping off and ramming the ship. To skip the entire battle scene. I thought I was the coolest hacker ever
After watching and rewatching and rewatching your hitman speedrun videos, it inspired me to try a few maps. I’m 72nd worldwide in Hokkaido master mode on PlayStation and 85th on Miami master mode on PlayStation!!! Thanks big A, you inspired me to do that.
Playing games 'wrong' is so liberating and interesting. I've been playing Pokemon for practically my whole life so at this point I need to do something unique to spice things up, it helps that it lends itself to good content too
I've spent countless hours breaking out of bounds in Titanfall 2 and teaching newer players how to do all the glitches as well as how to utilize the movement in ways that the devs never intended
When I was really little I was playing Pokemon Yellow and didn't realize that fighting types (Mankey specifically) was strong against Brock. So I just did a metric crap tonne of grinding in Viridian Forest with a Pidgey until it became Pidgeot and just walked through the rest of the game.
The first time I played Deus Ex: Human Revolution, I immediately chose "give me Deus Ex" mode, and I didn't realize for several missions that I didn't have a reticle
The doing it wrong kind of play is universal. Floor is lava, don't step on the cracks, take as many stair steps as possible.. We play with literally any concept we can by changing the rules. just for entertainment.
I think he articulated really well how I feel about Minecraft. It was a lot better in the earlier versions before they added so many blocks and world elements, that you don't have to try and find creative workarounds to make something because of how constrained you are anymore. It took a lot of the fun and rewarding problems to solve out of the game.
Started to play AC Syndicate and went into a Max Level District instead of following the Story, only noticed when the final Level to take over the District, which is a frontal fight and no assasination. I got 1-Hit and did zero damage.
Doug Doug and his brother Davey are the best examples of this. Doug is pretty much known for doing outside the box stuff with the simplest games imaginable, while Davey is known for making games that breaks the usual video game norms like the Stanley Parable
when i found out that doug was brothers with the creater of stanley parable i was shocked and took me a while to belieave it, i think it was like hour in the video when i was convinced
@@jams_toast1 Can I get some DanceFrogs in the chat though?
lol
Wait whaaaaat I’m rewatching this video and just re read my own comment and thought “same” before realizing it’s my own (DanceFrog)
@@jams_toast1LMFAO
Why do they call you coffee cow?
Good luck figuring that one out
you wouldn’t get it
My friend…
The cow likes coffee
Some guy on the Atrioc Reddit just decided one day that it would be funny to call him coffee cow and the whole community refuses to let it die.
Another example of a mechanic Atrioc overlooked was just running past the Tree Sentinel
11:07
@@jack_of_all_1565 yea I commented after the first time touching on the topic lmao
If the Coffee Cow wants to run through the equivalent of a million shards of glass to beat Tree Sentinel then I say let him!
That observation on modding was very profound. Obviously not EVERY game but seeing the success of the ones that it applies to is very thought provoking. Minecraft while not a mod of a game was more of a contiuous mod in progress than a fully visualized game when it launched.
1:00
Personal example of not knowing you could do something
In Batman: Arkham Knight when you call in the Batmobile it drifts as you jump in, which can end up making it face the wrong way from where you want to start driving when calling it in. I was wondering if there was a way to make it not do that, and it was only until I saw a RUclips video mentioning it that I found out that if you call it in while running in whatever direction, it will continue heading in the direction you're running as you jump in rather than drifting and be facing the wrong direction as you jump in.
And iirc, this was something I learned a decent portion of the way through trying to 100% the game on New Game + difficulty after having already 100%d it on Normal difficulty.
after getting back from Guarma in RDR2, I didn't notice the horse they put there for you so I ran on foot across the entire map to get back to the gang
Watching vids with atrioc just makes the experience better
SMO Hide and Seek is a GREAT example of this to me. A mod that creates a competitve multiplayer experience with asymetrical goals per round far different from what the devs intended. One side has a win condition and the other a loss condition, but the win side is punished for inefficiency and the loss side is rewarded for tactics. It all culminates in an entirely new game mode with 50M views on YT to date, where the serious and the silly can not only coexist but be the same.
1:03 for the past twenty or so years, I didn't know you could hold items behind you in Mario Kart, I've been waiting and timing to drop the banana or green shell right as the red shell is approaching...
I played the entirety of The Witcher 3 before I found the character menu. Had like a hundred upgrade points by the time I figured it out. I played the tutorial but set the game down for 6 months and forgot about the mechanics the next time I booted it up.
How did it feel learning to beat the entire game massively underleveled?
WAIT THERE'S A CHARACTER MENU??????
I'm learning about this now? 40 hours into my first playthrough
Atrioc may not be into the genre very much but Journey is an excellent, comfy, single-stream game. He definitely should play it once. It's one of the rare examples of video games as interactive art. I cannot recommend it enough.
one moment that will stick with me in gaming was when my friend and I were playing Dead Island, and the gps led you through a big hill you couldn't climb. I couldn't find the map to look at the actual way to go, and figured the game was SO buggy that I could glitch into the mountain and get through. After about 10 minutes of trying, sure enough, I was able to glitch into the hill and go out the other side to where I needed to be.
12:05 "they love sharing games with me because i am nice" - razbuten
I remember breaking out of bounds in oblivion and just wandering the forests and mountains that are usually just backdrops until i reached the end and a troll chased me and killed me
I would play the Wind waker demo which was capped at 30 min. I spent 5 min getting to a boat, 24 min sailing across the sea, and 1 min exploring an island with bird people on it.
Years later I learned you could open the sails on the boat.
I got to the fight against the two lightning guys in God of War 2016 on the hardest difficulty without realizing that Kratos has a shield. He Presumably had it the whole time? I don't recall getting it, obviously.
I re watched jacksepticeye's playthrough recently and the shield is there from the very start in the tutorial
@@Yachii Figures! thanks for clarifying.
But there's a scripted part when they tell you to block.... And it happens 2-3 times. In fact all you can do is block and Atreus shoots an arrow.
@@sage798 they probably just forgot it
Battle Royale Games came from the Arma 2 Battle Royale(BR) mod :/ dayz was/is also a mod for Arma 2.
*"Let's Game it Out" has entered the chat"*
Josh from LGIO is the master of playing games "wrong"
There's tons of Streamers/Let's Players known for it
love that channel lol
@@IronicHavoc Yea but this man does it better fr fr
4:15 you're gosh darn right about that. Summoning Salt and his speed running lore is like a dinosaur anthology to a toddler. Pure spectacle and awe
i still remember split screen halo 2 years ago where my 1 friend was trying to complete the mission and i was just trying to stop him, funnest time ever
oh my god this thumbnail face? again? I almost thought you had forgotten about it, its been ONLY three weeks since you last used it. Im SO happy its back
Pokemon Red Version, I loved the game but didn't know how to get into Saffron City. Had a lvl 100 team before figuring out there was a vending machine to give the guards a drink.
In my defense though, how was I supposed to know, in god damn 1990s Eastern Europe with zero internet, about the ONE VENDING MACHINE in ONE CITY at the TOP OF A SKYSCRAPER when there is no other situation in the game where you carry a liquid upon your person. Like the "hint" where the guard says like "surely am thirsty" or whatever is meaningless when they are the only character in the entire game that drinks anything.
Looking back at it, early pokempn was so scuffed.
EricThePooh, shoutout to you. For this dope edit. My man done did it.
Was a really cool video i spent countless hours in starcraft bw custom games. And in halo 2 sword glitching, bxring and double/triple shotting will never be forgotten.
I’ve never shot a bullet in Watch Dogs 2. Only melee with the pool ball thingy
Aw man I've never had as much fun as playing LoL with friends and using a site to randomize our champs/items and if we're feeling extra spicy even randomize how we level abilities. It's such a blast.
In TitanFall 2 the glitches make the game so much more fun. Almost every map in the game has some well known exploit that lets you run around where the devs never meant for you to go. Knowing that people dedicated hours of their time exploring the trippy out of bound areas of the game to the point where every inch of it is mapped out. Now that it’s become a set in stone part of the game is bittersweet. Bittersweet because it’ll never get fixed due to Respawn’s lack of care for the game. Sure as hell makes hide and seek more interesting though.
Nah the bittersweet part is respawns lack of care for making the game even playable lol
Atrioc when he has to play a puzzle game
1:08 Dragon Quest Builders 2. I had NO IDEA there was a sprint option until after I'd beaten the entire game. And finding out I could sprint suddenly made the walking speed torturously slow, to the point I stopped playing because the stamina refill mechanics was annoying
Bloodborne gets a bit easier after you learn you can run too lmao
There's a funny gimmick that was discovered in Starcraft 2 with rapidfire spellcasting.
Years of pro play happened before it became widely adopted. Essentially they started custom binding important hotkeys to also input left mouse clicks. Basically things that would take 16 clicks started getting painted on the screen and it upended everything
Dude I love DougDougs videos. It's such a simple concept to let the Hivemind that is Chat play or interact with the game. It's amazingly entertaining when they try to ruin even the simple thing of running into a saloon to get a bath in RDR2 like DougDoug did in one of his videos. I laughed so much seeing that alone. But having Chat interact with what you're doing in a stream is what makes them come back. It's not only your experience playing the game where everything goes wrong, it's theirs aswell, and maybe even their fault because of it :)
For me, DougDoug represents the idea of "We all love games, so lets play together" even though it's more than a couple thousand at the same time playing together, which is funny because it becomes such a clusterfuck of events that make it even funnier, like teleporting him to Tahiti 6 or so times in one RDR2 stream.
The chat directly interacting with the game has always been a really cool thing imo, all the way back from Twitch Plays Pokemon
im obsessed with the fact that when atrioc brought up that he couldnt think of a time when he played a game wrong, nobody mentioned the time he fought a tree sentinel for 7 hours straight because he didnt know you werent supposed to be able to beat it yet
Sips is the personification of this. Go watch him play Hitman, you'll love it.
Sips as in the dirt salesman from years ago? Wow!
I finished the first Ori game without unlocking the "dash" skill because I missed it on the dark cave. Most of the game I had to do some insane parkour with grenade throwing and jumping on them, sometimes having to throw 3 grenades in different heights and timing perfectly. I finished the game thinking it was the hardest platforming game I ever played, until I watched a friend or mine playing the game and easily passing the platforms with dashes.
I will say the most enjoyable part of modern Pokemon games is finding gamebreaking glitches / bugs, like duping Pokemon and items and glitching into areas you shouldn't be
Can’t pinpoint the specific reason why but I really enjoyed the editing in this video. Nice job EricThePooh!
Solid editing, loved the cuts to actual stream footage
4:12 Yeah I love summoning salts
Always wanted to play games "wrong" but I don't think I ever rlly did...
2:49 Not really. You gotta understand that literally every other fighting game on the market when SSB64 came out was hyper-competitive, and that Smash was created as a response, and was designed to be accessible for a casual player base (like Mario Kart compared to F-Zero). So, when Melee’s physics and movement allowed for an absurdly high skill ceiling, that was a huge problem because Sakurai didn’t want his fighting game to have a reputation for being competitive. That’s why everything was scaled back in Brawl, featuring more floaty physics, with final smashes being added, as well as tripping (which was a step too far, honestly).
However, the treatment Melee’s small competitive scene has received is pretty inexcusable, because it’s not like it’s threatening to turn the Smash series as a whole into a competitive fighter.
I played through all of overcooked with my brother, without either of us knowing that we could dash. Made the game such a challenge, as we wanted to 3 star every level 💀
excited about watching this video later, keep it up king
DougDoug is so effortlessly cool
I love playing mario kart 'wrong'. I wait for the npcs to go a full lap before starting so that I'm trying to complete all 3 laps in the time it takes for the npcs to do 2 laps. This way of playing is actually fun because instead of sitting in the front clutching every banana in fear of the blue shell, you get all the fun last place items and have the sense of urgency catching up.
I played StarCraft 2 for months, got to Diamond rank before realizing you could attack-move.
I thought you simply had to move and hit stop to engage or directly click a unit
4:10 “I think this is why people will watch 45 minutes speedrun deepdives of games they’ll never play” just today I watched 4 30 minute to 1 hour videos of speedrun deep dives of games I’ll never play.
Its crazy how bad the first few comments are
9:28 hollow knight players be like:
You should watch Game Makers Toolkit, Making a Hitman Level. Goes through all the stuff you were saying about how hitman levels were made, and I think they did interviews with devs too
That point about Halo with the tanks is basically the environment you find yourself in whenever you finish a GTA heist with the boys. At least 45 mins of beating each other's asses
In halo reach, there is a part of the campaign where you can jump off the start of a level and mount onto a banshee and hijack it. My brother and i spent hours doing it
Metal gear rising i didnt know raiden could block. Like even gigantic boss attacks
this is why i feel like the first two 3d sonic games were so good (outside of chao garden). They have a mid story, dont even handle the best, but you can go fast, and break the game how you want. Sonic adventure 1&2 were such fun games even though they might not be the best games. I can also remember this in some of the lego games I've played. Messing around on the overworld with friends is always just so much more fun than playing through the levels.
In Wind Waker, after I got the sail I didn't know how to use it or that I even could. I kind of expected it to just be open on my boat when I got in after I got it and it wasn't I just figured that was about it. The game prevented you from even getting in the boat without the sail,, so when I got in after getting it and the sail wasn't there I think I just immediately figured you were suppose to sail without a sail or something and remember being confused as to why I even had to get it to begin with. I went all the way to Windfall without a sail, and I do remember thinking "Damn, this is kind of ridiculous that they're making me go this far while moving this slow."
I've got a good example of not knowing a game mechanic.
I beat kingdom hearts 2 without changing my keyblade.
I didn't know it was a thing. I just thought my stuff kept getting upgraded and kept the same appearance.
Not until I saw a playthrough of it did I find out that all these "keyblade upgrades" ive been getting were ACTUAL keyblades I could use.
I loaded the game up and beat the ever living shit out of it after gaining this knowledge.
(love your content. I'm new here)
When I used to speedrun this game I didn’t know the mc could sprint so I would just come up with insane shortcuts I was so confused how my times plateaued tho while everyone kept lowering
I love dougdoug, it’s great to see when your favorite youtubers know about each other
I have a buddy who no joke completed the Hitman series without running, not as a challenge, he didn’t know Hitman could run.
Let’s game it out is the king of playing games “wrong” it’s a tragedy he wasn’t in the video
First time I played Skyrim. I didnt know there were stairs up to High Hrothgar. So I spent 2 hours making my way up to the peak of the mountain.
The first time I ever took over a ship in Black Flag by jumping out of my ship, swimming over to the enemy ship, climbing to the crows nest and shooting everyone, then jumping off and ramming the ship. To skip the entire battle scene. I thought I was the coolest hacker ever
After watching and rewatching and rewatching your hitman speedrun videos, it inspired me to try a few maps. I’m 72nd worldwide in Hokkaido master mode on PlayStation and 85th on Miami master mode on PlayStation!!! Thanks big A, you inspired me to do that.
Shoutout to the one chat member who said “It’s like how Nathan Fielder approached conversations”
Loved every minute of this, great vid big A 👍
Atrioc really popping off way more nowadays. #50 on trending for a guy who only recently went full time is crazy impressive
@user-dt2em2zg7vthe fact he has his own bots also shows so much growth
>is there any….
>flashbacks to paper Mario
i felt that opening part cause I literally never learned about the superman jump in monster hunter until after i beat everything lol
Charborg JUST released a video of him playing Dark and Darker, but being friendly and just tagging along with randos.
human fall flat is the PERFECT game for developer intended playing the game "wrong". very fun multiplayer game to just mess around in
I remember watching my friend playing Age of Empires 2 and he was placing each tile for his wall one at a time (not knowing you can click and drag).
Playing games 'wrong' is so liberating and interesting. I've been playing Pokemon for practically my whole life so at this point I need to do something unique to spice things up, it helps that it lends itself to good content too
Dude in Rdr2 i never knew you could upgrade your satchel, I just played through with the default one
I've spent countless hours breaking out of bounds in Titanfall 2 and teaching newer players how to do all the glitches as well as how to utilize the movement in ways that the devs never intended
0:15 never been into anapurna but this shit looks so goooodd
EricThePooh is so effortlessly cool
Oh awesome I was about to spam this video into the reddit
When I was really little I was playing Pokemon Yellow and didn't realize that fighting types (Mankey specifically) was strong against Brock. So I just did a metric crap tonne of grinding in Viridian Forest with a Pidgey until it became Pidgeot and just walked through the rest of the game.
That one person in chat at 1:21 that obviously didn't pay attention playing botw and didn't know they could upgrade stamina and health😂 oh no...
it. Years later I learned you could open the sails on the boat.
Something about doing meme strats in games is fun
I just got a job as a game tester in Japan so this video was weirdly relevant to me
I had the highest tier armour and weapons in Skyrim before I knew there was a sprint button! I jumped everywhere to level my Athletics abiliy!
The champion of playing games wrong is Lets game it out.
EricThePooh went hard with the edits, I loved it
The first time I played Deus Ex: Human Revolution, I immediately chose "give me Deus Ex" mode, and I didn't realize for several missions that I didn't have a reticle
Amazing editing ericthepooh!
In overwatch you can destroy the turrets symmetra throws out while they’re in midair.
@user-dt2em2zg7v omg did I really win?? Ty so much Atrioc wtf I am so lucky omg telling my mom about this!!!
The doing it wrong kind of play is universal.
Floor is lava, don't step on the cracks, take as many stair steps as possible..
We play with literally any concept we can by changing the rules. just for entertainment.
I believe in minecraft hunger games being the real producer of the battle royale genre
@1:00 as a fighting game player I have this problem all the time
I didn’t know about cap bouncing in Mario odyssey and still tried to do trick jumps lol
played through the entirety of dishonored without knowing you can sprint
I didn't know the coins in Mario Kart make you go faster until two years ago
Love your react vids king!
I think he articulated really well how I feel about Minecraft. It was a lot better in the earlier versions before they added so many blocks and world elements, that you don't have to try and find creative workarounds to make something because of how constrained you are anymore. It took a lot of the fun and rewarding problems to solve out of the game.
This videos gonna be a hit, man
I’ve never locked on to an enemy in any game ever.
IMO this happens more with physics based 3d games. They tend to be more flexible and open
Started to play AC Syndicate and went into a Max Level District instead of following the Story, only noticed when the final Level to take over the District, which is a frontal fight and no assasination. I got 1-Hit and did zero damage.