I forget the mod set these are from; they are *mostly* not OP, but man, a few of them are just madcap murder robots and hilariously OP. Particularly the fighters. Which, ThreatX barely looked at and said they "don't look interesting" while I'm going OMG BUY THAT WTF :D
If you like I would recommend the 'Flamen' fightercraft from the Interstellar Imperium for your carriers. Low OP cost, fast and armed with missiles and a machinegun. You can easily field entire swarms of them and so how they leap at them in an instance.
I don't know the science behind it, but from what I have been told, if you have been struck by lightning before, you are actually more likely to be struck by lightning again. Something to do with residual charge left by the previous lightning strike I think
You can deploy combat troops from that UI by just clicking Move and selecting where to move them. Completely bypasses the dialog options but you still pay the cost to deploy.
You can leave some marines after qonquering a station or other. It helps with the unrest and resistance. Best is to do it through the administrator though, so you get some dough.
I know this campaign is over, but it always surprises me when Mr X's ship retreat at 89% readiness when I have seen the AI fight all the way to 0% readiness. Granted, the AI drifts around aimlessly at 0%, but still, that more combat time...
He's just not reading the screen, as usual. And this is not to really poke fun at him, just is what it is. Like, he has a boatload of Story Points and could super-charge his planets just by "Making improvements..." but has literally never once even noticed the option. Or how he is constantly selling weapons he needs. It's just autopilot gameplay :D
Bruh.... no fighter mods on the carrier tho? yeah the ones you have are kinda shit but its really its only purpose so wouldn't anything that helps the fighters be worth it?
I love the "love hate" relationship between you and the siegeship
That new mech ship is a giant mech warrior!!! you can see its feet moving as it flies around...so epic
I forget the mod set these are from; they are *mostly* not OP, but man, a few of them are just madcap murder robots and hilariously OP.
Particularly the fighters.
Which, ThreatX barely looked at and said they "don't look interesting" while I'm going OMG BUY THAT WTF :D
@@FunkThompson haha, yeah I was thinking that, man a group of them would be amazing
the mach is from Arma Armatura mod
If you like I would recommend the 'Flamen' fightercraft from the Interstellar Imperium for your carriers. Low OP cost, fast and armed with missiles and a machinegun. You can easily field entire swarms of them and so how they leap at them in an instance.
I don't know the science behind it, but from what I have been told, if you have been struck by lightning before, you are actually more likely to be struck by lightning again. Something to do with residual charge left by the previous lightning strike I think
There has guy that has been struck many times and survives I would just stop going outside !
You can deploy combat troops from that UI by just clicking Move and selecting where to move them. Completely bypasses the dialog options but you still pay the cost to deploy.
THIS!
ahh damit that would of been easier
You can leave some marines after qonquering a station or other. It helps with the unrest and resistance. Best is to do it through the administrator though, so you get some dough.
The habital planet you checked out looked to have something in orbit of it.
Sir, "flippie" is the most British teleport sound I have ever heard.
The Gundam seems to have flux problem. It can hold its own, but you didnt notice in the practice fight that it has high flux
Lets gooo, best game ever
Finally got rid of that bloody Siege ship
This game is my fav back in 2013
When you put Kshatriya as a thumbnail:
"I CLICK"
Yeah baby
I know this campaign is over, but it always surprises me when Mr X's ship retreat at 89% readiness when I have seen the AI fight all the way to 0% readiness. Granted, the AI drifts around aimlessly at 0%, but still, that more combat time...
its a mod to make it pull back when cr starts to degrade otherwise the ai does not pull back unless told to
there a planet called new meshan that sells more mechs they very much worth the trip
Not sure that is the case if using random sector gen, though.
@@FunkThompson the new meshan would still spawn with random worlds gen enabled, I always buy Alestes there
you need more daka!!
I might be being dumb. But with your personal does the dismiss button not get rid of them? Next to the promote button?
He's just not reading the screen, as usual.
And this is not to really poke fun at him, just is what it is.
Like, he has a boatload of Story Points and could super-charge his planets just by "Making improvements..." but has literally never once even noticed the option. Or how he is constantly selling weapons he needs. It's just autopilot gameplay :D
Are bombers bad for AI?
Gundam mod .. 👀👀👀
The man forgot he plays with Arma Armature )
While hello there
Ant Canada
Yes
It's "well hello there" unless he actually said while.. Kenobi saying must be on point 👉.
just dismiss the one you dont want lol
𖨆
Bruh.... no fighter mods on the carrier tho? yeah the ones you have are kinda shit but its really its only purpose so wouldn't anything that helps the fighters be worth it?
Only 3 episodes left and the series is over
I think you destroyed the zenere starbase because you wanted the imperial one