Tin Nguyen Crysis 3 cinematics had in-game graphics. DICE also uses real time rendered trailers, and many others. I KNOW WHAT YOU MEAN, but ur still very far from it,.dont forget that cinematics are also always getting better, they still arent photo realistic, unless you want a super.high budget movie level of detail in real time in your simple GPU xD
If you think of the most graphically advanced game out there, Hollywood CGI or even animated renders are probably using 1000-5000x as much computing power per frame as the Game your playing.. We are so far of. But we don't necessarily need that much power to actually reach the Uncanny Valley in the first place, unless Games start using really advanced physics simulations.
I hope this doesn't bring in an era of way too many materials in games looking like ultra glossy plastic. Game devs have a tendency to never use new technologies in moderation.
Now that we have Physically based materials, it should be okay. Yeah, we'll probably have a lot of mirrors and metals, but that's better than having plastic materials everywhere ^^
People laughing about the statement that this generation is 6x faster than the last...but only in ray tracing. I don't think they realize that good lighting and AI is just about all that is in the way of complete virtual realism at this point. Don't underestimate lighting.
lighting, yes. but i actually think the biggest obstacle right now is facial animation. maybe these days something can be done like la noire since we've progressed a lot since then, but i feel like it'd still be uncanny valley
ziPnAsty I agree with you (as do a few people in the graphics development world). It should also be pointed out that the real time ray tracing presented by NVIDIA is BVH based, it doesn't scale for massive areas, works best with small or indoor scenes, so ray-tracing still isn't perfect. The subtleties of facial animation and human motion are the next thing to tackle, drag everything out of the uncanny valley for gold.
nonetheless, this is still a massive leap. lighting can look as good as it wants, with the 4k textures and the billions of polygons per model. but if its animated poorly its all useless. id rather have last gen lighting with next gens animations
There is already a mod for that called *SEUS*. Minecraft-like games are perfect for raytracing - big-voxel-like structures, dynamic lighting, dynamic environments, unpredictability etc.
That was awesome. I remember it taking 30 minutes just to render 1 frame in Lightwave with Ray Tracing on. 2 DAYS just to watch your rendered video only to find out your mistakes. Then back to another 2 days of rendering 👽
some heavy raytraced renders can take even days to render...so its so good for everyone that they bring RT raytracing cards now..honestly I expected that realtime raytraced graphics would be possible only in like 10-15 years and here we are...once again tech progression is surprisingly fast.
I used to play around with Imagine on my old Amiga 500 when I was a kid. I remember thinking that making Babylon 5 must have been work of epic proportions.
hey old Amiga users. Remember Imagine, that one ray tracer that got given away free on... Amiga Format was it? My god It's so long ago I forget. I followed the tutorial in the magazine and made an underwater scene with a shark. It took 3 days to render and was really small like 320x240. I worked on that scene for weeks and eventually did a super high res 1024x768 hehe render that took a whole week of rendering on an A500 with 1mb ram. It looked awful but I loved it. Now here's the kicker. The card that's running this is BILLIONS of times faster than that Amiga. How about that for a speed bump!
Wow. I remember as a kid looking through magazines thinking the Amiga was the coolest PC. That Tutankhamen picture was bad ass. I had a VIC 20 and then a Commodore 64.
@@murto49 I regularly perform system diagnostics and send reports to nvidia. There is only a 0.69% chance that my system files can be corrupted, according to my cpu's calculations.
@@Sm00thieK Nah bruh, a good game with good gameplay, great graphics, and an annoying community. But how would you know you're just a normie who follows every other kid who calls a game bad for the sake of trying to look cool in front of his friends without actually seeing gameplay or actually playing the game because they can't formulate their own opinion sensibly. :)
For me, realistic textures have never been as important as great lighting. If a game has the most photo-realistic textures and shaders in the world but the lighting effects are poor then it devalues the visuals. When I was choosing my current graphics card I had a budget that allowed for only one of two possible cards at the time, one had less processing power but more internal memory while the other was the opposite. I chose to settle for lower ram but more power due to the fact that games look far better with lighting effects turned up to high even if the textures are set to medium. So for me, it's great to see ray tracing now heading towards the commercial market after all these years. I was considering buying a new graphics card in the next year and a half but now I'll just hold out for the cards that can do RTX.
but great lighting is way more useless with bad models and bad textures than great textures on great models with a bad lighting. At least in my opinion
To provide an opinionated counterpoint, I personally think great lighting gives a sense of perspective, volume, and atmosphere that textures cannot ever provide. A badly lit scene is objectively worse to navigate than a well lit one.
Whenever any major tech company releases a demo demonstrating their newly researched technology, gamers will always be there commenting on whether it can run shit at 60 fps or whether it can run minesweeper. Its not funny anymore. Its getting old. It obviously cant run minesweeper, you know how much processing power that shit needs?
Chó Mein running the game is up to your computer. So idk why they asking about frames when it varies on what you are using. Also, I’m not playing a game that can’t get 60fps, it’s just standard for a game to have that.
Hilman raytracing is more realistic because it actually simulates how light reflects and travels. Its really difficult or almost impossible to have it render in real time. That is why games dont use raytracing and dont implement realistic reflections and other kind of stuff. Cg artists and 3d animators primarily use raytracing since they dont have to show their animation in real time and can wait for it to render so they basically trade realisticness with long times to render. Pls sub xD
Raytracing is a method of rendering 3d images that has been used for a long time in offline (non-real-time) contexts. For each pixel in the image it essentially computes the path of a ray of light in reverse (starting from the camera rather than from the light sources), using fancy linear algebra to find where in the 3d scene the ray intersects, and then shading that pixel (some well-known shading models include Phong, GGX, and Cook-Torrance) based on the material at the intersected point and the visibility of that point relative to the light sources in the scene. Run this for each pixel and you get your image. The method can be expanded by tracing an additional sequence of 'bounces' for each ray after their initial intersection, if whatever it was they intersected was reflective or translucent, in order to compute things like reflections and refraction. Ray tracing generally strikes a decent balance between image accuracy and performance (historically not real-time, but not waiting-10-days-for-an-image either), and is widely used as a result, however there are a number of visual phenomena that it can't accurately reproduce on it's own. Still, seeing it come to real-time contexts at last is really exciting, and will have a particular impact on the quality reflections/refractions that we see in our games. I hope this was informative, here's a link to the Wikipedia article on ray tracing if you want to know more: en.wikipedia.org/wiki/Ray_tracing_(graphics)
Too bad Nvidia & Valve have no ambition and won't make any games. Even though Nvidia has twice as much money as Sony :( Don't support these companies. God of War is the best looking game of all time. Highest rated game of 2018 :) ..
QuantumBraced I don't think real-time ray tracing will be doable in 4K in this generation. The calculations required for that are incredibly heavily so even with their tricks to speed it up I don't expect anything with the quality of this video to run much faster than 30fps at 1080p. Unless they only use ray tracing for very specific things and render the rest normally, but that wouldn't be special since some engines have been doing that for years.
I meant the RUclips video was not uploaded in 4K ;) I think to see this level of quality + raytracing in a game, you'd need at least 2 of the next Titan cards to run it at over 50 fps at 1080p, though probably 3 or 4. So I agree on that.
To upload a 4K video you need 4K footage, so if this RT demo was created in 1080p there is no point uploading it as 4K video, because it will still have 1080p quality. 🤔
Just saw it, same thing applies though. :) Same reason why my RUclips picks always 1080p quality, even for this one being available at 1440p. There is no point showing me, since my screen resolution is 1080p.
It's that big thing that was impossible with rasterization and was awfully faked even in the best looking AAA titles. There is a reason why a lot of games don't have working mirrors. BUT human faces, especially skinned ad animated are good idea - very difficult in raytracing.
Meresheres V2.0 scenes yes. I built an extremely basic forklift lol and for fun i did raytracing, computer was sweating. It had like the lowest tier nvidia cad card or whatever
Ray tracing isn’t a single technique it’s a rendering family....UE4 uses ray tracing for all kinds of stuff, you can use it for firing off for hit detection on enemies or even just interactive control panels. This is showing a whole host of ray trace rendering akin to the Pixar rendering material.
Jonatan Luque They will tell you on Monday morning. He said “little faster” on the new Quadro RTX, but we don’t know how much, it can be a lot faster but he keep it quiet for now until GeForce announcement where people care about frame rate.
The StarWar Demo is running on 1080p 24fps. which is real-time for movie production (not for gaming, LOL). So... what they said "real-time" is not gaming(above 30fps) ready yet, but we will see.
This, just like anything else, depends on what you try to do. 60fps is not about features, but a) how much you try to render b) at what quality c) externalities. Ray tracing has been realtime since the 90s, but you just rendered 4-5 rays per frame. These days the same demos can possibly run at several thousands of fps. Who are you giving you these ideas?
These demos are impressive but they seem to be avoiding giving us a good look at what non-shiny stuff will look like. You’ll notice the video is edited around never seeing the dude’s naked face except at an extremely oblique angle, with heavy shadows, early on.
This is about what can be rendered in real time, not what things will "look like". That isn't up to the card as much as it is to the engine, models and textures. We don't see anything non reflective here because that would be taking it easy on the card; less ray tracing would need to be done because those objects won't themselves display a reflection. The objective is to show how it performs in a high load stress test, not to make something aesthetically pleasing for its own sake.
Well it doesn’t affect what isn’t using it. Ray-tracing isn’t applied to everything. This dude’s face isn’t shown because he isn’t the star of the show.
Some things are still much heavier computationally than straightforward geometric light bouncing. I think they avoided getting in on the face because skin requires heavy sub-surface scattering to look realistic, and that takes hours to render properly, although I'm sure this set up could do it in seconds. The same with proper volumetrics, like smoke and fog. There will always be limits. This was 5 rays per pixel, which obviously looks great for hard surfaces. It's still early days though. Pretty kick ass tech! I remember playing on my Spectrum and thinking 3D would just be too much processing to do in my lifetime. Glad I was wrong!
We'll still be waiting years for full scene diffuse interreflection/ray tracing. This is just another Gameworks gimmick ala hairworks. If Turing cores are 6x faster than Pascal, a relatively simple ray traced scene would probably need 60,000-90,000 cores to maintain 60fps at just 1080p. I don't doubt nVidia's software engineers will pull off some nice effects with the tech, but we just don't have the raw calculating power for any substantial real time ray tracing yet, and at our current rate of progression, I would say we won't be there for at least 5 years.
People pls read the description!!! It's the Quadro RTX 6000 running this which costs 10,000$. The RTX 2080 wouldn't be able to run something like this!!!!!!!!
it doesn't especially matter whether or not this can run at 60fps, it's a film. This demo is produced in UE4 and rendered out to a film, meaning it isn't even important what the FPS is. It could be 1 FPS for all we know. What matters is that Raytracing is possible at all in the game engine, which means you can get frames of animation with realistic reflections, not bound to the fudgy reflection probes, more or less instantaneously, as opposed to waiting for them for minutes, hours, days, etc. While ray tracing technology will some day be in AAA games eventually, don't expect to be able to run those games at 60 fps for the next 3-5 years. This technology is more for the film, automotive, architecture visualization, industry for the next few years.
@@ConradSly "...running in real time in Unreal Engine 4" - quote from video description. "Additionally, the Quadro RTX 6000 comes equipped with 4,608 CUDA cores, 576 Tensor cores for AI and 72 RT cores for ray tracing activities. The graphics card also has 24GB of GDDR6 memory across a 384-bit memory interface" - so i really doubt 2080ti could pull it off.
if you think that video card is doing all textures, details and realism in games you are playing, maybe you need to think twice, cause its the programmers, art-desighners and others in devs teams.
Владимир Григорьев let me just facepalm to what you just said. They OP is referring to the cards being able to withstand all of these renders and graphics while still functioning smoothly. Not that the cards are building all of this animation by themselves
If you go frame-by-frame on the first few frames of any new scene you can see the ray tracing happen over time. Kind of jarring in real time but pretty cool to see the scattering process happen gradually when going frame by frame.
They use information from multiple frames to render a more accurate result. (temporal rendering method) In the beginning, there is no previous frame to be used so there is some artifact there.
Alexandre Giguère because nvidia and no other company have found a solution to the problem. We would need at least twice as powerful hardware as this to have no artifacting, so thats about 5 to 10 years down the road hopefully
I know it's probably pretty different when the scene is pre-modeled and pre-animated, but just the fact that this was rendered in real-time I think means actual games looking this good isn't too far off. Exciting stuff.
Lel, this is probably rendered with quad Nvlink Quadro or something :p Not impressive at all tho comparing this to the Star Wars scene done in Unreal engine a few months ago
IF they keep adding 20-40% increases to each generation like they have been, I'd say in 4 years (2 generations) we'll have cards that can run the tech demo from this year with the stormtroopers. Apparently they've got it working on one quadro card now instead of 4.
Aj Daniel They dont need to show a face, since its about showing the ray tracing and not how good the faces are! Today every small artist can make good looking faces in their basement.
Honestly Ray tracing will change movie industry. Ray tracing will make CGI renders faster and speed up the movie post production. But average consumer just don't understand it yet.
RT has been around not just for years, but for decades. Here you can see 1978 demo, for instance. ruclips.net/video/WV4qXzM641o/видео.html Yep, you could get photorealistic graphics on your computer 40 years ago. But you had to wait days to generate single frame.
Looks amazing. But the human and lack of imperfections is what holding it back now. Other than that it looks like it was taken from a movie or real world.
@@MrHuntPowa there is a community out there for gaming, but I would use it more for productivity. It would prob give more open source video editing software a chance to run decently.
*watches in 240p*
Fit4EPICness 144
360p
mega oof
144p or nothing.
You absolute swine lol
It’s about time in-game graphics looked like cinematic trailer
The traced reflections were pretty low quality. I bet it's still demanding AF.
Tin Nguyen Crysis 3 cinematics had in-game graphics. DICE also uses real time rendered trailers, and many others. I KNOW WHAT YOU MEAN, but ur still very far from it,.dont forget that cinematics are also always getting better, they still arent photo realistic, unless you want a super.high budget movie level of detail in real time in your simple GPU xD
The demos were rendered with 2 of the new Quadro cards. Each are $10,000. Wait a bit more.
You mean in 5 years
If you think of the most graphically advanced game out there, Hollywood CGI or even animated renders are probably using 1000-5000x as much computing power per frame as the Game your playing.. We are so far of. But we don't necessarily need that much power to actually reach the Uncanny Valley in the first place, unless Games start using really advanced physics simulations.
Detroit Become Iron Man
Iron man meets starcraft2
Jajajja
"Hell....its about time"
~Starcraft II Reveal Trailer
That one still look's awesome.
I literally posted almost posted the same thing on there other video. :)
Bobby Hunter yay haha glad im not the only one who thought abt sc2!
i thought exactly the same..nvidia stealing concepts again
yeah the first I thought was Starcraft II as well! It seems back to eight years ago! Raynor: Just like the old times.
*Is this ... Nvidia man ?*
Naw. It's the Shick Hydro Man. He needed work after not getting to go to another convention: twinfinite.net/wp-content/uploads/2016/12/2016-12-02.jpg
nah, its Pepsi man 2
He is coming to save us :O
no, this is clearly Twitch based on that purple coloured suit and immature behaviour :)
No this is Pepsi man
*Nvidia: Become Human*
Nvidia: Become IronCraft
I'm the android sent by nvidia.
To become human they need conscience. Not in this century.
I hope this doesn't bring in an era of way too many materials in games looking like ultra glossy plastic. Game devs have a tendency to never use new technologies in moderation.
What do you mean, it's not like every game used lens flare and God Rays , oh no wait...
god rays are fine, they actually look good at least, but lens flares are just pure stupidity
Hey as long as they don't go crazy with bloom again, I think we'll be ok.
Man i remember back when motion blur was a thing
Now that we have Physically based materials, it should be okay. Yeah, we'll probably have a lot of mirrors and metals, but that's better than having plastic materials everywhere ^^
People laughing about the statement that this generation is 6x faster than the last...but only in ray tracing. I don't think they realize that good lighting and AI is just about all that is in the way of complete virtual realism at this point. Don't underestimate lighting.
i agree, in games this is done by cheating with shaders, but it gives another atmosphere of immersion
Ray-tracing has the biggest benefit in lighting (and indeed this is the focus of all the hybrid demos we've seen).
lighting, yes. but i actually think the biggest obstacle right now is facial animation. maybe these days something can be done like la noire since we've progressed a lot since then, but i feel like it'd still be uncanny valley
ziPnAsty I agree with you (as do a few people in the graphics development world). It should also be pointed out that the real time ray tracing presented by NVIDIA is BVH based, it doesn't scale for massive areas, works best with small or indoor scenes, so ray-tracing still isn't perfect.
The subtleties of facial animation and human motion are the next thing to tackle, drag everything out of the uncanny valley for gold.
nonetheless, this is still a massive leap.
lighting can look as good as it wants, with the 4k textures and the billions of polygons per model. but if its animated poorly its all useless. id rather have last gen lighting with next gens animations
“Where is my damn supersuit?”
Crosshairs _ SUPER S U C C
I put it away
Well said mate!
What?
Can't wait to get my ray tracing on in Minecraft!
I think it's very useful for sandbox games, mechanics in game and procedural map generation in games.
John theux Woosh.
There is already a mod for that called *SEUS*. Minecraft-like games are perfect for raytracing - big-voxel-like structures, dynamic lighting, dynamic environments, unpredictability etc.
Kaz whoooooosh
Ye me too! :D
That was awesome. I remember it taking 30 minutes just to render 1 frame in Lightwave with Ray Tracing on. 2 DAYS just to watch your rendered video only to find out your mistakes. Then back to another 2 days of rendering 👽
some heavy raytraced renders can take even days to render...so its so good for everyone that they bring RT raytracing cards now..honestly I expected that realtime raytraced graphics would be possible only in like 10-15 years and here we are...once again tech progression is surprisingly fast.
:D I remember it on Amiga 500, not even had an FPU and that it took what felt like forever to make the picture render
I used to play around with Imagine on my old Amiga 500 when I was a kid. I remember thinking that making Babylon 5 must have been work of epic proportions.
hey old Amiga users. Remember Imagine, that one ray tracer that got given away free on... Amiga Format was it? My god It's so long ago I forget. I followed the tutorial in the magazine and made an underwater scene with a shark. It took 3 days to render and was really small like 320x240. I worked on that scene for weeks and eventually did a super high res 1024x768 hehe render that took a whole week of rendering on an A500 with 1mb ram. It looked awful but I loved it.
Now here's the kicker. The card that's running this is BILLIONS of times faster than that Amiga. How about that for a speed bump!
Wow. I remember as a kid looking through magazines thinking the Amiga was the coolest PC. That Tutankhamen picture was bad ass. I had a VIC 20 and then a Commodore 64.
Hi, I'm RTX, the Android sent by nvidia.
How do I know, that you are not a deviant?
@@murto49 I regularly perform system diagnostics and send reports to nvidia. There is only a 0.69% chance that my system files can be corrupted, according to my cpu's calculations.
This sentense is lie
LOL
@@ConnorRTX You cloned me...
*I want OLD GAMES ray traced!!*
better get coding
Rey tracing is ammination. C3po is goading.
Butter Bean hopefully people can mod in support, a year or 2 ago someone made s ray tracing mod for Quake 2 so it is possible
in the open source community, you can be the change that you desire
they won't look real. The day you replace flat textures with dynamic ones.....maybe 50 years from now....that's when it looks very real.
Literally the Tychus armor cinematic from StarCraft 2.
my 750ti was lagging jus watching this
Dinkz, wtf i'm watching this on my phone.
@@leonardojensen2654 r/woosh
I'm watching this at 1440p on my galaxy s8+
I think me 1050x2g will start crying... Its acting up ever since i found out about th rtx cards
Im watching this in my caculator at 4k 120 fps.
Hi, I'm connor the android sent by cyberlife
Dude I was thinking the same thing lol
Not to be that one guy but it's "My name is Connor. I'm the android sent by Cyberlife"
Spirit Outcast oh woops
My name is Cyberlife, The Connor sent by Android.
@@Sm00thieK Nah bruh, a good game with good gameplay, great graphics, and an annoying community.
But how would you know you're just a normie who follows every other kid who calls a game bad for the sake of trying to look cool in front of his friends without actually seeing gameplay or actually playing the game because they can't formulate their own opinion sensibly. :)
But it can run in Crysis?
Motocross Plays yes
dude that is so old, let that meme die in piece
PCs nowadays can run full crysis but low fortnite, and yes let the meme die in pieces
Does it run on Grush?
even intel hd runs crisis
Hello Starcraft II Wing of Liberty
For me, realistic textures have never been as important as great lighting. If a game has the most photo-realistic textures and shaders in the world but the lighting effects are poor then it devalues the visuals. When I was choosing my current graphics card I had a budget that allowed for only one of two possible cards at the time, one had less processing power but more internal memory while the other was the opposite. I chose to settle for lower ram but more power due to the fact that games look far better with lighting effects turned up to high even if the textures are set to medium. So for me, it's great to see ray tracing now heading towards the commercial market after all these years. I was considering buying a new graphics card in the next year and a half but now I'll just hold out for the cards that can do RTX.
but great lighting is way more useless with bad models and bad textures than great textures on great models with a bad lighting. At least in my opinion
To provide an opinionated counterpoint, I personally think great lighting gives a sense of perspective, volume, and atmosphere that textures cannot ever provide. A badly lit scene is objectively worse to navigate than a well lit one.
Kryyss X guhu guhu the last of us guhu guhu
agree. However, textures provide you with the feel of reality. You get to believe what you're looking at. Anyway, today we have all in one anyway :D
I guess you don't have to wait long :)
Whenever any major tech company releases a demo demonstrating their newly researched technology, gamers will always be there commenting on whether it can run shit at 60 fps or whether it can run minesweeper. Its not funny anymore. Its getting old. It obviously cant run minesweeper, you know how much processing power that shit needs?
Chó Mein running the game is up to your computer. So idk why they asking about frames when it varies on what you are using. Also, I’m not playing a game that can’t get 60fps, it’s just standard for a game to have that.
@@jesse9056 r/whoooosh
I was about to comment about that lol
but can it run crisis?
*claps*
Real time ray tracing + 4k + virtual reality at 60 fps = heaven
i kinda know what is going on, but i cant put my finger on it
what was this again?
Real-time Ray Tracing
Shiva Rampersaud and what is that? and what is the differences between the old rendering technique thingy
Hilman raytracing is more realistic because it actually simulates how light reflects and travels. Its really difficult or almost impossible to have it render in real time. That is why games dont use raytracing and dont implement realistic reflections and other kind of stuff. Cg artists and 3d animators primarily use raytracing since they dont have to show their animation in real time and can wait for it to render so they basically trade realisticness with long times to render.
Pls sub xD
Raytracing is a method of rendering 3d images that has been used for a long time in offline (non-real-time) contexts. For each pixel in the image it essentially computes the path of a ray of light in reverse (starting from the camera rather than from the light sources), using fancy linear algebra to find where in the 3d scene the ray intersects, and then shading that pixel (some well-known shading models include Phong, GGX, and Cook-Torrance) based on the material at the intersected point and the visibility of that point relative to the light sources in the scene. Run this for each pixel and you get your image. The method can be expanded by tracing an additional sequence of 'bounces' for each ray after their initial intersection, if whatever it was they intersected was reflective or translucent, in order to compute things like reflections and refraction.
Ray tracing generally strikes a decent balance between image accuracy and performance (historically not real-time, but not waiting-10-days-for-an-image either), and is widely used as a result, however there are a number of visual phenomena that it can't accurately reproduce on it's own. Still, seeing it come to real-time contexts at last is really exciting, and will have a particular impact on the quality reflections/refractions that we see in our games. I hope this was informative, here's a link to the Wikipedia article on ray tracing if you want to know more: en.wikipedia.org/wiki/Ray_tracing_(graphics)
Too bad Nvidia & Valve have no ambition and won't make any games. Even though Nvidia has twice as much money as Sony :(
Don't support these companies. God of War is the best looking game of all time. Highest rated game of 2018 :) ..
Hell, it's about time.
Totally goofed up
Cyberlife is upgrading
All of that graphical prowess and they won't upload videos in 4K. Cmon Nvidia...
QuantumBraced I don't think real-time ray tracing will be doable in 4K in this generation. The calculations required for that are incredibly heavily so even with their tricks to speed it up I don't expect anything with the quality of this video to run much faster than 30fps at 1080p. Unless they only use ray tracing for very specific things and render the rest normally, but that wouldn't be special since some engines have been doing that for years.
I meant the RUclips video was not uploaded in 4K ;) I think to see this level of quality + raytracing in a game, you'd need at least 2 of the next Titan cards to run it at over 50 fps at 1080p, though probably 3 or 4. So I agree on that.
To upload a 4K video you need 4K footage, so if this RT demo was created in 1080p there is no point uploading it as 4K video, because it will still have 1080p quality. 🤔
Hm maybe. They did upload it in 1440p.
Just saw it, same thing applies though. :)
Same reason why my RUclips picks always 1080p quality, even for this one being available at 1440p. There is no point showing me, since my screen resolution is 1080p.
Cool, but after the Starwars one, a bit redundant. Show me a face, an outdoors setting. Is RTX only revolutionary for metalic surfaces?
The reason they show reflective surfaces is because that's where ray tracing is most notable and taxing.
Reflections are kinda what Ray tracing is for.
It's that big thing that was impossible with rasterization and was awfully faked even in the best looking AAA titles. There is a reason why a lot of games don't have working mirrors.
BUT human faces, especially skinned ad animated are good idea - very difficult in raytracing.
Metro has a raytracing tech demo that has outdoor scenes 👌
Hxarh well, im betting its because its a new technology for gaming, its full potential will be reached in 2022 or so
When i was in school we once had to design a simple 3d object. Raytracing took 2 minutes.
2 mins?Wow for me it took hours to render extremely simple scenes with ray tracing.
Meresheres V2.0 scenes yes. I built an extremely basic forklift lol and for fun i did raytracing, computer was sweating. It had like the lowest tier nvidia cad card or whatever
Ray tracing isn’t a single technique it’s a rendering family....UE4 uses ray tracing for all kinds of stuff, you can use it for firing off for hit detection on enemies or even just interactive control panels. This is showing a whole host of ray trace rendering akin to the Pixar rendering material.
Big Smoke wasn’t ray tracing lol not on a school computer
UE4 uses cone-tracing for real time rendering
looks great in 240p
This video reminded me the opening scene of the Star Craft 2: Wings of the Liberty.
The goofed up version
x2
The technology here is just stunning. It's so beautiful.
The sequence starts from Armored core V to Starcraft 2...
Ayyy, Armored Core
Wished the made armored core for pc :'(
At the end it becomes fortnite
OHHH I MISSED ARMORED CORE SO MUCH I THOUGHT I WAS THE ONLY ONE
The heck now people will thing or demand it to become a game just like what happened to Detroit become humans and I think it would be amazing.
what
Dude fix your grammar a bit tbh
Detroit is on console
But detroid is trash
@@jacobm1190
It wasn't so much "hard" as it is annoying. Like driving on a smooth road and suddenly encountering bumps/potholes.
4 years later and all we have are shining demos like this one.
Shiny
This better not be a 30 fps feature.
Kexin wut, why wtf
Why don't you tell nvidia how to optimise this feature so it has no performance impact and it's usable at 60fps or higher?
Jonatan Luque
They will tell you on Monday morning.
He said “little faster” on the new Quadro RTX, but we don’t know how much, it can be a lot faster but he keep it quiet for now until GeForce announcement where people care about frame rate.
The StarWar Demo is running on 1080p 24fps. which is real-time for movie production (not for gaming, LOL). So... what they said "real-time" is not gaming(above 30fps) ready yet, but we will see.
This, just like anything else, depends on what you try to do. 60fps is not about features, but a) how much you try to render b) at what quality c) externalities. Ray tracing has been realtime since the 90s, but you just rendered 4-5 rays per frame. These days the same demos can possibly run at several thousands of fps. Who are you giving you these ideas?
The leap in innovation we needed for true realism. Blown away
These demos are impressive but they seem to be avoiding giving us a good look at what non-shiny stuff will look like. You’ll notice the video is edited around never seeing the dude’s naked face except at an extremely oblique angle, with heavy shadows, early on.
This is about what can be rendered in real time, not what things will "look like". That isn't up to the card as much as it is to the engine, models and textures. We don't see anything non reflective here because that would be taking it easy on the card; less ray tracing would need to be done because those objects won't themselves display a reflection. The objective is to show how it performs in a high load stress test, not to make something aesthetically pleasing for its own sake.
@@skyemegakitty matte surfaces are a very different thing to ray tracing
Well it doesn’t affect what isn’t using it. Ray-tracing isn’t applied to everything. This dude’s face isn’t shown because he isn’t the star of the show.
Some things are still much heavier computationally than straightforward geometric light bouncing. I think they avoided getting in on the face because skin requires heavy sub-surface scattering to look realistic, and that takes hours to render properly, although I'm sure this set up could do it in seconds. The same with proper volumetrics, like smoke and fog.
There will always be limits. This was 5 rays per pixel, which obviously looks great for hard surfaces.
It's still early days though. Pretty kick ass tech! I remember playing on my Spectrum and thinking 3D would just be too much processing to do in my lifetime. Glad I was wrong!
Reminds me of the 1st Iron Man
Exactly what I thought too, so freakin similar!
They didn't tell you that Tony Stark worked for NVidia...
probably they make iron man in the development, but they can't secure the right for it in time, so they scrap it and make this.
Finally some impressive real-time graphics.
Last time was...uhh Crysis 2007?
I've been waiting on real time Ray tracing for years. I'm so excited. This has so much potential for gaming graphics
Yes. Yes it DOES.
Wondering when the children in Nigeria, Chad, Sudan, Uganda, etc. will be able to get their grubby little hands on it, as well???
Atheist7 Well it comes out September 20th...
partytime lol
Its not ready yet. Tomb raider was being played at 1080p on a 2080ti at mid 30 fps.
We'll still be waiting years for full scene diffuse interreflection/ray tracing. This is just another Gameworks gimmick ala hairworks. If Turing cores are 6x faster than Pascal, a relatively simple ray traced scene would probably need 60,000-90,000 cores to maintain 60fps at just 1080p.
I don't doubt nVidia's software engineers will pull off some nice effects with the tech, but we just don't have the raw calculating power for any substantial real time ray tracing yet, and at our current rate of progression, I would say we won't be there for at least 5 years.
I think I'm lost is this what Minecraft looks like if turned on to 4k resolution
This is is only if you turn on high textures
Ray Tracing tech is gonna be so sick for games with beautiful scenes and story modes.
It happened with bloom, I wonder if AAA games in the future will be obsessed with chrome xD
have you seen spongebob?
*F U T U R E*
Real-time ray tracing man IN YOUR FACE 2:02
Its beautiful tho
Go frame by frame between 2:01 and 2:02.. reflections take time to appear.. it gave me cancer
Look horrible, it really give me cancer
And everything look so glossy, it's making me puke!
Well you catch cancer pretty easily though
Making graphics like this would roll up both gaming and multimedia industries!!
People pls read the description!!! It's the Quadro RTX 6000 running this which costs 10,000$. The RTX 2080 wouldn't be able to run something like this!!!!!!!!
Quadro RTX 6000 has the same 10 GigaRays/sec speed as RTX 2080ti.
Thats a workstation GPU. The RTX 2080ti could pull it off
Aidan Clarke I doubt the 2080ti could pull it off. The demos we've seen so far are nothing like this video.
it doesn't especially matter whether or not this can run at 60fps, it's a film. This demo is produced in UE4 and rendered out to a film, meaning it isn't even important what the FPS is. It could be 1 FPS for all we know. What matters is that Raytracing is possible at all in the game engine, which means you can get frames of animation with realistic reflections, not bound to the fudgy reflection probes, more or less instantaneously, as opposed to waiting for them for minutes, hours, days, etc.
While ray tracing technology will some day be in AAA games eventually, don't expect to be able to run those games at 60 fps for the next 3-5 years. This technology is more for the film, automotive, architecture visualization, industry for the next few years.
@@ConradSly "...running in real time in Unreal Engine 4" - quote from video description.
"Additionally, the Quadro RTX 6000 comes equipped with 4,608 CUDA cores, 576 Tensor cores for AI and 72 RT cores for ray tracing activities. The graphics card also has 24GB of GDDR6 memory across a 384-bit memory interface" - so i really doubt 2080ti could pull it off.
Just came back from the Part 2 video, and this is just too good to be true.
I am sure this was fun creating it!
Okay I didn't expect that at all :D
WAAAAAIIIIIT A MINUTE?! IS THIS THE REAL TEASER FOR
...portal 3?!!!
no, that's portal 2 2
Ediz Benam valve and number 3 cant go along
Dead space
halo 7
Props to the artists and animators who put this together 👍👍
The armour suit up looks like iron man and pacific rim cross over
more like the Starcraft cinematic
Starcraft Wings of Liberty cinemtic. ruclips.net/video/r7d5XheWiBk/видео.html
Hiraki play The sky is blue and the earth flat. Just another obv statement like yours ;)
Exactly what I was thinking lol
These new RTX cards are going to be monsters the amount of detail and realism is incredible
if you think that video card is doing all textures, details and realism in games you are playing, maybe you need to think twice, cause its the programmers, art-desighners and others in devs teams.
Владимир Григорьев let me just facepalm to what you just said. They OP is referring to the cards being able to withstand all of these renders and graphics while still functioning smoothly. Not that the cards are building all of this animation by themselves
ok man, just chill, relax, dont bully me.
It's a Quadro RTX 6000 for companies for 10,000$. The RTX 2080 wouldn't be able to run this
How would ya know till ya tested it..
This video has better lighting effects than reality.
Star Citizen is gonna look boss with ray tracing.
I i'm so excited about sandbox games and mechanics in game with this tech. Raytracing will also probably make procedural generation easier.
tfw your virtual ships cost more than the RTX 2080 you use to play star citizen at 4k 60fps
I think we're gonna have better tech when SC comes out in 2078.
Calm down guys Star citizen is coming with half life 3 and despacito 2.
they were just waiting for nvidia RTX. somehow, biggest performance update to SC release a month after nvidia new cards
*Incredible* *reflections* =D
If you go frame-by-frame on the first few frames of any new scene you can see the ray tracing happen over time. Kind of jarring in real time but pretty cool to see the scattering process happen gradually when going frame by frame.
"Ray tracing" starts at 0:46. Thank me later!
HAHA
Ayyy that's pretty good.
Thanks; as I was going to say that also, but you said it better.
My statement was going to be about 5 long sentences long, or so.
Why is there always weird pop / reflection artifacts / disappearing smoke at the begining of each shots ?? UmMmMmmm
MmmmmmmmHHmmmmmm......UMMMM?
They use information from multiple frames to render a more accurate result. (temporal rendering method)
In the beginning, there is no previous frame to be used so there is some artifact there.
But why is the bug not fixed for a demonstration video ?
Alexandre Giguère because nvidia and no other company have found a solution to the problem. We would need at least twice as powerful hardware as this to have no artifacting, so thats about 5 to 10 years down the road hopefully
I cannot contain my excitement, totally shifts your graphics experience to realism
is this an "easter egg" from star craft??
*I'TS 40% PRETTIER!*
*FORTY PERCENT?!*
I'm pretty sure beauty is a quality and therefore... you can't count it..
The Turing architecture gpus are 6x faster though, not 40%. It says on Nvidia's website.
*drops the 1080 box*
"What are we waiting for...??"
*walks out*
I know it's probably pretty different when the scene is pre-modeled and pre-animated, but just the fact that this was rendered in real-time I think means actual games looking this good isn't too far off. Exciting stuff.
Will Minesweeper feature Ray Tracing?
Yes and support for 8k 240hz
*TEN GIGARAYS!*
I love gigarays
Now this is the Starcraft Ghost trailer we've been waiting for
Song: boogie shoes
Ghostshadow7 booger shoes?
Alright, get up there fellas, this is exactly what i need
mind reader :-|
how much RTX-OPS (or Gigarays) are needed for 1080p@60 FPS in this scene ? :D
Lel, this is probably rendered with quad Nvlink Quadro or something :p
Not impressive at all tho comparing this to the Star Wars scene done in Unreal engine a few months ago
Ray Tracing is insane! This technology makes is so realistic..
I doubt this can handle crysis at a steady 30fps at 720p
Now lets put that side by side with the SC2 WOL trailer
Imagine when this level of realism comes to VR. Probably in 30 years.
Looks like Iron man suit up
Tony B. stark Looks more like "starcraft: wings of liberty" cinematic. watch that and tell me :)
Romick Vieira it's looking like mix-up of both
Yeah, the one from Iron man 1
Tony B. stark Yeah
Its good but i cant help myself, everytime i see stuff like this i cant stop imagine how good cards a few generations from now will be.
I can still imagine myself asking "But can it run Crysis" in 10 years
IF they keep adding 20-40% increases to each generation like they have been, I'd say in 4 years (2 generations) we'll have cards that can run the tech demo from this year with the stormtroopers. Apparently they've got it working on one quadro card now instead of 4.
This video is beautiful.... the amount of parallelism going on behind the scenes here must be incredible :o
I wonder why they didn't show a face...
They did show a face here ruclips.net/video/KJRZTkttgLw/видео.html
Because only developers like Naughty Dog can make the most realistic Face. These guys can't
Aj Daniel They dont need to show a face, since its about showing the ray tracing and not how good the faces are! Today every small artist can make good looking faces in their basement.
2darki Good Joke
Aj Daniel you mean good honesty
Honestly Ray tracing will change movie industry. Ray tracing will make CGI renders faster and speed up the movie post production. But average consumer just don't understand it yet.
Adelhard Schwarz it’s been in use for years at Pixar...
It’s been used for years. Real time ray tracing is what’s new
RT has been around not just for years, but for decades.
Here you can see 1978 demo, for instance.
ruclips.net/video/WV4qXzM641o/видео.html
Yep, you could get photorealistic graphics on your computer 40 years ago.
But you had to wait days to generate single frame.
Cinematic rendering has never been something else than raytracing.
They use CPU Server Farms and takes forever to render.
Iron Man fused with Daft Punk christo
*Watching this ,using my 6600GT😭😭*
I feel ya, I got a GT 9600
Fell Lucky,here in Brazil One GTX 1080 TI its $1,800
The ending is wholesome af
Looks amazing.
But the human and lack of imperfections is what holding it back now.
Other than that it looks like it was taken from a movie or real world.
Well im sure this thing will run on 10 fps,640x480 on a 1080ti.
Florentin I’m not a hundred percent sure, but things like this usually take like hours to render.
It could be true, is powerd in real time by rtx 2080ti and made on quadro 6000 so😂😂😂😂
I worded my sentence badly. What I meant was that the 1080ti would render this slowly.
I have been patiently waiting for over 6 months for the prices of 1080 to drop, hope this shiny thing accomplishes that.
When you gonna add linux support
Never, Linux is not for gaming
@@MrHuntPowa so?
isnt it a vulkan layer? day 1 then
@@MrHuntPowa there is a community out there for gaming, but I would use it more for productivity. It would prob give more open source video editing software a chance to run decently.
Damn, My PC is overheated now!
I just want as many games as possible to support raytracing...because it just looks that epic!
NEW FORTNITE DANCE!!! (NOT CLICKBAIT)
Need to see a forest scene with a river then will know if its good or not.
Am I only one can't stop watcing this?
Why is everyone mentioning starcraft 2 ?
ruclips.net/video/XZd9n373vf4/видео.html
@@tomatus270389 badass trailer thanks haha I see why now
Hehehe I remember watching that way back when. Brings up good memories.
Roblox still has the best graphics.
Um I think you mean runescape
I love the ending song and also the ray tracing graphics😍😍
Probebly using a 50k pc
No one said it's rendered on the RTX cards, just that it's showing the effects of RTX at its max
1:38 stop it
That soundtrack man!
Here's a random comment. Don't mind me.
new Fortnite skin?
i am so happy that my grandchildren will be able to experience raytracing in games. (with it being affordable)
Deadass thought this was a fortnite skin
yikes
PCMR
I feel weak with my single 1070ti now