Комментарии •

  • @billtruett8593
    @billtruett8593 Год назад +39

    I worked in the SB yard at a car hauler shop and yeah there were times the yard worker’s would come and warned us of trains. we had to evacuate because of rail cars leaking. Yeah the Cajon pass is no joke for those trains. Sometimes you could smell the hot brakes in the yard.

    • @BluGames
      @BluGames Год назад +4

      Shheeeesh!

    • @Combes_
      @Combes_ Год назад +1

      Imagine witnessing the fourth cajon pass runaway

  • @traingp7
    @traingp7 Год назад +19

    If you do the minimum service early enough you can go down most of the grade with full dynamics and at most 10 lbs of air with a reduction of dynamics as the grade lessens up in certain spots. The only time the train runs away is if you're not paying attention and letting the speed build up too close to the speed limit.

  • @robwestdyke5520
    @robwestdyke5520 Год назад +4

    Many thanks for the tutorial on braking on the Cajon Pass. The only way I had been getting down either side of the pass with heavy trains was to apply all three brake types at 100% and when the train approached the speed limit, throw the automatic brake into emergency, come to a complete stop, wait for the brake pipe to repressurize and go through the whole process again a couple of miles further on! The key for me was your information that adjusting the automatic brake requires that the independent brake also be moved to "bail off" to keep the dynamic brake from cutting out. If that was in the training modules somewhere, I missed it! So much better now!

    • @FirstnameLastname-tp4zw
      @FirstnameLastname-tp4zw Год назад

      I bet this was my mistake on the sandpatch. I still finished it but was a wild ride.

    • @nialli2000
      @nialli2000 4 месяца назад

      This has changed the game for me. Didn't realise how to use the independent brake at all

  • @drewmcadam5772
    @drewmcadam5772 Год назад +5

    Thank you. I could NOT work out what to do with this... You have no idea how much that helped!

    • @BluGames
      @BluGames Год назад +2

      I struggled to in the beginning thats why i made this video. Glad i could help

  • @lances8460
    @lances8460 4 месяца назад +1

    A year after posting this video and it still helps tremendously. Using the BNSF ES44C4 official time table the current version of the game has one service going from Victorville to San Bernardino running 89 oil cars including four loco's in the front and two in the back at 12,369.4 t. My first attempt at the descent was catastrophic as I was trying to maintain speed around 30. I was chasing the speed and it finally went above 40mph and I couldn't control it. Using your methods I was able to complete the run successfully. Thanks

  • @jenniferadams7582
    @jenniferadams7582 Год назад +5

    Definitely good topic to cover for newcomers to train sim world. Going downhill is the true skill of the freight engineer.

    • @BluGames
      @BluGames Год назад

      Abso-freaking-lutely!

  • @Sven2157
    @Sven2157 3 месяца назад +1

    This is what made me realize the process! Great video! You're also correct, in the 30mph thing in-game tutorials, but the manual states that the dynamic brakes don't work above 15mph.

    • @BluGames
      @BluGames 3 месяца назад

      Theres a manual!!???😮

  • @1stwonder788
    @1stwonder788 Год назад +3

    Thanks for this, I just started getting into more freight bcuz I usually only stick to American passenger/commuter rail. This route kicks my ass everytime I play

    • @BluGames
      @BluGames Год назад

      Thanks for watching! i hope u are able to better enjoy the route now

  • @wpoierje
    @wpoierje 3 месяца назад +1

    Great video! I was not bailing off the independents, not realizing it was cutting out the dynamics. Like your syle too, great closing points.

    • @BluGames
      @BluGames 3 месяца назад

      Appreciate it! Glad i could help

  • @zachc8706
    @zachc8706 Год назад +3

    Hey, I just discovered your channel. I am playing TSW3…the BNSF train is my favourite! And the Cajon pass is so much fun!!
    I learned that I have to anticipate what WILL happen with the momentum, speed, and braking in the FUTURE. These heavy machines are momentum based f’ers on the pass.

    • @BluGames
      @BluGames Год назад

      Hey welcome to the channel! And you sre exactly right. It goes for all freight routes but especially this one. Gotta be atleast one step ahead of the train

  • @shayfarley7253
    @shayfarley7253 Год назад +2

    Lightbulb indeed!! Bail-off is the bit I've been missing. Had quite a few 90-100mph descents haha, couldn't figure it out. I know what I'm going to try this evening!! Thanks man good stuff.

    • @BluGames
      @BluGames Год назад

      Hahahaha i feel your pain i really do!! Good luck

  • @farmallchris
    @farmallchris 6 месяцев назад

    Man thanks I was doing 90 down it yesterday homing to try this tonight didn’t realized you have to bail off

  • @trainsimulatordriver
    @trainsimulatordriver Год назад +14

    The rear locos do not apply the air brake through banking comm. They only copy the reverser, throttle and dynamic handles. You should be safe enough using the sawtooth method between 15mph and 23mph. You are following a fairly realistic method here.

    • @BluGames
      @BluGames Год назад +7

      Thanks😊 man i learned alot from your tutorial also

    • @NSHorseheadSD70
      @NSHorseheadSD70 Год назад +1

      Actually the DP will apply and release the air after its been initiated from the head end

  • @CTSLRailfan
    @CTSLRailfan Год назад +2

    i noticed you had my mod installed and appreciate it! you are one of my favorite youtubers for train simulator’s.

    • @BluGames
      @BluGames Год назад

      Heyyy i really appreciate that!! I been using your mods for a long time! Its a must have! Thanks for all you do

  • @Auggy913
    @Auggy913 6 месяцев назад +1

    I work for bnsf track maintenance and last year we were there working surfacing the track making the curves correct curvature and moving rock around to make the shape of the track. Our machines are 500,000 pounds and we only have independent brakes. Man it really needs more then independent the grade is to wild for our brakes. I was sweating the whole time we were working there lol😂

    • @BluGames
      @BluGames 6 месяцев назад

      Omg thats crazy

  • @machinerygaming40
    @machinerygaming40 Год назад +3

    Yeah first time I went down the grade I messed up bad. I was cycle braking and got deep into the hump. It’s a fun experience seeing that you have a 50lbs reduction on 36L, and even more scary knowing that you have pissed away almost all of your air.

    • @BluGames
      @BluGames Год назад +1

      Yeaaaa its really crazy

    • @machinerygaming40
      @machinerygaming40 Год назад +1

      @@BluGames thank goodness for dynos and AC motors. They’re C4s so they aren’t the best for the situation, but that makes it fun.

    • @FirstnameLastname-tp4zw
      @FirstnameLastname-tp4zw Год назад +1

      😂😂😂

  • @tetsedah
    @tetsedah Год назад +1

    By sure and utter fools luck I actually succeeded in maintaining a speed between 20 & 24 mmph while decending that whole way. I did it, I am proud of it, but I did take your initial setup as a guide and tried "upping" my speed the further down I got.
    Gotta say though, this is the second time I watched and thanks to you, I have been able to clear this level the first time around. Second watch was for a refresher course. Thanks for the great explanation video, and keep on grinding! You got my sub for sure!

    • @BluGames
      @BluGames Год назад +1

      Congrats! You SHOULD by proud of yourself. Most people dont make it down alive lol

  • @tjthill
    @tjthill Год назад

    Nice job, thanks for this, new to tsw3 and this got me over the frustration hump, my problem was I didn't understand how much more effective dynamic brake is closer to 10 than 30.

  • @GeneHarm
    @GeneHarm Год назад +2

    Good job on this one. I always enjoy your videos and I learned something too. Thanks for posting.

    • @BluGames
      @BluGames Год назад

      Glad i could help a little. Thank so much for watching

  • @clydeds123
    @clydeds123 Год назад +3

    5:23 It depends on the weight and length of the train. If you are carrying Intermodal Freight with approx. 73cars and 7,000 tons of weight, you can go upto but not more than 25mph on minimial reduction automatic brake and adjusting dynamic brakes as necessary. Trust me, I did this route many times and it's not a bug.

    • @BluGames
      @BluGames Год назад +1

      Cool good to know!

  • @TreneroRafael
    @TreneroRafael Год назад +1

    Great video! Very helpful and informative!

  • @stodgymouse0092
    @stodgymouse0092 Год назад

    Great advice and tutorial.

  • @gweggorz
    @gweggorz Год назад +3

    Thanks for the tips. I had my first runaway the other night because dynamic brakes did basically nothing and automatic braking force was not nearly enough to take over when I inevitably got above 30 mph. Some poo came out lol.

    • @BluGames
      @BluGames Год назад

      Lol!!!!

    • @animaltvi9515
      @animaltvi9515 Год назад

      30 ? I had it up to 70 till I got it slowed down. . The dynamic brake did nothing to stop it. had to use the automatic in the end.

  • @user-vu3rh8uq4y
    @user-vu3rh8uq4y 11 месяцев назад

    You did a. Good job 👍

  • @olddogg60
    @olddogg60 Год назад +1

    Great tips. Thanks 👍

    • @BluGames
      @BluGames Год назад

      Very welcome! Have fun

  • @rhendricksonn
    @rhendricksonn Год назад +7

    Better tutorial than the train sim world guys.

    • @BluGames
      @BluGames Год назад

      Thank you

    • @TheMrBoczek
      @TheMrBoczek Год назад

      I think tutorials in TSW are too short, there are so many things that they might cover, eg. German safety systems, which I know from my previous experience in other simulators

  • @DeadlyDiddly
    @DeadlyDiddly Год назад +3

    This was really well done. Now please show how to stop the good old F7 running away down the hills into San Bernadino!

    • @BluGames
      @BluGames Год назад

      Thats also a tricky one

  • @chrisgoddard1855
    @chrisgoddard1855 Год назад +1

    Thank you!

  • @judd5161
    @judd5161 Год назад +1

    Nice new vid 👌

  • @drewharman1690
    @drewharman1690 Год назад

    See something that is missing is the accelerometer which is something we watch and is helpful when going down the mountain!

  • @AlbertCunninham
    @AlbertCunninham Год назад +3

    I noticed its a lot easier to set auto brakes to something small like 35% then set the dynamics and i can go down at 30 mph no change in speed

    • @BluGames
      @BluGames Год назад +3

      Wow sweet

    • @AlbertCunninham
      @AlbertCunninham Год назад

      @@BluGames This is my first train sim so I'm not sure if other locos are going to be the same. But yeah once you get the right auto set, it's all coasting from there

    • @wrecklass
      @wrecklass Год назад

      I found with Auto brakes at around 25% I could maintain just under 30mph with Dynamic saw toothing a bit between 4 and 8. The main thing is to avoid the run away just after the rear of the train clears the summit. If you can avoid going over 35mph at that point the rest is fairly easy.

  • @TheRealRCSPEED
    @TheRealRCSPEED Год назад +1

    How do you have 4 locomotives? I got 3 to do this in and I have to go down with notch 8 dynamic brake at 5mph

  • @RandomVideoEditors
    @RandomVideoEditors Год назад +1

    Hype hype

  • @soundstorm99wows79
    @soundstorm99wows79 Год назад

    This somewhat reminds me of train 7551 east

  • @wovelscotch
    @wovelscotch Год назад +1

    bruh I went up the grade in run 8 going like 15mph then lost control going down- I did not realize I was not even communicating with the trail units. They were dead weight.

  • @HermaeusM
    @HermaeusM Год назад +1

    Thank you for this video! Helped me get down :) I’m just curious, but do you know if going that slow is what an engineer in reality would do during that steep of a grade?

    • @BluGames
      @BluGames Год назад

      There have been a few real world engineers comment on this video. Check em out. Really good info. But in real life i think they would have had a higher horse power per ton ratio

  • @kaykayschuckers
    @kaykayschuckers Год назад

    Where do you go for NS on the Horseshoe curve? I have TSW 3 just asking.

  • @davinhuffaker4670
    @davinhuffaker4670 6 месяцев назад

    Can someone tell me why dynamic brake cuts out if brakes are applied too high?

  • @spiderkidLarry
    @spiderkidLarry Год назад +1

    I'm glad you made this, also is Sand Patch the same? I have lots of trouble with those hills too. Me I always go like highest 20mph. Thats why I like TSW better than train simulator, its not timed

    • @BluGames
      @BluGames Год назад

      I need to go back and try this on sandpatch. The trains are really short there so it should be easier..

  • @focusdakid
    @focusdakid Год назад +2

    I managed to complete it, but I know I did it completely wrong. Kept chasing after it lost control at 30 reaching up to 60 sometimes. Thanks for the strategy because I couldn't find one...

    • @BluGames
      @BluGames Год назад

      Yea it takes s few tries to master. Good job tho! U survived

  • @gloria6229
    @gloria6229 Год назад

    The conductor of this grain train, Ari Collier, shown here: had a written order notifying him that the dynamic brakes were working.

  • @metalslinger
    @metalslinger Год назад

    The F7 was easier to get down the hill. I could max out the Dynamic Brake and just put the Automatic on whenever the train started going to fast. The Dynamic would not cut out when you apply the Automatic.

  • @kederaji
    @kederaji Год назад +4

    the most unrealistic part is the 15 not being choked with traffic

    • @BluGames
      @BluGames Год назад +1

      Yea total immersion breaker lol

  • @Med0sproductions
    @Med0sproductions Год назад +1

    this is AWESOME are you an actual engineer for BNSF too ?

    • @BluGames
      @BluGames Год назад

      No but are they hiring? Lol

  • @Creationshot
    @Creationshot Год назад +2

    Do they have a senario that is in a desert and you have sandstorm. That wood be cool

    • @BluGames
      @BluGames Год назад +1

      I love that ideap

  • @smrailproductions8563
    @smrailproductions8563 Год назад +1

    Do you know how to turn on and make it work with the ptc screen

    • @BluGames
      @BluGames Год назад

      Ptc is not simulated in train sim world 3

  • @fivepoint5sicks
    @fivepoint5sicks Год назад

    I'm pretty sure that dynamic brakes automatically cut off the moment you apply automatic or independent brakes. So so I don't believe dynamics do anything to help with braking once you apply the others.

  • @nasa.teacher
    @nasa.teacher Год назад +1

    I reached 200-something at this part :-) 200 kmph

  • @zaim8506
    @zaim8506 7 месяцев назад +1

    Lol i did this with the F7's was my first time so i did it at 63mph and suprisingly didnt derail now i down to 35mph

    • @BluGames
      @BluGames 7 месяцев назад

      Haha glad know one was hurt

  • @elvisbest3213
    @elvisbest3213 Год назад

    where is this grain train route?

  • @trainenthusiastproductions5219
    @trainenthusiastproductions5219 Год назад +2

    i am hoping to apply for BNSF after college, hope I get to be on some road trains!

    • @BluGames
      @BluGames Год назад

      Thats great. Im sure you will

    • @NotchNate
      @NotchNate Год назад

      Don't do it! It's not what you think it is, this job sucks!

    • @jenniferadams7582
      @jenniferadams7582 Год назад

      @@NotchNate definitely some truth here. US labor relations may have been diverted from striking recently but the unrealistic attendance and ready report times of rail workers in US freight companies are terrible. I'm an Army veteran and even in middle of Iraq-Afghan campaigns (like when we were ramping up our enlistment numbers) we didn't have to be ready with the same quickness to be called back to base (when stateside) as some rail workers are required to.

    • @NotchNate
      @NotchNate Год назад

      @@jenniferadams7582 the strike is still on, or so everyone at work says. All the people I work with are not voting this “agreement” in. I don’t know what will happen in the meantime. I was like the guy who posted the original comment. I used to love trains and thought this this was the dream job, it turned out to be a nightmare.

    • @NotchNate
      @NotchNate Год назад

      @@jenniferadams7582 thank you for your service, know it’s appreciated.

  • @drewharman1690
    @drewharman1690 Год назад

    Did you say you bail so your dynamic doesn’t kick out? You bail so your locomotive brakes don’t apply! So in real life you bail 3 seconds per each locomotive before applying the automatic! Rule of thumb is go into dynamic first then if you start to accelerate then put minimum service on which is 6 pounds and then watch your speed if it still continues to rise then go 10 pounds! Generally 10 pounds and good dynamic will get you everything you need! Your dynamic break is your first break you use before you ever touch your automatic

  • @carlwelch8037
    @carlwelch8037 Год назад +1

    Hey Blu, let me ask you this, is it just me or did the graphics look better in TSW 2 than it does in TSW 3 , I haven't played 3 yet I have only seen the video's , what's your opinion on that ?

    • @BluGames
      @BluGames Год назад +1

      I feel tsw3 graphics are better slightly but also can be a preference. The the tsw 2 routes still look the same on tsw3. May not worth the upgrade until use see a route you like in tsw 3

    • @carlwelch8037
      @carlwelch8037 Год назад +1

      @@BluGames I don't even have TSW 2 , just going by what I've seen , this looks far better than what I have the classic !!

    • @BluGames
      @BluGames Год назад +1

      Oh lol yea TSW visually is ages ahead of train sim classic

    • @carlwelch8037
      @carlwelch8037 Год назад

      @@BluGames you were right when you said they need to drop the classic for sure !

  • @leoncharlesworth8108
    @leoncharlesworth8108 Год назад +1

    Hi can you get the DPU s to push harder

    • @BluGames
      @BluGames Год назад

      Not really

    • @rack_9
      @rack_9 Год назад +1

      In Run8 you can

  • @brandonmcginnis4610
    @brandonmcginnis4610 Год назад +1

    Does having this game on PC allows you to run longer and heavier trains than on console?

    • @BluGames
      @BluGames Год назад +1

      Yes

    • @BluGames
      @BluGames Год назад

      Except the newest gen consoles

  • @Aaron-is9xo
    @Aaron-is9xo Год назад

    I did it on my first attemp after watching this video at 25MPH-40KPH
    That was with only 6,000tonnes though

    • @BluGames
      @BluGames Год назад

      Thats great most people fail a few times atleast before getting it right

  • @Savethepandabears
    @Savethepandabears Год назад

    Pretty sure what you're suppose to do is maintain. 30mph. Using 25 % min reduction on you auto break. And applying. Dynamic to keep you withing that 25-30mph range 😅 The effectiveness of standard dynamic braking begins to decrease at approximately 25 mph. At speeds below 25 mph the effectiveness of standard dynamic braking declines rapidly, but can be used at speeds as low as 13 mph. The slower you go the less effective dynamic breaking becomes .there is sweet spot the way you can tell you were going to slow is in notch 1 of dynamics you were not making any amps at all which is no good.,, no offense but you were at like not 70% auto notch 6 dynamics and was having trouble at 12mph you should be able to go down this hill easily at 25 mph notch 5 dynamic and 25% auto 70% is crazy

  • @jamalquickle6951
    @jamalquickle6951 Год назад

    What the route name

  • @AlliedSpy
    @AlliedSpy 2 месяца назад +1

    my fav is when he notches down quickly. This game is so unrealistic....most road masters will be all over you for notching down that quick. Three seconds per notch or the download will have ya

    • @BluGames
      @BluGames 2 месяца назад

      Thanks for the tip. Now i know lol

  • @monsterworkscorp
    @monsterworkscorp Год назад +1

    Unreal Engine Physics suck. The trains are coded to follow the spline paths and if it collides with something they don't follow spline anymore and just get thrown away.

  • @sethjessbry32
    @sethjessbry32 Год назад +2

    This RUN is completely invalid no PTC or TO this train is out of compliance, good video though. 👍🏽

    • @BluGames
      @BluGames Год назад +2

      On no you caught me!! Im goin to jail

  • @Emrys2526
    @Emrys2526 Год назад +3

    As you said, yes it's really slow and it's boring if I'm brutally honest. It wasn't worth my time but nevertheless, it's not a hate comments but it's rather a criticism. Hope you'll not be offended.
    Or even you get offended i couldn't care less. Have a good day

    • @BluGames
      @BluGames Год назад +1

      Lol im not offended at all. Thanks for watching

  • @pseudosystematic
    @pseudosystematic Год назад

    OMG this is so NOT how it really is. Just push the right button and walla it's magic. There is no magic on the railroad just real physics that will kick you in the butt. What a joke. 🤣🤣🤣🤣🤣🤣