Hey all! just to clarify...This video is supposed to be a JOKE, a MEME. So, just enjoy and don't stress your brain cells! Since, I am a 90's kid, we were subject to BIT WARS between two major video game companies, they screwed with our little minds. So, this video is a MEME on that era. Cheers!
Ah, I see. :) It is cute and does explain things. You're using "bits" as a proxy for graphical fidelity. The thing is, talking about 0-bits in particular is going to get a lot of very nerdy CompSci people wondering what you're thinking of, like if it's going to be Mario on a quantum or analog computer, because a lot of people geek out over this stuff more seriously. Like, if you talked about 8-bit vs 16-bit in the context of video games, I would have understood it as roughly corresponding to the bit wars (I was around in the 1990s too), but when you try to extend the analogy past that, it sort of breaks down. A 4-bit computer would be 70s calculator technology on a segmented display, corresponding roughly to something like the Nintendo Game & Watch. That was actually how Gunpei Yokoi got Nintendo into making video games in the first place... he saw a businessman playing with a pocket calculator one day and had an idea.
@jeremyandrews3292 well....my objective was not to trigger anyone but I guess that's how the world is today, they are so easily triggered. This just a simple 90's kids interpretation of BITS as he had no Google or Wiki.
There is a bit of a mix up: the “4-bit” is clearly 8-bit. In fact, it appears to have been made on the Pico-8 or TIC-80 fantasy consoles. Most likely the former because of the 128 x 128 pixel grid limit.
Wouldn't 0-Bit Mario just be a black screen? Also, wouldn't the Wii version would be 32-Bit, not HD, since the Wii's central processing unit is a 32-bit IBM PowerPC-based processor, despite the console's other processors giving it more power in general?
yes correct but the Wii's computational power was roughly 1.5 to 2 times as powerful as the GameCube. Anyways...this video is for entertainment not for "BITS"
Since 2 ^ 0 = 1, that leaves one pixel to work with in 0-bit. It would be the most barebones graphics lf lt existed. Fortunately, bits always go by *2, so there would never be a 0-bit. And CPU bits are different than GPU bits. CPU bits only traditionally go up to 64.
0 bit means a blank sceeen. 1 bit means black and white (or any combination of 2 colours). For example you could draw Mario's shape using mode 256x192 x2 colors (8 pixels per bit) on a MC6847 VDG. The available color modes are buff & black, or light green & very dark green.
I don't think 0-bit is a thing or it's just literally just a dark screen. Also I think 1-bit da be just extremely rudimentary b&w graphics, much like pong
If you want the technical answer: 0 bit = impossible 1 bit = 2 colors per sprite/tile = Atari 2600 2 bit = 4 colors = NES 3 bit = 8 colors = Sega Master System 4 bit = 16 colors = most "16bit" consoles 5 bit = 32 colors = a few obscure arcade games 6 bit, 7 bit = 64 and 128 colors = never used. 8 bit = 256 colors = original DOOM
0 bit is like atari graphics beacause the atari did not have a bit proccesser so aka 0 bit | 1 bit does not exist maybe like later on atari 7800 graphics for an idea | 2 bit probably like more detailed version of 1 bit only by colors or maybe game and watch graphics | 4 bit is probably like gameboy graphics since gameboys graphics were 8 bit but they weren't as good as nes'es graphics and did not have color | 8 bit is nes | 16 bit is like super mario world/snes/genesis/megadrive | 64 bit is the infamous n64 which is the only console that used 64 bit graphics/processing besides the dreaded atari jaguar If I'm remembering correct | they forgot 32 bit which is like ps1 graphics or game boy advanced and sega Saturn ugh yes the 32X and sega cd count | and HD is like ds or wii or gamecube even though they technically did not have HD support atleast I don't think the wii has HD support so It could be wii u or switch and 2ds / 3ds | edit | anything before I mentioned 8 bit doesn't actually exist as old proccessors/graphics since 8 bit graphics is called 8 bit graphics beacause it's proccesor is a 8 bit proccesor and same for the rest well besides the ones that don't exist
4 bit is better because of the color pallette and the chibi-like style. Super Mario Bros. for the NES had some horrible colors because of limitations, while the sprites weren't the best.
when will people understand… the BITS determine THE RAM, IT HAS NOTHING TO DO WITH THE GRAPHICS, if you just lowered down a bit value of a game the game will be broken
SMB1 0 bit Mod 0:40 SMB1 1 bit Mod 1:38 SMB1 2 bit Mod 2:40 Pico-8 4 bit 3:35 SMB1 8 bit Nes 4:40 SMAS 16 bit Snes 5:34 SM64 64 bit Mod 6:34 NSMAS Hd Fangame 8:07
Each "block" is 256 square pixels, or 16x16 pixels. If Super Mario Bros was 4 bits, then each block will be 4x4. If it was 2 bits, then blocks will be 2x2. If 1 bit, the blocks will be individual unit squares, without anything inside them. Also, blocks are grouped into "chunks" that have 16 blocks. So, each chunk contains 16x256 blocks, or 4096 blocks. Each block has 256 pixels, so each chunk has 1048576 pixels, or 1 megapixel. Each pixel has a chance to be 16777216 colors, as there are 256 slots for red, 256 for green, and 256 for blue. So that means there are... 16777216^1048576 "individual" chunks! That means up to 256 "chunks" can be registered into a world, and there are 256 worlds. That means up to 65536 chunks can be registered. That means the simple, 8-bit NES can register up to (16777216^1048576)^65536, or 16777216^68719476736 combinations!!!!!!!!!!!!! That produces a number that is more than 10 to the power of 80 billion!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Moral of the story: Never underestimate Nintendo consoles (or anything!) And don't get me started on 16 bits, then 32, and even 64!!!!!!!!!!! Those bits will give me a number greater than a googolplex!!!!!!!!!!!!!! You know why it is called NinTENdo? That's because if you want to dig deep you need to know your powers of TEN! Even if the NES was 2-bit, (that will produce a pixelated Super Mario Bros.), there are still 5.8e924 combinations the NES can render. In n-bits, each chunk contains 2^(3n/2) blocks, each block has 2^n pixels, so each chunk has 2^(5n/2) pixels. Each pixel has 2^(3n) colors to register, so each chunk has [2^(3n)]^[2^(5n/2)] individual possibilities. There are 2^n chunks in a world, and 2^n worlds can be registered, so the system can register up to 2^2n chunks, or 2^{[2^3n]^[2^(5n/2)]^(2n)}. If the total number is x, then log base 2 x=[2^(5n/2)]*3n*[2^(2n)]. If that number divided by 3n is u, then log base 2 u=5n/2+2n, or 9n/2. That means u times 3n is equal to 3n[2^(9n/2)] Then, the total number is 2^{3n[2^(9n/2)]}. So that means in 64 bits, it will be 2^96 blocks in a chunk, 2^64 pixels in a block, 2^160 pixels in a chunk, 2^192 individual colors per pixel, (2^192)^(2^160), 2^128 chunks can be registered, so the amounts of a 64-bit system can register is [(2^192)^(2^160)]^(2^128), or 2^[192(2^288)]. This is why algebra is the best solution for any math problem, as it makes the work easier.
What is the criteria for the bit count? It seems to be a freestyle interpretation, like when people call "8-bits style" when it is the default 24-bits.
Pls don't confuse de Bit concept, beacause the bits are data information by electric pulses. We can classify depending of the type of the component, for example the sound, video, data, etc. So that classification can sort or classify the technological objects. For example a console, denpending of the conponents you can categorize it, some of them has a 8 bit precessor but can handle a 16 bit video card and colour depth, and has a 8 bit sound card. The bits is an important and a wide topic.
First picture would be 4-bit, as long as those pixels are 4x4, Second picture would be 8-bit, because of the detail for each block, just different sprites, third picture would be something the Atari 2600 would be able to produce, which is 8-bit, fourth picture will need at least a Z80 microprocessor (8-bit), like on the GBC, due to the pixel density, fifth picture is Super Mario Bros. for the NES, which is 8-bit, sixth picture is correct, 16-bit, like the Sega Genesis or SNES, seventh picture is a rom hack of Super Mario 64 for the N64, which is a 64-bit CPU, but this can be played on a 32-bit CPU, as long as the code is rewritten or emulated on software like Project 64, eighth picture is New Super Mario Bros. U, which has a version for the Wii U (64-bit) and the Nintendo Switch (64-bit).
0 Bits: Nintendo BubbaSystem 1 Bits: Nintendo BubbaSystem Advance 2 Bits: Atari 2600 4 Bits: Atari BubbaSystem 8 Bits: Nintendo Entertainment System 16 Bits: Game Boy Advance 64 Bits: N64 HD: Wii U
Kids of the 0-bit era remember their parents talking about how when they played video games that they didn't even have screens to see it, they had to use their imagination.
Nintendo didn't make any consoles before the 8-bit era. The 1-bit graphics are based on the Magnavox Brown Box, 2-bit on the Atari 2600 & 4-bit most likely the Mattel Intellivision.
Can I ask what a bit is? Is it like a kilobite and a mega bite I'm just wondering looking back at these retro consoles. And they say 8 bit 16 bit 64 bit. But I never understood exactly what is a bit
Esto me recuerda que originalmente mario iba a ser un rectángulo amarillo sin mas, pero mario bros fue tan popular que lo cogieron y desde ahi nace una leyenda
The 4 bit version feels like a video game, when the previous ones feel more artificially generated. I don't remember much of that camera perspective in Mario64
0 or 1 bit likely wouldn't even have a sound chip capable of multiple notes. I imagine it would basically sound like a smoke alarm playing the same beep to the beat of the music. Nathan Fielder approved.
1.super mario bros (0.bit)2.super mario bros (1. Bit)3.super mario bros (2.bit) 4. Super mario bros (4.bit) 5.super mario bros (8. Bit)6.super mario bros (16.bit) 7.super mario bros (64 bit)8.super mario bros (hd/high -quality)
@@Retromantra Perhaps you misunderstood me or I misunderstood you. I am looking for the HD version (highest quality). I am no game coder, in fact, beginner coders out-knowledge me ten fold but all these seem to be 8-bit. Of course, I was looking at Lexaloffie, seems to be the official website so maybe I am on the wrong place.
@@johnny-beckerohh okay....I thought you were looking for the "4 BIT" one. The HD one is actually is a Hack called New SMB All-Stars HD for the Wii. Very easy to find. Can't post the link here as it's a little fishy site😉
HD is still 64-bit since we never progressed pass the 64 bit processor. Difference is there is just way more memory and power to smooth those polygons now.
0-bit: Super Mario Oversimplified Hack by IvyWolf. 1-bit: Blocker by Eclypsis. 2-bit: Atario Bros by The Elite Hacking Force. 4-bit: Super Mario Bros Demake by Sascha217 8-bit: Super Mario Bros by Nintendo. 16-bit: Super Mario All Stars by Nintendo. 64-bit: Super Mario Bros in Mario 64 by Kaze Emanuar. HD: New Super Mario Allstars HD by Cad111
8-bit means the processor processes 8 bits in one cycle (the real concept is more complicated, but this is a simplified version). So there isn't a 0-bit at all.
I know this video is a joke, but there real two main different meanings towards bits, when it comes to computers and consoles. First is the CPU power, how many "bit" the system is is how many 1s and 0s the CPU can read at one time. The 8 bit systems were the Original Nintendo, Commodre 64, and even the Atari 2600 was 8 bit. Intel made a 8 bit cpu, the 8008. 4 bit cpus can't do much more than be simple calculators, and include the Intel 4004 chip. 16 bit was the Sega Genesis, Super Nintendo, and the original PC, running dos, and the Intel 8086 chip. 32 bit was developed later, and includes the Playstation and Sega Saturn, and PCs started running that with the 80386 chip. Eventually, Windows would come out for PCs, and windows 95 was a 32 bit os. The 32 bit processor was the standard for a long time. (Side note, the later 80586 chip was dubbed "Pentium" being the 5th version of the chip, and modern Intel CPU branding was born.) 64 bit systems are quite more modern, starting with Windows XP, and only getting popular with windows 7. Game consoles adopted 64 bit faster, with the N64 being ahead of its time, an having very unique architecture. The PS2 is 64 bit, but PS1 and Game cube are 32 bit, so the cpu bittage doesn't always correlate to how advanced the graphics card is. Again, the number of bits in the CPU is relates to how much data the CPU can process in one of it's cycles, and can often be different to how many bits the system can address. Although 32 bit CPU usually also have 32 Bit memory addresses, which is 4 GB of memory. And 64 bit CPUs have 64 Bit addresses, which is effectively infinite memory for our current technology. 16 Bit CPUs often had different sizes of memory Addresses, as 16 bit memory was only 64KB of data, usually not enough. 8 Bit memory is only 256 Bytes of memory, which isn't really enough to display a picture on a screen, so they'd almost always need a larger address size. The second type of bittage, is how many bits of color the images have. In this case, 1 bit color is monochrome, only allowing black and white. 2 bit color has 4 color, like the original game boy, black, white, light and dark greys. 4 bit color has 16 different colors. Usually following the same color scheme with Minecrafts colored blocks. If you make anything using those 16 colored block in minecraft, you are using 4 bit color. 8 bit allows 256 colors. This is usually paired with a color palette, so you can choose which 256 colors you want to use for that picture. 16 bit color was lifelike, but didn't last long, it had 65536 colors, a lot for full color, but not enough. 24 bit color is the current standard, with around 16 million colors. The standard here is 8 bits of Red, 8 bits Green, 8 bits blue. The standard net colors, like 0xFFFFFF being white, or 0xFF0000 being red are all 24 bit numbers. (Each Hex character = 4 bits) 32 bit color is usually done when you want to add transparency information to the image, adding an 8 bit alpha data to the RGB.
Pienso que el de 0 bits y el de 1 no son como en el video, el de 0 solo debe ser música sin gráficos, el de 1 bit solo una linea horizontal y sin colores
I think a 0-bit computer would actually be a computer with no bits... so either an analog computer that doesn't rely on bits, or a quantum computer that uses qubits instead of traditional bits.
Hey all! just to clarify...This video is supposed to be a JOKE, a MEME. So, just enjoy and don't stress your brain cells! Since, I am a 90's kid, we were subject to BIT WARS between two major video game companies, they screwed with our little minds. So, this video is a MEME on that era. Cheers!
Ah, I see. :) It is cute and does explain things. You're using "bits" as a proxy for graphical fidelity. The thing is, talking about 0-bits in particular is going to get a lot of very nerdy CompSci people wondering what you're thinking of, like if it's going to be Mario on a quantum or analog computer, because a lot of people geek out over this stuff more seriously. Like, if you talked about 8-bit vs 16-bit in the context of video games, I would have understood it as roughly corresponding to the bit wars (I was around in the 1990s too), but when you try to extend the analogy past that, it sort of breaks down. A 4-bit computer would be 70s calculator technology on a segmented display, corresponding roughly to something like the Nintendo Game & Watch. That was actually how Gunpei Yokoi got Nintendo into making video games in the first place... he saw a businessman playing with a pocket calculator one day and had an idea.
@jeremyandrews3292 well....my objective was not to trigger anyone but I guess that's how the world is today, they are so easily triggered. This just a simple 90's kids interpretation of BITS as he had no Google or Wiki.
So. You can say: SMB: hyper-low graphics to hyper-high graphics
@federicoramirez7508 YOU NAILED IT!!👍
As a kid from the 80s I remember the whole Atari vs. Intellivision battle,believe me it wasn't pretty either.
There is a bit of a mix up: the “4-bit” is clearly 8-bit. In fact, it appears to have been made on the Pico-8 or TIC-80 fantasy consoles. Most likely the former because of the 128 x 128 pixel grid limit.
okay nerd, nobody aske for your opinion.
pico-8 specifically
@@simon1235661 exactly
Wouldn't 0-Bit Mario just be a black screen? Also, wouldn't the Wii version would be 32-Bit, not HD, since the Wii's central processing unit is a 32-bit IBM PowerPC-based processor, despite the console's other processors giving it more power in general?
yes correct but the Wii's computational power was roughly 1.5 to 2 times as powerful as the GameCube. Anyways...this video is for entertainment not for "BITS"
@@Retromantra I understand.
Thanks😊✌️
Since 2 ^ 0 = 1, that leaves one pixel to work with in 0-bit. It would be the most barebones graphics lf lt existed. Fortunately, bits always go by *2, so there would never be a 0-bit. And CPU bits are different than GPU bits. CPU bits only traditionally go up to 64.
HD systems can be 32 bit too. The Wii only isn't HD because it maxes its output at 480p.
The PS2 and Xbox are HD.
1:41 Super Block Bros.?
0 bit means a blank sceeen.
1 bit means black and white (or any combination of 2 colours). For example you could draw Mario's shape using mode 256x192 x2 colors (8 pixels per bit) on a MC6847 VDG. The available color modes are buff & black, or light green & very dark green.
I don't think 0-bit is a thing or it's just literally just a dark screen. Also I think 1-bit da be just extremely rudimentary b&w graphics, much like pong
0-bit could also mean one colour per sprite
If you want the technical answer:
0 bit = impossible
1 bit = 2 colors per sprite/tile = Atari 2600
2 bit = 4 colors = NES
3 bit = 8 colors = Sega Master System
4 bit = 16 colors = most "16bit" consoles
5 bit = 32 colors = a few obscure arcade games
6 bit, 7 bit = 64 and 128 colors = never used.
8 bit = 256 colors = original DOOM
@@mobreck2420 64 bit: 18 quintillion colors!
0 bit is like atari graphics beacause the atari did not have a bit proccesser so aka 0 bit | 1 bit does not exist maybe like later on atari 7800 graphics for an idea | 2 bit probably like more detailed version of 1 bit only by colors or maybe game and watch graphics | 4 bit is probably like gameboy graphics since gameboys graphics were 8 bit but they weren't as good as nes'es graphics and did not have color | 8 bit is nes | 16 bit is like super mario world/snes/genesis/megadrive | 64 bit is the infamous n64 which is the only console that used 64 bit graphics/processing besides the dreaded atari jaguar If I'm remembering correct | they forgot 32 bit which is like ps1 graphics or game boy advanced and sega Saturn ugh yes the 32X and sega cd count | and HD is like ds or wii or gamecube even though they technically did not have HD support atleast I don't think the wii has HD support so It could be wii u or switch and 2ds / 3ds | edit | anything before I mentioned 8 bit doesn't actually exist as old proccessors/graphics since 8 bit graphics is called 8 bit graphics beacause it's proccesor is a 8 bit proccesor and same for the rest well besides the ones that don't exist
@@mobreck2420 menuda inventada 😂😂
Why does 4 bit looks better than 8 bit 💀
Exactly! I thought I was the only
@@NatePlayzzzzz587 is like smb i cannot castle 4 bit of 8 bit castle!
4 bit is better because of the color pallette and the chibi-like style. Super Mario Bros. for the NES had some horrible colors because of limitations, while the sprites weren't the best.
4bit is smb 0.2*
Yeah!
The 4-bit version is amazing! I love that version. The grafics is so cute.
My Favourite 3 Versions of this Game:
1. 16-Bit (SNES)
2. 64-Bit (Super Mario Bros. 64)
3. HD (High-quality)
My favorite 3 versions of this game
1 1 bit you play as a cube
2 8 bit nes
3 2 bit mario bros with atari 2600 like graphics
Fun fact: 0 bit Mario was actually a placeholder for Mario in the first SMB game.
This is actually 2-bit
There is not 0 Bit.
when will people understand… the BITS determine THE RAM, IT HAS NOTHING TO DO WITH THE GRAPHICS, if you just lowered down a bit value of a game the game will be broken
This Video is proof that people think of these bits are some kind of art style rather then actually computer terms.
0:40 this was before circles were invented 😅
It's before Dinosaurs 🦕 existed 😂
Dinosaurs have been extinct for over 65 MILLION YEARS!!
@@Retromantra before eyes existed 💀💀💀
I would totally play (and enjoy) the 1-bit version. The 2-bit one is awesome. When the base mechanics are strong, who cares of graphics?
compatibility is important, so the developer has to move the product to "Early Access" while coding is still being worked on and bugs are fixed
if the graphics are legendary the game is even more legendary than before
SMB1 0 bit Mod 0:40
SMB1 1 bit Mod 1:38
SMB1 2 bit Mod 2:40
Pico-8 4 bit 3:35
SMB1 8 bit Nes 4:40
SMAS 16 bit Snes 5:34
SM64 64 bit Mod 6:34
NSMAS Hd Fangame 8:07
The core gameplay of Mario bros is so strong and it’s fun regardless how much details you give to it.
Each "block" is 256 square pixels, or 16x16 pixels. If Super Mario Bros was 4 bits, then each block will be 4x4. If it was 2 bits, then blocks will be 2x2. If 1 bit, the blocks will be individual unit squares, without anything inside them. Also, blocks are grouped into "chunks" that have 16 blocks. So, each chunk contains 16x256 blocks, or 4096 blocks. Each block has 256 pixels, so each chunk has 1048576 pixels, or 1 megapixel. Each pixel has a chance to be 16777216 colors, as there are 256 slots for red, 256 for green, and 256 for blue. So that means there are...
16777216^1048576 "individual" chunks! That means up to 256 "chunks" can be registered into a world, and there are 256 worlds. That means up to 65536 chunks can be registered. That means the simple, 8-bit NES can register up to
(16777216^1048576)^65536, or 16777216^68719476736 combinations!!!!!!!!!!!!! That produces a number that is more than 10 to the power of 80 billion!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Moral of the story: Never underestimate Nintendo consoles (or anything!)
And don't get me started on 16 bits, then 32, and even 64!!!!!!!!!!! Those bits will give me a number greater than a googolplex!!!!!!!!!!!!!!
You know why it is called NinTENdo? That's because if you want to dig deep you need to know your powers of TEN!
Even if the NES was 2-bit, (that will produce a pixelated Super Mario Bros.), there are still 5.8e924 combinations the NES can render.
In n-bits, each chunk contains 2^(3n/2) blocks, each block has 2^n pixels, so each chunk has 2^(5n/2) pixels. Each pixel has 2^(3n) colors to register, so each chunk has [2^(3n)]^[2^(5n/2)] individual possibilities. There are 2^n chunks in a world, and 2^n worlds can be registered, so the system can register up to 2^2n chunks, or 2^{[2^3n]^[2^(5n/2)]^(2n)}. If the total number is x, then log base 2 x=[2^(5n/2)]*3n*[2^(2n)]. If that number divided by 3n is u, then log base 2 u=5n/2+2n, or 9n/2. That means u times 3n is equal to 3n[2^(9n/2)] Then, the total number is 2^{3n[2^(9n/2)]}.
So that means in 64 bits, it will be 2^96 blocks in a chunk, 2^64 pixels in a block, 2^160 pixels in a chunk, 2^192 individual colors per pixel, (2^192)^(2^160), 2^128 chunks can be registered, so the amounts of a 64-bit system can register is
[(2^192)^(2^160)]^(2^128), or 2^[192(2^288)].
This is why algebra is the best solution for any math problem, as it makes the work easier.
I got a headache reading all this🤯 I made video for fun LOL. Chillaaxx dude!
What the mamamia
Bruh
Nerd???!!?!?!??!?
Aint reading all dat😂😂😂
0, 1, and 4 bit would be incapable of the music or the floating scoring when grabbing coins. But this was a fun watch!
00:41
You missed a golden opportunity for a dad joke. I would've called the 2-bit Mario "Shave And A Haircut".
PRETTY COOL.... I didn't mind the monotony of it, keep it up. Make a bunch of em like this. For sure!!
Thanks...really appreciate it😁
This is really cool to see all the bits evolution lol of Super Mario Bros
What is the criteria for the bit count? It seems to be a freestyle interpretation, like when people call "8-bits style" when it is the default 24-bits.
Pls don't confuse de Bit concept, beacause the bits are data information by electric pulses.
We can classify depending of the type of the component, for example the sound, video, data, etc. So that classification can sort or classify the technological objects. For example a console, denpending of the conponents you can categorize it, some of them has a 8 bit precessor but can handle a 16 bit video card and colour depth, and has a 8 bit sound card.
The bits is an important and a wide topic.
0 bit: Pong;
1 bit: Odyssey;
2 bit: Atari;
4 bit: Colecovision;
8 bit: Master System;
16 bit: SNES;
64 bit: N64;
HD: PSP.
First picture would be 4-bit, as long as those pixels are 4x4, Second picture would be 8-bit, because of the detail for each block, just different sprites, third picture would be something the Atari 2600 would be able to produce, which is 8-bit, fourth picture will need at least a Z80 microprocessor (8-bit), like on the GBC, due to the pixel density, fifth picture is Super Mario Bros. for the NES, which is 8-bit, sixth picture is correct, 16-bit, like the Sega Genesis or SNES, seventh picture is a rom hack of Super Mario 64 for the N64, which is a 64-bit CPU, but this can be played on a 32-bit CPU, as long as the code is rewritten or emulated on software like Project 64, eighth picture is New Super Mario Bros. U, which has a version for the Wii U (64-bit) and the Nintendo Switch (64-bit).
0:00 0-Bit
1:38 1-Bit
2:40 2-Bit
3:35 4-Bit
4:40 8-Bit
5:33 16-Bit
6:34 64-Bit
8:07 HD
I love how 2 Bits just looks like Nintendo asked a kid to draw Mario
0-bit is just all hit boxes
Me encanta la version de 4 bits esta muy agradable
0 Bits: Nintendo BubbaSystem
1 Bits: Nintendo BubbaSystem Advance
2 Bits: Atari 2600
4 Bits: Atari BubbaSystem
8 Bits: Nintendo Entertainment System
16 Bits: Game Boy Advance
64 Bits: N64
HD: Wii U
All that's missing is ½-bit, ¼-bit, and THE WRIIIIIIIIIIIIIST GAAAAAAAAAAME
The Pico-8 version is really good!
Kids of the 0-bit era remember their parents talking about how when they played video games that they didn't even have screens to see it, they had to use their imagination.
😂 that's one of the best comments I have read in a looonnng time😂
16 bit will always be peak retro perfection. The 90s , sega vs Nintendo...good era 💯
why do people keep slapping bits on everything not knowing what it means
Would be nice to know exactly what each systems were for the bits that are less than 8.
well there is'nt any system for 0 bits because that would be impossible
Nintendo didn't make any consoles before the 8-bit era. The 1-bit graphics are based on the Magnavox Brown Box, 2-bit on the Atari 2600 & 4-bit most likely the Mattel Intellivision.
@@nspcrazy1122I don't know about the Brown Box, but all of those others are 8-bits
@@cooltaylor1015 CPU & GPU bits are frequently confused for some reason. The CPU's are 8-bits.
Just so you know, bits has nothing to do with pixels. It actually means color variety. Pixels means pixels.
Atari 2600 version of Super Mario Brothers @00:41
何が起きているか分からない映像を観て、
何が起きているのか分かることに任天堂の偉大さを感じた。
Ngl 64-bit looks fire 🔥
16 bit is better
Ok@@brunofenara88
I also like how the “1-bit” is just the “used power-up” blocks filling in for the player and creatures.
Not to mention that the word BLOCK is replacing Mario's name.
Can I ask what a bit is?
Is it like a kilobite and a mega bite I'm just wondering looking back at these retro consoles. And they say 8 bit 16 bit 64 bit. But I never understood exactly what is a bit
Read all the comments bro. People have already written essays on it.
Tetris meet super mario bros in the 1bit version ❤❤❤ looks playable too if you love tetris 😊
Esto me recuerda que originalmente mario iba a ser un rectángulo amarillo sin mas, pero mario bros fue tan popular que lo cogieron y desde ahi nace una leyenda
Super Mario Bros. Is 8-bit, But The All-Stars Version Is 16-bit.
I see 2 bit lower quality than 1 bit, but still a great video!
Ok thanks!
HD is like goomba hd!
The text used in 1 bit actually is pretty sick
Wow 4-bit is Cool! Congratulations nice job.👏👏👏
I think 16-bit actually looks and sounds the nicest out of all of them.
64
32
16
8
4
2
1
面白いネタですね。
0ビットはスクロールは出来ないはずです。
1ビット 滑らかにスクロールできるはずがない。カタカタのスクロールの筈です。
2:29 1ビットなのに、綺麗なお城を描いてる😂おかしいでしょ(笑)
8 bit is the real legend
What happened to 32 bits? Could you make a video called "Similarities Between Sonic 3 and Knuckles and The Super Mario All-Stars Games"?
There was no 32 bit Nintendo console
@@Horse_bastardhome console yeah but the gba is 32-bit
@bubblewiz120 Similarities?? Can you plz point out a few to get the ball rolling, I am stumped.
@game_bps666 Someone needs to teach bro what hate is + Gameboy advance is a handheld not a console💀
@@Horse_bastard handhelds are consoles.
I remember playing the 4 Bit version all the time in elementary school
Super mario bros Pico 8 music
Seems to me the fancier it gets, the more difficult it is to play
The 4 bit version feels like a video game, when the previous ones feel more artificially generated.
I don't remember much of that camera perspective in Mario64
64 bits, 32 bits, 16 bits, 8 bits, 4 bits, 2 bits, 1 bit, half bit, quarter bit, The Wrist Game!!
This is an awesome nostalgic video for me as I grew up in the 80s and 90s.
0-bit? Can we expect Super Mario Bros to be released 20 more yrs ahead in 1965?
what? only 0-bits in 1965? the first video game was made in 1958, which was black and white. It was 1-BIT.
@@animatedComedy534 I mean the simple visual effect of “0-bit” shown here, not the actual “0-bit” level.
1:48 I never thought there'd be a game where you control sliced cheese
2:38 The castle is not 1 bit
0 or 1 bit likely wouldn't even have a sound chip capable of multiple notes. I imagine it would basically sound like a smoke alarm playing the same beep to the beat of the music. Nathan Fielder approved.
Alt title: That Time Mario Got Stuck Inside A FedEx Box Right Before The Quest
1.super mario bros (0.bit)2.super mario bros (1. Bit)3.super mario bros (2.bit) 4. Super mario bros (4.bit) 5.super mario bros (8. Bit)6.super mario bros (16.bit) 7.super mario bros (64 bit)8.super mario bros (hd/high -quality)
I love how 0 bit is 1 bit per pixel whereas 1 bit would need to be 2 bits per pixel...
I love the HD version of this
The first time you have a chance to play Mario kart
🤯
0-bit having more colors than real 1-bit is funny lol
16 bits: Remake de super mario all stars
64 bits: mod para mario 64
HD: mod para New Super Mario Bros Wii
The 16-bit version is the best of all of them
have you noticed that in some versions, he doesn't pick up the remaining coins?
@@Belchmaster41 It doesn't matter for me. It has the better graphics and the music is GOD
2Bitだと昔のカセットビジョンを彷彿させる。
THATS NOT HOW BITS WORK
4 bit looks like something you would see in the background of the actual show
where did you get all the 1 to 4 bit games
0 to 2 are all smb1 nes rom hacks. 4th one is a PICO-8 fan game.
what machines have the 0it 1bit and 2bit
4 bit Koopa Troopa had more detail than other enemies, almost to 8 bit standard. Where can I get a HD copy of this game?
Super mario bros. PICO-8
@@Retromantra Thank you very much. Cheers!
@@Retromantra Perhaps you misunderstood me or I misunderstood you. I am looking for the HD version (highest quality). I am no game coder, in fact, beginner coders out-knowledge me ten fold but all these seem to be 8-bit. Of course, I was looking at Lexaloffie, seems to be the official website so maybe I am on the wrong place.
@@johnny-beckerohh okay....I thought you were looking for the "4 BIT" one. The HD one is actually is a Hack called New SMB All-Stars HD for the Wii. Very easy to find. Can't post the link here as it's a little fishy site😉
@@Retromantra It's all good, thanks for the video. Cheers!
where's the wrist game?
😂 low battery 😂😂
0 bit got me laughing 😂😂😂
I was first focussing on the melody and not the graphic and wondered, why 4-Bit and 8-Bit sound the same
HD is still 64-bit since we never progressed pass the 64 bit processor. Difference is there is just way more memory and power to smooth those polygons now.
Para que consola vino el Mario HD? O con que emulador puedo jugarlo en mi android?
It's for Wii...New Super Mario Bros All-Stars HD hack.
2-bit reminds me of early on South Park
0-bit: Super Mario Oversimplified Hack by IvyWolf.
1-bit: Blocker by Eclypsis.
2-bit: Atario Bros by The Elite Hacking Force.
4-bit: Super Mario Bros Demake by Sascha217
8-bit: Super Mario Bros by Nintendo.
16-bit: Super Mario All Stars by Nintendo.
64-bit: Super Mario Bros in Mario 64 by Kaze Emanuar.
HD: New Super Mario Allstars HD by Cad111
I want to play this under the 0-bit setting!
8-bit means the processor processes 8 bits in one cycle (the real concept is more complicated, but this is a simplified version). So there isn't a 0-bit at all.
Where is 32-BIT?
The 2-BIT Koopa sprite looks like the original 3:10
Dear friend/s, I thank you so much for sharing such a wonderful video. Keep on doing such nice videos.
I know this video is a joke, but there real two main different meanings towards bits, when it comes to computers and consoles.
First is the CPU power, how many "bit" the system is is how many 1s and 0s the CPU can read at one time.
The 8 bit systems were the Original Nintendo, Commodre 64, and even the Atari 2600 was 8 bit. Intel made a 8 bit cpu, the 8008.
4 bit cpus can't do much more than be simple calculators, and include the Intel 4004 chip.
16 bit was the Sega Genesis, Super Nintendo, and the original PC, running dos, and the Intel 8086 chip.
32 bit was developed later, and includes the Playstation and Sega Saturn, and PCs started running that with the 80386 chip. Eventually, Windows would come out for PCs, and windows 95 was a 32 bit os. The 32 bit processor was the standard for a long time. (Side note, the later 80586 chip was dubbed "Pentium" being the 5th version of the chip, and modern Intel CPU branding was born.)
64 bit systems are quite more modern, starting with Windows XP, and only getting popular with windows 7. Game consoles adopted 64 bit faster, with the N64 being ahead of its time, an having very unique architecture. The PS2 is 64 bit, but PS1 and Game cube are 32 bit, so the cpu bittage doesn't always correlate to how advanced the graphics card is.
Again, the number of bits in the CPU is relates to how much data the CPU can process in one of it's cycles, and can often be different to how many bits the system can address. Although 32 bit CPU usually also have 32 Bit memory addresses, which is 4 GB of memory. And 64 bit CPUs have 64 Bit addresses, which is effectively infinite memory for our current technology.
16 Bit CPUs often had different sizes of memory Addresses, as 16 bit memory was only 64KB of data, usually not enough.
8 Bit memory is only 256 Bytes of memory, which isn't really enough to display a picture on a screen, so they'd almost always need a larger address size.
The second type of bittage, is how many bits of color the images have.
In this case, 1 bit color is monochrome, only allowing black and white.
2 bit color has 4 color, like the original game boy, black, white, light and dark greys.
4 bit color has 16 different colors. Usually following the same color scheme with Minecrafts colored blocks. If you make anything using those 16 colored block in minecraft, you are using 4 bit color.
8 bit allows 256 colors. This is usually paired with a color palette, so you can choose which 256 colors you want to use for that picture.
16 bit color was lifelike, but didn't last long, it had 65536 colors, a lot for full color, but not enough.
24 bit color is the current standard, with around 16 million colors. The standard here is 8 bits of Red, 8 bits Green, 8 bits blue. The standard net colors, like 0xFFFFFF being white, or 0xFF0000 being red are all 24 bit numbers. (Each Hex character = 4 bits)
32 bit color is usually done when you want to add transparency information to the image, adding an 8 bit alpha data to the RGB.
Pienso que el de 0 bits y el de 1 no son como en el video, el de 0 solo debe ser música sin gráficos, el de 1 bit solo una linea horizontal y sin colores
Man, those 0- and 1-bit versions gave me Atari flashbacks.
I think you mean Atari 2600 graphics.
FUN FACT:
The name of the Atari's first home videogame system in Japan was called the Atari 2800.
SO RETRO!1!1!1!1!1!
I USED TO PLAY THIS IN THE 90S ON MY SEGA ENTERTAINMENT SYSTEM!1!!
1:51 "BLOCK" 💀
You didn't include Half-bit, Quarter-bit, OR THEEEEE WRIIIIIST GAAAAAAAAAAAAAME??!!
Ok, so I wasn't alone!
I think a 0-bit computer would actually be a computer with no bits... so either an analog computer that doesn't rely on bits, or a quantum computer that uses qubits instead of traditional bits.
Will you post a 1 000 000 bit version?
I Like the 16-Bit Version(SNES/Known As All-Stars) And The 8-bit (NES)
1bitで色は表現できないと思う
the 0 bit is what mario bros would've looked like on atari 2600
Actually it could be a really nice programming challenge to replicate any of those specially 0-8 bits in any game engine…!!