Mastering Unreal: Build a Third Person Game from Scratch - Episode 1: Intro

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  • Опубликовано: 16 янв 2025

Комментарии • 7

  • @nyomanbandarayani6830
    @nyomanbandarayani6830 22 дня назад +1

    what do you think to combine GAS, LYRA and ALSv4? Can you make a tutorial how to combine them into 1 project?

    • @Tushar-4781
      @Tushar-4781  22 дня назад +3

      Combining GAS, Lyra, and ASLV4 is definitely an exciting and powerful idea, but this series i m working on is to take a dev from beginner to advanced, starting with the core fundamentals and progressing towards more sophisticated systems like these.
      Right now, in first 3 episodes, I've demonstrated how to set up movement & animation, in a more manual and straightforward way.
      Once you’re comfortable with these basics, tools like GAS (Gameplay Ability System), Lyra, and ASLV4 will make much more sense and will save you a lot of time and effort. For example, GAS automates abilities, cooldowns, and health management. Lyra streamlines multiplayer and combat systems. ASLV4 provides ready-made, polished movement mechanics.
      But understanding the WHY and HOW behind these features is essential, which is why we start with the fundamentals.
      This series is meant to guide the devs through this progression, so by the time they reach the advanced kits, they will not only be able to use them effectively, but they will also have the confidence to modify and extend them for their own unique needs. 🥂🥂

    • @econhelp583
      @econhelp583 10 дней назад +2

      @@Tushar-4781 Great answer! When do you see finishing this tutorial series for beginners, that is, what date do you expect this series to be done with the result being a playable game?

    • @Tushar-4781
      @Tushar-4781  9 дней назад +1

      ​@@econhelp583 we will first cover all the essential fundamentals that a game developer needs to create a game. Once we've got a solid foundation, we can start focusing on completing the series. However, I don’t anticipate this happening any time soon. Building a playable game involves much more than just creating characters and implementing game logic. There are plenty of videos that teach you how to make a basic playable game, but often, those are just projects. After a while, you might get bored and start thinking about more complex features. That’s when questions like, "How can I bind gameplay tags to my character to control certain behaviors?" come up. That’s when you realize you’re ready to create your own game.
      At that point, the real value of learning the fundamentals becomes clear-understanding the essentials and knowing how to integrate them modularly will empower you to develop a game that feels complete. This playlist will serve as a library, offering the resources you need at each stage of development.
      The series will eventually come together into a final game, but to get there, we need a lot of resources-animations, levels, objects, and more. We’ll tackle everything, but we’ll take it one step at a time. If the audience responds well, I’ll aim to be more consistent and will post as many updates as I can.

    • @econhelp583
      @econhelp583 9 дней назад

      @@Tushar-4781 Thanks for your thoughtful response!

  • @gekkenwerk2
    @gekkenwerk2 21 день назад

    Is there a reason you are not starting this series with 5.5?

    • @Tushar-4781
      @Tushar-4781  21 день назад +1

      I wanted to review the community’s feedback and reactions regarding its performance and stability. Starting with 5.4 ensures a solid foundation for me, and I’ll incorporate 5.5 features and updates in future videos as I evaluate how they fit into the series. Thanks for watching, and I appreciate your interest!