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i wish they would've kept Monster Catnap being made out of humans. it wouldn't have been too gruesome since Monster Catnap is just a hallucination caused by the red smoke and not a real creature made from contorted corpses. i'm sure fans would've had fun finding a deeper meaning to it like, the people that imprisoned Catnap are now imprisoned within him or something
I’m pretty sure stuff like that does effect age ratings for movies and games (like if a kid dies in a movie but it turns out to be a nightmare then that’s allowed at least for a pg13 film if it shows the kids dream death in a bloody way) but I still think the fact that monster catnap is a hallucination isn’t enough to be able to keep marketing it to kids.
@@blendercouldren8063 oh yeah i get that. i just meant compared to what has been showed before in previous chapters (lots of blood and on-screen death; and in this chapter, human remains) plus the fact that getting a good look at Monster Catnap is difficult, other than the elevator sequence
You know, I think CatNap's nightmare form with the body of bodies was scrapped not because it was too scary, but rather because it would be a nightmare to model and rig.
As a 3D character creator myself, when I saw that concept art I went, "Yo, that's metal as hell." Immediately followed by "that would take the rest of my life to model. Let alone texture and rig."
That catnap stuff is geniualy gruesome. Already this chapter has lots of stuff you wouldn't expect from the previous chapters, but the monster catnap design being made out of humans is even worse; if they still wanted to keep it more family friendly whilst still having the original concept; perhaps they could have made him out of little smilling critters plushies; with of them being the same color as the finalised design.
I’m pretty this entire chapter was meant to tell us the game isn’t family friendly, but him being made out of smiling critter plushies would be so cool.
Also I think another reason why they didn’t go with the original Nightmare CatNap design is because having your victims be apart of you is something that fits the Prototype more. They likely saved that idea for the Prototype, since it fits him more than CatNap.
@@RaptorZer0 Yeah, I feel like we are gonna see some bodies in this game; they did say that they stored them at the bottom of the facility so they'll probably keep It for the final chapter.
Honestly I suspect he would have been a *nightmare* (pun intended) to actual animate/render in game. Sadly sometimes a great design gets dropped due to technical limitations of the time and that definitely has that kind of vibes unfortunately
It probably would’ve just been the smiling critters area and if they included the toy store the dog day area would’ve probably been shorter. Plus those critters follow catnap and Ollie says the playhouse is catnaps territory so it was probably for the better the toy store wasn’t added.
When I first saw the game and Ollie talked about the playhouse being dangerous, I thought the final boss would take place there. So it would’ve been cool to instead of going from the school to the playhouse to go from the school to the toy store.
My theory for the miss delight model is that she would start out normal and follow the player around trying to tell them nicely to leave but the the player would accidentally do something to get her face broken, making her mad and starting to do the normal chase thing.
thats uh... what a concept sketch is. its a painting of the environment. sketch doesnt always mean pencil on paper. it just means a rough idea of something to be finalized later.
it’s NEVER been gruesome, sure there was a guy being hung with some organs spilling out, sure there was a character in a grinder, sure there was a door crushing someone, sure there were stains on girders when a charcter fell, sure (you get the point)
3:50 you can actually see faces in the nightmare CatNap body, as he is chasing you down the elevator, more faces and hands appear like they are trapped inside and want to get out.
I actually think Mob did a good job at utilizing everything in-game. For me this isn't a Security Breach moment where the unused content would make the game better or more interesting, this time it's more so just extra levels that may take more time than really needed. I love puzzles but I definitely think adding a puzzle in each and every little nook and cranny of Playcare would be a bit too much. The duck ride was really neat though, maybe it'll get added in the full release (or not at all lol). Overall I'm very happy with Ch 3, although I do think having the shrine in the Toy store would've been neat so you could just go there and see it whenever. Also the St Louis rep is really cool. My brother is going there in a couple weeks and I've been to Busch stadium a few times. Really neat stuff
When it comes to the mask, In project playtime there are a few animal masks, and underneath them the descriptions say how they were given to children at Playcare, so most likely it was planned to show the masks like abandoned outside and at the home sweet home section, or even the toy store!
I really hope that they make the prototype the most scary indie horror game character like what tetrabit was talking about with the old nightmare catnap design. I also want the death to be gruesome.
5:08 You can still kinda see some stuff like this in-game. But it's barely visible. Due to how far away and obscured in gas he is in the game. In the game. You can hack to see catnap having hands and heads trying to get out of him. Though he isn't MADE of humans. He does have humans trying to crawl out of his stomach as a hallucination for the player.
That OG Catnap design is actually insane lol. It would really be interesting what the game would look like if they decided to go full send with the gore and such. Also, I may be wrong but I think that Flashlight is the one that Poppy has when opening the fuse box
Seeing the cleaned up model in action really makes me wish we could've seen more of it in game, it is especially horryfing when moving their facial features.
15:18 If ammo was planned, could this mean the hand swapping animation we got was intended to be the reloading animation for the flare gun? But since the ammo was scrapped the other swapping animation was left unused since maybe the team liked this animation more?
6:56 hear me out , what is the clean version of Ms. Delight was to be used before she attacks the power generator , and after it somewhat explodes THEN we would see the crazy Ms. Delight model
@@Justin_MM2_YT Given the other toys have no limitations on using their mouths to eat (you can clearly see Catnap's gas nozzle in the back of his throat, he shouldn't be able to eat either yet he hasn't died of starvation so presumably he can) it seems weird Miss Delight would be the only one to have this constraint. Her face being broken almost certainly wasn't to allow her to eat, but as a consequence of the resulting fights with her sisters (possibly having her mouth forced open to try and stop her from biting someone).
@Real_FatCat_Official misinform? He said IF, so he was saying a concept. Also, Ms delight ate her sister a few weeks or months AFTER the hour of joy, not IN the hour of joy. So maybe you need to think before speaking.
They did keep that original nightmare catnap design just not as much as the art shows. If you look closely you can see faces and hands pushing up against his skin like they are trying to get out
the toys building is probably where we will originally meet the mini smilling critters, and when we were doing puzzles and stuff, we are forced to go to playhouse and meet dogday. So, when we finished with school, we actually get out of there and be given a key to go to toys building probably bc it has a generator to. But the devs probably scrapped it because it doesnt have the same feeling as the "dangerous playhouse" that ollie mentioned. Like basically ollie sends u a key to the toy building but he knows that he had told playhouse is a dangerous place, so that would make it obvious that ollie is evil. Forcing the player to go to the playhouse after school without any talk with ollie also seems way more terrifying. This is my theory btw
I much prefer the look of the concepts of the Home Sweet Home rooms than the decaying, seemingly out of place, Victorian mansion vibe we got. Still cool nonetheless.
The Viewmaster unused item i would think would be used to pick up clues as to what to do in the school if you're stuck on a puzzle or something. idk, just a small thought i had on that unused item that could have been used if you found hints across the building in the form of the viewmaster slides.
. 3:34 The fact that there's a Blossom doll implies that if they want to, Cartoon Network could be canonized in the game. And people are apparently fusing Poppy Playtime with G.O.B... *Run. Hide. Fight. Whatever needs to be done about this.*
The lost bits of characters they mob games posted had I think three clown sketches. The fact that there is a secret clown mask or face and also a poster for a carnival might mean we will see a clown next chapter 🎉
16:22 Well if Playtime started operating around 1930's there is a good chance that War department ordered them to manufacture ammunition and firearms during WW2.
I think the viewmaster was going to be how the trophies worked in Chapter 2, and maybe you could've collected discs to see certain images, like concept art and stuff. And the hollow octagon is a disc.
I think the View Mater could've been an early idea for how The Hour Of Joy would've been revealed, if not just being hinted at before the big reveal at the end. Like you find it, and it has a vew images of the Hour Of Joy, just giving you enough to leave you questioning, but enough to outright reveal it yet
if you go to the pool area in the Playhouse and go right through the wall then down you'll find a room with DogDay's bed surrounded by Catnap plushies. I only know about this from watching dakblake's video, he somehow found it by accident while messing around with modded Dogday and for some reason I have not been able to find anyone else that talked about it??
That CatNap stuff seem to hint at the option, that the Smiling Critters dont actually have to eat, but still have the desire. All those humans swallowed, trapped and died inside the suit.
I’m surprised I wasn’t subbed yet Lemmi fix that Also: mob, why must you get rid of such beauty of a horror game Please, just PLEASE DONT HOLD BACK ON. HAPTER FOUR
That CatNap concept art, with the people-tail, gives me major Shin Godzilla vibes. It was probably scrapped because it seems like a nightmare (heh) to model, but my god, that would've been so freaking cool.
For me, the way to make that concept nightmare catnap (with multiple body-like texture) is by having his main face have a disturbing grin like Miss. Delight but only creepier, and a humanoid head within Catnap's mouth that looks like it is decaying, also having a disturbing grin like Miss Delight, but all of that extra disturbing, looking more disturbing.
maybe instead of miss delight there would have that clown or maybe they both are planned for the chapter but they needed to take out one so there would be - time for gameplay? and maybe thats why we have that water part that was probably planned for the old mini smilling critters puzzle
This is very much an off the wall idea, but I think the Viewmaster might have been the original way the player was shown the Hour of Joy. Considering most of the tape itself is still images, I could see it that Poppy would hand you over the Viewmaster instead of inserting a tape. The player would then use the item and have to click through it to see the chaos unfold during the Hour of Joy, given time to see the massacre happen within the few images that may have been saved onto it.
10:53 It's probably a coincidence, since those are all secondary colors (and thus able to be results of simple mixes), and green, red, and blue were already claimed for grab-hands by previous chapters, leaving only orange, purple, and yellow as possible options for primary or secondary colored hands. Thus, so at least one new secondary would have be used as a grab-hand, and I've seen orange used with flares a lot more than yellow. This leaves only yellow and purple for the jump hand, and yellow looks far too similar to orange in a game where all of your choices have a lot of color contrast.
I never knew about the connection between ZAMination & MOB Entertainment, but knowing the “I’m Jumbo Josh Bruh!” guys later worked on Poppy Playtime not long before writing SMG4 videos is quite the trip.
4:24 i love how it said "its not gruesome, its not gory, its not nightmare fuel" and then there are iconic parts of the toys getting murdered in gruesome, gory and probably scare some kiddos xD
I'm pretty sure that someone has pointed this out, but the original version of Nightmare Catnap, the one with the people trying to push their way out of his body.... might be a reference to Nightmare on Elf Street's Freddy Krueger. In a few of the films, he's revealed his chest to show off his latest victims as part of his body and they are still screaming.
they should start using the more gruesome designs for some characters. like i think the game is suitable, especially with things like turning kids into monsters via experiments, the hour of joy, red hallucinogenic gas, etc.
Thought I'd mention that the unused miss delight IS actually used. The unused model is the one used in the scenes where we see her in glimpses throughout the schoolhouse. It's hard to see but the miss delight seen in glimpses has the cleaner hair of the unused model.
5:45 they sure took a big inspiration from Springtrap. First this concept that is very similar, then they improoved on it making Dogday's death much worse. They took the concept of a character being harmed while they were alive, changed the method and made the victim a good guy. Chapter 3 feels like a compilation of lots of indie horror concepts.
I bet that viewmaster would've been found in the toy store, seeing as it's considered a toy. Perhaps it would've been involved in a puzzle where you simple just pick up image disks to progress, or tell a story. Or it could've run something more like a black-light or spyglass that reveals hidden messages. Could've been cool.
I suppose we all forgot the family friendly themes of human experimentation and child murder. Having the body of dead kids grafted into giant toys is all good and dandy, just don't show it on the outside
I believe the planets from the school puzzle were used at the beginning of school, sorry if I’m wrong I’m basing it from memory Also the first aid flashlight is seen around the orange (organge) tape beside a toolbox
As Miss Delight gameplay idea was to be she only moves in the dark, it could have been a time thing where you must solve the puzzle before it get darks with Miss Delight getting closer to you the longer you took to solve the puzzle. But that is a game in itself, a very slow one and would be a cool prequal game, with a smiley Miss Delight when you in a cleaned (before the hour of joy) game where you are testing Miss Delight before she is used with kids, with a scary ending of the game, going to the hour of joy where you are a Miss Delight trying not to be killed but "bullied" Miss Delight?
If you look closer into the vhs "the hour of joy" when miss delight and her sisters chase an unknown worker you can see theres a little bit of white in some of the sisters dress 2. Also if you look closely you can see some of miss delight sisters moved arms
All the basic models genuinely look like they came straight out of Ban Ban, and I can’t tell whether that’s commending the Playtime team’s skills or the Ban Ban brother’s lack of them.
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I'll think about it
Wow your the best
I love ur vids, i always like seeing unused and hidden stuff >:)
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i wish they would've kept Monster Catnap being made out of humans. it wouldn't have been too gruesome since Monster Catnap is just a hallucination caused by the red smoke and not a real creature made from contorted corpses. i'm sure fans would've had fun finding a deeper meaning to it like, the people that imprisoned Catnap are now imprisoned within him or something
There is a face on the side.
I’m pretty sure stuff like that does effect age ratings for movies and games (like if a kid dies in a movie but it turns out to be a nightmare then that’s allowed at least for a pg13 film if it shows the kids dream death in a bloody way) but I still think the fact that monster catnap is a hallucination isn’t enough to be able to keep marketing it to kids.
scary i mean
definitely agree. especially because of the dogday scene.
@@blendercouldren8063 oh yeah i get that. i just meant compared to what has been showed before in previous chapters (lots of blood and on-screen death; and in this chapter, human remains) plus the fact that getting a good look at Monster Catnap is difficult, other than the elevator sequence
You know, I think CatNap's nightmare form with the body of bodies was scrapped not because it was too scary, but rather because it would be a nightmare to model and rig.
a *nightmare* to rig?...
Rigging is the process used to animate 3D models.
@@Brydav_Massbear oh yeah I know that I was just making a pun because Nightmare CatNap
More so to model.
As a 3D character creator myself, when I saw that concept art I went, "Yo, that's metal as hell." Immediately followed by "that would take the rest of my life to model. Let alone texture and rig."
That catnap stuff is geniualy gruesome. Already this chapter has lots of stuff you wouldn't expect from the previous chapters, but the monster catnap design being made out of humans is even worse; if they still wanted to keep it more family friendly whilst still having the original concept; perhaps they could have made him out of little smilling critters plushies; with of them being the same color as the finalised design.
I’m pretty this entire chapter was meant to tell us the game isn’t family friendly, but him being made out of smiling critter plushies would be so cool.
I mean "monster" catnap is a Illusion made by the gas.
dimentio pfp......👋
Also I think another reason why they didn’t go with the original Nightmare CatNap design is because having your victims be apart of you is something that fits the Prototype more. They likely saved that idea for the Prototype, since it fits him more than CatNap.
@@RaptorZer0 Yeah, I feel like we are gonna see some bodies in this game; they did say that they stored them at the bottom of the facility so they'll probably keep It for the final chapter.
The Original nightmare catnap is such an amazing design i wish they went through with it
yeah i'm disappointed that it wasn't used
The one used is EXTREMELY boring I think the normal catnap is scarier than the nightmare design.
It reminds me of the Leviathan from Ultrakill.
he does have a few faces on him just not all that
Honestly I suspect he would have been a *nightmare* (pun intended) to actual animate/render in game. Sadly sometimes a great design gets dropped due to technical limitations of the time and that definitely has that kind of vibes unfortunately
I really wish the toystore wasn't discontinued, really seemed cool.
Me to 😢
It probably would’ve just been the smiling critters area and if they included the toy store the dog day area would’ve probably been shorter. Plus those critters follow catnap and Ollie says the playhouse is catnaps territory so it was probably for the better the toy store wasn’t added.
When I first saw the game and Ollie talked about the playhouse being dangerous, I thought the final boss would take place there. So it would’ve been cool to instead of going from the school to the playhouse to go from the school to the toy store.
yea
then chapter 3 would be released by April…
My theory for the miss delight model is that she would start out normal and follow the player around trying to tell them nicely to leave but the the player would accidentally do something to get her face broken, making her mad and starting to do the normal chase thing.
it doesn't make sense though because from the files in the game, we can know that her face is broken because she was attacked by other teachers
@@Zenith0928 could've been the plan before they changed it and added a story for it to make sense, it can happen easily.
@@Zenith0928Do they say the other teachers broke her face? I always assumed she ripped it off so she could eat.
"Concept sketch"
Literally a full-on digital painting
That’s concept art for you.
thats uh... what a concept sketch is. its a painting of the environment. sketch doesnt always mean pencil on paper. it just means a rough idea of something to be finalized later.
Welcome to concept art!!!
Very early concept sketches mightve been simpler
As someone who made concept sketches in the past, i can confirm color is used.
it’s NEVER been gruesome, sure there was a guy being hung with some organs spilling out, sure there was a character in a grinder, sure there was a door crushing someone, sure there were stains on girders when a charcter fell, sure (you get the point)
Wait who got hung?
@@KboGamez DogDay
@@KboGamez dog day
sure there was a whole ass tape of just monsters massacring an entire workforce of people
3:50 you can actually see faces in the nightmare CatNap body, as he is chasing you down the elevator, more faces and hands appear like they are trapped inside and want to get out.
I actually think Mob did a good job at utilizing everything in-game. For me this isn't a Security Breach moment where the unused content would make the game better or more interesting, this time it's more so just extra levels that may take more time than really needed. I love puzzles but I definitely think adding a puzzle in each and every little nook and cranny of Playcare would be a bit too much. The duck ride was really neat though, maybe it'll get added in the full release (or not at all lol). Overall I'm very happy with Ch 3, although I do think having the shrine in the Toy store would've been neat so you could just go there and see it whenever.
Also the St Louis rep is really cool. My brother is going there in a couple weeks and I've been to Busch stadium a few times. Really neat stuff
When it comes to the mask, In project playtime there are a few animal masks, and underneath them the descriptions say how they were given to children at Playcare, so most likely it was planned to show the masks like abandoned outside and at the home sweet home section, or even the toy store!
I really hope that they make the prototype the most scary indie horror game character like what tetrabit was talking about with the old nightmare catnap design. I also want the death to be gruesome.
Fun Fact: you could still kind of see some faces in the Catnap body.
8:55 That publicity image of the entire toy "family" is actually very nice! You'd never guess it was part of a horror story.
monster catnap could have given early springtrap a run for his money on being one of the best designed antagonist in an indie horror game honestly
6:26 CatNap throwing it back goddamn
The viewmaster is probably the thing that slightly obscures your vision when you put on the mask.
Poppy holds the flashlight when kissy attacks you
5:08 You can still kinda see some stuff like this in-game. But it's barely visible. Due to how far away and obscured in gas he is in the game.
In the game. You can hack to see catnap having hands and heads trying to get out of him. Though he isn't MADE of humans. He does have humans trying to crawl out of his stomach as a hallucination for the player.
That OG Catnap design is actually insane lol. It would really be interesting what the game would look like if they decided to go full send with the gore and such. Also, I may be wrong but I think that Flashlight is the one that Poppy has when opening the fuse box
Seeing the cleaned up model in action really makes me wish we could've seen more of it in game, it is especially horryfing when moving their facial features.
15:18
If ammo was planned, could this mean the hand swapping animation we got was intended to be the reloading animation for the flare gun?
But since the ammo was scrapped the other swapping animation was left unused since maybe the team liked this animation more?
6:56 hear me out , what is the clean version of Ms. Delight was to be used before she attacks the power generator , and after it somewhat explodes THEN we would see the crazy Ms. Delight model
Ok
Then how did she ate her sisters in the hour of joy? Think before misinforming other people.
@@Justin_MM2_YT maybe she’s just like rammed them into her face or something idk
@@Justin_MM2_YT Given the other toys have no limitations on using their mouths to eat (you can clearly see Catnap's gas nozzle in the back of his throat, he shouldn't be able to eat either yet he hasn't died of starvation so presumably he can) it seems weird Miss Delight would be the only one to have this constraint.
Her face being broken almost certainly wasn't to allow her to eat, but as a consequence of the resulting fights with her sisters (possibly having her mouth forced open to try and stop her from biting someone).
@Real_FatCat_Official misinform? He said IF, so he was saying a concept. Also, Ms delight ate her sister a few weeks or months AFTER the hour of joy, not IN the hour of joy. So maybe you need to think before speaking.
They did keep that original nightmare catnap design just not as much as the art shows. If you look closely you can see faces and hands pushing up against his skin like they are trying to get out
Unused content and gaming 3 times for a 3rd chapter, HELL YEAH!!!
lancer real
Valve could never
chad lancer pfp, instant sub from me ❤
the toys building is probably where we will originally meet the mini smilling critters, and when we were doing puzzles and stuff, we are forced to go to playhouse and meet dogday. So, when we finished with school, we actually get out of there and be given a key to go to toys building probably bc it has a generator to. But the devs probably scrapped it because it doesnt have the same feeling as the "dangerous playhouse" that ollie mentioned. Like basically ollie sends u a key to the toy building but he knows that he had told playhouse is a dangerous place, so that would make it obvious that ollie is evil. Forcing the player to go to the playhouse after school without any talk with ollie also seems way more terrifying.
This is my theory btw
I much prefer the look of the concepts of the Home Sweet Home rooms than the decaying, seemingly out of place, Victorian mansion vibe we got. Still cool nonetheless.
Yeah it's definitely a memorable look
7:13 bombastic side eye
The Viewmaster unused item i would think would be used to pick up clues as to what to do in the school if you're stuck on a puzzle or something. idk, just a small thought i had on that unused item that could have been used if you found hints across the building in the form of the viewmaster slides.
4:31 you can definitely tell how confused this guy is when saying what age this game is targeted at
.
3:34
The fact that there's a Blossom doll implies that if they want to, Cartoon Network could be canonized in the game. And people are apparently fusing Poppy Playtime with G.O.B...
*Run. Hide. Fight. Whatever needs to be done about this.*
I like how Poppy Playtime is trying to get scarier to not be like most generic horror games nowadays made to sell merch to little kids
The lost bits of characters they mob games posted had I think three clown sketches. The fact that there is a secret clown mask or face and also a poster for a carnival might mean we will see a clown next chapter 🎉
16:22 Well if Playtime started operating around 1930's there is a good chance that War department ordered them to manufacture ammunition and firearms during WW2.
5:57 giving me some man in the suit vibes
The original catnap design reminds me of the Godzilla suit incident
Same
The Clownface could have been a reference to the Project Playtime map Theater where the huge Huggy Wuggy flaming head is. 10:00
I think the viewmaster was going to be how the trophies worked in Chapter 2, and maybe you could've collected discs to see certain images, like concept art and stuff.
And the hollow octagon is a disc.
3:50
The "Sweet Home" text is inside a house/home shape.
So it already is "Home Sweet Home"
I think that's it, not a previous name
The texture of the clown could be a concept for the possible new map of Project: Playtime which would be the Amusement Park
I think the View Mater could've been an early idea for how The Hour Of Joy would've been revealed, if not just being hinted at before the big reveal at the end. Like you find it, and it has a vew images of the Hour Of Joy, just giving you enough to leave you questioning, but enough to outright reveal it yet
Mod games:poppy play time is suited 8 and up
Chapter 3: no
Nightmare catnap : the actual model of it does keep remenants of the original concept as hands and heads are pushing from under the skin.
4:50 you know the orphans are stated not to be killed
4:25 Saying this about the game that has Miss Delight in it is insane.
This game has tona of unused content, can't wait to see chapt 4
14:40 nice shotgun bullet
if you go to the pool area in the Playhouse and go right through the wall then down you'll find a room with DogDay's bed surrounded by Catnap plushies. I only know about this from watching dakblake's video, he somehow found it by accident while messing around with modded Dogday and for some reason I have not been able to find anyone else that talked about it??
4:40 such a shame that this didn't end up in the game. Would've won the number one scariest mascot horror characters
The flashlight from 17:42 appears to be held by Poppy when she and Kissy take the player up the elevator prior to heading into the school.
4:55 holy fuck that’s terrifying.
“Crazy description” is the best line in poppy playtime next to “You’re poppy’s angel” and “The hour of joy” 13:55
That CatNap stuff seem to hint at the option, that the Smiling Critters dont actually have to eat, but still have the desire. All those humans swallowed, trapped and died inside the suit.
I’m surprised I wasn’t subbed yet
Lemmi fix that
Also: mob, why must you get rid of such beauty of a horror game
Please, just PLEASE
DONT HOLD BACK ON. HAPTER FOUR
Hey! The flash light at the end of the vidio is for Poopy. You can se it when Kissy attack us affter we get out of home sweet home!
That CatNap concept art, with the people-tail, gives me major Shin Godzilla vibes. It was probably scrapped because it seems like a nightmare (heh) to model, but my god, that would've been so freaking cool.
4:36 Unironically goes hard ngl.
For me, the way to make that concept nightmare catnap (with multiple body-like texture) is by having his main face have a disturbing grin like Miss. Delight but only creepier, and a humanoid head within Catnap's mouth that looks like it is decaying, also having a disturbing grin like Miss Delight, but all of that extra disturbing, looking more disturbing.
9:55 Most likely to be a placeholder for a clown mask for project playtime (Kinda confused why its in chapter 3 tho).
The devs were probably gonna but the mini smiling critters in the toy store but it possiblly interfered with the dog day section or sm
Maybe the viewmaster as used in some sort of puzzle, like, putting the right image in front of something to reveal a item or something
The Original nightmare catnap is such an amazing design i wish they went through with it ....
maybe instead of miss delight there would have that clown or maybe they both are planned for the chapter but they needed to take out one so there would be - time for gameplay? and maybe thats why we have that water part that was probably planned for the old mini smilling critters puzzle
DO YOU KNOW HOW TO MAKE A GLILD CHESSE
3:05 Am I the only one who thinks this would go hard as a desktop background?
This is very much an off the wall idea, but I think the Viewmaster might have been the original way the player was shown the Hour of Joy. Considering most of the tape itself is still images, I could see it that Poppy would hand you over the Viewmaster instead of inserting a tape. The player would then use the item and have to click through it to see the chaos unfold during the Hour of Joy, given time to see the massacre happen within the few images that may have been saved onto it.
I like this idea
The concept for catnap looks so much like a castlevania boss
10:53 It's probably a coincidence, since those are all secondary colors (and thus able to be results of simple mixes), and green, red, and blue were already claimed for grab-hands by previous chapters, leaving only orange, purple, and yellow as possible options for primary or secondary colored hands. Thus, so at least one new secondary would have be used as a grab-hand, and I've seen orange used with flares a lot more than yellow. This leaves only yellow and purple for the jump hand, and yellow looks far too similar to orange in a game where all of your choices have a lot of color contrast.
Limon?
Limon:D
Limon >:(
Limon :3
Limon |:
Limon :0
Limon :p
I never knew about the connection between ZAMination & MOB Entertainment, but knowing the “I’m Jumbo Josh Bruh!” guys later worked on Poppy Playtime not long before writing SMG4 videos is quite the trip.
There's a possibility Miss Delight has the intact model rigged because of the multiplayer game too.
17:42 The flashlight is in the game. It is next to the generator that you turn on!
I like how you played the clip of Mommy Long Legs and Miss Delight When You Said The Game Is Not Gruesome Or Gory
The Huggy part is just a dream, while the CatNap part is irl cuz ur breathing red smoke and hallucinating.
I like how you say “you know this is unused but lets break it and put it in the game” 😊
4:24 i love how it said "its not gruesome, its not gory, its not nightmare fuel" and then there are iconic parts of the toys getting murdered in gruesome, gory and probably scare some kiddos xD
Hey, the sticker of Huggy coming out of the static TV is the one already in ch3!
because the toy store wasnt in the game as a place 2 go, i had fun w/ makin its basement area in a fic and that areas baddie
Mattel made parts for the M16 back during Vietnam so it's a fun little easter egg for the flare ammo box
I'm pretty sure that someone has pointed this out, but the original version of Nightmare Catnap, the one with the people trying to push their way out of his body.... might be a reference to Nightmare on Elf Street's Freddy Krueger. In a few of the films, he's revealed his chest to show off his latest victims as part of his body and they are still screaming.
they should start using the more gruesome designs for some characters. like i think the game is suitable, especially with things like turning kids into monsters via experiments, the hour of joy, red hallucinogenic gas, etc.
Thought I'd mention that the unused miss delight IS actually used. The unused model is the one used in the scenes where we see her in glimpses throughout the schoolhouse. It's hard to see but the miss delight seen in glimpses has the cleaner hair of the unused model.
the thought of making chapter 3 so scary that even you think it's too scary
5:45 they sure took a big inspiration from Springtrap. First this concept that is very similar, then they improoved on it making Dogday's death much worse. They took the concept of a character being harmed while they were alive, changed the method and made the victim a good guy. Chapter 3 feels like a compilation of lots of indie horror concepts.
I bet that viewmaster would've been found in the toy store, seeing as it's considered a toy. Perhaps it would've been involved in a puzzle where you simple just pick up image disks to progress, or tell a story. Or it could've run something more like a black-light or spyglass that reveals hidden messages. Could've been cool.
the train thing that was gonna be in the school couldve perhaps been something like the trolly problem?
I suppose we all forgot the family friendly themes of human experimentation and child murder. Having the body of dead kids grafted into giant toys is all good and dandy, just don't show it on the outside
If they released a low poly version of Chapter 3 where it was just the testing textures, that'd be awesome to play through.
4:42 i wish they used this design. The actual design feels too basic, like its trying too hard to be scary
Me waiting for un used stuff fro Mob
This guy:this is my third video
I believe the planets from the school puzzle were used at the beginning of school, sorry if I’m wrong I’m basing it from memory
Also the first aid flashlight is seen around the orange (organge) tape beside a toolbox
the clown is the main antagonist for pp chapter 4
As Miss Delight gameplay idea was to be she only moves in the dark, it could have been a time thing where you must solve the puzzle before it get darks with Miss Delight getting closer to you the longer you took to solve the puzzle. But that is a game in itself, a very slow one and would be a cool prequal game, with a smiley Miss Delight when you in a cleaned (before the hour of joy) game where you are testing Miss Delight before she is used with kids, with a scary ending of the game, going to the hour of joy where you are a Miss Delight trying not to be killed but "bullied" Miss Delight?
Do a video on garden of banban 1-6 & when garden of banban 7 & 5 is finished do a video on it to please.
"I think its funny that one of the most iconic unused graphics of this game was just the result of some messing around Minecraft:
I physically cannot hear that ad background music without thinking of @mandaloregaming ‘s Mystery of the Druids highlight reels.
Miss delightful switching forms whenever the lights flicker as a detail to use the model would have been the creepiest shit ever
You know if you go back to chapter 1 at the end of the game threes a lemon and if you touch it will say “ Lemon”?
If you look closer into the vhs "the hour of joy" when miss delight and her sisters chase an unknown worker you can see theres a little bit of white in some of the sisters dress
2. Also if you look closely you can see some of miss delight sisters moved arms
For the planet Puzzle I'm Guessing would had to hit the planets with your grabpack in order the chart showed, just a theory, A GAME THEORYYYYYYYY.
All the basic models genuinely look like they came straight out of Ban Ban, and I can’t tell whether that’s commending the Playtime team’s skills or the Ban Ban brother’s lack of them.