A medium or heavy character in a light unit can control an objective. Because you count the number of medium and heavy stands to check for control. So they would count as 1.
You can not put more than 1 unit in the same garrison. you decide how many trays a garrison building can hold before the game. most Garrisons are 2 4 or 6 stands.
Good job guys glad to have you as part of the community. Hopefully my rules help doesn’t come off as bad. I enjoyed it and am just trying to help. I am in California where we have a large group. hopefully we meet at a tournament some day. Try with only a few small pieces on minor terrain next time.
Hi Jason, thank you so much for taking the time to watch our video and for helping us with the rules. There's certainly a lot for us to still take in, but we're glad to be part of such a friendly community.
Wow I knew we would get some rules wrong but looks like we got half them wrong. Thanks for the corrections. Trying to remember where the mistake was with your comments think I may have most, those I don’t will just have to remember (try).
Charges you measure the shortest distance and if your movement plus dice roll is in range you make it automatically no accounting for wheel distances on charges.
Deadly Shot is each wound becomes 2 against Things with more than 1 wound. Also long range and obscured Halves you number of shots it does not make it harder to hit.
You do not roll to see who is first in a turn till you have checked for reserves and built your command stack. Then you roll off and the person with less cards get +1 or -1 of their choosing then Highest number must go first.
Marksman clones need to be within 14 inches to get full number of shot. I am not sure if they where that close or not turn 3. Also the rear ranks on contribute 1 shot.
Remember scaling also happens on buffing spells usually and buffs don’t carry into the next round.so roots of stone doesn’t carry into the next round.
A medium or heavy character in a light unit can control an objective. Because you count the number of medium and heavy stands to check for control. So they would count as 1.
You can not put more than 1 unit in the same garrison. you decide how many trays a garrison building can hold before the game. most Garrisons are 2 4 or 6 stands.
Fury is plus 1 attack per tray not per model
This Gaming is so amazing. The tactics of Light, meduim and Heavy units, plus Card stacking is so great.
The charge into the side of the building required about 3 inches it was automatically in.
Good job guys glad to have you as part of the community. Hopefully my rules help doesn’t come off as bad. I enjoyed it and am just trying to help. I am in California where we have a large group. hopefully we meet at a tournament some day. Try with only a few small pieces on minor terrain next time.
Hi Jason, thank you so much for taking the time to watch our video and for helping us with the rules. There's certainly a lot for us to still take in, but we're glad to be part of such a friendly community.
Wow I knew we would get some rules wrong but looks like we got half them wrong. Thanks for the corrections. Trying to remember where the mistake was with your comments think I may have most, those I don’t will just have to remember (try).
Rally is Automatically passed to remove broken. unless fearsome is involved
Characters only fight and Shoot with the regiment. They use their personnel abilities and dual when their card is draw
Standardbearers allow you to re-roll the charge dice and they give you plus one inch movement if you do a double Move
Remember rally is optional, You can risk staying broken so you can still have 2 actions.
Charges you measure the shortest distance and if your movement plus dice roll is in range you make it automatically no accounting for wheel distances on charges.
Deadly Shot is each wound becomes 2 against Things with more than 1 wound. Also long range and obscured Halves you number of shots it does not make it harder to hit.
wheeling you do measure the movement of the outside edge.
Dweghom lore wise resemble the Chaos Dwarves more than Standard Dwarves.
Support attacks is all trays not in base contact even if they are in a third or fourth row.
You do not roll to see who is first in a turn till you have checked for reserves and built your command stack. Then you roll off and the person with less cards get +1 or -1 of their choosing then Highest number must go first.
Marksman clones need to be within 14 inches to get full number of shot. I am not sure if they where that close or not turn 3. Also the rear ranks on contribute 1 shot.
Corner to corner is in contact in this game.
Standard bearers allow you to reroll a failed charge die
You only Garrison Terrain that is like a fully enclosed building. Ruins would be something more like hindering terrain.
Draw events are not actions they just happen when you draw.
a lot of times the drones had about 10 more attacks than you gave them.
They do not have to rally. And rally is automatic no roll.
You do no single out the character in Aura of death it hits the unit.
Drones attacking the automata should had 36 attacks plus characters, I think you did 24ish
You only go forward the amount of the die roll on a failed charge I believe. not 100% sure on that rule