3D in TypeScript using Ray Casting

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  • Опубликовано: 21 авг 2024
  • Offline Session
    More Episodes: • Raycasting in TypeScript
    References:
    - Lode's Computer Graphics Tutorial - Raycasting - lodev.org/cgtu...
    - Tsoding - Raycasting in Typescript - github.com/tso...
    - The Emacs extension I use - github.com/ana...
    Support:
    - BTC: bc1qj820dmeazpeq5pjn89mlh9lhws7ghs9v34x9v9
    - Pay for my VPS: zap-hosting.co...

Комментарии • 139

  • @atxorsatti
    @atxorsatti 2 месяца назад +179

    Can your C do that?

    • @SolathPrime
      @SolathPrime 2 месяца назад +18

      YES

    • @tafadzwamuzira1697
      @tafadzwamuzira1697 2 месяца назад

      Yes actually implemented it myself

    • @UnrealCatDev
      @UnrealCatDev 2 месяца назад +5

      Paper was in C...

    • @atxorsatti
      @atxorsatti 2 месяца назад +38

      It's true what they say about c programmers I guess, they really can't C a joke

    • @UnrealCatDev
      @UnrealCatDev 2 месяца назад +4

      @@atxorsatti or you can't make a joke ;3

  • @ValentinoFilipetto
    @ValentinoFilipetto Месяц назад +6

    To achieve the speed of thought of this man is my dream

  • @user-bw2vq9lp2v
    @user-bw2vq9lp2v 2 месяца назад +36

    You're the one responsible for making me enjoy programming and math, thank you so much

    • @rubyciide5542
      @rubyciide5542 2 месяца назад +7

      Oh really, he made me rethink my life's decision of being a programmer 💀

    • @bennet615
      @bennet615 3 дня назад

      @@rubyciide5542 me too bruh, me too 💀

  • @houssembousmaha3615
    @houssembousmaha3615 2 месяца назад +82

    Watching mista azozin in a 13 hour bus trip

    • @Pyronimous
      @Pyronimous 2 месяца назад +8

      It's just 3 hours tho, better watch it at 0.25x to extend it for the whole trip

    • @astrixx
      @astrixx 2 месяца назад +16

      nah 1.75x and watch it 7 times

    • @hedlund
      @hedlund 2 месяца назад +1

      Did you survive?

  • @omnicoinv2
    @omnicoinv2 2 месяца назад +12

    2:28:30 0.5 (the common factor) is being “factored out” with the distributive property of multiplication

  • @loic.bertrand
    @loic.bertrand 2 месяца назад +17

    29:02 You can also define an iterator on Vector2, so you can spread the object directly :
    class Vector2 {
    constructor(x, y) {
    this.x = x;
    this.y = y;
    }
    *[Symbol.iterator]() {
    yield this.x;
    yield this.y;
    }
    }
    const p1 = new Vector2(5, 9);
    doSomething(...p1);

    • @loic.bertrand
      @loic.bertrand 2 месяца назад +2

      Oops, I think there is no way to type this correctly in Typescript (to indicate the number of elements returned by a generator) :/

  • @dfl0-
    @dfl0- 2 месяца назад +5

    Also not too sure if someone mentioned this already, I believe the problem you were having when trying to calculate the stripHeight was that you were assigning t = canvasHeight/perpWalldistance, and then multiplying that by the canvasHeight to get the stripHeight. However, you in fact calculated the stripHeight needed when calculating t, which looking at the values that are divided, is describing the direct proportion of the screen height to the perpendicular distance to the wall; aka. the larger the distance from the wall, the larger the value dividing the screen height so the smaller the strip.
    I very much like the solution you came up with as well with the dot products. I didn’t even think of that at first, but it is very elegant!

  • @SolathPrime
    @SolathPrime 2 месяца назад +25

    A mista azozin doing raytracing on an old soviet refrigerator next

  • @user-tb9xv3fy8n
    @user-tb9xv3fy8n 20 дней назад +1

    first time being introduced to the topic
    taking notes baby
    tnx for all this man

  • @kamilogorek
    @kamilogorek 2 месяца назад +7

    That was impressive AF, not gonna lie. Well done!

  • @JohnWasinger
    @JohnWasinger 2 месяца назад +5

    Love your topic choices! Next up ray casting in the TI-84 calculator basic language.
    I actually wrote a hidden line horizontal 3D plot program for that calculator. 3D plotting was natively supported in the later TI calculator models.

  • @11WicToR11
    @11WicToR11 2 месяца назад +7

    2:47:30 ....that null check with assignment, this exact thing will be fixed in next version of typescript that already has RC. We had to wait for this just 10 years, so if you have some other issues wait for twenty-forties xD

  • @wagsman9999
    @wagsman9999 2 месяца назад +21

    The coding speed is uncanny. It would have taken me a month to figure this out. Lol. Cool stuff.

    • @TsodingDaily
      @TsodingDaily  2 месяца назад +24

      I actually already explored some of the implementation space of this problem on Twitch live up until the introduction of the snap() function. So it may look pretty fast at first because I roughly knew what I needed to implement, but later as I entered a more unfamiliar space (and also got noticeably tired) I started to slow down.

    • @wagsman9999
      @wagsman9999 2 месяца назад +9

      @@TsodingDaily Still, very impressive!

    • @bennet615
      @bennet615 3 дня назад

      @@TsodingDaily you are a GOD , a literral GOD

  • @rubyciide5542
    @rubyciide5542 2 месяца назад +22

    Zozin OS wen?

  • @michabay2066
    @michabay2066 2 месяца назад +3

    (2:28:25) The opposite operation of distributing is called factoring.

  • @101abuse
    @101abuse 2 месяца назад +3

    Finally! Another video 😄
    You are my favourite coding channel, i always love to watch your videos they are my only content i watch here on RUclips alongside with shorts haha ❤

  • @Simon-kw6rq
    @Simon-kw6rq Месяц назад +1

    incredible video once again

  • @movization
    @movization 2 месяца назад +4

    Wow, a perfect bedtime story just in time!

    • @meanmole3212
      @meanmole3212 Месяц назад +1

      That is a long ass bedtime story.

  • @bigmiraclewhips
    @bigmiraclewhips 2 месяца назад +2

    another banger video

  • @levvayner4509
    @levvayner4509 2 месяца назад +2

    Ray casting almost got me to give up on programming. It was one of the first books I acquired when first starting to learn C. I was like 14 and the book "Tricks of the Game Programming Gurus" was a really well written book aimed at someone with a few years of C development. I tackled ray casting much later in life, and it was still pretty hard.

  • @bhaveshverma8629
    @bhaveshverma8629 2 месяца назад +2

    Very very impressive 🎉

  • @kirillvoloshin2065
    @kirillvoloshin2065 2 месяца назад +1

    Легенда! я как раз недавно считал дельты и арктангенсы для канваса)

  • @DivineDarknesss
    @DivineDarknesss 2 месяца назад

    thanks for the honesty toward the end of the video

  • @hamiltonianpathondodecahed5236
    @hamiltonianpathondodecahed5236 2 месяца назад +13

    Are we not alive today ?

  • @snatvb
    @snatvb Месяц назад

    1:02:00, you know x,y and you can calculate this cell with col/row when you know cell size, when you know cell - you can get cell bounds, in fact, you can use an algorithm similar to line drawing here

  • @Stroopwafe1
    @Stroopwafe1 2 месяца назад

    I definitely learned something from this stream. I always thought you needed matrix math to map 2D and 3D

    • @TsodingDaily
      @TsodingDaily  2 месяца назад +4

      I personally view matrices as just a compact way of encoding operations that you could've performed without them.

    • @itsmeagain1415
      @itsmeagain1415 2 месяца назад +2

      @@TsodingDaily brother, math from a computer science pov is just a collection of methods for encoding operations and arithmetic computations in unified frameworks like linear algebra or calculus or whatever field of math

  • @meanmole3212
    @meanmole3212 2 месяца назад

    TS + Canvas is actually pretty cool platform for old-school graphics programming. It is like a modern version of QBASIC where you can prototype graphics before doing implementations with more involved languages and environments.

  • @royalzsoftware
    @royalzsoftware 2 месяца назад +3

    Great video ❤ Next up ray casting in terminal with escape codes?😂

  • @dfl0-
    @dfl0- 2 месяца назад +3

    Perhaps you were talking about the extension Tide for emacs rather than Tidy?

    • @TsodingDaily
      @TsodingDaily  2 месяца назад +3

      omg yes! Thank you so much! I'll add it to the description...

  • @henrikholst7490
    @henrikholst7490 Месяц назад

    You can use the implicit form ax + by + c = 0. (a,b) is a normal to the line. Finding an intersection beteen two lines becomes easy as solving a 2x2 system. No special case for k=0.

  • @gmjammin4367
    @gmjammin4367 2 месяца назад +4

    the DDA algorithm! Its a classic.

  • @RavikulRao
    @RavikulRao 3 дня назад

    someone needs to really tell me if this man isa too much of a genius or i suck too hard , i can even imagine being thsi fast at coding a RaYcAsTiNg program, oh my god !!

  • @user-ej8um9yg1r
    @user-ej8um9yg1r 2 месяца назад +1

    I’ve only been watching you for 1 month, but I’m increasingly interested in what Linux distribution will you use?

  • @desertfish74
    @desertfish74 2 месяца назад +1

    Classic fish eye effect rears its ugly head again. It took me a long while to find the cosine solution for it in my raycaster code as well.

  • @tamantaman
    @tamantaman 2 месяца назад

    I can't stop come back to watch it again and again it's extraordinary with such a shitty language. It's really is a question of passion for programming. Hat's off sir /o.

  • @abhishekXpanda
    @abhishekXpanda 2 месяца назад +2

    TYPESCRIPT LETS GO!!

  • @acquite
    @acquite 2 месяца назад

    2:28:42 its called "factorisation" where you pull out a "factor" out of the expression

    • @RunningRay9
      @RunningRay9 2 месяца назад

      i would say "factoring out" is more apt

  • @danielcarloschavesboll5156
    @danielcarloschavesboll5156 2 месяца назад +3

    Zozin time!

  • @postmodernist1848
    @postmodernist1848 Месяц назад

    1:14:35 why not just check if it's exactly equal to ceil/floor and if so, add 1. This way you can avoid the imprecision introduced by eps (what if p2 + eps is in entirely different cell)

  • @norm6096
    @norm6096 2 месяца назад

    I will try to implement the same with tweaks, thank you, for inspiration and awesome video good sir. :)

  • @niceguy2097
    @niceguy2097 2 месяца назад

    just loved it

  • @rogo7330
    @rogo7330 2 месяца назад +6

    "Pure C" sounds dumb. I propose C will be called "C" and C++ will be called "HereC".

    • @Kitulous
      @Kitulous 2 месяца назад +1

      as opposed to HolyC I presume?

    • @SolathPrime
      @SolathPrime 2 месяца назад +3

      I said that before and I'm not afraid to say it again
      "C is divine anything else is blasphemy"

    • @skilz8098
      @skilz8098 2 месяца назад

      @@SolathPrime Assembly: Hold my instructions can't you C I'm managing the stack!

    • @skilz8098
      @skilz8098 2 месяца назад

      @@SolathPrime Assembly: But I hold the keys to all of the pointers.

    • @skilz8098
      @skilz8098 2 месяца назад

      @@SolathPrime Assembly: When you pop from my stack frame through the kernel, Korn starts playing. "Life Is Peachy".

  • @mattshu
    @mattshu 2 месяца назад

    I like the new thumbnail ;)

  • @domprivat3955
    @domprivat3955 2 месяца назад

    Great Vid!

  • @remrevo3944
    @remrevo3944 Месяц назад

    I think the playlist is out of order.
    This should be the first entry, but is the second!

  • @justfly1984
    @justfly1984 2 месяца назад

    That was interesting!

  • @halfsourlizard9319
    @halfsourlizard9319 Месяц назад

    2:29:00 ish, ahhhh, yes, the perspective-warping problem! The best part of ray-casting wats ... Literally everyone who's done this from-scratch has facepalmed through this exact situation.

    • @halfsourlizard9319
      @halfsourlizard9319 Месяц назад

      Interesting that you solved it with linear algebra (dot product) rather than trig (cos) ... Obv, your way is cheaper to compute!

  • @rnoba1
    @rnoba1 Месяц назад +1

    i had a hard time keeping up with the math :(. does anyone have any resources for me to study?

  • @GevorgGepenyan
    @GevorgGepenyan 13 дней назад

    Do we have a privacy to make an open source lib or something out of this? If you haven't done that yet.

  • @RenderDragon
    @RenderDragon 2 месяца назад +1

    May I ask, what happened, why these two streams got removed on twitch? Something was leaked or so?

    • @TheMelopeus
      @TheMelopeus 2 месяца назад +1

      They weren't very good quality so Zozin considered it's better to remove them in order to keep the quality of the vods high

    • @RenderDragon
      @RenderDragon 2 месяца назад

      ​@@TheMelopeusHuh, okay

  • @lengors7327
    @lengors7327 Месяц назад

    Any reason to define epsilon instead of using the builtin (into Number) one?

  • @Mozartenhimer
    @Mozartenhimer 2 месяца назад

    Didn't these things used to be implemented with interger steps?

  • @11WicToR11
    @11WicToR11 2 месяца назад +7

    isnt it amazing to have and actual editor that helps you? i mean, i use neovim i dont wanna sht on your emacs, its just that i dont understand why wouldnt you use lsp ...you are apparently liking it as well. So why not on other languages? I understand that compiler does the same thing, but i think its much harder to fix things you wrote minutes ago when editor can tell you instantly as you finished that line or even lets you jump through issues in a buffer

    • @TsodingDaily
      @TsodingDaily  2 месяца назад +7

      The only reason you are asking about lsp is because you are literally incapable of understand the rest of the video. Ponder upon this fact and consider doing something about it.

    • @11WicToR11
      @11WicToR11 2 месяца назад +10

      @@TsodingDaily ye, why wouldnt you insult me for asking question (even with a silly typo like that), and i am still watching ...i would forget to ask if i waited to the end of the video. Very low blow, sad to see you are like that

    • @TsodingDaily
      @TsodingDaily  2 месяца назад +14

      Sorry... It's just I spent a lot of time and effort trying to bring interesting and meaningful sessions only end up receiving lots of surface level questions about frameworks, editors and fonts which do not matter. A single question like that is ok, but over time this is a death by thousand cuts and I can't stand it anymore.

    • @11WicToR11
      @11WicToR11 2 месяца назад +7

      @@TsodingDaily taken, if you dont like answering some category of questions, then ...dont? I mean you are not obligated to do so. Its just that you approach to coding is very different from most of the tech youtubers and reason why you doing so is in some sense even more interesting than raycasting (for me), which I ve already seen ton of. But i understand how this instantly leads to whole "ricing your setup topic" which is taken waaaaaaay too serious for no reason, where most of it doesnt make a difference.

    • @TsodingDaily
      @TsodingDaily  2 месяца назад +15

      Thank you for understanding my friend. And sorry again for my reaction. 🫂

  • @luandkg
    @luandkg 2 месяца назад

    ZozinTime ✅

  • @hubstrangers3450
    @hubstrangers3450 Месяц назад

    Thank you...

  • @ratherbyexploring4898
    @ratherbyexploring4898 2 месяца назад

    Mista azozin you gotta try Julia as a dynamic language. it's soo nice

  • @manucaouette
    @manucaouette 2 месяца назад

    2:09:41 voidf is coming 👀

  • @Gers217
    @Gers217 Месяц назад

    I didn't know that duckduckgo had access to AI models

  • @RandomGeometryDashStuff
    @RandomGeometryDashStuff 2 месяца назад

    01:14:30 will
    if(Number.isInteger(x))return x+Math.sign(dx);
    work?

  • @enjoyit4273
    @enjoyit4273 2 месяца назад

    next video : porting doom to html canvas

  • @catmium7974
    @catmium7974 2 месяца назад

    Cool

  • @catmium7974
    @catmium7974 2 месяца назад

    Game Dev is one of the hardest shit I guess

  • @Marhaenism1930
    @Marhaenism1930 2 месяца назад +1

    let me in ...

  • @kotofyt
    @kotofyt 2 месяца назад

    The coolest thing is my app crashes when I have more than 10 instances in tlas in vulkan

  • @bibliusz777
    @bibliusz777 6 дней назад

    isn't this raymarching, not just raycasting?

  • @justbill9293
    @justbill9293 2 месяца назад

    Im in history

  • @Blazing_Hotmagma
    @Blazing_Hotmagma Месяц назад

    1:50:00

  • @Zedv.0.0.1
    @Zedv.0.0.1 2 месяца назад

    I fear you Mr Azozin have Stockholm's syndrome for JavaScript/Typescript

  • @053radadiyanikunj4
    @053radadiyanikunj4 2 месяца назад

    Which text editor is it?

  • @csgonoob9033
    @csgonoob9033 5 дней назад

    كيف ليش

  • @atxorsatti
    @atxorsatti 2 месяца назад

    Seeing you program in js with you c voice is mind fucking

    • @TsodingDaily
      @TsodingDaily  2 месяца назад +6

      wtf is c voice? are you ok?

    • @atxorsatti
      @atxorsatti 2 месяца назад +2

      @@TsodingDaily listen this is wild
      I would have never thought I'd see you centering a div

    • @atxorsatti
      @atxorsatti 2 месяца назад

      ​@@TsodingDaily Also may I ask why you do ++x and not x++ in for loops?

    • @vk-hm6te
      @vk-hm6te 2 месяца назад

      @@atxorsatti ++x is more efficient (think about what ++x and x++ actually mean); of course, modern compilers optimize x++ and ++x to the same code, but its a good habit nonetheless

    • @sirynka
      @sirynka 2 месяца назад

      It basically boils down to the way x++ is computed when you're assigning it to a variable.
      x = 0
      a = x++
      print(a, x) // 0, 1
      To make it work like so you need to create a copy of x and return that copy, so when you are incrementing the actual value of x in ram, your 'a' won't change.
      But it doesn't really matter in the for loop (as long as you're using x++ as the third param)
      Note, if it's the second param, the behavior of loops would be different.
      for(int i=-5; i++;) print(i); // 4, 3, 2, 1, 0
      for(int i=-5; ++i;) print(i); // 4, 3, 2, 1
      P. S. I've omitted minutes as was lazy to type them.
      Hope I've not overcomplicated the explanation, and it does make some sense.

  • @elvis_gastelum
    @elvis_gastelum 2 месяца назад

    First

  • @drsensor
    @drsensor 2 месяца назад

    i've conflicting feeling about typescript

    • @TsodingDaily
      @TsodingDaily  2 месяца назад +1

      It's an alright language given the substrate it has to work in.

    • @EMEKC
      @EMEKC 2 месяца назад

      Personally I've had a nicer experience in general with TS when using Deno, maybe that could help, but I can't guarantee anything 🙃

  • @araz911
    @araz911 2 месяца назад

    ur ts goes in trash can together with ur c all that bloat ware, move towards real programming in python 👌

    • @freddie224
      @freddie224 Месяц назад

      C bloatware?

    • @araz911
      @araz911 Месяц назад

      @@freddie224 YESCISBLOATWARE. so what?

  • @josbexerra8115
    @josbexerra8115 Месяц назад

    Excelente....se nota que eres un gran progamador