The Triple A industry... sucks?

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  • Опубликовано: 8 сен 2024

Комментарии • 191

  • @ciaranmccallion8264
    @ciaranmccallion8264 Месяц назад +76

    honest to god thought oh cool nakey jakey uploaded again onky to click on the video and be confused by this strange man

    • @iRywo
      @iRywo  Месяц назад +13

      @@ciaranmccallion8264 Dayum the NakeyJakey we have at home strikes again!

    • @moana_skellington
      @moana_skellington Месяц назад +1

      Great value Clothed Jacob

    • @moana_skellington
      @moana_skellington Месяц назад +1

      I say this with love obviously and I'm a new sub

    • @iRywo
      @iRywo  Месяц назад +1

      @@moana_skellington lol that's the first time I've heard that one haha, thanks man c: I'm glad you enjoyed it!

    • @SalamanderLights
      @SalamanderLights Месяц назад +1

      Wait. This isn't the yoga ball gamer!

  • @Johnathan_Prime
    @Johnathan_Prime Месяц назад +45

    Modern game studios have that 2008 "we are to big to fail" mindset.

    • @iRywo
      @iRywo  Месяц назад +8

      @@Johnathan_Prime for real, meanwhile a lot are failing and none of them think “hmmm… maybe our approach is wrong?”. Having teams of 200 work on a single game and then being confused why it doesn’t turn a profit if it sells less than 1 million copies. Massive tiny brain moves

    • @FalconPLT333
      @FalconPLT333 Месяц назад +5

      @@iRywo Teams of 200? That's almost indie by today's standards, ahah (alas). Most AAA studios will have total team sizes in the thousands, and sometimes that's not even counting the other big modern tech industry problem that's external contractors. It's also a thing that's maybe not as well-known but that could've been a good point in your video, though: in the quest for profit, many big studios overuse contractors and juniors, leading to games that become impossible to make good.
      Quite a great video to initiate people on the topic of the problems of the industry!

    • @iRywo
      @iRywo  Месяц назад +2

      @@FalconPLT333 I tried to give the smallest triple A games as an example, the witcher 3 for example only has a little over 150 people at first working on it over a 4 year period, ending on 250. Of course there are many triple A games that feature teams of 1000+... I did consider putting in more regarding the overusage of contractors and juniors, but honestly even just these 17 minutes of footage were a big crunch to get sorted in one month.. I hoped that the whole crunch thing was already a lot to show how games can't ever live up to their full potential with big teams of burned out people working on them xd Thanks for the compliment though! While other video's do talk about some of these issues, it's hard to find one that kinda looks at a overall view of not just the games and the industry itself, so I hoped to push for that a bit more with this one c:

    • @FalconPLT333
      @FalconPLT333 Месяц назад +1

      @@iRywo I totally understand :D Just the issue of contractors in the entire tech industry (or even in the entire culture industry) could be the topic of an entire, full-fledge video. It's that big of a rabbit hole. Quite impossible to fit into a 17 minutes video, so I think it was a good choice to make it shorter overall!

    • @iRywo
      @iRywo  Месяц назад

      @@FalconPLT333 yeah I honestly started with the topic of sexual harrasment and sexism on the whole while writing the script and quickly realised like, goddamn this could be another 20 minutes easily.. it also is a way heavier topic that deserves a true journalistic approach instead of a quick google search of articles as its a definite contentious topic. Thanks for the headsup though! I might look into it in the future c:

  • @dsel307
    @dsel307 Месяц назад +31

    Video games are inherently an art form, when the goal isn’t to make good art but instead to make more money than last year. That’s when they jump the shark.

    • @iRywo
      @iRywo  Месяц назад +3

      @@dsel307 You’re absolutely right. I loved a recent response of an indie developer to someone pirating their game with “art should be accessible for everyone, if you don’t have the money, feel free to pirate my game” (not exact quote, but close to it). Companies have grown too much for it to be a sustainable business that focusses on quality over quantity..

    • @MrCattlehunter
      @MrCattlehunter Месяц назад +1

      Video games are inherently a product to be sold to consumers. If you're making something TO make money off it, it's not art. And how fucking stupid do you have to be to think that pac-man or pong or the billion arcades out there were made as "art"? They were made as entertainment, with the GAMEPLAY coming first. The reason modern games suck is because they THINK they are """art""" and they don't give a shit about the gameplay. Narrative games have been a disaster for the human race.

    • @iRywo
      @iRywo  Месяц назад

      ​@@MrCattlehunter I think everything has it's moment, and so do narrative games. But, that I'm on the fence with the whole video games are not art. Yes, they are meant to be entertainment that is sold, but there are a insanely high amount of artskills that have to be put together for a game to be created. Art is also something to be sold to consumers, just in alternative ways (Seeing the Mona Lisa in the Louvre). Games can be art only, and can be entertainment only, and can be a mix of both. But it's becoming onesided art from the Triple A community currently, as there's barely any differences visually, gamedesign etc between most games they produce..

  • @realdragon
    @realdragon Месяц назад +13

    AAA studios focus more on graphics than on a game. It's like they want to make animated movie that doesn't look like animation

    • @iRywo
      @iRywo  Месяц назад +2

      @@realdragon Not all of them! But yeah quite a few care a lot about using "THE NEWEST TECH!!". It's sad, but I suppose when you have already hired 200 people to work on a single game, how will you put them all to work without having half of them create insanely detailed assets xd

    • @IparIzar
      @IparIzar Месяц назад +2

      Close, but no, graphics are the hook, but they're mostly focused on monetizing every single aspect of the game

  • @grievetan
    @grievetan Месяц назад +9

    Games used to be an art with soul and passion put into it, now they are just a product. Zoom zoom, time to consume!

  • @CarlWheezey
    @CarlWheezey Месяц назад +26

    The nakey jakey we have at home

    • @iRywo
      @iRywo  Месяц назад +6

      @@CarlWheezey *Rolls in without a yoga ball and gives a thumbs up*

  • @DavidLopez-dd1hx
    @DavidLopez-dd1hx Месяц назад +6

    When looking for game reviews you should trust youtubers more than actual "game journalists" like IGN

    • @iRywo
      @iRywo  Месяц назад +1

      Oh abso-frickin-lutely. But I do think for example you can also look at steam reviews and/or google reviews. Consumer reviews give a clearer consensus about the quality of a game on the whole, unless theres a review bomb going on xd

  • @icecoldsnakeYT
    @icecoldsnakeYT Месяц назад +5

    Well done. So much fun just watching to see where you would show up on the frame between cuts. Been wanting to make video essays similar to this, but feeling very overwhelmed by the thought of writing a script like this, but this video feels very inspiring to me to go out and do it.

    • @iRywo
      @iRywo  Месяц назад

      Thanks man, I'm glad you enjoyed it! This video was mild in terms of the editing haha, my previous video's have been much more active with me zipping around the screen! For me personally, writing the script is something I just enjoy doing. It's the editing that is the most work but I promise that when you finish one, its super rewarding! I'd totally give it a try, what's the worst that can happen? As long as you enjoy the process that's all that matters c: Goodluck!

  • @ZackarySmigel
    @ZackarySmigel Месяц назад +4

    Great video dude! Wild editing. Sooooooo good!

    • @iRywo
      @iRywo  Месяц назад

      @@ZackarySmigel Thanks man, I appreciate it!

  • @mex9854
    @mex9854 Месяц назад +5

    just stumbled upon this video on my timeline and was really surprised to see that you only have 300 subs. I really like your editing style and really think youre onto something with that. You just gained a new subsvriber =)

    • @iRywo
      @iRywo  Месяц назад +2

      @@mex9854 Thanks man! I seriously appreciate that. To be fair I was only at like 100, 3 video's ish ago? So I'm personally already feeling super happy about how it's going right now! Hope you enjoy the next ones too!

  • @DogginsFroggins
    @DogginsFroggins Месяц назад +5

    Awesome video, how on earth do you only have 300 subscribers? I like that you ended on what we can do as players, its easy to fall into a doom and gloom mindset but I think we should still actually do something about it, even if it has a small impact, beats just complaining. Currently I'm playing Wildfrost and the game is amazing, excellent aesthetics and charming gameplay while being deep and really difficult.
    Honestly Indies are where its at now, if you want innovation and variety, AA games are also making a comeback luckily. Switch 2 should re-vitalize the industry as its the most popular console.

    • @iRywo
      @iRywo  Месяц назад +1

      @@DogginsFroggins Oh absolutely! And both steam and the switch have made a massive positive impact on the accessibility of all sorts of sized indie games to people.
      I do personally think that a lot of people only approach subjects negatively on youtube so I tend to show a bit of positivity and negativity, as no subject ever only holds negative sides.
      The channel is growing slowly, so I'm actually rather happy with how it's going c: Thanks for the comment though, I really appreciate it! And I'll take a look at Wildframe!

  • @RabbitWatchShop
    @RabbitWatchShop Месяц назад +8

    The *main* problem with games of today is the sole intent is milking consumers for as much coin as possible with short DLCs, passes, and in-game purchaseable currency and items. That’s it. Call of Duty is one of the worse offenders. Then there’s Rockstar with their shark cards, encouraging players to get them because earning in-game coin is too time consuming for most.
    At release, all games are broken. Tons of updates leave some bugs remaining, and sometimes they’re never fixed. I’m looking at you Bugthedsta.
    The intent went from making enjoyable games you buy once, can play without bugs, and will enjoy for a lifetime to how we can get the most from consumers.

    • @iRywo
      @iRywo  Месяц назад +1

      @@RabbitWatchShop oh absolutely, top that with the biggest ones restricting game access to only their own clients in the hopes of getting you stuck in their ecosystem and thinking that their brand names will carry their games for the rest of time no matter what you do (looking at you for example blizzard), it's astounding to see how many things they get away with o:

  • @isaacpeyton2646
    @isaacpeyton2646 Месяц назад +2

    Thank the yt algorithm I found ya! You really hit the nail on the head with the issues of modern gaming. Looking forward to your future videos. Thank you for your hard work!!!

    • @iRywo
      @iRywo  Месяц назад +1

      @@isaacpeyton2646 Thanks man! I'm really glad to hear that c: looking forward to hearing your thoughts on the next one!

  • @BeyondBathuu
    @BeyondBathuu 19 дней назад +1

    Please youtube algorithm bless this man

  • @hedgehoginasunhat
    @hedgehoginasunhat 24 дня назад +2

    there is a red bar at the bottom of this video thumbnail meaning i watched the whole thing and still didnt manage to comment??? tragedy. i'll comment now though!
    triple A just needs to add more predatory gambling and then i know for sure there will be a renaissance

    • @iRywo
      @iRywo  24 дня назад +1

      The youtube gods truly made a mistake on this one... They'll regret it! And true, I do also think that more microtransactions and asset flipping is the way to redemption. Where else will I spend my money? On fun games? Pft! Who needs those?!

  • @quickzach
    @quickzach Месяц назад +4

    We've truly entered an era of Indie game domination. AAA games keep getting more and more predatory with their "free-to-play" models and microtransactions. These games are designed to waste your time and irk you just enough to pay up. Support an indie game and actually enjoy a game created for the purpose of having fun.

    • @iRywo
      @iRywo  Месяц назад +1

      @@quickzach I do really agree to Indie gaming being the big boy nowadays, but free-to-play models aren't that big of an issue for me. If the games weren't fun, nobody would continue playing it and as it's completely optional to buy skins or other stuff, not like you get an advantage out of it c: Definitely would take indie any day over it though, and really do agree with using the money you would otherwise spend on microtransactions on amazing indie games instead!

    • @quickzach
      @quickzach Месяц назад +1

      @@iRywo Agreed. Not many would play an unfun game. My problem with modern game design practices is when they create a problem only to sell you the "solution." For example, Assassin's Creed Origins had some cosmetics for sale, but had a really tedious grind for game progression baked in. And of course the in game store would have EXP boosters, supply packs, etc. Loot boxes and gacha pull mechanics are also terrible. Especially for those with gambling addiction issues.

    • @DracoBudSmith
      @DracoBudSmith Месяц назад +2

      I wholeheartedly agreed. I enjoyed more indie titles like Nexomon Extinction and Monster Sanctuary than I did with any of the recent Pokémon titles.
      I'm looking forward to Nexomon 3 when it's coming out. I pre-ordered Cassette Beasts Deluxe Edition from Super Rare Games since I heard so much good from people that used to be Pokémon fans like myself.

    • @quickzach
      @quickzach Месяц назад +1

      @@DracoBudSmith I don't preorder games anymore personally. I've been disappointed and burned too many times haha. I like to see the actual game in action before I make these decisions nowadays.

    • @quickzach
      @quickzach Месяц назад +1

      @@DracoBudSmith Long time Pokemon fan too. It's a shame what they've been putting out the past few years. Really low effort and quality. Makes me feel bad for the younger audience discovering the series for the first time.

  • @AluminumElephant
    @AluminumElephant Месяц назад +3

    Another great video Rywo, I share you feelings with AAA. When you rip the soul and art out of the game and try to fill those voids with psychological manipulation mechanics to enrich shareholders it turns it into a meaningless experience of slop. People keep saying that games are dying but the Indies will always be there to share something meaningful. There's only a few AAA games out of the past decade I'd say were any good. Prey being up there but also Metal Gear Solid V and Death Stranding as well. I think Kojima is the only one able to wrestle the corporate beast and still have his vision make it through to the other side, even if I hate the monster energy drink bs in Death Stranding. It's still a beautiful experience in the end.
    On a different note Issac was great when it came out 13 years ago and probaly inspired a good chuck of the indies you listed. I get why you'd say it's not so much fantastic but for the time it was good and games for sure got inspired by the itemization and character building from item synergy. I think it laid the road for most of the rouge lite indie scene today. It kind of brought those type of games of the shadows and found it's own niche in the indie sphere.
    As for amazing Indie games, I've already ranted about Kenshi in your open world video. Here are some of my favorite lesser known indies.
    Pathologic 2, this is one of my favorites of all time. It's a true "games as art" and it's got a setting and theme the devs have been building for decades at this point. It's made to make you feel the suffering your character goes through and it does so well. It's truly something special in my opinion.
    Vintage Story, originally a Minecraft overhaul mod turned full game due to limitations. It's similar to that other block game but it's focus is on wilderness survival, making pottery, kilns, charcoal, prepping food for the winter all the while working your way through the copper age, bronze age, iron age into the steel age. It's a slow burn but very cozy.
    Starsector is great and offers a mount and blade in space sandbox type game where you build up a fleet and faction and can colonize a planet to start your own productions to interact with a real time economy where the npcs actually move around the supply.
    Underrail, a great $15 isometric turn based RPG with a unique setting and very in depth character builds inspired by old school CRPGS like fallout. $15 for an easy 100+ hours in the base game. I felt like a robbed the devs after the amount of time I spent playing that game. It's very build and combat focused and it's satisfying to get a build working well though it's downfall is basically needing to preplan your build because you may hit a brick wall with a bad one. An honorable mention goes to ATOM RPG as well as it's a fallout inspired CRPG with a Soviet coat of paint.
    Infra is incredible. It's like the quite moments in half life but you're in a fictional Scandinavian country trying to figure out the mystery of why the cities infrastructure crumbles around you. It's environments are immersive and have some of the best sound design I can think of.
    I could go on but maybe I'll have some good ones for a different video. Also, apologies for the essay, I'm not the best at being succinct. I get passionate about things and tend to rant :)

    • @iRywo
      @iRywo  Месяц назад +1

      @@AluminumElephant dude I fricking love the essay, so keep it up! I completely agree with you. Art as a whole shouldn’t be made with a focus to get the most possible earnings by abusing its users/fans. For me personally, death stranding was a bit too slow, but I saw the appeal of it! Though yeah the monster energy was a bit odd to see pop up haha.
      I actually completely forgot about the binding of isaac! Definitely a massive game changer and kind of made indies seem more… viable? Even if it’s not keeping up with the times as it used to. Thanks for all the suggestions man! I’m going to check them all out when I find the time c: and thanks for watching once again! I always love seeing people who’ve commented reappear once again! Especially when it’s an essay c;

  • @bigusdicus9004
    @bigusdicus9004 Месяц назад +2

    Im not letting shade get thrown at binding of issac... nevermind what i think of the dev.

    • @iRywo
      @iRywo  Месяц назад +1

      @@bigusdicus9004 I never actually did, that clip is an explainer on procedural generation, which especially in open world games makes them generic and boring.. issac is a gem and changed the indie industry in an amazing way! Wait what happened with the dev?

    • @bigusdicus9004
      @bigusdicus9004 Месяц назад +1

      @@iRywo thank you for clarifying 🙏 its just the dialog over that game specifically i was like "hey now..."

    • @iRywo
      @iRywo  Месяц назад +1

      @@bigusdicus9004 hahaha no problem! I was confused when I heard it the first time (someone also said it in a different comment), now I realise it's a clip that was unintentionally linked to it :p Hope you enjoyed the video otherwise!

  • @drumrocka
    @drumrocka Месяц назад +1

    Duuuude the editing for this must have taken forever! Plus the actual essay itself was fantastic.
    Subbed

    • @iRywo
      @iRywo  Месяц назад

      @@drumrocka This one did take quite a while haha, but I'm glad you liked it! Welcome and hope you enjoy the next one too! C:

  • @ItsThatMora
    @ItsThatMora Месяц назад +2

    At this point my motto when it comes to AAA games is "I look forward to playing it a year after release when most bugs are fixed or can be modded out".

    • @iRywo
      @iRywo  Месяц назад +1

      Yeah it's somewhat depressing that it has come to that point. It's interesting how some companies are praised for "Continuing to work on their game" after launch, as if launch isn't supposed to be the point of the game being ready? I get it with early access, but otherwise.. it's just sad.

  • @PhonyFox_A
    @PhonyFox_A Месяц назад +1

    There is this game called the werecleaner that was literally made by game designing students for an assignment that is not only more fun but has way more quality than your average triple a 70$ game
    And it's literally for free

    • @iRywo
      @iRywo  Месяц назад +1

      Student projects are often times bafflingly good compared to alternatives. Among the sleep is also one that I personally really enjoyed playing, and it was made as a thesis project by a couple of students. Maybe it's due to the lower pressure environment (as in, just focus on making the best thing possible, don't worry about finances) but I really love seeing game projects come out of studies c:

    • @PhonyFox_A
      @PhonyFox_A Месяц назад +1

      @@iRywo WAIT REALLY?
      I played that game and thought it was made by a whole studio

    • @iRywo
      @iRywo  Месяц назад +1

      @@PhonyFox_A From what I remember, they at the very least created the game while they were studying and the majority of it was developer for a school project. It might be that they performed the polish, etc. in a more official capacity afterwards. But I remember walking through the museum section after the endgame and it explained a lot about their development process including that they did it as students c:

  • @jamespaguip5913
    @jamespaguip5913 Месяц назад +1

    I’m just glad indie games are doing a lot better than triple AAA titles.

    • @iRywo
      @iRywo  Месяц назад

      For a functional market, having a good competitor is the best driving force for improvement. So I completely agree, and I think it'll only help push Triple A devs to step up their game slowly!

  • @friendofp.24
    @friendofp.24 Месяц назад +2

    It's concerning and proof of a wider problem that you've just now realized AAA sucks.

    • @iRywo
      @iRywo  Месяц назад +1

      Just because I just now made a video about it doesn't mean I didn't make that realisation a long time ago c; There were just other video's that I was more inspired to do first!

  • @thomsa01
    @thomsa01 Месяц назад +3

    Babe wake up, new Rywo video dropped!

    • @iRywo
      @iRywo  Месяц назад +2

      @@thomsa01 ehrmagawd!

  • @sologcraft8248
    @sologcraft8248 Месяц назад +2

    Didn‘t expect to see Trymax in this video

    • @iRywo
      @iRywo  Месяц назад

      @@sologcraft8248 Thanks! I think? I honestly don’t know who / what trymax is lol xd

    • @BohneSpieler
      @BohneSpieler Месяц назад +1

      @@iRywo its a German RUclipsr you used a Clip of him at 4:47

    • @iRywo
      @iRywo  Месяц назад

      @@BohneSpieler Ahhhh! That shows how much I watch Fifa content hahah, thanks for the headsup! C:

  • @jondobbsart
    @jondobbsart Месяц назад +1

    Pretty good video! I like some of the points you made and the editing is fun. Definitely agree with how much the industry as a whole is struggling under some horrible business practices and a lot of social problems.
    I did notice the audio was muffled and hard to hear at times, especially when you spoke a little quieter to the point your words dropped out completely. Looks like when people brought it up previously you mentioned "Very few people brought this up" but that's a few people too many. Especially if someone is hard of hearing they're gonna have trouble hearing your points.
    One part I disagree with. I've been in the games industry for 15 years (Bungie, Sucker Punch, Nintendo) and a gamer even longer, and your take on being on a mic in a lobby is a little glossy. I'd often hear abusive rants and people being assholes to each other, even as a white male, and it's always been far worse if you're a woman with a mic. Discord is healthy because it allows you to opt into communities you trust and know won't be abusive or toxic. While it's not a fix and videogame companies should do a better job of moderating, it's absolutely a better way for people to feel safer.

    • @iRywo
      @iRywo  Месяц назад +1

      @@jondobbsart hey man, thanks for the compliment and for watching! I really appreciate it.
      I get your point with the audio, I realise that what I said might've been a bit off. Of course it's important that a critique like poor audio levelling is made and I do take it seriously and am trying to improve on it c: This video was the first with a new microphone set, so I had hoped the previous kinks would be mostly gone now, but I suppose the learning curve continues haha, and you're completely right in mentioning people who are hard of hearing potentially having a different perception of it. I'm hoping it'll be perfect for the next one c:
      Lastly, I do honestly understand your point about lobbies. I think for me the issue is that while discord is a great (often) non-toxic alternative, I personally have made a lot of friends thanks to ingame lobby voice chat, and I know many others who have too. Of course I'm also highly aware of gender issues in those spaces though. I just wish there was a great middle ground, a non-toxic environment that wasn't just a "closed off" community. Maybe I've just been using discord the wrong way though c:

    • @jondobbsart
      @jondobbsart Месяц назад +1

      @@iRywo Discord is hit and miss for people, yeah, and I do wish we had better solutions, but then we start veering into "how do we fix player culture" territory. I think much of it for me is that, we play games to have a good time and interact with people that we want to interact with. It's a great thing to want to be in a large space with no walls, but generally (in this age of social media) I find that mostly just leads to a firehose of toxicity.
      At the same time, I've seen incredible communities thrive and bond over their favorite games, and I think that's generally where Discord comes into play as people seek out people there. I guess kind of a way to get to know people first. It does take away the spontaneity of rando convos in lobbies, this is true, but also to be fair the option for both is still there. People just gravitate to what their preference is.
      I could talk about this topic all day but it's already too big for a RUclips comment lol. I appreciate the discussion though! Best of luck with the channel.

    • @iRywo
      @iRywo  Месяц назад +1

      @@jondobbsart @jondobbsart I honestly struggle to use discord to find people to play with, but it could very well be that I don't use it properly haha. I personally met my Fiance and many other good friends through my game lobbies over the years, but I can absolutely recognise that there's a lot of toxicity mixed in, which is incredibly sad. My issue isn't that it isn't both there, it's that all lobbies are cleared and remixed after each game.. It's definitely a massive complex topic and hard to really find a proper solution to I suppose. Thanks for the discussion though! I really enjoy having them c:

  • @warden5th
    @warden5th Месяц назад +1

    The triple A industry... Sucks?
    Yes,
    Y-Y-Y-Yes it does.

    • @iRywo
      @iRywo  Месяц назад

      @@warden5th Totally read that in a WWE voice haha

  • @Oldschool1943
    @Oldschool1943 Месяц назад +1

    games were better when the primary focus was gameplay there was soo much originality and creativity in the 90's to 2000's. i remember Tamagotchi's Virtual Pets; it was pocket watch simulation game where u had to take care of ur virtual pet animal and if u don't spend time with it and take care of it, it will die. that's real innovation and it was on a damn pocket watch were u can wear it on your keychain this was during the 90's. remember when publishers like nintendo was creating new ways for better gameplay experience for the n64. the 90's and early 2000's is were gaming was at it's best. ps2 is still the best era in gaming: gameplay innovation, new ips fresh ideas and etc, everything was at a all time high, but every since late ps3 and the whole entire ps4 and now ps5 it started to become interactive movies like: beyond two souls, ps4 god of war, the last of us, Detroit become human, Quantum Break, Hellblade 1 & 2 and more.
    in a day in age where games are allegedly so much "better" and "advance technology" then why does the games still look outdated? there's more remakes and remasters more then any new ip's. this industry is scared of taking risks, so they'll take something that has notoriety and brand recognition to reshape it into what they wanted it to be not respecting the franchise past and it's creators. this generation isn't "the next gen era" we're in the scam era where the publishers and developers promote all of these promises and underdeliver every time but ppl has worship these publishers so much like 2k that they'll literally would take anything that 2k publishes and will make excuses for how buggy, glitchy, unfinished, unpolished, half banked, garbage and microtransactions hungry that all of these modern publishers aere of today. they made all the excuses for 2k implementing my faction mode which is literally fifa's my ultimate team now the only way to get current content is locked behind a gambling paywall. this is why i always play the older WWF/WWE games by THQ Inc, acclaim and even EA's def jam trilogy.
    and the more they milk from the older games the more they devalue the legacy from those games that they're milking. i found a new found respect and appreciation of when games were creative innovative pushing the limits, trying something new, creating something new, doing a concept that hasn't been explored. that's when games were at it's best. now the so called modern "innovation" is glorifying pixels that u can hardly see the difference of and interactive "games" that all u have to do is hold up and the game will do the rest for u. i hate how today's games is slow and sluggish and i missed when games were over the top and arcadey where u can suspend ur disbelief because it's a video game not some simulation of what's going on in real life we play games and have this hobby for escapism not to have a real life be thrown into our faces in video game form. alot of ppl blame gaming going bad bcuz it went too mainstream which i can agree to an extent bcuz alot played a part of the downfall as of why games sucks now.

    • @iRywo
      @iRywo  Месяц назад

      I'm not sure if I completely agree with that interactive movie-like games are what has broken gaming. That too has a place and time in the gaming space and I personally loved Detroit become human, hellblade and everything from supermassive games. But, that doesn't mean everything should be like that. The gaming medium is interesting as a whole due to it's massive diversity, and at this point that diversity is almost completely being driven by indie devs. Technologie is better and allows for way more, except it has funneled the biggest devs into thinking that the only way to make use of it is to make the highest graphically enhanced game that can possibly run. In reality, it's possible to make an amazing game that can literally run on EVERY device, which would be way more interesting/fun imo. Games that are over the top and arcadey definitely also have their moments, and I would love to see more of them coming out of triple A devs, but it's not the only thing I want to see. Most of all, I just really want them to stop thinking about how they can squeeze the most money out and start focussing on you know.. making games?

    • @Oldschool1943
      @Oldschool1943 Месяц назад

      @@iRywo i was talking about interactive movie like games that has more cutscenes and unskippable cutscenes in walk and talk selections it takes away ur option to just play the game.
      Hideo Kojima has this problem in his games there's more cutscenes and less gameplay; there's more dialogue and Exposition Dump than there is of gameplay nobody wants to watch 30 minutes of cutscenes and only have 5 minutes of gameplay each but that's the modern trend that everybody is riding on this era.
      there's always been diversity in games like: shadow man, Fighting Force and etc. that was never the problem but these force DEI and etc is so unappealing and so unnecessary and forced that it really gets u to avoid current products entirely bcuz u can't even have an attractive protagonist even in a fantasy game everything is just problematic not just in viodeo games that's just overall entertainment industry. but it's so much of that, that it takes u out of the experience. also these publishers and developers don't have the players interest in mind bcuz they're the first to talk back to the paying costumer while implementing microtransactions in all of the video games even in sequels that's not by the creators example: ninja theory put all kinds of microtransactions in marvel ultimate alliance 3 (a series created by raven software the same with x-men legends) but that game is littered with microtransactions to the point that it stop ur progression in the game just to encourage u to throw away ur money. i just don't see it stopping it's only progressing by testing out; how far they can go, to see what they can get away with while over promoting graphics and modern technology which they did for mass effect andromeda. like they really promoted photorealistic graphics in that game marketing only to find out that game is a complete mess.
      yes, i do think realism is also what killing gaming bcuz we don't play video games to play real life simulator. we play video games for escapism to get away from real life, not to be reminded by it. sure graphics help with more immersive experince that's great but if that's all of ur selling point and the only thing ur primaryly focusing on then why make a video game? today's games are so ingrain with gambling and microtransactions that i just don't see it stopping it's so bad it's in tekken games now, every studio is doing it. this generation is such a scam that were force to pay for an online service now that was free on ps3. smfh DLC's are overprice so not only do they want to u to not own ur own game, but also pay $80 and 100+ for special & deluxe editions and 5 other editions on top of microtransactions unless ur grind it out wasting more of ur time unless u pay to play to have real progress within the game. IDC about graphics and pixels that's not why i play games. i grew up in NES era, arcade machines era, SNES era, Sega era, N64 era, PS1 era and so on and so on.
      so, for me personally i'm like give me a game that allows me to play the game not just having me sit here and watching movie like cutscenes holding up on the analog stick the whole time, there's more watching than playing. if i wanted to watch a movie i would just buy an movie, but this generation has gotten so used to that, that it feels foreign when u go back and experience when games feel like u know a game.
      were at a point that they're using nostalgia to bait and wheel u in by selling u on a product that comes out unfinished.
      it's like those "bill me later" scriptions that u get in magazine that's how the publishers are treated it's playerbase u can just wait on a patch. ur beta testing even long after the game has been release. this modern technology and etc is all a marketing ploy to scam players while the publishers and developers underdeliver and its been that way for a decade.
      i don't think were going to ever go back to arcade style games again bcuz these current studios are too inept to accomplish that since we already had failures like: WWE 2k battlegrounds, AEW ff, nba 2k playgrounds and etc. i already accepted that arcade games are no longer mainstream anymore, bcuz they're primary focus is realism and nothing else. gameplay seems to be the last thing that they think of when making a video game these days. LOL

  • @DracoBudSmith
    @DracoBudSmith Месяц назад +1

    It hurts me as a Pokémon fan that I used to loved has gotten worse. Scarlet and Violet has gotten me to a point that I might just give up caring about Pokémon anymore with how buggy mess that game is and Game Freak has not trying to fix it at all.
    Though luckily there are alternatives to get my monster collecting itch. Nexomon Extinction and Monster Sanctuary are example of giving me experience that I couldn't get with the more recent Pokémon titles. I'm waiting for Cassette Beasts and Coromon I pre-ordered physically from Super Rare Games and Limiteds Run Games respectfully since I heard good things about those two games. I'm just so glad that there are still good Monster Taming Titles to look forward to.

    • @iRywo
      @iRywo  Месяц назад +1

      @@DracoBudSmith Luckily companies are creating amazing alternatives, but I definitely feel the same regarding Pokemon.. it's sad as I grew up with the franchise and now it's feels like they're making the minimum viable product that people would buy..

  • @benmcreynolds8581
    @benmcreynolds8581 Месяц назад +1

    Growing up in the 90's It felt the future of gaming was going to be amazing. Gaming didn't let corporate greed destroy itself. Gaming should be focused on satisfying physics effects, fun movement, rag doll effects, games utilizing creative art styles, games had a range of different gameplay modes to play. In my opinion creative and fun gameplay mechanics is so much more important to make a good game, compared to this modern obsession with "Realism" Honest opinion here, I don't care about 4k resolution or Ray traced reflections or 120fps, COMPARED to having satisfying damage effects, interactive environments, breakable objects, the ability to climb or play using a stealth approach. These are just random examples. It's important a game has good enemy CPU behavior so you can have fun in single player modes, or have CPU bots in offline modes. Current video games have focused way too much on nitpicking the least important aspects and forgot what parts ACTUALLY make a good game GOOD. It seems they have forgotten how much players enjoy just being able to jump in and start having fun playing a game. It seems like a bunch of game genres have been completely forgotten about.. As well as certain Art styles & certain subject matters. Old school PS1 & N64 style graphics can work, if a creative design is used. I seriously don't know why gaming had to fall into this rut that we are in..?
    Also:
    {We have seen that even if companies delay games, it isn't improving the quality of games being released. Which is a sign there is a MUCH DEEPER issue going on with modern games. No excuses, devs used to make great games with much less and they would have given anything to have certain capabilities to utilize that are available today. It just takes actual passion, focus & talent to make great games. Sidenote: It's so crazy how many people are still supporting super mega rich companies putting out unacceptable products.. i don't understand certain people. I don't understand how certain companies can be messing up so badly. It's frustrating that other passionate people are not allowed to make a version of a type of game that we used to have but no longer get anymore.. Yet these huge companies get full control over if an unused game IP gets made & they do everything they can so no other versions of a game idea will ever come out. Even if there's a huge fan base around certain ideas and there's a ton of passionate devs out there dying to make a version of a certain video game idea.. that frustrates me beyond belief}
    Lately I've wished Game Dev's would leave big companies & group together to make their own passion projects. These big companies need their devs yet they take them for granted, they restrict their creativity. I'd like to see these giant corporations make games without game devs and only big wig higher ups. Good luck

    • @iRywo
      @iRywo  Месяц назад

      I had the luck of playing games along with my much older cousins and brother, experiencing the taste of the early 90's and feeling exactly as you did. I'm not completely agreeing with Realism being a massive problem. While I also don't care about 4k resolution, ray traced reflections or buttery smooth framerate. I think for some games, it absolutely fits it's style and theme. While for others, having ragdoll physics and other gameplay systems that don't work with the hyper realism would be much better. I think we've gotten to a point where the biggest developers focus on the most marketable aspect of their game, regardless of if it is fun or not. If it sells well, who cares what quality the game is right? Back in the days of the ps1, n64 and before, there wasn't as much of an option to focus on graphics as a marketing tool, that was instead where consoles laid their pride. So of course game devs needed to maintain creativity and think about the game itself as otherwise, nobody would buy it haha.
      Delayed games come from extreme deadlines being set on developers and then realising that their finished product wouldn't pass the quite frankly minimum bar of quality standards they have set for themselves. Bugs aren't even the issue, the game is just not playable at all. I completely agree that it's crazy that companies who mess up as badly as they have been are still cruising along as people simply accept it and throw money in their direction. IP control has gotten out of control and while I completely understand that a company who is still actively making games from that IP, doesn't like others making use of it's name for publicities sake, it's crazy for those games that quite frankly have not had a new game in development for over 10 years.
      That idea of game devs coming together and making their own passion projects is something I have personally also had on my mind! I'd love to see a company appear that consists of teams of only 5 or 6 people (like the good old days), making smaller games that are filled with passion and creativity. We'll see what the future holds, I just honestly hope the big triple A game companies start getting punished for their actions..

  • @splinterborn
    @splinterborn Месяц назад +5

    Unequivocally Deserve more subs.

    • @iRywo
      @iRywo  Месяц назад +1

      @@splinterborn thanks man, I seriously appreciate that!

  • @jarrellfamily1422
    @jarrellfamily1422 Месяц назад +1

    2:04 HELL NO tons of movies for example like the Disney live action remakes before 2020 made tons of money cause it had recognized characters in them despite people hating them

    • @iRywo
      @iRywo  Месяц назад

      But did they make the most money, or the most money they could have made? There were tons of movies that were way bigger earners. Of course franchises and such have a bit of a cheatcode, but the grand majority of movies still have to be great to earn the most c:

    • @jarrellfamily1422
      @jarrellfamily1422 Месяц назад

      @iRywo nah there's plenty of bad movies that make a profit and good movies that are a failure at the box office

  • @vengerberg6606
    @vengerberg6606 Месяц назад +1

    For sure Inscription and Black Book comes to mind as some of the most amazing independent games!! 🖤🖤

    • @iRywo
      @iRywo  Месяц назад

      Both of those really sprung out for me too! For me, the first subnautica game especially made me dream for better games c:

  • @slimeking101
    @slimeking101 Месяц назад +1

    i was here before 100K subs

    • @iRywo
      @iRywo  Месяц назад

      @@slimeking101 all praise the slimeking, bearer of prophecies! Perhaps one day we'll get there, for now I'm just happy with how well its going already c: thanks for the support!

  • @blacklung7474
    @blacklung7474 Месяц назад +1

    If you only look at it's worst parts, yes. But the same can be said about any other industries, and even indies too.
    There are games like jedi survivor, re4 remake, re8, yakuza 7 and infinite wealth, god of war ragnarok, spider man, hellblade and etc.
    There are amazing AAA games launching every year, and 2023 was one of the best years for AAA games, but people only see the the bad part of it.
    Indies will never fill the gap that AAA fills because they are different. I can't get the Hades experience from spider man, but i also can't get the spider man experience from hades, they booth need to cooexist because they fill diferrent shoes, and for AAA games, graphics matter a lot.
    The last of us and god of war would never hit the same if they were stylized, Hades would look like shit if it were realistic, Hell, many games wouldn't even be able to pass the emotion they try to pass if the facial expressions weren't this good.
    I can also point to the thousands of bad indie games releasing every year, and the only difference between them and AAA games is the budget and advertising.
    Indie will never replace AAA, and AAA will never replace indie.

    • @iRywo
      @iRywo  Месяц назад

      @@blacklung7474 I never said AAA was supposed to replace indie, but I do see your point. Each game should have it's own artstyle that fits its theme. Of course a lot of indies fail each year, but that has more to do with a quality standard that lacks as they are either solo devs, don't have the budget or make games as a hobby. Triple A does not have that excuse, quality standards should be high as the game cost is high and they quite literally do it for a living. Yes, there are great triple A's each year, but not a lot, and they are in the minority compared to flops.
      Triple A and indie are separate industries and scales, and indie does not exist to replace triple A. But, a large majority of triple A companies are making games below minimum standard, and only looking at the exceptions (for example BG3) while not talking about the issues (Starfield, Skull and bones, etc) only gives the triple A industry space to lower the bar further or keep it where it is c:

    • @blacklung7474
      @blacklung7474 Месяц назад

      @@iRywo I don't think that AAA games shouldn't fail. Money is far from everything when developing a game, and a lot can go wrong, specially on big projects.
      The bad indies i'm talking about are the ones made only for the sake of trying to make a quick buck, and not the ones that can't be better for the lack of money and time.
      Last year had a lot of great releases like alan wake 2, re4 remake, bg3, dead space hogwarts legacy, final fantasy xvi, jedi survivor, zelda and others.
      Starfield isn't a 10/10, but it's far from skull and bones and aside from the usual bethesda gunk, it is a pretty good game in my opinion.
      Most AAA releases last year were at least good, and the bad ones can be tracked to the usual suspects like ubisoft.
      I do think that people today care more about fps and resolution than the actual game, and demanding AAA games suffer the most from this.
      I don't know about you, but youtubers today look at the pile of trash like skull and bones and say the industry is dying while ignoring the gold pile of fantastic releases we had last year.

    • @iRywo
      @iRywo  Месяц назад

      @@blacklung7474 sorry, shouldn't have used the word fail. Of course triple A games are allowed to not perform well or not live up to expectations, and things can always go wrong during development. The issue lies for me with them selling a product of which they are aware that it isn't up to quality standards that should be the minimum for a game that is 60+ bucks. For example bugs shouldn't be the norm on game launches. Some can exist, but at this point frequently there's a lot of game breaking ones in titles on launch, which is just not okay.
      Bad indies and bad triple A games will always exist. Money grabs will simply always be around sadly, and they are absolutely supposed to be the black sheep of the game development environment and don't deserve success.
      I can agree that there were some great releases last year, and while I completely understand that there are certain trends and expectations placed upon triple A, that still in my book does not excuse them not attempting to produce the best game they can possible make, even if that means making it a shorter and/or smaller game. Scopes are unrealistic at this point in time, you can choose to have insane resolution and graphics as that is what your fanbase expects, but don't try to create an infinite galaxy combined with that. Just make one galaxy which is well put together with amazing missions and everybody will absolutely love it. Scope is a big issue right now, because it horribly effects quality, and triple-A really suffers the most from this (also due to investors if we're being straight here).
      But, regardless of all this. I do not see 1 or more games being released and flopping and think, the industry is doomed. There are a bunch of fantastic releases, and there are companies making a difference in the triple-A sphere. But, that doesn't excuse half-assed games, horrible monitization schemes and/or regurgitated successors.
      Triple-A should be a quality standard, that when you buy it, you know you get a big golden bang for your buck and you're going to have a great time, without major bugs, money grabbing schemes and other low quality issues. And luckily for us gamers, some triple-A devs such as those who made your listed games, understand that and strive for that.
      On another side note, hogwarts legacy to me really failed to live up to expectations, the game systems were shallow, the story was extremely bland and so many opportunities (fantastic beasts travelling along side you and helping you across the world, managing a magical store properly, QUIDDITCH?! etc) were simply ignored. But my issues with a lot of open world games were already outlined in my other video haha.
      Sorry for the rant. I enjoy being able to discuss these things, even if we don't agree on all fronts. Thanks for the comment and I do hope you enjoyed the video regardless of if you agreed with all of the points made or not c:

  • @LinkeL4D2
    @LinkeL4D2 Месяц назад +1

    Nice Video

    • @iRywo
      @iRywo  Месяц назад

      @@LinkeL4D2 Thanks man! c:

  • @Ozeannacht
    @Ozeannacht Месяц назад +1

    Back in the day i always thought of a bad egg in a basket of good ones now its a good egg i a basket of bad one

    • @iRywo
      @iRywo  Месяц назад

      @@Ozeannacht Right?! It's depressing..

  • @skaruts
    @skaruts Месяц назад +1

    Also people shouldn't pirate games they're boycotting. It just makes them hypocrites with a week mind. And the time they waste playing a game they're boycotting, is time they're not investing in games that actually deserve their attention.

    • @iRywo
      @iRywo  Месяц назад

      If I'm honest, I wouldn't even know. I'm not all too up-to-date on the pirating community haha. But yeah, for me my biggest issue still lies with the money area. Sure, they should be spending their time on games that actually deserve it, but I still feel that the companies are going to feel the most pain from the lack of financial success if everyone were to pirate it. Definitely hypocritical to boycot something while playing it at the same time though, regardless of if it was paid for or not..

    • @skaruts
      @skaruts Месяц назад

      ​@@iRywo well, if you don't buy it, then in principle the financial blow would be the same, whether you play it or not. However, you will hurt the company more if you're strengthening their competition by buying and playing their games instead, and also because by doing so you will spontaneously engage with other people in ways that support the competition: your friends will see you play their games, you'll engage in conversations online about their games, etc.
      If you're playing a pirated game that you're supposed to be boycotting, then you won't be helping the competitors as much (assuming you even bought their games, despite that you're not playing them), and you'll still be supporting the game you're boycotting, because you'll spontaneously engage with people about it. Even if negatively.

  • @koshthe1701d
    @koshthe1701d Месяц назад +1

    "I dont think all microtransactions are bad, skins are okay."
    Absolutely not. This entire excuse some people have made have only done harm for the entire argument against microtransactions. Skins should either be things you unlock from playing the game, or things you can change immediately. No money should ever go from the customer to the publisher for 64bits of pixel.

    • @iRywo
      @iRywo  Месяц назад

      @@koshthe1701d While I understand the idea, I completely disagree because most if not all games with skins are free to play games and their revenue comes solely from skin purchases. If the gameplay isn't effected (aka not pay-to-win) and it's an optional purchase, it's not an issue in my book. This changes if it's a game you already pay for of course, but for free to play, do you expect them to be a charity? Developers and employees still need to be paid. It's fine if you don't want to buy one, it's optional. That's the entire point c: Again, that changes when it's a already paid for game, then yeah absolutely, it should be free content!

  • @suntannedduck2388
    @suntannedduck2388 Месяц назад +1

    To me it's not just the MTX or social focus, as a solo gamer, it's the gameplay sucks or themes suck (shooters SWAT/Military where is the sci-fi/fantasy and good balance of movesets or modes, I had more ideas for Foamstars yet it had 2 samey modes I had more for it ON LAUNCH/ANNOUNCEMENTS TRAILER).
    If modes or themes or use of guns was better I'd cars instead it's business models, boring looting perks on weapons or skins. Boring try again.
    I get Larian did a good job, I won't play it as not my type of RPG but I praise it for sure as the marketing was perfect, the game is great of course I will acknowledge that.
    I enjoy the odd tactics or hack n slash or others but some have been eh with mechanics so I look elsewhere.
    Other genres I have problems with I complain about more.
    I can get better racing game modes/systems 20 years ago when they actually competed better. Same with Shooters and platformers. When popular it can happen but not always like nowadays the money focus and more duller competition attempts.
    Goose game and Stay are fair but to me very dull, I get the story telling, I get being a duck to solve areas as a puzzle game not just honking being as annoying as swinging your arms to hit others in Little Big Planet and achieving nothing.
    But to me boring animal movesets so dumbed down isn't fun. If used well sure or more creative I'll care depending how they are applied. But most now are so casual dumbed down to wow animals....... Very boring movesets then the past.
    The Indies that innovate or are good enough of time development and ideas, some platformers suck because nostalgia but boring ideas or because they don't have the talent but the bare minimum is ok but not always fun, but puzzle games are doing excellent.
    No Man's Sky like Haven Call of the King or Satr Wars Battlefront 3 did innovate but too ambitious and no one cared. Ambitious very few actually care. Why else the oh nice butterflies/snakes, particular world update visuals, whatever number of planets because people are idiots in understanding what they mean or how the game is structured. Or don't play survival games or live services with free updates like a Minecraft many gamers don't play and see it as a low graphics casual game when I have modded it for 10 years based around gameplay content not visuals, not Pixelmon and so on, on content that suits the base game to expand on it.
    Star Wars Outlaws regardless of Ubisoft trying to make their games different enough then a IP name or theme to me the reputation system being dialogue limited then interactivity limited is it's problem, but sure less RPG systems sure whether for star wars fans simplicity or just something different to the game.
    To me cosmetics in Jedi duology were boring why would I want that when ina. metroidvania I can upgrade not get cosmetics. XD Very well learnt elements Respawn when Titanfall 2 did a good mix of set pieces for it's campaign for it's level design gimmicks.
    7/10 are good why because they make 10/10 for casuals, for the writing, simple gameplay and particular themes.
    7/10 I enjoy for their mechanics to innovate or reviewer grudges to some companies or designm
    Reviewers are what they are but sometimes they don't explain or show screenshots of the game well. Metacritic isn't much better but I make a in depth gameplay focused review if I review something. I hint at other details but talk gameplay as it's what you do most of the game anyway if they sound bad or it's buggy why play it.
    You know why I cared about Foespoken and Aveum is because of the magic/fantasy elements, not the 720p/1400p, not the dialogue/characterisation, but the combat, theme and platforming, the mission design seemed fine. But people care SO MUCH FOR SOCIAL ISSUES OR OTHER FACTORS OF GRAPHICS /PROTAGS, THEMES OR WHATEVER OF WORLDS WHILE I DO GAMEPLAY AND THOSE GAMES DIE.
    Boring missions in open worlds, trend following
    Boring themes, boring movesets for any human, animal or alien of the movesets suck I want tools, I want platforming, I want interactivity with the level design,
    boring holiday destination locations bore me to death I don't care the level design sucks to play around in them than fictional locations or holiday destinations with more fiction to make it fun but they don't.
    Lacking skills for Indies is understandable but the nostalgia push besides the few that are innovative and taking more time.
    I don't care about story unless gameplay is good, graphics or HUDs unless they aren't distracting or less box like boring to look at.
    Voice acting can be whatever I don't care how talented they are.
    Gameplay is why I buy games, not social issues, not story, not graphics, not how cool/vibes it offers.
    Gameplay sucks and is dumbed down.
    Racing money/brand names, boring modes and mechanics.
    Shooters lack themes or multiplayer too much give me a campaign.
    Platformers have boring movesets.
    Hack n slashes are fair but so many souls likes is fine but I'm sick of the trend the pacing/Moveset isn't for me.
    GOW is for casuals the parenting story is in LAST OF US, RATCHET RIFT APART BY MENTORING THE ALTERNATE DIMENSIONAL VERSIONS, I don't care about family drama garbage. I want gameplay not boring combat, boring story, boring dialogue, boring puzzles, boring missions, boring level design.
    GOW 2018 was trash and I beat the story and gave up the rest, combat was ok but restricting, upgrades weren't worth it only trend following and worse then others that do those trend mechanics better even if I hate them.
    I binged the series, knew 2018 was different, I found DMC reboot to be fine even besides eh story/tone I liked the gameplay, but to me not the different I tolerate,
    Crack in Time was good different I liked it's gameplay ideas, Rift Apart can't even do what it did it's a Tools/Nexus successor because it's easier to make and follow the garbage Sony movie game design strategy aka I give up on PlayStation besides Astro and Media Molecule, I don't care for Bluepoint if it's just as generic.
    Horizon I played 20 hours and went all it offers is boring in all it's little details, good story boring gameplay,
    Infamous Second Son I loved the side missions, hated the story missions they were so basic, but fair story.
    Sunset Overdrive has better with tower defence then outposts of Spiderman. Lab puzzles, task master challenges and 3 side missions if laser, radar, ground pound, the rest of Spiderman 2018 bored me. Ok story though.
    Biomutant has apocalyptic animals yet movesets so basic it's pathetic, if an N64 game has better animal movesets why doesn't Biomutant. The gas immunity was cool but a boring open world, a merchant the same as Breath of the Wild so hard to find again and 4 abilities from them to get. Vehicles were fair but why not swim, dig, fly, why not animal abilities/traits during character customisation to aid with navigation of the world. Instead only looks matter for gas immunity. If Sims 4 can have traits why not Biomutant.
    Foamstars has no reverse foam clean up maze, foam building contest, surfboard racing (not board only for wiping out players), traps, chemicals to mix with the foam as perks or negatives, or moving parts of the map.
    Nope a business model games with 2 in other games modes. I am fine with Foamstars existing they just didn't try.
    Splatoon has its better moveset, and a fun campaign mode with simple moves in a platforming shooter way, it's as good as Portal but with combat from the guns while having platforming with the guns even if a grapple isn't new it was still fun. Besides fair multiplayer modes.
    Yep unless Robot cache or something else refunds or others.
    Physical digital codes, a key on disk.
    Licensing and EULAs. Removing from libraries/profiles yay what a future and control.

  • @nostalgicfears
    @nostalgicfears Месяц назад +1

    awesome video!!! subscribed

    • @iRywo
      @iRywo  Месяц назад +1

      Thanks man! I seriously appreciate it c:

  • @blaz7678
    @blaz7678 Месяц назад +3

    All of your examples of AAA games that are good except BG3 are ancient: TW3 is 10 years old, RDR2 is 6 years old, Horizon and BOTW both 7 years old. They were so great people still like them, and the industry hasn't moved on from their formula, but they are old as they can be! And even Elden Ring, although a beautiful and well made game, is still using the same formula and approach that FS has perfected over more than 10 years of Soulslike games. This tells me a lot about our perception of time and the stagnation of the entertainment industry as a whole. Things before used to change in less than a decade.

    • @iRywo
      @iRywo  Месяц назад

      @@blaz7678 regardless of if the game formula is old, Elden ring made use of tech that wasn't available prior and put another cherry on top the prior existing games. But yeah, it's crazy to think it's been so long since great triple A games came out.. also interesting to realise all of them are open world games c; Is it suddenly impossible to make a non open world singleplayer game for the triple A industry now? I sure can't think of any exceptions from the past 5 years...

    • @blacklung7474
      @blacklung7474 Месяц назад +1

      ​@@iRywoYakuza, Jedi survivor and fallen order, hellblade, god of war Ragnarok and etc. None of these games are fully open world

    • @iRywo
      @iRywo  Месяц назад

      @@blacklung7474 Yakuza is open world, just a small world. But you can go wherever you like. Haven't played Jedi survivor but you are absolutely right about God of War Ragnarok and Hellblade c:

    • @blacklung7474
      @blacklung7474 Месяц назад +1

      ​@@iRywo While yakuza is an open world, it's nothing like 99%, of open worlds in the market, so much so that my experience with it was very much different and condensed when compared with other open worlds.

    • @iRywo
      @iRywo  Месяц назад

      @@blacklung7474 Fair! Would personally still count it as an open world experience though, just like I would say the same for a short hike c:

  • @gamingdudedonal3312
    @gamingdudedonal3312 Месяц назад +1

    At least we have shin megami tensei

    • @iRywo
      @iRywo  Месяц назад

      @@gamingdudedonal3312 facts!

  • @RacerC45
    @RacerC45 Месяц назад +1

    Hey! That's not true. Not all AAA games being released are terrible. Want me to list you a few?

    • @iRywo
      @iRywo  Месяц назад

      @@RacerC45 Always! I also listed a few myself in the video c: so I'd love to see if they line up!

  • @VGF80
    @VGF80 Месяц назад +1

    Where the industry is heading, We're pretty much gonna need a video game crash to get these AAA studios to wake up.

    • @iRywo
      @iRywo  Месяц назад

      @@VGF80 It's already starting. As I was doing research for this one, it showed that profits investors gain from Triple-A companies is "disappointing", which could very well mean that they'll step out and that less investors come in. Right now, it's a hyped market, but that might very well change with how things are going. The natural cycle is that the triple-a devs go bankrupt and then indie devs slowly grow to become triple-a devs and then it happens all over again. So we'll see, I personally would love to see a company take a completely different development approach/business model

  • @Oldschool1943
    @Oldschool1943 Месяц назад +1

    what's really hurting games of today is all the politics and forced agendas and etc. u can't have a fantasy game with an attractive female protagonist, i mean look what they did to tomb raider it was an fantasy action adventure game that core design and toby gard created, only until core folded and square slowly started to change the franchise til it became "tomb raider" in name only to a franchise that's most iconic enemy was a t-rex is now just generic enemy type that copies from simon west tomb raider and crystal also copied from uncharted while changing the character personality, characteristics and etc for their own ego not to mention there's microtransactions in a f'n tomb raider game bcuz of course there is. these companies care more about their bottom line and less about the source material, the creators and the fans that grew up with a franchise like tomb raider that's about to be 30 years old soon.
    what also hurts games of today besides ruining legacy ips with reboots remakes and unnecessary sequels bcuz these kids are clouded with nostalgia. all bcuz of this facade that's been going around is "modern standards" even those majority of ps4 games were ps3 games and alot of the ps4 & ps5 games look like they belong on ps3 the AAA industry has been pushing the industry backwards not forward bcuz of their practices and scams that they've been doing towards players.

    • @iRywo
      @iRywo  Месяц назад +1

      Politics and forced agenda's definitely don't help push forward unbridled improvements as there's a limit on what can be done. I defintely agree though that the bottom-line mentality is just hurting games, sadly as long as we as players continue rewarding it, it's only going to keep biting us in the ass

  • @Mechanized85
    @Mechanized85 Месяц назад

    Mr. if you're the first day to say that or think yourself are the first one to make these quotes, wasn't you late million years already? doesn't matter, everything is terrible and disaster as always.

    • @iRywo
      @iRywo  Месяц назад

      @@Mechanized85 I never said I was the first one to say it, and if you watched until the end, you'd know not everything is terrible or a disaster, there's plenty of hope and exceptions c:

  • @abdullahinoor3972
    @abdullahinoor3972 Месяц назад +1

    Good video overall but the white background is terrible for the eyes.

    • @iRywo
      @iRywo  Месяц назад

      @@abdullahinoor3972 Thanks man! That’s the first time I’ve heard anyone comment on the background haha, I might change it in the future c:

  • @terryscott524
    @terryscott524 Месяц назад +1

    lotta safe takes here imo.

    • @iRywo
      @iRywo  Месяц назад

      @@terryscott524 it's all in the eye of the beholder. For example skins being okay is for some considered very wrong haha. I'd love to hear a non-safe take from you if you have one c:

    • @terryscott524
      @terryscott524 Месяц назад +1

      @@iRywo i dont think BotW is good

    • @iRywo
      @iRywo  Месяц назад

      @@terryscott524 I don't think that's extremely unsafe, I mean I've never heard the zelda community become mad over saying so, hell the entire community is already broken up over the change between linear to non-linear.. Tons of people don't like it! No problem with that c:

  • @joshuabeckjoshuabeck3772
    @joshuabeckjoshuabeck3772 Месяц назад +1

    games being released with tons of bugs, mediocre or missing content, and changing as little as possible from other games, are consequences of people buying the game just because of hype or because its the next game in a franchise, especially when it comes to massive games like pokemon, cod, fifa, and tons more. the publishers know that people will buy them regardless of these problems and that the only things that matter to the profit of a game are how quickly they can release it, how good the trailer is, and how little they can fund the developers. these things all lead to shit games year after year (pokemon, cod, fifa), toxic work environment (forced overtime, crunch culture), bugs on launch (sometimes not even being fixed for long periods of time), gameplay quality. why take a risk making something new and exciting, when you know you'll turn a profit from doing the same thing you did last time.
    the MOST important thing we as players can do, is recognise when a game is all hype and recognise when activision says they are making a groundbreaking new multiplayer experience (when they basically said that for every other mediocre game theyve released in the last 10 years), and only buy good games. as Rywo said: look at reviews, find out if theres bugs, find out if they kept their promises, and please dont buy them if they arent going to be worth the big price tag.
    edit: i love the witcher, pokemon, and civilization franchises and i would love to play future games in those franchises, much like a fifa fan or an assassins creed fan, etc, would love to play the next games in those franchises. but when it comes to future games, im not going to buy civ 7, witcher 4, and pokemon gen 10, at least not until i see how good they are and get an idea of how many additional purchases are going to be milked (eg: civ 6 had 160 USD worth of dlc come out in its 8 year lifespan on top of its 60 USD base price and i simply dont think its worth buying civ 7 if its going to be that expensive).

    • @iRywo
      @iRywo  Месяц назад +1

      @@joshuabeckjoshuabeck3772 I also approach any new game with a fresh pair of eyes instead of looking at who made it. Going to love the witcher 4, but just in case I'll wait until it's been released. Though I do trust CDPR not to milk people with dlc's and such. But any other game? Yeah waiting for a review at the minimum. I personally never got civ 6 even though I LOVED civ 5. It was the art style for me, but I did notice later on when I gained a bit of interest that the game was also surprisingly expensive with all bells and whistles attached.. thanks for the comment and I'm glad you agree!

    • @joshuabeckjoshuabeck3772
      @joshuabeckjoshuabeck3772 Месяц назад +1

      @iRywo yeah honestly i think everything you said in the video hit the nail on the head, thanks for the great video :)

  • @deukaeangel2593
    @deukaeangel2593 Месяц назад +1

    Yeah they do, next question

    • @iRywo
      @iRywo  Месяц назад

      @@deukaeangel2593 hahaha, the overwhelming yes is unsurprising with how it is these days c:

  • @turbotoke8882
    @turbotoke8882 Месяц назад +1

    the main problem with the gaming industry is... capitalism
    its always capitalism

    • @kukukachu
      @kukukachu Месяц назад +1

      no, it's wall street. There's a difference.

    • @turbotoke8882
      @turbotoke8882 Месяц назад +1

      @@kukukachu When theres a profit incentive, its the consumer and workers that end up being exploited. Its capitalisms fault your games are filled to the brim with microtransactions

    • @iRywo
      @iRywo  Месяц назад

      @@kukukachu wall street is kinda a product of capitalism though, as stocks are an inherent part of it. But yeah investors are the primary issue.

    • @iRywo
      @iRywo  Месяц назад

      @@turbotoke8882 facts, though investors push for more earnings and increased stock value which worsen things..

    • @kukukachu
      @kukukachu Месяц назад +1

      ​@@turbotoke8882 the thing that people are accusing capitalism to be is not even capitalism...Sure, some aspects of it are capitalism, but infinitely growing your business is NOT part of capitalism, nor is focusing on JUST the profits. All capitalism is is "if there's a demand, there's someone willing to supply that demand." That's it!
      I REALLY want people to stop attacking capitalism because honestly, it's the best system we have. The proof is right there, in the corrupted system we have now. Even with how corrupt it is now, it's STILL functioning, and functioning quite well, despite that corruption.

  • @vistagreat9994
    @vistagreat9994 22 дня назад +1

    AAA? More like FFF (or ZZZ)

  • @OniBoy02
    @OniBoy02 Месяц назад +1

    Hey there, just wanna say you may want to keep your mic higher on your chest as it feels like your audio is a bit low and muffled at times.

    • @iRywo
      @iRywo  Месяц назад +1

      @@OniBoy02 I'll try putting it up higher! It's a new mic I recently got so I'm still figuring out the optimal settings and such, so thanks for the tip! c:

  • @gotadeathwish27
    @gotadeathwish27 Месяц назад

    I wonder if bros ever seen a nakeyjakey video?

    • @iRywo
      @iRywo  Месяц назад

      Goshdarnit I forgot my yoga ball again!

  • @NeverUseAnApostrophe
    @NeverUseAnApostrophe Месяц назад +1

    It always has. Halo and its ilk were lightning in a bottle passion fueled incidents. The AAA business model has been bad since Reagan because it was always about milking a service/product dry for the biggest profit. The only good games have been indie, this is always how it was.

    • @iRywo
      @iRywo  Месяц назад

      @@NeverUseAnApostrophe Indie didn't exist properly until steam allowed indie developers to publish their games and xbox made their indie showcase. Before that, while of course there were cash grabs (looking at ET from Atari for example), a lot of games were actually just made as art (not for the money). Sure they were there here and there, but it was like the black sheep of the family. In the past years it has gotten worse and worse as the industry solidified for investors as a good market and anti consumer practises such as micro transactions, loot boxes and battle passes came out to squeeze gamers to its maximum. Oftentimes people look at the past with rose tinted glasses due to nostalgia, but in the case of the triple A industry, never in its history has it been this bad.

  • @IparIzar
    @IparIzar Месяц назад +1

    RDR2 has one very large issue, you're forced to install the stupid rockstar launcher

    • @iRywo
      @iRywo  Месяц назад

      @@IparIzar yeah all those freaking launchers are gross. Same with the EA launcher, Ubisoft launcher and all those other “it’s our game and we are a big company so you need to join our ecosystem!!” Developers. Doesn’t neccessarily make the game itself bad though, just poor business choices that are once again anti-consumer..

    • @IparIzar
      @IparIzar Месяц назад +1

      @@iRywo I don't disagree, still an amazing game, barely infected by modern corporate bullshit, better played in console, where the online profile stuff isn't as intrusive.

    • @iRywo
      @iRywo  Месяц назад

      @@IparIzar But then you don't have access to those juicy mods that make the game even better o: but I agree, I've been playing on the ps5 so far and it's great!

  • @badhydra78
    @badhydra78 Месяц назад +1

    Great video but the audio is very quite

    • @iRywo
      @iRywo  Месяц назад

      @@badhydra78 thanks! You’re the first to say it’s quiet, I’ll see if I can improve it!

  • @caiofiuzaseixas9027
    @caiofiuzaseixas9027 Месяц назад +1

    Yeah but you people dont stop buying these games so nothing will change

    • @iRywo
      @iRywo  Месяц назад +1

      @@caiofiuzaseixas9027 Only more reasons to talk about the issue! And to do the last few points (especially being vocal and talking to your friends) of the video c: if everyone were to do so, nobody would buy those games anymore!

  • @NocturnalNick
    @NocturnalNick Месяц назад

    video in style and in substance about as original as a triple A game

    • @iRywo
      @iRywo  Месяц назад

      Just because it has been said before doesn't mean it shouldn't be said again, especially when people still continue making the exact same choices and keep preordering stuff c:

    • @NocturnalNick
      @NocturnalNick Месяц назад

      @@iRywo there is something to be said for building critical consensus or even just timely reminders, but this idea falls flat for me when the arguments are pandering and insubstantial, the presentation derivative and lazy. Even the conclusion is just a platitude, 'vote with your wallet', yeah, problem is that's what people are already doing, m8; so vacuous. Not every point is terrible, framing battle passes as paying extra for the privilege of being incentivized to play the game you already bought is funny and pointed. As a whole, the video is structured nicely. But, when even the title (which I'm guessing was basically the idea you had to write about) is a jab at how you're regurgitating the coldest take possible, maybe that's an indication your shit sucks

    • @iRywo
      @iRywo  Месяц назад

      @@NocturnalNick I mean I respect your opinion on it, but the fact is that while people are voting with their wallets, they are clearly voting against their own well-being and/or wishes. If people vote with their wallets, why is Fifa earning as much as it is while games like BG3 and Elden Ring earn way less? I hear many people complain non-stop about EA's business practices and how their games are the same regurgitated thing over and over again. If people were voting with their wallets, EA would've already had to change or would be in financial trouble. And again, so what if the triple-A industry has been spoken about before, clearly it hasn't been enough as the industry does not show any signs of positive change, actually tunnelvisioning on live service games more and more for example. You absolutely have a right to feel my approach or argumentation was lazy or pandered to the broader audience, but that doesn't make the points made any less valid if you ask me. I presented it directly with clear examples (either facts or other forms of evidence) without running too many circles around it or expediting it and keeping it entertaining. Regardless of all of this, I do sincerely appreciate the constructive criticism, and I'll make an attempt at improving on it in the future c: hope you enjoyed the video regardless!

    • @NocturnalNick
      @NocturnalNick Месяц назад +1

      ​@@iRywo You and I just don't like their vote. FIFA makes that much money because it's something people think is worth the money. I would suggest looking up 'rational irrationality'. Even if we assume that right now, every single person detests EA, it doesn't matter. Saying "BG3 should have sold more" is just a statement of taste. You don't make an argument for why you have that taste or why it's better than Ubislop, you just say "x/y/z game is higher quality". Your examples of quality AAA games even contradict an argument you make against the AAA space; Rockstar and CDPR are notorious for their crunch, and Santa Monica and Fromsoft are certainly no strangers. Horizon devs workplace culture I believe is actually a particularly good example for you to use here, however. The point of MTX not being 'gambling' because you don't win cash back is bizarre, too. People stake something they value in hopes they win something they value more. I mean... I get the idea, but it's just definitionally incorrect, that's why it's being folded into regulation. You say so many things here, and it doesn't seem like you're being brief, rather that you haven't thought about them much. Like, "the industry does not show any signs of positive change", what even is positive change/why is that positive, how are you coming to the conclusion that live service is inherently bad, why are mainstream games counter the average persons best interest? You begin and end at "I hear many people complain non-stop about EA"
      sincerely, I wish you the best despite my being rude
      edit: I should say that I mention how the Horizon team was a good example, because you could have looked at a bit deeper, showing that they've worked to eliminate crunch and how their workplace culture has enabled them to make good games with happy employees. i.e., actually said something

    • @iRywo
      @iRywo  Месяц назад

      The thing is, FIFA for game sure earned more money because the player base is bigger and more people thought it was worth the money, but they make as much if not more from microtransactions and last time I checked, opening packs on Fifa does the same thing to your brain as playing roulette. So, not all the money given is due to thinking it's worth it, that's like saying that a smoker gives money for cigarettes because they think it's "worth it".
      My argument for the quality of triple-A games does not contradict the argument I made against the triple-A space, it's two different things entirely. Just because companies have crunch, doesn't mean the game gives a bad game experience, and just because a company does not have crunch, doesn't mean it's guaranteed to be a good game. I made an argument for how the triple-A industry is abusing people, not an argument for how their doing so worsens the game itself. You are trying to draw a connection between things as if there was some sort of underlying message. There wasn't.
      Sure, people stake something they value in hopes of getting something they value more, but that doesn't make it any better. I personally find "real" gambling such as poker and roulette the lesser evil compared to lootboxes. That's a subjective view, others such as yourself might feel differently. From my perspective, most if not all people gamble in hopes of gaining money back, and while most people play ultimate team for the fun of it, I doubt they would spend as much on it as they do if it wasn't so insanely addictive.
      I am coming to the conclusion that live services are inherently bad and there is no positive change based on the fact that there are a ton of recent triple-A games that flopped purely due to the arguments I gave in the video, namely, making games for the money (abusing microtransactions, lootboxes and battlepasses) instead of creating something that is simply art. I haven't heard anyone ever praise game companies for releasing a game year when it is almost a carbon copy of its predecessor, but you can feel differently, that's perfectly fine! I think there was a mix of objective and subjective arguments in the video and I don't expect everyone to agree with me on each argument.
      I also wish you the best c: I don't think you're necessarily rude, I just feel like you're trying to look at what I'm saying as if there's either some underlying motive or that there's well, no thought being put into it. These arguments weren't just on-the-fly things, otherwise, I wouldn't have featured the number of articles in this video as I did. But perhaps I could've worded certain things better or differently to improve the way I brought my point across. I actually do appreciate the criticism because of that, because it'll help me write better scripts in the future! So thanks c:

  • @adamka-1
    @adamka-1 Месяц назад +1

    🤓

  • @DieKao
    @DieKao Месяц назад +1

    Your audio is too low. I get you're doing the current popular "sit down in front of greenscreen" thing but your audio sucks.

    • @iRywo
      @iRywo  Месяц назад

      @@DieKao Working on the audio and this was the first video with the new mic, but only very few people seem to notice it so I have a feeling that it's a device specific. I checked it across multiple devices and platforms and nothing seems to have the issue on my end.. Going to make sure it's better in the next one though, so thanks for the headsup!
      also, not doing the green screen for the trend, I just generally prefer green screen content. It's more interactive to edit and mess around with and above all more entertaining to watch c: that's my opinion at least haha

  • @ShaMana999
    @ShaMana999 Месяц назад +1

    You look rather young to remember what gaming was 20 years ago :). If you did, you'll know that the majority of your complaints are not really new. It's always been like that

    • @mex9854
      @mex9854 Месяц назад +4

      Please tell me what game had a Battlepass, lootboxes or micro transactions 20 years ago. None of them did, so almost all of his points are valid. tf are you on about?

    • @iRywo
      @iRywo  Месяц назад

      @@ShaMana999 I look younger than I am haha, and on top of that I actually had the benefit of having an older brother and a lot of older cousins who really plunged me into the world of gaming head first! Personally, while I can see that even back in the day there were cash grabs (looking at you ET from Atari), there were also a lot of games that were stellar, and even those that weren't big hits were built different. With a grand majority having extremely hard to find bugs only (as updates were not an option) and a lot of the extremely toxic cash oriented practises from nowadays not existing (yet). Thanks for watching and I hope you enjoyed the video! C:

  • @Portponky
    @Portponky Месяц назад +1

    AAA games have been complete slop for at least twenty years, so this isn't exactly groundbreaking analysis. Appreciate you, though.

    • @iRywo
      @iRywo  Месяц назад +1

      I appreciate you too! And thanks for watching the video c:
      I'm not sure if I completely agree with your statement though, it's been going downhill for the past 5 years for sure, but there have been a lot of fantastic triple-A games every single year for the past 20 or so, it's just that it's becoming less and less nowadays sadly. On top of that, Microtransactions and battle passes did not exist as they do today 10 years ago. It's not a new thing to say the industry has been bad for sure, and I know a lot of people have said it in the past 20 years, but I do feel like right now it's at its worst...

  • @andresmicalizzi5420
    @andresmicalizzi5420 Месяц назад +2

    Agreed with most of your video, until you put your foot in your mouth and said that "lootboxes are not addictive"... Maybe they don't affect you, but there is ample research and evidence they ARE addictive AF...

    • @iRywo
      @iRywo  Месяц назад

      @@andresmicalizzi5420 I thought I said the opposite, would you be able to tell me where I said it? Maybe I can correct it in post editing somewhere c: because let's be real, if anything is addictive in gaming, it's lootboxes lol

  • @mandaloretheproud6622
    @mandaloretheproud6622 Месяц назад +1

    Please do not smooth game footage, especially not pixel art games.

    • @iRywo
      @iRywo  Месяц назад

      Smooth game footage? I'm not completely sure what you mean o:

    • @mandaloretheproud6622
      @mandaloretheproud6622 Месяц назад

      @@iRywo There is footage of the Super Mario that has had a "smooth" filter applied to where it's no longer pixel art. It looks really bad.

    • @mandaloretheproud6622
      @mandaloretheproud6622 Месяц назад

      It's near the start of the video.

    • @iRywo
      @iRywo  Месяц назад +1

      @@mandaloretheproud6622 thats actually the switch online version of the game! But I'll make sure to use original console footage in the future, if I can find high res versions of it c:

    • @mandaloretheproud6622
      @mandaloretheproud6622 Месяц назад

      @@iRywo I Imagine that's still an optional filter right? Kind of horrific if that's what they made the standard.

  • @mexicanburrito2979
    @mexicanburrito2979 Месяц назад +2

    wow what a fresh and groundbreaking new take from a guy who totally isn't stealing his whole schtick from NakeyJakey 🙄

    • @iRywo
      @iRywo  Месяц назад

      @@mexicanburrito2979 Nakeyjakey from home reporting in, I forgot my Yoga Ball at Del Taco, but I'll make sure to get another one soon! In all honesty, might not be a new take, but the fact that people still preorder games left and right (starfield) shows that regardless of that it's already talked about, it's not enough. Thanks for watching though c:

    • @vengerberg6606
      @vengerberg6606 Месяц назад

      You most have a hard time of RUclips if all videos has to be about something never seen before 🥲

    • @icecoldsnakeYT
      @icecoldsnakeYT Месяц назад +3

      ​@@iRywo if someone says you're stealing, it's a simple response.
      Creating anything involves inspiration, imitation, and iteration.
      Keep up the good work and keep inviting the comparisons cuz this is high quality.