Written Guide: fextralife.com/necromancer-build-guide-diablo-2-resurrected-summoner-necro/ Diablo 2 Wiki diablo2.wiki.fextralife.com/Diablo+2+Resurrected+Wiki Diablo 2 Necromancer Builds diablo2.wiki.fextralife.com/Necromancer+Builds DIablo 2 Runewords: diablo2.wiki.fextralife.com/Runewords Live on Twitch: twitch.tv/fextralife 💖 Become a Fextralife VIP fextralife.com/Be-a-vip/
You mentioned that Laz can socket crystal sword, longsword and broadsword but you didnt mention NOT to socket crystal as it can get 6 sockets. Only socket Long and Broad swords at Laz in act 5 as they have a max socket cap of 4 which is perfect for that first spirit sword.
Just one addition I found helpful, necro heads count as shields and can have 2 sockets so for lower levels finding one like I did(+3 to summon skeleton) and tossing splendor into it for additional +1 to all, 10% FCR and some MF is nice.
As far as final tips when trying to raise skeletons...go through Anya's portal because there's like 20 corpses right off the get-go. Summon and leave. You can get almost all of your summons in about 10 seconds instead of running around act 1 trying to get your golem and merc to kill things.
If your merc has a good enough weapon it shouldn't take that much time to kill two mooks in frigid highlands for example; these guys don't have FI so after amp and 2x CE the whole pack is dead
Here's some "budget runewords"... "beast & enigma" wow.. yeah i have enigma, no shot ill get a ber again on single player for another 6 months playing as a necro main lol.
@@XShmokeenigma is optimal, not budget. Budget is the Stealth runeword, which is very very easy to get. Same with Beast, an optimal piece of gear. Spirit is the budget
You don't need to max out clay golem. It gets a massive lifepool that is more than enough with a modest skillpoint investment. Additionally, you can only slow down bosses so much (I forget what the limit was, might be boss dependent). With all the +skills you will be getting from gear, clay golem + decrep will easily reach this limit without investing so much into CG.
My build: *Summoning Skills* Skeleton Mastery: 20 Raise Skeleton: 20 Skeleton Mage: 20 Clay Golem: 1 Blood Golem: 1 Iron Golem: 1 (aura runewords actually work for this thing, a cheap one might be worth it) Revive: 1 (with +skills i could easily get 15, in the end i had 18 or so with only a few skill charms, had problems keeping those up) Golem mastery: 1 Summon Resist: 1 *Poison and Bone Skills* Teeth: 1 Bone Armor: 1 (i had skill point left, and even so, it's just 1) Corpse Explosion: 20 (with +skills it pretty much deals damage to everything on screen. *Curses* Amplify damage: 1 Depending on your weapon, if you use Ume's Lament you can skip the other skills as it has Decrepify on it, if not; Weaken: 1 Terror: 1 Decrepify: 1 Skill points used without Ume's Lament, 91/110, you can put the remaining 19 points in whatever, maybe just master golem mastery, then again, you probably won't become lvl 99 :) For equipment, i used (for me at least) Weapon - Ume's Lament - with an all res + life jewel on it Shield - Cubed elite Homunculus + um rune W-Weapon - Call to Arms W-Shield - Homunculus Helm - Harlequin Crest + um rune Armor - Enigma Belt - Arachnid Mesh Boots - Marrowwalk Gauntlets - Cubed elite Magefist Ring 1 - Stone of Jordan Ring 2 - Stone of Jordan Amulet - Mara's (couldn't really get a good rare) Charms - A few + summoning skills to round up that 1 extra skelly to summon and some +life and a little all resist I managed to get +75 all res on hell in the end, build doesn't seem to have any weakness, it was a joy. It's pretty similar to the build in the video, but how else you gonna build a summoner necro :P
For people who have trouble with bossfight in normal due to weaker early invoc, take iron maiden curse, put in on the boss and spam ur clay golem, they will kill themself !
I personally found summon necromancer to be the easiest and fastest build to complete normal difficulty with the only character that I didn't have to teleport back to town a single time for any of the bosses and I only play solo so I didn't have any help with any of them actually Diablo sent me back to town twice summon more minions but other than that there was no other time all of my minions were wiped out entire solo normal playthrough, I think at the point I was fighting Diablo in normal difficulty I had a total of about seven skeletons plus my ACT 2 mercenary and clay golem, definitely think you would have a way harder time completing normal using a bone build
agreed, golems are a 1pointer for me, necros can easily wear +15 to summon skills equipment at no detriment and keeping a golem alive is easy. but at that point you probably have about the same in +curses, so i say drop 1 point in bone shield and the rest in bone wall because it has better return for damage absorb, and lets you play a little quicker and more recklessly. feels like a 6 in one hand, half dozen in the other type of thing.
Adding points to amp damage only increases radius. You only need one point. You get enough points from gear and skillers for amp damage to cover the entire screen. Don't waste points on it
I didn’t know you can have so many skeletons! Looks super cool. I just got to act 2 and killed Radament. I really like this game but I’m a beginner to this genre.
Once you get to act V and finish most of Anya's quest you can get your skeletons from Nihlathak's temple portal. Just run in, raise a bunch and you're on your way. That Pindleskin is right there is just a bonus.
Two things i would add to your nearly perfect guide is change the merc weapon to "pride" for more damage on your minions. And the easiest way to revive if you already have act5 is to ressurect the corpses when you enter the portal to go to pindle, instant full army without having to kill anything.
Feel like most of your dmg comes from Merc first kill + Corpse Explosion. Skeles are just tanks that do tiny dmg. Using pride makes your merc just an aurabot idk about doing this
@@Deeejy Its only like that on regular hell difficulty clearing out trash, when you do ubers or bosses the damage increase is highly noticable. Dont forget that the aura also applies on your merc too... And skeles do put out quite a bit of damage together with revived minions. With a good base Ethereal weapon he still dishes out a ton of damage. I run mine with a cryptic axe atm. The kill time is substantially higher without a pride.
Faith is better than Pride for Merc. Pride adds cold damage to Merc preventing you from using corpses if target shatters. Faith adds Fanaticism, increasing damage + attack speed to allies.
Thanks for all the guides :) recently replayed divinity 2 with some friends and your guides were so helpful with all the changes they've made over the years! Hoping you get around to the Riftsin for Assassin :) think it's the most flashy Sin build and it's also a bit confusing to explain to newcomers!
As someone who has played d2 for years and years there are some things I'd do differently or things I'd be more specific about than this guide lays out. For main weapons instead of beast or hoto and spirit shield you want an arm of king leoric and an upgraded homonculus. You can switch to call to arms to buff your army but I usually don't bother because its usually just overkill and a hassle to constantly maintain. You could do better with a splendor necromancer trophy instead of upgraded homonculus, but finding the right skills on the right 2 socket necro head is like winning the lottery. Use an act 1 hire with ethereal bramble armor, faith great bow, and ethereal crown of thieves. There's no real reason to use bul kathos outside of its what you've found, use SoJ whenever possible. For boots you want marrowalks with +2 to skeleton mastery or you can get some fantastic stats on crafted wyrmhide boots that can justify sacrificing the skeleton mastery. Instead of a shako look for a good 2 socket rare necro circlet, rare circlets can be upgraded. Look for magefists with perfect enhanced defense then upgrade them. Crafted caster necro amulets can be A LOT better than mara's. When looking for circlets, crafted caster amulets, possibly crafted boots, consider strength. The more strength you can get on these the less points you'll need to put into strength to equip an enigma dusk shroud. For helm and shield sockets you have options, but you should probably be looking for a faster hit recover + all resist jewel for your wand. For grand charms you want summoning + life, and small charms you want life + all resist.
Summoner Druid rules. Do you play the werebear (shockwave) build? Stuning the enemies and your wolves + merc do the rest? I love them both necro and druid summoner. Maybe they are not the best (killspeed wise). But i am not one of this "i want to kill everything in 0.005 seconds players. Have fun with your druid. :-)
@@nathandark4995 yeah thats the nice thing about druid 3 points in bear form and 1 in mall youre an instant tank and dmg dealer. Leaving you free to invest in your preferred summons after. I'm a max spirit wolf, and bear kind of guy, with oak sage backup and a few in dire wolf for health %. This gives max attack rating defense, and dmg for summons.
at lvl 90, 19 hard points into Clay is hardly necessary. +skill gear will boost clay enough, via mastery and the skill itself. putting points into bone armor+bonewall, and 1 to lower resist would be a far better use of skillpoints. bone armor can save your life when you accidentally teleport on top of Bone Fetish and your minions instakill a few of them (it's gonna hurt) or you teleport on top of a group of archers/javelin throwers...Bone Wall is good for blocking projectiles and aggroing monsters. For example, as soon as u enter a fresh cow level, you can create a ring of BW around the portal, which will likely aggro all nearby cows to your location; now you can cast confuse, which will aggro even more cows, cancel confuse with amp, wait for a corpse or two, and go ham with corpse explode. maximum efficiency per explosion since all the cows are crowded together around the bone ring.
yeah I really disagree with the diluting summon with bone wall and prison. Follow your blocking is what I say to everyone when playing my summonnecro. The skeletons do a really good job of setting up a line, on cows in particular, and the clay golem can be cast to anchor the outside edge. Putting up bone wall or bone prison around the portal is a straight up P1 move. Clay golem is pretty great for getting monsters to mob it and split the monsters up, as in keeping them from concentrating their attacks. At level 90 you should have some form of teleport on your necro be it a wand on your weapon swap or an ammy. At level 90 you're not hurting so hard for that at most +3 to summon skills that using a tele ammy is going to break your build. Also if you wanna agro monsters that are on the edge of the screen drop a curse on them. It'll work just fine.
A few things: - Confusion is worth getting. Especially when building your army, having the increased damage and massively reduced threat levels is amazing. I was using gear closer to your endgame recommendations, except for the weapon rune words. However, at least for me it worked out better to use a prayer merc with insight (Cure helm incoming once the ladder season ends), for the extra mana for me and healing for everyone. - I also moved to full Trang set because I've found that initial corpse production dictates the pace of the run, and when it's just you, your clay golem, and your merc, confusion plus an alternating stream of firewalls and meteors works wonders for this.
I feel like Necro summoner build can nicely be maxed out around clvl 50 and then can start building to either Poison Nova or Bone Spear to compliment your summons. Bone Spear can be especially nice because (a) it is magic damage, which is very rare immunities against and (b) narrow areas like Maggot's Lair, where a Summoner will struggle, can be much easier with maxed Bone Spear to shoot down the corridors. Beyond 50, I like getting CE to about 5-6 yards (slvl 8-11), 1-3 points in Revive and then dump everything else into either BS or PN and it's contributors.
don't see how the math adds up for level 50 being a maxed out summonnecro. At level 50 you have... 58 skill points. You should have 20 skeleton, 20 skeleton mastery, 1 clay, 1 blood, 7 into curse to get to low res, 1 teeth, rest into corpse explosion. CE should be maxed out. It's one of the most powerful spells in the game and it's AOE is unrivaled when it comes to eliminating mobs of monsters. On 8 person hell cows I can eliminate entire giant mobs of cows with CE+amp damage.
Summon necro has been my favorite character for years, but only recently have I begun to experiment with him. If you're willing to invest a lot of time and effort into exceptional gear, this character can get really fun. I made a Bramble runeword for my Merc, who was already using the Might Aura, and then equipped him with a Pride polearm so that with just him, my skeletons and minions get a Might, Concentration, and a Thorns Aura. Then once putting a Beast Runeword into my characters weapon slot, I swapped from Clay Golems to Iron golems and made them from Insight Runewords for the Meditation Aura. VERY expensive to do, but also very fun to watch your army murder everything.
@@joakimdam9723 Okay, I've tried posting several links about 3 separate times now but the comment keeps getting removed. Not entirely sure why, but whatever. Just Google the question and you'll find lots of sources explaining that the various Aura effect do stack.
@@joakimdam9723 "Sorry buddy but might and concentration doesn't stack." Yeah they do... I think the problem you have is that your Merc is not triggering Might aura because concentration aura is so good. Yeah Act 2 merc has a tendency not to trigger Might Aura if he is killing monsters easily without it. Same Auras do not stack different auras do.
Awesome video man! Was happy to see I was naturally already doing most of this but still learned a ton! Got a sub out of me man! Great speaking voice btw, relaxing and informative for the win!
I'm running a similar build which is really effective but having trouble with Diablo who quickly obliterates the skeletons with the AOE leaving me out of corpses and having to chip at his health slowly with the mercenary (and going back to revive it multiple times). Any tips dealing wth him ? I don't have any damaging spells with points in them and no weapons to speak of.
I actually like to summon the iron golem (thorn dmg) with iron maiden curse. This could lead up to 350% dmg return on lvl 1 only. The only downside to this, is that u have to bringg some stuff with u so u can throw it to the ground to summon the golem. The optimal is actually getting the iron maiden curse on diablo right at the start, when u have all of your minions, so he gets all the dmg returned. Its not the best of ways, but this is how i actually deal with all boses
Diablo won't follow you into the hallways where you activate the crests and fight the mini-bosses. I'll get a few hits in, run back into the hall and pop a potion or a portal and then run back in. Rinse and repeat. He won't regain health if you portal back to town also.
bro i have question: Pride (runeword) weapon for the mercenary,gives concentration aura is better for endgame!? +mighty aura + fanaticism aura to buff your pet! btw all your endgame builds video really good,continue good mmo/rpg news and builds thx! xD
Been like that since back in the day. Apparently its to do with the AI pathing of the revives. You have to either move very slowly or get and Enigma armor and use teleport to keep them close to you. Its just the way it is. Maybe they will patch it. Who knows.
For Teleport charge buy or get one with the most charges because the cost of charges decreases the more you have them. One charge from Naj puzzler costs 1000g if I remember correctly while for level 1 teleport (32 charges) its over 5000g this means that as long as you pickup items and gold on hell or even late NM acts you don't actually lose any money or rather you will always get return on the investment.
I'd recommend saving your den of evil resets to play around with attribute distribution to decide what gear will suit your playstyle best for example getting 156 strength for a spirit monarch might seem like a good idea at first but then you might find a necromancer only item that gives plus two to skills then you would have wasted all those points you put into strength
@@m0sys220 I'm struggling with this. I don't really want to loose my 60 all res from my um'd homu, but without spirit my fishymancer is only at 50 fcr, trangs(Wich I'll be switching to magefists soon hopefully..) one fcr ring and arachnids.. I heard tho that some people will just use their cta and spirit to tele around.. maybe I um my shako and switch to beast Spirit anyway... Thoughts? My Merc is bellow basic atm, mid range insight, duriels shell( which I want to switch to duress for Ubers, and G Face.
Around 2 mins, when you talk about the hellfire torch and annihilus charm, you say "expensive" and and to upgrade when you have more money. What do you mean? How can you upgrade the rolls?
Don't you lose Skeleton DPS with Beast at the higher ends compared to wands? I mean according to Pet calculators and even testing it seems Beast is viable early game however once your Might Merc gets high might aura the + 3 summon wands let alone Arm of Leoric outperforms in Skele dps and once you get Pride on Merc then Beast is put into dust compared to + wands. 20 Raise skeleton + 20 Skeleton Mastery + 10 Might aura + 9 Fanatacism from beast gives 251 - 256 dmg to your skeltons. +3 summon wand gives 23 Raise skeleton + 23 Skeleton Mastery + 10 Might aura and gives 259 - 262 dmg to your skeletons. And the more might Aura goes up the worse is for Beast lvl 9 Fanaticism and once you get Pride with concentration aura you will be losing alot of damage for your skeles if you use beast compared to + summon wands. At that level Arm of Leoric will give you almost + 100 more damage then Beast. If I equip my Necro with Beast the skeleton will do 959 - 968. With Arm the skeleton will do 1149 - 1157 With just a +3 summon wand that you can buy easily at Drognan the skeleton will do 1031 - 1039. So yeah... Better to Iron Golem it it seems.
I reset my skill tree and totally ditched revives. I use skels ,skel mage,golem and a bad merc. The merc has BOTD. I use CE and decripfy. I am having more fun without the revives. Since the revive only last 180 seconds and skel could last indefinitely once they are healed in town. Tweak your build and what you feel most comfortable with and the most fun for you. That’s why we play games. I showed my father Battfield 4 and 5 and he loves them!! He said it was amazing how fast the games would play. I said that is why video games are so popular.
It’s a bit overwhelming, but just make sure when you get to nightmare you have enough levels to play around so when you get to hell you can reset and have a chance
Yes. But dont do that. Get the absolute best armor you can. The runes Enigma are VERY rare. They would be wasted if you dont put them in the best 3 socket armor you can.
Arm of King Leoric + Homunculus is superior to HoTo + Spirit. Not sure why that was not recommended. Also Trang Gloves are significantly better than Magefist.
The auto bone prison has killed me more than once. It's a terrible wand for playing in a party. A godlike combination is a barb running full IK and their battle orders and summonnecro. I wouldn't be able to do that with leoric. It's a garbage wand. I'd much rather have a vendor bought +2 necro skill wand than that thing. I run a spirit sword and hom. I swap to my tele staff. I'll change spirit to deaths web when Iget it.
@@kubbakubbikula3292 HAHAHAHAHA well put. Honestly level 32 skeletons is pretty epic. Oh man garbage FCR and trying to raise that skeleton army. Wait a sec still trying to get skeletons. GUYS WAIT STILL CASTING. WTF guys what you mean baal's dead and you're leaving for a new game?
@@nicholastrickel6917 They both have 20 fcr. so comparing other stats Trang = 30 cold res, + 2 curses Magefist = mana regen, + 1 fire skill How is it even a debate?
Silly question can I do hell difficulty without the +summon charms or are they essential? I have gone straight from nightmare to hell difficulty not had too many problems yet just had a harder time with the first act boss, great video really helped me.
Cheers for the guide tho personally I don't like your choice of merc weapon. 1. It has cold damage, increasing the chance to turn a corpse into ice which can't be used for corpse explosion. 2. It doesn't have an aura to synergize with your minions. I like infinity but ymmv. ETH upp'd hone sundan is good too
i've watched 4 different guide videos about summoner necro and all say different stuff about skills and stats. so what's the right way to built a summoner?
Hey Guys, quick question. if i decide to farm a single point of content for gear using the summon necro. everytime i remake a game do i have resummon all the skeletons every single time i reset?
Why spirit over Homunculus. Homunculus gives better blocking to go for max block if you choose, along with +2 to curses, +2 to all skills, +20 to energy, regenerate mana and 40 All rez. It's more rez then spirit, better block rate then a monarch shield, lower strength requirement (58) so more points for vitality, and more/equal skills to spirit (2 all 4 curses). its a way better shield then spirit
I distinctly remember Iron Golem being way more powerful than Clay one. Sure you might need to craft some weapons to recast it, but its way more useful.
max skels, max skel mastery and 1 point in the rest of the summon tree. 1 in amp. then you max the bone spear with 1 point in bone armor. next you max bone wall or bone prison because that feeds the bone armor and the bone spear. umes lament is a fine wand that has decrep on it. frw isnt really important if u want your revives to keep up and you lack an enigma. Necro is my pet and much of this video is correct in my opinion short of the wasted points in curses and a wildly inflated clay golem. beast and pride is sexy stuff but atm im using an a1 merc with edge and my skels kinda like it, she doesnt run into the frey and get damaged like a a2 merc will. I farm the halls in a5 with confidence w/o an enigma.
it's only 7 points to get to lower resist. Inflating clay golem is great with decrepify. One reason is that it can freeze bosses. So you cast clay golem next to baal and then hit him with decrepify. Pretty good combination. Also helps when monsters are mobbing like cows or chaos. I run fortitude, crown of thieves, and insight and pretty much don't have problems with my merc getting clobbered. Also I run a teleport staff on my weapon swap which works out great. Also revives are kind of problematic when you use teleport cause they don't move right after you teleport. Skeletons do. I run three of the trangs gear so I got fireball and firewall for direct damage. So I don't need to "waste points" on bone spear and bone wall. I can instead up my decrepify or my amp damage and get more bang for my buck.
@@funtimenetwork not sure what happen but when u put decrepify and clay golem on boss. The boss just completely stop attacking and can't even teleport at all just sitting there to be killed.
i didnt have a faight in a minion master, but i'm starting this build. already at level 27. it's working much better than i thought. but i spent a few points on skeleton mages. they are the worst. cant wait to respec. in act 2, to get to the summoner was quite a challenge, because skeletal mages would go in front and block the rest from attacking the monsters.
Written Guide: fextralife.com/necromancer-build-guide-diablo-2-resurrected-summoner-necro/
Diablo 2 Wiki diablo2.wiki.fextralife.com/Diablo+2+Resurrected+Wiki
Diablo 2 Necromancer Builds diablo2.wiki.fextralife.com/Necromancer+Builds
DIablo 2 Runewords: diablo2.wiki.fextralife.com/Runewords
Live on Twitch: twitch.tv/fextralife
💖 Become a Fextralife VIP fextralife.com/Be-a-vip/
Fextralife, do you know if i can run this game on my laptop, Acer Aspire 3 a314-22-r5pu
@@frankenelimtangco2400 It should run it, your laptop is a little bit above the minimum requirements.
@@Fextralife thanks, yeah its working but i need to put all graphic low. Still good though 👍🏻 thanks again.
You mentioned that Laz can socket crystal sword, longsword and broadsword but you didnt mention NOT to socket crystal as it can get 6 sockets. Only socket Long and Broad swords at Laz in act 5 as they have a max socket cap of 4 which is perfect for that first spirit sword.
Just one addition I found helpful, necro heads count as shields and can have 2 sockets so for lower levels finding one like I did(+3 to summon skeleton) and tossing splendor into it for additional +1 to all, 10% FCR and some MF is nice.
As far as final tips when trying to raise skeletons...go through Anya's portal because there's like 20 corpses right off the get-go. Summon and leave. You can get almost all of your summons in about 10 seconds instead of running around act 1 trying to get your golem and merc to kill things.
I found this while learning how to farm for uniques, super useful!
If your merc has a good enough weapon it shouldn't take that much time to kill two mooks in frigid highlands for example; these guys don't have FI so after amp and 2x CE the whole pack is dead
Here's some "budget runewords"... "beast & enigma" wow.. yeah i have enigma, no shot ill get a ber again on single player for another 6 months playing as a necro main lol.
@@XShmokeenigma is optimal, not budget. Budget is the Stealth runeword, which is very very easy to get. Same with Beast, an optimal piece of gear. Spirit is the budget
This is a very pristine, well put together video. Easy to follow, covers all points, and no useless banter. 100% sub worthy. Thank you very much.
So damn helpful for a noob like myself lol
And just slow enough to get a look at the info on the skills and items to use.
You don't need to max out clay golem. It gets a massive lifepool that is more than enough with a modest skillpoint investment. Additionally, you can only slow down bosses so much (I forget what the limit was, might be boss dependent). With all the +skills you will be getting from gear, clay golem + decrep will easily reach this limit without investing so much into CG.
My build:
*Summoning Skills*
Skeleton Mastery: 20
Raise Skeleton: 20
Skeleton Mage: 20
Clay Golem: 1
Blood Golem: 1
Iron Golem: 1 (aura runewords actually work for this thing, a cheap one might be worth it)
Revive: 1 (with +skills i could easily get 15, in the end i had 18 or so with only a few skill charms, had problems keeping those up)
Golem mastery: 1
Summon Resist: 1
*Poison and Bone Skills*
Teeth: 1
Bone Armor: 1 (i had skill point left, and even so, it's just 1)
Corpse Explosion: 20 (with +skills it pretty much deals damage to everything on screen.
*Curses*
Amplify damage: 1
Depending on your weapon, if you use Ume's Lament you can skip the other skills as it has Decrepify on it, if not;
Weaken: 1
Terror: 1
Decrepify: 1
Skill points used without Ume's Lament, 91/110, you can put the remaining 19 points in whatever, maybe just master golem mastery, then again, you probably won't become lvl 99 :)
For equipment, i used (for me at least)
Weapon - Ume's Lament - with an all res + life jewel on it
Shield - Cubed elite Homunculus + um rune
W-Weapon - Call to Arms
W-Shield - Homunculus
Helm - Harlequin Crest + um rune
Armor - Enigma
Belt - Arachnid Mesh
Boots - Marrowwalk
Gauntlets - Cubed elite Magefist
Ring 1 - Stone of Jordan
Ring 2 - Stone of Jordan
Amulet - Mara's (couldn't really get a good rare)
Charms - A few + summoning skills to round up that 1 extra skelly to summon and some +life and a little all resist
I managed to get +75 all res on hell in the end, build doesn't seem to have any weakness, it was a joy. It's pretty similar to the build in the video, but how else you gonna build a summoner necro :P
@@kubbakubbikula3292 Had zero use for that one on a summoner necro.
For people who have trouble with bossfight in normal due to weaker early invoc, take iron maiden curse, put in on the boss and spam ur clay golem, they will kill themself !
Fuck that would have made duriel way easier haha
I just max skeleton and then skeleton mastery. Destroy boss
@@jennyxie5382 you had max skele/mastery for andariel, duriel, mephisto, and Diablo in normal?! That’s super impressive! 🙃
@@tx_mandalorian6977 I read somewhere Duriel never targets the prison so he just sits in it the entire time ?
@Zharas Kerimbay im on the way to baal now and lvl 56 with my necro in NM, baal will die so easy XD
Excited to see more advanced builds! Great vid
I personally found summon necromancer to be the easiest and fastest build to complete normal difficulty with the only character that I didn't have to teleport back to town a single time for any of the bosses and I only play solo so I didn't have any help with any of them actually Diablo sent me back to town twice summon more minions but other than that there was no other time all of my minions were wiped out entire solo normal playthrough, I think at the point I was fighting Diablo in normal difficulty I had a total of about seven skeletons plus my ACT 2 mercenary and clay golem, definitely think you would have a way harder time completing normal using a bone build
I distinctly remember Andariel completely wiping all skeletons with one cast of her poison spell in original D2 LoD on Normal. Was she made easier?
I’m a big fan of maxing amp dmg over clay golem. Speeds up your CE efficiency and far better for clearing areas.
That's a very good point. Now I gotta respec for the 14th time. Lol
@@davido312 it really was a game changer for me.
agreed, golems are a 1pointer for me, necros can easily wear +15 to summon skills equipment at no detriment and keeping a golem alive is easy. but at that point you probably have about the same in +curses, so i say drop 1 point in bone shield and the rest in bone wall because it has better return for damage absorb, and lets you play a little quicker and more recklessly. feels like a 6 in one hand, half dozen in the other type of thing.
Adding points to amp damage only increases radius. You only need one point. You get enough points from gear and skillers for amp damage to cover the entire screen. Don't waste points on it
@@runtwer5700 have you tried maxing it?
every guide : this build is so easy me act 2 in hell : this mob is 1 shotting all my skele and me lul.
I didn’t know you can have so many skeletons! Looks super cool. I just got to act 2 and killed Radament. I really like this game but I’m a beginner to this genre.
Good luck!
I have just made my first necro in 20 years lol. I use summon / corpse explosion and I can run any area in the game at %500 MF. I love this build
What is MF?
@@chaldean7043 Magic Find
@chaldean7043 way late but mf=magic find.
Once you get to act V and finish most of Anya's quest you can get your skeletons from Nihlathak's temple portal. Just run in, raise a bunch and you're on your way. That Pindleskin is right there is just a bonus.
Two things i would add to your nearly perfect guide is change the merc weapon to "pride" for more damage on your minions. And the easiest way to revive if you already have act5 is to ressurect the corpses when you enter the portal to go to pindle, instant full army without having to kill anything.
Feel like most of your dmg comes from Merc first kill + Corpse Explosion. Skeles are just tanks that do tiny dmg. Using pride makes your merc just an aurabot idk about doing this
@@Deeejy Its only like that on regular hell difficulty clearing out trash, when you do ubers or bosses the damage increase is highly noticable. Dont forget that the aura also applies on your merc too... And skeles do put out quite a bit of damage together with revived minions. With a good base Ethereal weapon he still dishes out a ton of damage. I run mine with a cryptic axe atm. The kill time is substantially higher without a pride.
@@kevinpincket5085 Yeah seems like
Concentration+Might+Fanaticism is going to be awesome.
Faith is better than Pride for Merc. Pride adds cold damage to Merc preventing you from using corpses if target shatters. Faith adds Fanaticism, increasing damage + attack speed to allies.
@@johnswanger8474 I'd add a Bramble armor for the merc on top of that. Apparantly Thorns aura is great for minions.
great guide. dont know much about diablo 2. So this helps allot and easy to understand
Thanks for all the guides :) recently replayed divinity 2 with some friends and your guides were so helpful with all the changes they've made over the years! Hoping you get around to the Riftsin for Assassin :) think it's the most flashy Sin build and it's also a bit confusing to explain to newcomers!
As someone who has played d2 for years and years there are some things I'd do differently or things I'd be more specific about than this guide lays out.
For main weapons instead of beast or hoto and spirit shield you want an arm of king leoric and an upgraded homonculus. You can switch to call to arms to buff your army but I usually don't bother because its usually just overkill and a hassle to constantly maintain. You could do better with a splendor necromancer trophy instead of upgraded homonculus, but finding the right skills on the right 2 socket necro head is like winning the lottery. Use an act 1 hire with ethereal bramble armor, faith great bow, and ethereal crown of thieves. There's no real reason to use bul kathos outside of its what you've found, use SoJ whenever possible.
For boots you want marrowalks with +2 to skeleton mastery or you can get some fantastic stats on crafted wyrmhide boots that can justify sacrificing the skeleton mastery. Instead of a shako look for a good 2 socket rare necro circlet, rare circlets can be upgraded. Look for magefists with perfect enhanced defense then upgrade them. Crafted caster necro amulets can be A LOT better than mara's. When looking for circlets, crafted caster amulets, possibly crafted boots, consider strength. The more strength you can get on these the less points you'll need to put into strength to equip an enigma dusk shroud. For helm and shield sockets you have options, but you should probably be looking for a faster hit recover + all resist jewel for your wand. For grand charms you want summoning + life, and small charms you want life + all resist.
leoric is, by far, behind against hoto or beast in this build. same goes for homu vs spirit 35
I had heard about summoner Necro and that summoner druid was supposed to be bad but I'm strolling through nightmare now no problem. Great guides.
Summoner Druid rules. Do you play the werebear (shockwave) build? Stuning the enemies and your wolves + merc do the rest? I love them both necro and druid summoner. Maybe they are not the best (killspeed wise). But i am not one of this "i want to kill everything in 0.005 seconds players.
Have fun with your druid. :-)
Edit: I also want to say. In my opininon.
All these so called "Meta Builds" like hammerdin. Are boring as fuck. :-)
No hard feelings.
necro summoner is S tier as a starter, other characters/builds will be better once you have gear. but starting with nothing...can't go wrong!
It's only bad. That u have to tank the act 2 boss urself, so that the skelets survive 😂
@@nathandark4995 yeah thats the nice thing about druid 3 points in bear form and 1 in mall youre an instant tank and dmg dealer. Leaving you free to invest in your preferred summons after. I'm a max spirit wolf, and bear kind of guy, with oak sage backup and a few in dire wolf for health %. This gives max attack rating defense, and dmg for summons.
at lvl 90, 19 hard points into Clay is hardly necessary. +skill gear will boost clay enough, via mastery and the skill itself. putting points into bone armor+bonewall, and 1 to lower resist would be a far better use of skillpoints. bone armor can save your life when you accidentally teleport on top of Bone Fetish and your minions instakill a few of them (it's gonna hurt) or you teleport on top of a group of archers/javelin throwers...Bone Wall is good for blocking projectiles and aggroing monsters. For example, as soon as u enter a fresh cow level, you can create a ring of BW around the portal, which will likely aggro all nearby cows to your location; now you can cast confuse, which will aggro even more cows, cancel confuse with amp, wait for a corpse or two, and go ham with corpse explode. maximum efficiency per explosion since all the cows are crowded together around the bone ring.
yeah I really disagree with the diluting summon with bone wall and prison. Follow your blocking is what I say to everyone when playing my summonnecro. The skeletons do a really good job of setting up a line, on cows in particular, and the clay golem can be cast to anchor the outside edge. Putting up bone wall or bone prison around the portal is a straight up P1 move. Clay golem is pretty great for getting monsters to mob it and split the monsters up, as in keeping them from concentrating their attacks. At level 90 you should have some form of teleport on your necro be it a wand on your weapon swap or an ammy. At level 90 you're not hurting so hard for that at most +3 to summon skills that using a tele ammy is going to break your build.
Also if you wanna agro monsters that are on the edge of the screen drop a curse on them. It'll work just fine.
This is the best Sommonmancer guide on RUclips
A few things:
- Confusion is worth getting. Especially when building your army, having the increased damage and massively reduced threat levels is amazing.
I was using gear closer to your endgame recommendations, except for the weapon rune words. However, at least for me it worked out better to use a prayer merc with insight (Cure helm incoming once the ladder season ends), for the extra mana for me and healing for everyone.
- I also moved to full Trang set because I've found that initial corpse production dictates the pace of the run, and when it's just you, your clay golem, and your merc, confusion plus an alternating stream of firewalls and meteors works wonders for this.
This guy is great, love the vids. Something to look forward to when developing a new character 👍🏻
Nice guide man thanks 👿
This was just what I was hoping for! Great work!
Thanks. Very helpful!
Thank you this helped me out a lot, diablo didnt even get to drop one of my skeletons 👍 1000% worth it.
Glad I could help
Thanks for going over EVERYTHING... necro summoner in progress.
6:45 "Here some CHEAP runewords and unique items ..."
proceed to hover over enigma.
OK!
IKR I’m like wtf I can’t even farm through arcane sanctuary without dying and andariel chased me around like I’m a little child
sorry if this ia a dumb question but where am i supposed to buy these items? havent been able to find a trade lobby or AH
Ahhh, the good ol’ Fishymancer. 20 year old build, still awesome and maybe only beat by a hammerdin when perfectly equipped
For a beginner build how does one obtain the torch?
I feel like Necro summoner build can nicely be maxed out around clvl 50 and then can start building to either Poison Nova or Bone Spear to compliment your summons. Bone Spear can be especially nice because (a) it is magic damage, which is very rare immunities against and (b) narrow areas like Maggot's Lair, where a Summoner will struggle, can be much easier with maxed Bone Spear to shoot down the corridors. Beyond 50, I like getting CE to about 5-6 yards (slvl 8-11), 1-3 points in Revive and then dump everything else into either BS or PN and it's contributors.
don't see how the math adds up for level 50 being a maxed out summonnecro. At level 50 you have... 58 skill points. You should have 20 skeleton, 20 skeleton mastery, 1 clay, 1 blood, 7 into curse to get to low res, 1 teeth, rest into corpse explosion. CE should be maxed out. It's one of the most powerful spells in the game and it's AOE is unrivaled when it comes to eliminating mobs of monsters.
On 8 person hell cows I can eliminate entire giant mobs of cows with CE+amp damage.
What about marrowalks for boots ?
I knew the necro is a cool class but i had no idea it can be that badass...
will you do advanced build for all class?? because its easy to understand and thank u ^^
It's for endgame but you can use this build with any difficulty
I was coming here to ask the same lol
Your guides are great!
Short and to the point.
Paladin advanced guide next please :)
thank you!!!
The hammerdin is already on the website, video coming soon! fextralife.com/paladin-build-guide-diablo-2-resurrected-hammerdin/
Not getting the game but always happy to like and comment, if for no other reason it helps get the content i want. More Pathfinder guides please.
More are coming!
How could you play corpse explosion with no cursor and a controler on ps5 is no bueno
Summon necro has been my favorite character for years, but only recently have I begun to experiment with him. If you're willing to invest a lot of time and effort into exceptional gear, this character can get really fun. I made a Bramble runeword for my Merc, who was already using the Might Aura, and then equipped him with a Pride polearm so that with just him, my skeletons and minions get a Might, Concentration, and a Thorns Aura. Then once putting a Beast Runeword into my characters weapon slot, I swapped from Clay Golems to Iron golems and made them from Insight Runewords for the Meditation Aura. VERY expensive to do, but also very fun to watch your army murder everything.
Sorry buddy but might and concentration doesn't stack. You wasted some auras there
@@joakimdam9723 I've found several sources claiming the contrary.
@@thundercricket4634 link me brother
@@joakimdam9723 Okay, I've tried posting several links about 3 separate times now but the comment keeps getting removed. Not entirely sure why, but whatever. Just Google the question and you'll find lots of sources explaining that the various Aura effect do stack.
@@joakimdam9723
"Sorry buddy but might and concentration doesn't stack."
Yeah they do...
I think the problem you have is that your Merc is not triggering Might aura because concentration aura is so good. Yeah Act 2 merc has a tendency not to trigger Might Aura if he is killing monsters easily without it.
Same Auras do not stack different auras do.
Awesome video man! Was happy to see I was naturally already doing most of this but still learned a ton! Got a sub out of me man! Great speaking voice btw, relaxing and informative for the win!
Summoner necro is great, until Diablo evaporates your army in a single swipe and you are left with nothing to summon.
Very clear and concise, thanks!
Love your item stat graphics.
Reminds me of the good old photoshop 7 days. I used to use that style on so many projects.
Another amazing build! What did you press or change in settings to see dropped items on the ground at 5:52
Considering that your key binds are set to defaults, pressing the Alt key should do the trick.
Thanks for the video
I'm running a similar build which is really effective but having trouble with Diablo who quickly obliterates the skeletons with the AOE leaving me out of corpses and having to chip at his health slowly with the mercenary (and going back to revive it multiple times).
Any tips dealing wth him ? I don't have any damaging spells with points in them and no weapons to speak of.
Just cast decrepify on him and let the clay golem whack him.
Keep decrepify on him and keep casting golem on top of him when it dies.
I actually like to summon the iron golem (thorn dmg) with iron maiden curse. This could lead up to 350% dmg return on lvl 1 only. The only downside to this, is that u have to bringg some stuff with u so u can throw it to the ground to summon the golem.
The optimal is actually getting the iron maiden curse on diablo right at the start, when u have all of your minions, so he gets all the dmg returned.
Its not the best of ways, but this is how i actually deal with all boses
Diablo won't follow you into the hallways where you activate the crests and fight the mini-bosses. I'll get a few hits in, run back into the hall and pop a potion or a portal and then run back in. Rinse and repeat. He won't regain health if you portal back to town also.
Clay golem plus iron maiden should help with bosses. Just make sure to keep the boss cursed and reraise the clay golem when it falls.
God damn what a good guide!! U got a sub!
Gloves: why not get Tran-oul's? +2 curses, 20% FCR, +30 Cold Res
Woah, is this Mike Rowe JR? Your voice is perfect for narration. I shall listen further.
bro i have question: Pride (runeword) weapon for the mercenary,gives concentration aura is better for endgame!? +mighty aura + fanaticism aura to buff your pet! btw all your endgame builds video really good,continue good mmo/rpg news and builds thx! xD
What is up with Revived monsters disappearing before the 180secs is up? Keeps happening to me and really getting annoyed.
Been like that since back in the day. Apparently its to do with the AI pathing of the revives. You have to either move very slowly or get and Enigma armor and use teleport to keep them close to you. Its just the way it is. Maybe they will patch it. Who knows.
Hey what about casting a blood golem and iron maiden to generate some life? Cast that when you're low and then cast your clay golem.
The revived monsters die off when u run out of sight , getting teleport as skill or charged item is mandatory and should be your primary target
For Teleport charge buy or get one with the most charges because the cost of charges decreases the more you have them.
One charge from Naj puzzler costs 1000g if I remember correctly while for level 1 teleport (32 charges) its over 5000g this means that as long as you pickup items and gold on hell or even late NM acts you don't actually lose any money or rather you will always get return on the investment.
I have a sweet plain +3 summon Tele amulet🤩.
I hoping to find a better one 🤔
In your video you keep casting multiple curses on enemies. Keep in mind an enemy can only be afflicted by one curse at a time
Koopo
I wondered about this. Thank you
What is needed to raise 15 skeletons?
Bra. I also want to know.
Hi! Why do you use 2nd 'spirit' on your secondary weapon? Is it just to have +2 skills and some of your minions won't die while swapping?
its to further buff up the shouts on the cta
I'd recommend saving your den of evil resets to play around with attribute distribution to decide what gear will suit your playstyle best for example getting 156 strength for a spirit monarch might seem like a good idea at first but then you might find a necromancer only item that gives plus two to skills then you would have wasted all those points you put into strength
you need the 35% fcr to reach the fcr breaking points for teleporting decent with enigma
@@m0sys220 I'm struggling with this. I don't really want to loose my 60 all res from my um'd homu, but without spirit my fishymancer is only at 50 fcr, trangs(Wich I'll be switching to magefists soon hopefully..) one fcr ring and arachnids.. I heard tho that some people will just use their cta and spirit to tele around.. maybe I um my shako and switch to beast Spirit anyway... Thoughts? My Merc is bellow basic atm, mid range insight, duriels shell( which I want to switch to duress for Ubers, and G Face.
We have tokens now. Dont really need to save them anymore
Around 2 mins, when you talk about the hellfire torch and annihilus charm, you say "expensive" and and to upgrade when you have more money. What do you mean? How can you upgrade the rolls?
What about skeleton mages? Are they not worth the point investment?
They're bad
@@nminskey Man that makes me sad. I hope they get some love at some point, they look so cool
@@GoodnightMoon4 well, they haven't in 20 years but I guess cross your fingers lol
How do you already have all these expensive runewords… I’m jelly
Why not Pride Runeword for the Mercenary? Gives your minions a massive damage buff, combined with fanaticism is sick!
What gear or weapon you using for the Thorn aura?
Never played Diablo, in this iteration of the series, is DaggerMancer still available to build?
Excellent video
nice guide, but one simple question: why don't skill skeleton mages?
They suck, they're not viable past normal, they are a complete waste of points. They have low health and low damage
Don't you lose Skeleton DPS with Beast at the higher ends compared to wands?
I mean according to Pet calculators and even testing it seems Beast is viable early game however once your Might Merc gets high might aura the + 3 summon wands let alone Arm of Leoric outperforms in Skele dps and once you get Pride on Merc then Beast is put into dust compared to + wands.
20 Raise skeleton + 20 Skeleton Mastery + 10 Might aura + 9 Fanatacism from beast gives 251 - 256 dmg to your skeltons.
+3 summon wand gives 23 Raise skeleton + 23 Skeleton Mastery + 10 Might aura and gives 259 - 262 dmg to your skeletons.
And the more might Aura goes up the worse is for Beast lvl 9 Fanaticism and once you get Pride with concentration aura you will be losing alot of damage for your skeles if you use beast compared to + summon wands.
At that level Arm of Leoric will give you almost + 100 more damage then Beast.
If I equip my Necro with Beast the skeleton will do 959 - 968.
With Arm the skeleton will do 1149 - 1157
With just a +3 summon wand that you can buy easily at Drognan the skeleton will do 1031 - 1039.
So yeah... Better to Iron Golem it it seems.
On the merc you kinda missed a big one being pride for conc aura though you suggested towards it at the end
Merc needs bug damage, not another aura. Pride has no damage
Nice guide! Could you please provide a few comments on how patch 2.4 changes it? Thanks!
I reset my skill tree and totally ditched revives. I use skels ,skel mage,golem and a bad merc. The merc has BOTD. I use CE and decripfy. I am having more fun without the revives.
Since the revive only last 180 seconds and skel could last indefinitely once they are healed in town. Tweak your build and what you feel most comfortable with and the most fun for you. That’s why we play games. I showed my father Battfield 4 and 5 and he loves them!! He said it was amazing how fast the games would play. I said that is why video games are so popular.
It’s a bit overwhelming, but just make sure when you get to nightmare you have enough levels to play around so when you get to hell you can reset and have a chance
can i ask if you find any 3 sockets armor and insert Enigma runeword, it will become Enigma armor?
yes
Yes. But dont do that. Get the absolute best armor you can. The runes Enigma are VERY rare. They would be wasted if you dont put them in the best 3 socket armor you can.
Do the skeletons change their appearance with higher skill points invested? If so, does that happen with golems to? Or Mages?
Aren't Marrowwalks also a good option for boots?
Can you only apply one curse at a time? Or can the enemy have more than one curse on them?
Arm of King Leoric + Homunculus is superior to HoTo + Spirit. Not sure why that was not recommended. Also Trang Gloves are significantly better than Magefist.
The auto bone prison has killed me more than once. It's a terrible wand for playing in a party. A godlike combination is a barb running full IK and their battle orders and summonnecro. I wouldn't be able to do that with leoric. It's a garbage wand. I'd much rather have a vendor bought +2 necro skill wand than that thing. I run a spirit sword and hom. I swap to my tele staff. I'll change spirit to deaths web when Iget it.
@@kubbakubbikula3292 HAHAHAHAHA well put. Honestly level 32 skeletons is pretty epic. Oh man garbage FCR and trying to raise that skeleton army. Wait a sec still trying to get skeletons. GUYS WAIT STILL CASTING. WTF guys what you mean baal's dead and you're leaving for a new game?
What's your argument that trangs is better than magefists?
@@nicholastrickel6917 They both have 20 fcr.
so comparing other stats
Trang = 30 cold res, + 2 curses
Magefist = mana regen, + 1 fire skill
How is it even a debate?
@@z3nji because of the bonus damage for CE.
I cruised through hell with necromancer and might merc is pretty sweet
I have a question. Why use clay golem? Arent the others better like the fire golem or the iron golem?
Is Bone an upgrade from trangs armor? Idk if I should craft it or not
Hello from Russia, thanks for build!!!
why wouldnt you use marrowwalk boots for a summoning nec and why no mention of the arm of leoric wand?
Conpletely new to D2 so i have one question, why are you putting 20 points in claygolem?
Silly question can I do hell difficulty without the +summon charms or are they essential? I have gone straight from nightmare to hell difficulty not had too many problems yet just had a harder time with the first act boss, great video really helped me.
Cheers for the guide tho personally I don't like your choice of merc weapon.
1. It has cold damage, increasing the chance to turn a corpse into ice which can't be used for corpse explosion.
2. It doesn't have an aura to synergize with your minions.
I like infinity but ymmv.
ETH upp'd hone sundan is good too
Need a necro farming guide. What areas???? (WITHOUT an engima)
Why obidience? I was told the -fire res only applies to the person holding the weapon, therefore not really doing anything for you.
Never seen someone play without a horadric cube in their inventory.
i've watched 4 different guide videos about summoner necro and all say different stuff about skills and stats. so what's the right way to built a summoner?
Dear sir, please an endgame build for poison. Luv you!
Hey Guys, quick question. if i decide to farm a single point of content for gear using the summon necro. everytime i remake a game do i have resummon all the skeletons every single time i reset?
yes
Yeah. Summon necros are better for session farmers, rather than spam farming
i just want to know what will i prioritize in the character build section and no one has showed me that evem in this video
How many skill points where you using on strenght?
Does this build work for original diablo II? I don't know if Resurrected changes anything important
Why spirit over Homunculus. Homunculus gives better blocking to go for max block if you choose, along with +2 to curses, +2 to all skills, +20 to energy, regenerate mana and 40 All rez. It's more rez then spirit, better block rate then a monarch shield, lower strength requirement (58) so more points for vitality, and more/equal skills to spirit (2 all 4 curses). its a way better shield then spirit
I distinctly remember Iron Golem being way more powerful than Clay one. Sure you might need to craft some weapons to recast it, but its way more useful.
Same. I got just 1 point into iron but have blood golem maxed to synergize the life up.
I think this guide is 💩.
Question, what do you think about poisonnova/summon hybrid doing ubers 👀 can you give it a try? This will be the ultimate build of you can do that
Look at mrllamasc's guide for poison. Poison is really gear dependent. I'm struggling without deaths web.
max skels, max skel mastery and 1 point in the rest of the summon tree. 1 in amp. then you max the bone spear with 1 point in bone armor. next you max bone wall or bone prison because that feeds the bone armor and the bone spear. umes lament is a fine wand that has decrep on it. frw isnt really important if u want your revives to keep up and you lack an enigma. Necro is my pet and much of this video is correct in my opinion short of the wasted points in curses and a wildly inflated clay golem. beast and pride is sexy stuff but atm im using an a1 merc with edge and my skels kinda like it, she doesnt run into the frey and get damaged like a a2 merc will. I farm the halls in a5 with confidence w/o an enigma.
it's only 7 points to get to lower resist. Inflating clay golem is great with decrepify. One reason is that it can freeze bosses. So you cast clay golem next to baal and then hit him with decrepify. Pretty good combination. Also helps when monsters are mobbing like cows or chaos.
I run fortitude, crown of thieves, and insight and pretty much don't have problems with my merc getting clobbered. Also I run a teleport staff on my weapon swap which works out great.
Also revives are kind of problematic when you use teleport cause they don't move right after you teleport. Skeletons do.
I run three of the trangs gear so I got fireball and firewall for direct damage. So I don't need to "waste points" on bone spear and bone wall. I can instead up my decrepify or my amp damage and get more bang for my buck.
@@funtimenetwork not sure what happen but when u put decrepify and clay golem on boss. The boss just completely stop attacking and can't even teleport at all just sitting there to be killed.
i didnt have a faight in a minion master, but i'm starting this build. already at level 27. it's working much better than i thought.
but i spent a few points on skeleton mages. they are the worst.
cant wait to respec.
in act 2, to get to the summoner was quite a challenge, because skeletal mages would go in front and block the rest from attacking the monsters.
12:55 I can't understand much english did you say "remember that ... also affect minions so.."?
@@trevorasthetank3000 thanks
How much points i must put on strength to use Spirit weapon? Or i need another method to rise str attribute?
I wouldn't put spirit unless you've got enigma. Homu or boneflame would be better till then
Why Obedience? Why not Pride for the concentration aura to increase summon damage?
So no skeleton mages? Seems a shame to miss out on all the element damage. I'm gonna try this. But with mages. Looks super fun.