You may notice that your honeycomb technique made them animate in pairs of two, but there is a simple fix Put both pieces in separate cloners, and move the original cloner's effectors into each new one
It´s so wonderful to see all the comments and love from all over the world here. Keeps the hopes up that this world and all the people on it can overcome borders and work together in harmony.
Your tutorials are lifesavers when I'm stuck at some point while working in office. Thanks for creating these tutorials. I admire your efforts. Do you also create tuts on request?
I wish After Effects had the equivalent of MoGraph effectors and shaders. Shape layer animations would be so much easier than trying to create expressions based on other layers and valueAtTime.
Thanks for mentioning using these techniques for making mattes. I often see students struggle making the transition that they want in AE when it can be completed in 5 minutes in c4d.
Amazingly explained! Thanks a lot for this tutorial! I just had one question. The random effector weight transform isn't working. The position and scale of the same effector works just fine. but when I try changing the weigh transform, nothing happens!
Hey EJ! Great tutorial (as always)! Your method works really well but I think that it would be more convenient to use a shader effector with a gradient shader to control the colour of your clones instead of copying it and giving each one a shader. This way you can also create a nice colour transition.
EJ what an eye-oppener with grouping the effector and cloning again. totally forgot that it is possible. Too bad that is does not work with render instances .
so nice , thank you but what do you think if we use fracture with 8 copies and step effector i it will give the same result but we will have more control with material and easy you are my best c4d teacher thank you dont stop
If you only need 8 copies, sure! But the more copies you need the more laborious that workflow would be. Thanks for watching and glad I could help you learn C4D! :)
Hi, this technique is not working with animated user data in a null (controlling an XPresso setup). When I set the cloner to "fixed" it completely ignores it and the animation still plays from where the keyframes originally are. Any ideas?
Thanks for this tutorial. :) Can we texture the top and bottom layer of triangles? For example we want this transition animation use for a "coming up next" transition? I couldn't find it out.
Hi EJ, Thanks for all your incredible insights and help. Love all your tutorials. I have a question about the falloff that controls the cloners animations. Since I'm using R20 the system is not responding according to your demonstration. (exactly as shown at 13:50 of your video). The plain effector is triggering all clones. Would you please aluminate my brain...LOL. Thx and I'll aprecciate any help you can throw here.
hi can you up date this for the new FIELDS as the random effector does not work with the plain effector that now uses a linear field. adding a random field to the plain effector does weird things..
16:33 Changing the weight transform doesn't add randomness/offset to the ripple in my case. I am using R20 and I did placed the 2 effectors in the order u mentioned. Any ideas?
Nice, but... what if i want to do this on some floor of a background image to recreate changing textures from the original to something else? How can i apply the back ground image as a texture to de cloners in frontal mode to integrate everything? I can not seem to find out the answer because the texture does not stick to de objects as they reflect whats on de back of the object at that point in the animation, and the "generate uvw coordinates" only work on the object not the cloners! Thankyou.
Frontal Mode wont work because I don't think, it tends to not map well (you could try Frontal first with this method and then try Cube), and then in the Cloners Object Tab, make sure you have Fix Texture set to Straight, should help it stick! Good luck!
Hi. This is marvelous and inspirating (no surprise, all EJs videos are), BUT I'm missing one thing here: I want to use similar technique to uncover bitmap (texture) instead plain red. And haven't found the way how to stick the texture to all of those "red" clones. If I use UVW, it stick tecture on each clone (and I don't want to tile), if I use flat, it projects incorrectly on parts that are turning. I guessed that MoGraph "fix texture" might work. But it does not (at least not the way I expected). Anyways, would be nice to add a part with texturing. Thanks
Hey man. Been following your work for some time. Always seem to find you when I'm stuck. Question, is there a way to trigger an animation on non-mograph objects? I want to control some flying in type, letter by letter, but not motext. Each letter is a modeled object. Thanks so much! -Dave
Hi! thanks for your tutorials!! I am trying to get the animation happen later in the timeline, I have keyframed everything later in the timeline and without "main cloner" it works but not without it :( In time offset i have set it to later and still no luck... What am I doing wrong?
Shouldnt matter where the keyframes are on the timeline because the plain effector triggers the keyframed animation regardless of where the keyframes are.
Hey man, any idea on how to take something like this and apply it to a custom object? I'd love to have this effect all along an object rather than just a flat surface, but the honeycomb array doesn't allow you to do that and applying clones to an objects surface just random places them all over the object.. would be an amazing tutorial
Hei, amazing as always. Greetings from Croatia. But have a thought/question. This is not actually real triggering animation cause if you move effector fast, animation will be shorter. Is there any way which lets you have animation of a clone always be 30 frames (in your case) no matter how fast you run with effector through cloner. Also is it possible to use this with xrefs? Sorry for grammar mistakes and thanks for everything man, seriously.
Hey Marko! Thanks for your questions! 1. You can use XRefs with this workflow! 2. Unfortunately you can't natively trigger animation, but there is a way using Python, check out this script that actually does trigger animation as you're talking about: vimeo.com/112392073
@@Jaschasuess Also R20, same problem. I got this working by adding a Random Field in Overlay Blending + Linear Field in Normal Blending to the Time Offset.
Is there a way you can actually trigger the animation in a "ON or OF" way rather than offsetting them? For example if using this technique, if you move effector very fast animation will play fast as well.
As soon as I turn on Physical render it turns the "end" triangles back to grey in a checkered pattern (the triangles at the end of the timeline). Have you experienced any issues with that? But they are fine back on Standard render.
Just default materials with only color change like you did in the tutorial. Its weird that they render fine in standard all around, but then in physical they render awkward in the end...no AO or GI or anything either. Only change is Physical to Standard.
Please tell what is hdri material and how to apply it on a sky layer. And a request plz do tutorial on creating funny little lego kind of cartoon model. I loved that tutorial on sub division surface. Was really helpful 😊stay blessed sir
Awesome vid, thank you EJ! I was wondering if it would be possible to have say text overlayed on the white panels and then it transitions to different text? Similar to this done for the BBC - otok.tv/work/get-inspired/
You may notice that your honeycomb technique made them animate in pairs of two, but there is a simple fix
Put both pieces in separate cloners, and move the original cloner's effectors into each new one
Ahh very good catch! Missed that step! Thanks for adding that workflow!!
2 hard =(
You guys are the best, im sick of those stupid tutorials, but i'm happy cuz i found this channel, really appreciate that!
Glad we dont make any stupid tutorials! ;)
EJ Your tutorials are getting more, and more interesting. Thanks for this!
Glad to hear that, Lukasz! Thanks for watching!
EJ back at it again with the amazing informative tutorial! Thanks so much
also, I was going to suggest coloring each side of the triangle but by looking at the thumbnail it seems you already did it (-;
Yep, you can do that too but I ended up coloring via Clone index instead for the tutorial! :)
It´s so wonderful to see all the comments and love from all over the world here. Keeps the hopes up that this world and all the people on it can overcome borders and work together in harmony.
That's a very lovely sentiment and I share your optimism! Thanks for being a positive influence on the channel! :)
Thanks for all the great videos EJ and of course greetings from Germany!
Your tutorials are lifesavers when I'm stuck at some point while working in office. Thanks for creating these tutorials. I admire your efforts. Do you also create tuts on request?
That's awesome to hear! Thanks for watching! Yes, always open to tutorial requests!
Oh man. You're right, EJ. At the end, those transitions are way easier that doing it in AE. Mind is racing now. Thanks!
Thanks Steve! So powerful, right? Looking forward to seeing what you come up with!
I wish After Effects had the equivalent of MoGraph effectors and shaders. Shape layer animations would be so much easier than trying to create expressions based on other layers and valueAtTime.
Thank you EJ! This tutorial is (as always) extremely well structured and super helpful!
Really appreciate the kind words, glad you enjoyed it and you found it easy to follow! :)
Thanks for mentioning using these techniques for making mattes. I often see students struggle making the transition that they want in AE when it can be completed in 5 minutes in c4d.
Thanks Nate! Yes it's sometimes SO SO easy to do things in Cinema 4D vs. AE which is why I typically work in C4D unless it's absolutely necessary.
Thank You EJ, I do learn a lot from your tutorials. Thanks a lotI do appreciate your effort and help.
Thanks for the kind words, Ahmed! Appreciate you watching and your support!
Thanks for all of your tutorials, I'm really improving my newbie'skills thanks to you. Cheers from IT
Nice!!! That's what I like to hear! Hope to have many more intro tutorials for people just learning C4D!
WOW!!! I Love this tutorial. Thanks Mr eyedesyn, greeting from Nigeria
Thanks Taiwo! Glad you enjoyed it! Sending my best from the US!
Amazing - such a simple thing and idea .. looking so complex .. and explained in such a simple to follow way, great as always .. thanks, a.
Thanks Alena! Glad you enjoyed it!
THANKS FROM SPAIN!your tuts help me so much.
Thanks for sending love all the way from Spain! Thanks for watching!!!
thanks ej for your easy to understand tutorials. high quality!!!
appreciate that! thanks for watching!
Thanks for the Training as always Ej, Greetings from Uganda!
Great to see you in the comments again, Mugabi! Sending my best from the US!
Thanks Ej!
Thanks from London innit;) and thanks for your time and effort sharing the skills
Cheers, Trevor! Appreciate the kind words and you watching my videos!
Absolutely awesome, thanks EJ! Your tuts are really amazing, I watched a couple of them when I had my Lynda.com subscription. You rock man!
Awesome to hear! Hope youre enjoying the Lynda stuff too! Cheers!
For those who are struggling with Weight Transform. Use random field and set the blending mode to overlay
This was helpful on so many levels. Thank you
One of my favorite tuts! always at hand. Thanks!
oohhhh. This could be great for custom transitions. Thanks EJ.
For sure! Have fun!
so excellent. very nice. thank you for share us!!
Very welcome! Thanks for watching!
Amazingly explained! Thanks a lot for this tutorial! I just had one question. The random effector weight transform isn't working. The position and scale of the same effector works just fine. but when I try changing the weigh transform, nothing happens!
Awesome! Thanks for sharing some cool practical stuff
Thanks Daniel! Glad you enjoyed it!
Perfect! Congratulations
Thanks for watching!
wow, just wow. This tutorial is great! Thank you! :D
Glad you liked it! Appreciate you watching!
Wonderful tutorial. Thank you
Thankyou man, My only crit would be to have the short cuts that your hitting and/or navigation in a corner.
Superb Tutorial.....Learn lots of new Things.....Thank You
Great to hear! Thanks for watching, Pranav!
very usefull tutorial, thanx bro
Great to hear! Thanks for watching!
hi, you are very great teacher on Cinema 4d thanks a lot
Thanks very much, it means alot to hear that!
This is simpler and cooler than the after effect.
Thank you!
Thanks very much for the kind comments, I see you leave a lot of them so thank you! :)
This is a great one. Thanks!
Cheers! Thanks for watching!
Keep up the good work , greetings from Dubai
Cheers, Hassan! Thanks for watching!
Hey EJ! Great tutorial (as always)!
Your method works really well but I think that it would be more convenient to use a shader effector with a gradient shader to control the colour of your clones instead of copying it and giving each one a shader. This way you can also create a nice colour transition.
Great tip! Thanks for sharing that little tidbit!
Great ,
very nice and beautiful
Thanks for watching!
again! wow this is great.
Thanks man! Glad you liked it!
You're a Guru! This was fun, thank you.
Thanks for watching Samuel! Glad you liked it!
Amazing tutorial! thank you very much!
Cheers bud! Thanks for watching!!
pretty cool thanks
thanks for watching!
Great tutorials!
thanks so much!
very cool!
thanks!
THX from Russia!
Greetings from the US and big thanks for watching!
Agree)
iam from iraq>>thank you>>can you make broadcast news ??? or lower third advanced???
Thanks from Mexico City! :)
Thanks! Glad to have you watching all the way from Mexico City! :)
EJ what an eye-oppener with grouping the effector and cloning again. totally forgot that it is possible. Too bad that is does not work with render instances .
My weight transform slider doesn't work 16:48
great video.
Thanks!
Thanks from China
You bet! Glad to have viewers from far away lands! :)
so nice , thank you
but what do you think if we use fracture with 8 copies and step effector
i it will give the same result but we will have more control with material and easy
you are my best c4d teacher
thank you
dont stop
If you only need 8 copies, sure! But the more copies you need the more laborious that workflow would be.
Thanks for watching and glad I could help you learn C4D! :)
Hi, this technique is not working with animated user data in a null (controlling an XPresso setup). When I set the cloner to "fixed" it completely ignores it and the animation still plays from where the keyframes originally are. Any ideas?
Thanks a lot EJ
Thank you for watching!
Cool!
Thanks man!
very nice wt can i do to make it starts in white and end it in white while red is the in between triangles?
Just apply the materials to the middle triangles!
thx from Taiwan
Thanks so much! Glad to have a viewer all the way from Taiwan!
@
eyedesyn
hello, how to make a weight random effect applied to cinema 4D 20+ and fields?
Thanks for this tutorial. :) Can we texture the top and bottom layer of triangles? For example we want this transition animation use for a "coming up next" transition? I couldn't find it out.
You sure can! Just make the triangle editable and then map a texture to the one face of the triangle.
eyedesyn Thank you very much. :) I have succesfully textured it using camera mapping. Now I am going to watch your other videos.
Fantastic! Glad you figured it out! And thanks for watching! :)
😁 great tutorial
Thanks!!
Nice informative tutorial. Thanks from Pakistan :D
Hafiz! Thanks very much for watching! Cheers from the US!
Hi EJ, Thanks for all your incredible insights and help. Love all your tutorials. I have a question about the falloff that controls the cloners animations. Since I'm using R20 the system is not responding according to your demonstration. (exactly as shown at 13:50 of your video). The plain effector is triggering all clones. Would you please aluminate my brain...LOL. Thx and I'll aprecciate any help you can throw here.
Check out my latest tutorial about fields and it covers the differences and how it can help!
the end was sick as f**k
Happy ending
Hey, is it possible to get the project file with the polygon animation ?
Hi from Dubai !!!
As always the best tutorials on RUclips for C4D !!!! Can you please adjust the frame rate of the next tutorial.... ^_^
thanks for watching!
Hello. What if I want to use an image and not a color?
Thanks, the toturial is great.
Good question that would make a great tutorial! Stay tuned!
nice tutorial man, what renderer you use for videos like motion graphics?
At 29:17, where is the "scale" parameter in C4D R20?
you'll find it in the Field Falloffs 'Field' tab
@@eyedesyn thanks but at least for Spherical field I only see "Size" (and a box below for "clip to shape") there
hi can you up date this for the new FIELDS as the random effector does not work with the plain effector that now uses a linear field. adding a random field to the plain effector does weird things..
Use Linear Field, add Random Field on top and set blending mode to Overlay
@@eyedesyn awesome
Just saw this exact look (only in yellow) the the BBC in the UK :)
Thanks from China~!
Thanks for watching!
Please explain how to do this in the new version of cinema 4d. The triangles raise when moving the linear field.
you need to learn more about Fields, please check out my new tutorial on it!
16:33 Changing the weight transform doesn't add randomness/offset to the ripple in my case. I am using R20 and I did placed the 2 effectors in the order u mentioned. Any ideas?
Hi @Jay here is a workaround for R20/R21: ruclips.net/video/E0hxh770Asw/видео.html
Nice, but... what if i want to do this on some floor of a background image to recreate changing textures from the original to something else? How can i apply the back ground image as a texture to de cloners in frontal mode to integrate everything? I can not seem to find out the answer because the texture does not stick to de objects as they reflect whats on de back of the object at that point in the animation, and the "generate uvw coordinates" only work on the object not the cloners! Thankyou.
Frontal Mode wont work because I don't think, it tends to not map well (you could try Frontal first with this method and then try Cube), and then in the Cloners Object Tab, make sure you have Fix Texture set to Straight, should help it stick! Good luck!
eyedesyn Let my machine finish a render and I'll try, thanks, I'll tell you what happened.
Cool!
Hi. This is marvelous and inspirating (no surprise, all EJs videos are), BUT I'm missing one thing here: I want to use similar technique to uncover bitmap (texture) instead plain red. And haven't found the way how to stick the texture to all of those "red" clones. If I use UVW, it stick tecture on each clone (and I don't want to tile), if I use flat, it projects incorrectly on parts that are turning. I guessed that MoGraph "fix texture" might work. But it does not (at least not the way I expected). Anyways, would be nice to add a part with texturing. Thanks
I believe GSG does a tutorial on sticking UVs to clones... might wanna look there!
can you gyz tell me what processor and graphics card is best for c4d?
what if i want to trigger unprimative object what is the solution then
Heyyy, That's pretty good
Heyyy thanks man! :)
Hey man. Been following your work for some time. Always seem to find you when I'm stuck. Question, is there a way to trigger an animation on non-mograph objects? I want to control some flying in type, letter by letter, but not motext. Each letter is a modeled object. Thanks so much! -Dave
Sure! You can just place everything in a Fracture object and use this same workflow using Mograph Effectors. Hope that helps!
Thanks EJ! I can't wait to try it. Thanks for the quick response.
Hi! thanks for your tutorials!!
I am trying to get the animation happen later in the timeline, I have keyframed everything later in the timeline and without "main cloner" it works but not without it :(
In time offset i have set it to later and still no luck...
What am I doing wrong?
Shouldnt matter where the keyframes are on the timeline because the plain effector triggers the keyframed animation regardless of where the keyframes are.
damn the solution was so easy, was struggling for hours :( love you haha
Hey man, any idea on how to take something like this and apply it to a custom object? I'd love to have this effect all along an object rather than just a flat surface, but the honeycomb array doesn't allow you to do that and applying clones to an objects surface just random places them all over the object.. would be an amazing tutorial
where can i see the final render for this?
grrrreeat!
Thaaaanks! :)
Hi EJ! Have a question.
Is the same possible with an animation based on a morph pose?
Till now I havent found any solution yet.
You'd need to bake the animation to PSR movement, as the effectors don't recognize anything other than PSR movements.
Thanks mate. Thats really helpful!
@@eyedesyn how to bake the pose morph as psr please?
How does a book changing pages? But as if it were even leaves
I cant get the animation that i put on my ik spline goal null for two arms tht i have on a character.
Is it because its under a lot of nulls ?
A lot of Nulls probably isn't a good thing...hmm
Hei, amazing as always. Greetings from Croatia. But have a thought/question. This is not actually real triggering animation cause if you move effector fast, animation will be shorter. Is there any way which lets you have animation of a clone always be 30 frames (in your case) no matter how fast you run with effector through cloner. Also is it possible to use this with xrefs?
Sorry for grammar mistakes and thanks for everything man, seriously.
Hey Marko!
Thanks for your questions!
1. You can use XRefs with this workflow!
2. Unfortunately you can't natively trigger animation, but there is a way using Python, check out this script that actually does trigger animation as you're talking about:
vimeo.com/112392073
Dude you rock :) Thank you :)
Anybody else having trouble with the random effector not functioning when moved above the time offset? Im on R20 if that helps
Had the same problem, and I think it´s because of Fields which where introduced in R20. I guess fields make this feature irrelevant.
@@Jaschasuess Also R20, same problem. I got this working by adding a Random Field in Overlay Blending + Linear Field in Normal Blending to the Time Offset.
@@ashaveeraswamy can you explain that a little more I'm having trouble understanding that part
@@morgone8675 here is the explanation in detail: ruclips.net/video/E0hxh770Asw/видео.html
Is there a way you can actually trigger the animation in a "ON or OF" way rather than offsetting them? For example if using this technique, if you move effector very fast animation will play fast as well.
There is with R20! and Im actually coming out with a new tutorial all about that!
@@eyedesyn Noice! Looking forward to it. Could you just give me a hint where should I look, kinda dying here because of the deadline:) Thanks!
As soon as I turn on Physical render it turns the "end" triangles back to grey in a checkered pattern (the triangles at the end of the timeline). Have you experienced any issues with that? But they are fine back on Standard render.
Hmmm... Not sure, what type of materials are you using?
Just default materials with only color change like you did in the tutorial. Its weird that they render fine in standard all around, but then in physical they render awkward in the end...no AO or GI or anything either. Only change is Physical to Standard.
Please tell what is hdri material and how to apply it on a sky layer. And a request plz do tutorial on creating funny little lego kind of cartoon model. I loved that tutorial on sub division surface. Was really helpful 😊stay blessed sir
A lot of great HDRI tutorials on Greyscalegorilla.com, and thanks for the tutorial suggestions!
i back to your Tutorial but now i dont have min/max slider
iam from iraq>>thank you>>can you make broadcast news ??? or lower third advanced???
thanks from indonesia
You bet! Thanks for sending some love all the way from Indonesia!
Hello darling possible working Titleel circle dialogue
what about honey comb mode ?
That is only included in the latest versions of C4D so I wanted to show how to do it without Honeycomb!
Pleas make tutorial for rendering this image like thumbnail
My latest tutorial about HDRI lighting will help you get this type of look!
ruclips.net/video/uzMDHTCEC-k/видео.html
Thank you!
Enjoy!
16:24
you are a god💋
Much appreciated! Thanks for watching!
Awesome vid, thank you EJ! I was wondering if it would be possible to have say text overlayed on the white panels and then it transitions to different text? Similar to this done for the BBC - otok.tv/work/get-inspired/
Im my C4D R20 doesn't work "Random effector" like in video, some ideas, guys?)
Found this workaround for R20: ruclips.net/video/E0hxh770Asw/видео.html
0:12