PAX DEI: Tutorial - 'Plot Placement 2.0'

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  • Опубликовано: 30 окт 2024
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Комментарии • 6

  • @LesterSuggs
    @LesterSuggs 3 дня назад +1

    I have questions about plot changes that MAY happen after Nov 5th.

    • @twooldguyz
      @twooldguyz  3 дня назад

      Questions concerning plot placement? If so, I would be curious to know if you read or heard anything along those lines...

    • @LesterSuggs
      @LesterSuggs 3 дня назад +1

      @@twooldguyz Yeah, we know if you place 4 plots together where they SHOULD meet in a perfect 4 corners. They don't. But form a small, dead space in the middle of all 4 plots. This dead space is unclaimed, meaning you can't build in it. I find this unacceptable and should be fixed.

    • @twooldguyz
      @twooldguyz  3 дня назад

      @@LesterSuggs
      Ya, it would be nice if they would square up well. I do understand the challenges, though. From the software perspective, I can see the benefits successfully deliver based on how it works, and the challenge of trying to maintain those benefits while addressing the issue. After playing more with the "center plot with six surrounding" approach, I have come to appreciate it more, and am not so concerned with "squaring up" the plots any more. I do have one more video on this topic coming soon, which shows a perfectly round central plot with 6 identical surrounding plots, all with maximum geometric area, and NO GAPS!

    • @LesterSuggs
      @LesterSuggs 3 дня назад +1

      @@twooldguyz We found a similar approach when we founded our current village. We used 2 plots in the center and surrounded them with 8.

    • @twooldguyz
      @twooldguyz  2 дня назад

      @@LesterSuggs
      Ah! Now that is something I did NOT try.