this happens due to way too high maxforce value property of bodyvelocity instance - as of now deprecated (also known as linearvelocity) on dashing or jumping when characters colliding with parts like walls, the best solution - decrease maxforce value or use alernative ways to get the same effect with no artefacts, e.g. using alignposition instance with preliminary rays casting
this happens due to way too high maxforce value property of bodyvelocity instance - as of now deprecated (also known as linearvelocity) on dashing or jumping when characters colliding with parts like walls, the best solution - decrease maxforce value or use alernative ways to get the same effect with no artefacts, e.g. using alignposition instance with preliminary rays casting
Decaying brain cels is crazy
Nah bro she use made in heaven
Not a RNG boss they said
Idk man ask her