Love how the F14 which was added in danger zone can remain relevant in rank VIII but minor nations cant even remain relevant in current top tier, let alone rank VIII if minor nations don't get their counterparts.
@@chrisherbek9998 I really hope your not being serious, You should try jump in a starfighter and take a 1v1 with an F14. Let's see how that goes. Better missiles Better radar Better flight performance Than any other top tier, all bundled into one vehicle.
The Radar on the F14 is MILES better than any other plane in the game right now. You can take off, Turn on TWS and track the flight path of the entire enemy team Right as they takeoff [subject to terrain]. I use it to anticipate where the members of their team are headed and position myself so when i join the furball, I'm always at an altitude advantage and in a headon. It's absolutely insane, I recommend using the TWS mode more often, and turning on manual targeting to unlock the plane's Full radar capabilities.
yes, *but*, it has a relatively lenient notching window. moreso than many PD radars already in the game. so even though it's very strong, with great range, useful modes, and short scan time, it is fairly easy to notch, which is a pretty big deal.
not even that. AWG-9 is absolutely ridiculous in power. No other radar in game is comparable in terms of power. Not outright broken if it were properly balanced but.....
@@firestarteronyoutube5542 again, power isn't the issue, it's the notching window. anything below about 400kph relative speed towards or away from the Tomcat will break lock, that's not the case for many other radars in the game (like the Mirage 2000, for example)
"Makes it an easy target for Twitter, they dont like people that go straigh" LMAO best quote of the video, this jokes are so underrated imo they are one of the best things about your videos
Any A-10 in 11.3 is most likely the tech tree A-10 unless someone decided to uptier their premium A-10, so I would expect them to know what they're doing. That said, it's an A-10, it can't really hold its own anyways lol
@@_ace_defective_ A-10 shouldn't hold its own in ARB! It's strictly a ground attacker and IRL is NOT deployed if any enemy aircraft are even suspected in the area. Its BR should be moved up to 11.0 where people will only use it for GRB where it belongs. While I'm on this rant, all planes with all-aspect missiles should be 11.0+.
@@Matt85ism the thing is the a10 isn't even that good in grb, laser guided fast planes like harrier gr7 and mig27k, or even some phantoms are better for ground attack in grb
The AIM 7F is pretty sensetive when it comes to distance and in my experiences will usually go for the nearest target completely ignoring the lock. Like in 13:23 where the missile locks onto the F4E's missile for a split second before locking onto the locked target
the AIM-7F doesn’t know how far away something is, it looks for targets illuminated by radar, if another plane or missile flies in front of your radar beam then it’ll start tracking that
@@jordancourse5102 now the FG.1 shouldn't be significantly different but if you keybind the ACM modes and switching between Pulse and Pulse Doppler makes your experience much better. Dunno how you'd lock the sun with radar, how the radar is that powerful to see that far idk
@@yoleau131 It kinda did though, since the F-14 was meant to achieve a thrust to weight ratio of 1. Besides that the TF30s were prone to compressor stalls when flying at high angles of attack, so say when dogfighting.
Maybe what they could do is lock certain loadouts to battle ratings. So if you are in an EJ-kai and historically carried better missiles, you could take those variants out at a higher battle rating to deal with newer iterations of jets or keep with a low loadout and play as they were.
@@Oliepolie I mean if you introduce the intruder which is essentially just a laser guided buccaneer and a7 at 11.0+ bc its rank 8, its gonna be food for all jets. If you have the aim9L's on it then maybe its justified but if you dont take out the missiles maybe it could be 10.0-10.7 in air rb with the a7s and other subsonic attackers. In ground rb it could be 11+ whatever bc of its ability to ground pound it should go up against good spaa. MORE capable weapons could = MORE capable enemies
Recently got back into War Thunder after several years hiatus and you're videos have been incredibly helpful in getting me used to the new top tier meta. I request a video an the A-4B and specifically how I can remain competitive in an uptier against supersonics and superior missile systems.
Historically the F14 Tomcat was the F35 lightning of it's decade. A fighter that changed the rules of air to air combat. It's capabilities ended the age of dogfighting and brought about the age of Beyond visual range combat. It's use by Iran against Iraq left the Iraqi's baffled at first when, not knowing how their own jets could be blown up suddenly and without warning. Not knowing at first that the thing could destroy planes beyond what the Iraqi's thought to be kill range for fighters.
The F-14 should come with "drop" tanks. They were pretty much standard to use, cause it uses a lot of fuel. In fact, if you look for pictures of the F-14, most of them are with the drop tanks included (they are rarely dropped).
the problem with fighting stuff that carries AMRAAMs and similar missiles while flying something that fires sparrows isn't just the fire and forget abilities of the AMRAAM, it's how much better these newer missiles are at tracking targets. You can't really break the lock with chaff or notching and trying to maneuver away from the missile won't work 99% of the time, so you either need to break the lock by flying behind terrain or outrange the missile. There's a massive asymmetry in the defensive tactics required to stay alive even if you have identical launch ranges, their missile works after they start defending, while your missiles stops working after you start defending. They can then recommit while you are still defending and work towards a more advantageous launch position.
Would love for you to make a video explaining how to use the radar for the F-14, I have no idea how people lock up targets so quickly! I take forever setting the target cue, no idea how to lock up otherwise :(
If I may my two cents to it: 1. Use TWS when taking off, set it at 93km. 2. When you see the furball developing, press the key (while in TWS) to select target. 3. When you have enemies within 10km range, use the ACM mode, point the rectangle toward your target and it should be instantly locked. That's my go to approach and I get about 4-6 kills on average, assuming my team ain't dead within 10 seconds :) Good luck
I love my MLD, like the f14 it's flight performance is fantastic. I will confidently dogfight 2 tomcats at once with it - but even if my team is only MLD's - if you come up against a stacked team of f14's the only way you win is if they throw as hard as possible. Their weaponry is just oppressive when used in conjunction with each other.
Recently got the Tomcat. I have a question. When guiding Phoenixes in TWS mode, do I have to stay TWS "locked" onto one target until the missile goes Pitbull, or can I switch to TWS "lock" another plane in my radar scope, and the missile will still track the original target? Also, at what range should I trust that the missile will successfully go Pitbull? As a sidenote, I had no clue the F 14 I could dodge IR missiles from the rear, thanks Defyn.
biggest problem with the f14 isn't that the engine is hot, it only shoot 1 flare at a time unlike other planes will shoot 2 in mixed. if you switched to flare priority it will shoot 2 flares 1 chaff total. with this it gives you a better chance of survivability in the f14 even against aim-9l
It will stay relevant, especially if they at the B and D variants. It's main rivals will be the SU-27 and, my personal favorite, the F-15. F-16 and Mig-29 will be able to hold their own if they get into a turning fight
@@NCSiebertdesign Actually, not *that* much better. The F110s in the D make way more static thrust than the A's TF-30s, but if you look at the thrust curve at speed, both engines make very similar thrust at mach 1 (the TF30s have quite an insane thrust curve at speed); I guess in game the extra low speed thrust would make the plane even more of a UFO in a dogfight, but other than that not too much would change. TF30s also are appearently better at altitude (which doesnt matter for WT though). Thats also the reasons why the F14A is actually faster in terms of absolute top speed at altitude than the B and D version.
I was like lvl 17 or so when I got the F5C and I know I’m a part of the problem. That being said, it’s very entertaining to watch a good F-14 pilot who isn’t a level 20 12 year old with a missile truck.
I love running into level 50s who used mommy/daddy’s credit card to buy the majority of the tech tree just to play it…15 total hours played and an f14, sure.
Why is everyone talking about AMRAAMs? None of the Teen series fighters entered service with them, infact it wasn't until 15 years later before they got them. The teen series and the first versions of the Fulcrum and Flanker are all going to be strong, but they won't massively overpower existing jets, or atleast not any more than the current jets overpowered the old jets.
i honestly think until bvr f16s or a f15a or a f18 come in i still think its going to be the primary US fighter, i honestly think despite not having aim9ls like the f16, a team full of f14s will stand a better chance against the upcoming mld/mig29 combo, just for their overall bvr capabilities
This video, especially 8:34, perfectly illustrates why IR missiles, especially the 60m, are so crap - as long as the guy you are shooting at isn't asleep, even on a tomcat, basically the hottest rear in the game, he can *easily* just cut throttle a bit (not even 0%, 90% seems to be fine lol) and throw out a flare or two here and there to be 100% immune. The poor f-4e has an excellent position right at the rear
tbh i think rank 8s need to have a BR lock, considering ranks 8s should for the most part be getting Fox 3s (Aim54 stuff) they have no place imo facing the current Rank 7s with Fox 1&2s I'de much prefer they did this because to be frank having any of the aforementioned "leaks" come true are just trouble for the MM, make Rank 8 a hard lock so they cannot face any Rank7s regardless of whatever BR ay of the Rank 8s end up being in the future.
i still think the f-14 will still stay at the top if used corectly ther is also so many more planes gijen needs to add befor rank 8 like a good chunck of the cold war intercepters and things like the b-58 husler witch could be realy fun or like the f-106 i can see it as a fairly balinced plane or the f-111
@@destroyerarmor that depends the f-111 aardvark destroyed more ground targets than the a-10 in the gulf war and its b variant whal not being successful was the predecessor to the f-14 so just think on that for a sec
Remember when there actually was people trying to argue the F14 wouldn't brake the game, saying things like "it's the first model, is not gonna be any more powerful than the current jets in-game" remember those mental gimnastics people?
bro, I see American kiddies still calling it balanced, yet these are the same kids that try and chaff a PD lock. I can't anymore, it's just become full of clueless top tier players.
of course the F-14 will stay relevant. the mig-29 was considered outclassed by it in most aspects and the f-16 was never even designed to compete with it in its role, had inferior avionics.
if I ever meet The Doof in a match I would just shit my pants and goof up the dogfight, I think he'd accept if I found him in a 1v1 and asked to merge without head on attack instead of trying to kill each other like usually air battles go
Defyn, how do I fight Yak 3’s in American props? It seems no matter what, the Yak 3’s are unbeatable. (Insert skill issues comments). It just seems like they have no weakness. They say they have poor high alt performance, but they climb faster than Space-X rockets and if you side climb, then your entire team dies in the process. They never stall, have infinite energy, good guns, can turn relatively well etc. I can’t seem to ever beat them in American props.
They have weaknesses but you have to have the energy to take advantage of most weaknesses. 4km and below they don't really have a weakness as they are great all around aircraft. They do have two at those alts. The first you really have to have an aircraft that can take advantage of it. They don't exactly have the best energy retention in vertical maneuvers. This in particular can be exploited in climbing spirals but you have to be flying an aircraft that is great at it. Alternately get any Yak-3 to 390mph+. They lock up fairly bad making them fairly easy to reverse. Above 5km get non Yak-3U or VK to maneuver more than you to open a fight. Their energy retention 5km+ is not good and the higher you go the worse it gets. They are exceptionally weak in climbing spiral like maneuvers at those alts.
Fighting Yaks in American props is pretty tough, even for decent pilots. If you want a good chance to kill them, you HAVE to have an altitude advantage. As an American, you would then be able to use your generally good engine performance in stall maneuvers to get them slow and kill them before they regain their energy (though this same strategy can be applied in most aircraft against most aircraft). If you are at equal altitude, you're kinda boned. You can run, but they can climb on your tail, so it's a stalemate that way. If they're over 2.5 km away, you can turn around and attempt a headon, but that's kinda it; the only other option would be to HOPE they get bored and go for someone else. If they're above you, you can dive; You will have a much greater dive speed because they rip before 700 Km/h, so you can escape with relative ease. Otherwise, try to use their energy against them and use your relative slower speed to turn tighter and get a shot; this only works for one turn before you have to dis-engage. (Again, this applies to multiple aircraft so long the disparity in turn-rate between you and the enemy isn't massive in their favour). So, the takeaway from all this is you CAN do things sometimes, but it depends on your situation. This is a good reminder that some fights are simply unwinnable, regardless of your abilities as a pilot.
@@rainsilent This is absolutely true, but for everyone else just keep in mind that Yaks are excellent energy fighters; yes, their vertical energy retension isn't the best, but it's not far off, so keep that in mind when you attempt stall maneuvers.
@@Flayrr872 That is why I said that you have to have a plane that is great at it to beat them. If you don't you are just going to get yourself killed. By far the easier thing to do for most planes, especially US planes, is to get them 390+. They brick harder than most people realize at those speeds.
Now my main questions to Gaijin are when they introduce tier 8, will they give better weapons to current planes such as 9Ls to Phantoms and will they make missiles that they artificially nerfed (skyflash, magic 2) actually perform like they should.
In irl and in dcs it can't hold energy very well, the best it could do was 350 knots at a 7.5 to 9.0 g sustained turn, in war thunder it hold energy like an f16, mach 0.9 550 knots at an 11g sustained turn?! Yo fuck no, it needs an energy nerf, can't change my mind about.
as soon as the B or even D Tomcat appear the A will be out of the window like the early F-4s. Better Engines, better Sidewinders, smokeless Phoenix, a kind of IRST...
DEFYN what do you think about the phoenixs disappearing after their burner has expired and then gliding without RWR lock warning, I feel its way more dangerous to any Fox1 we have as with the RWR lock we can easily notch it. I think it should keep the missile square because it also conveniently runs out just within the 10KM combat range of the furball.
@@riuneko yes, its logical what you are saying, though in a gameplay stand point whats the fun of imploiding out of nowhere, also that its the only nation that has them so if its US vs the World US still has a big fat change of winning
@@stefanmichaelsenzegarra5688 it is very hard to get killed by a Phoenix, because basically you can see the trail from your own airfield and if you start getting a RWR Tracking warning then only thing you need to do is turn 90 degrees to notch it, is basically impossible to get kills with the AIM-54 unless your enemy haven't get used to it ( very hard because it has been out for half a year lmao ) or they are AFK, in both cases is the player's fault, not the missile overperforming, if you get killed by AIM-9B is not because its OP, is because you werent paying attention
@@danko8983 same here, but you gotta tell that to 95% of the player base in this game and then a basic brain dead missile turns into a death machine, and because you basically dont have to keep lock it makes it strong as hell, what i would say is that the missile marker stays visible throughout the whole time so my piece of shit allies dont die to it and leave it as a 8 vs 12
@@stefanmichaelsenzegarra5688 i havent seen anyone die by a AIM-54 in the last 3 months i've been playing top tier, also, if the AIM-54 that literally gives you a head pain RWR warning when its coming at you the R-24T and the upcoming R-27T should really have the missile marker because the dont give RWR ping, dont give RWR warning, dont give trail to follow and dont need radar lock
Hi Defyn; I'm pretty new to the "old" Top-tier with the radar missiles etc. (can't seem to keep up with the rate Gaijin births new as thb). But I'm getting kind of lost in these radar setting and what not. Seeing as how this will probably be getting more and more important in the future; Gaijin seems to have only 1 way and that is straight ahead into newer aircraft; So is there any chance of you doing a video on radars, radar-guided missiles and all that good stuff, like you did with the gunnery and the defensive flying?
Seems like the ACM mode was having issues locking up planes that by the looks of it shouldn't have had any issue with while it was in PD mode, I've taken to using ACM mode without pulse doppler and it seems like it works better though that mode I think might be more easily fooled by chaff. Though on the missile power creep subject If they add the AIM-120 or R-27 both of those are damn near going to be in range on most maps as soon as you're off the runway. So unless top tier jets get put consistently in the EC maps it's gonna be Phoenix spam type gameplay from all nations of taking off, climb to a few thousand, missilgasm, match is over in 5 minutes rinse and repeat
R27R is Fox1 not Fox3. It was also more of a Sparrow equivalent, not an AMRAAM equivalent. The R27ET and ER weren’t introduced until later, so the range is actually ok, not as good as phoenix. Not even as good as AIM-7F sparrow.
@@flyingtower Yeah R-77 would be more AMRAAM equiv, got mixed up on it. Though point is adding AMRAAM and its counterpart from each nation would still look like the current phoenix spam meta
F-14 has probably the best radar until F-15C comes along. We already have F-16A radar in EJ Kai and probably soon F/A-18A radar in the next German Phantom. Soviet radars were kinda bad, and MiG-29A has basically a slightly improved version of MiG-23 MLD’s radar, which is way worse than other 4th gen fighter radars of the time. F-14 should remain the king of long distance for a bit.
If it is at distance, and you are above Mach 1, you need to pull hard to the left then right( or the other way around) to fool and missile and burn out its fuel. If it is close, do a flat scissor and pray😂
It is going to be as good as it is now. Its more a BVR boy but BFM in top tier air RB is dead and means instant death in the middle of a match so this perfomance doesnt matter (but still this is capable in dogfights) Being HOT wont ruin your game against ussr. R-60s are scripted not to blow up if flares are dropped. Even if it hits the plane. U can literally drop flare when its too near ro you and it will go for it. As for R-24s, they dont care about tomcats ass when F-14 launches a missile. Missiles are much hotter and r-24 are sim for them. Flares are also very effective and effective x10 when you turn off afterburners Some other thing happens in DCS, where every plane has good chances against each other and thats based on much more historically accurate configuration - but not in scripted WT
It'll stay relevant with a VFA-103 Jolly Rogers livery, that skull and crossbones adds 5km/h to top speed and knocks off 0.5 seconds of turn time.
VF-84 is the original Jolly Rogers with the Tomcat
@@Mr619Boyz oh right, I thought it was VFA-103, thanks a lot!
I'd love some grim reapers as well.
we need the black playboy tomcat livery
@Foxhound Scylla VX-4
Love how the F14 which was added in danger zone can remain relevant in rank VIII but minor nations cant even remain relevant in current top tier, let alone rank VIII if minor nations don't get their counterparts.
skill issue
the guy above me is very smart in what he is saying
All nations are minor?
@@chrisherbek9998 I really hope your not being serious, You should try jump in a starfighter and take a 1v1 with an F14. Let's see how that goes.
Better missiles
Better radar
Better flight performance
Than any other top tier, all bundled into one vehicle.
If the f-16 comes than it will be even more widespread than f-104s
The Radar on the F14 is MILES better than any other plane in the game right now. You can take off, Turn on TWS and track the flight path of the entire enemy team Right as they takeoff [subject to terrain]. I use it to anticipate where the members of their team are headed and position myself so when i join the furball, I'm always at an altitude advantage and in a headon. It's absolutely insane, I recommend using the TWS mode more often, and turning on manual targeting to unlock the plane's Full radar capabilities.
yes, *but*, it has a relatively lenient notching window. moreso than many PD radars already in the game. so even though it's very strong, with great range, useful modes, and short scan time, it is fairly easy to notch, which is a pretty big deal.
@@thefolder69 Touché.
not even that. AWG-9 is absolutely ridiculous in power. No other radar in game is comparable in terms of power. Not outright broken if it were properly balanced but.....
@@firestarteronyoutube5542 again, power isn't the issue, it's the notching window. anything below about 400kph relative speed towards or away from the Tomcat will break lock, that's not the case for many other radars in the game (like the Mirage 2000, for example)
Mig29 💀
"Makes it an easy target for Twitter, they dont like people that go straigh" LMAO best quote of the video, this jokes are so underrated imo they are one of the best things about your videos
Props on top
"The A-10 does a better job at dodging sparrows than everyone else this match"
Honestly I am not surprised.
Any A-10 in 11.3 is most likely the tech tree A-10 unless someone decided to uptier their premium A-10, so I would expect them to know what they're doing. That said, it's an A-10, it can't really hold its own anyways lol
@@_ace_defective_ A-10 shouldn't hold its own in ARB! It's strictly a ground attacker and IRL is NOT deployed if any enemy aircraft are even suspected in the area. Its BR should be moved up to 11.0 where people will only use it for GRB where it belongs. While I'm on this rant, all planes with all-aspect missiles should be 11.0+.
@@Matt85ism PREACH
@@Matt85ism the thing is the a10 isn't even that good in grb, laser guided fast planes like harrier gr7 and mig27k, or even some phantoms are better for ground attack in grb
@@Matt85ism I should've specified, I meant in terms of flight performance! Its missiles are stupidly low for its BR of course
The AIM 7F is pretty sensetive when it comes to distance and in my experiences will usually go for the nearest target completely ignoring the lock. Like in 13:23 where the missile locks onto the F4E's missile for a split second before locking onto the locked target
Had this happen once or twice with the 530D too.
the AIM-7F doesn’t know how far away something is, it looks for targets illuminated by radar, if another plane or missile flies in front of your radar beam then it’ll start tracking that
if I drank a shot for every "lock" on this comment I'd die of alcohol induced coma
@chocomint1644 yeah because that target is now closer compared to the target you were locking before
i always found the F-14s radar tricky, I never could get it to work properly but yet when i use the F4J i have a good time with its radar
I think the scan angle is the problem, I really felt the 30x5 and ACM modes of the phantom helps out a lot
if you think that's bad try the FGR2 radar. I locked the sun today . In pulse Doppler, The sun doesn't even create shift,literally doesn't make sense.
@@ProjectRias FACTS. The FGR radar is the worst PD radar in game.
@@jordancourse5102 now the FG.1 shouldn't be significantly different but if you keybind the ACM modes and switching between Pulse and Pulse Doppler makes your experience much better. Dunno how you'd lock the sun with radar, how the radar is that powerful to see that far idk
@@Whiteghost785 not even if you go outside radar angles?
I got my J-7E 4 days ago, absolutely love it. So definitely looking forward to your next video on it :)
In rank 8 with the F16/mig 29 and some others coming in game, the F14B might come soon. It's mostly an engine upgrade
F14 doesnt need more flight performance
we need f15 might be better than f16
@@yoleau131 It kinda did though, since the F-14 was meant to achieve a thrust to weight ratio of 1. Besides that the TF30s were prone to compressor stalls when flying at high angles of attack, so say when dogfighting.
i think they mean ingame @@alaskanbas6507
Maybe what they could do is lock certain loadouts to battle ratings. So if you are in an EJ-kai and historically carried better missiles, you could take those variants out at a higher battle rating to deal with newer iterations of jets or keep with a low loadout and play as they were.
this way they can add weapon systems to planes without necessarily ruining the balance of certain BRs but also prolonging their life span
Banking whether or not you get to use the missile you just unlocked on getting uptiered or downtiered? No way.
This is somehow even worse
it makes sense but it also doesn't at the same time
@@Oliepolie I mean if you introduce the intruder which is essentially just a laser guided buccaneer and a7 at 11.0+ bc its rank 8, its gonna be food for all jets. If you have the aim9L's on it then maybe its justified but if you dont take out the missiles maybe it could be 10.0-10.7 in air rb with the a7s and other subsonic attackers. In ground rb it could be 11+ whatever bc of its ability to ground pound it should go up against good spaa. MORE capable weapons could = MORE capable enemies
This aged well...
It aged well for about 2 months 👍 lmao
Recently got back into War Thunder after several years hiatus and you're videos have been incredibly helpful in getting me used to the new top tier meta. I request a video an the A-4B and specifically how I can remain competitive in an uptier against supersonics and superior missile systems.
12:35 that whole twitter joke thing caught me off guard, funny af. Love the little tangents that you go on in your vids.
Historically the F14 Tomcat was the F35 lightning of it's decade.
A fighter that changed the rules of air to air combat. It's capabilities ended the age of dogfighting and brought about the age of Beyond visual range combat.
It's use by Iran against Iraq left the Iraqi's baffled at first when, not knowing how their own jets could be blown up suddenly and without warning. Not knowing at first that the thing could destroy planes beyond what the Iraqi's thought to be kill range for fighters.
The F-14 should come with "drop" tanks. They were pretty much standard to use, cause it uses a lot of fuel. In fact, if you look for pictures of the F-14, most of them are with the drop tanks included (they are rarely dropped).
Don't forget to switch between TRK and PD when searching, locking, and maintaining lock to make sure your radar won't get defeated
2:19 can you play the F-4F and show how miserable it is in the current meta and how you can make the most out of it?
the problem with fighting stuff that carries AMRAAMs and similar missiles while flying something that fires sparrows isn't just the fire and forget abilities of the AMRAAM, it's how much better these newer missiles are at tracking targets. You can't really break the lock with chaff or notching and trying to maneuver away from the missile won't work 99% of the time, so you either need to break the lock by flying behind terrain or outrange the missile. There's a massive asymmetry in the defensive tactics required to stay alive
even if you have identical launch ranges, their missile works after they start defending, while your missiles stops working after you start defending. They can then recommit while you are still defending and work towards a more advantageous launch position.
Can you imagine the WT community trying to learn real BVR, much less Gaijin implementing it in a fun way. They probably just shouldn’t add it at all.
Would love for you to make a video explaining how to use the radar for the F-14, I have no idea how people lock up targets so quickly! I take forever setting the target cue, no idea how to lock up otherwise :(
If I may my two cents to it: 1. Use TWS when taking off, set it at 93km. 2. When you see the furball developing, press the key (while in TWS) to select target. 3. When you have enemies within 10km range, use the ACM mode, point the rectangle toward your target and it should be instantly locked.
That's my go to approach and I get about 4-6 kills on average, assuming my team ain't dead within 10 seconds :)
Good luck
"YoU cAn'T fLaRe MiSSiLeS iN tHe F14 tHoUgH!!!"
Goddamn lvl 10 Mavericks are at it again XD
I love my MLD, like the f14 it's flight performance is fantastic. I will confidently dogfight 2 tomcats at once with it - but even if my team is only MLD's - if you come up against a stacked team of f14's the only way you win is if they throw as hard as possible. Their weaponry is just oppressive when used in conjunction with each other.
SEE HERE YOU CAN FLARE THE MISSLES. The shitty 9s proceed to track but miss due to lack of g pull lol
F-16 and MiG-29 and tornado announced, rip to every none pd or irst top tiers
12:36 Bro I almost spit out my water 😂
Am a simple man i see defyn i click
That F-5c planting it in the ground whilst trying to steal your kill lmao
Your Dutch accent makes me smile a lot. Top content!
An actual F-14 shoots off its phoenixes, lands, and gets more.
It's amazing watching War Thunder gameplay after watching a bunch of DCS gameplay. Entirely different tactics and playstyles.
that twitter commentary was hilarious you deserve another like
That sounds pretty accurate describing top tier. Better missiles, better chances of winning
5:51 was just a beautiful scene
My god that Twitter joke actually made me audible laugh
How do I evade the F14s radar guided missiles because i use all of my flares and chaff and they still dont lock off of me
Supposedly you have to notch or do a 180° turn but i can't confirm it
12:34 that joke was fire 🔥
Recently got the Tomcat. I have a question. When guiding Phoenixes in TWS mode, do I have to stay TWS "locked" onto one target until the missile goes Pitbull, or can I switch to TWS "lock" another plane in my radar scope, and the missile will still track the original target? Also, at what range should I trust that the missile will successfully go Pitbull?
As a sidenote, I had no clue the F 14 I could dodge IR missiles from the rear, thanks Defyn.
You can switch targets
You can switch targets as TWS still feeds radar data to the Phoenix missiles to track targets.
@@jordanlee9001 Ok thanks. Wasn't sure.
12:40 Was not expecting that LMAO
The missile truck🫡
The algorithm is going to LOVE this title
biggest problem with the f14 isn't that the engine is hot, it only shoot 1 flare at a time unlike other planes will shoot 2 in mixed. if you switched to flare priority it will shoot 2 flares 1 chaff total. with this it gives you a better chance of survivability in the f14 even against aim-9l
Can't wait for F-22 Raptor as prem.
And it will get 11.0
Quite surprised to see myself as wingman in this video lol x).
It will stay relevant, especially if they at the B and D variants. It's main rivals will be the SU-27 and, my personal favorite, the F-15. F-16 and Mig-29 will be able to hold their own if they get into a turning fight
B and D has a lot better flight performance.
F-16 completely outclasses the MiG-29.
@@NCSiebertdesign Actually, not *that* much better. The F110s in the D make way more static thrust than the A's TF-30s, but if you look at the thrust curve at speed, both engines make very similar thrust at mach 1 (the TF30s have quite an insane thrust curve at speed); I guess in game the extra low speed thrust would make the plane even more of a UFO in a dogfight, but other than that not too much would change. TF30s also are appearently better at altitude (which doesnt matter for WT though). Thats also the reasons why the F14A is actually faster in terms of absolute top speed at altitude than the B and D version.
12:30 to 13:30 is the funniest part of the video. The twitter comparison is just too comedic
I wanted to se this so much that i am crying of joy
Would you consider covering the F-5E in the near future?
I was like lvl 17 or so when I got the F5C and I know I’m a part of the problem. That being said, it’s very entertaining to watch a good F-14 pilot who isn’t a level 20 12 year old with a missile truck.
Lmfao you're mental if you think low tier doesn't teach you anything in jets
I love running into level 50s who used mommy/daddy’s credit card to buy the majority of the tech tree just to play it…15 total hours played and an f14, sure.
Why is everyone talking about AMRAAMs? None of the Teen series fighters entered service with them, infact it wasn't until 15 years later before they got them. The teen series and the first versions of the Fulcrum and Flanker are all going to be strong, but they won't massively overpower existing jets, or atleast not any more than the current jets overpowered the old jets.
Surprised defyn didn't roast the guy who died to the A-10 at the end
i honestly think until bvr f16s or a f15a or a f18 come in i still think its going to be the primary US fighter, i honestly think despite not having aim9ls like the f16, a team full of f14s will stand a better chance against the upcoming mld/mig29 combo, just for their overall bvr capabilities
I agree. The F-16 is cool but it’s highly overrated because it’s a new vehicle. The Taiwan F-16 is going to be amazing though.
This video, especially 8:34, perfectly illustrates why IR missiles, especially the 60m, are so crap - as long as the guy you are shooting at isn't asleep, even on a tomcat, basically the hottest rear in the game, he can *easily* just cut throttle a bit (not even 0%, 90% seems to be fine lol) and throw out a flare or two here and there to be 100% immune. The poor f-4e has an excellent position right at the rear
loved the twitter analogy
tbh i think rank 8s need to have a BR lock, considering ranks 8s should for the most part be getting Fox 3s (Aim54 stuff) they have no place imo facing the current Rank 7s with Fox 1&2s I'de much prefer they did this because to be frank having any of the aforementioned "leaks" come true are just trouble for the MM, make Rank 8 a hard lock so they cannot face any Rank7s regardless of whatever BR ay of the Rank 8s end up being in the future.
The MIG 29 new best friend..da F14 dead cat
Loved the twitter joke! Anyway keep up the good vids
i still think the f-14 will still stay at the top if used corectly ther is also so many more planes gijen needs to add befor rank 8 like a good chunck of the cold war intercepters and things like the b-58 husler witch could be realy fun or like the f-106 i can see it as a fairly balinced plane or the f-111
Bombers are needlessly expensive
@@destroyerarmor that depends the f-111 aardvark destroyed more ground targets than the a-10 in the gulf war and its b variant whal not being successful was the predecessor to the f-14 so just think on that for a sec
Remember when there actually was people trying to argue the F14 wouldn't brake the game, saying things like "it's the first model, is not gonna be any more powerful than the current jets in-game" remember those mental gimnastics people?
bro, I see American kiddies still calling it balanced, yet these are the same kids that try and chaff a PD lock. I can't anymore, it's just become full of clueless top tier players.
I hope the F-4F gets it‘s AIM-9Ls else it’s gonna be so bad next patch. It already is just a worse F-4E at the same BR.
12:36 "twitter doesn't like people that go straight" lmfao
of course the F-14 will stay relevant. the mig-29 was considered outclassed by it in most aspects and the f-16 was never even designed to compete with it in its role, had inferior avionics.
I hope I run into you one day in a match, from one pilot to another. Skill recognizes skill and you did a great job in these matches.
if I ever meet The Doof in a match I would just shit my pants and goof up the dogfight, I think he'd accept if I found him in a 1v1 and asked to merge without head on attack instead of trying to kill each other like usually air battles go
That line of Twitter jokes hitting me one after another had me rolling
I just reinstalled after years at like Tier 3 and got clapped already monkaS, you make it look so easy
I did the same a year or two back. alot has changed
That twitter commentary was hilarious XD
Defyn, how do I fight Yak 3’s in American props? It seems no matter what, the Yak 3’s are unbeatable. (Insert skill issues comments).
It just seems like they have no weakness. They say they have poor high alt performance, but they climb faster than Space-X rockets and if you side climb, then your entire team dies in the process. They never stall, have infinite energy, good guns, can turn relatively well etc. I can’t seem to ever beat them in American props.
I always just dive away, they rip at pretty low speed
They have weaknesses but you have to have the energy to take advantage of most weaknesses. 4km and below they don't really have a weakness as they are great all around aircraft. They do have two at those alts. The first you really have to have an aircraft that can take advantage of it. They don't exactly have the best energy retention in vertical maneuvers. This in particular can be exploited in climbing spirals but you have to be flying an aircraft that is great at it. Alternately get any Yak-3 to 390mph+. They lock up fairly bad making them fairly easy to reverse. Above 5km get non Yak-3U or VK to maneuver more than you to open a fight. Their energy retention 5km+ is not good and the higher you go the worse it gets. They are exceptionally weak in climbing spiral like maneuvers at those alts.
Fighting Yaks in American props is pretty tough, even for decent pilots.
If you want a good chance to kill them, you HAVE to have an altitude advantage. As an American, you would then be able to use your generally good engine performance in stall maneuvers to get them slow and kill them before they regain their energy (though this same strategy can be applied in most aircraft against most aircraft).
If you are at equal altitude, you're kinda boned. You can run, but they can climb on your tail, so it's a stalemate that way. If they're over 2.5 km away, you can turn around and attempt a headon, but that's kinda it; the only other option would be to HOPE they get bored and go for someone else.
If they're above you, you can dive; You will have a much greater dive speed because they rip before 700 Km/h, so you can escape with relative ease.
Otherwise, try to use their energy against them and use your relative slower speed to turn tighter and get a shot; this only works for one turn before you have to dis-engage. (Again, this applies to multiple aircraft so long the disparity in turn-rate between you and the enemy isn't massive in their favour).
So, the takeaway from all this is you CAN do things sometimes, but it depends on your situation. This is a good reminder that some fights are simply unwinnable, regardless of your abilities as a pilot.
@@rainsilent
This is absolutely true, but for everyone else just keep in mind that Yaks are excellent energy fighters; yes, their vertical energy retension isn't the best, but it's not far off, so keep that in mind when you attempt stall maneuvers.
@@Flayrr872 That is why I said that you have to have a plane that is great at it to beat them. If you don't you are just going to get yourself killed. By far the easier thing to do for most planes, especially US planes, is to get them 390+. They brick harder than most people realize at those speeds.
Now my main questions to Gaijin are when they introduce tier 8, will they give better weapons to current planes such as 9Ls to Phantoms and will they make missiles that they artificially nerfed (skyflash, magic 2) actually perform like they should.
CW21 best plane in the game 🗿👌
In irl and in dcs it can't hold energy very well, the best it could do was 350 knots at a 7.5 to 9.0 g sustained turn, in war thunder it hold energy like an f16, mach 0.9 550 knots at an 11g sustained turn?! Yo fuck no, it needs an energy nerf, can't change my mind about.
Then so does the mld j7e etc etc. No plane in existence can sustain an 11g turn....
@@jbeverley67 ik, I'm saying the tomcat does it too well, like op well, it needs a nerf.
f16 just got anounced
so yah
That fucking Twitter joke...
Seeing as you mentioned the EJ Kai, will you consider covering it once more in the same manner as this?
That match starting cross map quad was hilarious lmaoo
LOL...Twitter doesn't like people going straight... 🤣🤣🤣. So subtle and dry, classic Defyn.
I wouldn't call the Phoenix missiles gimmicky since that's how most players will get kills and how most people die at the beginning of the match
Defyn commatery is gold.
arb king:deffyn
grb king: akula
as soon as the B or even D Tomcat appear the A will be out of the window like the early F-4s.
Better Engines, better Sidewinders, smokeless Phoenix, a kind of IRST...
May god help us all
F-14 about to go from satan incarnate to crowd favorite underdog in a single update
That f5c going headon with the already dead a10 and dying is so typical...
Have you seen update trailer? I'm so hyped!
Germany is getting a ground attacker to fight F16s and Mig29. So just about anything will be able to club germany.
Only way this happens is if they buff the missiles a bunch. The aim7 and AIM54s are way better than the game currently allows.
Remember when AIM-9Js where basically the best missiles in the game and the F-4 was the top dog?
Remember when mig 19 pt was top dog?
@@trollking7046 not really
Only real Gs remember when the MiG-17 the Hunter F.1 and the Sabres were the top dogs .
@@birbfromnotcanada you young
@@trollking7046 yes
the f14 will compliment the f16 beautifully.
very important video here
DEFYN what do you think about the phoenixs disappearing after their burner has expired and then gliding without RWR lock warning, I feel its way more dangerous to any Fox1 we have as with the RWR lock we can easily notch it. I think it should keep the missile square because it also conveniently runs out just within the 10KM combat range of the furball.
Phoenix will (should, if Gaijined) trigger RWR within 18km of target, when its onboard transceiver goes active
@@riuneko yes, its logical what you are saying, though in a gameplay stand point whats the fun of imploiding out of nowhere, also that its the only nation that has them so if its US vs the World US still has a big fat change of winning
@@stefanmichaelsenzegarra5688 it is very hard to get killed by a Phoenix, because basically you can see the trail from your own airfield and if you start getting a RWR Tracking warning then only thing you need to do is turn 90 degrees to notch it, is basically impossible to get kills with the AIM-54 unless your enemy haven't get used to it ( very hard because it has been out for half a year lmao ) or they are AFK, in both cases is the player's fault, not the missile overperforming, if you get killed by AIM-9B is not because its OP, is because you werent paying attention
@@danko8983 same here, but you gotta tell that to 95% of the player base in this game and then a basic brain dead missile turns into a death machine, and because you basically dont have to keep lock it makes it strong as hell, what i would say is that the missile marker stays visible throughout the whole time so my piece of shit allies dont die to it and leave it as a 8 vs 12
@@stefanmichaelsenzegarra5688 i havent seen anyone die by a AIM-54 in the last 3 months i've been playing top tier, also, if the AIM-54 that literally gives you a head pain RWR warning when its coming at you the R-24T and the upcoming R-27T should really have the missile marker because the dont give RWR ping, dont give RWR warning, dont give trail to follow and dont need radar lock
Hi Defyn; I'm pretty new to the "old" Top-tier with the radar missiles etc. (can't seem to keep up with the rate Gaijin births new as thb). But I'm getting kind of lost in these radar setting and what not. Seeing as how this will probably be getting more and more important in the future; Gaijin seems to have only 1 way and that is straight ahead into newer aircraft;
So is there any chance of you doing a video on radars, radar-guided missiles and all that good stuff, like you did with the gunnery and the defensive flying?
If this wasn't perma 13.7 it would be good
Bro saw the future
Would missiling an aim7f be a good way to defeat it?
If your too close to dodge.
I wouldn't attempt to missile it. How close are you? ballpark figure would help you out
Yes, thats the best way.
Seems like the ACM mode was having issues locking up planes that by the looks of it shouldn't have had any issue with while it was in PD mode, I've taken to using ACM mode without pulse doppler and it seems like it works better though that mode I think might be more easily fooled by chaff. Though on the missile power creep subject If they add the AIM-120 or R-27 both of those are damn near going to be in range on most maps as soon as you're off the runway. So unless top tier jets get put consistently in the EC maps it's gonna be Phoenix spam type gameplay from all nations of taking off, climb to a few thousand, missilgasm, match is over in 5 minutes rinse and repeat
R27R is Fox1 not Fox3. It was also more of a Sparrow equivalent, not an AMRAAM equivalent. The R27ET and ER weren’t introduced until later, so the range is actually ok, not as good as phoenix. Not even as good as AIM-7F sparrow.
@@flyingtower Yeah R-77 would be more AMRAAM equiv, got mixed up on it. Though point is adding AMRAAM and its counterpart from each nation would still look like the current phoenix spam meta
F-14 has probably the best radar until F-15C comes along. We already have F-16A radar in EJ Kai and probably soon F/A-18A radar in the next German Phantom. Soviet radars were kinda bad, and MiG-29A has basically a slightly improved version of MiG-23 MLD’s radar, which is way worse than other 4th gen fighter radars of the time. F-14 should remain the king of long distance for a bit.
God I love the humour in these videos lmao
The Twitter lines were top tier parody
Any way you could make a tutorial on how to dodge radar missiles in the head-on?
If it is at distance, and you are above Mach 1, you need to pull hard to the left then right( or the other way around) to fool and missile and burn out its fuel. If it is close, do a flat scissor and pray😂
Deff was meta for farming event f14
It is going to be as good as it is now. Its more a BVR boy but BFM in top tier air RB is dead and means instant death in the middle of a match so this perfomance doesnt matter (but still this is capable in dogfights)
Being HOT wont ruin your game against ussr. R-60s are scripted not to blow up if flares are dropped. Even if it hits the plane. U can literally drop flare when its too near ro you and it will go for it. As for R-24s, they dont care about tomcats ass when F-14 launches a missile. Missiles are much hotter and r-24 are sim for them. Flares are also very effective and effective x10 when you turn off afterburners
Some other thing happens in DCS, where every plane has good chances against each other and thats based on much more historically accurate configuration - but not in scripted WT