Why You Should Wait For The Right Time | Anichess

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  • Опубликовано: 20 сен 2024
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Комментарии • 214

  • @ferrisffalcis
    @ferrisffalcis 28 дней назад +439

    shot in the dark really goes against the spirit of chess, i feel. every other spell is something you can play around in a reasonable fashion, but SITD's mere existence forces you to play in a defensive manner as to never let the enemy have 2 avenues of attack on your king at the same time. if that occurs at any point in the game it turns a tactical game of chess into a coin flip

    • @blitztaiga
      @blitztaiga 28 дней назад +66

      They should just make it that the piece used with SITD cannot check the king while invisible or that it cannot deliver checkmate the turn after the spell. Playing against the spell seems fine when all you need to worry about is defending a loose piece for a turn, but having it completely end the game because you guessed wrong on the checkmating idea is just too much

    • @Taubenkill0r
      @Taubenkill0r 28 дней назад +41

      IMO the core problem is that chess usually is a perfect information game, while this ability adds hidden information, and hence randomness, to the game.
      Even if one, say, made a rule that one can't capture the king for one or two turns after the spell, so that it isn't used for checkmate anymore, it would still just gamble a lot of points of material and positional advantages.

    • @dansidney
      @dansidney 28 дней назад +6

      Agreed. I think it should cost two turns to use. One turn you can activate and move, but the piece should not be used for a turn after the invisibility wears off. This allows the opposite player to respond accordingly since you are back to full information about the board and not just make a single move out of a wild guess.

    • @morosov4595
      @morosov4595 28 дней назад +4

      @@dansidney Still doesn't change that it makes chess random. Which I personally don't mind, but it is not a chess anymore.

    • @NimonoSolenze
      @NimonoSolenze 28 дней назад +1

      Perhaps it should change from hiding information to simply blocking capture. That it's moving stealthily, so on your opponent's next turn, they can't capture that specific piece, but also can't capture the turn you use it, either. Also, to prevent it from making stalemates easy, it shouldn't be able to be used on a king.

  • @San-lh8us
    @San-lh8us 28 дней назад +70

    Simp saying "a very textbook move" when talking about an invisible queen on anime chess made me lol out loud

  • @jjthesecond2801
    @jjthesecond2801 28 дней назад +180

    If the devs are looking for feedback, the way the opponent's mana is displayed is kind of odd. It shows as 8/0, 8/1, 8/2, etc. even though the actual fraction is 0/8, 1/8, etc. I understand the desire for symmetry and all, but it feel pretty strange to have a backwards fraction.

    • @NimonoSolenze
      @NimonoSolenze 28 дней назад +15

      I do agree; it'd be nicer if instead of a fractional number, it was a visual bar split into pieces, with the total you have accrued stated as a number on the side of it. Then symmetry can be kept while also still showing current vs maximum

    • @higtgtgtg
      @higtgtgtg 28 дней назад

      I think they should make that you will not be able to see one of the opponent’s skills

  • @wombat4191
    @wombat4191 28 дней назад +504

    Shot in the dark is still just too strong, changing its mana cost doesn't change that much. Not allowing the queen to use it would probably fix things, because using it on queen just allows you to put your queen in dumb positions and then exploit its wide movement options and turn the game into a guessing game.

    • @person8064
      @person8064 28 дней назад +63

      This. With all the other spells, you still know exactly what your opponent is doing and the state of the board. Shot in the dark is the only spell that gives you imperfect information and is extremely jarring compared to the rest of the game.

    • @Adventurer32
      @Adventurer32 28 дней назад +67

      Shot in the Dark just shouldn't exist in chess. Chess is a perfect information game, and this adds an absurd amount of randomness into it.

    • @MurderWho
      @MurderWho 28 дней назад

      perhaps if it was replaced with something like "make 3 fake moves and a real one". In functionality, it would be very similar, but it would feel a fair bit different, and it's impact would be easier to dial in.

    • @aldi_nh
      @aldi_nh 28 дней назад +19

      make it like quantum chess, you pick 2 square to move and one of it is the fake one

    • @craigspaulding9711
      @craigspaulding9711 28 дней назад +10

      The main problem is definitely how much a different imperfect information makes in a game like chess.

  • @TheTobyOMG
    @TheTobyOMG 28 дней назад +36

    I think changing shot in the dark so that the invisible piece cant move next turn would help balance it a lot.

    • @longlivethe9989
      @longlivethe9989 28 дней назад +9

      That would render it almost completely useless

    • @dannylee1523
      @dannylee1523 27 дней назад

      @@longlivethe9989 you still can use it to set up double attacks or forks.

  • @paulamarina04
    @paulamarina04 28 дней назад +144

    shot in the dark wasnt nerfed nearly enough

    • @aralornwolf3140
      @aralornwolf3140 28 дней назад +5

      It should cost 8 points....

    • @TlalocTemporal
      @TlalocTemporal 27 дней назад +3

      @@aralornwolf3140 -- Or perhaps it's cost should match the value of the piece it's used on.

    • @KCzz15
      @KCzz15 27 дней назад +5

      @@TlalocTemporal
      I like this better, prevent it being used on a queen at all.

    • @mayebeline1149
      @mayebeline1149 26 дней назад +8

      SITD just needs a single change: reduce the number of possible moves that need to be considered. When you cast SITD on a piece, you should have to make a "real" move and a "fake" move. Then both squares are highlighted for the opponent so they know you made one of those moves.
      In this video, SITD only overwhelmed Simp because there were 3+ possible moves the queen might have made. If he only had to guess between two possible moves, he could have defended against both very reasonably.

    • @mayebeline1149
      @mayebeline1149 25 дней назад +3

      @@alexandrutheodorbileca4266 "A pawn can be placed anywhere on the board" and "a piece can be placed on an additional square" can both be equally planned for. It's not luck.
      Sometimes a move can defend against 2 threats that appear for a single move. Sometimes a move can defend against a passed pawn being dropped in a random location on the board where it will continue to exist for the rest of the game.
      Both can be defended against because you know the opponent can do them, so you can play accordingly. If you don't have a problem with the second one then you definitely shouldn't have a problem with the first.

  • @goldengolem4670
    @goldengolem4670 28 дней назад +232

    If a spell counts as a move, it should say so. House recruit didnt say so.

    • @oicmorez4129
      @oicmorez4129 28 дней назад +3

      Every spell counts as a move

    • @ussxrequin
      @ussxrequin 28 дней назад +50

      Not every spell counts as a move. Most spells are part of a move.

    • @locoludwin3228
      @locoludwin3228 27 дней назад +4

      House recruit creates a pawn as if you moved it. It doesn't need to say it counts as a move. Otherwise, with full mana, you could create up to 2 pawns at once and that breaks the game

    • @ShennaTheShinyEevee
      @ShennaTheShinyEevee 27 дней назад

      ​@@locoludwin3228 they're not arguing balance, they're arguing communication. Spells like Imposter specify "counts as a turn" because otherwise, the text on the spell could imply it could be casted alongside a move. Other spells don't need to specify because they imply a move (Slip or Shot In The Dark only work when you move.)
      However, the text of House Recruit leaves it ambiguous. This could be fixed by a keyword or similar method already used in other games

    • @bronzdragon
      @bronzdragon 27 дней назад +10

      @@locoludwin3228 "It shouldn't say how it works, because if it works differently, it would be too strong" isn't really an argument. Editing the spell description is (probably) a minor change, and it will help some people, so why not?

  • @laislyra5512
    @laislyra5512 28 дней назад +13

    How cool is it that this guy created a chess variant with powers that looks super cool? Props to you, man

  • @backup4now
    @backup4now 27 дней назад +7

    Making an extremely broken move and then using it every time? Simp's essentially fighting a boss monster with cheating moves.

  • @AnimeFan-wd5pq
    @AnimeFan-wd5pq 28 дней назад +53

    I’ve already said this in another video, but I think shot in the dark should be removed not because it cannot be balanced in some way, but it is simply not fun to play. Because at the end of the day, it will be a coin flip where the losing side doesn’t feel like they lost due to having less skill, but rather less luck.

  • @Carl-Gauss
    @Carl-Gauss 28 дней назад +48

    Tbh castling through check should be allowed with the addition of en-passant’ing the king like in other variants

    • @morosov4595
      @morosov4595 28 дней назад +3

      Why would you allow that, if that's a losing move on the spot.

    • @Carl-Gauss
      @Carl-Gauss 28 дней назад +2

      @@morosov4595 Because your opponent might be doing a challenge that prohibits them from doing this en passant

    • @Hollow__Heart
      @Hollow__Heart 28 дней назад +10

      ​@@Carl-Gaussthat's true for drawback chess and duck chess but there are no challenges in this spell-chess.

    • @Carl-Gauss
      @Carl-Gauss 28 дней назад

      @@Hollow__Heart But what if the player is a Smurf who does challenges for his YT videos? 😏

  • @artygor2524
    @artygor2524 28 дней назад +6

    Shot in the dark is so incredibly overpowered regardless of cost. Imagine in a world tournaments you could force someone into a 50/50 or even a 1/3 chance of just losing the game immediately, with some more strategic thinking you could even create a position where you aren't even punished if the opponent guesses correctly. Not taking the spell is automatically throwing

  • @Kurata_Nemui
    @Kurata_Nemui 28 дней назад +64

    Chess is a game of decision based on available information.
    Hiding an information from the opponent is far too strong on a piece that can create so many possibilities such as the queen no matter the cost.

  • @DraculOkeanos
    @DraculOkeanos 28 дней назад +96

    This game will be unplayable until Shot in the Dark is straight up removed from it.

    • @washington_pc3306
      @washington_pc3306 28 дней назад +3

      I like the concept but it should cost most or all of your mana.

    • @delpheus7658
      @delpheus7658 27 дней назад +1

      Agreed. I would play if that cheater spell was removed.

  • @flpocarinhabao1000
    @flpocarinhabao1000 28 дней назад +60

    4:23 you could use bis-hop 2.0 to E6 and avoid all threats at once

    • @mranderson0075
      @mranderson0075 28 дней назад +23

      Even better would be to create a pawn on E6, completely shuts down all of the opponents attacks and makes the king much more secure.

    • @bl0w5
      @bl0w5 28 дней назад +3

      ​@@mranderson0075then he loses the rook and get checkmated anyway

    • @janhonza4049
      @janhonza4049 28 дней назад +8

      Nope, he would still have Qxh8#

    • @flpocarinhabao1000
      @flpocarinhabao1000 28 дней назад +1

      ​@@janhonza4049 I didn't see that coming

    • @heyyou9903
      @heyyou9903 28 дней назад +4

      @@mranderson0075speaking of the create pawn can it be done over an invisible piece? If so does it die, effectively a wasted turn?

  • @MrTrainman96
    @MrTrainman96 28 дней назад +7

    The fact that the dev opponent always picks Shot In The Dark should tell you it's still broken. If you want to actually balance it either totally remove it or put in some kind of movement restriction like you can only move 1-2 spaces or you can't move that piece for 1 turn

    • @fatsquirrel75
      @fatsquirrel75 27 дней назад +1

      Not necessarily. They likely just wanted to showcase the change given the attention it got in the earlier video.

    • @AM-yk5yd
      @AM-yk5yd 27 дней назад

      Considering it's blockchain game, I suspect it will be "balanced" by selling access to it on blockchain

  • @legendarylava8775
    @legendarylava8775 28 дней назад +12

    Replace shot in the dark with shimmer or some fancy quantum related name?
    Instead of hiding where you move, you choose a variety of places it can be as long as that place is not currently attackable by a piece. They are then indicated to the opposing player
    The opposing player can then move a piece to threaten the variety of player chose places. If the shimmered piece(s) (possibly even by fork or skewer) are attackable it dissappears. If all shimmers dissappear the piece no longer exists.
    The shimmer user MUST then choose which is real on their next move with all other shimmers dissappearing before playing their turn like normal.
    To prevent shimmer spam 2 shimmered pieces could be provided with the spell with each additional one costing mana.
    The goal of this change is to allow more counterplay, whilst giving the shimmer user more flexibility.
    Some optional quirks:
    rather than the piece being translucent or cloudy to the opponent, all shimmered locations are indicated with a temporary puff at the start of their turn.
    To prevent the enemies same piece from landing on the square & forking all shimmers, thus dissappearing all shimmers, you could allow one of the shimmers to jump over one friendly piece.
    If all shimmers dissappear the shimmered piece is never recognized as captured.

    • @chevantin2423
      @chevantin2423 28 дней назад +2

      Bro are you a game designer yourself haha

  • @hobojoe285
    @hobojoe285 28 дней назад +31

    I know most viewers dislike imperfect information in chess, and I fully get why. I replied to one of the comments, but just since it might be buried in there, here is my two cents of a 'fix' without removing the power "shot in the dark" can have.
    "An interesting way to fix it. Is to mirror the imperfect information in a way.
    You make your piece go invisible, but at the same time lose sight of all enemy pieces. Thus it is a shot in the dark for you to set up a hidden move, but you must then make a move without knowing how your opponent responded. If they take the hidden piece, then your own blinded state goes away, as they called your shot."

    • @djangel3108
      @djangel3108 28 дней назад +3

      That's genius

    • @benjaminoechsli1941
      @benjaminoechsli1941 28 дней назад +2

      Interesting idea. I think it would require playtesting to see if the advantage of going dark too far outweighs the drawback of not seeing your opponent's response.
      If your opponent took a piece (or pawn), would you get to see what piece (or pawn) they used to take it? Might be an interesting fine-tune of the spell.

    • @djangel3108
      @djangel3108 28 дней назад +2

      @@benjaminoechsli1941 Ngl I hate when people word things like this as if chess pawns are not pieces.
      PAWNS ARE FUCKING PIECES AND I DESPISE HEARING OTHERWISE.
      That personal gripe of mine aside, good point, this would definitely need playtesting

    • @benjaminoechsli1941
      @benjaminoechsli1941 28 дней назад +6

      @@djangel3108 I can sympathize, but on this channel (since Simp distinguishes as well), you're more likely to be corrected if you don't distinguish than run into someone who hates distinguishing.

    • @yuvalne
      @yuvalne 28 дней назад

      that's a very neat idea!

  • @Geesus9
    @Geesus9 27 дней назад +1

    Shot in the dark feels like getting hit by a command grab super from half screen away.

  • @TengYt1
    @TengYt1 28 дней назад +95

    Shot in the Dark is so obnoxious

    • @juaja1197
      @juaja1197 28 дней назад +18

      It turns chess into mind games, which is against the point of chess. Having a 50/50 chance to win based on a guess makes chess less fun.

    • @IgnatShining
      @IgnatShining 28 дней назад +10

      @@juaja1197 the game needs a veto system

    • @prosamis
      @prosamis 28 дней назад

      Absolutely

    • @San-lh8us
      @San-lh8us 28 дней назад +2

      @@juaja1197 i mean, you can always just plays chess, i'm assuming if you're playing this, you don't really want to be playing chess but a different game

    • @64MilestotheGallon
      @64MilestotheGallon 27 дней назад

      @@San-lh8usforget about regular chess-between anichess with shot in the dark, and anichess without shot in the dark, I’d rather play the latter. I think that’s the point

  • @thelavawolf1813
    @thelavawolf1813 28 дней назад +13

    Shot in the dark makes this a guessing game especially when it involves the king
    Making the piece unable to capture the king next turn would at least make it so it doesn't just end the game because of mind games
    Possibly apply this also to the queen but that might be a bit too much
    Also maybe give the opponent temporarily extra time for that turn whenever the spell gets used to give the opponent time to think without wearing down their clock (I saw simp used like 1.5 minutes just for that move bc of the spell)

  • @MichaelChen-b6d
    @MichaelChen-b6d 28 дней назад +2

    Definitely was looking forward to another one of these types of videos! I feel like shot in the dark and the pawn one are still op...

  • @Alresu
    @Alresu 28 дней назад +4

    My favourite series so far. It's interesting to see you getting outmaneuvred and having to learn to think with new weapons instead of detrements.

  • @GoldManila
    @GoldManila 27 дней назад +1

    An idea; Blade Dancer (1 mana for every capture): if a piece takes another piece (and pawn takes pawn), that piece can move again. Can only take the king if the chain is at least 5 captures long

  • @drakegrimm1287
    @drakegrimm1287 28 дней назад +20

    The fact that an opponent's mana displayed as "8/x" is so infuriating. Like if you do "D&D alignment of visual design" meme, this thing definitely would go into the "evil" category

  • @sp4cef0rc37
    @sp4cef0rc37 27 дней назад +1

    3:06 if you castled, he would've charged up just enough to bis-hop through your pawn and capture your king.

  • @Dragoonking17
    @Dragoonking17 28 дней назад +10

    Shot in the dark is just "Screw chess, we're playing rock-paper-scissors now."

  • @Drave_Jr.
    @Drave_Jr. 28 дней назад +5

    If you want to keep Shot in the Dark's main thing of not being aware where the pieces are, make them move the piece and select a different tile. The ending and chosen tile are shown to the opponent and at least allow you to plan more accordingly.

  • @-dennis3755
    @-dennis3755 21 день назад +1

    If shot in the dark remains I think it would be interesting if it forced the caster into a guessing game as well. For instance if the selected piece would turn invisible but move to a random tile within it's available tiles to move to, including staying still.

  • @ThatGuy-fi9bm
    @ThatGuy-fi9bm 25 дней назад

    The fact that the dev always picks shot in the dark is proof it needs heavy nerfing

  • @dude2299
    @dude2299 27 дней назад

    It's actually kinda funny how shot in the dark can only be truly countered by a shot in the dark of your own. If we use the example from this video, if Simp had shot in the dark as well and responded to his opponent's queen shot with obscuring his king, it would turn the tables making his opponent have to guess at how his king was moved (or left in the same place as a distraction).

  • @Stoat-i7g
    @Stoat-i7g 28 дней назад +2

    Obligatory shot in the dark is a stupid broken spell

  • @Ender41948
    @Ender41948 28 дней назад +3

    Glad Shot in the Dark got nerfed. Now I'm REAL curious about this site.

  • @alessandronavone6731
    @alessandronavone6731 28 дней назад +1

    I'd say pawn spawn + turn pawn into knight combo might be really good. Knights thrive in pawn hell too; one could possibly play defensively and just keep spawning stuff until numbers do the job.

  • @natterbot
    @natterbot 28 дней назад +2

    First game could you not have still moved knight then if wrong then cast house recruit to prevent the mate in 2 once queen takes knight.

  • @samukinhav0836
    @samukinhav0836 28 дней назад +7

    3:28 that one sniper bishop bruh

  • @minigamer4262
    @minigamer4262 28 дней назад +17

    Chess Battle Advanced

  • @quintopia
    @quintopia 28 дней назад +3

    What happens if you try to recruit a pawn on a square with an invisible piece? I think the fairest way to handle that would be "it fails, you lose your mana, but it's still your turn". That way you can potentially use it as a probe to find the enemy.

  • @MichaelChen-b6d
    @MichaelChen-b6d 28 дней назад +1

    I would use House recruit to create a pawn at a6 / c6 / any weak square after a fianchetto and a pawn behind that first to protect it. Then you can probably use shot in the dark to put the queen anywhere on the bishop diagnol (id do it in the most risky spot) you get a large attack easily

  • @ritvikupadhyay4677
    @ritvikupadhyay4677 28 дней назад +2

    I see a lot of comments about shot in the dark, and I think a combination of some of the stuff I read can be done... First you must select a unit (except queen) on which you can use Shot in the dark for the entirety of the game. So if you chose the queenside bishop for example, that bishop is the only unit that can every use this spell. Second you shouldnt be allowed to attack the king while using it. That should be a good fix to the issue imo. It definitely is a very exciting spell to watch and use, so i dont think they should remove it...

  • @myuzu_
    @myuzu_ 27 дней назад

    Replace shot in the dark with something like "Move the piece and choose X additional valid moves to show the opponent, it remains in superposition but cannot move for X turns"
    This lets your piece gain multiple tempo on your opponent without forcing a coin flip response. But your opponent can decide to gamble and negate that tempo. But you can also force a gamble if you can gain tempo another way. I'm not sure if that last part means this is still broken, I am chronically 900 rated.

  • @shinigamisteve5607
    @shinigamisteve5607 28 дней назад +2

    I think in the final position, he coulda put a pawn on h1 to keep the game going, but yeah, shot in the dark OP

    • @janhonza4049
      @janhonza4049 28 дней назад +1

      If I remember correctly, house recruit can only spawn pawns on third, fourth, fifth or sixth rank.

    • @megauser8512
      @megauser8512 28 дней назад

      @@janhonza4049 Exactly, besides a pawn on h1 for black would just promote right away.

    • @shinigamisteve5607
      @shinigamisteve5607 25 дней назад

      @@janhonza4049 lmao, I can’t read 😂

  • @NinjaShadows101
    @NinjaShadows101 27 дней назад

    I think the best way to nerf shot in the dark is by making it so that the piece that was turned invisible cannot move the turn that it reappears. It would still be a good power up that can help set up lines of attack, but not end the game in one move like it does now.

  • @SuperZebezian
    @SuperZebezian 28 дней назад +42

    Dear AniChess dev, I know you’re going to be reading these comments. Please just remove the Shot in the Dark spell.

    • @djangel3108
      @djangel3108 28 дней назад +6

      Removing the spell would make people who like the spell angry, plus IMO removing content is usually very stupid.
      If you make it so a piece cannot capture the king after being revealed from it then that'd be better.

    • @DraculOkeanos
      @DraculOkeanos 28 дней назад +15

      No, it should be removed. It completely defeats the purpose of playing a game like chess.

    • @OskarCzechowicz-OmniMusician
      @OskarCzechowicz-OmniMusician 28 дней назад +4

      @@djangel3108that’s a very good point! There are different spells, but shot in the dark is THE spell and should be balanced. Just like in Team Fortress 2, when you use an Uber as a medic, you can’t capture points or complete objectives. It should be a tactical weapon of destruction, but not the finishing blow.

    • @djangel3108
      @djangel3108 28 дней назад +4

      @@OskarCzechowicz-OmniMusician I heard someone else say shot in the dark should also make you unable to see the opponents pieces untill after you make a move after the spell wears off on the piece you chose and I think that's a genius way to balance it cause your opponent has to guess what move you'll do, but in return you'll have no idea what they respond with untill after you make the first move after your piece becomes visible again

    • @OskarCzechowicz-OmniMusician
      @OskarCzechowicz-OmniMusician 28 дней назад +1

      @@djangel3108 that’s too much, because instead of having a very advantageous and confusing move (which is the point of the spell), you just spend mana on creating chaos for both players. Which I don’t mind, but that would be a totally different spell already.

  • @AlgidSquid
    @AlgidSquid 28 дней назад +2

    Maybe SITD should force the target piece to make a king move rather than its actual movement. This would still allow you to secretly set up some attack, but it would take more planning and is easier (possible) to play around as the opponent.

  • @guillaumelefebvre3114
    @guillaumelefebvre3114 28 дней назад +2

    SItD should only target minor piece. queens have too many options and kinda goes against the spirit of chess.
    cant wait to play it, ive been on beta wait list for a while

  • @Scottage_Man
    @Scottage_Man 27 дней назад

    3:34 I think the safest move here was to use Bis-Hop 2.0 to play Be6

  • @glage
    @glage 27 дней назад

    3:23 he could play Be6 with the bis-hop

  • @kije6639
    @kije6639 28 дней назад +1

    house recruit on e6 was objectively better

  • @meta7gear
    @meta7gear 25 дней назад

    Shot in the Dark should only be usable by Knights

  • @Gabriponte01
    @Gabriponte01 28 дней назад +1

    Shot in the Dark is still kinda strong, I think it should be changed to something like "Illusion" that moves a piece to a square and makes a fake piece of the same type appear on another square it could've moved to

  • @DoctorAllanGrey
    @DoctorAllanGrey 28 дней назад +6

    Shot in the Dark could be balanced for the Queen specifically by altering the movement options the Queen is allowed. Reducing the number of spaces it can move or altering the allowed movement; what if the queen was like old-queen rules where it can only hop 2 spaces diagonally, or move like a knight, etc, for that one turn would reduce the amount of guesswork necessary while still providing a decent situational buff.

    • @AM-yk5yd
      @AM-yk5yd 27 дней назад

      TLDR: it can't be balanced

    • @DoctorAllanGrey
      @DoctorAllanGrey 26 дней назад

      @@AM-yk5yd 'Balanced' in the function of it still providing a buff, not very balanced in that I don't think you can ever really balance being able to make the queen invisible in game about memorizing/knowing the positions and then suddenly having to guess at where a piece that can move as much as the queen can, is.

  • @Vanhaomena
    @Vanhaomena 28 дней назад +1

    8:21 saving plan for white: cast shot in the dark, play Qxf7, the queen is in stealth so taking on f7 is illegal for black because you see your own piece on that square, Kh8 or Kh7 is forced to not blunder regicide in 1, white trades queens and game goes on

    • @janhonza4049
      @janhonza4049 28 дней назад +2

      Im pretty sure you cannot capture when invisible, otherwise what would happen if black tries to move the invisibly captured pawn?

    • @arifezwan8893
      @arifezwan8893 28 дней назад +2

      I think Shot in the Dark doesn't allow captures, because:
      1. If a capture happen and the captured piece disappears, what would be the point of the spell?
      2. If the captured piece did not disappear, what happens if the opponent tries moving that "captured" piece?

    • @Vanhaomena
      @Vanhaomena 28 дней назад +1

      @@arifezwan8893 That would make sense, the ability is already an overpowered one if it disallows captures. Tbh it should be balanced to take the entire mana pool.

    • @megauser8512
      @megauser8512 28 дней назад

      @@Vanhaomena I found another saving move for white---move the knight back 2 squares diagonally using the slip spell, so that it both attacks the queen and defends the would-be checkmate square.

    • @janhonza4049
      @janhonza4049 28 дней назад

      @@megauser8512 Slip only allows pieces to move 1 square diagonally.

  • @victorfinberg8595
    @victorfinberg8595 24 дня назад

    3:11
    ADD PAWNS

  • @Santisima_Trinidad
    @Santisima_Trinidad 28 дней назад +1

    In this varient, it seems like you kinda have to move your queen out when the opponent moves theres out, because if they use shot in the dark, the best counter is to just swap your queen with there queen to put it in a known position, and if your queen is next to your king that kinda defeats the point.
    Also seems like its better to have a 1 or 2 cost spell than a third 4 or 5 cost spell, just so you can get some mana value rather than floating.

  • @binhminhnguyentran9899
    @binhminhnguyentran9899 27 дней назад

    house recruit should be 5-drop and spawn anywhere i think

  • @janhonza4049
    @janhonza4049 28 дней назад +2

    I would think queen time would be very strong to zone opponents own queen (hard to move your queen when any minor could capture you on queen lines) and than just wait for mana and spam house recruit+parkour mech to create free knights. Since opponents queen cant really maneouvre much (thanks to queen time), you should have the time to do it without worrying about early checkmate

  • @pasawatviboonsunti9066
    @pasawatviboonsunti9066 28 дней назад

    Shot in the dark actually makes chess a mind game and for the defender it's more of a coin flip than a strategy. I'd say make it use more mana and can be used once/twice, but you can pass one turn to make 2 moves in a row next turn would be much more interesting. Basically the same thing, but the stealth move is done after the opponent's turn.

  • @pt3ren
    @pt3ren 23 дня назад

    i agree with other commenters that Shot in the Dark should be removed.
    also thoughts on castling: what if, instead of having weird en-passant castling like duck chess, remove castling from the base rules and add a spell to replace it. something like "swap any two of your pieces in the same rank or file, which have no other pieces between them."
    castling is kind of a special move, so in a format with many special moves it makes sense to have them all use the same system

  • @prosamis
    @prosamis 28 дней назад +2

    Okay so how about we add a ban system where you can ban one spell
    Just so that no one has to deal with Shot in the Dark. Absolutely obnoxious. You outplayed yourself, but that scenario just shouldn't be a thing to begin with

  • @headcrab4
    @headcrab4 28 дней назад +1

    Shot in the Dark is far too powerful. Perhaps the piece cannot move on the same turn it becomes visible? Still a cheeky way to trick your opponent, but at the very least makes guessing incorrectly less punishing.

  • @arifezwan8893
    @arifezwan8893 28 дней назад +1

    I think Bis-Hop 2.0 spell is not a good spell to choose.
    Like, it only applies to bishops, which means only 2 pieces of your 16-piece army.
    It's just better to pick something else

    • @totorizzz
      @totorizzz 28 дней назад +2

      Would be better if it also apply to the rooks.

  • @258thHiGuy
    @258thHiGuy 28 дней назад

    Some of the sound effects in this game are also in yugioh master duel and it messes with my head every time I hear them

  • @canicalr
    @canicalr 28 дней назад

    I'd say Shot in the dark is broken because it introduces randomness to the game in your opponent's favor; chess is known as a strategy game par excellence because even though you don't know what your opponent *will* play, you do know what they *could* play and you strategize around that, other spells follow this rule but SITD doesn't since it makes you lose tracks of your opponent's options
    Don't get me wrong, it's very creative and fun, but maybe unbalanced, I'm looking forward to seeing how this game keeps developing in the future!

  • @MinhPham-os7pn
    @MinhPham-os7pn 28 дней назад +4

    As others have stated, Shot in the Dark is still too OP. I think a reasonable way to nerf it would be to make it cost an amount of mana equal to 2 times the points of the piece it’s used on, e.g.
    Knights and Bishops cost 6
    Rooks cost 10, and
    Queen costs 18.
    That’d make ridiculous uses of it e.g. on the Queen very difficult but not impossible

  • @kyrarose4517
    @kyrarose4517 28 дней назад +3

    l'm not good at chess, but l'm on the side that Shot in the Dark should be removed and replaced with a different spell.
    Also it's probly just me but the light and dark horses look the same

    • @sdoijhadaoskdjfasokd
      @sdoijhadaoskdjfasokd 27 дней назад +2

      I'm having all sorts of visual issues with the Anichess videos; I'm wondering if it's bc I'm on mobile or does desktop also look like Tron puke???

    • @kyrarose4517
      @kyrarose4517 27 дней назад

      l'd say Tron puke is an accurate way to put it, yeah

  • @Eira_99
    @Eira_99 28 дней назад +2

    Shot in the dark should just be removed, Chess shouldn't turn into a guessing game. It has not counter play or smart moves you can make to prep for it, it's just dumb.

  • @devanshsrivastava3171
    @devanshsrivastava3171 28 дней назад +4

    0% wirrate
    im disappointed
    "Next time we will have 100% winrate"

  • @victorfinberg8595
    @victorfinberg8595 24 дня назад

    4:30
    should have added th pawn on e6

  • @007blond
    @007blond 25 дней назад

    SITD needs more balancing

  • @MindstabThrull
    @MindstabThrull 25 дней назад

    1-1... so does that mean Simp didn't even get 100% win rate?

  • @cathsaigh2197
    @cathsaigh2197 27 дней назад

    4:33 Is there a downside for placing the pawn on E6 instead? It'd defend against all checkmate possibilities, the worst I can see happening is a queen trade.

  • @davidanoble
    @davidanoble 27 дней назад

    one win, one loss. 0% win rate this video.

  • @boredlake
    @boredlake 28 дней назад

    I agree with all of the comments saying shot in the dark needs a real nerf but simp could have saved the game by putting the pawn on e6 instead of f6

  • @bo-ruichen6624
    @bo-ruichen6624 27 дней назад

    Looked at the website, it’s an nft game

  • @dcnick3
    @dcnick3 28 дней назад +1

    0% winrate!

  • @TundraShark
    @TundraShark 25 дней назад

    Shot in the Dark should honestly just not exist... :|

  • @MK-yg2np
    @MK-yg2np 26 дней назад

    7:40 since i am very bad at Chess, can you please explain why the Opponent didn’t just take H3 here?

  • @brendandecicio4877
    @brendandecicio4877 25 дней назад

    I play a lot of different board games. A lot of games work with imperfect information, but I don’t think Chess is one of the them. I know there are a lot of reasonable ideas to fix it, but my vote is to remove Shot in the Dark entirely. It is just too powerful a move and, more importantly, *is not fun* in my opinion.

  • @janhonza4049
    @janhonza4049 28 дней назад +1

    When are they gonna release so everyone can play?

  • @AM-yk5yd
    @AM-yk5yd 27 дней назад

    UI is terrible. In puzzle mode there is no indication on what spell do. No description, no info on hover up

  • @tcyb
    @tcyb 25 дней назад

    3:20 it wasnt even check. wtf, unfair

  • @Bomber679
    @Bomber679 28 дней назад +1

    Did the pawn creation always count as a turn?

    • @fiendfi7119
      @fiendfi7119 27 дней назад

      it'd be quite strong if you could create a pawn attacking a piece and immediately move it to capture

  • @piershanson1784
    @piershanson1784 27 дней назад

    For the first game, you could’ve put the pawn on e6 instead which would’ve blocked all the checkmates

  • @RupertAndCheese
    @RupertAndCheese 27 дней назад

    SITD should just be removed. It's making it not chess.

  • @cleventinetheclementine195
    @cleventinetheclementine195 28 дней назад +1

    Can't you use the imposter spell to switch the invisible queen with your queen?
    that way you could take their queen with your king since it would be right next to your king guarenteed

    • @TheCursedLonewolf
      @TheCursedLonewolf 28 дней назад +2

      That spell counts as one move, instant suicidal

  • @rohesrentier9844
    @rohesrentier9844 28 дней назад +5

    that thing just doesn't seem like a lot of fun tbh

  • @sdoijhadaoskdjfasokd
    @sdoijhadaoskdjfasokd 27 дней назад

    Ugh who cares about balance; shit is an eyesore to watch on mobile

  • @oicmorez4129
    @oicmorez4129 28 дней назад +1

    Shot in the dark can cost 8 mana and it will still win games

  • @Slash27015
    @Slash27015 28 дней назад +3

    damn i'm early on this one

  • @NoomStuff
    @NoomStuff 28 дней назад

    Video 230 of asking simp to play fps chess
    He has to fold eventually..... right?

  • @jxiangwu
    @jxiangwu 26 дней назад

    Tycugjcfgcfugufcytfi

  • @jxiangwu
    @jxiangwu 26 дней назад

    Gyivgvyivyigiygv

  • @jaideepshekhar4621
    @jaideepshekhar4621 28 дней назад

    I'm late.

  • @jxiangwu
    @jxiangwu 26 дней назад

    I’m vgyivgih

  • @sashagornostay2188
    @sashagornostay2188 28 дней назад +1

    Day 18 of asking Chess Simp to start a "Xiangqi Simp" channel

  • @man_of_cloud
    @man_of_cloud 28 дней назад

    play minecraft :0

  • @Vanhaomena
    @Vanhaomena 28 дней назад

    1:55 just according to keikaku. tl note: keikaku means plan.

  • @brendandecicio4877
    @brendandecicio4877 25 дней назад

    I play a lot of different board games. A lot of games work with imperfect information, but I don’t think Chess is one of the them. I know there are a lot of reasonable ideas to fix it, but my vote is to remove Shot in the Dark entirely. It is just too powerful a move and, more importantly, *is not fun* in my opinion.