Why You Should Wait For The Right Time | Anichess
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- Опубликовано: 20 сен 2024
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shot in the dark really goes against the spirit of chess, i feel. every other spell is something you can play around in a reasonable fashion, but SITD's mere existence forces you to play in a defensive manner as to never let the enemy have 2 avenues of attack on your king at the same time. if that occurs at any point in the game it turns a tactical game of chess into a coin flip
They should just make it that the piece used with SITD cannot check the king while invisible or that it cannot deliver checkmate the turn after the spell. Playing against the spell seems fine when all you need to worry about is defending a loose piece for a turn, but having it completely end the game because you guessed wrong on the checkmating idea is just too much
IMO the core problem is that chess usually is a perfect information game, while this ability adds hidden information, and hence randomness, to the game.
Even if one, say, made a rule that one can't capture the king for one or two turns after the spell, so that it isn't used for checkmate anymore, it would still just gamble a lot of points of material and positional advantages.
Agreed. I think it should cost two turns to use. One turn you can activate and move, but the piece should not be used for a turn after the invisibility wears off. This allows the opposite player to respond accordingly since you are back to full information about the board and not just make a single move out of a wild guess.
@@dansidney Still doesn't change that it makes chess random. Which I personally don't mind, but it is not a chess anymore.
Perhaps it should change from hiding information to simply blocking capture. That it's moving stealthily, so on your opponent's next turn, they can't capture that specific piece, but also can't capture the turn you use it, either. Also, to prevent it from making stalemates easy, it shouldn't be able to be used on a king.
Simp saying "a very textbook move" when talking about an invisible queen on anime chess made me lol out loud
If the devs are looking for feedback, the way the opponent's mana is displayed is kind of odd. It shows as 8/0, 8/1, 8/2, etc. even though the actual fraction is 0/8, 1/8, etc. I understand the desire for symmetry and all, but it feel pretty strange to have a backwards fraction.
I do agree; it'd be nicer if instead of a fractional number, it was a visual bar split into pieces, with the total you have accrued stated as a number on the side of it. Then symmetry can be kept while also still showing current vs maximum
I think they should make that you will not be able to see one of the opponent’s skills
Shot in the dark is still just too strong, changing its mana cost doesn't change that much. Not allowing the queen to use it would probably fix things, because using it on queen just allows you to put your queen in dumb positions and then exploit its wide movement options and turn the game into a guessing game.
This. With all the other spells, you still know exactly what your opponent is doing and the state of the board. Shot in the dark is the only spell that gives you imperfect information and is extremely jarring compared to the rest of the game.
Shot in the Dark just shouldn't exist in chess. Chess is a perfect information game, and this adds an absurd amount of randomness into it.
perhaps if it was replaced with something like "make 3 fake moves and a real one". In functionality, it would be very similar, but it would feel a fair bit different, and it's impact would be easier to dial in.
make it like quantum chess, you pick 2 square to move and one of it is the fake one
The main problem is definitely how much a different imperfect information makes in a game like chess.
I think changing shot in the dark so that the invisible piece cant move next turn would help balance it a lot.
That would render it almost completely useless
@@longlivethe9989 you still can use it to set up double attacks or forks.
shot in the dark wasnt nerfed nearly enough
It should cost 8 points....
@@aralornwolf3140 -- Or perhaps it's cost should match the value of the piece it's used on.
@@TlalocTemporal
I like this better, prevent it being used on a queen at all.
SITD just needs a single change: reduce the number of possible moves that need to be considered. When you cast SITD on a piece, you should have to make a "real" move and a "fake" move. Then both squares are highlighted for the opponent so they know you made one of those moves.
In this video, SITD only overwhelmed Simp because there were 3+ possible moves the queen might have made. If he only had to guess between two possible moves, he could have defended against both very reasonably.
@@alexandrutheodorbileca4266 "A pawn can be placed anywhere on the board" and "a piece can be placed on an additional square" can both be equally planned for. It's not luck.
Sometimes a move can defend against 2 threats that appear for a single move. Sometimes a move can defend against a passed pawn being dropped in a random location on the board where it will continue to exist for the rest of the game.
Both can be defended against because you know the opponent can do them, so you can play accordingly. If you don't have a problem with the second one then you definitely shouldn't have a problem with the first.
If a spell counts as a move, it should say so. House recruit didnt say so.
Every spell counts as a move
Not every spell counts as a move. Most spells are part of a move.
House recruit creates a pawn as if you moved it. It doesn't need to say it counts as a move. Otherwise, with full mana, you could create up to 2 pawns at once and that breaks the game
@@locoludwin3228 they're not arguing balance, they're arguing communication. Spells like Imposter specify "counts as a turn" because otherwise, the text on the spell could imply it could be casted alongside a move. Other spells don't need to specify because they imply a move (Slip or Shot In The Dark only work when you move.)
However, the text of House Recruit leaves it ambiguous. This could be fixed by a keyword or similar method already used in other games
@@locoludwin3228 "It shouldn't say how it works, because if it works differently, it would be too strong" isn't really an argument. Editing the spell description is (probably) a minor change, and it will help some people, so why not?
How cool is it that this guy created a chess variant with powers that looks super cool? Props to you, man
Making an extremely broken move and then using it every time? Simp's essentially fighting a boss monster with cheating moves.
I’ve already said this in another video, but I think shot in the dark should be removed not because it cannot be balanced in some way, but it is simply not fun to play. Because at the end of the day, it will be a coin flip where the losing side doesn’t feel like they lost due to having less skill, but rather less luck.
Tbh castling through check should be allowed with the addition of en-passant’ing the king like in other variants
Why would you allow that, if that's a losing move on the spot.
@@morosov4595 Because your opponent might be doing a challenge that prohibits them from doing this en passant
@@Carl-Gaussthat's true for drawback chess and duck chess but there are no challenges in this spell-chess.
@@Hollow__Heart But what if the player is a Smurf who does challenges for his YT videos? 😏
Shot in the dark is so incredibly overpowered regardless of cost. Imagine in a world tournaments you could force someone into a 50/50 or even a 1/3 chance of just losing the game immediately, with some more strategic thinking you could even create a position where you aren't even punished if the opponent guesses correctly. Not taking the spell is automatically throwing
Chess is a game of decision based on available information.
Hiding an information from the opponent is far too strong on a piece that can create so many possibilities such as the queen no matter the cost.
This game will be unplayable until Shot in the Dark is straight up removed from it.
I like the concept but it should cost most or all of your mana.
Agreed. I would play if that cheater spell was removed.
4:23 you could use bis-hop 2.0 to E6 and avoid all threats at once
Even better would be to create a pawn on E6, completely shuts down all of the opponents attacks and makes the king much more secure.
@@mranderson0075then he loses the rook and get checkmated anyway
Nope, he would still have Qxh8#
@@janhonza4049 I didn't see that coming
@@mranderson0075speaking of the create pawn can it be done over an invisible piece? If so does it die, effectively a wasted turn?
The fact that the dev opponent always picks Shot In The Dark should tell you it's still broken. If you want to actually balance it either totally remove it or put in some kind of movement restriction like you can only move 1-2 spaces or you can't move that piece for 1 turn
Not necessarily. They likely just wanted to showcase the change given the attention it got in the earlier video.
Considering it's blockchain game, I suspect it will be "balanced" by selling access to it on blockchain
Replace shot in the dark with shimmer or some fancy quantum related name?
Instead of hiding where you move, you choose a variety of places it can be as long as that place is not currently attackable by a piece. They are then indicated to the opposing player
The opposing player can then move a piece to threaten the variety of player chose places. If the shimmered piece(s) (possibly even by fork or skewer) are attackable it dissappears. If all shimmers dissappear the piece no longer exists.
The shimmer user MUST then choose which is real on their next move with all other shimmers dissappearing before playing their turn like normal.
To prevent shimmer spam 2 shimmered pieces could be provided with the spell with each additional one costing mana.
The goal of this change is to allow more counterplay, whilst giving the shimmer user more flexibility.
Some optional quirks:
rather than the piece being translucent or cloudy to the opponent, all shimmered locations are indicated with a temporary puff at the start of their turn.
To prevent the enemies same piece from landing on the square & forking all shimmers, thus dissappearing all shimmers, you could allow one of the shimmers to jump over one friendly piece.
If all shimmers dissappear the shimmered piece is never recognized as captured.
Bro are you a game designer yourself haha
I know most viewers dislike imperfect information in chess, and I fully get why. I replied to one of the comments, but just since it might be buried in there, here is my two cents of a 'fix' without removing the power "shot in the dark" can have.
"An interesting way to fix it. Is to mirror the imperfect information in a way.
You make your piece go invisible, but at the same time lose sight of all enemy pieces. Thus it is a shot in the dark for you to set up a hidden move, but you must then make a move without knowing how your opponent responded. If they take the hidden piece, then your own blinded state goes away, as they called your shot."
That's genius
Interesting idea. I think it would require playtesting to see if the advantage of going dark too far outweighs the drawback of not seeing your opponent's response.
If your opponent took a piece (or pawn), would you get to see what piece (or pawn) they used to take it? Might be an interesting fine-tune of the spell.
@@benjaminoechsli1941 Ngl I hate when people word things like this as if chess pawns are not pieces.
PAWNS ARE FUCKING PIECES AND I DESPISE HEARING OTHERWISE.
That personal gripe of mine aside, good point, this would definitely need playtesting
@@djangel3108 I can sympathize, but on this channel (since Simp distinguishes as well), you're more likely to be corrected if you don't distinguish than run into someone who hates distinguishing.
that's a very neat idea!
Shot in the dark feels like getting hit by a command grab super from half screen away.
Shot in the Dark is so obnoxious
It turns chess into mind games, which is against the point of chess. Having a 50/50 chance to win based on a guess makes chess less fun.
@@juaja1197 the game needs a veto system
Absolutely
@@juaja1197 i mean, you can always just plays chess, i'm assuming if you're playing this, you don't really want to be playing chess but a different game
@@San-lh8usforget about regular chess-between anichess with shot in the dark, and anichess without shot in the dark, I’d rather play the latter. I think that’s the point
Shot in the dark makes this a guessing game especially when it involves the king
Making the piece unable to capture the king next turn would at least make it so it doesn't just end the game because of mind games
Possibly apply this also to the queen but that might be a bit too much
Also maybe give the opponent temporarily extra time for that turn whenever the spell gets used to give the opponent time to think without wearing down their clock (I saw simp used like 1.5 minutes just for that move bc of the spell)
Definitely was looking forward to another one of these types of videos! I feel like shot in the dark and the pawn one are still op...
My favourite series so far. It's interesting to see you getting outmaneuvred and having to learn to think with new weapons instead of detrements.
An idea; Blade Dancer (1 mana for every capture): if a piece takes another piece (and pawn takes pawn), that piece can move again. Can only take the king if the chain is at least 5 captures long
The fact that an opponent's mana displayed as "8/x" is so infuriating. Like if you do "D&D alignment of visual design" meme, this thing definitely would go into the "evil" category
i'd say neutral or chaotic evil
3:06 if you castled, he would've charged up just enough to bis-hop through your pawn and capture your king.
Shot in the dark is just "Screw chess, we're playing rock-paper-scissors now."
If you want to keep Shot in the Dark's main thing of not being aware where the pieces are, make them move the piece and select a different tile. The ending and chosen tile are shown to the opponent and at least allow you to plan more accordingly.
If shot in the dark remains I think it would be interesting if it forced the caster into a guessing game as well. For instance if the selected piece would turn invisible but move to a random tile within it's available tiles to move to, including staying still.
The fact that the dev always picks shot in the dark is proof it needs heavy nerfing
It's actually kinda funny how shot in the dark can only be truly countered by a shot in the dark of your own. If we use the example from this video, if Simp had shot in the dark as well and responded to his opponent's queen shot with obscuring his king, it would turn the tables making his opponent have to guess at how his king was moved (or left in the same place as a distraction).
Obligatory shot in the dark is a stupid broken spell
Glad Shot in the Dark got nerfed. Now I'm REAL curious about this site.
I'd say pawn spawn + turn pawn into knight combo might be really good. Knights thrive in pawn hell too; one could possibly play defensively and just keep spawning stuff until numbers do the job.
First game could you not have still moved knight then if wrong then cast house recruit to prevent the mate in 2 once queen takes knight.
3:28 that one sniper bishop bruh
Chess Battle Advanced
What happens if you try to recruit a pawn on a square with an invisible piece? I think the fairest way to handle that would be "it fails, you lose your mana, but it's still your turn". That way you can potentially use it as a probe to find the enemy.
I would use House recruit to create a pawn at a6 / c6 / any weak square after a fianchetto and a pawn behind that first to protect it. Then you can probably use shot in the dark to put the queen anywhere on the bishop diagnol (id do it in the most risky spot) you get a large attack easily
I see a lot of comments about shot in the dark, and I think a combination of some of the stuff I read can be done... First you must select a unit (except queen) on which you can use Shot in the dark for the entirety of the game. So if you chose the queenside bishop for example, that bishop is the only unit that can every use this spell. Second you shouldnt be allowed to attack the king while using it. That should be a good fix to the issue imo. It definitely is a very exciting spell to watch and use, so i dont think they should remove it...
Replace shot in the dark with something like "Move the piece and choose X additional valid moves to show the opponent, it remains in superposition but cannot move for X turns"
This lets your piece gain multiple tempo on your opponent without forcing a coin flip response. But your opponent can decide to gamble and negate that tempo. But you can also force a gamble if you can gain tempo another way. I'm not sure if that last part means this is still broken, I am chronically 900 rated.
I think in the final position, he coulda put a pawn on h1 to keep the game going, but yeah, shot in the dark OP
If I remember correctly, house recruit can only spawn pawns on third, fourth, fifth or sixth rank.
@@janhonza4049 Exactly, besides a pawn on h1 for black would just promote right away.
@@janhonza4049 lmao, I can’t read 😂
I think the best way to nerf shot in the dark is by making it so that the piece that was turned invisible cannot move the turn that it reappears. It would still be a good power up that can help set up lines of attack, but not end the game in one move like it does now.
Dear AniChess dev, I know you’re going to be reading these comments. Please just remove the Shot in the Dark spell.
Removing the spell would make people who like the spell angry, plus IMO removing content is usually very stupid.
If you make it so a piece cannot capture the king after being revealed from it then that'd be better.
No, it should be removed. It completely defeats the purpose of playing a game like chess.
@@djangel3108that’s a very good point! There are different spells, but shot in the dark is THE spell and should be balanced. Just like in Team Fortress 2, when you use an Uber as a medic, you can’t capture points or complete objectives. It should be a tactical weapon of destruction, but not the finishing blow.
@@OskarCzechowicz-OmniMusician I heard someone else say shot in the dark should also make you unable to see the opponents pieces untill after you make a move after the spell wears off on the piece you chose and I think that's a genius way to balance it cause your opponent has to guess what move you'll do, but in return you'll have no idea what they respond with untill after you make the first move after your piece becomes visible again
@@djangel3108 that’s too much, because instead of having a very advantageous and confusing move (which is the point of the spell), you just spend mana on creating chaos for both players. Which I don’t mind, but that would be a totally different spell already.
Maybe SITD should force the target piece to make a king move rather than its actual movement. This would still allow you to secretly set up some attack, but it would take more planning and is easier (possible) to play around as the opponent.
SItD should only target minor piece. queens have too many options and kinda goes against the spirit of chess.
cant wait to play it, ive been on beta wait list for a while
3:34 I think the safest move here was to use Bis-Hop 2.0 to play Be6
3:23 he could play Be6 with the bis-hop
house recruit on e6 was objectively better
Shot in the Dark should only be usable by Knights
Shot in the Dark is still kinda strong, I think it should be changed to something like "Illusion" that moves a piece to a square and makes a fake piece of the same type appear on another square it could've moved to
Shot in the Dark could be balanced for the Queen specifically by altering the movement options the Queen is allowed. Reducing the number of spaces it can move or altering the allowed movement; what if the queen was like old-queen rules where it can only hop 2 spaces diagonally, or move like a knight, etc, for that one turn would reduce the amount of guesswork necessary while still providing a decent situational buff.
TLDR: it can't be balanced
@@AM-yk5yd 'Balanced' in the function of it still providing a buff, not very balanced in that I don't think you can ever really balance being able to make the queen invisible in game about memorizing/knowing the positions and then suddenly having to guess at where a piece that can move as much as the queen can, is.
8:21 saving plan for white: cast shot in the dark, play Qxf7, the queen is in stealth so taking on f7 is illegal for black because you see your own piece on that square, Kh8 or Kh7 is forced to not blunder regicide in 1, white trades queens and game goes on
Im pretty sure you cannot capture when invisible, otherwise what would happen if black tries to move the invisibly captured pawn?
I think Shot in the Dark doesn't allow captures, because:
1. If a capture happen and the captured piece disappears, what would be the point of the spell?
2. If the captured piece did not disappear, what happens if the opponent tries moving that "captured" piece?
@@arifezwan8893 That would make sense, the ability is already an overpowered one if it disallows captures. Tbh it should be balanced to take the entire mana pool.
@@Vanhaomena I found another saving move for white---move the knight back 2 squares diagonally using the slip spell, so that it both attacks the queen and defends the would-be checkmate square.
@@megauser8512 Slip only allows pieces to move 1 square diagonally.
3:11
ADD PAWNS
In this varient, it seems like you kinda have to move your queen out when the opponent moves theres out, because if they use shot in the dark, the best counter is to just swap your queen with there queen to put it in a known position, and if your queen is next to your king that kinda defeats the point.
Also seems like its better to have a 1 or 2 cost spell than a third 4 or 5 cost spell, just so you can get some mana value rather than floating.
house recruit should be 5-drop and spawn anywhere i think
I would think queen time would be very strong to zone opponents own queen (hard to move your queen when any minor could capture you on queen lines) and than just wait for mana and spam house recruit+parkour mech to create free knights. Since opponents queen cant really maneouvre much (thanks to queen time), you should have the time to do it without worrying about early checkmate
Shot in the dark actually makes chess a mind game and for the defender it's more of a coin flip than a strategy. I'd say make it use more mana and can be used once/twice, but you can pass one turn to make 2 moves in a row next turn would be much more interesting. Basically the same thing, but the stealth move is done after the opponent's turn.
i agree with other commenters that Shot in the Dark should be removed.
also thoughts on castling: what if, instead of having weird en-passant castling like duck chess, remove castling from the base rules and add a spell to replace it. something like "swap any two of your pieces in the same rank or file, which have no other pieces between them."
castling is kind of a special move, so in a format with many special moves it makes sense to have them all use the same system
Okay so how about we add a ban system where you can ban one spell
Just so that no one has to deal with Shot in the Dark. Absolutely obnoxious. You outplayed yourself, but that scenario just shouldn't be a thing to begin with
Shot in the Dark is far too powerful. Perhaps the piece cannot move on the same turn it becomes visible? Still a cheeky way to trick your opponent, but at the very least makes guessing incorrectly less punishing.
I think Bis-Hop 2.0 spell is not a good spell to choose.
Like, it only applies to bishops, which means only 2 pieces of your 16-piece army.
It's just better to pick something else
Would be better if it also apply to the rooks.
Some of the sound effects in this game are also in yugioh master duel and it messes with my head every time I hear them
omg hi andrew
@@Magikarpador awesome
I'd say Shot in the dark is broken because it introduces randomness to the game in your opponent's favor; chess is known as a strategy game par excellence because even though you don't know what your opponent *will* play, you do know what they *could* play and you strategize around that, other spells follow this rule but SITD doesn't since it makes you lose tracks of your opponent's options
Don't get me wrong, it's very creative and fun, but maybe unbalanced, I'm looking forward to seeing how this game keeps developing in the future!
As others have stated, Shot in the Dark is still too OP. I think a reasonable way to nerf it would be to make it cost an amount of mana equal to 2 times the points of the piece it’s used on, e.g.
Knights and Bishops cost 6
Rooks cost 10, and
Queen costs 18.
That’d make ridiculous uses of it e.g. on the Queen very difficult but not impossible
the max is 8 mana
l'm not good at chess, but l'm on the side that Shot in the Dark should be removed and replaced with a different spell.
Also it's probly just me but the light and dark horses look the same
I'm having all sorts of visual issues with the Anichess videos; I'm wondering if it's bc I'm on mobile or does desktop also look like Tron puke???
l'd say Tron puke is an accurate way to put it, yeah
Shot in the dark should just be removed, Chess shouldn't turn into a guessing game. It has not counter play or smart moves you can make to prep for it, it's just dumb.
0% wirrate
im disappointed
"Next time we will have 100% winrate"
4:30
should have added th pawn on e6
SITD needs more balancing
1-1... so does that mean Simp didn't even get 100% win rate?
4:33 Is there a downside for placing the pawn on E6 instead? It'd defend against all checkmate possibilities, the worst I can see happening is a queen trade.
one win, one loss. 0% win rate this video.
I agree with all of the comments saying shot in the dark needs a real nerf but simp could have saved the game by putting the pawn on e6 instead of f6
No, Qxh8#
Looked at the website, it’s an nft game
0% winrate!
Shot in the Dark should honestly just not exist... :|
7:40 since i am very bad at Chess, can you please explain why the Opponent didn’t just take H3 here?
I play a lot of different board games. A lot of games work with imperfect information, but I don’t think Chess is one of the them. I know there are a lot of reasonable ideas to fix it, but my vote is to remove Shot in the Dark entirely. It is just too powerful a move and, more importantly, *is not fun* in my opinion.
When are they gonna release so everyone can play?
UI is terrible. In puzzle mode there is no indication on what spell do. No description, no info on hover up
3:20 it wasnt even check. wtf, unfair
Did the pawn creation always count as a turn?
it'd be quite strong if you could create a pawn attacking a piece and immediately move it to capture
For the first game, you could’ve put the pawn on e6 instead which would’ve blocked all the checkmates
SITD should just be removed. It's making it not chess.
Can't you use the imposter spell to switch the invisible queen with your queen?
that way you could take their queen with your king since it would be right next to your king guarenteed
That spell counts as one move, instant suicidal
that thing just doesn't seem like a lot of fun tbh
Ugh who cares about balance; shit is an eyesore to watch on mobile
Shot in the dark can cost 8 mana and it will still win games
damn i'm early on this one
Wrong.
Wow me too
Video 230 of asking simp to play fps chess
He has to fold eventually..... right?
Tycugjcfgcfugufcytfi
Gyivgvyivyigiygv
I'm late.
I’m vgyivgih
Day 18 of asking Chess Simp to start a "Xiangqi Simp" channel
play minecraft :0
1:55 just according to keikaku. tl note: keikaku means plan.
I play a lot of different board games. A lot of games work with imperfect information, but I don’t think Chess is one of the them. I know there are a lot of reasonable ideas to fix it, but my vote is to remove Shot in the Dark entirely. It is just too powerful a move and, more importantly, *is not fun* in my opinion.