Some tips for submarine players depth charges explode around 20 to 30 on the depth gauge, which means that diving or getting far enough away is the only way to avoid them. use the water as cover as it deflects most shells from doing any actual damage, aside from destroying the AA guns which can be repaired. diving to 58 and turning off your engine will “usually” keep the destroyers from being able to see you, 55 is about the deepest you can go before you start taking damage. And there really isnt any need to go deeper than that because depth charges will usually explode before they are close enough to hit you. As far as i can tell you cannot destroy mines so a really good way to utilize them is to drop them in front of the convoy and let them run into them, otherwise do what malzi did and wait for them to run over you then create a wall of mines for them to hit. You can reach a higher max speed at depth 3 to 0, so staying partially out of the water means you will move faster.
@@grindstone4910 ive had it happen to me too, usually when im in the middle of diving , the back of the sub usually sticks straight up until you reach you target depth and quit diving so it makes it easier to be hit.
Honestly hope that this will be part of the game for the "new years" update, or at spring... would love to research subs, and the gameplay on this mode, isn't bad at all
The same thing happened with helicopters. They made an event like this and released helicopters a year later. I guess this means subsmarines are official
Hey Malzi, you should probably try and fire a spread of 3 torpedoes and dive to avoid detection just like WW2, i wreck convoys with that tactic but i also run out of torpedoes fast so it is your decision if you want to employ it. All in all this is a pretty entertaining video. Loving it!
Recommendation on using a sub, when you spawn in, go to periscope depth, then go back up to 4 (go back and forth until you hit 4), it will only make a little bit of you visible but be able to sail at full speed, 44km/h, also making it easier to maneuver, dodging ships and making it easier hitting them with torps etc.
I cannot imagine how terrifying it must have been to serve on the uboats. The casualty rates and method of death were horrendous. I’d keep a sidearm with me to avoid drowning in the dark, people clawing at each other. God bless those who served and perished.
I liked the concept enjoyed a view rounds before getting the same bug multiple times in a row, that prevented me of adjusting my hight and from swimming up to the surface.
Just hope that when they’re added permanently, this event mode will be added as well as an exclusive mode for subs. Putting them in the standard naval modes will just add fuel to the dumpster fire.
The music playing from around 1:00 sounds like the Total War: Warhammer Skaven soundtrack maybe a little altered? Anyway it's an interesting pick considering Skaven are the only race that uses submarines in Warhammer fantasy.
I think they would make for a real solid counter to battleships in the naval rb and enduring confrontation game modes. I'm definitely excited for them!
Yeah it’s funny how people were against them because “it’s impossible to balance them” but this event clearly shows subs can be effective and still be countered. Also I do hope subs will be a little more stealthy when added though.
I think players wanted submarines but on another hand almost nobody plays navy so it is confusing but hey i remember when they said that they would not add carriers because there was nothing more boring than being a mobile airfield for players and now they want to add them too.
@Somedude_jdjdi “nothing more boring than being a mobile airfield” Wowsers that’s incredibly dismissive. Yeah a mobile airfield and a massive bomb and torpedo target. I’d wager whoever said that has never experienced the dramatic highs and lows of dodging torpedos or hell even watched the movie midway one of my favorite scenes in that movie is watching the massive carriers dodging bombs from strategic bombers by less than twenty feet.
Subs suck in WoWs this is a very good event mode and they would work really well in regular naval (although naval in war thunder is a gimmick) If they added a naval warfare rolling campaign sandbox mode at xyz tier this week these sub mechanics would be excellent with more detail, but that is the downfall of war thunder is that they have been promising world war modes for years and still have not delivered. They are developing these mechanics painfully slow when they really need to be finishing all this stuff up and taking our investment and returning a persistent campaign mode we can spawn into with our loadouts and attack AI objectives exactly like this mode then return to resupply nearby and not have to leave to pay repair costs yet and such..
Open doors on tubes 3 and 4. Range to destroyer: 2,000. Bearing steady. Closing in fast. Coming head on. At range 1-5-0-0, we'll crash-dive. At 50 feet, we'll give her two fish. Down the throat? It's a bow shot. Range 1,800. Lookouts, below! - Stand by to dive.
I'm really enjoying this game mode. Don't know if the destroyer players need any tips, but when you see a sub, try to approach from 90 degrees or some other angle. This'll keep them from shooting "down the throat" at you, and will lessen the risk of revenge-mining (see vid). Also, if you are in the PBY and you are NOT blasting the "Black Cats" music from Call of Duty World at War *you*. *are*. *doing*. *it*. *wrong*.
The most unrealistic thing about the submarine event is that the ships can see *an entire sub* under water when the sub it making nose (not to mention the fact that the ships are also noisy while moving, which would make the submarine detection almost impossible in reality) They should make it so that the ships can only see "sound prompts" that indicate things such as: sub engine noise, propeller noise, torpedo firing, sub repairing, etc. And also the sound prompts should be indicated with a "direction arrow" and a rough distance shown in colors (light yellow = far, dark red = near)
Type VII subs were not that difficult to detect by allied warships. They had hydrophones, radars and ASDIC sonars. Warships had all the time in the world to stop and do hydrophone checks, then move again at high speed using the ASDIC for the last adjustments in a depth charge pattern. Uboat not being very maneuverable could easily get in a situation where the radar cross section was at 90 degrees and that works for sonars too, so it would bounce back all the sonic waves to the emitter. Even at slow speed or dead still, uboats could be detected. If it was near impossible to detect them, they wouldn’t have lost 30000 sailors out of 40000.
Subs should be able to go much deeper and you should have to set the detonation depth of the charges. Now they conveniently always go off next to the sub.
It's sad that the snail did a halfway decent job implementing subs for their least popular of the 3 major battle types. Meanwhile weegee is driving their game into the ground with the implementation of subs.
Nah I think it's fine, subs would be way too easy to kill otherwise. I've played sub side and surface side and killing the other team is quite a challenge on both sides as it stands right now, though definitely a little bit swayed towards the destroyers. I have an easier time sinking subs in destroyers than destroyers in subs.
I don't there there will be any balancing issues. This gamemode already demonstrates that's its laughably easy for destroyers and aircraft to take them out. I think subs will be a valuable addition to the game cause they will provide a nice counter to the battleships that sit in binocs all game sniping ships from 17km without fear of harm. Subs will sneak up and destroy battleships that don't remain aware of their surroundings, thereby punishing this low effort gameplay.
I love to hear people say diving deflects shells. Boi that SAP shell still goes through the water. I blew up a sub with my 6 guns. Just stop going into enemy territory. They will surround and trap you like I've done with plenty of subs.
I'm excited at the prospect of submarines being added to war Thunder as they will finally be the desperately needed balancer to battleships and heavy cruisers like the Alaska in the enduring confrontation game mode.
I think Malzi forgot that that big red circle on the map is his noise indication 🤣
such a deep and mystical ambient on the background instead of funny and silly music💀
Some tips for submarine players
depth charges explode around 20 to 30 on the depth gauge, which means that diving or getting far enough away is the only way to avoid them.
use the water as cover as it deflects most shells from doing any actual damage, aside from destroying the AA guns which can be repaired.
diving to 58 and turning off your engine will “usually” keep the destroyers from being able to see you, 55 is about the deepest you can go before you start taking damage. And there really isnt any need to go deeper than that because depth charges will usually explode before they are close enough to hit you.
As far as i can tell you cannot destroy mines so a really good way to utilize them is to drop them in front of the convoy and let them run into them, otherwise do what malzi did and wait for them to run over you then create a wall of mines for them to hit.
You can reach a higher max speed at depth 3 to 0, so staying partially out of the water means you will move faster.
dang ill try these thanks
I've been killed by depth charges at 55 :(
58 is the deepest you can go
you can go to a depth of 4 while still keeping the top speed
@@grindstone4910 ive had it happen to me too, usually when im in the middle of diving , the back of the sub usually sticks straight up until you reach you target depth and quit diving so it makes it easier to be hit.
Honestly hope that this will be part of the game for the "new years" update, or at spring... would love to research subs, and the gameplay on this mode, isn't bad at all
Yeah, they just need to improve the game mechanics and controlling of submarines a bit more
Weird thing is though, of you go to the vehicle card for the sub, it has as research amount(26,000 rp)
"isn't bad at all" Have you ever REALLY played with the submarines?
@@jogado2713just because they require some skill doesn't mean that they're bad
@@hanstristanvirkus6814 well....if you mean with skill to drive 3 kmh ...
Man I love how the music gets muffled when you go underwater, love the editing 👌
@SparksProx It does, example 8:10
The same thing happened with helicopters. They made an event like this and released helicopters a year later. I guess this means subsmarines are official
I mean, they already have subs and the Yamato in WT Mobile so it's plausible that they will come eventually...
Bruh what The stupid mobile app got subs and the Yamato first?!. Man wtf snail it should be the other way around.
I like the more serious music in this video. Naval warfare, and especially submarine warfare, is terrifying.
The depth charge fart noise fits so well !
I just love the fact that a WWIII is on board while WT players are living it already 💀
*”Oh shit, my controller disconnected”*
as it is, it’s incredibly unbalanced in favor of the surface fleet. the subs can’t hide effectively at all, and the time feels too short
And yet the subs win constantly xD
@@FirstDaggerThat’s more due to the incompetence of the surface teams than anything.
@@FirstDagger hm....not really
Yeah that detectability is way too high in my opinion, or the u boats too slow under the surface
@@LeroxYTor let me add, gaijin has no idea on how sonar works irl
(But still not like you cant abuse surface/dive mechanic in submarine)
Hey Malzi, you should probably try and fire a spread of 3 torpedoes and dive to avoid detection just like WW2, i wreck convoys with that tactic but i also run out of torpedoes fast so it is your decision if you want to employ it. All in all this is a pretty entertaining video. Loving it!
I like that the music fits the footage being either on surface or underwater, nice editing touch
0:19 ok that was kinda of a cool transition
Very suspenseful music rather than the meme sound effects
Recommendation on using a sub, when you spawn in, go to periscope depth, then go back up to 4 (go back and forth until you hit 4), it will only make a little bit of you visible but be able to sail at full speed, 44km/h, also making it easier to maneuver, dodging ships and making it easier hitting them with torps etc.
Playing a submarine is quite a suspense and drama 🎃
I hope this mode stays permanently it's a lot of fun
It will stay forever, they don´t waste time modeling that for nothing. They want to humiliate World of war ships from everywhere.
Try Mobile WT
1:05 - Just wanted to say this edit was amazing!
I cannot imagine how terrifying it must have been to serve on the uboats. The casualty rates and method of death were horrendous. I’d keep a sidearm with me to avoid drowning in the dark, people clawing at each other. God bless those who served and perished.
🫡🫡🫡🫡😢😢😢😢😢
they should keep this and make it a standard game mode with like tech tree's for german,US,japan,...
Получилось очень атмосферно с такой напряженной музыкой!)
I liked the concept enjoyed a view rounds before getting the same bug multiple times in a row, that prevented me of adjusting my hight and from swimming up to the surface.
The muffled music when playing as a sub is a nice touch.
If you dive to 57m, you should be theoretically safe from depth charges, but still above the danger depth.
The music u used in the vid makes the vibe so well
This is the real halloween event
I like the music transitions from above and below water
I saw under the sea for the first time
When it all comes down to it, patience is the name of the game.
Just hope that when they’re added permanently, this event mode will be added as well as an exclusive mode for subs. Putting them in the standard naval modes will just add fuel to the dumpster fire.
5:01 i get scared more here than for this melancholic music that was before
Appreciate the sound editing detail
Day 71 of asking malzi to play Mig-19S (german one)
He's already played
@@Aboba228-p3g he didn't played the german one. No countermeasures, no missiles and 9.3
@@RandomGuy-gh3qs oh u mean German mig
Only time ive ever wanted to play naval in this game. Dont have access to my pc rn and im afraid ill miss this event
Omg silent hunter 3 flashbacks
The music playing from around 1:00 sounds like the Total War: Warhammer Skaven soundtrack maybe a little altered? Anyway it's an interesting pick considering Skaven are the only race that uses submarines in Warhammer fantasy.
Malzi throughout the video he explores the depths War Thunder
I really like that event. Gaijin did something right for once
Driving a submarine is like in a horror game💀
Wish subs were this vulnerable in a certain naval arcade game...
+ fear of depth
i personally think that subs would a good addition cause they're not hard to kill yet its easy get kills with them.
something actually balanced
I think they would make for a real solid counter to battleships in the naval rb and enduring confrontation game modes. I'm definitely excited for them!
Yeah it’s funny how people were against them because “it’s impossible to balance them” but this event clearly shows subs can be effective and still be countered. Also I do hope subs will be a little more stealthy when added though.
Looks like Gaijin has beat WarGaming in yet another category... The subs actually move like real subs, not like underwater rockets!
Muffled tyler1 screaming for help is hilarious.
Right when the waltz gets good video is over 😩😩
More Strauss Malzi? Perfect!
I have come to the conclusion that malzi likes depth charges
Huh. I thought conventional bombs would sink faster than that 6:41
Screams under water in this video describe War Thunder servers after new update. New Gameplay: "Haw ar u? Im underwater. Pls help"
I used real U-Boat tactics and won, pretty funny, didn’t die a single time 😂😂
Gaijin watched Greyhound and saw U-Boats get gang raped by destroyers and PBY's and thought "this will be a very balanced event"
This event reminds me of the Atlantic Fleet game
Malzi's adventures at crush depth
So Gaijin witnessed Wargaming's "massive success" with subs and wanted their piece of the pie?
I think players wanted submarines but on another hand almost nobody plays navy so it is confusing but hey i remember when they said that they would not add carriers because there was nothing more boring than being a mobile airfield for players and now they want to add them too.
They were planned to add subs for a long time but they didnt know how, there was testing of modern subs before
@Somedude_jdjdi
“nothing more boring than being a mobile airfield”
Wowsers that’s incredibly dismissive. Yeah a mobile airfield and a massive bomb and torpedo target. I’d wager whoever said that has never experienced the dramatic highs and lows of dodging torpedos or hell even watched the movie midway one of my favorite scenes in that movie is watching the massive carriers dodging bombs from strategic bombers by less than twenty feet.
Subs suck in WoWs this is a very good event mode and they would work really well in regular naval (although naval in war thunder is a gimmick)
If they added a naval warfare rolling campaign sandbox mode at xyz tier this week these sub mechanics would be excellent with more detail, but that is the downfall of war thunder is that they have been promising world war modes for years and still have not delivered. They are developing these mechanics painfully slow when they really need to be finishing all this stuff up and taking our investment and returning a persistent campaign mode we can spawn into with our loadouts and attack AI objectives exactly like this mode then return to resupply nearby and not have to leave to pay repair costs yet and such..
At least the sub shown in the video actually dies to depth charges and can be spotted from beyond breath smelling distance.
Almost 10 minutes! I’m guessing you liked it then? Well I hope you did, cuz I would love to see more naval
Missed opportunity to exploit the "helo, i'm under the water. glugluglu" meme
Time to watch Das Boot again
Open doors on tubes 3 and 4.
Range to destroyer: 2,000.
Bearing steady.
Closing in fast. Coming head on.
At range 1-5-0-0, we'll crash-dive.
At 50 feet, we'll give her two fish.
Down the throat? It's a bow shot.
Range 1,800.
Lookouts, below!
- Stand by to dive.
Someone should make this with clips from movie Greyhound. It'll be wonderful.
"i fear no man...."
*points to sub*
"it scares me..."
bro actually knows how to play naval
idk how to relate submarines to the m3 lee other than that they are both awesome and you've already played subs so now you should play the m3 lee (:
I'm really enjoying this game mode. Don't know if the destroyer players need any tips, but when you see a sub, try to approach from 90 degrees or some other angle. This'll keep them from shooting "down the throat" at you, and will lessen the risk of revenge-mining (see vid). Also, if you are in the PBY and you are NOT blasting the "Black Cats" music from Call of Duty World at War *you*. *are*. *doing*. *it*. *wrong*.
They should add this back to the game
if we could play as nuclear subs, this will be worth my time to grind for.
Silent thunder
May as well play Cold Waters instead.
The most unrealistic thing about the submarine event is that the ships can see *an entire sub* under water when the sub it making nose (not to mention the fact that the ships are also noisy while moving, which would make the submarine detection almost impossible in reality)
They should make it so that the ships can only see "sound prompts" that indicate things such as: sub engine noise, propeller noise, torpedo firing, sub repairing, etc.
And also the sound prompts should be indicated with a "direction arrow" and a rough distance shown in colors (light yellow = far, dark red = near)
Type VII subs were not that difficult to detect by allied warships. They had hydrophones, radars and ASDIC sonars. Warships had all the time in the world to stop and do hydrophone checks, then move again at high speed using the ASDIC for the last adjustments in a depth charge pattern. Uboat not being very maneuverable could easily get in a situation where the radar cross section was at 90 degrees and that works for sonars too, so it would bounce back all the sonic waves to the emitter. Even at slow speed or dead still, uboats could be detected. If it was near impossible to detect them, they wouldn’t have lost 30000 sailors out of 40000.
Subs should be able to go much deeper and you should have to set the detonation depth of the charges. Now they conveniently always go off next to the sub.
Nah depth charges detonate at a random depth between 20-30m. You can evade them by diving to 40-59m.
@@Mika-ph6kuthey actually can ho much deeper, but still at random. i've seen some explode 20m under myself as I was 60m down
April fools update: a giant hand / creature grabs your sub. Let’s fuck with the people who have deep sea fears 😂
Nice video malzi
If the submarine mode permanent there will be type VII class, Balao class,type K class, and USS tang class sub like In the WT mobile
why does this look sick?
I think this is the only good thing Gaijin did after a while.
Ah and so it begins the end of war thunder
It's sad that the snail did a halfway decent job implementing subs for their least popular of the 3 major battle types.
Meanwhile weegee is driving their game into the ground with the implementation of subs.
I have ben commenting for war thunder Mobil vid for a while and will not stop until u do it
Naval warfare just got revived in WT. 😊
More
More
More
More naval battles
Malzi beng Pepega as always.
Наконец то нормальный ролик по длине, 10 минут это хорошо 🎉😊
Its just like world of warship game
Subs being able to poop out mines that seemingly hard counter depth charge runs seems kinda ill-conceived
Nah I think it's fine, subs would be way too easy to kill otherwise. I've played sub side and surface side and killing the other team is quite a challenge on both sides as it stands right now, though definitely a little bit swayed towards the destroyers. I have an easier time sinking subs in destroyers than destroyers in subs.
I’m sure there won’t be issues balancing the subs in the future…
I don't there there will be any balancing issues. This gamemode already demonstrates that's its laughably easy for destroyers and aircraft to take them out. I think subs will be a valuable addition to the game cause they will provide a nice counter to the battleships that sit in binocs all game sniping ships from 17km without fear of harm. Subs will sneak up and destroy battleships that don't remain aware of their surroundings, thereby punishing this low effort gameplay.
I love to hear people say diving deflects shells. Boi that SAP shell still goes through the water. I blew up a sub with my 6 guns. Just stop going into enemy territory. They will surround and trap you like I've done with plenty of subs.
heavy hitting subs boiiiii
This video really reminds me of greyhound
Музыка божественна. Отлично чувствуется, что чувствует подводник во время прожарки глубиными бомбами.
ALAAARM!
i never tryed subs it looks funny
I'm excited at the prospect of submarines being added to war Thunder as they will finally be the desperately needed balancer to battleships and heavy cruisers like the Alaska in the enduring confrontation game mode.
Bros, spam those torpedoes, I don't understand why are people so stingy with them.
fart sound effect never gets old
This whole event is Das boot.mp4
Day 8 of asking for permanent submarines
The music ☠️☠️☠️☠️☠️☠️☠️☠️
Malzi never forgets to top us off with a little sloppy glucker of content!
Day 11 ask malzi to play french reserve tank in top tier
Are submarines still obtainable in Aug 2024? If yes, how?
NO
3:51 hypemyke intro music
Submarines goes Bul Bul Bul