You are truly amazing! Thank you so much for these tutorial step by step videos 😭😭❤️❤️ These will very much help me to get my dream job as an animator!!!
Thanks for ur tutorials. Since I am a year 2 animation student , I am now trying to boost my maya skills in this summer holiday. Your videos really help me a lot :D Thanks a lot I am going to watch all the video from now on :P
Thank you for your comment Salina! i'm glad you find my tutorials helpful. :) Feel free to post your work in progress to get feedback in my facebook community! facebook.com/groups/academicphoenixpluscommunity
Thanks for this great tutorial. I find it very helpful and I especially like the way you explain everything in detail and not just work through it quickly so that I first have to check what you are actually doing. Of course I will also watch Part 2 and then see if you have uploaded anything else for me. :)
There is a much faster way to bring in your reference: Go to your Front View. From the View Menu select Image Plane > Import Image. Go to your Perspective View, select the Image Plane and push it back.
Hi Anand, that's a good question. I was making sure that there wasn't any hidden faces, so I delete them and then bridge the edges. however, I tired your method and selected 2 faces and clicked bridge... and it works! So awesome! I love learning new things. :)
Such a fine and simple tutorial that explains everything! Thank you soo much! Keep up the good work! Why didn't youtube recommend you early to me. Just an awesome channel! I had a question if you don't mind answering: I am always worried that my faces overlap. I am always worried that am I making a specific model in a wrong way. I hear sometimes people say its always necessary and a good thing to make a model in a single geometry. In tutorials I see people making different geometry and just aligning them to make it look like it's a single model. What should I do will you please be able to help me miss? I just don't know when to make a model as a single geometry or make it with multiple geometry. (In future I wish to become a Game 3d artist who makes different game assets)
You Haven't Added Bevel In This... Have You Used It In Any Other Video... If Not Than Please Make A Video On Bevel... Your All Videos Are Really Helpful As You.. Please Reply...
i have question. first, im korean. So, I sorry that i can't english well. Our professor told us to keep the location and spacing as straight as possible, but you didn't do that in the video. You made it roughly the same. What's the reason? Doesn't that matter? I'm asking because I don't know. Is it okay if things like drawers and desk legs don't fit exactly?
Hi Yeon, I am eye balling it/guessing where the legs are. If it was a real product that I was making for a client, I would spend more time making sure it was accurate. So if you want an exact replica of the furniture piece, then finding front facing images would be better. Since I only found a quarter view, I mostly guessed. I hope that helps!
You are very welcome, Akash! I hope it was helpful. :) By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
I would say that setting up the project is a Cardinal Rule. Every project should have it's own folders because you can easily zip it up and send it to another artist/client. It also causes less errors. :) Here is a tutorial as to why: ruclips.net/video/3iQjk1-F0so/видео.html I hope that helps!
It could be a couple of reasons. one, there's a vertex that is causing the line. or it could be your options, make sure your divisions is set to 0 (zero). I hope that helps!
You're very underrated and actually say the tool names, which is so appreciated.
Thanks David, I really appreciate your comment! I'm glad this was helpful. :)
You are truly amazing! Thank you so much for these tutorial step by step videos 😭😭❤️❤️ These will very much help me to get my dream job as an animator!!!
First tutorial that actually helped me start using Maya,,, great work
From someone whos stuck at home trying to complete a uni assignment with little to no help from tutors... THANK YOU SOOOOO MUCH
I'm so glad you found it helpful! Thank you!!
Thank you so much for this tutorial, my teacher never guides us this good , he didn't even taught us how to set a project, this video helped me alot
Thanks for ur tutorials. Since I am a year 2 animation student , I am now trying to boost my maya skills in this summer holiday. Your videos really help me a lot :D Thanks a lot
I am going to watch all the video from now on :P
Thank you for your comment Salina! i'm glad you find my tutorials helpful. :) Feel free to post your work in progress to get feedback in my facebook community! facebook.com/groups/academicphoenixpluscommunity
I've come back to these tutorials so many times for different elements. Thank you so much for posting!!
Wow! that's really great to hear. Thank you!
A very good teacher, seriously. Thank you
Thanks for this great tutorial. I find it very helpful and I especially like the way you explain everything in detail and not just work through it quickly so that I first have to check what you are actually doing.
Of course I will also watch Part 2 and then see if you have uploaded anything else for me. :)
Enjoy!
Thanks! Love your cool teaching style, make it easy to follow. On to part 2!
Glad you liked it!
dont know if it was already stated, but you can just create an image plane under view. its a slightly faster way to import an image
Yes, I go over it later videos, but thank you for the tip. :)
Thank you for the great educational videos.
I teach at a school and will use it as a reference.
it was pretty much helpful, thank you so so much
You are very welcome, Saba. I'm glad it was helpful!
There is a much faster way to bring in your reference:
Go to your Front View. From the View Menu select Image Plane > Import Image.
Go to your Perspective View, select the Image Plane and push it back.
Why before save the file, we have to do " delete - History then Freeze Transformations " first?
I've a question, at 9:18, why did you delete the faces?
Can't we just select the two faces and click on the "bridge"?
Hi Anand, that's a good question. I was making sure that there wasn't any hidden faces, so I delete them and then bridge the edges. however, I tired your method and selected 2 faces and clicked bridge... and it works! So awesome! I love learning new things. :)
any advice on what id do in the scenario that i wanted to model the insides of the shelves?
Sure! You would want to model them separately. I would model a separate shelf and then put it into the desk. I hope that helps!
You are Professional good work
Thank you! I do this for a living so I'm happy it translate into videos. :)
so what does freeze transformation exactly do?
where are you from modeling mine here china mainland DF4 diesel locomotive
Such a fine and simple tutorial that explains everything! Thank you soo much! Keep up the good work! Why didn't youtube recommend you early to me. Just an awesome channel!
I had a question if you don't mind answering:
I am always worried that my faces overlap. I am always worried that am I making a specific model in a wrong way. I hear sometimes people say its always necessary and a good thing to make a model in a single geometry. In tutorials I see people making different geometry and just aligning them to make it look like it's a single model. What should I do will you please be able to help me miss?
I just don't know when to make a model as a single geometry or make it with multiple geometry.
(In future I wish to become a Game 3d artist who makes different game assets)
Thank You Monica
You Haven't Added Bevel In This...
Have You Used It In Any Other Video...
If Not Than Please Make A Video On Bevel...
Your All Videos Are Really Helpful As You..
Please Reply...
Thank you for watching! Yes, I have a video tutorial on Bevel. Still works in Maya 2020! ruclips.net/video/6r7ba1KXGRk/видео.html Hope this helps. :)
@@AcademicPhoenixPlus Thks A Lot...
I Will Share Your Channel As Much As Possible.....
You are awesome, nice explain
Thanks Priyanka! I"m really happy you liked the tutorial and that it was useful. :)
i have question. first, im korean. So, I sorry that i can't english well.
Our professor told us to keep the location and spacing as straight as possible, but you didn't do that in the video. You made it roughly the same. What's the reason? Doesn't that matter? I'm asking because I don't know. Is it okay if things like drawers and desk legs don't fit exactly?
your video is very good for me. THX :) !
Hi Yeon, I am eye balling it/guessing where the legs are. If it was a real product that I was making for a client, I would spend more time making sure it was accurate. So if you want an exact replica of the furniture piece, then finding front facing images would be better. Since I only found a quarter view, I mostly guessed. I hope that helps!
Hi, I'm modeling this desk again. Because I've lost the file in which I've modeled it earlier
Sorry to hear you lost the table model. The next one will always be better! :)
can i have a link to download the same image you used ?
You can download the image and models here: www.academicphoenixplus.com/downloads
I hope that helps!
thank you so much
You are very welcome, Akash! I hope it was helpful. :)
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
is it necessary to set up a project?
Because,, I usually save my files in Maya folder which is on the desktop
I would say that setting up the project is a Cardinal Rule. Every project should have it's own folders because you can easily zip it up and send it to another artist/client. It also causes less errors. :) Here is a tutorial as to why: ruclips.net/video/3iQjk1-F0so/видео.html
I hope that helps!
ok thank you
Thanks, relaxing voice :)
exactly !! so calming
I'm happy you find my voice relaxing. Glad it doesn't swirl you into a panic! :D I really do appreciate your comment. :)
When I'm doing the bridge, why it is making the line at middle?
It could be a couple of reasons. one, there's a vertex that is causing the line. or it could be your options, make sure your divisions is set to 0 (zero). I hope that helps!
very helpful. thanx!
You are very welcome. Thank you for watching!
Thank Ad...
can you please suugest me future proof pc for 3d modeling under 700$
You can use Create> Free Image Plane for sketches =) Like!
That's a good tip, July. Thank you for sharing!
osm
Thank you!!