25:00 I guess there was a UDP packet for some movement you did or stopped doing which didn't make it to the server. This means the server saw a different set of movements from what you actually did on your screen. This would mean you lost the tile because of the same network issues causing the server lag. I guess you could reference this video in a bug report? It was a nice game, but the ending was kinda anticlimactic (not that there's anything you can do about this).
I am glad you enjoyed it cRawley! After the game ended, I literally needed a couple of minutes to process everything that has happened at the end. Absolutely insane o.O
Great video. I'm not sure, but when I run away and my axes don't shoot because of the range, it decolonize. Something need to attack, at all time. Not only aggro from neutral. You can test it with foxes or wolves when they come to you tiles. If they are aggro and you run away, it decolonize.
Warriors into shields are when you want to go early, because you can forge only 2 units until you get jord. So warriors + shields give your berserker optimal boost for fighting early (berserker is tanky and you wont lose him accidently). Axe throwers in the other hand give you advantige in clearing map over warriors wolf. But in case of early combat you lose against warriors/shields wolf.
@@TenPainHD nope, I said, for early combat shields with warriors are way better. If you convert 8 - 10 in 801 like 2 shields 8 warriors, none force can stop you.
I don't mind these spawns in mirror match-ups. Random spawns introduce heavy set-backs for certain clans in unmirrored match-ups though. Imagine playing Wolf without Iron against Lynx. That's instant gg.
Btw there is chance if your chief would be binded, you wouldnt lose him. Clearly see berserk has 50% hp when you react to pull him, and you lose like 1 sec to click his icon. So the reaction was too late sadly.
25:00 I guess there was a UDP packet for some movement you did or stopped doing which didn't make it to the server. This means the server saw a different set of movements from what you actually did on your screen. This would mean you lost the tile because of the same network issues causing the server lag. I guess you could reference this video in a bug report?
It was a nice game, but the ending was kinda anticlimactic (not that there's anything you can do about this).
Wow ! Cheif falling on lag and the ghosts on the wood !! What a hard game !!! Good that you buy time for yellow
Should serve me as a lesson to have a control group assigned to your chief in case that happens.
MAN this was insane! Really enjoyed this game 👍
I am glad you enjoyed it cRawley! After the game ended, I literally needed a couple of minutes to process everything that has happened at the end.
Absolutely insane o.O
Great video. I'm not sure, but when I run away and my axes don't shoot because of the range, it decolonize. Something need to attack, at all time. Not only aggro from neutral. You can test it with foxes or wolves when they come to you tiles. If they are aggro and you run away, it decolonize.
Thanks a lot!
You do not need to attack a unit in order to stop decolonization process. Aggroing is enough. In this case, my axe thrower was "idling".
wp Lars. Though if only we had vision... should've scouted more this game. Put too much pressure on owl.
GGs!
That was such a wild game.
Strong
Larsman stronk?
@@larsmanlive stonks on lars
Nice guide! Is it possible to self scout as wolf if none of your teammates are scouting? What would you change in your build if so?
You should self-scout as much as you can. Upgrading scouts will hurt your early military potential so I wouldn't recommend that!
Why did you made warrior instead of Axe throwers first?
Warriors into shields are when you want to go early, because you can forge only 2 units until you get jord. So warriors + shields give your berserker optimal boost for fighting early (berserker is tanky and you wont lose him accidently). Axe throwers in the other hand give you advantige in clearing map over warriors wolf. But in case of early combat you lose against warriors/shields wolf.
Why can't you add 2 racks later and forge warriors and shields?
@@wojtasgoubinski7305 forged axes > forge shields. Always. Forging Shields is overrated, i only forge them when i have Draugr Tomb.
@@TenPainHD nope, I said, for early combat shields with warriors are way better. If you convert 8 - 10 in 801 like 2 shields 8 warriors, none force can stop you.
@@wojtasgoubinski7305+++
those new spawns are way more fun tho, 2 tiles always without enemies and more variety of playstyles :))
I don't mind these spawns in mirror match-ups.
Random spawns introduce heavy set-backs for certain clans in unmirrored match-ups though.
Imagine playing Wolf without Iron against Lynx. That's instant gg.
Btw there is chance if your chief would be binded, you wouldnt lose him. Clearly see berserk has 50% hp when you react to pull him, and you lose like 1 sec to click his icon. So the reaction was too late sadly.
+