@@ZeroiusProduction bfa season 4 was a one time thing. just because it was fun does not mean it was a good direction for the game. hopefully going forwards we see a change
After listening to this, it has eased my mind on maining my class. Reading community perception and discords have really pushed me into perceived best classes, but I think I am going to play what I find fun knowing that balance has been very well taken care of and looked at by blizzard!
The community can make it feel like it's the worst all the time. That isn't true. They just only see one side of the coin. The game is a lot more fun when you spend LESS time on those forums and discords.
Protip. Play what you find fun and makes playing the game fun. Ive played literally all speccs over the years, always chose the "bad" classes/speccs.. And yet im always top 3. I do play in high end spectre with 3 days a week raiding and beeing a guild in top 150 in the world. And atm im 3.3k rio. .So pretty high keys too.. And in the lower brackets, it would only be better tbh. This season i did Survival - R sham ( before it got buffed) - Guardian- MW and Arcane. And still doing what everyone else is doing.
Watch the chat go by as they talk, there are points where every class bemoans their situation for some reason or another. It's innate to humans to tribalize things. Don't get lost in the banter of what other people think, play what you want and get good at it.
All of the Dragonflight interviews have been so great. Even though I don't always agree with their points - it's good to hear their side instead of being left in the dark and having to guess what direction they're going for. The communication has been top tier this xpac. Great interview Max and Morgan
10.0.7 has been the greatest catchup patch of all time. I blasted like 10 alts to max level through timewalking and then in a day or so geared them up to a respectable degree. Plus I really like the zone and the way you get that gear, it was very quick and non-painful. Next we need a profession catchup.
What they could do with the backup token to help with targeting is they could do like an item that would allow you to either guarantee an item from a specific boss but not choose the slot in the vault that it appears in. Or you could just block a boss or dungeon from ur potential loot pool in the vault .
YOOOO PROPS MORGAN AND BLIZZ ON THE EXTENDED INTERVIEW. I know there is the potential to run into problems with having unpopular answers to questions the longer the interview, but I think most long term WoW/Blizzard players would infinitely prefer taking that risk of potential disappointment in exchange to better understand Blizzard's current view and plan for the game -- worst case scenario, a developer gives an answer that some people don't like; the result: a crystallized opportunity for FOCUSED FEEDBACK on THAT ISSUE, which in turn gives the DEVELOPERS the OPPORTUNITY for an easy win (at least, in terms of the answer to the problem being easy, as the community will provide it--though sometimes implimentation can be more difficult, depending on the issue, of course). THANKS MORGAN
There's a very interesting phrase that Blizz staff is using in this and other recent interviews, that I don't recall them using often before: "let me ask you/the community". Obviously, we've heard "we're listening to the players" before, but this phrase is decidedly different.
Morgan does a better job at feeling genuine and less... Corporate robot than alot of the other devs/talking heads in interviews. Very nice and relaxed.
The thing I see with comparing M+ and raid is the loot pool is so small that you generally will always get your item you want from raid but with m+ the pool is so large and you only get 3 spots that you are far more likely to not get an item in a season then you are to get it. This mainly feels bad for trinkets and weapons because they are so iconic to your power. Even if we don't get a way to completely insure we get it but a way to give you favorible odds would at least be a good step. In shadowlands I didn't get the changeling until the 3rd season and I had 3 rewards almost every week for the first 2 season and it just never appeared not once.
Was hoping to hear questions about the upcoming set bonuses that will not be loved/function well with class play (Havoc DH for one). The creativity aspect is cool, to try and open up ways to play classes, but I think that the more specific you get, the less agency players get. Ex, Havoc being expected to lose DPS/Meta time by holding Eye Beams for the set bonus if they want to hit max stacks; the set bonus feels like it already misses the mark by being worse for us than the old set bonus, which was confirmed by Blizzard when they had to go and nerf our current 2-piece tier set to discourage using it instead of the new 4-piece. Asking him to comment on what conversations they've had about set bonuses that open up options vs. ones that kind of limit classes would be interesting.
Awesome interview Max! Interesting and relevant questions and Morgan did a great job answering them. Things are looking good and I cannot wait to get into season 2.
37:10 it really sucks when Ferals have their expenders parried during berserk, cause it not only consumes your energy but also doesn't refund your combo points.
It also causes your Tiger's Fury to fall off in key moments, when you're planning for the short TF extension from using a finisher to apply another bleed with it, if your finisher gets parried now TF just falls off and NEITHER get buffed. Holy fuck it feels bad.
No more seasonal affixes, let's start Mastery affixes. They start at +20 or higher, and always change routing options in some way. If you're pushing well past the gear cap, I think there should be some flexibility to create new experiences!
They should add "experimental keystones" to the game. You can run those keys with experimental affixes, but the rewards are transmog only, no loot that gives +character power. You can talk to the keystone NPC to obtain one. It would be an opt-in system, totally optional, and would give devs insane amounts of feedback. Also, cap the rewards for xmog from these keys at +15, and just let people play and test. If an affix is successful, it can be added to PTR and tested as a mainline affix addition for the next season. Just an idea :D
Great interview! As a Ret pally nothing feels worse than getting a holy power spender parried during execution sentence. Losing that one global completely throws off the burst window.
Completely unrelated to the video, they should give us the Shadow Hunters next. One spec could be the old survival hunters(black arrow, poison stings + mix in some voodoo/shadow spells), and another being a melee spec focused around their long sword/glaive and maybe some spirit magic to reinforce them and nearby allies. Could make the melee spec a tank.
29:30 the tier set question kind of seems already answered no? At least in the case of my resto druid, a lot of the talents in there were directly the sepulcher tier set bonus, and even though I lost the set bonus, nothing really changed because the talent did it now. The only real question is whether or not it can replace a dud node earlier in the tree vs adding it new somewhere else as a choice to take.
Thanks for bringing up Parry , As a melee ive always hate when we have to dps infornt of boss and you cant do anything to avoid parry , Overall I think parry is something out dated like hit rating and should be removed from game on PVE , Im fine with PVP tho .
I think instead of bringing back seasonal affixes, they should make the regular affixes more like them. The seasonal affixes people remember fondly also had a beneficial aspect to them. I think all affixes should have some sort of buff or beneficial effect associated with them if you exploit them properly in addition to a punishment for ignoring them. For instance the way to fix explosives would have been to keep them with high health, but although they damage your party if you let them explode, perhaps they could explode to damage mobs in a radius around them if you kill them in time. Then we'd have tanks dragging mobs on top of them and ppl would be excited to hit them for the damage boost. It might even change the meta for that week, doing aoe pulls with ppl in single target builds using explosives to clear mobs. Affixes should provide some variety to the optimal way to clear a dungeon from week to week instead of just being a different kind of obstacle, if they are going to stay.
Love the vault question. How about never getting a shield in my weekly chest and vault in every season I’ve played my main tank since BFA. That’s 4 seasons of BFA and one season of DF, with no max shield opening as a tank spec.
Great idea for great vault and being able to upgrade a 415 trinket to a 421 Max. I feel like Morgan dodged the question a bit and didn't even touch on your great idea. It feels bad to go an entire tier without ever seeing the max ilvl trinket from M+ vault, the loot pool is way too large for M+.
Well how much more dps is would this be? I think mostly below 1% overall dmg so sure it sounds great and would feel nice to see your bis trinket on max lvl but its kinda irrelevant
Good interview. Saw someone in chat say they've never had a CS parry 😂 Means you don't press the button enough times. I've def had CS parry on me several times. Would love to see it removed. Ain't no texture in that.
I 100% support Blizzard in its efforts to make class balance more often but also changing things up talents wise. Granted I quit Warlock because of Blizzards efforts to make Nether Portal an actual thing for Demo. But I ended up playing Warrior and Feral instead and enjoy them. Prot Warrior needs some button pruning for my taste. But I know many people love it. But over all the amount of changes we have seen this expac has been more than I have seen across multiple expacs together it seems and feels. I'm exaggerating of course. But its definitely refreshing to see this approach vs leaving people hanging for multiple tiers or entire expansion.
I have been doing eranog and council on 3 characters every week this entire tier. I have never gotten an icon or a ring. I have gotten a normal icon from a time walking bag. Can we please rethink these items it feels so gross that I never got them this entire tier even though I specifically sought them out
If they know and they willingly accept any Data/Logs from Specs then they should know that Some classes Specially Undertuned Classes Like ww monk or Fdk(I mean obliteration build) Need some sort of tuning and Maybe slightly some reworks like Why Fdk Aoe spnders does Not work with Shattering blades Or Why TOD has 2 sec delay . Raids environment is SO different from M+ Environment I wish after tuning the raids they Immediately start reworking Some talents and change Some talents position
Yes, FR was absolutely foreshadowing what was upcoming for Embers of Naltarian... and while you opened with the question of patches being designed for the hardcore committed players in mind AND NOT the casual WoW gamer, while Day didnt address that question directly he did so with the "foreshadowing"; namely, Blizz's creative strategy isnt so much about being creative rather reinforcing mechanism of addiction by 1. encouraging players to make more alts, then 2. make keeping those alts relevant require a much larger time commitment. This is the company after all, which promoted gambling to kids via their loot-box system in Overwatch. The game (WoW) is dead, yet I cant stop playing -and not in a good way. Now Blizzard wants me to spend my summer in a dark, depressing cavern....
About the loot not gunna lie never getting an icon out of the vault and it never dropping for me for the whole fucking first patch is pretty shitty feeling when that alone was a 1.5k dps increase nothing even came close with other trinkets especially when other guildies have gotten it multiple times in vault
I'd really like a targeting system. Day before reset or whenever you can talk to someone at the vault and target all m+ slots towards one of your complete m+ keys.
3:10 Game: Fel Eruption has been moved to the class tree for havoc. Me: Oh nooo, what's going on with my talent treee I can't handle this all of a sudden change in this hot fix wooow this is too much! I don't have to choose between throughput and utility like they promised!? omg I just can't! /s
DK has Asphyxiate in the class tree but DH has fel eruption in spec tree which is veery inconsistent. I'm sure there's laods more examples from people who play classes I don't. I'm still salty about this tho.
could someone please explain what Max means at 8:35 where he says that classes that like crit/vers don’t scale as well as the classes that like haste/mastery throughout an expansion?
Crit and Vers are typically the worst scaling substats. Vers is a flat dps increase. If a class class scales with vers it means that any of the other three substats are worse than giving the class "x" amount of dps increase. Which means for classes such as ww giving them 5% extra damage is better than giving them more attacks per min(haste) , every time they press a different button(mastery), or if an ability does twice as much damage randomly(crit). If a class gets any more dps from the other substats than vers they outscale every vers class. Like if i gain 6% dps from putting the same amount of points into haste than the 5% dps increase from the baseline vers. This class will become a haste class. This class will also gain 12% dps from haste(as the expansion goes on) than the flatline 10% dps increase for the same point value(this effect will keep happening as the expansion goes on). It is also important to note every class gains the same percentage dps from vers. So any class that doesn't beat this percentage dps increase from the other three substats makes vers their best stat while other classes don't.. Crit classes are weird because it usually it how their kit is utilized. Crit classes tend to have some bonuses like, they do 4x damage on an ability if it crits instead of 2x. However their scaling depends on how many of these abilities are in their kit. If 90% of their damage comes if an ability can crit, they will scale extremally well. If only a few abilities do(which as far as i know is a majority of crit classes are ) then they won't.
This has to do with a few things. Diminishing returns, linear scaling and RNG. First of all, versatility is 100% linear. That means no matter which class it is, 1% of versatility will give roughly 1% of dmg +- ca 0.02%. Due to diminishing returns on stats, going past 30% versatility will make it worth even less than 1%, since the equivalent amount of vers no longer gives a full percentage anymore. Critical Strike is basically a coin roll. It either happens or it doesn't. If you have high crit but bad luck, you might do bad dmg. Due to diminishing returns it is impossible to guarantee a crit, unless a cooldown (fire mage) or a class passive (destruction lock chaos bolt) forces it. Just by the statement of scaling with crit/vers, you are essentially saying that an equivalent amount of haste/mastery will scale less than crit/vers. Following this line of logic, we can assume the following in this made up comparison: - 100 crit gives 1% dmg increase or more (if better or equal vers) (and is always rng) - 100 vers gives 1% dmg increase -100 haste or 100 mastery gives less than 1% dmg increase This is bad because once you hit the diminishing returns to a degree that decreases the value of your best stats so much that it is less than 1%, you don't have any other stats to lean on. Stating that a class scales with haste/mastery implies that both stats gives more than vers, which we already know is roughly 1% no matter class. So later on in the expansion once you hit diminishing returns on your best stats, you still have the flat stat of versatility to lean on as a guaranteed 1% scaling on top of the dmg already gained from haste/mastery. This means in later seasons when you just have way more secondaries and you hit diminishing returns on several stats, haste/mastery scaling has a stat to lean on while crit/vers does not
Buff DH single target already for raid, thank you. Adding AoE to fights where boss damage is important isnt a fix to classes who have weak single target damage.
Affliction Warlock Darkglare Nerf was a over nerfed Darkglare needs the nerf reverted it is the weakest major spec CD. Affliction went from one of the best to one of the crap cause it's back to its prob it has had for years. Darkglare isn't impactful. Darkglare damage it does is none existent.
Can monk get a party/group utility heal so we can not be the only hybrid class in the game without one, so we can actually get into +25 or higher keys without a rogue or DH getting the spot instead.. Let 1 of our 3 garbage statues pulse 20% of our damage as heals over 10 seconds or something. Shaman AG. Druid Nature Vigil. Paladin entire spell book, Priest Vamp Embrace, etc etc. Thanks!
My limited experience with seasonal affixes has been negative. Prideful was only fun if your tank was extremely competent, and even then a single % mistake made dungeons feel extremely strict. Storming is...annoying and redundant. If the only change S2 had was the removal of storming, I wouldn't play it, but it'd be 2x better still.
I love the game lately and the approaches they are taking. I just don't understand how they f**k up a system like the primordial rings with all the data they have. I mean the community told them exactly what will happen und it exactly happened. The sims were all there and I have to assume they can do stuff like that and even more internally... that smells just like a huge management blunder.
I wish he asked about how they missed so much on raid tuning these last few tiers. I really want to know what is going on internally that a fight has major parts that need to be cut in half
Think he asked him about this in a previous interview, and he confirmed Max's suspicion that they tuned around peak AoE/cleave/ST logs, not realising that most classes have to choose which one they want to do for the fight.
*Parry sucks.* Period. Arms Warrior here, CS getting parried is bad but an autohit getting parried is THE WORST! I was on the community council. I posted about this. I ran down all the history of this and encounter design and players learning why and when to stand behind a boss. I suggested: 5% dmg loss when attacking from the front. Tanks won't care, melees can deal with it and won't mind when bosses do these dreadful turn-arounds to cast on a target behind them.
This will probably be the last decent patch to release considering all the developers and people making the game are quitting due to end of the work from home policy. Maybe ask him next time why the higher up decided to end WFH, when they don't pay the workers enough to commute or to be able to afford housing close enough to commute.
All? it was two posts referencing two people. It could be a lot, but we don't know. A lot of companies are cutting down or removing WFH, its not a Blizz thing. The pay thing sucks, but that problem usually sorts itself out.
@@keithb6344 Having to make crisis maps for what can and cannot be released due to people quitting is a lot more than 2 people from 2 posts. The pay thing hasn't sorted itself out, considering that people talked about how low it was 10 years ago. WFH is being stupidly pushed on workers because of CMBS's, if no one works in those fancy offices commercial real estate goes tits up and the bubble will pop. Companies aren't right for doing it, and it sounds a lot like you're a corporate bootlicker for defending it.
I'm ganna be prot pala next tier and as they said it would get nerfed I didnt bother farming the ring so been playing f1. Now i need to farm the ring.l ffs
That answer about tuning is deeply disappointing. Designing a raid with a serious lean on ST fights and leaving AoE heavy specs and classes in the lurch because of a "holistic" look at content in the game sounds like they're completely fine with some specs being totally in the lurch. That's incredibly disappointing, especially if a class only has a single DPS spec, like Ret, WW, SPriest, etc. I understand they want to have weaknesses exist and not be homogeneous but there's massive disparities in performance that they leave alone for entirely too long.
Ah yes that's why all 25+ keys are done with unholy dk in the groupe 😂 Oh wait... And unholy is going to take a big hit bay losing Algethar Mastery trinket.
i kinda disagree with the game being designed for year around players, in dragonflight we have seen our casual players leave faster than any other expansion. We arent a super large guild, but the people who dont really care about raids and m+ have not been playing a lot and actually unsubbed recently because there isnt anything to do. A great way to do the vault would be for us to atleast pick a slot and that slot will contain an item of that type, so if i have 3 slots in the m+ vault, i can pick "i want a trinket in one of my 3 slots" and one of the 3 slots will have a trinket, that way it doesnt allow us to pick the item and be done after 15-16 weeks, but will allow us to atleast guarantee that one of the 3 items from that area is going to be something i need. Its awesome to get that chase item, but once you get the same item 2+ weeks in a row its more depressing than fun. I went the entire season 1 without getting a 1h weapon for my paladin and had to craft it, that should not be a thing.
As an arms warrior I think parry should just be removed from the game, If they really want it to be in the game just make everything deal 2% less dmg from the front instead of having us play russian roulette every time we press CS.
its sad other dev interviews for wow or even d4 are longer but with no actual good info, but the one guy who actually has good answers with reasoning behind those answers is always rushed off
Who likes having to have a aoe and st build? That is not fun knowing that you are giving up something during a fight that has both elements. Anyone that plays games knows that. Why are the devs so weird about this. We don’t care about figuring out what is alittle bit better just give us both in one build that would actually be fun. What the devs think is fun really blows my mind. 😂
Funny he says something about the guardian tree rework because they actually made it worse. 😂 not sure how that was even possible. Like you have the warrior tree right there just copy their work and make it like that.😂
@@kind2rethink survival is a good example yhea it was op af in SL season 3 and 4. But the rotation was shit at that time and they're incredibly squishy Wich is a death sentence in melle...
I seriously hope the data you guys provided from testing gets used before the raid comes out to buff the borderline unplayable specs. It would suck if we get the classic we'll wait and see, and they balance it a month in, when a lot of players have spent a month or more gearing their 2nd or 3rd class choice just cuz they don't want to int their friends due to horrendous balance. #Pray for Windwalkers
The only problem ret had was pvp which i think no one cares for and was fixed, Ret is perfectly find in raid and m+ environment plus there other 2 specs are already really strong.
can they please just nerf pally already man, tank and ret r outputting 20k dps more than any other tank or dps class ... not fun to play with them pressing half the buttons u do and doubling ur dps
Dude I hate what Morgan said about annulet something that inflates damage for some specs and absolutely does nothing for others just creates even more class balancing issues while some boats rise and others sit still meaning those that get left behind need to be brought up later by balance patching which just means we have feels bad events for players. If this had just been something like an over world buff would have been great because it would be used in open world and give players massive power but wouldnt effect areas like M+ PvP and Raid
We love Morgan Day!
We really do! He is so cool!
Yeah right ??? Guy is such a nerd.
No we don’t he’s a clown
Gigachad
Hearing him talk about the game, even when I don't agree, always makes me feel like the game is in competent hands.
Dragonflight season 1 was better than everything they did in BFA and Shadowlands
@@UpperMoon95 cap last season of BFA was some of the most fun i've had in several expansions, the pure shit show and unbalanced game was **chef kiss**
True he's genuinely excited about it and seems to take feedback to heart
@@ZeroiusProduction bfa season 4 was a one time thing. just because it was fun does not mean it was a good direction for the game. hopefully going forwards we see a change
This but with content, not going to worry about best method just do what I want!
Morgan and Max, so much positive energy in the room.
After listening to this, it has eased my mind on maining my class. Reading community perception and discords have really pushed me into perceived best classes, but I think I am going to play what I find fun knowing that balance has been very well taken care of and looked at by blizzard!
The community can make it feel like it's the worst all the time. That isn't true. They just only see one side of the coin. The game is a lot more fun when you spend LESS time on those forums and discords.
Protip. Play what you find fun and makes playing the game fun.
Ive played literally all speccs over the years, always chose the "bad" classes/speccs.. And yet im always top 3. I do play in high end spectre with 3 days a week raiding and beeing a guild in top 150 in the world. And atm im 3.3k rio. .So pretty high keys too.. And in the lower brackets, it would only be better tbh.
This season i did Survival - R sham ( before it got buffed) - Guardian- MW and Arcane. And still doing what everyone else is doing.
A mage just died reading this
Watch the chat go by as they talk, there are points where every class bemoans their situation for some reason or another. It's innate to humans to tribalize things. Don't get lost in the banter of what other people think, play what you want and get good at it.
All of the Dragonflight interviews have been so great. Even though I don't always agree with their points - it's good to hear their side instead of being left in the dark and having to guess what direction they're going for. The communication has been top tier this xpac.
Great interview Max and Morgan
absolutely LOVED his interview. Felt very transparent and that they genuinely (finally) care about the player experience. huge props.
always like listening to morgan day speak. great interview max
hearing the game has been more balanced than it has ever been must feel like such a big compliment
They've never tried this hard to balance it before.
10.0.7 has been the greatest catchup patch of all time. I blasted like 10 alts to max level through timewalking and then in a day or so geared them up to a respectable degree. Plus I really like the zone and the way you get that gear, it was very quick and non-painful. Next we need a profession catchup.
Denathrius was a good example of a boss you had to stand in front of but could still parry your attacks.
What they could do with the backup token to help with targeting is they could do like an item that would allow you to either guarantee an item from a specific boss but not choose the slot in the vault that it appears in. Or you could just block a boss or dungeon from ur potential loot pool in the vault .
I'd love them to just allow you to have a couple hours with Morgan on stream
Excellent interview. Knowledgeable and insightful. Thank you for the strait forward information without major detours.
YOOOO PROPS MORGAN AND BLIZZ ON THE EXTENDED INTERVIEW. I know there is the potential to run into problems with having unpopular answers to questions the longer the interview, but I think most long term WoW/Blizzard players would infinitely prefer taking that risk of potential disappointment in exchange to better understand Blizzard's current view and plan for the game -- worst case scenario, a developer gives an answer that some people don't like; the result: a crystallized opportunity for FOCUSED FEEDBACK on THAT ISSUE, which in turn gives the DEVELOPERS the OPPORTUNITY for an easy win (at least, in terms of the answer to the problem being easy, as the community will provide it--though sometimes implimentation can be more difficult, depending on the issue, of course). THANKS MORGAN
love seeing the dogs chilling behind max at the start of interview
There's a very interesting phrase that Blizz staff is using in this and other recent interviews, that I don't recall them using often before: "let me ask you/the community". Obviously, we've heard "we're listening to the players" before, but this phrase is decidedly different.
.7s are a great catch-up and pre patch. Big fan
Morgan does a better job at feeling genuine and less... Corporate robot than alot of the other devs/talking heads in interviews. Very nice and relaxed.
I know there’s a lot of tumult at blizzard right now, but it’s great seeing people like Morgan day talk about the game
The thing I see with comparing M+ and raid is the loot pool is so small that you generally will always get your item you want from raid but with m+ the pool is so large and you only get 3 spots that you are far more likely to not get an item in a season then you are to get it. This mainly feels bad for trinkets and weapons because they are so iconic to your power. Even if we don't get a way to completely insure we get it but a way to give you favorible odds would at least be a good step.
In shadowlands I didn't get the changeling until the 3rd season and I had 3 rewards almost every week for the first 2 season and it just never appeared not once.
Was hoping to hear questions about the upcoming set bonuses that will not be loved/function well with class play (Havoc DH for one).
The creativity aspect is cool, to try and open up ways to play classes, but I think that the more specific you get, the less agency players get.
Ex, Havoc being expected to lose DPS/Meta time by holding Eye Beams for the set bonus if they want to hit max stacks; the set bonus feels like it already misses the mark by being worse for us than the old set bonus, which was confirmed by Blizzard when they had to go and nerf our current 2-piece tier set to discourage using it instead of the new 4-piece.
Asking him to comment on what conversations they've had about set bonuses that open up options vs. ones that kind of limit classes would be interesting.
great interview, you did a good job max.
Awesome interview Max! Interesting and relevant questions and Morgan did a great job answering them. Things are looking good and I cannot wait to get into season 2.
37:10 it really sucks when Ferals have their expenders parried during berserk, cause it not only consumes your energy but also doesn't refund your combo points.
It also causes your Tiger's Fury to fall off in key moments, when you're planning for the short TF extension from using a finisher to apply another bleed with it, if your finisher gets parried now TF just falls off and NEITHER get buffed. Holy fuck it feels bad.
Thanks to Morgan and Max for this interview!
No more seasonal affixes, let's start Mastery affixes. They start at +20 or higher, and always change routing options in some way. If you're pushing well past the gear cap, I think there should be some flexibility to create new experiences!
I have been trying to get an interviewer to ask that healer mastery question for 7 years. :(
What is the question? I'm unfamiliar
They should add "experimental keystones" to the game. You can run those keys with experimental affixes, but the rewards are transmog only, no loot that gives +character power.
You can talk to the keystone NPC to obtain one. It would be an opt-in system, totally optional, and would give devs insane amounts of feedback. Also, cap the rewards for xmog from these keys at +15, and just let people play and test. If an affix is successful, it can be added to PTR and tested as a mainline affix addition for the next season.
Just an idea :D
Great interview! As a Ret pally nothing feels worse than getting a holy power spender parried during execution sentence. Losing that one global completely throws off the burst window.
Parried?
With the Trading Post being a thing now and having a freeze capability, being able to freeze an item for next week would be a huge QoL.
Completely unrelated to the video, they should give us the Shadow Hunters next.
One spec could be the old survival hunters(black arrow, poison stings + mix in some voodoo/shadow spells), and another being a melee spec focused around their long sword/glaive and maybe some spirit magic to reinforce them and nearby allies. Could make the melee spec a tank.
Love watching interviews with Morgan.
Also, confirmed Max hates healers. Lol
29:30 the tier set question kind of seems already answered no? At least in the case of my resto druid, a lot of the talents in there were directly the sepulcher tier set bonus, and even though I lost the set bonus, nothing really changed because the talent did it now. The only real question is whether or not it can replace a dud node earlier in the tree vs adding it new somewhere else as a choice to take.
6 tokens = +3-5 ilvl to a piece (in the current instance the 415 trinket could eventually become the 421)
Thanks for bringing up Parry , As a melee ive always hate when we have to dps infornt of boss and you cant do anything to avoid parry , Overall I think parry is something out dated like hit rating and should be removed from game on PVE , Im fine with PVP tho .
Morgan Day is a Gamer.
I think instead of bringing back seasonal affixes, they should make the regular affixes more like them. The seasonal affixes people remember fondly also had a beneficial aspect to them. I think all affixes should have some sort of buff or beneficial effect associated with them if you exploit them properly in addition to a punishment for ignoring them. For instance the way to fix explosives would have been to keep them with high health, but although they damage your party if you let them explode, perhaps they could explode to damage mobs in a radius around them if you kill them in time. Then we'd have tanks dragging mobs on top of them and ppl would be excited to hit them for the damage boost. It might even change the meta for that week, doing aoe pulls with ppl in single target builds using explosives to clear mobs. Affixes should provide some variety to the optimal way to clear a dungeon from week to week instead of just being a different kind of obstacle, if they are going to stay.
Love the vault question. How about never getting a shield in my weekly chest and vault in every season I’ve played my main tank since BFA. That’s 4 seasons of BFA and one season of DF, with no max shield opening as a tank spec.
Hey, at least you get to feel that sweet, sweet *texture* as you get screwed.
Great idea for great vault and being able to upgrade a 415 trinket to a 421 Max. I feel like Morgan dodged the question a bit and didn't even touch on your great idea. It feels bad to go an entire tier without ever seeing the max ilvl trinket from M+ vault, the loot pool is way too large for M+.
Well how much more dps is would this be? I think mostly below 1% overall dmg so sure it sounds great and would feel nice to see your bis trinket on max lvl but its kinda irrelevant
Fastest upload yet. Normally gotta wait so long yet this was just done today.
hell yeah
Good interview. Saw someone in chat say they've never had a CS parry 😂 Means you don't press the button enough times. I've def had CS parry on me several times. Would love to see it removed. Ain't no texture in that.
Morgan Day the new Metzen
I 100% support Blizzard in its efforts to make class balance more often but also changing things up talents wise. Granted I quit Warlock because of Blizzards efforts to make Nether Portal an actual thing for Demo. But I ended up playing Warrior and Feral instead and enjoy them. Prot Warrior needs some button pruning for my taste. But I know many people love it. But over all the amount of changes we have seen this expac has been more than I have seen across multiple expacs together it seems and feels. I'm exaggerating of course. But its definitely refreshing to see this approach vs leaving people hanging for multiple tiers or entire expansion.
I'd love to hear these two just talk and shoot the shit about wow, similar to how Max and Gingi did, just bouncing questions back and forth.
I have been doing eranog and council on 3 characters every week this entire tier. I have never gotten an icon or a ring. I have gotten a normal icon from a time walking bag. Can we please rethink these items it feels so gross that I never got them this entire tier even though I specifically sought them out
My problem with the vault is that it keeps offering me the same exact piece Im already wearing
Morgan Day is a nice guy and seems passionate about wow.Good stuff,im glad its like that and im enjoying DF a lot.
Ooh, it's fresh
Can we get an option to drop slots in the weekly vault to reroll other slots?
Why didn’t he ask about how they over-tune mythic raids then nerf over and over again? Especially during the race to world first.
If they know and they willingly accept any Data/Logs from Specs then they should know that Some classes Specially Undertuned Classes Like ww monk or Fdk(I mean obliteration build) Need some sort of tuning and Maybe slightly some reworks like Why Fdk Aoe spnders does Not work with Shattering blades
Or Why TOD has 2 sec delay .
Raids environment is SO different from M+ Environment
I wish after tuning the raids they Immediately start reworking Some talents and change Some talents position
I saw a Rizzy Sandwich the other day. Somehow reminded me of you😂🤣
Yes, FR was absolutely foreshadowing what was upcoming for Embers of Naltarian... and while you opened with the question of patches being designed for the hardcore committed players in mind AND NOT the casual WoW gamer, while Day didnt address that question directly he did so with the "foreshadowing"; namely, Blizz's creative strategy isnt so much about being creative rather reinforcing mechanism of addiction by 1. encouraging players to make more alts, then 2. make keeping those alts relevant require a much larger time commitment. This is the company after all, which promoted gambling to kids via their loot-box system in Overwatch. The game (WoW) is dead, yet I cant stop playing -and not in a good way. Now Blizzard wants me to spend my summer in a dark, depressing cavern....
i would still like to have more fun affixes, than punishing ones in m+
About the loot not gunna lie never getting an icon out of the vault and it never dropping for me for the whole fucking first patch is pretty shitty feeling when that alone was a 1.5k dps increase nothing even came close with other trinkets especially when other guildies have gotten it multiple times in vault
Lmaooo “well… you get two rings” feels a lot like “you guys don’t have phones?” Rofl
"Jacuzzi bosses" lmao
I'd really like a targeting system. Day before reset or whenever you can talk to someone at the vault and target all m+ slots towards one of your complete m+ keys.
3:10
Game: Fel Eruption has been moved to the class tree for havoc.
Me: Oh nooo, what's going on with my talent treee I can't handle this all of a sudden change in this hot fix wooow this is too much! I don't have to choose between throughput and utility like they promised!? omg I just can't! /s
DK has Asphyxiate in the class tree but DH has fel eruption in spec tree which is veery inconsistent. I'm sure there's laods more examples from people who play classes I don't. I'm still salty about this tho.
so awesome the devs are being so candid.
Howdy!
could someone please explain what Max means at 8:35 where he says that classes that like crit/vers don’t scale as well as the classes that like haste/mastery throughout an expansion?
Crit and Vers are typically the worst scaling substats. Vers is a flat dps increase. If a class class scales with vers it means that any of the other three substats are worse than giving the class "x" amount of dps increase. Which means for classes such as ww giving them 5% extra damage is better than giving them more attacks per min(haste) , every time they press a different button(mastery), or if an ability does twice as much damage randomly(crit). If a class gets any more dps from the other substats than vers they outscale every vers class. Like if i gain 6% dps from putting the same amount of points into haste than the 5% dps increase from the baseline vers. This class will become a haste class. This class will also gain 12% dps from haste(as the expansion goes on) than the flatline 10% dps increase for the same point value(this effect will keep happening as the expansion goes on). It is also important to note every class gains the same percentage dps from vers. So any class that doesn't beat this percentage dps increase from the other three substats makes vers their best stat while other classes don't.. Crit classes are weird because it usually it how their kit is utilized. Crit classes tend to have some bonuses like, they do 4x damage on an ability if it crits instead of 2x. However their scaling depends on how many of these abilities are in their kit. If 90% of their damage comes if an ability can crit, they will scale extremally well. If only a few abilities do(which as far as i know is a majority of crit classes are ) then they won't.
This has to do with a few things. Diminishing returns, linear scaling and RNG.
First of all, versatility is 100% linear. That means no matter which class it is, 1% of versatility will give roughly 1% of dmg +- ca 0.02%. Due to diminishing returns on stats, going past 30% versatility will make it worth even less than 1%, since the equivalent amount of vers no longer gives a full percentage anymore.
Critical Strike is basically a coin roll. It either happens or it doesn't. If you have high crit but bad luck, you might do bad dmg. Due to diminishing returns it is impossible to guarantee a crit, unless a cooldown (fire mage) or a class passive (destruction lock chaos bolt) forces it.
Just by the statement of scaling with crit/vers, you are essentially saying that an equivalent amount of haste/mastery will scale less than crit/vers. Following this line of logic, we can assume the following in this made up comparison:
- 100 crit gives 1% dmg increase or more (if better or equal vers) (and is always rng)
- 100 vers gives 1% dmg increase
-100 haste or 100 mastery gives less than 1% dmg increase
This is bad because once you hit the diminishing returns to a degree that decreases the value of your best stats so much that it is less than 1%, you don't have any other stats to lean on.
Stating that a class scales with haste/mastery implies that both stats gives more than vers, which we already know is roughly 1% no matter class. So later on in the expansion once you hit diminishing returns on your best stats, you still have the flat stat of versatility to lean on as a guaranteed 1% scaling on top of the dmg already gained from haste/mastery.
This means in later seasons when you just have way more secondaries and you hit diminishing returns on several stats, haste/mastery scaling has a stat to lean on while crit/vers does not
Buff DH single target already for raid, thank you. Adding AoE to fights where boss damage is important isnt a fix to classes who have weak single target damage.
Max next time ask if mages have a dev
wicked
Affliction Warlock Darkglare Nerf was a over nerfed Darkglare needs the nerf reverted it is the weakest major spec CD. Affliction went from one of the best to one of the crap cause it's back to its prob it has had for years. Darkglare isn't impactful. Darkglare damage it does is none existent.
Can monk get a party/group utility heal so we can not be the only hybrid class in the game without one, so we can actually get into +25 or higher keys without a rogue or DH getting the spot instead..
Let 1 of our 3 garbage statues pulse 20% of our damage as heals over 10 seconds or something. Shaman AG. Druid Nature Vigil. Paladin entire spell book, Priest Vamp Embrace, etc etc. Thanks!
Oh i hrar mimimimi...
Please return keg of the heavens. It made brewmaster perfect
My limited experience with seasonal affixes has been negative. Prideful was only fun if your tank was extremely competent, and even then a single % mistake made dungeons feel extremely strict. Storming is...annoying and redundant. If the only change S2 had was the removal of storming, I wouldn't play it, but it'd be 2x better still.
I love the game lately and the approaches they are taking. I just don't understand how they f**k up a system like the primordial rings with all the data they have. I mean the community told them exactly what will happen und it exactly happened. The sims were all there and I have to assume they can do stuff like that and even more internally... that smells just like a huge management blunder.
I wish he asked about how they missed so much on raid tuning these last few tiers. I really want to know what is going on internally that a fight has major parts that need to be cut in half
Think he asked him about this in a previous interview, and he confirmed Max's suspicion that they tuned around peak AoE/cleave/ST logs, not realising that most classes have to choose which one they want to do for the fight.
*Parry sucks.* Period. Arms Warrior here, CS getting parried is bad but an autohit getting parried is THE WORST!
I was on the community council. I posted about this. I ran down all the history of this and encounter design and players learning why and when to stand behind a boss.
I suggested: 5% dmg loss when attacking from the front. Tanks won't care, melees can deal with it and won't mind when bosses do these dreadful turn-arounds to cast on a target behind them.
Max: Yo, parry sucks...
Morgan: Hit them in the back 4head 😂
This will probably be the last decent patch to release considering all the developers and people making the game are quitting due to end of the work from home policy. Maybe ask him next time why the higher up decided to end WFH, when they don't pay the workers enough to commute or to be able to afford housing close enough to commute.
All? it was two posts referencing two people. It could be a lot, but we don't know. A lot of companies are cutting down or removing WFH, its not a Blizz thing. The pay thing sucks, but that problem usually sorts itself out.
@@keithb6344 Having to make crisis maps for what can and cannot be released due to people quitting is a lot more than 2 people from 2 posts. The pay thing hasn't sorted itself out, considering that people talked about how low it was 10 years ago. WFH is being stupidly pushed on workers because of CMBS's, if no one works in those fancy offices commercial real estate goes tits up and the bubble will pop. Companies aren't right for doing it, and it sounds a lot like you're a corporate bootlicker for defending it.
Just put secondaries on the ring, man. Evergreen content is fine. Updating the ring affects is great too
cant wait to use onyx annulet for an entire tier as a tank and go back to farm gems on all my alts just to be viable :D
I wish I wasn't under the impression that last seasons gear wouldn't be bis in the next season. I can't wait to farm these out this week....
just bring back the Dinar system from SL omg. Why they even cancelled it. Also bring it in a form for M+
I'm ganna be prot pala next tier and as they said it would get nerfed I didnt bother farming the ring so been playing f1. Now i need to farm the ring.l ffs
Everytime a boss parry me I just want to alt f4 and play a dif game.
pog
That answer about tuning is deeply disappointing. Designing a raid with a serious lean on ST fights and leaving AoE heavy specs and classes in the lurch because of a "holistic" look at content in the game sounds like they're completely fine with some specs being totally in the lurch. That's incredibly disappointing, especially if a class only has a single DPS spec, like Ret, WW, SPriest, etc.
I understand they want to have weaknesses exist and not be homogeneous but there's massive disparities in performance that they leave alone for entirely too long.
very cute
12:45 - Yet Unholy is slaughtering in both categories with essentially one talent build.
It's okay. It will all be okay.
Ah yes that's why all 25+ keys are done with unholy dk in the groupe 😂 Oh wait...
And unholy is going to take a big hit bay losing Algethar Mastery trinket.
max, please up your overall audio levels! the content is much quieter than most other things
That's my bad, usually I up it a bit in post but this one snuck through without - all videos going forward should be better in this aspect =)
@@fronkacean no worries, i know the struggle ♥️♥️♥️ ty
i kinda disagree with the game being designed for year around players, in dragonflight we have seen our casual players leave faster than any other expansion. We arent a super large guild, but the people who dont really care about raids and m+ have not been playing a lot and actually unsubbed recently because there isnt anything to do.
A great way to do the vault would be for us to atleast pick a slot and that slot will contain an item of that type, so if i have 3 slots in the m+ vault, i can pick "i want a trinket in one of my 3 slots" and one of the 3 slots will have a trinket, that way it doesnt allow us to pick the item and be done after 15-16 weeks, but will allow us to atleast guarantee that one of the 3 items from that area is going to be something i need. Its awesome to get that chase item, but once you get the same item 2+ weeks in a row its more depressing than fun. I went the entire season 1 without getting a 1h weapon for my paladin and had to craft it, that should not be a thing.
As an arms warrior I think parry should just be removed from the game, If they really want it to be in the game just make everything deal 2% less dmg from the front instead of having us play russian roulette every time we press CS.
its sad other dev interviews for wow or even d4 are longer but with no actual good info, but the one guy who actually has good answers with reasoning behind those answers is always rushed off
Who likes having to have a aoe and st build? That is not fun knowing that you are giving up something during a fight that has both elements. Anyone that plays games knows that. Why are the devs so weird about this. We don’t care about figuring out what is alittle bit better just give us both in one build that would actually be fun. What the devs think is fun really blows my mind. 😂
8 dungeons are not enough, and i am disappointed in that answer.
Funny he says something about the guardian tree rework because they actually made it worse. 😂 not sure how that was even possible. Like you have the warrior tree right there just copy their work and make it like that.😂
im curious about him mentioning them constantly looking at data yet some classes or specs have been horrible for literal years if not a decade.
Which?!
@@kind2rethink survival is a good example yhea it was op af in SL season 3 and 4. But the rotation was shit at that time and they're incredibly squishy Wich is a death sentence in melle...
When he first said "jacuzzi boss" I thought he was talking about those degenerates who stream on Twitch.
"every week" tuning reviews aka they finally built out an analysis pipeline.
I seriously hope the data you guys provided from testing gets used before the raid comes out to buff the borderline unplayable specs. It would suck if we get the classic we'll wait and see, and they balance it a month in, when a lot of players have spent a month or more gearing their 2nd or 3rd class choice just cuz they don't want to int their friends due to horrendous balance. #Pray for Windwalkers
I promise you, nothing is actually unplayable.
@@Kmaitland89 This ^
why nobody even mention the balancing problem of RET after 10.0.7 released.......
The only problem ret had was pvp which i think no one cares for and was fixed, Ret is perfectly find in raid and m+ environment plus there other 2 specs are already really strong.
Please hunter tree rework thanks blizzard
can they please just nerf pally already man, tank and ret r outputting 20k dps more than any other tank or dps class ... not fun to play with them pressing half the buttons u do and doubling ur dps
Mimimi wait until s2 and the new t-sets. If its still that butthurting to you complain again.
Dude I hate what Morgan said about annulet something that inflates damage for some specs and absolutely does nothing for others just creates even more class balancing issues while some boats rise and others sit still meaning those that get left behind need to be brought up later by balance patching which just means we have feels bad events for players. If this had just been something like an over world buff would have been great because it would be used in open world and give players massive power but wouldnt effect areas like M+ PvP and Raid
god i don't know how someone can interview a dev on stream and then not yell at their chat that they are annoying and stupid every 10sec