I love how the Dreadspears at 2:26:35 charge with so much confidents, screaming their lungs out, just in time for the Armyloss-Penalty to make them run past Taurox in total silence.
@@fukyomammason Yeah. And recruiting him before the end of the turn would have been useless, as he couldn't have integrated him into the army and would have just left him behind.
I don't see why rampage needs nerfed. Not everyone plays legendary, the AI isn't going to line up armies conveniently every time. I imagine legends next campaign not not get a rampage for do long. And lastly it is legend. He had a lot of experience beyond us mere mortals at squeezing the most out of the cheese! Keep up the amazing work Legend. Love watching your vids and live streams.
Don’t understand why nerfs in singleplayer are needed at all. If that’s something that is obviously broken and wasn’t intended to be that way and actually makes gameplay worse (AI using those broken mechanics to mess with a player) then yeah, fix it. Otherwise, leave it be cause it’s fun
Agreed, campaign mechanics should be balanced in the expectation of "normal" play-styles, not with a view to eliminating cheese. People choosing to cheese in their own campaigns doesn't cause any harm.
This campaign basically saw Legend get the perfect storm: Excellent items, excellent random buffs, enemies lining up JUST the way he needed it, and the skill and experience needed to take maximum advantage of this situation. This is like throwing a dart through a hurricane and hitting the bullseye on the other end. Every turn.
@@aristotelsb8874 the only argument that people use it to stop the temptation to use it. Which is the most childish bullshit excuse anyone could use and pisses me right off
why nerv something that is so fun? isnt that the point of playing a game? ... you are right that its very nishe and requires alot of brainpower to pull off ...and its rewarding ... let it be. It has no impact on MP ... so its fine in my book :D
there was several streams covering the brass bull last night . legends was lvl 25 at turn 11 :D rest of them lvl 11 12 by turn 18 :D you dont find ppl like him very often the dude can play the game like he made it and he is entertaining as fuck ..
To be fair, this mechanic works as intended. The combination of TITW campaign, luck and legend calculation leads to this mechanic being broken imo. So pls don't nerf CA
If it was to get nerfed I would hope CA decide to do something that fits the lore like say after filling up the 3 rage bars 4 times (since theres 4 rewards for each) Taurox gets wounded until the next turn then gets a small melee buff called Mark of Khorne, something along those lines. I would however prefer it stay as is, looks like loads of fun.
@@ridstock9663 nah i rather he dont get wounded dont want that shit mechanic that optimus pine had as wood elf with the seasonal wound. if they decide to give it a nerf it should only be a nerf on how fast you can get rage after the first so each consecutive rage gets harder to get til the next actual turn
Just make momentum cost scale by one every use, and decrase cost by 1 every turn pass. You'll still get 8-15 refills and them you'll chill for some 8-15 turns. It's also important to maintain engagement. You're all precumming on the idea but 4 hour turns would get old pretty quickly
@@Turisteiro291 This seems like the best awnser if they were to increase momentum cost by 1 per full 3 bars filled and add the 1 per turn reduction you suggest. It would still allow crazy turns but once you hit 3 and 4 full bars it gets too hard to continue which still leaves the mechanic as CA intended but stops you just marching around the map looking for multiple battles to reset.
Oh my goodness, this was such an amazing DLC by CA. No boring balance or logic, just pure fun in the form of such a wonderful mechanic. This does put a smile on my face. Can’t wait to see what other awesome things they’ll be able to cook up in the future if they bring the same energy to the table!
Haven't seen Legend this excited or happy to start a new campaign, especially a Total War. Great to see the joy and enthusiasm for the new content, especially after the disappointment of the WE update. Legend is a moniker well deserved! I only played the BM once since TWWH1 cos they were shit. LOVE the new DLC and can't wait to give them a new try.
4:53:33 the end of the bestial rage came. glorious DLC, i must say that while i really liked the range from the pirate faction i reaaaaly like this fresh new mechanic.
The AI can’t really handle Beastmen mechanics. It’s mostly a buff for players. Beastmen AI seem to last as long or maybe slightly longer than they did before.
Can he keep the rampage going indefinitely? Is there no end to the bloodshed? One Cow - One Mission Taurox the Brass Bull starring in the 2021 hit film: There Will be Moo
The way Tom presents himself is very reminiscent of the words of Yahwe in the flaming bush in the old testament. Makes me tend to think he is Eru Iluvatar. Enjoying the world as he intended it to be before the discordance in the song. A simple joy to exist in the here and now, so completely devoid of malice that he can’t even be concerned with it, even though he would disappear were evil to win.
Dark elves cowering at Ghrond "Ssshhhhhh, don't say anything, they might hear us" "But You ghrondians sacked out settlement" "Shhhhhhh, whats that" Ring, a ling a long "MOOOOOOOOOOOOO" "FUCK!"
The new update really gave beastmen what they were lacking. Being able to fill up the movement again, taking down several armies/settlements and wreak absolute havoc upon enemies just feels natural. Bloodgrounds, even if supposed to be a horde faction, fit in just perfectly. Even being able to play as any other "significant" commander as the game progresses feels so good. Well done, CA! Well done.
Idk if Legend really sees comments on old videos.. but I'd love to see a recap/guide/overall tips after he does a campaign like this. I learn a lot when I can watch these, but they are so long that I can't watch them all the way through. Like, maybe break it down to 'first 10 turns, you're mostly just finding a sack city, I like to do but there's a lot of them that will work. For leveling this lord, I like to go Red line, then blue line, mostly for and . The best units are generally A, B and C. In the mid game, if you haven't fought them, you might find that is giving you trouble, so try not to ignore them for too long. Either try to be friendly with them, or take them out somewhat early.' That kinda stuff.
"I'm not making a one man doom stack" Proceeds to raze and pillage his way across naggaroth with Taurox and a Bray Shaman. I guess he technically wasn't lying.
Not sure if Legend did the endless rampage this way, but you can use just settlements without having to rely on field armies to keep going. Once you hit the point were you can fill up one bar in one fight you can use up all your momentum. Once your momentum runs out your your rampage ends, but then you can attack a settlement with the replenished movement to start a new rampage. With using this reset trick I was able to take out most of the DE by turn 2 and the HE by turn 5. Dropped my "endless rampage" on turn 2 to equip another 10k regen item and caster item for my shaman. You gain 6 momentum once you destroy the settlement, so plenty to get to the next place.
I greatly enjoy the fact that everyone is minding their own thing, when suddenly a screaming bull charges in, kills everyone and then runs away to continue with other people going about their day.
This isn't a glitch or "broken". What Legend is doing is using the Rampage campaign mechanic as intended, but is squeezing the absolute maximum juice out of it. It's dumbfounding that people will message him and express "concerns" and ask if it's too OP. There's nothing to be concerned about with regards to campaign play. A faction having an OP mechanic - only in the players' hands, mind you - isn't a problem for the game.
Also this doesnt really work unless you go to war with everyone. The only reason why turn 11 took 3 hours is because he attacked everyone if he didnt play TiTW here he wouldnt be able to use the mechanic as much.
@@spirit959ful Well, not really, I think I would've also attacked everyone if it could mean I have that sort of turn ^^ You're playing a beastman, it's not really important how much factions are at war with you XD
In 1 turn the brass bull fought 27 battles across half a continent which would take months of in universe travel. Didn’t know Khorne also dabbled in time fuckery, always thought that was tzeentchs game.
21:00 "3/10, not that cheesy." Now I know being able to win big hard battles is the _most_ cheesy thing? But this? This was a lunacy all its own. 3 hour turn.
The first race I tried was Beastmen......because the first D&D character I made was a minotaur. 30 years ago. It did not go well. Second race I tried was bretonnia.....not because I liked them, I picked the race I had no interest in assuming it would be great. (because that's how things seem to work.....I hated it) Then I played skaven. I occasionally dabble in lizardmen and dwarves. I've despised playing elves or humans in every game I've ever played (if there were other options) regardless of genre. D&D, Rifts, Everquest, WoW etc.
"TAUROX LOVES WEINIES!!" -Taurox the Bronze Bull Also they def nerfed him by changing his starting location. way too much terrain to get rampages going so early. Atleast on ME.
I don't know who did it, but, when I got there in my Ikit Claw campaign, everything north of the cove of the Sisters of Twilight and the Exiles of Nehek was blown out and Taurox was sitting in the Vault's Anvil alone with his full stack in the middle of the devastation... Maybe it was the Chaos invasion, already finished, or maybe Taurox on an AI rampage... BTW, Malekith was confederated into the Cult of Pleasure, so Morathi's plaything, she was based and operating from Malus's home, having lost all their settlements in the traditional Dark Elve's land... :-O That's one of the good things of this game: things are never the same and although some AI factions, like the Dark Elves and Grimgor's orcs seem to consistently dominate, things can get completely turned around when you're not looking. :-)
I never understood the ancient puzzles you get when you search ruins, like, what's the logic you have to follow? fx this one at 4:48:33. The hint that Tepok never liked to repeat himself doesn't add up in my head. There already is a blue two, it can't be soduko rules, and it has nothing to do with the amount of each color there already is I think? Can someone explain?
The same color or number can only appear once in each column and each row, basically the same rules as with sodoku. It is just that not all fields are filled out. You have to think of the rest for yourself. In the first row there is 2,4,3 so the last one can only be a 1. The same go's for the color, you have blue, red and yellow. Therefore only magenta (?😅idk) remains over. So in the last column you have magenta, yellow, and red, which leaves blue. You also have already 1,4,3 wich leaves 2. The answer is blue 2.
Endless 11 Turn makes the Bull invincible as well due to level difference compare to other lords. Broken and fun dlc at the end as final cherry on top.
Came here to check if you also dont get breyherds spawned and it looks like at 39:14 you shouldve gotten one ? Did they change how they work ? The tooltip is still the same though
Playing it now(Nov 2021). It all got nerfed, because of you lol. Still very fun to play. That stack of 10 armies on turn 11 wasn't normal any way you cut it so.....
Turn 11 Start: 1:56:22
Turn 11 End: 4:57:27
Taurox.
As Taurox can attest, bloodlust is one hell of a drug.
I was looking through hoping someone had time stamped it. Thx Bro!
How many battles did it take?
I saw this comment on turn 8 and I thought you were joking.
Taurox doomstack.
Kills dozens of armies a turn.
Obliteration of entire continents in a single turn.
I love how the Dreadspears at 2:26:35 charge with so much confidents, screaming their lungs out, just in time for the Armyloss-Penalty to make them run past Taurox in total silence.
"Gonna recruit a brey shaman at the end of the turn"
Several hours later.......
Proves that you dont need them
@@inputcontrolled490 I mean, a HUGE part of why that turn lasted so long was because of a Bray Shaman. Taurox couldn’t have done it alone.
@@fukyomammason Yeah. And recruiting him before the end of the turn would have been useless, as he couldn't have integrated him into the army and would have just left him behind.
@@playwars3037 gg g m name
M0nj
Lololol
So apparently the earlygame Beastmen doomstack is Taurox + 1 Brayshaman
no the doomstack is malagor
@@jaredstearman3625 no thats the endgame
he had it as a one man doom stack since the first battle lol
@@theonesithtorulethemall Evolving from a two unit army to a one unit army
@@jaredstearman3625 Technically one cow stack:)
Turn 11 was from 1:56:23 - 4:57:28 . A turn that was 3 hrs, 1 min and 5s long. Let that sink in.
He fought 1 battle that lasted 3 hours, in his undefeated campaign, look it up.
59:55 His OP Rampage ability explained
good lookin out mate
Thanks so much
Red bull gives malagor wings
Good one! Exactly right!
Props dude that was awesome
You win one internet.
Brilliant!
This clearly should be the pinned comment. One doffs one's hat.
Legend: Saves Ghrond from beseigers
Legend: Razes the city himself.
Ghrond: "This has been the worst trade deal in the history of trade deals"
Ghrond: Legend have freed us!
Legend: I wouldn't say freed, more like under new management.
"I was just a Beastman... doing beast things."
Legend: *_I have altered The Deal, pray i won't alter it any further_*
I love how when Taurox talks, it sounds like he is screaming into a tin can.
He's the tin can
@@AnMComm THE Tin can
So many battles in such a few turns. Khorne would be proud indeed.
You predicted the future with this comment for real 😂
This gives a whole new meaning to “just one more turn” lol
*three years later* "almost done"
1:56:23 The doom 11-th turn.
4:57:29 End of doom turn.
3 hours holy shit
@@nikitclaw8763 27 glorious battles in one turn
why did that turn take so long?
Watch it to find out maybe?
I don't see why rampage needs nerfed. Not everyone plays legendary, the AI isn't going to line up armies conveniently every time. I imagine legends next campaign not not get a rampage for do long. And lastly it is legend. He had a lot of experience beyond us mere mortals at squeezing the most out of the cheese!
Keep up the amazing work Legend. Love watching your vids and live streams.
Don’t understand why nerfs in singleplayer are needed at all. If that’s something that is obviously broken and wasn’t intended to be that way and actually makes gameplay worse (AI using those broken mechanics to mess with a player) then yeah, fix it. Otherwise, leave it be cause it’s fun
Agreed, campaign mechanics should be balanced in the expectation of "normal" play-styles, not with a view to eliminating cheese. People choosing to cheese in their own campaigns doesn't cause any harm.
This campaign basically saw Legend get the perfect storm: Excellent items, excellent random buffs, enemies lining up JUST the way he needed it, and the skill and experience needed to take maximum advantage of this situation. This is like throwing a dart through a hurricane and hitting the bullseye on the other end. Every turn.
@@aristotelsb8874 the only argument that people use it to stop the temptation to use it. Which is the most childish bullshit excuse anyone could use and pisses me right off
why nerv something that is so fun? isnt that the point of playing a game? ... you are right that its very nishe and requires alot of brainpower to pull off ...and its rewarding ... let it be. It has no impact on MP ... so its fine in my book :D
there was several streams covering the brass bull last night . legends was lvl 25 at turn 11 :D rest of them lvl 11 12 by turn 18 :D you dont find ppl like him very often the dude can play the game like he made it and he is entertaining as fuck ..
25 at turn 11i think you mean he got taurox to level 32 :)
The sped up travel animation for Taurox is so fitting.
"Here comes the pain train! Choochoooooo"
"Chaos wants wheaties!"
I can't hear anything else from Taurox.
CHAOS WANTS WEENIES
Yooooooo thats exactly what hes saying
This mechanic is the most ludicrously broken thing I've ever seen, God I hope it doesn't get nerfed
To be fair, this mechanic works as intended. The combination of TITW campaign, luck and legend calculation leads to this mechanic being broken imo.
So pls don't nerf CA
If it was to get nerfed I would hope CA decide to do something that fits the lore like say after filling up the 3 rage bars 4 times (since theres 4 rewards for each) Taurox gets wounded until the next turn then gets a small melee buff called Mark of Khorne, something along those lines. I would however prefer it stay as is, looks like loads of fun.
@@ridstock9663 nah i rather he dont get wounded dont want that shit mechanic that optimus pine had as wood elf with the seasonal wound.
if they decide to give it a nerf it should only be a nerf on how fast you can get rage after the first so each consecutive rage gets harder to get til the next actual turn
Just make momentum cost scale by one every use, and decrase cost by 1 every turn pass. You'll still get 8-15 refills and them you'll chill for some 8-15 turns. It's also important to maintain engagement. You're all precumming on the idea but 4 hour turns would get old pretty quickly
@@Turisteiro291 This seems like the best awnser if they were to increase momentum cost by 1 per full 3 bars filled and add the 1 per turn reduction you suggest. It would still allow crazy turns but once you hit 3 and 4 full bars it gets too hard to continue which still leaves the mechanic as CA intended but stops you just marching around the map looking for multiple battles to reset.
Oh my goodness, this was such an amazing DLC by CA. No boring balance or logic, just pure fun in the form of such a wonderful mechanic. This does put a smile on my face. Can’t wait to see what other awesome things they’ll be able to cook up in the future if they bring the same energy to the table!
You sound like a bot
Haven't seen Legend this excited or happy to start a new campaign, especially a Total War. Great to see the joy and enthusiasm for the new content, especially after the disappointment of the WE update. Legend is a moniker well deserved!
I only played the BM once since TWWH1 cos they were shit. LOVE the new DLC and can't wait to give them a new try.
Somewhere in an alternate dimension turn 11 is still happening.
5:46:45 In that autoresolve the minotaurs took no damage and killed 407 units.
Autoresolve is an absolute fever dream.
auto resolve be like that, most of the time one side gets wiped and the other side will be back at full health at the end of the turn
CA put Loremaster of Sotek in the game and his dog, which is awsome! Hopefully they eventually add a reference to Legend in some capacity
skaven already exist
@@joedatius Rat men do NOT exist! Stop spreading Tilean lies. You'll have to answer to the inquisitors for this.
Bro they named a difficulty after him XD
They named the whole game series after him
@@joedatius lmao
4:57:56 a golden egg, especially for Rampage omg
Chat - "Was Legendary difficulty named after you?"
SENSE OF HUMOUR NOT FOUND
Legend - "No."
1:56:32 Ultimate Rampage, why it is OP
4:53:33 the end of the bestial rage came. glorious DLC, i must say that while i really liked the range from the pirate faction i reaaaaly like this fresh new mechanic.
The AI probably can't use this mechanic... but imagine starting a campaign and then ending your first turn only to lose the campaign to Taurox.
The AI can’t really handle Beastmen mechanics. It’s mostly a buff for players. Beastmen AI seem to last as long or maybe slightly longer than they did before.
Thanks for the First 15 Turns as Taurox guide :)
"He's not that cheesy" That comment did not age well.
One of these things is not like the others
4:09 - 13:36 Turn 1
13:50 - 16:52 Turn 2
17:01 - 38:52 Turn 3
39:01 - 41:43 Turn 4
41:56 - 50:21 Turn 5
50:47 - 57:47 Turn 6
58:01 - 1:23:42 Turn 7
1:23:55 - 1:48:10 Turn 8
1:48:35 - 1:54:21 Turn 9
1:54:38 -1:56:06 Turn 10
1:56:22 - 4:57:29 Turn 11
4:57:53 - 5:10:17 Turn 12
Battle over end turn
5:11:01 - 5:20:38 Turn 13
5:21:18 - 6:22:15 Turn 14
4:36:46 Taurox bravely dives in front of the Druchii Dreadlord and uses his face to intercept the giant boulder that would've squashed the elf.
Glad to see Legend genuinely excited about Beastmen mechanics
For the people searching, turn 11 starts at 1:56:23 and ends at 4:57:28
Can he keep the rampage going indefinitely?
Is there no end to the bloodshed?
One Cow - One Mission
Taurox the Brass Bull starring in the 2021 hit film: There Will be Moo
The way Tom presents himself is very reminiscent of the words of Yahwe in the flaming bush in the old testament. Makes me tend to think he is Eru Iluvatar. Enjoying the world as he intended it to be before the discordance in the song. A simple joy to exist in the here and now, so completely devoid of malice that he can’t even be concerned with it, even though he would disappear were evil to win.
This must be the strongest turn 11 any total war game has ever seen
Legend is the unofficial CA limit tester
Dark elves cowering at Ghrond
"Ssshhhhhh, don't say anything, they might hear us"
"But You ghrondians sacked out settlement"
"Shhhhhhh, whats that"
Ring, a ling a long
"MOOOOOOOOOOOOO"
"FUCK!"
Turn 50 full map completion incoming with that one...
Someone’s gonna do a max length rampage at the earliest possible turn world record and it’s going to be glorious
1:40:30 Taurox with 86 speed
missed an opportunity to say "oh lawd he MOOOOOvin'"
Force equals mass times acceleration.
Taurox and the caster at the end of the stream..." we're the two best friends that anybody had!" in a Hangover vibe..lol!
The new update really gave beastmen what they were lacking.
Being able to fill up the movement again, taking down several armies/settlements and wreak absolute havoc upon enemies just feels natural.
Bloodgrounds, even if supposed to be a horde faction, fit in just perfectly.
Even being able to play as any other "significant" commander as the game progresses feels so good.
Well done, CA! Well done.
4:52:40 I Think our Rampage of 1! turn ends here
CA to Legend: how much cheese do you want Taurox to get?
Legend: YES!
What a great thing to see uploaded after work :)
Some people like to see him spend half his time answering questions. I came here for the actual gameplay.
Legend giggles like a teenage girl in love at the rampage mechanic funniest think i have seen all year
Idk if Legend really sees comments on old videos.. but I'd love to see a recap/guide/overall tips after he does a campaign like this. I learn a lot when I can watch these, but they are so long that I can't watch them all the way through.
Like, maybe break it down to 'first 10 turns, you're mostly just finding a sack city, I like to do but there's a lot of them that will work. For leveling this lord, I like to go Red line, then blue line, mostly for and . The best units are generally A, B and C. In the mid game, if you haven't fought them, you might find that is giving you trouble, so try not to ignore them for too long. Either try to be friendly with them, or take them out somewhat early.'
That kinda stuff.
Best campaign ever! After Malagor campaign I bought the beastmen race pack. Now I'm buying the dlc!
legend played everyone, hyping them up for a "this is total war" when he knew the cheese that was incoming :P
Be Dark Elves: "Don't worry the beastmen are usually dead by turn 12"
"I'm not making a one man doom stack"
Proceeds to raze and pillage his way across naggaroth with Taurox and a Bray Shaman.
I guess he technically wasn't lying.
Not sure if Legend did the endless rampage this way, but you can use
just settlements without having to rely on field armies to keep going.
Once you hit the point were you can fill up one bar in one fight you
can use up all your momentum. Once your momentum runs out your your
rampage ends, but then you can attack a settlement with the replenished
movement to start a new rampage. With using this reset trick I was able
to take out most of the DE by turn 2 and the HE by turn 5. Dropped my
"endless rampage" on turn 2 to equip another 10k regen item and caster
item for my shaman. You gain 6 momentum once you destroy the settlement, so plenty to get to the next place.
He likes cheese so much that he is milking the hell out of Taurox
I greatly enjoy the fact that everyone is minding their own thing, when suddenly a screaming bull charges in, kills everyone and then runs away to continue with other people going about their day.
4:33:28 : Taurox quest battle for axes
High Elves : We can win! we have ammo
Legend : You have ammo? Wrong!
Just dont donate during battles
Its good to be back to watching these warhammer 2 campaings that I havent watched
This isn't a glitch or "broken". What Legend is doing is using the Rampage campaign mechanic as intended, but is squeezing the absolute maximum juice out of it. It's dumbfounding that people will message him and express "concerns" and ask if it's too OP. There's nothing to be concerned about with regards to campaign play. A faction having an OP mechanic - only in the players' hands, mind you - isn't a problem for the game.
Honestly, I don't understand why CA should nerf cheese... no one force you to do the cheese, let peoples have fun with the game XD
Also this doesnt really work unless you go to war with everyone. The only reason why turn 11 took 3 hours is because he attacked everyone if he didnt play TiTW here he wouldnt be able to use the mechanic as much.
@@spirit959ful Well, not really, I think I would've also attacked everyone if it could mean I have that sort of turn ^^
You're playing a beastman, it's not really important how much factions are at war with you XD
Legend: "we'll be stuck here for a while"
Well yes, but actually no
Sir,
Love your content. I believe you are the #1 War Hammer II streamer. Great Job.
Sporctacus was probably my most laugh out loud addition i've ever seen.
In 1 turn the brass bull fought 27 battles across half a continent which would take months of in universe travel. Didn’t know Khorne also dabbled in time fuckery, always thought that was tzeentchs game.
No khrone just have eternal rage and with this rage taurox become flash and visit all important nagarond citys in one turn
Taurox was clearly too angry to be bothered with such things as 'consistent space-time'
I suspect Taurox was trained by Leroy Smith lol. "Time to take out the trash. "
21:00 "3/10, not that cheesy."
Now I know being able to win big hard battles is the _most_ cheesy thing?
But this? This was a lunacy all its own. 3 hour turn.
The first race I tried was Beastmen......because the first D&D character I made was a minotaur. 30 years ago. It did not go well. Second race I tried was bretonnia.....not because I liked them, I picked the race I had no interest in assuming it would be great. (because that's how things seem to work.....I hated it)
Then I played skaven. I occasionally dabble in lizardmen and dwarves.
I've despised playing elves or humans in every game I've ever played (if there were other options) regardless of genre. D&D, Rifts, Everquest, WoW etc.
Watching your style has helped me tremendously.
At 4:36:46 the cygor switches sites and throws at taurox.
"TAUROX LOVES WEINIES!!" -Taurox the Bronze Bull
Also they def nerfed him by changing his starting location. way too much terrain to get rampages going so early. Atleast on ME.
This has to be the longest turn 11 in total war history.
5:43:12 The Wargor Skill Tree
5:45:51 LL Taurox the Brass Bull Skill Tree
that's like the best rampage i've ever seen and it ends in a quest battle holy crap
1:56:00 IT BEGINS
1:28:50 The Blood Grounds
turn 14 taurox is level 40 thats fucking broken XD
"most malign of all herdstones" GROOT
1:36:56 "Look at the mess of this shit here.. Can't organise"
Literally my every battle in this game :D
I don't know who did it, but, when I got there in my Ikit Claw campaign, everything north of the cove of the Sisters of Twilight and the Exiles of Nehek was blown out and Taurox was sitting in the Vault's Anvil alone with his full stack in the middle of the devastation... Maybe it was the Chaos invasion, already finished, or maybe Taurox on an AI rampage...
BTW, Malekith was confederated into the Cult of Pleasure, so Morathi's plaything, she was based and operating from Malus's home, having lost all their settlements in the traditional Dark Elve's land... :-O
That's one of the good things of this game: things are never the same and although some AI factions, like the Dark Elves and Grimgor's orcs seem to consistently dominate, things can get completely turned around when you're not looking. :-)
I just watched Turn 11 for 3 hours (01:56:23 - 04:57:29)
BLOOD FOR THE BLOOD GOD!!!
BLOODFOR THE BLODGOD!!!!!!!!
BLOODFORTHEBLOODGOD!!!!!!!!!!!!
Taurox makes Wulfrik the Wanderer seem like Just another Wulfrik.
5:02:21 - That troll is flying backwards and then flying forwards.
this was the most tame TITW game legend has done
I'm new here but love this kind of content. More please :))
1:49:30 does anyone else see that the puzzle just doesnt make sense and the solution is not possible?
1:45:10 Cataclysmic Rampage the 4 options
I never understood the ancient puzzles you get when you search ruins, like, what's the logic you have to follow? fx this one at 4:48:33. The hint that Tepok never liked to repeat himself doesn't add up in my head. There already is a blue two, it can't be soduko rules, and it has nothing to do with the amount of each color there already is I think? Can someone explain?
The same color or number can only appear once in each column and each row, basically the same rules as with sodoku. It is just that not all fields are filled out. You have to think of the rest for yourself. In the first row there is 2,4,3 so the last one can only be a 1. The same go's for the color, you have blue, red and yellow. Therefore only magenta (?😅idk) remains over. So in the last column you have magenta, yellow, and red, which leaves blue. You also have already 1,4,3 wich leaves 2. The answer is blue 2.
Fantastic stream man, looking forward to the nest one!
Endless 11 Turn makes the Bull invincible as well due to level difference compare to other lords. Broken and fun dlc at the end as final cherry on top.
Fuck me 1:42:30 Taurox has some fucking mass to him. And with that speed. Just washes away entire units like they’re not even there.
Also mass times acceleration equals force so he's hitting like a f****** freight trains
Came here to check if you also dont get breyherds spawned and it looks like at 39:14 you shouldve gotten one ? Did they change how they work ? The tooltip is still the same though
How much of this stream can be summed up as
I have an army
We have a Taurox
13 battles into turn 14 and he just got to Ulthuan. Elves don't know what's about to hit them.
Playing it now(Nov 2021). It all got nerfed, because of you lol. Still very fun to play. That stack of 10 armies on turn 11 wasn't normal any way you cut it so.....
- 0 Campaign movement -
Taurox- Hold my beer ...
damn he actually recruited melee units I woulda figured he take a stack of gore archers to snipe enemy lords.